#include "anv_private.h"
static bool
-lookup_blorp_shader(struct blorp_context *blorp,
+lookup_blorp_shader(struct blorp_batch *batch,
const void *key, uint32_t key_size,
uint32_t *kernel_out, void *prog_data_out)
{
+ struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
- /* The blorp cache must be a real cache */
- assert(device->blorp_shader_cache.cache);
+ /* The default cache must be a real cache */
+ assert(device->default_pipeline_cache.cache);
struct anv_shader_bin *bin =
- anv_pipeline_cache_search(&device->blorp_shader_cache, key, key_size);
+ anv_pipeline_cache_search(&device->default_pipeline_cache, key, key_size);
if (!bin)
return false;
}
static bool
-upload_blorp_shader(struct blorp_context *blorp,
+upload_blorp_shader(struct blorp_batch *batch, uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
+ struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
/* The blorp cache must be a real cache */
- assert(device->blorp_shader_cache.cache);
+ assert(device->default_pipeline_cache.cache);
struct anv_pipeline_bind_map bind_map = {
.surface_count = 0,
};
struct anv_shader_bin *bin =
- anv_pipeline_cache_upload_kernel(&device->blorp_shader_cache,
+ anv_pipeline_cache_upload_kernel(&device->default_pipeline_cache, stage,
key, key_size, kernel, kernel_size,
- prog_data, prog_data_size, &bind_map);
+ NULL, 0,
+ prog_data, prog_data_size,
+ NULL, 0, NULL, &bind_map);
if (!bin)
return false;
void
anv_device_init_blorp(struct anv_device *device)
{
- anv_pipeline_cache_init(&device->blorp_shader_cache, device, true);
blorp_init(&device->blorp, device, &device->isl_dev);
- device->blorp.compiler = device->instance->physicalDevice.compiler;
+ device->blorp.compiler = device->physical->compiler;
device->blorp.lookup_shader = lookup_blorp_shader;
device->blorp.upload_shader = upload_blorp_shader;
switch (device->info.gen) {
case 11:
device->blorp.exec = gen11_blorp_exec;
break;
+ case 12:
+ device->blorp.exec = gen12_blorp_exec;
+ break;
default:
unreachable("Unknown hardware generation");
}
anv_device_finish_blorp(struct anv_device *device)
{
blorp_finish(&device->blorp);
- anv_pipeline_cache_finish(&device->blorp_shader_cache);
}
static void
*blorp_surf = (struct blorp_surf) {
.surf = isl_surf,
.addr = {
- .buffer = buffer->bo,
- .offset = buffer->offset + offset,
- .mocs = device->default_mocs,
+ .buffer = buffer->address.bo,
+ .offset = buffer->address.offset + offset,
+ .mocs = anv_mocs_for_bo(device, buffer->address.bo),
},
};
.levels = 1,
.array_len = 1,
.samples = 1,
- .row_pitch = row_pitch,
+ .row_pitch_B = row_pitch,
.usage = ISL_SURF_USAGE_TEXTURE_BIT |
ISL_SURF_USAGE_RENDER_TARGET_BIT,
.tiling_flags = ISL_TILING_LINEAR_BIT);
get_blorp_surf_for_anv_image(const struct anv_device *device,
const struct anv_image *image,
VkImageAspectFlags aspect,
+ VkImageUsageFlags usage,
VkImageLayout layout,
enum isl_aux_usage aux_usage,
struct blorp_surf *blorp_surf)
{
uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
- if (layout != ANV_IMAGE_LAYOUT_EXPLICIT_AUX)
- aux_usage = anv_layout_to_aux_usage(&device->info, image, aspect, layout);
+ if (layout != ANV_IMAGE_LAYOUT_EXPLICIT_AUX) {
+ assert(usage != 0);
+ aux_usage = anv_layout_to_aux_usage(&device->info, image,
+ aspect, usage, layout);
+ }
const struct anv_surface *surface = &image->planes[plane].surface;
*blorp_surf = (struct blorp_surf) {
.surf = &surface->isl,
.addr = {
- .buffer = image->planes[plane].bo,
- .offset = image->planes[plane].bo_offset + surface->offset,
- .mocs = device->default_mocs,
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset + surface->offset,
+ .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
},
};
const struct anv_surface *aux_surface = &image->planes[plane].aux_surface;
blorp_surf->aux_surf = &aux_surface->isl,
blorp_surf->aux_addr = (struct blorp_address) {
- .buffer = image->planes[plane].bo,
- .offset = image->planes[plane].bo_offset + aux_surface->offset,
- .mocs = device->default_mocs,
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset + aux_surface->offset,
+ .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
};
blorp_surf->aux_usage = aux_usage;
const struct anv_address clear_color_addr =
anv_image_get_clear_color_addr(device, image, aspect);
blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
- } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT
- && device->info.gen >= 10) {
- /* Vulkan always clears to 1.0. On gen < 10, we set that directly in
- * the state packet. For gen >= 10, must provide the clear value in a
- * buffer. We have a single global buffer that stores the 1.0 value.
- */
- const struct anv_address clear_color_addr = (struct anv_address) {
- .bo = (struct anv_bo *)&device->hiz_clear_bo
- };
- blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ if (device->info.gen >= 10) {
+ /* Vulkan always clears to 1.0. On gen < 10, we set that directly
+ * in the state packet. For gen >= 10, must provide the clear
+ * value in a buffer. We have a single global buffer that stores
+ * the 1.0 value.
