anv: Advertise support for VK_EXT_shader_atomic_float
[mesa.git] / src / intel / vulkan / anv_blorp.c
index 8577e5f39b247a3c8c6742cd17765e72e8682794..8570879f37abe221ee3e0edf0fd8978d9c6954e9 100644 (file)
 #include "anv_private.h"
 
 static bool
-lookup_blorp_shader(struct blorp_context *blorp,
+lookup_blorp_shader(struct blorp_batch *batch,
                     const void *key, uint32_t key_size,
                     uint32_t *kernel_out, void *prog_data_out)
 {
+   struct blorp_context *blorp = batch->blorp;
    struct anv_device *device = blorp->driver_ctx;
 
-   /* The blorp cache must be a real cache */
-   assert(device->blorp_shader_cache.cache);
+   /* The default cache must be a real cache */
+   assert(device->default_pipeline_cache.cache);
 
    struct anv_shader_bin *bin =
-      anv_pipeline_cache_search(&device->blorp_shader_cache, key, key_size);
+      anv_pipeline_cache_search(&device->default_pipeline_cache, key, key_size);
    if (!bin)
       return false;
 
@@ -44,23 +45,24 @@ lookup_blorp_shader(struct blorp_context *blorp,
    anv_shader_bin_unref(device, bin);
 
    *kernel_out = bin->kernel.offset;
-   *(const struct brw_stage_prog_data **)prog_data_out =
-      anv_shader_bin_get_prog_data(bin);
+   *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
 
    return true;
 }
 
-static void
-upload_blorp_shader(struct blorp_context *blorp,
+static bool
+upload_blorp_shader(struct blorp_batch *batch, uint32_t stage,
                     const void *key, uint32_t key_size,
                     const void *kernel, uint32_t kernel_size,
-                    const void *prog_data, uint32_t prog_data_size,
+                    const struct brw_stage_prog_data *prog_data,
+                    uint32_t prog_data_size,
                     uint32_t *kernel_out, void *prog_data_out)
 {
+   struct blorp_context *blorp = batch->blorp;
    struct anv_device *device = blorp->driver_ctx;
 
    /* The blorp cache must be a real cache */
-   assert(device->blorp_shader_cache.cache);
+   assert(device->default_pipeline_cache.cache);
 
    struct anv_pipeline_bind_map bind_map = {
       .surface_count = 0,
@@ -68,9 +70,14 @@ upload_blorp_shader(struct blorp_context *blorp,
    };
 
    struct anv_shader_bin *bin =
-      anv_pipeline_cache_upload_kernel(&device->blorp_shader_cache,
+      anv_pipeline_cache_upload_kernel(&device->default_pipeline_cache, stage,
                                        key, key_size, kernel, kernel_size,
-                                       prog_data, prog_data_size, &bind_map);
+                                       NULL, 0,
+                                       prog_data, prog_data_size,
+                                       NULL, 0, NULL, &bind_map);
+
+   if (!bin)
+      return false;
 
    /* The cache already has a reference and it's not going anywhere so there
     * is no need to hold a second reference.
@@ -78,19 +85,16 @@ upload_blorp_shader(struct blorp_context *blorp,
    anv_shader_bin_unref(device, bin);
 
    *kernel_out = bin->kernel.offset;
-   *(const struct brw_stage_prog_data **)prog_data_out =
-      anv_shader_bin_get_prog_data(bin);
+   *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
+
+   return true;
 }
 
 void
 anv_device_init_blorp(struct anv_device *device)
 {
-   anv_pipeline_cache_init(&device->blorp_shader_cache, device, true);
    blorp_init(&device->blorp, device, &device->isl_dev);
-   device->blorp.compiler = device->instance->physicalDevice.compiler;
-   device->blorp.mocs.tex = device->default_mocs;
-   device->blorp.mocs.rb = device->default_mocs;
-   device->blorp.mocs.vb = device->default_mocs;
+   device->blorp.compiler = device->physical->compiler;
    device->blorp.lookup_shader = lookup_blorp_shader;
    device->blorp.upload_shader = upload_blorp_shader;
    switch (device->info.gen) {
@@ -107,6 +111,15 @@ anv_device_init_blorp(struct anv_device *device)
    case 9:
       device->blorp.exec = gen9_blorp_exec;
       break;
+   case 10:
+      device->blorp.exec = gen10_blorp_exec;
+      break;
+   case 11:
+      device->blorp.exec = gen11_blorp_exec;
+      break;
+   case 12:
+      device->blorp.exec = gen12_blorp_exec;
+      break;
    default:
       unreachable("Unknown hardware generation");
    }
@@ -116,7 +129,6 @@ void
 anv_device_finish_blorp(struct anv_device *device)
 {
    blorp_finish(&device->blorp);
-   anv_pipeline_cache_finish(&device->blorp_shader_cache);
 }
 
 static void
@@ -127,45 +139,152 @@ get_blorp_surf_for_anv_buffer(struct anv_device *device,
                               struct blorp_surf *blorp_surf,
                               struct isl_surf *isl_surf)
 {
+   const struct isl_format_layout *fmtl =
+      isl_format_get_layout(format);
+   bool ok UNUSED;
+
+   /* ASTC is the only format which doesn't support linear layouts.
+    * Create an equivalently sized surface with ISL to get around this.
+    */
+   if (fmtl->txc == ISL_TXC_ASTC) {
+      /* Use an equivalently sized format */
+      format = ISL_FORMAT_R32G32B32A32_UINT;
+      assert(fmtl->bpb == isl_format_get_layout(format)->bpb);
+
+      /* Shrink the dimensions for the new format */
+      width = DIV_ROUND_UP(width, fmtl->bw);
+      height = DIV_ROUND_UP(height, fmtl->bh);
+   }
+
    *blorp_surf = (struct blorp_surf) {
       .surf = isl_surf,
       .addr = {
-         .buffer = buffer->bo,
-         .offset = buffer->offset + offset,
+         .buffer = buffer->address.bo,
+         .offset = buffer->address.offset + offset,
+         .mocs = anv_mocs_for_bo(device, buffer->address.bo),
       },
    };
 
-   isl_surf_init(&device->isl_dev, isl_surf,
-                 .dim = ISL_SURF_DIM_2D,
-                 .format = format,
-                 .width = width,
-                 .height = height,
-                 .depth = 1,
-                 .levels = 1,
-                 .array_len = 1,
-                 .samples = 1,
-                 .min_pitch = row_pitch,
-                 .usage = ISL_SURF_USAGE_TEXTURE_BIT |
-                          ISL_SURF_USAGE_RENDER_TARGET_BIT,
-                 .tiling_flags = ISL_TILING_LINEAR_BIT);
-   assert(isl_surf->row_pitch == row_pitch);
+   ok = isl_surf_init(&device->isl_dev, isl_surf,
+                     .dim = ISL_SURF_DIM_2D,
+                     .format = format,
+                     .width = width,
+                     .height = height,
+                     .depth = 1,
+                     .levels = 1,
+                     .array_len = 1,
+                     .samples = 1,
+                     .row_pitch_B = row_pitch,
+                     .usage = ISL_SURF_USAGE_TEXTURE_BIT |
+                              ISL_SURF_USAGE_RENDER_TARGET_BIT,
+                     .tiling_flags = ISL_TILING_LINEAR_BIT);
+   assert(ok);
+}
+
+/* Pick something high enough that it won't be used in core and low enough it
+ * will never map to an extension.
+ */
+#define ANV_IMAGE_LAYOUT_EXPLICIT_AUX (VkImageLayout)10000000
+
+static struct blorp_address
+anv_to_blorp_address(struct anv_address addr)
+{
+   return (struct blorp_address) {
+      .buffer = addr.bo,
+      .offset = addr.offset,
+   };
 }
 
 static void
-get_blorp_surf_for_anv_image(const struct anv_image *image,
+get_blorp_surf_for_anv_image(const struct anv_device *device,
+                             const struct anv_image *image,
                              VkImageAspectFlags aspect,
+                             VkImageUsageFlags usage,
+                             VkImageLayout layout,
+                             enum isl_aux_usage aux_usage,
                              struct blorp_surf *blorp_surf)
 {
-   const struct anv_surface *surface =
-      anv_image_get_surface_for_aspect_mask(image, aspect);
+   uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
 
