anv_shader_bin_unref(device, bin);
*kernel_out = bin->kernel.offset;
- *(const struct brw_stage_prog_data **)prog_data_out =
- anv_shader_bin_get_prog_data(bin);
+ *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
return true;
}
-static void
+static bool
upload_blorp_shader(struct blorp_context *blorp,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
- const void *prog_data, uint32_t prog_data_size,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct anv_device *device = blorp->driver_ctx;
key, key_size, kernel, kernel_size,
prog_data, prog_data_size, &bind_map);
+ if (!bin)
+ return false;
+
/* The cache already has a reference and it's not going anywhere so there
* is no need to hold a second reference.
*/
anv_shader_bin_unref(device, bin);
*kernel_out = bin->kernel.offset;
- *(const struct brw_stage_prog_data **)prog_data_out =
- anv_shader_bin_get_prog_data(bin);
+ *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
+
+ return true;
}
void
case 9:
device->blorp.exec = gen9_blorp_exec;
break;
+ case 10:
+ device->blorp.exec = gen10_blorp_exec;
+ break;
default:
unreachable("Unknown hardware generation");
}
struct blorp_surf *blorp_surf,
struct isl_surf *isl_surf)
{
+ const struct isl_format_layout *fmtl =
+ isl_format_get_layout(format);
+ bool ok UNUSED;
+
+ /* ASTC is the only format which doesn't support linear layouts.
+ * Create an equivalently sized surface with ISL to get around this.
+ */
+ if (fmtl->txc == ISL_TXC_ASTC) {
+ /* Use an equivalently sized format */
+ format = ISL_FORMAT_R32G32B32A32_UINT;
+ assert(fmtl->bpb == isl_format_get_layout(format)->bpb);
+
+ /* Shrink the dimensions for the new format */
+ width = DIV_ROUND_UP(width, fmtl->bw);
+ height = DIV_ROUND_UP(height, fmtl->bh);
+ }
+
*blorp_surf = (struct blorp_surf) {
.surf = isl_surf,
.addr = {
},
};
- isl_surf_init(&device->isl_dev, isl_surf,
- .dim = ISL_SURF_DIM_2D,
- .format = format,
- .width = width,
- .height = height,
- .depth = 1,
- .levels = 1,
- .array_len = 1,
- .samples = 1,
- .min_pitch = row_pitch,
- .usage = ISL_SURF_USAGE_TEXTURE_BIT |
- ISL_SURF_USAGE_RENDER_TARGET_BIT,
- .tiling_flags = ISL_TILING_LINEAR_BIT);
- assert(isl_surf->row_pitch == row_pitch);
+ ok = isl_surf_init(&device->isl_dev, isl_surf,
+ .dim = ISL_SURF_DIM_2D,
+ .format = format,
+ .width = width,
+ .height = height,
+ .depth = 1,
+ .levels = 1,
+ .array_len = 1,
+ .samples = 1,
+ .row_pitch = row_pitch,
+ .usage = ISL_SURF_USAGE_TEXTURE_BIT |
+ ISL_SURF_USAGE_RENDER_TARGET_BIT,
+ .tiling_flags = ISL_TILING_LINEAR_BIT);
+ assert(ok);
}
+#define ANV_AUX_USAGE_DEFAULT ((enum isl_aux_usage)0xff)
+
static void
get_blorp_surf_for_anv_image(const struct anv_image *image,
VkImageAspectFlags aspect,
+ enum isl_aux_usage aux_usage,
struct blorp_surf *blorp_surf)
{
+ if (aux_usage == ANV_AUX_USAGE_DEFAULT)
+ aux_usage = image->aux_usage;
+
+ if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT ||
+ aux_usage == ISL_AUX_USAGE_HIZ)
+ aux_usage = ISL_AUX_USAGE_NONE;
+
const struct anv_surface *surface =
anv_image_get_surface_for_aspect_mask(image, aspect);
.offset = image->offset + surface->offset,
},
};
+
+ if (aux_usage != ISL_AUX_USAGE_NONE) {
+ blorp_surf->aux_surf = &image->aux_surface.isl,
+ blorp_surf->aux_addr = (struct blorp_address) {
+ .buffer = image->bo,
+ .offset = image->offset + image->aux_surface.offset,
+ };
+ blorp_surf->aux_usage = aux_usage;
+ }
}
void anv_CmdCopyImage(
ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer);
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
for (unsigned r = 0; r < regionCount; r++) {
VkOffset3D srcOffset =
layer_count = pRegions[r].extent.depth;
} else {
dst_base_layer = pRegions[r].dstSubresource.baseArrayLayer;
- layer_count = pRegions[r].dstSubresource.layerCount;
+ layer_count =
+ anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
}
unsigned src_base_layer;
src_base_layer = pRegions[r].srcOffset.z;
} else {
src_base_layer = pRegions[r].srcSubresource.baseArrayLayer;
- assert(pRegions[r].srcSubresource.layerCount == layer_count);
+ assert(layer_count ==
+ anv_get_layerCount(src_image, &pRegions[r].srcSubresource));
}
assert(pRegions[r].srcSubresource.aspectMask ==
VkImageAspectFlagBits aspect = (1 << a);
struct blorp_surf src_surf, dst_surf;
- get_blorp_surf_for_anv_image(src_image, aspect, &src_surf);
- get_blorp_surf_for_anv_image(dst_image, aspect, &dst_surf);
+ get_blorp_surf_for_anv_image(src_image, aspect,
+ ANV_AUX_USAGE_DEFAULT, &src_surf);
+ get_blorp_surf_for_anv_image(dst_image, aspect,
+ ANV_AUX_USAGE_DEFAULT, &dst_surf);
for (unsigned i = 0; i < layer_count; i++) {
