<value name="AALINEDISTANCE_TRUE" value="1"/>
</field>
<field name="Smooth Point Enable" start="109" end="109" type="bool"/>
- <field name="Vertex Sub Pixel Precision Select" start="108" end="108" type="uint"/>
+ <field name="Vertex Sub Pixel Precision Select" start="108" end="108" type="uint">
+ <value name="8 Bit" value="0"/>
+ <value name="4 Bit" value="1"/>
+ </field>
<field name="Point Width Source" start="107" end="107" type="uint">
<value name="Vertex" value="0"/>
<value name="State" value="1"/>
<field name="Replay Mode Mask" start="16" end="16" type="bool"/>
</register>
+ <register name="SO_NUM_PRIMS_WRITTEN0" length="2" num="0x5200">
+ <field name="Num Prims Written Count" start="0" end="63" type="uint"/>
+ </register>
+
+ <register name="SO_NUM_PRIMS_WRITTEN1" length="2" num="0x5208">
+ <field name="Num Prims Written Count" start="0" end="63" type="uint"/>
+ </register>
+
+ <register name="SO_NUM_PRIMS_WRITTEN2" length="2" num="0x5210">
+ <field name="Num Prims Written Count" start="0" end="63" type="uint"/>
+ </register>
+
+ <register name="SO_NUM_PRIMS_WRITTEN3" length="2" num="0x5218">
+ <field name="Num Prims Written Count" start="0" end="63" type="uint"/>
+ </register>
+
+ <register name="SO_PRIM_STORAGE_NEEDED0" length="2" num="0x5240">
+ <field name="Prim Storage Needed Count" start="0" end="63" type="uint"/>
+ </register>
+
+ <register name="SO_PRIM_STORAGE_NEEDED1" length="2" num="0x5248">
+ <field name="Prim Storage Needed Count" start="0" end="63" type="uint"/>
+ </register>
+
+ <register name="SO_PRIM_STORAGE_NEEDED2" length="2" num="0x5250">
+ <field name="Prim Storage Needed Count" start="0" end="63" type="uint"/>
+ </register>
+
+ <register name="SO_PRIM_STORAGE_NEEDED3" length="2" num="0x5258">
+ <field name="Prim Storage Needed Count" start="0" end="63" type="uint"/>
+ </register>
+
<register name="SO_WRITE_OFFSET0" length="1" num="0x5280">
<field name="Write Offset" start="2" end="31" type="offset"/>
</register>