#include "anv_private.h"
static bool
-lookup_blorp_shader(struct blorp_context *blorp,
+lookup_blorp_shader(struct blorp_batch *batch,
const void *key, uint32_t key_size,
uint32_t *kernel_out, void *prog_data_out)
{
+ struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
- /* The blorp cache must be a real cache */
- assert(device->blorp_shader_cache.cache);
+ /* The default cache must be a real cache */
+ assert(device->default_pipeline_cache.cache);
struct anv_shader_bin *bin =
- anv_pipeline_cache_search(&device->blorp_shader_cache, key, key_size);
+ anv_pipeline_cache_search(&device->default_pipeline_cache, key, key_size);
if (!bin)
return false;
anv_shader_bin_unref(device, bin);
*kernel_out = bin->kernel.offset;
- *(const struct brw_stage_prog_data **)prog_data_out =
- anv_shader_bin_get_prog_data(bin);
+ *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
return true;
}
-static void
-upload_blorp_shader(struct blorp_context *blorp,
+static bool
+upload_blorp_shader(struct blorp_batch *batch, uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
- const void *prog_data, uint32_t prog_data_size,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
+ struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
/* The blorp cache must be a real cache */
- assert(device->blorp_shader_cache.cache);
+ assert(device->default_pipeline_cache.cache);
struct anv_pipeline_bind_map bind_map = {
.surface_count = 0,
};
struct anv_shader_bin *bin =
- anv_pipeline_cache_upload_kernel(&device->blorp_shader_cache,
+ anv_pipeline_cache_upload_kernel(&device->default_pipeline_cache, stage,
key, key_size, kernel, kernel_size,
- prog_data, prog_data_size, &bind_map);
+ NULL, 0,
+ prog_data, prog_data_size,
+ NULL, 0, NULL, &bind_map);
+
+ if (!bin)
+ return false;
/* The cache already has a reference and it's not going anywhere so there
* is no need to hold a second reference.
anv_shader_bin_unref(device, bin);
*kernel_out = bin->kernel.offset;
- *(const struct brw_stage_prog_data **)prog_data_out =
- anv_shader_bin_get_prog_data(bin);
+ *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
+
+ return true;
}
void
anv_device_init_blorp(struct anv_device *device)
{
- anv_pipeline_cache_init(&device->blorp_shader_cache, device, true);
blorp_init(&device->blorp, device, &device->isl_dev);
- device->blorp.compiler = device->instance->physicalDevice.compiler;
- device->blorp.mocs.tex = device->default_mocs;
- device->blorp.mocs.rb = device->default_mocs;
- device->blorp.mocs.vb = device->default_mocs;
+ device->blorp.compiler = device->physical->compiler;
device->blorp.lookup_shader = lookup_blorp_shader;
device->blorp.upload_shader = upload_blorp_shader;
switch (device->info.gen) {
case 9:
device->blorp.exec = gen9_blorp_exec;
break;
+ case 10:
+ device->blorp.exec = gen10_blorp_exec;
+ break;
+ case 11:
+ device->blorp.exec = gen11_blorp_exec;
+ break;
+ case 12:
+ device->blorp.exec = gen12_blorp_exec;
+ break;
default:
unreachable("Unknown hardware generation");
}
anv_device_finish_blorp(struct anv_device *device)
{
blorp_finish(&device->blorp);
- anv_pipeline_cache_finish(&device->blorp_shader_cache);
}
static void
struct blorp_surf *blorp_surf,
struct isl_surf *isl_surf)
{
+ const struct isl_format_layout *fmtl =
+ isl_format_get_layout(format);
+ bool ok UNUSED;
+
+ /* ASTC is the only format which doesn't support linear layouts.
+ * Create an equivalently sized surface with ISL to get around this.
+ */
+ if (fmtl->txc == ISL_TXC_ASTC) {
+ /* Use an equivalently sized format */
+ format = ISL_FORMAT_R32G32B32A32_UINT;
+ assert(fmtl->bpb == isl_format_get_layout(format)->bpb);
+
+ /* Shrink the dimensions for the new format */
+ width = DIV_ROUND_UP(width, fmtl->bw);
+ height = DIV_ROUND_UP(height, fmtl->bh);
+ }
+
*blorp_surf = (struct blorp_surf) {
.surf = isl_surf,
.addr = {
- .buffer = buffer->bo,
- .offset = buffer->offset + offset,
+ .buffer = buffer->address.bo,
+ .offset = buffer->address.offset + offset,
+ .mocs = anv_mocs_for_bo(device, buffer->address.bo),
},
};
- isl_surf_init(&device->isl_dev, isl_surf,
- .dim = ISL_SURF_DIM_2D,
- .format = format,
- .width = width,
- .height = height,
- .depth = 1,
- .levels = 1,
- .array_len = 1,
- .samples = 1,
- .min_pitch = row_pitch,
- .usage = ISL_SURF_USAGE_TEXTURE_BIT |
- ISL_SURF_USAGE_RENDER_TARGET_BIT,
- .tiling_flags = ISL_TILING_LINEAR_BIT);
- assert(isl_surf->row_pitch == row_pitch);
+ ok = isl_surf_init(&device->isl_dev, isl_surf,
+ .dim = ISL_SURF_DIM_2D,
+ .format = format,
+ .width = width,
+ .height = height,
+ .depth = 1,
+ .levels = 1,
+ .array_len = 1,
+ .samples = 1,
+ .row_pitch_B = row_pitch,
+ .usage = ISL_SURF_USAGE_TEXTURE_BIT |
+ ISL_SURF_USAGE_RENDER_TARGET_BIT,
+ .tiling_flags = ISL_TILING_LINEAR_BIT);
+ assert(ok);
+}
+
+/* Pick something high enough that it won't be used in core and low enough it
+ * will never map to an extension.
+ */
+#define ANV_IMAGE_LAYOUT_EXPLICIT_AUX (VkImageLayout)10000000
+
+static struct blorp_address
+anv_to_blorp_address(struct anv_address addr)
+{
+ return (struct blorp_address) {
+ .buffer = addr.bo,
+ .offset = addr.offset,
+ };
}
static void
-get_blorp_surf_for_anv_image(const struct anv_image *image,
+get_blorp_surf_for_anv_image(const struct anv_device *device,
+ const struct anv_image *image,
VkImageAspectFlags aspect,
+ VkImageUsageFlags usage,
+ VkImageLayout layout,
+ enum isl_aux_usage aux_usage,
struct blorp_surf *blorp_surf)
{
- const struct anv_surface *surface =
- anv_image_get_surface_for_aspect_mask(image, aspect);
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+ if (layout != ANV_IMAGE_LAYOUT_EXPLICIT_AUX) {
+ assert(usage != 0);
+ aux_usage = anv_layout_to_aux_usage(&device->info, image,
+ aspect, usage, layout);
+ }
+
+ const struct anv_surface *surface = &image->planes[plane].surface;
*blorp_surf = (struct blorp_surf) {
.surf = &surface->isl,
.addr = {
- .buffer = image->bo,
- .offset = image->offset + surface->offset,
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset + surface->offset,
+ .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
+ },
+ };
+
+ if (aux_usage != ISL_AUX_USAGE_NONE) {
+ const struct anv_surface *aux_surface = &image->planes[plane].aux_surface;
+ blorp_surf->aux_surf = &aux_surface->isl,
+ blorp_surf->aux_addr = (struct blorp_address) {
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset + aux_surface->offset,
+ .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
+ };
+ blorp_surf->aux_usage = aux_usage;
+
+ /* If we're doing a partial resolve, then we need the indirect clear
+ * color. If we are doing a fast clear and want to store/update the
+ * clear color, we also pass the address to blorp, otherwise it will only
+ * stomp the CCS to a particular value and won't care about format or
+ * clear value
+ */
+ if (aspect & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+ const struct anv_address clear_color_addr =
+ anv_image_get_clear_color_addr(device, image, aspect);
+ blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ if (device->info.gen >= 10) {
+ /* Vulkan always clears to 1.0. On gen < 10, we set that directly
+ * in the state packet. For gen >= 10, must provide the clear
+ * value in a buffer. We have a single global buffer that stores
+ * the 1.0 value.
