intel/fs: use uint type for per_slot_offset at GS
[mesa.git] / src / intel / compiler / brw_vec4_vs_visitor.cpp
index 4d8ae23b0c73d25e9fdd76a3bb636dc0afaeba71..8f15bc30a7c5a91f4cf89a3b662bb1c56414ba97 100644 (file)
@@ -172,13 +172,11 @@ vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler,
                                  struct brw_vs_prog_data *vs_prog_data,
                                  const nir_shader *shader,
                                  void *mem_ctx,
-                                 int shader_time_index,
-                                 bool use_legacy_snorm_formula)
+                                 int shader_time_index)
    : vec4_visitor(compiler, log_data, &key->tex, &vs_prog_data->base, shader,
                   mem_ctx, false /* no_spills */, shader_time_index),
      key(key),
-     vs_prog_data(vs_prog_data),
-     use_legacy_snorm_formula(use_legacy_snorm_formula)
+     vs_prog_data(vs_prog_data)
 {
 }