case 10:
device->blorp.exec = gen10_blorp_exec;
break;
+ case 11:
+ device->blorp.exec = gen11_blorp_exec;
+ break;
default:
unreachable("Unknown hardware generation");
}
*blorp_surf = (struct blorp_surf) {
.surf = isl_surf,
.addr = {
- .buffer = buffer->bo,
- .offset = buffer->offset + offset,
+ .buffer = buffer->address.bo,
+ .offset = buffer->address.offset + offset,
.mocs = device->default_mocs,
},
};
assert(ok);
}
-#define ANV_AUX_USAGE_DEFAULT ((enum isl_aux_usage)0xff)
+/* Pick something high enough that it won't be used in core and low enough it
+ * will never map to an extension.
+ */
+#define ANV_IMAGE_LAYOUT_EXPLICIT_AUX (VkImageLayout)10000000
static struct blorp_address
anv_to_blorp_address(struct anv_address addr)
get_blorp_surf_for_anv_image(const struct anv_device *device,
const struct anv_image *image,
VkImageAspectFlags aspect,
+ VkImageLayout layout,
enum isl_aux_usage aux_usage,
struct blorp_surf *blorp_surf)
{
uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
- if (aux_usage == ANV_AUX_USAGE_DEFAULT) {
- aux_usage = image->planes[plane].aux_usage;
-
- /* Blorp copies and blits can't handle HiZ so disable it by default */
- if (aux_usage == ISL_AUX_USAGE_HIZ)
- aux_usage = ISL_AUX_USAGE_NONE;
- }
+ if (layout != ANV_IMAGE_LAYOUT_EXPLICIT_AUX)
+ aux_usage = anv_layout_to_aux_usage(&device->info, image, aspect, layout);
const struct anv_surface *surface = &image->planes[plane].surface;
*blorp_surf = (struct blorp_surf) {
.surf = &surface->isl,
.addr = {
- .buffer = image->planes[plane].bo,
- .offset = image->planes[plane].bo_offset + surface->offset,
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset + surface->offset,
.mocs = device->default_mocs,
},
};
const struct anv_surface *aux_surface = &image->planes[plane].aux_surface;
blorp_surf->aux_surf = &aux_surface->isl,
blorp_surf->aux_addr = (struct blorp_address) {
- .buffer = image->planes[plane].bo,
- .offset = image->planes[plane].bo_offset + aux_surface->offset,
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset + aux_surface->offset,
.mocs = device->default_mocs,
};
blorp_surf->aux_usage = aux_usage;
+
+ /* If we're doing a partial resolve, then we need the indirect clear
+ * color. If we are doing a fast clear and want to store/update the
+ * clear color, we also pass the address to blorp, otherwise it will only
+ * stomp the CCS to a particular value and won't care about format or
+ * clear value
+ */
+ if (aspect & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+ const struct anv_address clear_color_addr =
+ anv_image_get_clear_color_addr(device, image, aspect);
+ blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT
+ && device->info.gen >= 10) {
+ /* Vulkan always clears to 1.0. On gen < 10, we set that directly in
+ * the state packet. For gen >= 10, must provide the clear value in a
+ * buffer. We have a single global buffer that stores the 1.0 value.