+ */
+ const struct anv_address clear_color_addr = (struct anv_address) {
+ .bo = device->hiz_clear_bo,
+ };
+ blorp_surf->clear_color_addr =
+ anv_to_blorp_address(clear_color_addr);
+ } else {
+ blorp_surf->clear_color = (union isl_color_value) {
+ .f32 = { ANV_HZ_FC_VAL },
+ };
+ }
+ }
+ }
+}
+
+static bool
+get_blorp_surf_for_anv_shadow_image(const struct anv_device *device,
+ const struct anv_image *image,
+ VkImageAspectFlags aspect,
+ struct blorp_surf *blorp_surf)
+{
+
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+ if (image->planes[plane].shadow_surface.isl.size_B == 0)
+ return false;
+
+ *blorp_surf = (struct blorp_surf) {
+ .surf = &image->planes[plane].shadow_surface.isl,
+ .addr = {
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset +
+ image->planes[plane].shadow_surface.offset,
+ .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
},
};
+
+ return true;
}
void anv_CmdCopyImage(
VkExtent3D extent =
anv_sanitize_image_extent(src_image->type, pRegions[r].extent);
+ const uint32_t dst_level = pRegions[r].dstSubresource.mipLevel;
unsigned dst_base_layer, layer_count;
if (dst_image->type == VK_IMAGE_TYPE_3D) {
dst_base_layer = pRegions[r].dstOffset.z;
layer_count = pRegions[r].extent.depth;
} else {
dst_base_layer = pRegions[r].dstSubresource.baseArrayLayer;
- layer_count = pRegions[r].dstSubresource.layerCount;
+ layer_count =
+ anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
}
+ const uint32_t src_level = pRegions[r].srcSubresource.mipLevel;
unsigned src_base_layer;
if (src_image->type == VK_IMAGE_TYPE_3D) {
src_base_layer = pRegions[r].srcOffset.z;
} else {
src_base_layer = pRegions[r].srcSubresource.baseArrayLayer;
- assert(pRegions[r].srcSubresource.layerCount == layer_count);
+ assert(layer_count ==
+ anv_get_layerCount(src_image, &pRegions[r].srcSubresource));
}
- assert(pRegions[r].srcSubresource.aspectMask ==
- pRegions[r].dstSubresource.aspectMask);
-
- uint32_t a;
- for_each_bit(a, pRegions[r].dstSubresource.aspectMask) {
- VkImageAspectFlagBits aspect = (1 << a);
-
+ VkImageAspectFlags src_mask = pRegions[r].srcSubresource.aspectMask,
+ dst_mask = pRegions[r].dstSubresource.aspectMask;
+
+ assert(anv_image_aspects_compatible(src_mask, dst_mask));
+
+ if (util_bitcount(src_mask) > 1) {
+ uint32_t aspect_bit;
+ anv_foreach_image_aspect_bit(aspect_bit, src_image, src_mask) {
+ struct blorp_surf src_surf, dst_surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ src_image, 1UL << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ srcImageLayout, ISL_AUX_USAGE_NONE,
+ &src_surf);
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ dst_image, 1UL << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ dstImageLayout, ISL_AUX_USAGE_NONE,
+ &dst_surf);
+ anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+ 1UL << aspect_bit,
+ dst_surf.aux_usage, dst_level,
+ dst_base_layer, layer_count);
+
+ for (unsigned i = 0; i < layer_count; i++) {
+ blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+ &dst_surf, dst_level, dst_base_layer + i,
+ srcOffset.x, srcOffset.y,
+ dstOffset.x, dstOffset.y,
+ extent.width, extent.height);
+ }
+
+ struct blorp_surf dst_shadow_surf;
+ if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ dst_image,
+ 1UL << aspect_bit,
+ &dst_shadow_surf)) {
+ for (unsigned i = 0; i < layer_count; i++) {
+ blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+ &dst_shadow_surf, dst_level, dst_base_layer + i,
+ srcOffset.x, srcOffset.y,
+ dstOffset.x, dstOffset.y,
+ extent.width, extent.height);
+ }
+ }
+ }
+ } else {
struct blorp_surf src_surf, dst_surf;
- get_blorp_surf_for_anv_image(src_image, aspect, &src_surf);
- get_blorp_surf_for_anv_image(dst_image, aspect, &dst_surf);
+ get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, src_mask,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ srcImageLayout, ISL_AUX_USAGE_NONE,
+ &src_surf);
+ get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, dst_mask,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ dstImageLayout, ISL_AUX_USAGE_NONE,
+ &dst_surf);
+ anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, dst_mask,
+ dst_surf.aux_usage, dst_level,
+ dst_base_layer, layer_count);
for (unsigned i = 0; i < layer_count; i++) {
- blorp_copy(&batch, &src_surf, pRegions[r].srcSubresource.mipLevel,
- src_base_layer + i,
- &dst_surf, pRegions[r].dstSubresource.mipLevel,
- dst_base_layer + i,
+ blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+ &dst_surf, dst_level, dst_base_layer + i,
srcOffset.x, srcOffset.y,
dstOffset.x, dstOffset.y,
extent.width, extent.height);
}
+
+ struct blorp_surf dst_shadow_surf;
+ if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ dst_image, dst_mask,
+ &dst_shadow_surf)) {
+ for (unsigned i = 0; i < layer_count; i++) {
+ blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+ &dst_shadow_surf, dst_level, dst_base_layer + i,
+ srcOffset.x, srcOffset.y,
+ dstOffset.x, dstOffset.y,
+ extent.width, extent.height);
+ }
+ }
}
}
blorp_batch_finish(&batch);
}
+static enum isl_format
+isl_format_for_size(unsigned size_B)
+{
+ /* Prefer 32-bit per component formats for CmdFillBuffer */
+ switch (size_B) {
+ case 1: return ISL_FORMAT_R8_UINT;
+ case 2: return ISL_FORMAT_R16_UINT;
+ case 3: return ISL_FORMAT_R8G8B8_UINT;
+ case 4: return ISL_FORMAT_R32_UINT;
+ case 6: return ISL_FORMAT_R16G16B16_UINT;
+ case 8: return ISL_FORMAT_R32G32_UINT;
+ case 12: return ISL_FORMAT_R32G32B32_UINT;
+ case 16: return ISL_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Unknown format size");
+ }
+}
+
static void
copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
struct anv_buffer *anv_buffer,
struct anv_image *anv_image,
+ VkImageLayout image_layout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions,
bool buffer_to_image)
for (unsigned r = 0; r < regionCount; r++) {
const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
- get_blorp_surf_for_anv_image(anv_image, aspect, &image.surf);
+ get_blorp_surf_for_anv_image(cmd_buffer->device, anv_image, aspect,
+ buffer_to_image ?
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT :
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ image_layout, ISL_AUX_USAGE_NONE,
+ &image.surf);
image.offset =
anv_sanitize_image_offset(anv_image->type, pRegions[r].imageOffset);
image.level = pRegions[r].imageSubresource.mipLevel;
anv_sanitize_image_extent(anv_image->type, pRegions[r].imageExtent);
if (anv_image->type != VK_IMAGE_TYPE_3D) {
image.offset.z = pRegions[r].imageSubresource.baseArrayLayer;
- extent.depth = pRegions[r].imageSubresource.layerCount;
+ extent.depth =
+ anv_get_layerCount(anv_image, &pRegions[r].imageSubresource);
}
- const enum isl_format buffer_format =
+ const enum isl_format linear_format =
anv_get_isl_format(&cmd_buffer->device->info, anv_image->vk_format,
aspect, VK_IMAGE_TILING_LINEAR);
+ const struct isl_format_layout *linear_fmtl =
+ isl_format_get_layout(linear_format);
- const VkExtent3D bufferImageExtent = {
- .width = pRegions[r].bufferRowLength ?
