assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
return SURFTYPE_1D;
case ISL_SURF_DIM_2D:
- if (usage & ISL_SURF_USAGE_STORAGE_BIT) {
- /* Storage images are always plain 2-D, not cube */
- return SURFTYPE_2D;
- } else if (usage & ISL_SURF_USAGE_CUBE_BIT) {
+ if ((usage & ISL_SURF_USAGE_CUBE_BIT) &&
+ (usage & ISL_SURF_USAGE_TEXTURE_BIT)) {
+ /* We need SURFTYPE_CUBE to make cube sampling work */
return SURFTYPE_CUBE;
} else {
+ /* Everything else (render and storage) treat cubes as plain
+ * 2D array textures
+ */
return SURFTYPE_2D;
}
case ISL_SURF_DIM_3D:
default:
unreachable("Bad isl_surf_dim");
case ISL_DIM_LAYOUT_GEN4_2D:
- case ISL_DIM_LAYOUT_GEN4_3D:
if (GEN_GEN >= 9) {
- return isl_surf_get_array_pitch_el_rows(surf);
+ if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) {
+ /* This is rather annoying and completely undocumented. It
+ * appears that the hardware has a bug (or undocumented feature)
+ * regarding stencil buffers most likely related to the way
+ * W-tiling is handled as modified Y-tiling. If you bind a 3-D
+ * stencil buffer normally, and use texelFetch on it, the z or
+ * array index will get implicitly multiplied by 2 for no obvious
+ * reason. The fix appears to be to divide qpitch by 2 for
+ * W-tiled surfaces.
+ */
+ return isl_surf_get_array_pitch_el_rows(surf) / 2;
+ } else {
+ return isl_surf_get_array_pitch_el_rows(surf);
+ }
} else {
/* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
*
* slices.
*/
return isl_surf_get_array_pitch_el(surf);
+ case ISL_DIM_LAYOUT_GEN4_3D:
+ /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a
+ * different pitch at each LOD. Also, the QPitch field is ignored for
+ * these surfaces. From the Broadwell PRM documentation for QPitch:
+ *
+ * This field specifies the distance in rows between array slices. It
+ * is used only in the following cases:
+ * - Surface Array is enabled OR
+ * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
+ * Surface Storage Format set to MSFMT_MSS OR
+ * - Surface Type is SURFTYPE_CUBE
+ *
+ * None of the three conditions above can possibly apply to a 3D surface
+ * so it is safe to just set QPitch to 0.
+ */
+ return 0;
}
}
#endif /* GEN_GEN >= 8 */
struct GENX(RENDER_SURFACE_STATE) s = { 0 };
s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
+
+ if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
+ assert(isl_format_supports_rendering(dev->info, info->view->format));
+ else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
+ assert(isl_format_supports_sampling(dev->info, info->view->format));
+
+ /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
+ *
+ * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
+ * format if the Surface Type is SURFTYPE_1D
+ */
+ if (info->surf->dim == ISL_SURF_DIM_1D)
+ assert(!isl_format_is_compressed(info->view->format));
+
s.SurfaceFormat = info->view->format;
#if GEN_IS_HASWELL
s.IntegerSurfaceFormat = isl_format_has_int_channel(s.SurfaceFormat);
#endif
+ assert(info->surf->logical_level0_px.width > 0 &&
+ info->surf->logical_level0_px.height > 0);
+
s.Width = info->surf->logical_level0_px.width - 1;
s.Height = info->surf->logical_level0_px.height - 1;
s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_3D:
- s.MinimumArrayElement = info->view->base_array_layer;
-
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
* textures with more levels than we can render to. In order to prevent
* assert-failures in the packing function below, we only set the field
* when it's actually going to be used by the hardware.
+ *
+ * Similaraly, the MinimumArrayElement field is ignored by all hardware
+ * prior to Sky Lake when texturing and we want it set to 0 anyway.
+ * Since it's already initialized to 0, we can just leave it alone for
+ * texture surfaces.
*/
if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_STORAGE_BIT)) {
- s.RenderTargetViewExtent = isl_minify(info->surf->logical_level0_px.depth,
- info->view->base_level) - 1;
+ s.MinimumArrayElement = info->view->base_array_layer;
+ s.RenderTargetViewExtent = info->view->array_len - 1;
}
break;
default:
#endif
#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
- s.ShaderChannelSelectRed = info->view->channel_select[0];
- s.ShaderChannelSelectGreen = info->view->channel_select[1];
- s.ShaderChannelSelectBlue = info->view->channel_select[2];
- s.ShaderChannelSelectAlpha = info->view->channel_select[3];
+ s.ShaderChannelSelectRed = info->view->swizzle.r;
+ s.ShaderChannelSelectGreen = info->view->swizzle.g;
+ s.ShaderChannelSelectBlue = info->view->swizzle.b;
+ s.ShaderChannelSelectAlpha = info->view->swizzle.a;
#endif
s.SurfaceBaseAddress = info->address;
s.AuxiliarySurfaceQPitch =
isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2;
s.AuxiliarySurfaceBaseAddress = info->aux_address;
+
+ if (info->aux_usage == ISL_AUX_USAGE_HIZ) {
+ /* The number of samples must be 1 */
+ assert(info->surf->samples == 1);
+
+ /* The dimension must not be 3D */
+ assert(info->surf->dim != ISL_SURF_DIM_3D);
+
+ /* The format must be one of the following: */
+ switch (info->view->format) {
+ case ISL_FORMAT_R32_FLOAT:
+ case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
+ case ISL_FORMAT_R16_UNORM:
+ break;
+ default:
+ assert(!"Incompatible HiZ Sampling format");
+ break;
+ }
+ }
+
s.AuxiliarySurfaceMode = isl_to_gen_aux_mode[info->aux_usage];
#else
assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
s.SamplerL2BypassModeDisable = true;
break;
default:
+ /* From the SKL PRM, Programming Note under Sampler Output Channel
+ * Mapping:
+ *
+ * If a surface has an associated HiZ Auxilliary surface, the
+ * Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
+ * must be set.
+ */
+ if (GEN_GEN >= 9 && info->aux_usage == ISL_AUX_USAGE_HIZ)
+ s.SamplerL2BypassModeDisable = true;
break;
}
}