blorp_copy(&batch, &src_surf, pRegions[r].srcSubresource.mipLevel,
bool buffer_to_image)
{
struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer);
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
struct {
struct blorp_surf surf;
for (unsigned r = 0; r < regionCount; r++) {
const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
- get_blorp_surf_for_anv_image(anv_image, aspect, &image.surf);
+ get_blorp_surf_for_anv_image(anv_image, aspect,
+ ANV_AUX_USAGE_DEFAULT, &image.surf);
image.offset =
anv_sanitize_image_offset(anv_image->type, pRegions[r].imageOffset);
image.level = pRegions[r].imageSubresource.mipLevel;
anv_sanitize_image_extent(anv_image->type, pRegions[r].imageExtent);
if (anv_image->type != VK_IMAGE_TYPE_3D) {
image.offset.z = pRegions[r].imageSubresource.baseArrayLayer;
- extent.depth = pRegions[r].imageSubresource.layerCount;
+ extent.depth =
+ anv_get_layerCount(anv_image, &pRegions[r].imageSubresource);
}
const enum isl_format buffer_format =
}
struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer);
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
for (unsigned r = 0; r < regionCount; r++) {
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
- get_blorp_surf_for_anv_image(src_image, src_res->aspectMask, &src);
- get_blorp_surf_for_anv_image(dst_image, dst_res->aspectMask, &dst);
+ get_blorp_surf_for_anv_image(src_image, src_res->aspectMask,
+ ANV_AUX_USAGE_DEFAULT, &src);
+ get_blorp_surf_for_anv_image(dst_image, dst_res->aspectMask,
+ ANV_AUX_USAGE_DEFAULT, &dst);
- struct anv_format src_format =
- anv_get_format(&cmd_buffer->device->info, src_image->vk_format,
- src_res->aspectMask, src_image->tiling);
- struct anv_format dst_format =
- anv_get_format(&cmd_buffer->device->info, dst_image->vk_format,
- dst_res->aspectMask, dst_image->tiling);
+ struct anv_format_plane src_format =
+ anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format,
+ src_res->aspectMask, src_image->tiling);
+ struct anv_format_plane dst_format =
+ anv_get_format_plane(&cmd_buffer->device->info, dst_image->vk_format,
+ dst_res->aspectMask, dst_image->tiling);
unsigned dst_start, dst_end;
if (dst_image->type == VK_IMAGE_TYPE_3D) {
dst_end = pRegions[r].dstOffsets[1].z;
} else {
dst_start = dst_res->baseArrayLayer;
- dst_end = dst_start + dst_res->layerCount;
+ dst_end = dst_start + anv_get_layerCount(dst_image, dst_res);
}
unsigned src_start, src_end;
src_end = pRegions[r].srcOffsets[1].z;
} else {
src_start = src_res->baseArrayLayer;
- src_end = src_start + src_res->layerCount;
+ src_end = src_start + anv_get_layerCount(src_image, src_res);
}
bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
blorp_blit(&batch, &src, src_res->mipLevel, src_z,
src_format.isl_format, src_format.swizzle,
&dst, dst_res->mipLevel, dst_z,
- dst_format.isl_format, dst_format.swizzle,
+ dst_format.isl_format,
+ anv_swizzle_for_render(dst_format.swizzle),
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
gl_filter, flip_x, flip_y);
blorp_batch_finish(&batch);
}
+
+static enum isl_format
+isl_format_for_size(unsigned size_B)
+{
+ switch (size_B) {
+ case 4: return ISL_FORMAT_R32_UINT;
+ case 8: return ISL_FORMAT_R32G32_UINT;
+ case 16: return ISL_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Not a power-of-two format size");
+ }
+}
+
+/**
+ * Returns the greatest common divisor of a and b that is a power of two.
+ */
+static uint64_t
+gcd_pow2_u64(uint64_t a, uint64_t b)
+{
+ assert(a > 0 || b > 0);
+
+ unsigned a_log2 = ffsll(a) - 1;
+ unsigned b_log2 = ffsll(b) - 1;
+
+ /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which
+ * case, the MIN2() will take the other one. If both are 0 then we will
+ * hit the assert above.
+ */
+ return 1 << MIN2(a_log2, b_log2);
+}
+
+/* This is maximum possible width/height our HW can handle */
+#define MAX_SURFACE_DIM (1ull << 14)
+
+void anv_CmdCopyBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer dstBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct blorp_address src = {
+ .buffer = src_buffer->bo,
+ .offset = src_buffer->offset + pRegions[r].srcOffset,
+ };
+ struct blorp_address dst = {
+ .buffer = dst_buffer->bo,
+ .offset = dst_buffer->offset + pRegions[r].dstOffset,
+ };
+
+ blorp_buffer_copy(&batch, src, dst, pRegions[r].size);
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+void anv_CmdUpdateBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize dataSize,
+ const void* pData)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ /* We can't quite grab a full block because the state stream needs a
+ * little data at the top to build its linked list.