- pRegions[r].bufferRowLength : extent.width,
- .height = pRegions[r].bufferImageHeight ?
- pRegions[r].bufferImageHeight : extent.height,
- };
+ const uint32_t buffer_row_length =
+ pRegions[r].bufferRowLength ?
+ pRegions[r].bufferRowLength : extent.width;
- const struct isl_format_layout *buffer_fmtl =
- isl_format_get_layout(buffer_format);
+ const uint32_t buffer_image_height =
+ pRegions[r].bufferImageHeight ?
+ pRegions[r].bufferImageHeight : extent.height;
const uint32_t buffer_row_pitch =
- DIV_ROUND_UP(bufferImageExtent.width, buffer_fmtl->bw) *
- (buffer_fmtl->bpb / 8);
+ DIV_ROUND_UP(buffer_row_length, linear_fmtl->bw) *
+ (linear_fmtl->bpb / 8);
const uint32_t buffer_layer_stride =
- DIV_ROUND_UP(bufferImageExtent.height, buffer_fmtl->bh) *
+ DIV_ROUND_UP(buffer_image_height, linear_fmtl->bh) *
buffer_row_pitch;
+ /* Some formats have additional restrictions which may cause ISL to
+ * fail to create a surface for us. Some examples include:
+ *
+ * 1. ASTC formats are not allowed to be LINEAR and must be tiled
+ * 2. YCbCr formats have to have 2-pixel aligned strides
+ *
+ * To avoid these issues, we always bind the buffer as if it's a
+ * "normal" format like RGBA32_UINT. Since we're using blorp_copy,
+ * the format doesn't matter as long as it has the right bpb.
+ */
+ const VkExtent2D buffer_extent = {
+ .width = DIV_ROUND_UP(extent.width, linear_fmtl->bw),
+ .height = DIV_ROUND_UP(extent.height, linear_fmtl->bh),
+ };
+ const enum isl_format buffer_format =
+ isl_format_for_size(linear_fmtl->bpb / 8);
+
struct isl_surf buffer_isl_surf;
get_blorp_surf_for_anv_buffer(cmd_buffer->device,
anv_buffer, pRegions[r].bufferOffset,
- extent.width, extent.height,
+ buffer_extent.width, buffer_extent.height,
buffer_row_pitch, buffer_format,
&buffer.surf, &buffer_isl_surf);
+ bool dst_has_shadow = false;
+ struct blorp_surf dst_shadow_surf;
+ if (&image == dst) {
+ /* In this case, the source is the buffer and, since blorp takes its
+ * copy dimensions in terms of the source format, we have to use the
+ * scaled down version for compressed textures because the source
+ * format is an RGB format.
+ */
+ extent.width = buffer_extent.width;
+ extent.height = buffer_extent.height;
+
+ anv_cmd_buffer_mark_image_written(cmd_buffer, anv_image,
+ aspect, dst->surf.aux_usage,
+ dst->level,
+ dst->offset.z, extent.depth);
+
+ dst_has_shadow =
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ anv_image, aspect,
+ &dst_shadow_surf);
+ }
+
for (unsigned z = 0; z < extent.depth; z++) {
blorp_copy(&batch, &src->surf, src->level, src->offset.z,
&dst->surf, dst->level, dst->offset.z,
src->offset.x, src->offset.y, dst->offset.x, dst->offset.y,
extent.width, extent.height);
+ if (dst_has_shadow) {
+ blorp_copy(&batch, &src->surf, src->level, src->offset.z,
+ &dst_shadow_surf, dst->level, dst->offset.z,
+ src->offset.x, src->offset.y,
+ dst->offset.x, dst->offset.y,
+ extent.width, extent.height);
+ }
+
image.offset.z++;
buffer.surf.addr.offset += buffer_layer_stride;
}
ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
- copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
+ copy_buffer_to_image(cmd_buffer, src_buffer, dst_image, dstImageLayout,
regionCount, pRegions, true);
}
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
- copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
+ copy_buffer_to_image(cmd_buffer, dst_buffer, src_image, srcImageLayout,
regionCount, pRegions, false);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
static bool
struct blorp_surf src, dst;
- uint32_t gl_filter;
+ enum blorp_filter blorp_filter;
switch (filter) {
case VK_FILTER_NEAREST:
- gl_filter = 0x2600; /* GL_NEAREST */
+ blorp_filter = BLORP_FILTER_NEAREST;
break;
case VK_FILTER_LINEAR:
- gl_filter = 0x2601; /* GL_LINEAR */
+ blorp_filter = BLORP_FILTER_BILINEAR;
break;
default:
unreachable("Invalid filter");
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
- get_blorp_surf_for_anv_image(src_image, src_res->aspectMask, &src);
- get_blorp_surf_for_anv_image(dst_image, dst_res->aspectMask, &dst);
-
- struct anv_format src_format =
- anv_get_format(&cmd_buffer->device->info, src_image->vk_format,
- src_res->aspectMask, src_image->tiling);
- struct anv_format dst_format =
- anv_get_format(&cmd_buffer->device->info, dst_image->vk_format,
- dst_res->aspectMask, dst_image->tiling);
-
- unsigned dst_start, dst_end;
- if (dst_image->type == VK_IMAGE_TYPE_3D) {
- assert(dst_res->baseArrayLayer == 0);
- dst_start = pRegions[r].dstOffsets[0].z;
- dst_end = pRegions[r].dstOffsets[1].z;
- } else {
- dst_start = dst_res->baseArrayLayer;
- dst_end = dst_start + dst_res->layerCount;
- }
+ assert(anv_image_aspects_compatible(src_res->aspectMask,
+ dst_res->aspectMask));
+
+ uint32_t aspect_bit;
+ anv_foreach_image_aspect_bit(aspect_bit, src_image, src_res->aspectMask) {
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ src_image, 1U << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ srcImageLayout, ISL_AUX_USAGE_NONE, &src);
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ dst_image, 1U << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ dstImageLayout, ISL_AUX_USAGE_NONE, &dst);
+
+ struct anv_format_plane src_format =
+ anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format,
+ 1U << aspect_bit, src_image->tiling);
+ struct anv_format_plane dst_format =
+ anv_get_format_plane(&cmd_buffer->device->info, dst_image->vk_format,
+ 1U << aspect_bit, dst_image->tiling);
+
+ unsigned dst_start, dst_end;
+ if (dst_image->type == VK_IMAGE_TYPE_3D) {
+ assert(dst_res->baseArrayLayer == 0);
+ dst_start = pRegions[r].dstOffsets[0].z;
+ dst_end = pRegions[r].dstOffsets[1].z;
+ } else {
+ dst_start = dst_res->baseArrayLayer;
+ dst_end = dst_start + anv_get_layerCount(dst_image, dst_res);
+ }
- unsigned src_start, src_end;
- if (src_image->type == VK_IMAGE_TYPE_3D) {
- assert(src_res->baseArrayLayer == 0);
- src_start = pRegions[r].srcOffsets[0].z;
- src_end = pRegions[r].srcOffsets[1].z;
- } else {
- src_start = src_res->baseArrayLayer;
- src_end = src_start + src_res->layerCount;
- }
+ unsigned src_start, src_end;
+ if (src_image->type == VK_IMAGE_TYPE_3D) {
+ assert(src_res->baseArrayLayer == 0);
+ src_start = pRegions[r].srcOffsets[0].z;
+ src_end = pRegions[r].srcOffsets[1].z;
+ } else {
+ src_start = src_res->baseArrayLayer;
+ src_end = src_start + anv_get_layerCount(src_image, src_res);
+ }
- bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
- float src_z_step = (float)(src_end + 1 - src_start) /
- (float)(dst_end + 1 - dst_start);
+ bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
+ float src_z_step = (float)(src_end + 1 - src_start) /
