anv_device_init_blorp(struct anv_device *device)
{
blorp_init(&device->blorp, device, &device->isl_dev);
- device->blorp.compiler = device->instance->physicalDevice.compiler;
+ device->blorp.compiler = device->physical->compiler;
device->blorp.lookup_shader = lookup_blorp_shader;
device->blorp.upload_shader = upload_blorp_shader;
switch (device->info.gen) {