+ */
+ const struct anv_address clear_color_addr = (struct anv_address) {
+ .bo = (struct anv_bo *)&device->hiz_clear_bo
+ };
+ blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ }
}
}
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
src_image, 1UL << aspect_bit,
- ANV_AUX_USAGE_DEFAULT, &src_surf);
+ srcImageLayout, ISL_AUX_USAGE_NONE,
+ &src_surf);
get_blorp_surf_for_anv_image(cmd_buffer->device,
dst_image, 1UL << aspect_bit,
- ANV_AUX_USAGE_DEFAULT, &dst_surf);
+ dstImageLayout, ISL_AUX_USAGE_NONE,
+ &dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
1UL << aspect_bit,
dst_surf.aux_usage, dst_level,
} else {
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, src_mask,
- ANV_AUX_USAGE_DEFAULT, &src_surf);
+ srcImageLayout, ISL_AUX_USAGE_NONE,
+ &src_surf);
get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, dst_mask,
- ANV_AUX_USAGE_DEFAULT, &dst_surf);
+ dstImageLayout, ISL_AUX_USAGE_NONE,
+ &dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, dst_mask,
dst_surf.aux_usage, dst_level,
dst_base_layer, layer_count);
copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
struct anv_buffer *anv_buffer,
struct anv_image *anv_image,
+ VkImageLayout image_layout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions,
bool buffer_to_image)
const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
get_blorp_surf_for_anv_image(cmd_buffer->device, anv_image, aspect,
- ANV_AUX_USAGE_DEFAULT, &image.surf);
+ image_layout, ISL_AUX_USAGE_NONE,
+ &image.surf);
image.offset =
anv_sanitize_image_offset(anv_image->type, pRegions[r].imageOffset);
image.level = pRegions[r].imageSubresource.mipLevel;
ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
- copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
+ copy_buffer_to_image(cmd_buffer, src_buffer, dst_image, dstImageLayout,
regionCount, pRegions, true);
}
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
- copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
+ copy_buffer_to_image(cmd_buffer, dst_buffer, src_image, srcImageLayout,
regionCount, pRegions, false);
}
get_blorp_surf_for_anv_image(cmd_buffer->device,
src_image, src_res->aspectMask,
- ANV_AUX_USAGE_DEFAULT, &src);
+ srcImageLayout, ISL_AUX_USAGE_NONE, &src);
get_blorp_surf_for_anv_image(cmd_buffer->device,
dst_image, dst_res->aspectMask,
- ANV_AUX_USAGE_DEFAULT, &dst);
+ dstImageLayout, ISL_AUX_USAGE_NONE, &dst);
struct anv_format_plane src_format =
anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format,
blorp_blit(&batch, &src, src_res->mipLevel, src_z,
src_format.isl_format, src_format.swizzle,
&dst, dst_res->mipLevel, dst_z,
- dst_format.isl_format,
- anv_swizzle_for_render(dst_format.swizzle),
+ dst_format.isl_format, dst_format.swizzle,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
gl_filter, flip_x, flip_y);
for (unsigned r = 0; r < regionCount; r++) {
struct blorp_address src = {
- .buffer = src_buffer->bo,
- .offset = src_buffer->offset + pRegions[r].srcOffset,
+ .buffer = src_buffer->address.bo,
+ .offset = src_buffer->address.offset + pRegions[r].srcOffset,
.mocs = cmd_buffer->device->default_mocs,
};
struct blorp_address dst = {
- .buffer = dst_buffer->bo,
- .offset = dst_buffer->offset + pRegions[r].dstOffset,
+ .buffer = dst_buffer->address.bo,
+ .offset = dst_buffer->address.offset + pRegions[r].dstOffset,
.mocs = cmd_buffer->device->default_mocs,
};
.mocs = cmd_buffer->device->default_mocs,
};
struct blorp_address dst = {
- .buffer = dst_buffer->bo,
- .offset = dst_buffer->offset + dstOffset,
+ .buffer = dst_buffer->address.bo,
+ .offset = dst_buffer->address.offset + dstOffset,
.mocs = cmd_buffer->device->default_mocs,
};
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, pRanges[r].aspectMask,
- ANV_AUX_USAGE_DEFAULT, &surf);
+ imageLayout, ISL_AUX_USAGE_NONE, &surf);
struct anv_format_plane src_format =
anv_get_format_plane(&cmd_buffer->device->info, image->vk_format,
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
- ISL_AUX_USAGE_NONE, &depth);
+ imageLayout, ISL_AUX_USAGE_NONE, &depth);
} else {
memset(&depth, 0, sizeof(depth));
}
if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_STENCIL_BIT,
- ISL_AUX_USAGE_NONE, &stencil);
+ imageLayout, ISL_AUX_USAGE_NONE, &stencil);
} else {
memset(&stencil, 0, sizeof(stencil));
}
SUBPASS_STAGE_RESOLVE,
};
-static bool
-subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer)
-{
- const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
- uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
-
- for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
- uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
- if (a == VK_ATTACHMENT_UNUSED)
- continue;
-
- assert(a < cmd_state->pass->attachment_count);
- if (cmd_state->attachments[a].pending_clear_aspects) {
- return true;
- }
- }
-
- if (ds != VK_ATTACHMENT_UNUSED) {
- assert(ds < cmd_state->pass->attachment_count);
- if (cmd_state->attachments[ds].pending_clear_aspects)
- return true;
- }
-
- return false;
-}
-
-void
-anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
-{
- const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
- const VkRect2D render_area = cmd_buffer->state.render_area;
-
-
- if (!subpass_needs_clear(cmd_buffer))
- return;
-
- /* Because this gets called within a render pass, we tell blorp not to
- * trash our depth and stencil buffers.