+ (float)(dst_end + 1 - dst_start);
- if (flip_z) {
- src_start = src_end;
- src_z_step *= -1;
- }
+ if (flip_z) {
+ src_start = src_end;
+ src_z_step *= -1;
+ }
- unsigned src_x0 = pRegions[r].srcOffsets[0].x;
- unsigned src_x1 = pRegions[r].srcOffsets[1].x;
- unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
- unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
- bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
-
- unsigned src_y0 = pRegions[r].srcOffsets[0].y;
- unsigned src_y1 = pRegions[r].srcOffsets[1].y;
- unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
- unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
- bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
-
- const unsigned num_layers = dst_end - dst_start;
- for (unsigned i = 0; i < num_layers; i++) {
- unsigned dst_z = dst_start + i;
- unsigned src_z = src_start + i * src_z_step;
-
- blorp_blit(&batch, &src, src_res->mipLevel, src_z,
- src_format.isl_format, src_format.swizzle,
- &dst, dst_res->mipLevel, dst_z,
- dst_format.isl_format, dst_format.swizzle,
- src_x0, src_y0, src_x1, src_y1,
- dst_x0, dst_y0, dst_x1, dst_y1,
- gl_filter, flip_x, flip_y);
+ unsigned src_x0 = pRegions[r].srcOffsets[0].x;
+ unsigned src_x1 = pRegions[r].srcOffsets[1].x;
+ unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
+ unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
+ bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
+
+ unsigned src_y0 = pRegions[r].srcOffsets[0].y;
+ unsigned src_y1 = pRegions[r].srcOffsets[1].y;
+ unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
+ unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
+ bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
+
+ const unsigned num_layers = dst_end - dst_start;
+ anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+ 1U << aspect_bit,
+ dst.aux_usage,
+ dst_res->mipLevel,
+ dst_start, num_layers);
+
+ for (unsigned i = 0; i < num_layers; i++) {
+ unsigned dst_z = dst_start + i;
+ unsigned src_z = src_start + i * src_z_step;
+
+ blorp_blit(&batch, &src, src_res->mipLevel, src_z,
+ src_format.isl_format, src_format.swizzle,
+ &dst, dst_res->mipLevel, dst_z,
+ dst_format.isl_format, dst_format.swizzle,
+ src_x0, src_y0, src_x1, src_y1,
+ dst_x0, dst_y0, dst_x1, dst_y1,
+ blorp_filter, flip_x, flip_y);
+ }
}
-
}
blorp_batch_finish(&batch);
}
-static enum isl_format
-isl_format_for_size(unsigned size_B)
-{
- switch (size_B) {
- case 1: return ISL_FORMAT_R8_UINT;
- case 2: return ISL_FORMAT_R8G8_UINT;
- case 4: return ISL_FORMAT_R8G8B8A8_UINT;
- case 8: return ISL_FORMAT_R16G16B16A16_UINT;
- case 16: return ISL_FORMAT_R32G32B32A32_UINT;
- default:
- unreachable("Not a power-of-two format size");
- }
-}
-
-static void
-do_buffer_copy(struct blorp_batch *batch,
- struct anv_bo *src, uint64_t src_offset,
- struct anv_bo *dst, uint64_t dst_offset,
- int width, int height, int block_size)
-{
- struct anv_device *device = batch->blorp->driver_ctx;
-
- /* The actual format we pick doesn't matter as blorp will throw it away.
- * The only thing that actually matters is the size.
- */
- enum isl_format format = isl_format_for_size(block_size);
-
- struct isl_surf surf;
- isl_surf_init(&device->isl_dev, &surf,
- .dim = ISL_SURF_DIM_2D,
- .format = format,
- .width = width,
- .height = height,
- .depth = 1,
- .levels = 1,
- .array_len = 1,
- .samples = 1,
- .usage = ISL_SURF_USAGE_TEXTURE_BIT |
- ISL_SURF_USAGE_RENDER_TARGET_BIT,
- .tiling_flags = ISL_TILING_LINEAR_BIT);
- assert(surf.row_pitch == width * block_size);
-
- struct blorp_surf src_blorp_surf = {
- .surf = &surf,
- .addr = {
- .buffer = src,
- .offset = src_offset,
- },
- };
-
- struct blorp_surf dst_blorp_surf = {
- .surf = &surf,
- .addr = {
- .buffer = dst,
- .offset = dst_offset,
- },
- };
-
- blorp_copy(batch, &src_blorp_surf, 0, 0, &dst_blorp_surf, 0, 0,
- 0, 0, 0, 0, width, height);
-}
-
/**
* Returns the greatest common divisor of a and b that is a power of two.
*/
-static inline uint64_t
+static uint64_t
gcd_pow2_u64(uint64_t a, uint64_t b)
{
assert(a > 0 || b > 0);
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
for (unsigned r = 0; r < regionCount; r++) {
- uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
- uint64_t dst_offset = dst_buffer->offset + pRegions[r].dstOffset;
- uint64_t copy_size = pRegions[r].size;
-
- /* First, we compute the biggest format that can be used with the
- * given offsets and size.
- */
- int bs = 16;
- bs = gcd_pow2_u64(bs, src_offset);
- bs = gcd_pow2_u64(bs, dst_offset);
- bs = gcd_pow2_u64(bs, pRegions[r].size);
-
- /* First, we make a bunch of max-sized copies */
- uint64_t max_copy_size = MAX_SURFACE_DIM * MAX_SURFACE_DIM * bs;
- while (copy_size >= max_copy_size) {
- do_buffer_copy(&batch, src_buffer->bo, src_offset,
- dst_buffer->bo, dst_offset,
- MAX_SURFACE_DIM, MAX_SURFACE_DIM, bs);
- copy_size -= max_copy_size;
- src_offset += max_copy_size;
- dst_offset += max_copy_size;
- }
-
- /* Now make a max-width copy */
- uint64_t height = copy_size / (MAX_SURFACE_DIM * bs);
- assert(height < MAX_SURFACE_DIM);
- if (height != 0) {
- uint64_t rect_copy_size = height * MAX_SURFACE_DIM * bs;
- do_buffer_copy(&batch, src_buffer->bo, src_offset,
- dst_buffer->bo, dst_offset,
- MAX_SURFACE_DIM, height, bs);
- copy_size -= rect_copy_size;
- src_offset += rect_copy_size;
- dst_offset += rect_copy_size;
- }
+ struct blorp_address src = {
+ .buffer = src_buffer->address.bo,
+ .offset = src_buffer->address.offset + pRegions[r].srcOffset,
+ .mocs = anv_mocs_for_bo(cmd_buffer->device, src_buffer->address.bo),
+ };
+ struct blorp_address dst = {
+ .buffer = dst_buffer->address.bo,
+ .offset = dst_buffer->address.offset + pRegions[r].dstOffset,
+ .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo),
+ };
- /* Finally, make a small copy to finish it off */
- if (copy_size != 0) {
- do_buffer_copy(&batch, src_buffer->bo, src_offset,
- dst_buffer->bo, dst_offset,
- copy_size / bs, 1, bs);
- }
+ blorp_buffer_copy(&batch, src, dst, pRegions[r].size);
}
blorp_batch_finish(&batch);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
void anv_CmdUpdateBuffer(
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
- const uint32_t* pData)
+ const void* pData)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
* little data at the top to build its linked list.
*/
const uint32_t max_update_size =
- cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
+ cmd_buffer->device->dynamic_state_pool.block_size - 64;
assert(max_update_size < MAX_SURFACE_DIM * 4);
+ /* We're about to read data that was written from the CPU. Flush the
+ * texture cache so we don't get anything stale.
