uint8_t aux_addr_offset;
/* Rounded up to the nearest dword to simplify GPU memcpy operations. */
+
+ /* size of the state buffer used to store the clear color + extra
+ * additional space used by the hardware */
+ uint8_t clear_color_state_size;
+ uint8_t clear_color_state_offset;
+ /* size of the clear color itself - used to copy it to/from a BO */
uint8_t clear_value_size;
uint8_t clear_value_offset;
} ss;