+ */
+ const uint32_t max_update_size =
+ cmd_buffer->device->dynamic_state_pool.block_size - 64;
+
+ assert(max_update_size < MAX_SURFACE_DIM * 4);
+
+ /* We're about to read data that was written from the CPU. Flush the
+ * texture cache so we don't get anything stale.
+ */
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+
+ while (dataSize) {
+ const uint32_t copy_size = MIN2(dataSize, max_update_size);
+
+ struct anv_state tmp_data =
+ anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
+
+ memcpy(tmp_data.map, pData, copy_size);
+
+ anv_state_flush(cmd_buffer->device, tmp_data);
+
+ struct blorp_address src = {
+ .buffer = &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+ .offset = tmp_data.offset,
+ };
+ struct blorp_address dst = {
+ .buffer = dst_buffer->bo,
+ .offset = dst_buffer->offset + dstOffset,
+ };
+
+ blorp_buffer_copy(&batch, src, dst, copy_size);
+
+ dataSize -= copy_size;
+ dstOffset += copy_size;
+ pData = (void *)pData + copy_size;
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+void anv_CmdFillBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize fillSize,
+ uint32_t data)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
+ struct blorp_surf surf;
+ struct isl_surf isl_surf;
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ fillSize = anv_buffer_get_range(dst_buffer, dstOffset, fillSize);
+
+ /* From the Vulkan spec:
+ *
+ * "size is the number of bytes to fill, and must be either a multiple
+ * of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
+ * the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
+ * buffer is not a multiple of 4, then the nearest smaller multiple is
+ * used."
+ */
+ fillSize &= ~3ull;
+
+ /* First, we compute the biggest format that can be used with the
+ * given offsets and size.
+ */
+ int bs = 16;
+ bs = gcd_pow2_u64(bs, dstOffset);
+ bs = gcd_pow2_u64(bs, fillSize);
+ enum isl_format isl_format = isl_format_for_size(bs);
+
+ union isl_color_value color = {
+ .u32 = { data, data, data, data },
+ };
+
+ const uint64_t max_fill_size = MAX_SURFACE_DIM * MAX_SURFACE_DIM * bs;
+ while (fillSize >= max_fill_size) {
+ get_blorp_surf_for_anv_buffer(cmd_buffer->device,
+ dst_buffer, dstOffset,
+ MAX_SURFACE_DIM, MAX_SURFACE_DIM,
+ MAX_SURFACE_DIM * bs, isl_format,
+ &surf, &isl_surf);
+
+ blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
+ 0, 0, 1, 0, 0, MAX_SURFACE_DIM, MAX_SURFACE_DIM,
+ color, NULL);
+ fillSize -= max_fill_size;
+ dstOffset += max_fill_size;
+ }
+
+ uint64_t height = fillSize / (MAX_SURFACE_DIM * bs);
+ assert(height < MAX_SURFACE_DIM);
+ if (height != 0) {
+ const uint64_t rect_fill_size = height * MAX_SURFACE_DIM * bs;
+ get_blorp_surf_for_anv_buffer(cmd_buffer->device,
+ dst_buffer, dstOffset,
+ MAX_SURFACE_DIM, height,
+ MAX_SURFACE_DIM * bs, isl_format,
+ &surf, &isl_surf);
+
+ blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
+ 0, 0, 1, 0, 0, MAX_SURFACE_DIM, height,
+ color, NULL);
+ fillSize -= rect_fill_size;
+ dstOffset += rect_fill_size;
+ }
+
+ if (fillSize != 0) {
+ const uint32_t width = fillSize / bs;
+ get_blorp_surf_for_anv_buffer(cmd_buffer->device,
+ dst_buffer, dstOffset,
+ width, 1,
+ width * bs, isl_format,
+ &surf, &isl_surf);
+
+ blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
+ 0, 0, 1, 0, 0, width, 1,
+ color, NULL);
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+void anv_CmdClearColorImage(
+ VkCommandBuffer commandBuffer,
+ VkImage _image,
+ VkImageLayout imageLayout,
+ const VkClearColorValue* pColor,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, image, _image);
+
+ static const bool color_write_disable[4] = { false, false, false, false };
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
+ ANV_AUX_USAGE_DEFAULT, &surf);
+
+ for (unsigned r = 0; r < rangeCount; r++) {
+ if (pRanges[r].aspectMask == 0)
+ continue;
+
+ assert(pRanges[r].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+
+ struct anv_format_plane src_format =
+ anv_get_format_plane(&cmd_buffer->device->info, image->vk_format,
+ VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
+
+ unsigned base_layer = pRanges[r].baseArrayLayer;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
+
+ for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
+ const unsigned level = pRanges[r].baseMipLevel + i;
+ const unsigned level_width = anv_minify(image->extent.width, level);
+ const unsigned level_height = anv_minify(image->extent.height, level);
+
+ if (image->type == VK_IMAGE_TYPE_3D) {
+ base_layer = 0;
+ layer_count = anv_minify(image->extent.depth, level);
+ }
+
+ blorp_clear(&batch, &surf,
+ src_format.isl_format, src_format.swizzle,
+ level, base_layer, layer_count,
+ 0, 0, level_width, level_height,
+ vk_to_isl_color(*pColor), color_write_disable);
+ }
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+void anv_CmdClearDepthStencilImage(
+ VkCommandBuffer commandBuffer,
+ VkImage image_h,
+ VkImageLayout imageLayout,