- */
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
- BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
-
- VkClearRect clear_rect = {
- .rect = cmd_buffer->state.render_area,
- .baseArrayLayer = 0,
- .layerCount = cmd_buffer->state.framebuffer->layers,
- };
-
- struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
- const uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
- if (a == VK_ATTACHMENT_UNUSED)
- continue;
-
- assert(a < cmd_state->pass->attachment_count);
- struct anv_attachment_state *att_state = &cmd_state->attachments[a];
-
- if (!att_state->pending_clear_aspects)
- continue;
-
- assert(att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
-
- struct anv_image_view *iview = fb->attachments[a];
- const struct anv_image *image = iview->image;
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(cmd_buffer->device,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->aux_usage, &surf);
-
- if (att_state->fast_clear) {
- surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
-
- /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
- *
- * "After Render target fast clear, pipe-control with color cache
- * write-flush must be issued before sending any DRAW commands on
- * that render target."
- *
- * This comment is a bit cryptic and doesn't really tell you what's
- * going or what's really needed. It appears that fast clear ops are
- * not properly synchronized with other drawing. This means that we
- * cannot have a fast clear operation in the pipe at the same time as
- * other regular drawing operations. We need to use a PIPE_CONTROL
- * to ensure that the contents of the previous draw hit the render
- * target before we resolve and then use a second PIPE_CONTROL after
- * the resolve to ensure that it is completed before any additional
- * drawing occurs.
- */
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
-
- assert(image->n_planes == 1);
- blorp_fast_clear(&batch, &surf, iview->planes[0].isl.format,
- iview->planes[0].isl.base_level,
- iview->planes[0].isl.base_array_layer, fb->layers,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x + render_area.extent.width,
- render_area.offset.y + render_area.extent.height);
-
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
- } else {
- assert(image->n_planes == 1);
- anv_cmd_buffer_mark_image_written(cmd_buffer, image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->aux_usage,
- iview->planes[0].isl.base_level,
- iview->planes[0].isl.base_array_layer,
- fb->layers);
-
- blorp_clear(&batch, &surf, iview->planes[0].isl.format,
- anv_swizzle_for_render(iview->planes[0].isl.swizzle),
- iview->planes[0].isl.base_level,
- iview->planes[0].isl.base_array_layer, fb->layers,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x + render_area.extent.width,
- render_area.offset.y + render_area.extent.height,
- vk_to_isl_color(att_state->clear_value.color), NULL);
- }
-
- att_state->pending_clear_aspects = 0;
- }
-
- const uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
- assert(ds == VK_ATTACHMENT_UNUSED || ds < cmd_state->pass->attachment_count);
-
- if (ds != VK_ATTACHMENT_UNUSED &&
- cmd_state->attachments[ds].pending_clear_aspects) {
-
- VkClearAttachment clear_att = {
- .aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
- .clearValue = cmd_state->attachments[ds].clear_value,
- };
-
-
- const uint8_t gen = cmd_buffer->device->info.gen;
- bool clear_with_hiz = gen >= 8 && cmd_state->attachments[ds].aux_usage ==
- ISL_AUX_USAGE_HIZ;
- const struct anv_image_view *iview = fb->attachments[ds];
-
- if (clear_with_hiz) {
- const bool clear_depth = clear_att.aspectMask &
- VK_IMAGE_ASPECT_DEPTH_BIT;
- const bool clear_stencil = clear_att.aspectMask &
- VK_IMAGE_ASPECT_STENCIL_BIT;
-
- /* Check against restrictions for depth buffer clearing. A great GPU
- * performance benefit isn't expected when using the HZ sequence for
- * stencil-only clears. Therefore, we don't emit a HZ op sequence for
- * a stencil clear in addition to using the BLORP-fallback for depth.
- */
- if (clear_depth) {
- if (!blorp_can_hiz_clear_depth(gen, iview->planes[0].isl.format,
- iview->image->samples,
- render_area.offset.x,
- render_area.offset.y,
- render_area.offset.x +
- render_area.extent.width,
- render_area.offset.y +
- render_area.extent.height)) {
- clear_with_hiz = false;
- } else if (clear_att.clearValue.depthStencil.depth !=
- ANV_HZ_FC_VAL) {
- /* Don't enable fast depth clears for any color not equal to
- * ANV_HZ_FC_VAL.
- */
- clear_with_hiz = false;
- } else if (gen == 8 &&
- anv_can_sample_with_hiz(&cmd_buffer->device->info,
- iview->image)) {
- /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
- * fast-cleared portion of a HiZ buffer. Testing has revealed
- * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
- * not support this feature at all.