+ */
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+
while (dataSize) {
const uint32_t copy_size = MIN2(dataSize, max_update_size);
memcpy(tmp_data.map, pData, copy_size);
- int bs = 16;
- bs = gcd_pow2_u64(bs, dstOffset);
- bs = gcd_pow2_u64(bs, copy_size);
+ struct blorp_address src = {
+ .buffer = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+ .offset = tmp_data.offset,
+ .mocs = cmd_buffer->device->isl_dev.mocs.internal,
+ };
+ struct blorp_address dst = {
+ .buffer = dst_buffer->address.bo,
+ .offset = dst_buffer->address.offset + dstOffset,
+ .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo),
+ };
- do_buffer_copy(&batch,
- &cmd_buffer->device->dynamic_state_block_pool.bo,
- tmp_data.offset,
- dst_buffer->bo, dst_buffer->offset + dstOffset,
- copy_size / bs, 1, bs);
+ blorp_buffer_copy(&batch, src, dst, copy_size);
dataSize -= copy_size;
dstOffset += copy_size;
}
blorp_batch_finish(&batch);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
void anv_CmdFillBuffer(
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
- if (fillSize == VK_WHOLE_SIZE) {
- fillSize = dst_buffer->size - dstOffset;
- /* Make sure fillSize is a multiple of 4 */
- fillSize &= ~3ull;
- }
+ fillSize = anv_buffer_get_range(dst_buffer, dstOffset, fillSize);
+
+ /* From the Vulkan spec:
+ *
+ * "size is the number of bytes to fill, and must be either a multiple
+ * of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
+ * the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
+ * buffer is not a multiple of 4, then the nearest smaller multiple is
+ * used."
+ */
+ fillSize &= ~3ull;
/* First, we compute the biggest format that can be used with the
* given offsets and size.
}
blorp_batch_finish(&batch);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
void anv_CmdClearColorImage(
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
- union isl_color_value clear_color;
- memcpy(clear_color.u32, pColor->uint32, sizeof(pColor->uint32));
-
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, &surf);
for (unsigned r = 0; r < rangeCount; r++) {
if (pRanges[r].aspectMask == 0)
continue;
- assert(pRanges[r].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(pRanges[r].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
- struct anv_format src_format =
- anv_get_format(&cmd_buffer->device->info, image->vk_format,
- VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, pRanges[r].aspectMask,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ imageLayout, ISL_AUX_USAGE_NONE, &surf);
+
+ struct anv_format_plane src_format =
+ anv_get_format_plane(&cmd_buffer->device->info, image->vk_format,
+ VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
- for (unsigned i = 0; i < pRanges[r].levelCount; i++) {
+ for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
const unsigned level_width = anv_minify(image->extent.width, level);
const unsigned level_height = anv_minify(image->extent.height, level);
layer_count = anv_minify(image->extent.depth, level);
}
+ anv_cmd_buffer_mark_image_written(cmd_buffer, image,
+ pRanges[r].aspectMask,
+ surf.aux_usage, level,
+ base_layer, layer_count);
+
blorp_clear(&batch, &surf,
src_format.isl_format, src_format.swizzle,
level, base_layer, layer_count,
0, 0, level_width, level_height,
- clear_color, color_write_disable);
+ vk_to_isl_color(*pColor), color_write_disable);
}
}
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
- struct blorp_surf depth, stencil;
+ struct blorp_surf depth, stencil, stencil_shadow;
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
- &depth);
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ imageLayout, ISL_AUX_USAGE_NONE, &depth);
} else {
memset(&depth, 0, sizeof(depth));
}
+ bool has_stencil_shadow = false;
if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
- &stencil);
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_STENCIL_BIT,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ imageLayout, ISL_AUX_USAGE_NONE, &stencil);
+
+ has_stencil_shadow =
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image,
+ VK_IMAGE_ASPECT_STENCIL_BIT,
+ &stencil_shadow);
} else {
memset(&stencil, 0, sizeof(stencil));
}
bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
- for (unsigned i = 0; i < pRanges[r].levelCount; i++) {
+ for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
const unsigned level_width = anv_minify(image->extent.width, level);
const unsigned level_height = anv_minify(image->extent.height, level);
clear_depth, pDepthStencil->depth,
clear_stencil ? 0xff : 0,
pDepthStencil->stencil);
+
+ if (clear_stencil && has_stencil_shadow) {
+ union isl_color_value stencil_color = {
+ .u32 = { pDepthStencil->stencil, },
+ };
+ blorp_clear(&batch, &stencil_shadow,
+ ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+ level, base_layer, layer_count,
+ 0, 0, level_width, level_height,
+ stencil_color, NULL);
+ }
}
}
blorp_batch_finish(&batch);
}
+VkResult
+anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
+ uint32_t num_entries,
+ uint32_t *state_offset,
+ struct anv_state *bt_state)
+{
+ *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
+ state_offset);
+ if (bt_state->map == NULL) {
+ /* We ran out of space. Grab a new binding table block. */
+ VkResult result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+ if (result != VK_SUCCESS)
+ return result;
+
+ /* Re-emit state base addresses so we get the new surface state base
+ * address before we start emitting binding tables etc.
+ */
+ anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+
+ *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
+ state_offset);
+ assert(bt_state->map != NULL);
+ }
+
+ return VK_SUCCESS;
+}
+
+static VkResult
+binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_state surface_state,
+ uint32_t *bt_offset)
+{
+ uint32_t state_offset;
+ struct anv_state bt_state;
+
+ VkResult result =
+ anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset,
+ &bt_state);
+ if (result != VK_SUCCESS)
+ return result;
+
+ uint32_t *bt_map = bt_state.map;
+ bt_map[0] = surface_state.offset + state_offset;
+
+ *bt_offset = bt_state.offset;
+ return VK_SUCCESS;
+}
+
static void
clear_color_attachment(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
- const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
- const uint32_t att = attachment->colorAttachment;
- const struct anv_image_view *iview =
- fb->attachments[subpass->color_attachments[att]];
- const struct anv_image *image = iview->image;
+ const uint32_t color_att = attachment->colorAttachment;
+ assert(color_att < subpass->color_count);
+ const uint32_t att_idx = subpass->color_attachments[color_att].attachment;
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, &surf);
+ if (att_idx == VK_ATTACHMENT_UNUSED)
+ return;
- union isl_color_value clear_color;
- memcpy(clear_color.u32, attachment->clearValue.color.uint32,
- sizeof(clear_color.u32));
+ struct anv_render_pass_attachment *pass_att =
+ &cmd_buffer->state.pass->attachments[att_idx];
+ struct anv_attachment_state *att_state =
+ &cmd_buffer->state.attachments[att_idx];
- static const bool color_write_disable[4] = { false, false, false, false };