+   if (layout != ANV_IMAGE_LAYOUT_EXPLICIT_AUX) {
+      assert(usage != 0);
+      aux_usage = anv_layout_to_aux_usage(&device->info, image,
+                                          aspect, usage, layout);
+   }
+
+   const struct anv_surface *surface = &image->planes[plane].surface;
    *blorp_surf = (struct blorp_surf) {
       .surf = &surface->isl,
       .addr = {
-         .buffer = image->bo,
-         .offset = image->offset + surface->offset,
+         .buffer = image->planes[plane].address.bo,
+         .offset = image->planes[plane].address.offset + surface->offset,
+         .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
+      },
+   };
+
+   if (aux_usage != ISL_AUX_USAGE_NONE) {
+      const struct anv_surface *aux_surface = &image->planes[plane].aux_surface;
+      blorp_surf->aux_surf = &aux_surface->isl,
+      blorp_surf->aux_addr = (struct blorp_address) {
+         .buffer = image->planes[plane].address.bo,
+         .offset = image->planes[plane].address.offset + aux_surface->offset,
+         .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
+      };
+      blorp_surf->aux_usage = aux_usage;
+
+      /* If we're doing a partial resolve, then we need the indirect clear
+       * color.  If we are doing a fast clear and want to store/update the
+       * clear color, we also pass the address to blorp, otherwise it will only
+       * stomp the CCS to a particular value and won't care about format or
+       * clear value
+       */
+      if (aspect & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+         const struct anv_address clear_color_addr =
+            anv_image_get_clear_color_addr(device, image, aspect);
+         blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
+      } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) {
+         if (device->info.gen >= 10) {
+            /* Vulkan always clears to 1.0. On gen < 10, we set that directly
+             * in the state packet. For gen >= 10, must provide the clear
+             * value in a buffer. We have a single global buffer that stores
+             * the 1.0 value.
+             */
+            const struct anv_address clear_color_addr = (struct anv_address) {
+               .bo = device->hiz_clear_bo,
+            };
+            blorp_surf->clear_color_addr =
+               anv_to_blorp_address(clear_color_addr);
+         } else {
+            blorp_surf->clear_color = (union isl_color_value) {
+               .f32 = { ANV_HZ_FC_VAL },
+            };
+         }
+      }
+   }
+}
+
+static bool
+get_blorp_surf_for_anv_shadow_image(const struct anv_device *device,
+                                    const struct anv_image *image,
+                                    VkImageAspectFlags aspect,
+                                    struct blorp_surf *blorp_surf)
+{
+
+   uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+   if (image->planes[plane].shadow_surface.isl.size_B == 0)
+      return false;
+
+   *blorp_surf = (struct blorp_surf) {
+      .surf = &image->planes[plane].shadow_surface.isl,
+      .addr = {
+         .buffer = image->planes[plane].address.bo,
+         .offset = image->planes[plane].address.offset +
+                   image->planes[plane].shadow_surface.offset,
+         .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
       },
    };
+
+   return true;
 }
 
 void anv_CmdCopyImage(
@@ -192,53 +311,136 @@ void anv_CmdCopyImage(
       VkExtent3D extent =
          anv_sanitize_image_extent(src_image->type, pRegions[r].extent);
 
+      const uint32_t dst_level = pRegions[r].dstSubresource.mipLevel;
       unsigned dst_base_layer, layer_count;
       if (dst_image->type == VK_IMAGE_TYPE_3D) {
          dst_base_layer = pRegions[r].dstOffset.z;
          layer_count = pRegions[r].extent.depth;
       } else {
          dst_base_layer = pRegions[r].dstSubresource.baseArrayLayer;
-         layer_count = pRegions[r].dstSubresource.layerCount;
+         layer_count =
+            anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
       }
 
+      const uint32_t src_level = pRegions[r].srcSubresource.mipLevel;
       unsigned src_base_layer;
       if (src_image->type == VK_IMAGE_TYPE_3D) {
          src_base_layer = pRegions[r].srcOffset.z;
       } else {
          src_base_layer = pRegions[r].srcSubresource.baseArrayLayer;
-         assert(pRegions[r].srcSubresource.layerCount == layer_count);
+         assert(layer_count ==
+                anv_get_layerCount(src_image, &pRegions[r].srcSubresource));
       }
 
-      assert(pRegions[r].srcSubresource.aspectMask ==
-             pRegions[r].dstSubresource.aspectMask);
-
-      uint32_t a;
-      for_each_bit(a, pRegions[r].dstSubresource.aspectMask) {
-         VkImageAspectFlagBits aspect = (1 << a);
-
+      VkImageAspectFlags src_mask = pRegions[r].srcSubresource.aspectMask,
+         dst_mask = pRegions[r].dstSubresource.aspectMask;
+
+      assert(anv_image_aspects_compatible(src_mask, dst_mask));
+
+      if (util_bitcount(src_mask) > 1) {
+         uint32_t aspect_bit;
+         anv_foreach_image_aspect_bit(aspect_bit, src_image, src_mask) {
+            struct blorp_surf src_surf, dst_surf;
+            get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                         src_image, 1UL << aspect_bit,
+                                         VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+                                         srcImageLayout, ISL_AUX_USAGE_NONE,
+                                         &src_surf);
+            get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                         dst_image, 1UL << aspect_bit,
+                                         VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+                                         dstImageLayout, ISL_AUX_USAGE_NONE,
+                                         &dst_surf);
+            anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+                                              1UL << aspect_bit,
+                                              dst_surf.aux_usage, dst_level,
+                                              dst_base_layer, layer_count);
+
+            for (unsigned i = 0; i < layer_count; i++) {
+               blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+                          &dst_surf, dst_level, dst_base_layer + i,
+                          srcOffset.x, srcOffset.y,
+                          dstOffset.x, dstOffset.y,
+                          extent.width, extent.height);
+            }
+
+            struct blorp_surf dst_shadow_surf;
+            if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+                                                    dst_image,
+                                                    1UL << aspect_bit,
+                                                    &dst_shadow_surf)) {
+               for (unsigned i = 0; i < layer_count; i++) {
+                  blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+                             &dst_shadow_surf, dst_level, dst_base_layer + i,
+                             srcOffset.x, srcOffset.y,
+                             dstOffset.x, dstOffset.y,
+                             extent.width, extent.height);
+               }
+            }
+         }
+      } else {
          struct blorp_surf src_surf, dst_surf;
-         get_blorp_surf_for_anv_image(src_image, aspect, &src_surf);
-         get_blorp_surf_for_anv_image(dst_image, aspect, &dst_surf);
+         get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, src_mask,
+                                      VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+                                      srcImageLayout, ISL_AUX_USAGE_NONE,
+                                      &src_surf);
+         get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, dst_mask,
+                                      VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+                                      dstImageLayout, ISL_AUX_USAGE_NONE,
+                                      &dst_surf);
+         anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, dst_mask,
+                                           dst_surf.aux_usage, dst_level,
+                                           dst_base_layer, layer_count);
 
          for (unsigned i = 0; i < layer_count; i++) {
-            blorp_copy(&batch, &src_surf, pRegions[r].srcSubresource.mipLevel,
-                       src_base_layer + i,
-                       &dst_surf, pRegions[r].dstSubresource.mipLevel,
-                       dst_base_layer + i,
+            blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+                       &dst_surf, dst_level, dst_base_layer + i,
                        srcOffset.x, srcOffset.y,
                        dstOffset.x, dstOffset.y,
                        extent.width, extent.height);
          }
+
+         struct blorp_surf dst_shadow_surf;
+         if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+                                                 dst_image, dst_mask,
+                                                 &dst_shadow_surf)) {
+            for (unsigned i = 0; i < layer_count; i++) {
+               blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+                          &dst_shadow_surf, dst_level, dst_base_layer + i,
+                          srcOffset.x, srcOffset.y,
+                          dstOffset.x, dstOffset.y,
+                          extent.width, extent.height);
+            }
+         }
       }
    }
 
    blorp_batch_finish(&batch);
 }
 
+static enum isl_format
+isl_format_for_size(unsigned size_B)
+{
+   /* Prefer 32-bit per component formats for CmdFillBuffer */
+   switch (size_B) {
+   case 1:  return ISL_FORMAT_R8_UINT;
+   case 2:  return ISL_FORMAT_R16_UINT;
+   case 3:  return ISL_FORMAT_R8G8B8_UINT;
+   case 4:  return ISL_FORMAT_R32_UINT;
+   case 6:  return ISL_FORMAT_R16G16B16_UINT;
+   case 8:  return ISL_FORMAT_R32G32_UINT;
+   case 12: return ISL_FORMAT_R32G32B32_UINT;
+   case 16: return ISL_FORMAT_R32G32B32A32_UINT;
+   default:
+      unreachable("Unknown format size");
+   }
+}
+
 static void
 copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
                      struct anv_buffer *anv_buffer,
                      struct anv_image *anv_image,
+                     VkImageLayout image_layout,
                      uint32_t regionCount,
                      const VkBufferImageCopy* pRegions,
                      bool buffer_to_image)
@@ -266,7 +468,12 @@ copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
    for (unsigned r = 0; r < regionCount; r++) {
       const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
 
-      get_blorp_surf_for_anv_image(anv_image, aspect, &image.surf);
+      get_blorp_surf_for_anv_image(cmd_buffer->device, anv_image, aspect,
+                                   buffer_to_image ?
+                                      VK_IMAGE_USAGE_TRANSFER_DST_BIT :
+                                      VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+                                   image_layout, ISL_AUX_USAGE_NONE,
+                                   &image.surf);
       image.offset =
          anv_sanitize_image_offset(anv_image->type, pRegions[r].imageOffset);
       image.level = pRegions[r].imageSubresource.mipLevel;
@@ -275,44 +482,92 @@ copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
          anv_sanitize_image_extent(anv_image->type, pRegions[r].imageExtent);
       if (anv_image->type != VK_IMAGE_TYPE_3D) {
          image.offset.z = pRegions[r].imageSubresource.baseArrayLayer;
-         extent.depth = pRegions[r].imageSubresource.layerCount;
+         extent.depth =
+            anv_get_layerCount(anv_image, &pRegions[r].imageSubresource);
       }
 
