i965: Move the back-end compiler to src/intel/compiler
[mesa.git] / src / intel / compiler / test_fs_saturate_propagation.cpp
diff --git a/src/intel/compiler/test_fs_saturate_propagation.cpp b/src/intel/compiler/test_fs_saturate_propagation.cpp
new file mode 100644 (file)
index 0000000..db47214
--- /dev/null
@@ -0,0 +1,600 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <gtest/gtest.h>
+#include "brw_fs.h"
+#include "brw_cfg.h"
+#include "program/program.h"
+
+using namespace brw;
+
+class saturate_propagation_test : public ::testing::Test {
+   virtual void SetUp();
+
+public:
+   struct brw_compiler *compiler;
+   struct gen_device_info *devinfo;
+   struct gl_context *ctx;
+   struct brw_wm_prog_data *prog_data;
+   struct gl_shader_program *shader_prog;
+   fs_visitor *v;
+};
+
+class saturate_propagation_fs_visitor : public fs_visitor
+{
+public:
+   saturate_propagation_fs_visitor(struct brw_compiler *compiler,
+                                   struct brw_wm_prog_data *prog_data,
+                                   nir_shader *shader)
+      : fs_visitor(compiler, NULL, NULL, NULL,
+                   &prog_data->base, (struct gl_program *) NULL,
+                   shader, 8, -1) {}
+};
+
+
+void saturate_propagation_test::SetUp()
+{
+   ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
+   compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
+   devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo));
+   compiler->devinfo = devinfo;
+
+   prog_data = ralloc(NULL, struct brw_wm_prog_data);
+   nir_shader *shader =
+      nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
+
+   v = new saturate_propagation_fs_visitor(compiler, prog_data, shader);
+
+   devinfo->gen = 4;
+}
+
+static fs_inst *
+instruction(bblock_t *block, int num)
+{
+   fs_inst *inst = (fs_inst *)block->start();
+   for (int i = 0; i < num; i++) {
+      inst = (fs_inst *)inst->next;
+   }
+   return inst;
+}
+
+static bool
+saturate_propagation(fs_visitor *v)
+{
+   const bool print = false;
+
+   if (print) {
+      fprintf(stderr, "= Before =\n");
+      v->cfg->dump(v);
+   }
+
+   bool ret = v->opt_saturate_propagation();
+
+   if (print) {
+      fprintf(stderr, "\n= After =\n");
+      v->cfg->dump(v);
+   }
+
+   return ret;
+}
+
+TEST_F(saturate_propagation_test, basic)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.ADD(dst0, src0, src1);
+   set_saturate(true, bld.MOV(dst1, dst0));
+
+   /* = Before =
+    *
+    * 0: add(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  dst0
+    *
+    * = After =
+    * 0: add.sat(8)    dst0  src0  src1
+    * 1: mov(8)        dst1  dst0
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+
+   EXPECT_TRUE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_TRUE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_FALSE(instruction(block0, 1)->saturate);
+}
+
+TEST_F(saturate_propagation_test, other_non_saturated_use)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg dst2 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.ADD(dst0, src0, src1);
+   set_saturate(true, bld.MOV(dst1, dst0));
+   bld.ADD(dst2, dst0, src0);
+
+   /* = Before =
+    *
+    * 0: add(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  dst0
+    * 2: add(8)        dst2  dst0  src0
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_TRUE(instruction(block0, 1)->saturate);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 2)->opcode);
+}
+
+TEST_F(saturate_propagation_test, predicated_instruction)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.ADD(dst0, src0, src1)
+      ->predicate = BRW_PREDICATE_NORMAL;
+   set_saturate(true, bld.MOV(dst1, dst0));
+
+   /* = Before =
+    *
+    * 0: (+f0) add(8)  dst0  src0  src1
+    * 1: mov.sat(8)    dst1  dst0
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_TRUE(instruction(block0, 1)->saturate);
+}
+