+ uint32_t binding_table;
+ VkResult result =
+ binding_table_for_surface_state(cmd_buffer, att_state->color.state,
+ &binding_table);
+ if (result != VK_SUCCESS)
+ return;
+
+ union isl_color_value clear_color =
+ vk_to_isl_color(attachment->clearValue.color);
+
+ /* If multiview is enabled we ignore baseArrayLayer and layerCount */
+ if (subpass->view_mask) {
+ uint32_t view_idx;
+ for_each_bit(view_idx, subpass->view_mask) {
+ for (uint32_t r = 0; r < rectCount; ++r) {
+ const VkOffset2D offset = pRects[r].rect.offset;
+ const VkExtent2D extent = pRects[r].rect.extent;
+ blorp_clear_attachments(batch, binding_table,
+ ISL_FORMAT_UNSUPPORTED, pass_att->samples,
+ view_idx, 1,
+ offset.x, offset.y,
+ offset.x + extent.width,
+ offset.y + extent.height,
+ true, clear_color, false, 0.0f, 0, 0);
+ }
+ }
+ return;
+ }
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
- blorp_clear(batch, &surf, iview->isl.format, iview->isl.swizzle,
- iview->isl.base_level,
- iview->isl.base_array_layer + pRects[r].baseArrayLayer,
- pRects[r].layerCount,
- offset.x, offset.y,
- offset.x + extent.width, offset.y + extent.height,
- clear_color, color_write_disable);
+ assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS);
+ blorp_clear_attachments(batch, binding_table,
+ ISL_FORMAT_UNSUPPORTED, pass_att->samples,
+ pRects[r].baseArrayLayer,
+ pRects[r].layerCount,
+ offset.x, offset.y,
+ offset.x + extent.width, offset.y + extent.height,
+ true, clear_color, false, 0.0f, 0, 0);
}
}
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
- const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ static const union isl_color_value color_value = { .u32 = { 0, } };
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
- const struct anv_image_view *iview =
- fb->attachments[subpass->depth_stencil_attachment];
- const struct anv_image *image = iview->image;
+ if (!subpass->depth_stencil_attachment)
+ return;
+
+ const uint32_t att_idx = subpass->depth_stencil_attachment->attachment;
+ assert(att_idx != VK_ATTACHMENT_UNUSED);
+ struct anv_render_pass_attachment *pass_att =
+ &cmd_buffer->state.pass->attachments[att_idx];
bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
- struct blorp_surf depth, stencil;
+ enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED;
if (clear_depth) {
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
- &depth);
- } else {
- memset(&depth, 0, sizeof(depth));
+ depth_format = anv_get_isl_format(&cmd_buffer->device->info,
+ pass_att->format,
+ VK_IMAGE_ASPECT_DEPTH_BIT,
+ VK_IMAGE_TILING_OPTIMAL);
}
- if (clear_stencil) {
- get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
- &stencil);
- } else {
- memset(&stencil, 0, sizeof(stencil));
+ uint32_t binding_table;
+ VkResult result =
+ binding_table_for_surface_state(cmd_buffer,
+ cmd_buffer->state.null_surface_state,
+ &binding_table);
+ if (result != VK_SUCCESS)
+ return;
+
+ /* If multiview is enabled we ignore baseArrayLayer and layerCount */
+ if (subpass->view_mask) {
+ uint32_t view_idx;
+ for_each_bit(view_idx, subpass->view_mask) {
+ for (uint32_t r = 0; r < rectCount; ++r) {
+ const VkOffset2D offset = pRects[r].rect.offset;
+ const VkExtent2D extent = pRects[r].rect.extent;
+ VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
+ blorp_clear_attachments(batch, binding_table,
+ depth_format, pass_att->samples,
+ view_idx, 1,
+ offset.x, offset.y,
+ offset.x + extent.width,
+ offset.y + extent.height,
+ false, color_value,
+ clear_depth, value.depth,
+ clear_stencil ? 0xff : 0, value.stencil);
+ }
+ }
+ return;
}
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
- blorp_clear_depth_stencil(batch, &depth, &stencil,
- iview->isl.base_level,
- iview->isl.base_array_layer +
- pRects[r].baseArrayLayer,
- pRects[r].layerCount,
- offset.x, offset.y,
- offset.x + extent.width,
- offset.y + extent.height,
- clear_depth, value.depth,
- clear_stencil ? 0xff : 0, value.stencil);
+ assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS);
+ blorp_clear_attachments(batch, binding_table,
+ depth_format, pass_att->samples,
+ pRects[r].baseArrayLayer,
+ pRects[r].layerCount,
+ offset.x, offset.y,
+ offset.x + extent.width, offset.y + extent.height,
+ false, color_value,
+ clear_depth, value.depth,
+ clear_stencil ? 0xff : 0, value.stencil);
}
}
* trash our depth and stencil buffers.
*/
struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
- BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
+ enum blorp_batch_flags flags = BLORP_BATCH_NO_EMIT_DEPTH_STENCIL;
+ if (cmd_buffer->state.conditional_render_enabled) {
+ anv_cmd_emit_conditional_render_predicate(cmd_buffer);
+ flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, flags);
for (uint32_t a = 0; a < attachmentCount; ++a) {
- if (pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
+ if (pAttachments[a].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+ assert(pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
clear_color_attachment(cmd_buffer, &batch,
&pAttachments[a],
rectCount, pRects);
blorp_batch_finish(&batch);
}
-static void
-resolve_image(struct blorp_batch *batch,
- const struct anv_image *src_image,
- uint32_t src_level, uint32_t src_layer,
- const struct anv_image *dst_image,
- uint32_t dst_level, uint32_t dst_layer,
- VkImageAspectFlags aspect_mask,
- uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
- uint32_t width, uint32_t height)
+enum subpass_stage {
+ SUBPASS_STAGE_LOAD,
+ SUBPASS_STAGE_DRAW,
+ SUBPASS_STAGE_RESOLVE,
+};
+
+void
+anv_image_msaa_resolve(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *src_image,
+ enum isl_aux_usage src_aux_usage,
+ uint32_t src_level, uint32_t src_base_layer,
+ const struct anv_image *dst_image,
+ enum isl_aux_usage dst_aux_usage,
+ uint32_t dst_level, uint32_t dst_base_layer,
+ VkImageAspectFlagBits aspect,
+ uint32_t src_x, uint32_t src_y,
+ uint32_t dst_x, uint32_t dst_y,
+ uint32_t width, uint32_t height,
+ uint32_t layer_count,
+ enum blorp_filter filter)
{
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
assert(src_image->type == VK_IMAGE_TYPE_2D);
assert(src_image->samples > 1);
assert(dst_image->type == VK_IMAGE_TYPE_2D);
assert(dst_image->samples == 1);
+ assert(src_image->n_planes == dst_image->n_planes);
+ assert(!src_image->format->can_ycbcr);
+ assert(!dst_image->format->can_ycbcr);
+
+ struct blorp_surf src_surf, dst_surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, aspect,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ src_aux_usage, &src_surf);
+ if (src_aux_usage == ISL_AUX_USAGE_MCS) {
+ src_surf.clear_color_addr = anv_to_blorp_address(
+ anv_image_get_clear_color_addr(cmd_buffer->device, src_image,
+ VK_IMAGE_ASPECT_COLOR_BIT));
+ }
+ get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, aspect,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ dst_aux_usage, &dst_surf);
+ anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+ aspect, dst_aux_usage,
+ dst_level, dst_base_layer, layer_count);
+
+ if (filter == BLORP_FILTER_NONE) {
+ /* If no explicit filter is provided, then it's implied by the type of
+ * the source image.