-      const enum isl_format buffer_format =
+      const enum isl_format linear_format =
          anv_get_isl_format(&cmd_buffer->device->info, anv_image->vk_format,
                             aspect, VK_IMAGE_TILING_LINEAR);
+      const struct isl_format_layout *linear_fmtl =
+         isl_format_get_layout(linear_format);
 
-      const VkExtent3D bufferImageExtent = {
-         .width  = pRegions[r].bufferRowLength ?
-                   pRegions[r].bufferRowLength : extent.width,
-         .height = pRegions[r].bufferImageHeight ?
-                   pRegions[r].bufferImageHeight : extent.height,
-      };
+      const uint32_t buffer_row_length =
+         pRegions[r].bufferRowLength ?
+         pRegions[r].bufferRowLength : extent.width;
 
-      const struct isl_format_layout *buffer_fmtl =
-         isl_format_get_layout(buffer_format);
+      const uint32_t buffer_image_height =
+         pRegions[r].bufferImageHeight ?
+         pRegions[r].bufferImageHeight : extent.height;
 
       const uint32_t buffer_row_pitch =
-         DIV_ROUND_UP(bufferImageExtent.width, buffer_fmtl->bw) *
-         (buffer_fmtl->bpb / 8);
+         DIV_ROUND_UP(buffer_row_length, linear_fmtl->bw) *
+         (linear_fmtl->bpb / 8);
 
       const uint32_t buffer_layer_stride =
-         DIV_ROUND_UP(bufferImageExtent.height, buffer_fmtl->bh) *
+         DIV_ROUND_UP(buffer_image_height, linear_fmtl->bh) *
          buffer_row_pitch;
 
+      /* Some formats have additional restrictions which may cause ISL to
+       * fail to create a surface for us.  Some examples include:
+       *
+       *    1. ASTC formats are not allowed to be LINEAR and must be tiled
+       *    2. YCbCr formats have to have 2-pixel aligned strides
+       *
+       * To avoid these issues, we always bind the buffer as if it's a
+       * "normal" format like RGBA32_UINT.  Since we're using blorp_copy,
+       * the format doesn't matter as long as it has the right bpb.
+       */
+      const VkExtent2D buffer_extent = {
+         .width = DIV_ROUND_UP(extent.width, linear_fmtl->bw),
+         .height = DIV_ROUND_UP(extent.height, linear_fmtl->bh),
+      };
+      const enum isl_format buffer_format =
+         isl_format_for_size(linear_fmtl->bpb / 8);
+
       struct isl_surf buffer_isl_surf;
       get_blorp_surf_for_anv_buffer(cmd_buffer->device,
                                     anv_buffer, pRegions[r].bufferOffset,
-                                    extent.width, extent.height,
+                                    buffer_extent.width, buffer_extent.height,
                                     buffer_row_pitch, buffer_format,
                                     &buffer.surf, &buffer_isl_surf);
 
+      bool dst_has_shadow = false;
+      struct blorp_surf dst_shadow_surf;
+      if (&image == dst) {
+         /* In this case, the source is the buffer and, since blorp takes its
+          * copy dimensions in terms of the source format, we have to use the
+          * scaled down version for compressed textures because the source
+          * format is an RGB format.
+          */
+         extent.width = buffer_extent.width;
+         extent.height = buffer_extent.height;
+
+         anv_cmd_buffer_mark_image_written(cmd_buffer, anv_image,
+                                           aspect, dst->surf.aux_usage,
+                                           dst->level,
+                                           dst->offset.z, extent.depth);
+
+         dst_has_shadow =
+            get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+                                                anv_image, aspect,
+                                                &dst_shadow_surf);
+      }
+
       for (unsigned z = 0; z < extent.depth; z++) {
          blorp_copy(&batch, &src->surf, src->level, src->offset.z,
                     &dst->surf, dst->level, dst->offset.z,
                     src->offset.x, src->offset.y, dst->offset.x, dst->offset.y,
                     extent.width, extent.height);
 
+         if (dst_has_shadow) {
+            blorp_copy(&batch, &src->surf, src->level, src->offset.z,
+                       &dst_shadow_surf, dst->level, dst->offset.z,
+                       src->offset.x, src->offset.y,
+                       dst->offset.x, dst->offset.y,
+                       extent.width, extent.height);
+         }
+
          image.offset.z++;
          buffer.surf.addr.offset += buffer_layer_stride;
       }
@@ -333,7 +588,7 @@ void anv_CmdCopyBufferToImage(
    ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
    ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
 
-   copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
+   copy_buffer_to_image(cmd_buffer, src_buffer, dst_image, dstImageLayout,
                         regionCount, pRegions, true);
 }
 
@@ -349,8 +604,10 @@ void anv_CmdCopyImageToBuffer(
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
 
-   copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
+   copy_buffer_to_image(cmd_buffer, dst_buffer, src_image, srcImageLayout,
                         regionCount, pRegions, false);
+
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
 }
 
 static bool
@@ -391,13 +648,13 @@ void anv_CmdBlitImage(
 
    struct blorp_surf src, dst;
 
-   uint32_t gl_filter;
+   enum blorp_filter blorp_filter;
    switch (filter) {
    case VK_FILTER_NEAREST:
-      gl_filter = 0x2600; /* GL_NEAREST */
+      blorp_filter = BLORP_FILTER_NEAREST;
       break;
    case VK_FILTER_LINEAR:
-      gl_filter = 0x2601; /* GL_LINEAR */
+      blorp_filter = BLORP_FILTER_BILINEAR;
       break;
    default:
       unreachable("Invalid filter");
@@ -410,142 +667,97 @@ void anv_CmdBlitImage(
       const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
       const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
 
-      get_blorp_surf_for_anv_image(src_image, src_res->aspectMask, &src);
-      get_blorp_surf_for_anv_image(dst_image, dst_res->aspectMask, &dst);
-
-      struct anv_format src_format =
-         anv_get_format(&cmd_buffer->device->info, src_image->vk_format,
-                        src_res->aspectMask, src_image->tiling);
-      struct anv_format dst_format =
-         anv_get_format(&cmd_buffer->device->info, dst_image->vk_format,
-                        dst_res->aspectMask, dst_image->tiling);
-
-      unsigned dst_start, dst_end;
-      if (dst_image->type == VK_IMAGE_TYPE_3D) {
-         assert(dst_res->baseArrayLayer == 0);
-         dst_start = pRegions[r].dstOffsets[0].z;
-         dst_end = pRegions[r].dstOffsets[1].z;
-      } else {
-         dst_start = dst_res->baseArrayLayer;
-         dst_end = dst_start + dst_res->layerCount;
-      }
+      assert(anv_image_aspects_compatible(src_res->aspectMask,
+                                          dst_res->aspectMask));
+
+      uint32_t aspect_bit;
+      anv_foreach_image_aspect_bit(aspect_bit, src_image, src_res->aspectMask) {
+         get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                      src_image, 1U << aspect_bit,
+                                      VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+                                      srcImageLayout, ISL_AUX_USAGE_NONE, &src);
+         get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                      dst_image, 1U << aspect_bit,
+                                      VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+                                      dstImageLayout, ISL_AUX_USAGE_NONE, &dst);
+
+         struct anv_format_plane src_format =
+            anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format,
+                                 1U << aspect_bit, src_image->tiling);
+         struct anv_format_plane dst_format =
+            anv_get_format_plane(&cmd_buffer->device->info, dst_image->vk_format,
+                                 1U << aspect_bit, dst_image->tiling);
+
+         unsigned dst_start, dst_end;
+         if (dst_image->type == VK_IMAGE_TYPE_3D) {
+            assert(dst_res->baseArrayLayer == 0);
+            dst_start = pRegions[r].dstOffsets[0].z;
+            dst_end = pRegions[r].dstOffsets[1].z;
+         } else {
+            dst_start = dst_res->baseArrayLayer;
+            dst_end = dst_start + anv_get_layerCount(dst_image, dst_res);
+         }
 
-      unsigned src_start, src_end;
-      if (src_image->type == VK_IMAGE_TYPE_3D) {
-         assert(src_res->baseArrayLayer == 0);
-         src_start = pRegions[r].srcOffsets[0].z;
-         src_end = pRegions[r].srcOffsets[1].z;
-      } else {
-         src_start = src_res->baseArrayLayer;
-         src_end = src_start + src_res->layerCount;
-      }
+         unsigned src_start, src_end;
+         if (src_image->type == VK_IMAGE_TYPE_3D) {
+            assert(src_res->baseArrayLayer == 0);
+            src_start = pRegions[r].srcOffsets[0].z;
+            src_end = pRegions[r].srcOffsets[1].z;
+         } else {
+            src_start = src_res->baseArrayLayer;
+            src_end = src_start + anv_get_layerCount(src_image, src_res);
+         }
 
-      bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
-      float src_z_step = (float)(src_end + 1 - src_start) /
-                         (float)(dst_end + 1 - dst_start);
+         bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
+         float src_z_step = (float)(src_end + 1 - src_start) /
+            (float)(dst_end + 1 - dst_start);
 
-      if (flip_z) {
-         src_start = src_end;
-         src_z_step *= -1;
-      }
+         if (flip_z) {
+            src_start = src_end;
+            src_z_step *= -1;
+         }
 