+ const VkClearDepthStencilValue* pDepthStencil,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, image, image_h);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf depth, stencil;
+ if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ ISL_AUX_USAGE_NONE, &depth);
+ } else {
+ memset(&depth, 0, sizeof(depth));
+ }
+
+ if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
+ ISL_AUX_USAGE_NONE, &stencil);
+ } else {
+ memset(&stencil, 0, sizeof(stencil));
+ }
+
+ for (unsigned r = 0; r < rangeCount; r++) {
+ if (pRanges[r].aspectMask == 0)
+ continue;
+
+ bool clear_depth = pRanges[r].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
+ bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ unsigned base_layer = pRanges[r].baseArrayLayer;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
+
+ for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
+ const unsigned level = pRanges[r].baseMipLevel + i;
+ const unsigned level_width = anv_minify(image->extent.width, level);
+ const unsigned level_height = anv_minify(image->extent.height, level);
+
+ if (image->type == VK_IMAGE_TYPE_3D)
+ layer_count = anv_minify(image->extent.depth, level);
+
+ blorp_clear_depth_stencil(&batch, &depth, &stencil,
+ level, base_layer, layer_count,
+ 0, 0, level_width, level_height,
+ clear_depth, pDepthStencil->depth,
+ clear_stencil ? 0xff : 0,
+ pDepthStencil->stencil);
+ }
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+VkResult
+anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
+ uint32_t num_entries,
+ uint32_t *state_offset,
+ struct anv_state *bt_state)
+{
+ *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
+ state_offset);
+ if (bt_state->map == NULL) {
+ /* We ran out of space. Grab a new binding table block. */
+ VkResult result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+ if (result != VK_SUCCESS)
+ return result;
+
+ /* Re-emit state base addresses so we get the new surface state base
+ * address before we start emitting binding tables etc.
+ */
+ anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+
+ *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
+ state_offset);
+ assert(bt_state->map != NULL);
+ }
+
+ return VK_SUCCESS;
+}
+
+static VkResult
+binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_state surface_state,
+ uint32_t *bt_offset)
+{
+ uint32_t state_offset;
+ struct anv_state bt_state;
+
+ VkResult result =
+ anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset,
+ &bt_state);
+ if (result != VK_SUCCESS)
+ return result;
+
+ uint32_t *bt_map = bt_state.map;
+ bt_map[0] = surface_state.offset + state_offset;
+
+ *bt_offset = bt_state.offset;
+ return VK_SUCCESS;
+}
+
+static void
+clear_color_attachment(struct anv_cmd_buffer *cmd_buffer,
+ struct blorp_batch *batch,
+ const VkClearAttachment *attachment,
+ uint32_t rectCount, const VkClearRect *pRects)
+{
+ const struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ const uint32_t color_att = attachment->colorAttachment;
+ const uint32_t att_idx = subpass->color_attachments[color_att].attachment;
+
+ if (att_idx == VK_ATTACHMENT_UNUSED)
+ return;
+
+ struct anv_render_pass_attachment *pass_att =
+ &cmd_buffer->state.pass->attachments[att_idx];
+ struct anv_attachment_state *att_state =
+ &cmd_buffer->state.attachments[att_idx];
+
+ uint32_t binding_table;
+ VkResult result =
+ binding_table_for_surface_state(cmd_buffer, att_state->color.state,
+ &binding_table);
+ if (result != VK_SUCCESS)
+ return;
+
+ union isl_color_value clear_color =
+ vk_to_isl_color(attachment->clearValue.color);
+
+ /* If multiview is enabled we ignore baseArrayLayer and layerCount */
+ if (subpass->view_mask) {
+ uint32_t view_idx;
+ for_each_bit(view_idx, subpass->view_mask) {
+ for (uint32_t r = 0; r < rectCount; ++r) {
+ const VkOffset2D offset = pRects[r].rect.offset;
+ const VkExtent2D extent = pRects[r].rect.extent;
+ blorp_clear_attachments(batch, binding_table,
+ ISL_FORMAT_UNSUPPORTED, pass_att->samples,
+ view_idx, 1,
+ offset.x, offset.y,
+ offset.x + extent.width,
+ offset.y + extent.height,
+ true, clear_color, false, 0.0f, 0, 0);
+ }
+ }
+ return;
+ }
+
+ for (uint32_t r = 0; r < rectCount; ++r) {
+ const VkOffset2D offset = pRects[r].rect.offset;
+ const VkExtent2D extent = pRects[r].rect.extent;
+ blorp_clear_attachments(batch, binding_table,
+ ISL_FORMAT_UNSUPPORTED, pass_att->samples,
+ pRects[r].baseArrayLayer,
+ pRects[r].layerCount,
+ offset.x, offset.y,
+ offset.x + extent.width, offset.y + extent.height,
+ true, clear_color, false, 0.0f, 0, 0);
+ }
+}
+
+static void
+clear_depth_stencil_attachment(struct anv_cmd_buffer *cmd_buffer,
+ struct blorp_batch *batch,
+ const VkClearAttachment *attachment,
+ uint32_t rectCount, const VkClearRect *pRects)
+{
+ static const union isl_color_value color_value = { .u32 = { 0, } };
+ const struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ const uint32_t att_idx = subpass->depth_stencil_attachment.attachment;
+