+ */
+ if ((src_surf.surf->usage & ISL_SURF_USAGE_DEPTH_BIT) ||
+ (src_surf.surf->usage & ISL_SURF_USAGE_STENCIL_BIT) ||
+ isl_format_has_int_channel(src_surf.surf->format)) {
+ filter = BLORP_FILTER_SAMPLE_0;
+ } else {
+ filter = BLORP_FILTER_AVERAGE;
+ }
+ }
- uint32_t a;
- for_each_bit(a, aspect_mask) {
- VkImageAspectFlagBits aspect = 1 << a;
-
- struct blorp_surf src_surf, dst_surf;
- get_blorp_surf_for_anv_image(src_image, aspect, &src_surf);
- get_blorp_surf_for_anv_image(dst_image, aspect, &dst_surf);
-
- blorp_blit(batch,
- &src_surf, src_level, src_layer,
+ for (uint32_t l = 0; l < layer_count; l++) {
+ blorp_blit(&batch,
+ &src_surf, src_level, src_base_layer + l,
ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
- &dst_surf, dst_level, dst_layer,
+ &dst_surf, dst_level, dst_base_layer + l,
ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
src_x, src_y, src_x + width, src_y + height,
dst_x, dst_y, dst_x + width, dst_y + height,
- 0x2600 /* GL_NEAREST */, false, false);
+ filter, false, false);
}
+
+ blorp_batch_finish(&batch);
}
void anv_CmdResolveImage(
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+ assert(!src_image->format->can_ycbcr);
for (uint32_t r = 0; r < regionCount; r++) {
assert(pRegions[r].srcSubresource.aspectMask ==
pRegions[r].dstSubresource.aspectMask);
- assert(pRegions[r].srcSubresource.layerCount ==
- pRegions[r].dstSubresource.layerCount);
-
- const uint32_t layer_count = pRegions[r].dstSubresource.layerCount;
-
- for (uint32_t layer = 0; layer < layer_count; layer++) {
- resolve_image(&batch,
- src_image, pRegions[r].srcSubresource.mipLevel,
- pRegions[r].srcSubresource.baseArrayLayer + layer,
- dst_image, pRegions[r].dstSubresource.mipLevel,
- pRegions[r].dstSubresource.baseArrayLayer + layer,
- pRegions[r].dstSubresource.aspectMask,
- pRegions[r].srcOffset.x, pRegions[r].srcOffset.y,
- pRegions[r].dstOffset.x, pRegions[r].dstOffset.y,
- pRegions[r].extent.width, pRegions[r].extent.height);
+ assert(anv_get_layerCount(src_image, &pRegions[r].srcSubresource) ==
+ anv_get_layerCount(dst_image, &pRegions[r].dstSubresource));
+
+ const uint32_t layer_count =
+ anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
+
+ uint32_t aspect_bit;
+ anv_foreach_image_aspect_bit(aspect_bit, src_image,
+ pRegions[r].srcSubresource.aspectMask) {
+ enum isl_aux_usage src_aux_usage =
+ anv_layout_to_aux_usage(&cmd_buffer->device->info, src_image,
+ (1 << aspect_bit),
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ srcImageLayout);
+ enum isl_aux_usage dst_aux_usage =
+ anv_layout_to_aux_usage(&cmd_buffer->device->info, dst_image,
+ (1 << aspect_bit),
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ dstImageLayout);
+
+ anv_image_msaa_resolve(cmd_buffer,
+ src_image, src_aux_usage,
+ pRegions[r].srcSubresource.mipLevel,
+ pRegions[r].srcSubresource.baseArrayLayer,
+ dst_image, dst_aux_usage,
+ pRegions[r].dstSubresource.mipLevel,
+ pRegions[r].dstSubresource.baseArrayLayer,
+ (1 << aspect_bit),
+ pRegions[r].srcOffset.x,
+ pRegions[r].srcOffset.y,
+ pRegions[r].dstOffset.x,
+ pRegions[r].dstOffset.y,
+ pRegions[r].extent.width,
+ pRegions[r].extent.height,
+ layer_count, BLORP_FILTER_NONE);
}
}
+}
+
+void
+anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ uint32_t base_level, uint32_t level_count,
+ uint32_t base_layer, uint32_t layer_count)
+{
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ /* We don't know who touched the main surface last so flush a bunch of
+ * caches to ensure we get good data.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
+ ANV_PIPE_DATA_CACHE_FLUSH_BIT |
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
+ ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, aspect,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ VK_IMAGE_LAYOUT_GENERAL,
+ ISL_AUX_USAGE_NONE, &surf);
+ assert(surf.aux_usage == ISL_AUX_USAGE_NONE);
+
+ struct blorp_surf shadow_surf;
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ image, aspect, &shadow_surf);
+
+ for (uint32_t l = 0; l < level_count; l++) {
+ const uint32_t level = base_level + l;
+
+ const VkExtent3D extent = {
+ .width = anv_minify(image->extent.width, level),
+ .height = anv_minify(image->extent.height, level),
+ .depth = anv_minify(image->extent.depth, level),
+ };
+
+ if (image->type == VK_IMAGE_TYPE_3D)
+ layer_count = extent.depth;
+
+ for (uint32_t a = 0; a < layer_count; a++) {
+ const uint32_t layer = base_layer + a;
+
+ blorp_copy(&batch, &surf, level, layer,
+ &shadow_surf, level, layer,
+ 0, 0, 0, 0, extent.width, extent.height);
+ }
+ }
+
+ /* We just wrote to the buffer with the render cache. Flush it. */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+
+ blorp_batch_finish(&batch);
+}
+
+void
+anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ enum isl_aux_usage aux_usage,
+ enum isl_format format, struct isl_swizzle swizzle,
+ uint32_t level, uint32_t base_layer, uint32_t layer_count,
+ VkRect2D area, union isl_color_value clear_color)
+{
+ assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+ /* We don't support planar images with multisampling yet */
+ assert(image->n_planes == 1);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ aux_usage, &surf);
+ anv_cmd_buffer_mark_image_written(cmd_buffer, image, aspect, aux_usage,
+ level, base_layer, layer_count);
+
+ blorp_clear(&batch, &surf, format, anv_swizzle_for_render(swizzle),
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ clear_color, NULL);
+
+ blorp_batch_finish(&batch);
+}
+
+void
+anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlags aspects,
+ enum isl_aux_usage depth_aux_usage,
+ uint32_t level,
+ uint32_t base_layer, uint32_t layer_count,
+ VkRect2D area,
+ float depth_value, uint8_t stencil_value)
+{
+ assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT));
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf depth = {};
+ if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ depth_aux_usage, &depth);
+ depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
+ }
+
+ struct blorp_surf stencil = {};
+ if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_STENCIL_BIT,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ ISL_AUX_USAGE_NONE, &stencil);
+ }
+
+ /* Blorp may choose to clear stencil using RGBA32_UINT for better
+ * performance. If it does this, we need to flush it out of the depth
+ * cache before rendering to it.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+ blorp_clear_depth_stencil(&batch, &depth, &stencil,
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+ depth_value,
+ (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff : 0,
+ stencil_value);
+
+ /* Blorp may choose to clear stencil using RGBA32_UINT for better
+ * performance. If it does this, we need to flush it out of the render
+ * cache before someone starts trying to do stencil on it.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+ struct blorp_surf stencil_shadow;
+ if ((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image,
+ VK_IMAGE_ASPECT_STENCIL_BIT,
+ &stencil_shadow)) {
+ union isl_color_value stencil_color = {
+ .u32 = { stencil_value },
+ };
+ blorp_clear(&batch, &stencil_shadow,
+ ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ stencil_color, NULL);
+ }
+
+ blorp_batch_finish(&batch);
+}
+
+void
+anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect, uint32_t level,
+ uint32_t base_layer, uint32_t layer_count,
+ enum isl_aux_op hiz_op)
+{
+ assert(aspect == VK_IMAGE_ASPECT_DEPTH_BIT);
+ assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level));
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+ assert(plane == 0);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage, &surf);
+ surf.clear_color.f32[0] = ANV_HZ_FC_VAL;
+
+ blorp_hiz_op(&batch, &surf, level, base_layer, layer_count, hiz_op);
blorp_batch_finish(&batch);
}
void
-anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
+anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlags aspects,
+ uint32_t level,
+ uint32_t base_layer, uint32_t layer_count,
+ VkRect2D area, uint8_t stencil_value)
{
- struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT));
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf depth = {};
+ if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+ VK_IMAGE_ASPECT_DEPTH_BIT);
+ assert(base_layer + layer_count <=
+ anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, level));
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage, &depth);
+ depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
+ }
+
+ struct blorp_surf stencil = {};
+ if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+ VK_IMAGE_ASPECT_STENCIL_BIT);
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ image, VK_IMAGE_ASPECT_STENCIL_BIT,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage, &stencil);
+ }
- /* FINISHME(perf): Skip clears for resolve attachments.