-      unsigned src_x0 = pRegions[r].srcOffsets[0].x;
-      unsigned src_x1 = pRegions[r].srcOffsets[1].x;
-      unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
-      unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
-      bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
-
-      unsigned src_y0 = pRegions[r].srcOffsets[0].y;
-      unsigned src_y1 = pRegions[r].srcOffsets[1].y;
-      unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
-      unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
-      bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
-
-      const unsigned num_layers = dst_end - dst_start;
-      for (unsigned i = 0; i < num_layers; i++) {
-         unsigned dst_z = dst_start + i;
-         unsigned src_z = src_start + i * src_z_step;
-
-         blorp_blit(&batch, &src, src_res->mipLevel, src_z,
-                    src_format.isl_format, src_format.swizzle,
-                    &dst, dst_res->mipLevel, dst_z,
-                    dst_format.isl_format, dst_format.swizzle,
-                    src_x0, src_y0, src_x1, src_y1,
-                    dst_x0, dst_y0, dst_x1, dst_y1,
-                    gl_filter, flip_x, flip_y);
+         unsigned src_x0 = pRegions[r].srcOffsets[0].x;
+         unsigned src_x1 = pRegions[r].srcOffsets[1].x;
+         unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
+         unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
+         bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
+
+         unsigned src_y0 = pRegions[r].srcOffsets[0].y;
+         unsigned src_y1 = pRegions[r].srcOffsets[1].y;
+         unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
+         unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
+         bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
+
+         const unsigned num_layers = dst_end - dst_start;
+         anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+                                           1U << aspect_bit,
+                                           dst.aux_usage,
+                                           dst_res->mipLevel,
+                                           dst_start, num_layers);
+
+         for (unsigned i = 0; i < num_layers; i++) {
+            unsigned dst_z = dst_start + i;
+            unsigned src_z = src_start + i * src_z_step;
+
+            blorp_blit(&batch, &src, src_res->mipLevel, src_z,
+                       src_format.isl_format, src_format.swizzle,
+                       &dst, dst_res->mipLevel, dst_z,
+                       dst_format.isl_format, dst_format.swizzle,
+                       src_x0, src_y0, src_x1, src_y1,
+                       dst_x0, dst_y0, dst_x1, dst_y1,
+                       blorp_filter, flip_x, flip_y);
+         }
       }
-
    }
 
    blorp_batch_finish(&batch);
 }
 
-static enum isl_format
-isl_format_for_size(unsigned size_B)
-{
-   switch (size_B) {
-   case 1:  return ISL_FORMAT_R8_UINT;
-   case 2:  return ISL_FORMAT_R8G8_UINT;
-   case 4:  return ISL_FORMAT_R8G8B8A8_UINT;
-   case 8:  return ISL_FORMAT_R16G16B16A16_UINT;
-   case 16: return ISL_FORMAT_R32G32B32A32_UINT;
-   default:
-      unreachable("Not a power-of-two format size");
-   }
-}
-
-static void
-do_buffer_copy(struct blorp_batch *batch,
-               struct anv_bo *src, uint64_t src_offset,
-               struct anv_bo *dst, uint64_t dst_offset,
-               int width, int height, int block_size)
-{
-   struct anv_device *device = batch->blorp->driver_ctx;
-
-   /* The actual format we pick doesn't matter as blorp will throw it away.
-    * The only thing that actually matters is the size.
-    */
-   enum isl_format format = isl_format_for_size(block_size);
-
-   struct isl_surf surf;
-   isl_surf_init(&device->isl_dev, &surf,
-                 .dim = ISL_SURF_DIM_2D,
-                 .format = format,
-                 .width = width,
-                 .height = height,
-                 .depth = 1,
-                 .levels = 1,
-                 .array_len = 1,
-                 .samples = 1,
-                 .usage = ISL_SURF_USAGE_TEXTURE_BIT |
-                          ISL_SURF_USAGE_RENDER_TARGET_BIT,
-                 .tiling_flags = ISL_TILING_LINEAR_BIT);
-   assert(surf.row_pitch == width * block_size);
-
-   struct blorp_surf src_blorp_surf = {
-      .surf = &surf,
-      .addr = {
-         .buffer = src,
-         .offset = src_offset,
-      },
-   };
-
-   struct blorp_surf dst_blorp_surf = {
-      .surf = &surf,
-      .addr = {
-         .buffer = dst,
-         .offset = dst_offset,
-      },
-   };
-
-   blorp_copy(batch, &src_blorp_surf, 0, 0, &dst_blorp_surf, 0, 0,
-              0, 0, 0, 0, width, height);
-}
-
 /**
  * Returns the greatest common divisor of a and b that is a power of two.
  */
-static inline uint64_t
+static uint64_t
 gcd_pow2_u64(uint64_t a, uint64_t b)
 {
    assert(a > 0 || b > 0);
@@ -578,51 +790,23 @@ void anv_CmdCopyBuffer(
    blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
 
    for (unsigned r = 0; r < regionCount; r++) {
-      uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
-      uint64_t dst_offset = dst_buffer->offset + pRegions[r].dstOffset;
-      uint64_t copy_size = pRegions[r].size;
-
-      /* First, we compute the biggest format that can be used with the
-       * given offsets and size.
-       */
-      int bs = 16;
-      bs = gcd_pow2_u64(bs, src_offset);
-      bs = gcd_pow2_u64(bs, dst_offset);
-      bs = gcd_pow2_u64(bs, pRegions[r].size);
-
-      /* First, we make a bunch of max-sized copies */
-      uint64_t max_copy_size = MAX_SURFACE_DIM * MAX_SURFACE_DIM * bs;
-      while (copy_size >= max_copy_size) {
-         do_buffer_copy(&batch, src_buffer->bo, src_offset,
-                        dst_buffer->bo, dst_offset,
-                        MAX_SURFACE_DIM, MAX_SURFACE_DIM, bs);
-         copy_size -= max_copy_size;
-         src_offset += max_copy_size;
-         dst_offset += max_copy_size;
-      }
-
-      /* Now make a max-width copy */
-      uint64_t height = copy_size / (MAX_SURFACE_DIM * bs);
-      assert(height < MAX_SURFACE_DIM);
-      if (height != 0) {
-         uint64_t rect_copy_size = height * MAX_SURFACE_DIM * bs;
-         do_buffer_copy(&batch, src_buffer->bo, src_offset,
-                        dst_buffer->bo, dst_offset,
-                        MAX_SURFACE_DIM, height, bs);
-         copy_size -= rect_copy_size;
-         src_offset += rect_copy_size;
-         dst_offset += rect_copy_size;
-      }
+      struct blorp_address src = {
+         .buffer = src_buffer->address.bo,
+         .offset = src_buffer->address.offset + pRegions[r].srcOffset,
+         .mocs = anv_mocs_for_bo(cmd_buffer->device, src_buffer->address.bo),
+      };
+      struct blorp_address dst = {
+         .buffer = dst_buffer->address.bo,
+         .offset = dst_buffer->address.offset + pRegions[r].dstOffset,
+         .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo),
+      };
 
-      /* Finally, make a small copy to finish it off */
-      if (copy_size != 0) {
-         do_buffer_copy(&batch, src_buffer->bo, src_offset,
-                        dst_buffer->bo, dst_offset,
-                        copy_size / bs, 1, bs);
-      }
+      blorp_buffer_copy(&batch, src, dst, pRegions[r].size);
    }
 
    blorp_batch_finish(&batch);
+
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
 }
 
 void anv_CmdUpdateBuffer(
@@ -630,7 +814,7 @@ void anv_CmdUpdateBuffer(
     VkBuffer                                    dstBuffer,
     VkDeviceSize                                dstOffset,
     VkDeviceSize                                dataSize,
-    const uint32_t*                             pData)
+    const void*                                 pData)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
@@ -642,10 +826,15 @@ void anv_CmdUpdateBuffer(
     * little data at the top to build its linked list.
     */
    const uint32_t max_update_size =
-      cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
+      cmd_buffer->device->dynamic_state_pool.block_size - 64;
 
    assert(max_update_size < MAX_SURFACE_DIM * 4);
 
+   /* We're about to read data that was written from the CPU.  Flush the
+    * texture cache so we don't get anything stale.
+    */
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+
    while (dataSize) {
       const uint32_t copy_size = MIN2(dataSize, max_update_size);
 
@@ -654,15 +843,18 @@ void anv_CmdUpdateBuffer(
 
       memcpy(tmp_data.map, pData, copy_size);
 
-      int bs = 16;
-      bs = gcd_pow2_u64(bs, dstOffset);
-      bs = gcd_pow2_u64(bs, copy_size);
+      struct blorp_address src = {
+         .buffer = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+         .offset = tmp_data.offset,
+         .mocs = cmd_buffer->device->isl_dev.mocs.internal,
+      };
+      struct blorp_address dst = {
+         .buffer = dst_buffer->address.bo,
+         .offset = dst_buffer->address.offset + dstOffset,
+         .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo),
+      };
 