+ if (att_idx == VK_ATTACHMENT_UNUSED)
+ return;
+
+ struct anv_render_pass_attachment *pass_att =
+ &cmd_buffer->state.pass->attachments[att_idx];
+
+ bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
+ bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED;
+ if (clear_depth) {
+ depth_format = anv_get_isl_format(&cmd_buffer->device->info,
+ pass_att->format,
+ VK_IMAGE_ASPECT_DEPTH_BIT,
+ VK_IMAGE_TILING_OPTIMAL);
+ }
+
+ uint32_t binding_table;
+ VkResult result =
+ binding_table_for_surface_state(cmd_buffer,
+ cmd_buffer->state.null_surface_state,
+ &binding_table);
+ if (result != VK_SUCCESS)
+ return;
+
+ /* If multiview is enabled we ignore baseArrayLayer and layerCount */
+ if (subpass->view_mask) {
+ uint32_t view_idx;
+ for_each_bit(view_idx, subpass->view_mask) {
+ for (uint32_t r = 0; r < rectCount; ++r) {
+ const VkOffset2D offset = pRects[r].rect.offset;
+ const VkExtent2D extent = pRects[r].rect.extent;
+ VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
+ blorp_clear_attachments(batch, binding_table,
+ depth_format, pass_att->samples,
+ view_idx, 1,
+ offset.x, offset.y,
+ offset.x + extent.width,
+ offset.y + extent.height,
+ false, color_value,
+ clear_depth, value.depth,
+ clear_stencil ? 0xff : 0, value.stencil);
+ }
+ }
+ return;
+ }
+
+ for (uint32_t r = 0; r < rectCount; ++r) {
+ const VkOffset2D offset = pRects[r].rect.offset;
+ const VkExtent2D extent = pRects[r].rect.extent;
+ VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
+ blorp_clear_attachments(batch, binding_table,
+ depth_format, pass_att->samples,
+ pRects[r].baseArrayLayer,
+ pRects[r].layerCount,
+ offset.x, offset.y,
+ offset.x + extent.width, offset.y + extent.height,
+ false, color_value,
+ clear_depth, value.depth,
+ clear_stencil ? 0xff : 0, value.stencil);
+ }
+}
+
+void anv_CmdClearAttachments(
+ VkCommandBuffer commandBuffer,
+ uint32_t attachmentCount,
+ const VkClearAttachment* pAttachments,
+ uint32_t rectCount,
+ const VkClearRect* pRects)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ /* Because this gets called within a render pass, we tell blorp not to
+ * trash our depth and stencil buffers.
+ */
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
+ BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
+
+ for (uint32_t a = 0; a < attachmentCount; ++a) {
+ if (pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
+ clear_color_attachment(cmd_buffer, &batch,
+ &pAttachments[a],
+ rectCount, pRects);
+ } else {
+ clear_depth_stencil_attachment(cmd_buffer, &batch,
+ &pAttachments[a],
+ rectCount, pRects);
+ }
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+enum subpass_stage {
+ SUBPASS_STAGE_LOAD,
+ SUBPASS_STAGE_DRAW,
+ SUBPASS_STAGE_RESOLVE,
+};
+
+static bool
+subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer)
+{
+ const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+ uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
+
+ for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
+ uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
+ if (a == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(a < cmd_state->pass->attachment_count);
+ if (cmd_state->attachments[a].pending_clear_aspects) {
+ return true;
+ }
+ }
+
+ if (ds != VK_ATTACHMENT_UNUSED) {
+ assert(ds < cmd_state->pass->attachment_count);
+ if (cmd_state->attachments[ds].pending_clear_aspects)
+ return true;
+ }
+
+ return false;
+}
+
+void
+anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
+{
+ const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+ const VkRect2D render_area = cmd_buffer->state.render_area;
+
+
+ if (!subpass_needs_clear(cmd_buffer))
+ return;
+
+ /* Because this gets called within a render pass, we tell blorp not to
+ * trash our depth and stencil buffers.
+ */
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
+ BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
+
+ VkClearRect clear_rect = {
+ .rect = cmd_buffer->state.render_area,
+ .baseArrayLayer = 0,
+ .layerCount = cmd_buffer->state.framebuffer->layers,
+ };
+
+ struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
+ const uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
+ if (a == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(a < cmd_state->pass->attachment_count);
+ struct anv_attachment_state *att_state = &cmd_state->attachments[a];
+
+ if (!att_state->pending_clear_aspects)
+ continue;
+
+ assert(att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+ struct anv_image_view *iview = fb->attachments[a];
+ const struct anv_image *image = iview->image;
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
+ att_state->aux_usage, &surf);
+
+ if (att_state->fast_clear) {
+ surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
+
+ /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+ *
+ * "After Render target fast clear, pipe-control with color cache
+ * write-flush must be issued before sending any DRAW commands on
+ * that render target."