- */
- clear_with_hiz = false;
- }
- }
-
- if (clear_with_hiz) {
- blorp_gen8_hiz_clear_attachments(&batch, iview->image->samples,
- render_area.offset.x,
- render_area.offset.y,
- render_area.offset.x +
- render_area.extent.width,
- render_area.offset.y +
- render_area.extent.height,
- clear_depth, clear_stencil,
- clear_att.clearValue.
- depthStencil.stencil);
-
- /* From the SKL PRM, Depth Buffer Clear:
- *
- * Depth Buffer Clear Workaround
- * Depth buffer clear pass using any of the methods (WM_STATE,
- * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
- * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
- * “set” before starting to render. DepthStall and DepthFlush are
- * not needed between consecutive depth clear passes nor is it
- * required if the depth-clear pass was done with “full_surf_clear”
- * bit set in the 3DSTATE_WM_HZ_OP.
- */
- if (clear_depth) {
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
- }
- }
- }
-
- if (!clear_with_hiz) {
- clear_depth_stencil_attachment(cmd_buffer, &batch,
- &clear_att, 1, &clear_rect);
- }
-
- cmd_state->attachments[ds].pending_clear_aspects = 0;
- }
-
- blorp_batch_finish(&batch);
-}
-
static void
resolve_surface(struct blorp_batch *batch,
struct blorp_surf *src_surf,
resolve_image(struct anv_device *device,
struct blorp_batch *batch,
const struct anv_image *src_image,
+ VkImageLayout src_image_layout,
uint32_t src_level, uint32_t src_layer,
const struct anv_image *dst_image,
+ VkImageLayout dst_image_layout,
uint32_t dst_level, uint32_t dst_layer,
VkImageAspectFlags aspect_mask,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
anv_foreach_image_aspect_bit(aspect_bit, src_image, aspect_mask) {
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(device, src_image, 1UL << aspect_bit,
- ANV_AUX_USAGE_DEFAULT, &src_surf);
+ src_image_layout, ISL_AUX_USAGE_NONE,
+ &src_surf);
get_blorp_surf_for_anv_image(device, dst_image, 1UL << aspect_bit,
- ANV_AUX_USAGE_DEFAULT, &dst_surf);
+ dst_image_layout, ISL_AUX_USAGE_NONE,
+ &dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
1UL << aspect_bit,
dst_surf.aux_usage,
for (uint32_t layer = 0; layer < layer_count; layer++) {
resolve_image(cmd_buffer->device, &batch,
- src_image,
+ src_image, srcImageLayout,
pRegions[r].srcSubresource.mipLevel,
pRegions[r].srcSubresource.baseArrayLayer + layer,
- dst_image,
+ dst_image, dstImageLayout,
pRegions[r].dstSubresource.mipLevel,
pRegions[r].dstSubresource.baseArrayLayer + layer,
pRegions[r].dstSubresource.aspectMask,
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, src_iview->image,
VK_IMAGE_ASPECT_COLOR_BIT,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
src_aux_usage, &src_surf);
+ if (src_aux_usage == ISL_AUX_USAGE_MCS) {
+ src_surf.clear_color_addr = anv_to_blorp_address(
+ anv_image_get_clear_color_addr(cmd_buffer->device,
+ src_iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT));
+ }
get_blorp_surf_for_anv_image(cmd_buffer->device, dst_iview->image,
VK_IMAGE_ASPECT_COLOR_BIT,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
dst_aux_usage, &dst_surf);
+
+ uint32_t base_src_layer = src_iview->planes[0].isl.base_array_layer;
+ uint32_t base_dst_layer = dst_iview->planes[0].isl.base_array_layer;
+
+ assert(src_iview->planes[0].isl.array_len >= fb->layers);
+ assert(dst_iview->planes[0].isl.array_len >= fb->layers);
+
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_iview->image,
VK_IMAGE_ASPECT_COLOR_BIT,
dst_surf.aux_usage,
dst_iview->planes[0].isl.base_level,
- dst_iview->planes[0].isl.base_array_layer, 1);
+ base_dst_layer, fb->layers);
assert(!src_iview->image->format->can_ycbcr);
assert(!dst_iview->image->format->can_ycbcr);
- resolve_surface(&batch,
- &src_surf,
- src_iview->planes[0].isl.base_level,
- src_iview->planes[0].isl.base_array_layer,
- &dst_surf,
- dst_iview->planes[0].isl.base_level,
- dst_iview->planes[0].isl.base_array_layer,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x, render_area.offset.y,
- render_area.extent.width, render_area.extent.height);
+ for (uint32_t i = 0; i < fb->layers; i++) {
+ resolve_surface(&batch,
+ &src_surf,
+ src_iview->planes[0].isl.base_level,
+ base_src_layer + i,
+ &dst_surf,
+ dst_iview->planes[0].isl.base_level,
+ base_dst_layer + i,
+ render_area.offset.x, render_area.offset.y,
+ render_area.offset.x, render_area.offset.y,