-      do_buffer_copy(&batch,
-                     &cmd_buffer->device->dynamic_state_block_pool.bo,
-                     tmp_data.offset,
-                     dst_buffer->bo, dst_buffer->offset + dstOffset,
-                     copy_size / bs, 1, bs);
+      blorp_buffer_copy(&batch, src, dst, copy_size);
 
       dataSize -= copy_size;
       dstOffset += copy_size;
@@ -670,6 +862,8 @@ void anv_CmdUpdateBuffer(
    }
 
    blorp_batch_finish(&batch);
+
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
 }
 
 void anv_CmdFillBuffer(
@@ -687,11 +881,17 @@ void anv_CmdFillBuffer(
    struct blorp_batch batch;
    blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
 
-   if (fillSize == VK_WHOLE_SIZE) {
-      fillSize = dst_buffer->size - dstOffset;
-      /* Make sure fillSize is a multiple of 4 */
-      fillSize &= ~3ull;
-   }
+   fillSize = anv_buffer_get_range(dst_buffer, dstOffset, fillSize);
+
+   /* From the Vulkan spec:
+    *
+    *    "size is the number of bytes to fill, and must be either a multiple
+    *    of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
+    *    the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
+    *    buffer is not a multiple of 4, then the nearest smaller multiple is
+    *    used."
+    */
+   fillSize &= ~3ull;
 
    /* First, we compute the biggest format that can be used with the
     * given offsets and size.
@@ -751,6 +951,8 @@ void anv_CmdFillBuffer(
    }
 
    blorp_batch_finish(&batch);
+
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
 }
 
 void anv_CmdClearColorImage(
@@ -769,26 +971,27 @@ void anv_CmdClearColorImage(
    struct blorp_batch batch;
    blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
 
-   union isl_color_value clear_color;
-   memcpy(clear_color.u32, pColor->uint32, sizeof(pColor->uint32));
-
-   struct blorp_surf surf;
-   get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, &surf);
 
    for (unsigned r = 0; r < rangeCount; r++) {
       if (pRanges[r].aspectMask == 0)
          continue;
 
-      assert(pRanges[r].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
+      assert(pRanges[r].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
 
-      struct anv_format src_format =
-         anv_get_format(&cmd_buffer->device->info, image->vk_format,
-                        VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
+      struct blorp_surf surf;
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, pRanges[r].aspectMask,
+                                   VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+                                   imageLayout, ISL_AUX_USAGE_NONE, &surf);
+
+      struct anv_format_plane src_format =
+         anv_get_format_plane(&cmd_buffer->device->info, image->vk_format,
+                              VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
 
       unsigned base_layer = pRanges[r].baseArrayLayer;
-      unsigned layer_count = pRanges[r].layerCount;
+      unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
 
-      for (unsigned i = 0; i < pRanges[r].levelCount; i++) {
+      for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
          const unsigned level = pRanges[r].baseMipLevel + i;
          const unsigned level_width = anv_minify(image->extent.width, level);
          const unsigned level_height = anv_minify(image->extent.height, level);
@@ -798,11 +1001,16 @@ void anv_CmdClearColorImage(
             layer_count = anv_minify(image->extent.depth, level);
          }
 
+         anv_cmd_buffer_mark_image_written(cmd_buffer, image,
+                                           pRanges[r].aspectMask,
+                                           surf.aux_usage, level,
+                                           base_layer, layer_count);
+
          blorp_clear(&batch, &surf,
                      src_format.isl_format, src_format.swizzle,
                      level, base_layer, layer_count,
                      0, 0, level_width, level_height,
-                     clear_color, color_write_disable);
+                     vk_to_isl_color(*pColor), color_write_disable);
       }
    }
 
@@ -823,17 +1031,27 @@ void anv_CmdClearDepthStencilImage(
    struct blorp_batch batch;
    blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
 
-   struct blorp_surf depth, stencil;
+   struct blorp_surf depth, stencil, stencil_shadow;
    if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
-      get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
-                                   &depth);
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                                   VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+                                   imageLayout, ISL_AUX_USAGE_NONE, &depth);
    } else {
       memset(&depth, 0, sizeof(depth));
    }
 
+   bool has_stencil_shadow = false;
    if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
-      get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
-                                   &stencil);
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_STENCIL_BIT,
+                                   VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+                                   imageLayout, ISL_AUX_USAGE_NONE, &stencil);
+
+      has_stencil_shadow =
+         get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image,
+                                             VK_IMAGE_ASPECT_STENCIL_BIT,
+                                             &stencil_shadow);
    } else {
       memset(&stencil, 0, sizeof(stencil));
    }
@@ -846,9 +1064,9 @@ void anv_CmdClearDepthStencilImage(
       bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
 
       unsigned base_layer = pRanges[r].baseArrayLayer;
-      unsigned layer_count = pRanges[r].layerCount;
+      unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
 
-      for (unsigned i = 0; i < pRanges[r].levelCount; i++) {
+      for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
          const unsigned level = pRanges[r].baseMipLevel + i;
          const unsigned level_width = anv_minify(image->extent.width, level);
          const unsigned level_height = anv_minify(image->extent.height, level);
@@ -862,44 +1080,130 @@ void anv_CmdClearDepthStencilImage(
                                    clear_depth, pDepthStencil->depth,
                                    clear_stencil ? 0xff : 0,
                                    pDepthStencil->stencil);
+
+         if (clear_stencil && has_stencil_shadow) {
+            union isl_color_value stencil_color = {
+               .u32 = { pDepthStencil->stencil, },
+            };
+            blorp_clear(&batch, &stencil_shadow,
+                        ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+                        level, base_layer, layer_count,
+                        0, 0, level_width, level_height,
+                        stencil_color, NULL);
+         }
       }
    }
 
    blorp_batch_finish(&batch);
 }
 
+VkResult
+anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
+                                         uint32_t num_entries,
+                                         uint32_t *state_offset,
+                                         struct anv_state *bt_state)
+{
+   *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
+                                                  state_offset);
+   if (bt_state->map == NULL) {
+      /* We ran out of space.  Grab a new binding table block. */
+      VkResult result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+      if (result != VK_SUCCESS)
+         return result;
+
+      /* Re-emit state base addresses so we get the new surface state base
+       * address before we start emitting binding tables etc.
+       */
+      anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+
+      *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
+                                                     state_offset);
+      assert(bt_state->map != NULL);
+   }
+
+   return VK_SUCCESS;
+}
+
+static VkResult
+binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer,
+                                struct anv_state surface_state,
+                                uint32_t *bt_offset)
+{
+   uint32_t state_offset;
+   struct anv_state bt_state;
+
+   VkResult result =
+      anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset,
+                                               &bt_state);
+   if (result != VK_SUCCESS)
+      return result;
+
+   uint32_t *bt_map = bt_state.map;
+   bt_map[0] = surface_state.offset + state_offset;
+
+   *bt_offset = bt_state.offset;
+   return VK_SUCCESS;
+}
+
 static void
 clear_color_attachment(struct anv_cmd_buffer *cmd_buffer,
                        struct blorp_batch *batch,
                        const VkClearAttachment *attachment,
                        uint32_t rectCount, const VkClearRect *pRects)
 {
-   const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
    const struct anv_subpass *subpass = cmd_buffer->state.subpass;
-   const uint32_t att = attachment->colorAttachment;
-   const struct anv_image_view *iview =
-      fb->attachments[subpass->color_attachments[att]];
-   const struct anv_image *image = iview->image;
+   const uint32_t color_att = attachment->colorAttachment;
+   assert(color_att < subpass->color_count);
+   const uint32_t att_idx = subpass->color_attachments[color_att].attachment;
 
-   struct blorp_surf surf;
-   get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, &surf);
+   if (att_idx == VK_ATTACHMENT_UNUSED)
+      return;
 
-   union isl_color_value clear_color;
-   memcpy(clear_color.u32, attachment->clearValue.color.uint32,
-          sizeof(clear_color.u32));
+   struct anv_render_pass_attachment *pass_att =
+      &cmd_buffer->state.pass->attachments[att_idx];
+   struct anv_attachment_state *att_state =
+      &cmd_buffer->state.attachments[att_idx];
 
-   static const bool color_write_disable[4] = { false, false, false, false };
+   uint32_t binding_table;
+   VkResult result =
+      binding_table_for_surface_state(cmd_buffer, att_state->color.state,
+                                      &binding_table);
+   if (result != VK_SUCCESS)
+      return;
+
+   union isl_color_value clear_color =
+      vk_to_isl_color(attachment->clearValue.color);
+
+   /* If multiview is enabled we ignore baseArrayLayer and layerCount */
+   if (subpass->view_mask) {
+      uint32_t view_idx;
+      for_each_bit(view_idx, subpass->view_mask) {
+         for (uint32_t r = 0; r < rectCount; ++r) {
+            const VkOffset2D offset = pRects[r].rect.offset;
+            const VkExtent2D extent = pRects[r].rect.extent;
+            blorp_clear_attachments(batch, binding_table,
+                                    ISL_FORMAT_UNSUPPORTED, pass_att->samples,
+                                    view_idx, 1,
+                                    offset.x, offset.y,
+                                    offset.x + extent.width,
+                                    offset.y + extent.height,
+                                    true, clear_color, false, 0.0f, 0, 0);
+         }
+      }
+      return;
+   }
 
    for (uint32_t r = 0; r < rectCount; ++r) {
       const VkOffset2D offset = pRects[r].rect.offset;
       const VkExtent2D extent = pRects[r].rect.extent;
-      blorp_clear(batch, &surf, iview->isl.format, iview->isl.swizzle,
-                  iview->isl.base_level,
-                  iview->isl.base_array_layer + pRects[r].baseArrayLayer,
-                  pRects[r].layerCount,
-                  offset.x, offset.y,
-                  offset.x + extent.width, offset.y + extent.height,
-                  clear_color, color_write_disable);
+      assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS);
+      blorp_clear_attachments(batch, binding_table,
+                              ISL_FORMAT_UNSUPPORTED, pass_att->samples,
+                              pRects[r].baseArrayLayer,
+                              pRects[r].layerCount,
+                              offset.x, offset.y,
+                              offset.x + extent.width, offset.y + extent.height,
+                              true, clear_color, false, 0.0f, 0, 0);
    }
 }
 