+ *
+ * This comment is a bit cryptic and doesn't really tell you what's
+ * going or what's really needed. It appears that fast clear ops are
+ * not properly synchronized with other drawing. This means that we
+ * cannot have a fast clear operation in the pipe at the same time as
+ * other regular drawing operations. We need to use a PIPE_CONTROL
+ * to ensure that the contents of the previous draw hit the render
+ * target before we resolve and then use a second PIPE_CONTROL after
+ * the resolve to ensure that it is completed before any additional
+ * drawing occurs.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+
+ blorp_fast_clear(&batch, &surf, iview->isl.format,
+ iview->isl.base_level,
+ iview->isl.base_array_layer, fb->layers,
+ render_area.offset.x, render_area.offset.y,
+ render_area.offset.x + render_area.extent.width,
+ render_area.offset.y + render_area.extent.height);
+
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+ } else {
+ blorp_clear(&batch, &surf, iview->isl.format,
+ anv_swizzle_for_render(iview->isl.swizzle),
+ iview->isl.base_level,
+ iview->isl.base_array_layer, fb->layers,
+ render_area.offset.x, render_area.offset.y,
+ render_area.offset.x + render_area.extent.width,
+ render_area.offset.y + render_area.extent.height,
+ vk_to_isl_color(att_state->clear_value.color), NULL);
+ }
+
+ att_state->pending_clear_aspects = 0;
+ }
+
+ const uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
+ assert(ds == VK_ATTACHMENT_UNUSED || ds < cmd_state->pass->attachment_count);
+
+ if (ds != VK_ATTACHMENT_UNUSED &&
+ cmd_state->attachments[ds].pending_clear_aspects) {
+
+ VkClearAttachment clear_att = {
+ .aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
+ .clearValue = cmd_state->attachments[ds].clear_value,
+ };
+
+
+ const uint8_t gen = cmd_buffer->device->info.gen;
+ bool clear_with_hiz = gen >= 8 && cmd_state->attachments[ds].aux_usage ==
+ ISL_AUX_USAGE_HIZ;
+ const struct anv_image_view *iview = fb->attachments[ds];
+
+ if (clear_with_hiz) {
+ const bool clear_depth = clear_att.aspectMask &
+ VK_IMAGE_ASPECT_DEPTH_BIT;
+ const bool clear_stencil = clear_att.aspectMask &
+ VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ /* Check against restrictions for depth buffer clearing. A great GPU
+ * performance benefit isn't expected when using the HZ sequence for
+ * stencil-only clears. Therefore, we don't emit a HZ op sequence for
+ * a stencil clear in addition to using the BLORP-fallback for depth.
+ */
+ if (clear_depth) {
+ if (!blorp_can_hiz_clear_depth(gen, iview->isl.format,
+ iview->image->samples,
+ render_area.offset.x,
+ render_area.offset.y,
+ render_area.offset.x +
+ render_area.extent.width,
+ render_area.offset.y +
+ render_area.extent.height)) {
+ clear_with_hiz = false;
+ } else if (clear_att.clearValue.depthStencil.depth !=
+ ANV_HZ_FC_VAL) {
+ /* Don't enable fast depth clears for any color not equal to
+ * ANV_HZ_FC_VAL.
+ */
+ clear_with_hiz = false;
+ } else if (gen == 8 &&
+ anv_can_sample_with_hiz(&cmd_buffer->device->info,
+ iview->image)) {
+ /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
+ * fast-cleared portion of a HiZ buffer. Testing has revealed
+ * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
+ * not support this feature at all.
+ */
+ clear_with_hiz = false;
+ }
+ }
+
+ if (clear_with_hiz) {
+ blorp_gen8_hiz_clear_attachments(&batch, iview->image->samples,
+ render_area.offset.x,
+ render_area.offset.y,
+ render_area.offset.x +
+ render_area.extent.width,
+ render_area.offset.y +
+ render_area.extent.height,
+ clear_depth, clear_stencil,
+ clear_att.clearValue.
+ depthStencil.stencil);
+
+ /* From the SKL PRM, Depth Buffer Clear:
+ *
+ * Depth Buffer Clear Workaround
+ * Depth buffer clear pass using any of the methods (WM_STATE,
+ * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
+ * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
+ * “set” before starting to render. DepthStall and DepthFlush are
+ * not needed between consecutive depth clear passes nor is it
+ * required if the depth-clear pass was done with “full_surf_clear”
+ * bit set in the 3DSTATE_WM_HZ_OP.