+ render_area.extent.width, render_area.extent.height);
+ }
}
blorp_batch_finish(&batch);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_LAYOUT_GENERAL,
ISL_AUX_USAGE_NONE, &surf);
+ assert(surf.aux_usage == ISL_AUX_USAGE_NONE);
struct blorp_surf shadow_surf = {
.surf = &image->planes[0].shadow_surface.isl,
.addr = {
- .buffer = image->planes[0].bo,
- .offset = image->planes[0].bo_offset +
+ .buffer = image->planes[0].address.bo,
+ .offset = image->planes[0].address.offset +
image->planes[0].shadow_surface.offset,
.mocs = cmd_buffer->device->default_mocs,
},
blorp_batch_finish(&batch);
}
-static enum blorp_hiz_op
-isl_to_blorp_hiz_op(enum isl_aux_op isl_op)
+void
+anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ enum isl_aux_usage aux_usage,
+ enum isl_format format, struct isl_swizzle swizzle,
+ uint32_t level, uint32_t base_layer, uint32_t layer_count,
+ VkRect2D area, union isl_color_value clear_color)
{
- switch (isl_op) {
- case ISL_AUX_OP_FAST_CLEAR: return BLORP_HIZ_OP_DEPTH_CLEAR;
- case ISL_AUX_OP_FULL_RESOLVE: return BLORP_HIZ_OP_DEPTH_RESOLVE;
- case ISL_AUX_OP_AMBIGUATE: return BLORP_HIZ_OP_HIZ_RESOLVE;
- default:
- unreachable("Unsupported HiZ aux op");
+ assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+ /* We don't support planar images with multisampling yet */
+ assert(image->n_planes == 1);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ aux_usage, &surf);
+ anv_cmd_buffer_mark_image_written(cmd_buffer, image, aspect, aux_usage,
+ level, base_layer, layer_count);
+
+ blorp_clear(&batch, &surf, format, anv_swizzle_for_render(swizzle),
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ clear_color, NULL);
+
+ blorp_batch_finish(&batch);
+}
+
+void
+anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlags aspects,
+ enum isl_aux_usage depth_aux_usage,
+ uint32_t level,
+ uint32_t base_layer, uint32_t layer_count,
+ VkRect2D area,
+ float depth_value, uint8_t stencil_value)
+{
+ assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT));
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf depth = {};
+ if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ depth_aux_usage, &depth);
+ depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
}
+
+ struct blorp_surf stencil = {};
+ if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_STENCIL_BIT,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ ISL_AUX_USAGE_NONE, &stencil);
+ }
+
+ blorp_clear_depth_stencil(&batch, &depth, &stencil,
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+ depth_value,
+ (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff : 0,
+ stencil_value);
+
+ blorp_batch_finish(&batch);
}
void
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
ISL_AUX_USAGE_HIZ, &surf);
surf.clear_color.f32[0] = ANV_HZ_FC_VAL;
- blorp_hiz_op(&batch, &surf, level, base_layer, layer_count,
- isl_to_blorp_hiz_op(hiz_op));
+ blorp_hiz_op(&batch, &surf, level, base_layer, layer_count, hiz_op);
blorp_batch_finish(&batch);
}
+void
+anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlags aspects,
+ uint32_t level,
+ uint32_t base_layer, uint32_t layer_count,
+ VkRect2D area, uint8_t stencil_value)
+{
+ assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT));
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf depth = {};
+ if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ assert(base_layer + layer_count <=
+ anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, level));
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ ISL_AUX_USAGE_HIZ, &depth);
+ depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
+ }
+
+ struct blorp_surf stencil = {};
+ if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_STENCIL_BIT,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ ISL_AUX_USAGE_NONE, &stencil);
+ }
+
+ blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil,
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+ ANV_HZ_FC_VAL,
+ aspects & VK_IMAGE_ASPECT_STENCIL_BIT,
+ stencil_value);
+
+ blorp_batch_finish(&batch);
+
+ /* From the SKL PRM, Depth Buffer Clear:
+ *
+ * Depth Buffer Clear Workaround
+ * Depth buffer clear pass using any of the methods (WM_STATE, 3DSTATE_WM
+ * or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL command with
+ * DEPTH_STALL bit and Depth FLUSH bits “set” before starting to render.