@@ -909,44 +1213,71 @@ clear_depth_stencil_attachment(struct anv_cmd_buffer *cmd_buffer,
                                const VkClearAttachment *attachment,
                                uint32_t rectCount, const VkClearRect *pRects)
 {
-   const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+   static const union isl_color_value color_value = { .u32 = { 0, } };
    const struct anv_subpass *subpass = cmd_buffer->state.subpass;
-   const struct anv_image_view *iview =
-      fb->attachments[subpass->depth_stencil_attachment];
-   const struct anv_image *image = iview->image;
+   if (!subpass->depth_stencil_attachment)
+      return;
+
+   const uint32_t att_idx = subpass->depth_stencil_attachment->attachment;
+   assert(att_idx != VK_ATTACHMENT_UNUSED);
+   struct anv_render_pass_attachment *pass_att =
+      &cmd_buffer->state.pass->attachments[att_idx];
 
    bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
    bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
 
-   struct blorp_surf depth, stencil;
+   enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED;
    if (clear_depth) {
-      get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
-                                   &depth);
-   } else {
-      memset(&depth, 0, sizeof(depth));
+      depth_format = anv_get_isl_format(&cmd_buffer->device->info,
+                                        pass_att->format,
+                                        VK_IMAGE_ASPECT_DEPTH_BIT,
+                                        VK_IMAGE_TILING_OPTIMAL);
    }
 
-   if (clear_stencil) {
-      get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
-                                   &stencil);
-   } else {
-      memset(&stencil, 0, sizeof(stencil));
+   uint32_t binding_table;
+   VkResult result =
+      binding_table_for_surface_state(cmd_buffer,
+                                      cmd_buffer->state.null_surface_state,
+                                      &binding_table);
+   if (result != VK_SUCCESS)
+      return;
+
+   /* If multiview is enabled we ignore baseArrayLayer and layerCount */
+   if (subpass->view_mask) {
+      uint32_t view_idx;
+      for_each_bit(view_idx, subpass->view_mask) {
+         for (uint32_t r = 0; r < rectCount; ++r) {
+            const VkOffset2D offset = pRects[r].rect.offset;
+            const VkExtent2D extent = pRects[r].rect.extent;
+            VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
+            blorp_clear_attachments(batch, binding_table,
+                                    depth_format, pass_att->samples,
+                                    view_idx, 1,
+                                    offset.x, offset.y,
+                                    offset.x + extent.width,
+                                    offset.y + extent.height,
+                                    false, color_value,
+                                    clear_depth, value.depth,
+                                    clear_stencil ? 0xff : 0, value.stencil);
+         }
+      }
+      return;
    }
 
    for (uint32_t r = 0; r < rectCount; ++r) {
       const VkOffset2D offset = pRects[r].rect.offset;
       const VkExtent2D extent = pRects[r].rect.extent;
       VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
-      blorp_clear_depth_stencil(batch, &depth, &stencil,
-                                iview->isl.base_level,
-                                iview->isl.base_array_layer +
-                                   pRects[r].baseArrayLayer,
-                                pRects[r].layerCount,
-                                offset.x, offset.y,
-                                offset.x + extent.width,
-                                offset.y + extent.height,
-                                clear_depth, value.depth,
-                                clear_stencil ? 0xff : 0, value.stencil);
+      assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS);
+      blorp_clear_attachments(batch, binding_table,
+                              depth_format, pass_att->samples,
+                              pRects[r].baseArrayLayer,
+                              pRects[r].layerCount,
+                              offset.x, offset.y,
+                              offset.x + extent.width, offset.y + extent.height,
+                              false, color_value,
+                              clear_depth, value.depth,
+                              clear_stencil ? 0xff : 0, value.stencil);
    }
 }
 
@@ -963,11 +1294,16 @@ void anv_CmdClearAttachments(
     * trash our depth and stencil buffers.
     */
    struct blorp_batch batch;
-   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
-                    BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
+   enum blorp_batch_flags flags = BLORP_BATCH_NO_EMIT_DEPTH_STENCIL;
+   if (cmd_buffer->state.conditional_render_enabled) {
+      anv_cmd_emit_conditional_render_predicate(cmd_buffer);
+      flags |= BLORP_BATCH_PREDICATE_ENABLE;
+   }
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, flags);
 
    for (uint32_t a = 0; a < attachmentCount; ++a) {
-      if (pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
+      if (pAttachments[a].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+         assert(pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
          clear_color_attachment(cmd_buffer, &batch,
                                 &pAttachments[a],
                                 rectCount, pRects);
@@ -981,38 +1317,79 @@ void anv_CmdClearAttachments(
    blorp_batch_finish(&batch);
 }
 
-static void
-resolve_image(struct blorp_batch *batch,
-              const struct anv_image *src_image,
-              uint32_t src_level, uint32_t src_layer,
-              const struct anv_image *dst_image,
-              uint32_t dst_level, uint32_t dst_layer,
-              VkImageAspectFlags aspect_mask,
-              uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
-              uint32_t width, uint32_t height)
+enum subpass_stage {
+   SUBPASS_STAGE_LOAD,
+   SUBPASS_STAGE_DRAW,
+   SUBPASS_STAGE_RESOLVE,
+};
+
+void
+anv_image_msaa_resolve(struct anv_cmd_buffer *cmd_buffer,
+                       const struct anv_image *src_image,
+                       enum isl_aux_usage src_aux_usage,
+                       uint32_t src_level, uint32_t src_base_layer,
+                       const struct anv_image *dst_image,
+                       enum isl_aux_usage dst_aux_usage,
+                       uint32_t dst_level, uint32_t dst_base_layer,
+                       VkImageAspectFlagBits aspect,
+                       uint32_t src_x, uint32_t src_y,
+                       uint32_t dst_x, uint32_t dst_y,
+                       uint32_t width, uint32_t height,
+                       uint32_t layer_count,
+                       enum blorp_filter filter)
 {
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
    assert(src_image->type == VK_IMAGE_TYPE_2D);
    assert(src_image->samples > 1);
    assert(dst_image->type == VK_IMAGE_TYPE_2D);
    assert(dst_image->samples == 1);
+   assert(src_image->n_planes == dst_image->n_planes);
+   assert(!src_image->format->can_ycbcr);
+   assert(!dst_image->format->can_ycbcr);
+
+   struct blorp_surf src_surf, dst_surf;
+   get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, aspect,
+                                0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                src_aux_usage, &src_surf);
+   if (src_aux_usage == ISL_AUX_USAGE_MCS) {
+      src_surf.clear_color_addr = anv_to_blorp_address(
+         anv_image_get_clear_color_addr(cmd_buffer->device, src_image,
+                                        VK_IMAGE_ASPECT_COLOR_BIT));
+   }
+   get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, aspect,
+                                0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                dst_aux_usage, &dst_surf);
+   anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+                                     aspect, dst_aux_usage,
+                                     dst_level, dst_base_layer, layer_count);
+
+   if (filter == BLORP_FILTER_NONE) {
+      /* If no explicit filter is provided, then it's implied by the type of
+       * the source image.
+       */
+      if ((src_surf.surf->usage & ISL_SURF_USAGE_DEPTH_BIT) ||
+          (src_surf.surf->usage & ISL_SURF_USAGE_STENCIL_BIT) ||
+          isl_format_has_int_channel(src_surf.surf->format)) {
+         filter = BLORP_FILTER_SAMPLE_0;
+      } else {
+         filter = BLORP_FILTER_AVERAGE;
+      }
+   }
 
-   uint32_t a;
-   for_each_bit(a, aspect_mask) {
-      VkImageAspectFlagBits aspect = 1 << a;
-
-      struct blorp_surf src_surf, dst_surf;
-      get_blorp_surf_for_anv_image(src_image, aspect, &src_surf);
-      get_blorp_surf_for_anv_image(dst_image, aspect, &dst_surf);
-
-      blorp_blit(batch,
-                 &src_surf, src_level, src_layer,
+   for (uint32_t l = 0; l < layer_count; l++) {
+      blorp_blit(&batch,
+                 &src_surf, src_level, src_base_layer + l,
                  ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
-                 &dst_surf, dst_level, dst_layer,
+                 &dst_surf, dst_level, dst_base_layer + l,
                  ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
                  src_x, src_y, src_x + width, src_y + height,
                  dst_x, dst_y, dst_x + width, dst_y + height,
-                 0x2600 /* GL_NEAREST */, false, false);
+                 filter, false, false);
    }
+
+   blorp_batch_finish(&batch);
 }
 
 void anv_CmdResolveImage(
@@ -1028,76 +1405,489 @@ void anv_CmdResolveImage(
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
 
