void fs_visitor::setup_fs_payload_gen4()
{
assert(stage == MESA_SHADER_FRAGMENT);
+ assert(dispatch_width <= 16);
struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
- GLuint reg = 2;
+ GLuint reg = 1;
bool kill_stats_promoted_workaround = false;
int lookup = key->iz_lookup;
kill_stats_promoted_workaround = true;
}
- prog_data->uses_src_depth =
- (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
+ payload.subspan_coord_reg[0] = reg++;
+
if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth ||
kill_stats_promoted_workaround) {
- payload.source_depth_reg = reg;
+ payload.source_depth_reg[0] = reg;
reg += 2;
}
source_depth_to_render_target = true;
if (wm_iz_table[lookup].ds_present || key->line_aa != BRW_WM_AA_NEVER) {
- payload.aa_dest_stencil_reg = reg;
+ payload.aa_dest_stencil_reg[0] = reg;
runtime_check_aads_emit =
!wm_iz_table[lookup].ds_present && key->line_aa == BRW_WM_AA_SOMETIMES;
reg++;
}
if (wm_iz_table[lookup].dd_present) {
- payload.dest_depth_reg = reg;
+ payload.dest_depth_reg[0] = reg;
reg+=2;
}