struct brw_vs_prog_data *vs_prog_data,
const nir_shader *shader,
void *mem_ctx,
- int shader_time_index,
- bool use_legacy_snorm_formula)
+ int shader_time_index)
: vec4_visitor(compiler, log_data, &key->tex, &vs_prog_data->base, shader,
mem_ctx, false /* no_spills */, shader_time_index),
key(key),
- vs_prog_data(vs_prog_data),
- use_legacy_snorm_formula(use_legacy_snorm_formula)
+ vs_prog_data(vs_prog_data)
{
}