<field name="Write Disable Blue" start="0" end="0" type="bool"/>
</struct>
- <struct name="BLEND_STATE" length="17">
+ <struct name="BLEND_STATE" length="1">
<field name="Alpha To Coverage Enable" start="31" end="31" type="bool"/>
<field name="Independent Alpha Blend Enable" start="30" end="30" type="bool"/>
<field name="Alpha To One Enable" start="29" end="29" type="bool"/>
<field name="Color Dither Enable" start="23" end="23" type="bool"/>
<field name="X Dither Offset" start="21" end="22" type="uint"/>
<field name="Y Dither Offset" start="19" end="20" type="uint"/>
- <group count="8" start="32" size="64">
+ <group count="0" start="32" size="64">
<field name="Entry" start="0" end="63" type="BLEND_STATE_ENTRY"/>
</group>
</struct>
<value name="Vertical" value="1"/>
</field>
<field name="Memory Compression Enable" start="254" end="254" type="bool"/>
- <field name="Shader Channel Select Red" start="249" end="251" type="uint"/>
- <field name="Shader Channel Select Green" start="246" end="248" type="uint"/>
- <field name="Shader Channel Select Blue" start="243" end="245" type="uint"/>
- <field name="Shader Channel Select Alpha" start="240" end="242" type="uint"/>
+ <field name="Shader Channel Select Red" start="249" end="251" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Green" start="246" end="248" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Blue" start="243" end="245" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Alpha" start="240" end="242" type="Shader Channel Select"/>
<field name="Resource Min LOD" start="224" end="235" type="u4.8"/>
<field name="Surface Base Address" start="256" end="319" type="address"/>
<field name="X Offset for V Plane" start="368" end="381" type="uint"/>
</field>
<field name="Non-normalized Coordinate Enable" start="106" end="106" type="bool"/>
<field name="Reduction Type Enable" start="105" end="105" type="bool"/>
- <field name="TCX Address Control Mode" start="102" end="104" type="uint"/>
- <field name="TCY Address Control Mode" start="99" end="101" type="uint"/>
- <field name="TCZ Address Control Mode" start="96" end="98" type="uint"/>
+ <field name="TCX Address Control Mode" start="102" end="104" type="Texture Coordinate Mode"/>
+ <field name="TCY Address Control Mode" start="99" end="101" type="Texture Coordinate Mode"/>
+ <field name="TCZ Address Control Mode" start="96" end="98" type="Texture Coordinate Mode"/>
</struct>
<struct name="SAMPLER_STATE_8X8_AVS_COEFFICIENTS" length="8">
<field name="TSG Done" start="17" end="17" type="bool"/>
<field name="GAFM Done" start="18" end="18" type="bool"/>
<field name="GAM Done" start="19" end="19" type="bool"/>
+ <field name="RS Done" start="20" end="20" type="bool"/>
+ <field name="CS Done" start="21" end="21" type="bool"/>
<field name="SDE Done" start="22" end="22" type="bool"/>
<field name="RCCFBC CS Done" start="23" end="23" type="bool"/>
</register>
<field name="Color Compression Disable Mask" start="31" end="31" type="bool"/>
</register>
+ <register name="CACHE_MODE_SS" length="1" num="0x0e420">
+ <field name="Instruction Level 1 Cache Disable" start="0" end="0" type="bool"/>
+ <field name="Instruction Level 1 Cache and In-Flight Queue Disable " start="1" end="1" type="bool"/>
+ <field name="Float Blend Optimization Enable" start="4" end="4" type="bool"/>
+ <field name="Per Sample Blend Opt Disable" start="11" end="11" type="bool"/>
+
+ <field name="Instruction Level 1 Cache Disable Mask" start="16" end="16" type="bool"/>
+ <field name="Instruction Level 1 Cache and In-Flight Queue Disable Mask" start="17" end="17" type="bool"/>
+ <field name="Float Blend Optimization Enable Mask" start="20" end="20" type="bool"/>
+ <field name="Per Sample Blend Opt Disable Mask" start="27" end="27" type="bool"/>
+ </register>
+
</genxml>