<field name="Maximum Number of Threads" start="153" end="158" type="uint"/>
<field name="URB Entry Allocation Size" start="147" end="151" type="uint"/>
<field name="Number of URB Entries" start="139" end="146" type="uint"/>
+ <field name="API Mode" start="190" end="190" type="uint" prefix="APIMODE">
+ <value name="OGL" value="0"/>
+ <value name="D3D" value="1"/>
+ </field>
<field name="Vertex Position Space" start="189" end="189" type="uint" prefix="VPOS">
<value name="NDCSPACE" value="0"/>
<value name="SCREENSPACE" value="1"/>
<field name="Viewport XY ClipTest Enable" start="188" end="188" type="bool"/>
<field name="Viewport Z ClipTest Enable" start="187" end="187" type="bool"/>
<field name="Guardband ClipTest Enable" start="186" end="186" type="bool"/>
+ <field name="Negative W ClipTest Enable" start="185" end="185" type="bool"/>
<field name="UserClipFlags MustClip Enable" start="184" end="184" type="bool"/>
- <field name="UserClipFlags ClipTest Enable Bitmask" start="176" end="183" type="bool"/>
+ <field name="UserClipDistance ClipTest Enable Bitmask" start="176" end="183" type="uint"/>
<field name="Clip Mode" start="173" end="175" type="uint" prefix="CLIPMODE">
<value name="NORMAL" value="0"/>
<value name="ALL" value="1"/>
<field name="Constant URB Entry Read Offset" start="114" end="119" type="uint"/>
<field name="Setup URB Entry Read Length" start="107" end="112" type="uint"/>
<field name="Setup URB Entry Read Offset" start="100" end="105" type="uint"/>
- <field name="Dispatch GRF Start Register For URB Data" start="96" end="99" type="uint"/>
+ <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="96" end="99" type="uint"/>
<field name="Sampler State Pointer" start="133" end="159" type="address"/>
<field name="Sampler Count" start="130" end="132" type="uint"/>
<field name="Statistics Enable" start="128" end="128" type="bool"/>
<field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
<field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
- <field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
+ <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
<field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
<field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>