+ * DepthStall and DepthFlush are not needed between consecutive depth clear
+ * passes nor is it required if the depth-clear pass was done with
+ * “full_surf_clear” bit set in the 3DSTATE_WM_HZ_OP.
+ */
+ if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+ }
+}
+
void
anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect,
uint32_t base_layer, uint32_t layer_count,
- enum isl_aux_op mcs_op, bool predicate)
+ enum isl_aux_op mcs_op, union isl_color_value *clear_value,
+ bool predicate)
{
assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
assert(image->samples > 1);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
- ANV_AUX_USAGE_DEFAULT, &surf);
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ ISL_AUX_USAGE_MCS, &surf);
+
+ /* Blorp will store the clear color for us if we provide the clear color
+ * address and we are doing a fast clear. So we save the clear value into
+ * the blorp surface. However, in some situations we want to do a fast clear
+ * without changing the clear value stored in the state buffer. For those
+ * cases, we set the clear color address pointer to NULL, so blorp will not
+ * try to store a garbage color.
+ */
+ if (mcs_op == ISL_AUX_OP_FAST_CLEAR) {
+ if (clear_value)
+ surf.clear_color = *clear_value;
+ else
+ surf.clear_color_addr.buffer = NULL;
+ }
/* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
*
0, base_layer, layer_count,
0, 0, image->extent.width, image->extent.height);
break;
- case ISL_AUX_OP_FULL_RESOLVE:
case ISL_AUX_OP_PARTIAL_RESOLVE:
+ blorp_mcs_partial_resolve(&batch, &surf, surf.surf->format,
+ base_layer, layer_count);
+ break;
+ case ISL_AUX_OP_FULL_RESOLVE:
case ISL_AUX_OP_AMBIGUATE:
default:
unreachable("Unsupported MCS operation");
blorp_batch_finish(&batch);
}
-static enum blorp_fast_clear_op
-isl_to_blorp_fast_clear_op(enum isl_aux_op isl_op)
-{
- switch (isl_op) {
- case ISL_AUX_OP_FAST_CLEAR: return BLORP_FAST_CLEAR_OP_CLEAR;
- case ISL_AUX_OP_FULL_RESOLVE: return BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
- case ISL_AUX_OP_PARTIAL_RESOLVE: return BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
- default:
- unreachable("Unsupported CCS/MCS aux op");
- }
-}
-
void
anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect, uint32_t level,
uint32_t base_layer, uint32_t layer_count,
- enum isl_aux_op ccs_op, bool predicate)
+ enum isl_aux_op ccs_op, union isl_color_value *clear_value,
+ bool predicate)
{
assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
assert(image->samples == 1);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+ ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
fast_clear_aux_usage(image, aspect),
&surf);
- if (ccs_op == ISL_AUX_OP_FULL_RESOLVE ||
- ccs_op == ISL_AUX_OP_PARTIAL_RESOLVE) {
- /* If we're doing a resolve operation, then we need the indirect clear
- * color. The clear and ambiguate operations just stomp the CCS to a
- * particular value and don't care about format or clear value.
- */
- const struct anv_address clear_color_addr =
- anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
- surf.clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ /* Blorp will store the clear color for us if we provide the clear color
+ * address and we are doing a fast clear. So we save the clear value into
+ * the blorp surface. However, in some situations we want to do a fast clear
+ * without changing the clear value stored in the state buffer. For those
+ * cases, we set the clear color address pointer to NULL, so blorp will not
+ * try to store a garbage color.
+ */
+ if (ccs_op == ISL_AUX_OP_FAST_CLEAR) {
+ if (clear_value)
+ surf.clear_color = *clear_value;
+ else
+ surf.clear_color_addr.buffer = NULL;
}
/* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
case ISL_AUX_OP_FULL_RESOLVE:
case ISL_AUX_OP_PARTIAL_RESOLVE:
blorp_ccs_resolve(&batch, &surf, level, base_layer, layer_count,
- surf.surf->format, isl_to_blorp_fast_clear_op(ccs_op));
+ surf.surf->format, ccs_op);
break;
case ISL_AUX_OP_AMBIGUATE:
for (uint32_t a = 0; a < layer_count; a++) {