+ /* From the Sky Lake PRM Volume 7, "Depth Buffer Clear":
*
- * From the Vulkan 1.0 spec:
+ * "The following is required when performing a depth buffer clear with
+ * using the WM_STATE or 3DSTATE_WM:
*
- * If the first use of an attachment in a render pass is as a resolve
- * attachment, then the loadOp is effectively ignored as the resolve is
- * guaranteed to overwrite all pixels in the render area.
+ * * If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
+ * enabled must be issued before the rectangle primitive used for
+ * the depth buffer clear operation.
+ * * [...]"
+ *
+ * Even though the PRM only says that this is required if using 3DSTATE_WM
+ * and a 3DPRIMITIVE, the GPU appears to also need this to avoid occasional
+ * hangs when doing a clear with WM_HZ_OP.
*/
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+
+ blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil,
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+ ANV_HZ_FC_VAL,
+ aspects & VK_IMAGE_ASPECT_STENCIL_BIT,
+ stencil_value);
- if (!subpass->has_resolve)
- return;
+ blorp_batch_finish(&batch);
+
+ /* From the SKL PRM, Depth Buffer Clear:
+ *
+ * "Depth Buffer Clear Workaround
+ *
+ * Depth buffer clear pass using any of the methods (WM_STATE,
+ * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL
+ * command with DEPTH_STALL bit and Depth FLUSH bits “set” before
+ * starting to render. DepthStall and DepthFlush are not needed between
+ * consecutive depth clear passes nor is it required if the depth-clear
+ * pass was done with “full_surf_clear” bit set in the
+ * 3DSTATE_WM_HZ_OP."
+ *
+ * Even though the PRM provides a bunch of conditions under which this is
+ * supposedly unnecessary, we choose to perform the flush unconditionally
+ * just to be safe.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+}
+
+void
+anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ enum isl_format format, struct isl_swizzle swizzle,
+ VkImageAspectFlagBits aspect,
+ uint32_t base_layer, uint32_t layer_count,
+ enum isl_aux_op mcs_op, union isl_color_value *clear_value,
+ bool predicate)
+{
+ assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(image->samples > 1);
+ assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, 0));
+
+ /* Multisampling with multi-planar formats is not supported */
+ assert(image->n_planes == 1);
struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
+ BLORP_BATCH_PREDICATE_ENABLE * predicate +
+ BLORP_BATCH_NO_UPDATE_CLEAR_COLOR * !clear_value);
- for (uint32_t i = 0; i < subpass->color_count; ++i) {
- uint32_t src_att = subpass->color_attachments[i];
- uint32_t dst_att = subpass->resolve_attachments[i];
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ ISL_AUX_USAGE_MCS, &surf);
- if (dst_att == VK_ATTACHMENT_UNUSED)
- continue;
+ /* Blorp will store the clear color for us if we provide the clear color
+ * address and we are doing a fast clear. So we save the clear value into
+ * the blorp surface.
+ */
+ if (clear_value)
+ surf.clear_color = *clear_value;
- struct anv_image_view *src_iview = fb->attachments[src_att];
- struct anv_image_view *dst_iview = fb->attachments[dst_att];
+ /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+ *
+ * "After Render target fast clear, pipe-control with color cache
+ * write-flush must be issued before sending any DRAW commands on
+ * that render target."
+ *
+ * This comment is a bit cryptic and doesn't really tell you what's going
+ * or what's really needed. It appears that fast clear ops are not
+ * properly synchronized with other drawing. This means that we cannot
+ * have a fast clear operation in the pipe at the same time as other
+ * regular drawing operations. We need to use a PIPE_CONTROL to ensure
+ * that the contents of the previous draw hit the render target before we
+ * resolve and then use a second PIPE_CONTROL after the resolve to ensure
+ * that it is completed before any additional drawing occurs.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+ switch (mcs_op) {
+ case ISL_AUX_OP_FAST_CLEAR:
+ blorp_fast_clear(&batch, &surf, format, swizzle,
+ 0, base_layer, layer_count,
+ 0, 0, image->extent.width, image->extent.height);
+ break;
+ case ISL_AUX_OP_PARTIAL_RESOLVE:
+ blorp_mcs_partial_resolve(&batch, &surf, format,
+ base_layer, layer_count);
+ break;
+ case ISL_AUX_OP_FULL_RESOLVE:
+ case ISL_AUX_OP_AMBIGUATE:
+ default:
+ unreachable("Unsupported MCS operation");
+ }
+
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
- const VkRect2D render_area = cmd_buffer->state.render_area;
+ blorp_batch_finish(&batch);
+}
- assert(src_iview->aspect_mask == dst_iview->aspect_mask);
- resolve_image(&batch, src_iview->image,
- src_iview->isl.base_level, src_iview->isl.base_array_layer,
- dst_iview->image,
- dst_iview->isl.base_level, dst_iview->isl.base_array_layer,
- src_iview->aspect_mask,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x, render_area.offset.y,
- render_area.extent.width, render_area.extent.height);
+void
+anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ enum isl_format format, struct isl_swizzle swizzle,
+ VkImageAspectFlagBits aspect, uint32_t level,
+ uint32_t base_layer, uint32_t layer_count,
+ enum isl_aux_op ccs_op, union isl_color_value *clear_value,
+ bool predicate)
+{
+ assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
+ assert(image->samples == 1);
+ assert(level < anv_image_aux_levels(image, aspect));
+ /* Multi-LOD YcBcR is not allowed */
+ assert(image->n_planes == 1 || level == 0);
+ assert(base_layer + layer_count <=
+ anv_image_aux_layers(image, aspect, level));
+
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+ uint32_t width_div = image->format->planes[plane].denominator_scales[0];
+ uint32_t height_div = image->format->planes[plane].denominator_scales[1];
+ uint32_t level_width = anv_minify(image->extent.width, level) / width_div;
+ uint32_t level_height = anv_minify(image->extent.height, level) / height_div;
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
+ BLORP_BATCH_PREDICATE_ENABLE * predicate +
+ BLORP_BATCH_NO_UPDATE_CLEAR_COLOR * !clear_value);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage,
+ &surf);
+
+ /* Blorp will store the clear color for us if we provide the clear color
+ * address and we are doing a fast clear. So we save the clear value into
+ * the blorp surface.
+ */
+ if (clear_value)
+ surf.clear_color = *clear_value;
+
+ /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+ *
+ * "After Render target fast clear, pipe-control with color cache
+ * write-flush must be issued before sending any DRAW commands on
+ * that render target."
+ *
+ * This comment is a bit cryptic and doesn't really tell you what's going
+ * or what's really needed. It appears that fast clear ops are not
+ * properly synchronized with other drawing. This means that we cannot
+ * have a fast clear operation in the pipe at the same time as other
+ * regular drawing operations. We need to use a PIPE_CONTROL to ensure
+ * that the contents of the previous draw hit the render target before we
+ * resolve and then use a second PIPE_CONTROL after the resolve to ensure
+ * that it is completed before any additional drawing occurs.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+ switch (ccs_op) {
+ case ISL_AUX_OP_FAST_CLEAR:
+ blorp_fast_clear(&batch, &surf, format, swizzle,
+ level, base_layer, layer_count,
+ 0, 0, level_width, level_height);
+ break;
+ case ISL_AUX_OP_FULL_RESOLVE:
+ case ISL_AUX_OP_PARTIAL_RESOLVE:
+ blorp_ccs_resolve(&batch, &surf, level, base_layer, layer_count,
+ format, ccs_op);
+ break;
+ case ISL_AUX_OP_AMBIGUATE:
+ for (uint32_t a = 0; a < layer_count; a++) {
+ const uint32_t layer = base_layer + a;
+ blorp_ccs_ambiguate(&batch, &surf, level, layer);
+ }
+ break;
+ default:
+ unreachable("Unsupported CCS operation");
}
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
blorp_batch_finish(&batch);
}