#define BRW_VEC4_LIVE_VARIABLES_H
#include "brw_ir_vec4.h"
+#include "brw_ir_analysis.h"
#include "util/bitset.h"
+struct backend_shader;
+
namespace brw {
class vec4_live_variables {
BITSET_WORD flag_liveout[1];
};
- DECLARE_RALLOC_CXX_OPERATORS(vec4_live_variables)
-
- vec4_live_variables(const simple_allocator &alloc, cfg_t *cfg);
+ vec4_live_variables(const backend_shader *s);
~vec4_live_variables();
+ bool
+ validate(const backend_shader *s) const;
+
+ analysis_dependency_class
+ dependency_class() const
+ {
+ return (DEPENDENCY_INSTRUCTION_IDENTITY |
+ DEPENDENCY_INSTRUCTION_DATA_FLOW |
+ DEPENDENCY_VARIABLES);
+ }
+
int num_vars;
int bitset_words;
/** Per-basic-block information on live variables */
struct block_data *block_data;
+ /** @{
+ * Final computed live ranges for each variable.
+ */
+ int *start;
+ int *end;
+ /** @} */
+
+ int var_range_start(unsigned v, unsigned n) const;
+ int var_range_end(unsigned v, unsigned n) const;
+ bool vgrfs_interfere(int a, int b) const;
+
protected:
void setup_def_use();
void compute_live_variables();
+ void compute_start_end();
const simple_allocator &alloc;
cfg_t *cfg;