+TEST_F(saturate_propagation_test, neg_mov_sat)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   bld.RNDU(dst0, src0);
+   dst0.negate = true;
+   set_saturate(true, bld.MOV(dst1, dst0));
+
+   /* = Before =
+    *
+    * 0: rndu(8)       dst0  src0
+    * 1: mov.sat(8)    dst1  -dst0
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_RNDU, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_TRUE(instruction(block0, 1)->saturate);
+}
+
+TEST_F(saturate_propagation_test, add_neg_mov_sat)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.ADD(dst0, src0, src1);
+   dst0.negate = true;
+   set_saturate(true, bld.MOV(dst1, dst0));
+
+   /* = Before =
+    *
+    * 0: add(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  -dst0
+    *
+    * = After =
+    * 0: add.sat(8)    dst0  -src0 -src1
+    * 1: mov(8)        dst1  dst0
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+
+   EXPECT_TRUE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_TRUE(instruction(block0, 0)->saturate);
+   EXPECT_TRUE(instruction(block0, 0)->src[0].negate);
+   EXPECT_TRUE(instruction(block0, 0)->src[1].negate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_FALSE(instruction(block0, 1)->saturate);
+}
+
+TEST_F(saturate_propagation_test, mul_neg_mov_sat)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.MUL(dst0, src0, src1);
+   dst0.negate = true;
+   set_saturate(true, bld.MOV(dst1, dst0));
+
+   /* = Before =
+    *
+    * 0: mul(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  -dst0
+    *
+    * = After =
+    * 0: mul.sat(8)    dst0  src0 -src1
+    * 1: mov(8)        dst1  dst0
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+
+   EXPECT_TRUE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
+   EXPECT_TRUE(instruction(block0, 0)->saturate);
+   EXPECT_TRUE(instruction(block0, 0)->src[0].negate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_FALSE(instruction(block0, 1)->saturate);
+   EXPECT_FALSE(instruction(block0, 1)->src[0].negate);
+}
+
+TEST_F(saturate_propagation_test, mul_mov_sat_neg_mov_sat)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg dst2 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.MUL(dst0, src0, src1);
+   set_saturate(true, bld.MOV(dst1, dst0));
+   dst0.negate = true;
+   set_saturate(true, bld.MOV(dst2, dst0));
+
+   /* = Before =
+    *
+    * 0: mul(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  dst0
+    * 2: mov.sat(8)    dst2  -dst0
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_FALSE(instruction(block0, 0)->src[1].negate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_TRUE(instruction(block0, 1)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
+   EXPECT_TRUE(instruction(block0, 2)->src[0].negate);
+   EXPECT_TRUE(instruction(block0, 2)->saturate);
+}
+
+TEST_F(saturate_propagation_test, mul_neg_mov_sat_neg_mov_sat)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg dst2 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.MUL(dst0, src0, src1);
+   dst0.negate = true;
+   set_saturate(true, bld.MOV(dst1, dst0));
+   set_saturate(true, bld.MOV(dst2, dst0));
+
+   /* = Before =
+    *
+    * 0: mul(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  -dst0
+    * 2: mov.sat(8)    dst2  -dst0
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_FALSE(instruction(block0, 0)->src[1].negate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_TRUE(instruction(block0, 1)->src[0].negate);
+   EXPECT_TRUE(instruction(block0, 1)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
+   EXPECT_TRUE(instruction(block0, 2)->src[0].negate);
+   EXPECT_TRUE(instruction(block0, 2)->saturate);
+}
+
+TEST_F(saturate_propagation_test, abs_mov_sat)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.ADD(dst0, src0, src1);
+   dst0.abs = true;
+   set_saturate(true, bld.MOV(dst1, dst0));
+
+   /* = Before =
+    *
+    * 0: add(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  (abs)dst0