+ */
+ if (clear_depth) {
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+ }
+ }
+ }
+
+ if (!clear_with_hiz) {
+ clear_depth_stencil_attachment(cmd_buffer, &batch,
+ &clear_att, 1, &clear_rect);
+ }
+
+ cmd_state->attachments[ds].pending_clear_aspects = 0;
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+static void
+resolve_image(struct blorp_batch *batch,
+ const struct anv_image *src_image,
+ enum isl_aux_usage src_aux_usage,
+ uint32_t src_level, uint32_t src_layer,
+ const struct anv_image *dst_image,
+ enum isl_aux_usage dst_aux_usage,
+ uint32_t dst_level, uint32_t dst_layer,
+ VkImageAspectFlags aspect_mask,
+ uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
+ uint32_t width, uint32_t height)
+{
+ assert(src_image->type == VK_IMAGE_TYPE_2D);
+ assert(src_image->samples > 1);
+ assert(dst_image->type == VK_IMAGE_TYPE_2D);
+ assert(dst_image->samples == 1);
+
+ uint32_t a;
+ for_each_bit(a, aspect_mask) {
+ VkImageAspectFlagBits aspect = 1 << a;
+
+ struct blorp_surf src_surf, dst_surf;
+ get_blorp_surf_for_anv_image(src_image, aspect,
+ src_aux_usage, &src_surf);
+ get_blorp_surf_for_anv_image(dst_image, aspect,
+ dst_aux_usage, &dst_surf);
+
+ blorp_blit(batch,
+ &src_surf, src_level, src_layer,
+ ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
+ &dst_surf, dst_level, dst_layer,
+ ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
+ src_x, src_y, src_x + width, src_y + height,
+ dst_x, dst_y, dst_x + width, dst_y + height,
+ 0x2600 /* GL_NEAREST */, false, false);
+ }
+}
+
+void anv_CmdResolveImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageResolve* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ for (uint32_t r = 0; r < regionCount; r++) {
+ assert(pRegions[r].srcSubresource.aspectMask ==
+ pRegions[r].dstSubresource.aspectMask);
+ assert(anv_get_layerCount(src_image, &pRegions[r].srcSubresource) ==
+ anv_get_layerCount(dst_image, &pRegions[r].dstSubresource));
+
+ const uint32_t layer_count =
+ anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
+
+ for (uint32_t layer = 0; layer < layer_count; layer++) {
+ resolve_image(&batch,
+ src_image, ANV_AUX_USAGE_DEFAULT,
+ pRegions[r].srcSubresource.mipLevel,
+ pRegions[r].srcSubresource.baseArrayLayer + layer,
+ dst_image, ANV_AUX_USAGE_DEFAULT,
+ pRegions[r].dstSubresource.mipLevel,
+ pRegions[r].dstSubresource.baseArrayLayer + layer,
+ pRegions[r].dstSubresource.aspectMask,
+ pRegions[r].srcOffset.x, pRegions[r].srcOffset.y,
+ pRegions[r].dstOffset.x, pRegions[r].dstOffset.y,
+ pRegions[r].extent.width, pRegions[r].extent.height);
+ }
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+void
+anv_image_fast_clear(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ const uint32_t base_level, const uint32_t level_count,
+ const uint32_t base_layer, uint32_t layer_count)
+{
+ assert(image->type == VK_IMAGE_TYPE_3D || image->extent.depth == 1);
+
+ if (image->type == VK_IMAGE_TYPE_3D) {
+ assert(base_layer == 0);
+ assert(layer_count == anv_minify(image->extent.depth, base_level));
+ }
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
+ image->aux_usage == ISL_AUX_USAGE_NONE ?
+ ISL_AUX_USAGE_CCS_D : image->aux_usage,
+ &surf);
+
+ /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+ *
+ * "After Render target fast clear, pipe-control with color cache
+ * write-flush must be issued before sending any DRAW commands on
+ * that render target."
+ *
+ * This comment is a bit cryptic and doesn't really tell you what's going
+ * or what's really needed. It appears that fast clear ops are not
+ * properly synchronized with other drawing. This means that we cannot
+ * have a fast clear operation in the pipe at the same time as other
+ * regular drawing operations. We need to use a PIPE_CONTROL to ensure
+ * that the contents of the previous draw hit the render target before we
+ * resolve and then use a second PIPE_CONTROL after the resolve to ensure
+ * that it is completed before any additional drawing occurs.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+
+ for (uint32_t l = 0; l < level_count; l++) {
+ const uint32_t level = base_level + l;
+
+ const VkExtent3D extent = {
+ .width = anv_minify(image->extent.width, level),
+ .height = anv_minify(image->extent.height, level),
+ .depth = anv_minify(image->extent.depth, level),
+ };
+
+ if (image->type == VK_IMAGE_TYPE_3D)
+ layer_count = extent.depth;
+
+ assert(level < anv_image_aux_levels(image));
+ assert(base_layer + layer_count <= anv_image_aux_layers(image, level));
+ blorp_fast_clear(&batch, &surf, surf.surf->format,
+ level, base_layer, layer_count,
+ 0, 0, extent.width, extent.height);
+ }
+
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+}
+
+void
+anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ struct anv_subpass *subpass = cmd_buffer->state.subpass;
+
+ if (subpass->has_resolve) {
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ /* We are about to do some MSAA resolves. We need to flush so that the
+ * result of writes to the MSAA color attachments show up in the sampler
+ * when we blit to the single-sampled resolve target.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+
+ for (uint32_t i = 0; i < subpass->color_count; ++i) {
+ uint32_t src_att = subpass->color_attachments[i].attachment;
+ uint32_t dst_att = subpass->resolve_attachments[i].attachment;
+
+ if (dst_att == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(src_att < cmd_buffer->state.pass->attachment_count);
+ assert(dst_att < cmd_buffer->state.pass->attachment_count);
+
+ if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
+ /* From the Vulkan 1.0 spec:
+ *
+ * If the first use of an attachment in a render pass is as a
+ * resolve attachment, then the loadOp is effectively ignored
+ * as the resolve is guaranteed to overwrite all pixels in the
+ * render area.