-   struct blorp_batch batch;
-   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+   assert(!src_image->format->can_ycbcr);
 
    for (uint32_t r = 0; r < regionCount; r++) {
       assert(pRegions[r].srcSubresource.aspectMask ==
              pRegions[r].dstSubresource.aspectMask);
-      assert(pRegions[r].srcSubresource.layerCount ==
-             pRegions[r].dstSubresource.layerCount);
-
-      const uint32_t layer_count = pRegions[r].dstSubresource.layerCount;
-
-      for (uint32_t layer = 0; layer < layer_count; layer++) {
-         resolve_image(&batch,
-                       src_image, pRegions[r].srcSubresource.mipLevel,
-                       pRegions[r].srcSubresource.baseArrayLayer + layer,
-                       dst_image, pRegions[r].dstSubresource.mipLevel,
-                       pRegions[r].dstSubresource.baseArrayLayer + layer,
-                       pRegions[r].dstSubresource.aspectMask,
-                       pRegions[r].srcOffset.x, pRegions[r].srcOffset.y,
-                       pRegions[r].dstOffset.x, pRegions[r].dstOffset.y,
-                       pRegions[r].extent.width, pRegions[r].extent.height);
+      assert(anv_get_layerCount(src_image, &pRegions[r].srcSubresource) ==
+             anv_get_layerCount(dst_image, &pRegions[r].dstSubresource));
+
+      const uint32_t layer_count =
+         anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
+
+      uint32_t aspect_bit;
+      anv_foreach_image_aspect_bit(aspect_bit, src_image,
+                                   pRegions[r].srcSubresource.aspectMask) {
+         enum isl_aux_usage src_aux_usage =
+            anv_layout_to_aux_usage(&cmd_buffer->device->info, src_image,
+                                    (1 << aspect_bit),
+                                    VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+                                    srcImageLayout);
+         enum isl_aux_usage dst_aux_usage =
+            anv_layout_to_aux_usage(&cmd_buffer->device->info, dst_image,
+                                    (1 << aspect_bit),
+                                    VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+                                    dstImageLayout);
+
+         anv_image_msaa_resolve(cmd_buffer,
+                                src_image, src_aux_usage,
+                                pRegions[r].srcSubresource.mipLevel,
+                                pRegions[r].srcSubresource.baseArrayLayer,
+                                dst_image, dst_aux_usage,
+                                pRegions[r].dstSubresource.mipLevel,
+                                pRegions[r].dstSubresource.baseArrayLayer,
+                                (1 << aspect_bit),
+                                pRegions[r].srcOffset.x,
+                                pRegions[r].srcOffset.y,
+                                pRegions[r].dstOffset.x,
+                                pRegions[r].dstOffset.y,
+                                pRegions[r].extent.width,
+                                pRegions[r].extent.height,
+                                layer_count, BLORP_FILTER_NONE);
       }
    }
+}
+
+void
+anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
+                         const struct anv_image *image,
+                         VkImageAspectFlagBits aspect,
+                         uint32_t base_level, uint32_t level_count,
+                         uint32_t base_layer, uint32_t layer_count)
+{
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+   /* We don't know who touched the main surface last so flush a bunch of
+    * caches to ensure we get good data.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
+      ANV_PIPE_DATA_CACHE_FLUSH_BIT |
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
+      ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+
+   struct blorp_surf surf;
+   get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                image, aspect,
+                                VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+                                VK_IMAGE_LAYOUT_GENERAL,
+                                ISL_AUX_USAGE_NONE, &surf);
+   assert(surf.aux_usage == ISL_AUX_USAGE_NONE);
+
+   struct blorp_surf shadow_surf;
+   get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+                                       image, aspect, &shadow_surf);
+
+   for (uint32_t l = 0; l < level_count; l++) {
+      const uint32_t level = base_level + l;
+
+      const VkExtent3D extent = {
+         .width = anv_minify(image->extent.width, level),
+         .height = anv_minify(image->extent.height, level),
+         .depth = anv_minify(image->extent.depth, level),
+      };
+
+      if (image->type == VK_IMAGE_TYPE_3D)
+         layer_count = extent.depth;
+
+      for (uint32_t a = 0; a < layer_count; a++) {
+         const uint32_t layer = base_layer + a;
+
+         blorp_copy(&batch, &surf, level, layer,
+                    &shadow_surf, level, layer,
+                    0, 0, 0, 0, extent.width, extent.height);
+      }
+   }
+
+   /* We just wrote to the buffer with the render cache.  Flush it. */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+
+   blorp_batch_finish(&batch);
+}
+
+void
+anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
+                      const struct anv_image *image,
+                      VkImageAspectFlagBits aspect,
+                      enum isl_aux_usage aux_usage,
+                      enum isl_format format, struct isl_swizzle swizzle,
+                      uint32_t level, uint32_t base_layer, uint32_t layer_count,
+                      VkRect2D area, union isl_color_value clear_color)
+{
+   assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+   /* We don't support planar images with multisampling yet */
+   assert(image->n_planes == 1);
+
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+   struct blorp_surf surf;
+   get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+                                0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                aux_usage, &surf);
+   anv_cmd_buffer_mark_image_written(cmd_buffer, image, aspect, aux_usage,
+                                     level, base_layer, layer_count);
+
+   blorp_clear(&batch, &surf, format, anv_swizzle_for_render(swizzle),
+               level, base_layer, layer_count,
+               area.offset.x, area.offset.y,
+               area.offset.x + area.extent.width,
+               area.offset.y + area.extent.height,
+               clear_color, NULL);
+
+   blorp_batch_finish(&batch);
+}
+
+void
+anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
+                              const struct anv_image *image,
+                              VkImageAspectFlags aspects,
+                              enum isl_aux_usage depth_aux_usage,
+                              uint32_t level,
+                              uint32_t base_layer, uint32_t layer_count,
+                              VkRect2D area,
+                              float depth_value, uint8_t stencil_value)
+{
+   assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+                            VK_IMAGE_ASPECT_STENCIL_BIT));
+
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+   struct blorp_surf depth = {};
+   if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                                   0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                   depth_aux_usage, &depth);
+      depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
+   }
+
+   struct blorp_surf stencil = {};
+   if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_STENCIL_BIT,
+                                   0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                   ISL_AUX_USAGE_NONE, &stencil);
+   }
+
+   /* Blorp may choose to clear stencil using RGBA32_UINT for better
+    * performance.  If it does this, we need to flush it out of the depth
+    * cache before rendering to it.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+   blorp_clear_depth_stencil(&batch, &depth, &stencil,
+                             level, base_layer, layer_count,
+                             area.offset.x, area.offset.y,
+                             area.offset.x + area.extent.width,
+                             area.offset.y + area.extent.height,
+                             aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+                             depth_value,
+                             (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff : 0,
+                             stencil_value);
+
+   /* Blorp may choose to clear stencil using RGBA32_UINT for better
+    * performance.  If it does this, we need to flush it out of the render
+    * cache before someone starts trying to do stencil on it.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+   struct blorp_surf stencil_shadow;
+   if ((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
+       get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image,
+                                           VK_IMAGE_ASPECT_STENCIL_BIT,
+                                           &stencil_shadow)) {
+      union isl_color_value stencil_color = {
+         .u32 = { stencil_value },
+      };
+      blorp_clear(&batch, &stencil_shadow,
+                  ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+                  level, base_layer, layer_count,
+                  area.offset.x, area.offset.y,
+                  area.offset.x + area.extent.width,
+                  area.offset.y + area.extent.height,
+                  stencil_color, NULL);
+   }
+
+   blorp_batch_finish(&batch);
+}
+
+void
+anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
+                 const struct anv_image *image,
+                 VkImageAspectFlagBits aspect, uint32_t level,
+                 uint32_t base_layer, uint32_t layer_count,
+                 enum isl_aux_op hiz_op)
+{
+   assert(aspect == VK_IMAGE_ASPECT_DEPTH_BIT);
+   assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level));
+   uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+   assert(plane == 0);
+
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+   struct blorp_surf surf;
+   get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                                0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                image->planes[plane].aux_usage, &surf);
+   surf.clear_color.f32[0] = ANV_HZ_FC_VAL;
+
+   blorp_hiz_op(&batch, &surf, level, base_layer, layer_count, hiz_op);
 
    blorp_batch_finish(&batch);
 }
 
 void
-anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
+anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
+                    const struct anv_image *image,
+                    VkImageAspectFlags aspects,
+                    uint32_t level,
+                    uint32_t base_layer, uint32_t layer_count,
+                    VkRect2D area, uint8_t stencil_value)
 {
-   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
-   struct anv_subpass *subpass = cmd_buffer->state.subpass;
+   assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+                            VK_IMAGE_ASPECT_STENCIL_BIT));
+
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+   struct blorp_surf depth = {};
+   if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+      uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+                                                 VK_IMAGE_ASPECT_DEPTH_BIT);
+      assert(base_layer + layer_count <=
+             anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, level));
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                                   0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                   image->planes[plane].aux_usage, &depth);
+      depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
+   }
+
+   struct blorp_surf stencil = {};
+   if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+      uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+                                                 VK_IMAGE_ASPECT_STENCIL_BIT);
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_STENCIL_BIT,
+                                   0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                   image->planes[plane].aux_usage, &stencil);
+   }
 