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(1, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_TRUE(instruction(block0, 1)->saturate);
+}
+
+TEST_F(saturate_propagation_test, producer_saturates)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg dst2 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   set_saturate(true, bld.ADD(dst0, src0, src1));
+   set_saturate(true, bld.MOV(dst1, dst0));
+   bld.MOV(dst2, dst0);
+
+   /* = Before =
+    *
+    * 0: add.sat(8)    dst0  src0  src1
+    * 1: mov.sat(8)    dst1  dst0
+    * 2: mov(8)        dst2  dst0
+    *
+    * = After =
+    * 0: add.sat(8)    dst0  src0  src1
+    * 1: mov(8)        dst1  dst0
+    * 2: mov(8)        dst2  dst0
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+
+   EXPECT_TRUE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_TRUE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_FALSE(instruction(block0, 1)->saturate);
+}
+
+TEST_F(saturate_propagation_test, intervening_saturating_copy)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg dst2 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.ADD(dst0, src0, src1);
+   set_saturate(true, bld.MOV(dst1, dst0));
+   set_saturate(true, bld.MOV(dst2, dst0));
+
+   /* = Before =
+    *
+    * 0: add(8)    dst0  src0  src1
+    * 1: mov.sat(8)    dst1  dst0
+    * 2: mov.sat(8)    dst2  dst0
+    *
+    * = After =
+    * 0: add.sat(8)    dst0  src0  src1
+    * 1: mov(8)        dst1  dst0
+    * 2: mov(8)        dst2  dst0
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+
+   EXPECT_TRUE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_TRUE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_FALSE(instruction(block0, 1)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
+   EXPECT_FALSE(instruction(block0, 2)->saturate);
+}
+
+TEST_F(saturate_propagation_test, intervening_dest_write)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::vec4_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   fs_reg src2 = v->vgrf(glsl_type::vec2_type);
+   bld.ADD(offset(dst0, bld, 2), src0, src1);
+   bld.emit(SHADER_OPCODE_TEX, dst0, src2)
+      ->size_written = 4 * REG_SIZE;
+   set_saturate(true, bld.MOV(dst1, offset(dst0, bld, 2)));
+
+   /* = Before =
+    *
+    * 0: add(8)        dst0+2  src0    src1
+    * 1: tex(8) rlen 4 dst0+0  src2
+    * 2: mov.sat(8)    dst1    dst0+2
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(SHADER_OPCODE_TEX, instruction(block0, 1)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
+   EXPECT_TRUE(instruction(block0, 2)->saturate);
+}
+
+TEST_F(saturate_propagation_test, mul_neg_mov_sat_mov_sat)
+{
+   const fs_builder &bld = v->bld;
+   fs_reg dst0 = v->vgrf(glsl_type::float_type);
+   fs_reg dst1 = v->vgrf(glsl_type::float_type);
+   fs_reg dst2 = v->vgrf(glsl_type::float_type);
+   fs_reg src0 = v->vgrf(glsl_type::float_type);
+   fs_reg src1 = v->vgrf(glsl_type::float_type);
+   bld.MUL(dst0, src0, src1);
+   dst0.negate = true;
+   set_saturate(true, bld.MOV(dst1, dst0));
+   dst0.negate = false;
+   set_saturate(true, bld.MOV(dst2, dst0));
+
+   /* = Before =
+    *
+    * 0: mul(8)        dst0  src0  src1
+    * 1: mov.sat(8)    dst1  -dst0
+    * 2: mov.sat(8)    dst2  dst0
+    *
+    * = After =
+    * (no changes)
+    */
+
+   v->calculate_cfg();
+   bblock_t *block0 = v->cfg->blocks[0];
+
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+
+   EXPECT_FALSE(saturate_propagation(v));
+   EXPECT_EQ(0, block0->start_ip);
+   EXPECT_EQ(2, block0->end_ip);
+   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
+   EXPECT_FALSE(instruction(block0, 0)->saturate);
+   EXPECT_FALSE(instruction(block0, 0)->src[1].negate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
+   EXPECT_TRUE(instruction(block0, 1)->saturate);
+   EXPECT_TRUE(instruction(block0, 1)->src[0].negate);
+   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
+   EXPECT_TRUE(instruction(block0, 2)->saturate);
+}