+ */
+ cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
+ }
+
+ struct anv_image_view *src_iview = fb->attachments[src_att];
+ struct anv_image_view *dst_iview = fb->attachments[dst_att];
+
+ enum isl_aux_usage src_aux_usage =
+ cmd_buffer->state.attachments[src_att].aux_usage;
+ enum isl_aux_usage dst_aux_usage =
+ cmd_buffer->state.attachments[dst_att].aux_usage;
+
+ const VkRect2D render_area = cmd_buffer->state.render_area;
+
+ assert(src_iview->aspect_mask == dst_iview->aspect_mask);
+
+ resolve_image(&batch, src_iview->image, src_aux_usage,
+ src_iview->isl.base_level,
+ src_iview->isl.base_array_layer,
+ dst_iview->image, dst_aux_usage,
+ dst_iview->isl.base_level,
+ dst_iview->isl.base_array_layer,
+ src_iview->aspect_mask,
+ render_area.offset.x, render_area.offset.y,
+ render_area.offset.x, render_area.offset.y,
+ render_area.extent.width, render_area.extent.height);
+ }
+
+ blorp_batch_finish(&batch);
+ }
+}
+
+void
+anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ uint32_t base_level, uint32_t level_count,
+ uint32_t base_layer, uint32_t layer_count)
+{
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
+ ISL_AUX_USAGE_NONE, &surf);
+
+ struct blorp_surf shadow_surf = {
+ .surf = &image->shadow_surface.isl,
+ .addr = {
+ .buffer = image->bo,
+ .offset = image->offset + image->shadow_surface.offset,
+ },
+ };
+
+ for (uint32_t l = 0; l < level_count; l++) {
+ const uint32_t level = base_level + l;
+
+ const VkExtent3D extent = {
+ .width = anv_minify(image->extent.width, level),
+ .height = anv_minify(image->extent.height, level),
+ .depth = anv_minify(image->extent.depth, level),
+ };
+
+ if (image->type == VK_IMAGE_TYPE_3D)
+ layer_count = extent.depth;
+
+ for (uint32_t a = 0; a < layer_count; a++) {
+ const uint32_t layer = base_layer + a;
+
+ blorp_copy(&batch, &surf, level, layer,
+ &shadow_surf, level, layer,
+ 0, 0, 0, 0, extent.width, extent.height);
+ }
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+void
+anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ enum blorp_hiz_op op)
+{
+ assert(image);
+
+ /* Don't resolve depth buffers without an auxiliary HiZ buffer and
+ * don't perform such a resolve on gens that don't support it.
+ */
+ if (cmd_buffer->device->info.gen < 8 ||
+ image->aux_usage != ISL_AUX_USAGE_HIZ)
+ return;
+
+ assert(op == BLORP_HIZ_OP_HIZ_RESOLVE ||
+ op == BLORP_HIZ_OP_DEPTH_RESOLVE);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ ISL_AUX_USAGE_NONE, &surf);
+
+ /* Manually add the aux HiZ surf */
+ surf.aux_surf = &image->aux_surface.isl,
+ surf.aux_addr = (struct blorp_address) {
+ .buffer = image->bo,
+ .offset = image->offset + image->aux_surface.offset,
+ };
+ surf.aux_usage = ISL_AUX_USAGE_HIZ;
+
+ surf.clear_color.f32[0] = ANV_HZ_FC_VAL;
+
+ blorp_hiz_op(&batch, &surf, 0, 0, 1, op);
+ blorp_batch_finish(&batch);
+}
+
+void
+anv_ccs_resolve(struct anv_cmd_buffer * const cmd_buffer,
+ const struct anv_state surface_state,
+ const struct anv_image * const image,
+ const uint8_t level, const uint32_t layer_count,
+ const enum blorp_fast_clear_op op)
+{
+ assert(cmd_buffer && image);
+
+ /* The resolved subresource range must have a CCS buffer. */
+ assert(level < anv_image_aux_levels(image));
+ assert(layer_count <= anv_image_aux_layers(image, level));
+ assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT && image->samples == 1);
+
+ /* Create a binding table for this surface state. */
+ uint32_t binding_table;
+ VkResult result =
+ binding_table_for_surface_state(cmd_buffer, surface_state,
+ &binding_table);
+ if (result != VK_SUCCESS)
+ return;
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
+ BLORP_BATCH_PREDICATE_ENABLE);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
+ image->aux_usage == ISL_AUX_USAGE_CCS_E ?
+ ISL_AUX_USAGE_CCS_E : ISL_AUX_USAGE_CCS_D,
+ &surf);
+
+ blorp_ccs_resolve_attachment(&batch, binding_table, &surf, level,
+ layer_count, image->color_surface.isl.format,
+ op);
+
+ blorp_batch_finish(&batch);
+}