-   /* FINISHME(perf): Skip clears for resolve attachments.
+   /* From the Sky Lake PRM Volume 7, "Depth Buffer Clear":
     *
-    * From the Vulkan 1.0 spec:
+    *    "The following is required when performing a depth buffer clear with
+    *    using the WM_STATE or 3DSTATE_WM:
     *
-    *    If the first use of an attachment in a render pass is as a resolve
-    *    attachment, then the loadOp is effectively ignored as the resolve is
-    *    guaranteed to overwrite all pixels in the render area.
+    *       * If other rendering operations have preceded this clear, a
+    *         PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
+    *         enabled must be issued before the rectangle primitive used for
+    *         the depth buffer clear operation.
+    *       * [...]"
+    *
+    * Even though the PRM only says that this is required if using 3DSTATE_WM
+    * and a 3DPRIMITIVE, the GPU appears to also need this to avoid occasional
+    * hangs when doing a clear with WM_HZ_OP.
     */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+
+   blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil,
+                                 level, base_layer, layer_count,
+                                 area.offset.x, area.offset.y,
+                                 area.offset.x + area.extent.width,
+                                 area.offset.y + area.extent.height,
+                                 aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+                                 ANV_HZ_FC_VAL,
+                                 aspects & VK_IMAGE_ASPECT_STENCIL_BIT,
+                                 stencil_value);
 
-   if (!subpass->has_resolve)
-      return;
+   blorp_batch_finish(&batch);
+
+   /* From the SKL PRM, Depth Buffer Clear:
+    *
+    *    "Depth Buffer Clear Workaround
+    *
+    *    Depth buffer clear pass using any of the methods (WM_STATE,
+    *    3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL
+    *    command with DEPTH_STALL bit and Depth FLUSH bits “set” before
+    *    starting to render.  DepthStall and DepthFlush are not needed between
+    *    consecutive depth clear passes nor is it required if the depth-clear
+    *    pass was done with “full_surf_clear” bit set in the
+    *    3DSTATE_WM_HZ_OP."
+    *
+    * Even though the PRM provides a bunch of conditions under which this is
+    * supposedly unnecessary, we choose to perform the flush unconditionally
+    * just to be safe.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+}
+
+void
+anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
+                 const struct anv_image *image,
+                 enum isl_format format, struct isl_swizzle swizzle,
+                 VkImageAspectFlagBits aspect,
+                 uint32_t base_layer, uint32_t layer_count,
+                 enum isl_aux_op mcs_op, union isl_color_value *clear_value,
+                 bool predicate)
+{
+   assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+   assert(image->samples > 1);
+   assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, 0));
+
+   /* Multisampling with multi-planar formats is not supported */
+   assert(image->n_planes == 1);
 
    struct blorp_batch batch;
-   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
+                    BLORP_BATCH_PREDICATE_ENABLE * predicate +
+                    BLORP_BATCH_NO_UPDATE_CLEAR_COLOR * !clear_value);
 
-   for (uint32_t i = 0; i < subpass->color_count; ++i) {
-      uint32_t src_att = subpass->color_attachments[i];
-      uint32_t dst_att = subpass->resolve_attachments[i];
+   struct blorp_surf surf;
+   get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+                                0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                ISL_AUX_USAGE_MCS, &surf);
 
-      if (dst_att == VK_ATTACHMENT_UNUSED)
-         continue;
+   /* Blorp will store the clear color for us if we provide the clear color
+    * address and we are doing a fast clear. So we save the clear value into
+    * the blorp surface.
+    */
+   if (clear_value)
+      surf.clear_color = *clear_value;
 
-      struct anv_image_view *src_iview = fb->attachments[src_att];
-      struct anv_image_view *dst_iview = fb->attachments[dst_att];
+   /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+    *
+    *    "After Render target fast clear, pipe-control with color cache
+    *    write-flush must be issued before sending any DRAW commands on
+    *    that render target."
+    *
+    * This comment is a bit cryptic and doesn't really tell you what's going
+    * or what's really needed.  It appears that fast clear ops are not
+    * properly synchronized with other drawing.  This means that we cannot
+    * have a fast clear operation in the pipe at the same time as other
+    * regular drawing operations.  We need to use a PIPE_CONTROL to ensure
+    * that the contents of the previous draw hit the render target before we
+    * resolve and then use a second PIPE_CONTROL after the resolve to ensure
+    * that it is completed before any additional drawing occurs.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+   switch (mcs_op) {
+   case ISL_AUX_OP_FAST_CLEAR:
+      blorp_fast_clear(&batch, &surf, format, swizzle,
+                       0, base_layer, layer_count,
+                       0, 0, image->extent.width, image->extent.height);
+      break;
+   case ISL_AUX_OP_PARTIAL_RESOLVE:
+      blorp_mcs_partial_resolve(&batch, &surf, format,
+                                base_layer, layer_count);
+      break;
+   case ISL_AUX_OP_FULL_RESOLVE:
+   case ISL_AUX_OP_AMBIGUATE:
+   default:
+      unreachable("Unsupported MCS operation");
+   }
+
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
 
-      const VkRect2D render_area = cmd_buffer->state.render_area;
+   blorp_batch_finish(&batch);
+}
 
-      assert(src_iview->aspect_mask == dst_iview->aspect_mask);
-      resolve_image(&batch, src_iview->image,
-                    src_iview->isl.base_level, src_iview->isl.base_array_layer,
-                    dst_iview->image,
-                    dst_iview->isl.base_level, dst_iview->isl.base_array_layer,
-                    src_iview->aspect_mask,
-                    render_area.offset.x, render_area.offset.y,
-                    render_area.offset.x, render_area.offset.y,
-                    render_area.extent.width, render_area.extent.height);
+void
+anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
+                 const struct anv_image *image,
+                 enum isl_format format, struct isl_swizzle swizzle,
+                 VkImageAspectFlagBits aspect, uint32_t level,
+                 uint32_t base_layer, uint32_t layer_count,
+                 enum isl_aux_op ccs_op, union isl_color_value *clear_value,
+                 bool predicate)
+{
+   assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
+   assert(image->samples == 1);
+   assert(level < anv_image_aux_levels(image, aspect));
+   /* Multi-LOD YcBcR is not allowed */
+   assert(image->n_planes == 1 || level == 0);
+   assert(base_layer + layer_count <=
+          anv_image_aux_layers(image, aspect, level));
+
+   uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+   uint32_t width_div = image->format->planes[plane].denominator_scales[0];
+   uint32_t height_div = image->format->planes[plane].denominator_scales[1];
+   uint32_t level_width = anv_minify(image->extent.width, level) / width_div;
+   uint32_t level_height = anv_minify(image->extent.height, level) / height_div;
+
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
+                    BLORP_BATCH_PREDICATE_ENABLE * predicate +
+                    BLORP_BATCH_NO_UPDATE_CLEAR_COLOR * !clear_value);
+
+   struct blorp_surf surf;
+   get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+                                0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+                                image->planes[plane].aux_usage,
+                                &surf);
+
+   /* Blorp will store the clear color for us if we provide the clear color
+    * address and we are doing a fast clear. So we save the clear value into
+    * the blorp surface.
+    */
+   if (clear_value)
+      surf.clear_color = *clear_value;
+
+   /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+    *
+    *    "After Render target fast clear, pipe-control with color cache
+    *    write-flush must be issued before sending any DRAW commands on
+    *    that render target."
+    *
+    * This comment is a bit cryptic and doesn't really tell you what's going
+    * or what's really needed.  It appears that fast clear ops are not
+    * properly synchronized with other drawing.  This means that we cannot
+    * have a fast clear operation in the pipe at the same time as other
+    * regular drawing operations.  We need to use a PIPE_CONTROL to ensure
+    * that the contents of the previous draw hit the render target before we
+    * resolve and then use a second PIPE_CONTROL after the resolve to ensure
+    * that it is completed before any additional drawing occurs.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+   switch (ccs_op) {
+   case ISL_AUX_OP_FAST_CLEAR:
+      blorp_fast_clear(&batch, &surf, format, swizzle,
+                       level, base_layer, layer_count,
+                       0, 0, level_width, level_height);
+      break;
+   case ISL_AUX_OP_FULL_RESOLVE:
+   case ISL_AUX_OP_PARTIAL_RESOLVE:
+      blorp_ccs_resolve(&batch, &surf, level, base_layer, layer_count,
+                        format, ccs_op);
+      break;
+   case ISL_AUX_OP_AMBIGUATE:
+      for (uint32_t a = 0; a < layer_count; a++) {
+         const uint32_t layer = base_layer + a;
+         blorp_ccs_ambiguate(&batch, &surf, level, layer);
+      }
+      break;
+   default:
+      unreachable("Unsupported CCS operation");
    }
 
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
    blorp_batch_finish(&batch);
 }