+ */
+ const struct anv_address clear_color_addr = (struct anv_address) {
+ .bo = device->hiz_clear_bo,
+ };
+ blorp_surf->clear_color_addr =
+ anv_to_blorp_address(clear_color_addr);
+ } else {
+ blorp_surf->clear_color = (union isl_color_value) {
+ .f32 = { ANV_HZ_FC_VAL },
+ };
+ }
}
}
}
+static bool
+get_blorp_surf_for_anv_shadow_image(const struct anv_device *device,
+ const struct anv_image *image,
+ VkImageAspectFlags aspect,
+ struct blorp_surf *blorp_surf)
+{
+
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+ if (image->planes[plane].shadow_surface.isl.size_B == 0)
+ return false;
+
+ *blorp_surf = (struct blorp_surf) {
+ .surf = &image->planes[plane].shadow_surface.isl,
+ .addr = {
+ .buffer = image->planes[plane].address.bo,
+ .offset = image->planes[plane].address.offset +
+ image->planes[plane].shadow_surface.offset,
+ .mocs = anv_mocs_for_bo(device, image->planes[plane].address.bo),
+ },
+ };
+
+ return true;
+}
+
void anv_CmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
assert(anv_image_aspects_compatible(src_mask, dst_mask));
- if (_mesa_bitcount(src_mask) > 1) {
+ if (util_bitcount(src_mask) > 1) {
uint32_t aspect_bit;
anv_foreach_image_aspect_bit(aspect_bit, src_image, src_mask) {
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
src_image, 1UL << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
srcImageLayout, ISL_AUX_USAGE_NONE,
&src_surf);
get_blorp_surf_for_anv_image(cmd_buffer->device,
dst_image, 1UL << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
dstImageLayout, ISL_AUX_USAGE_NONE,
&dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
dstOffset.x, dstOffset.y,
extent.width, extent.height);
}
+
+ struct blorp_surf dst_shadow_surf;
+ if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ dst_image,
+ 1UL << aspect_bit,
+ &dst_shadow_surf)) {
+ for (unsigned i = 0; i < layer_count; i++) {
+ blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+ &dst_shadow_surf, dst_level, dst_base_layer + i,
+ srcOffset.x, srcOffset.y,
+ dstOffset.x, dstOffset.y,
+ extent.width, extent.height);
+ }
+ }
}
} else {
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, src_mask,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
srcImageLayout, ISL_AUX_USAGE_NONE,
&src_surf);
get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, dst_mask,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
dstImageLayout, ISL_AUX_USAGE_NONE,
&dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, dst_mask,
dstOffset.x, dstOffset.y,
extent.width, extent.height);
}
+
+ struct blorp_surf dst_shadow_surf;
+ if (get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ dst_image, dst_mask,
+ &dst_shadow_surf)) {
+ for (unsigned i = 0; i < layer_count; i++) {
+ blorp_copy(&batch, &src_surf, src_level, src_base_layer + i,
+ &dst_shadow_surf, dst_level, dst_base_layer + i,
+ srcOffset.x, srcOffset.y,
+ dstOffset.x, dstOffset.y,
+ extent.width, extent.height);
+ }
+ }
}
}
blorp_batch_finish(&batch);
}
+static enum isl_format
+isl_format_for_size(unsigned size_B)
+{
+ /* Prefer 32-bit per component formats for CmdFillBuffer */
+ switch (size_B) {
+ case 1: return ISL_FORMAT_R8_UINT;
+ case 2: return ISL_FORMAT_R16_UINT;
+ case 3: return ISL_FORMAT_R8G8B8_UINT;
+ case 4: return ISL_FORMAT_R32_UINT;
+ case 6: return ISL_FORMAT_R16G16B16_UINT;
+ case 8: return ISL_FORMAT_R32G32_UINT;
+ case 12: return ISL_FORMAT_R32G32B32_UINT;
+ case 16: return ISL_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Unknown format size");
+ }
+}
+
static void
copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
struct anv_buffer *anv_buffer,
const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
get_blorp_surf_for_anv_image(cmd_buffer->device, anv_image, aspect,
+ buffer_to_image ?
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT :
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
image_layout, ISL_AUX_USAGE_NONE,
&image.surf);
image.offset =
anv_get_layerCount(anv_image, &pRegions[r].imageSubresource);
}
- const enum isl_format buffer_format =
+ const enum isl_format linear_format =
anv_get_isl_format(&cmd_buffer->device->info, anv_image->vk_format,
aspect, VK_IMAGE_TILING_LINEAR);
+ const struct isl_format_layout *linear_fmtl =
+ isl_format_get_layout(linear_format);
- const VkExtent3D bufferImageExtent = {
- .width = pRegions[r].bufferRowLength ?
- pRegions[r].bufferRowLength : extent.width,
- .height = pRegions[r].bufferImageHeight ?
- pRegions[r].bufferImageHeight : extent.height,
- };
+ const uint32_t buffer_row_length =
+ pRegions[r].bufferRowLength ?
+ pRegions[r].bufferRowLength : extent.width;
- const struct isl_format_layout *buffer_fmtl =
- isl_format_get_layout(buffer_format);
+ const uint32_t buffer_image_height =
+ pRegions[r].bufferImageHeight ?
+ pRegions[r].bufferImageHeight : extent.height;
const uint32_t buffer_row_pitch =
- DIV_ROUND_UP(bufferImageExtent.width, buffer_fmtl->bw) *
- (buffer_fmtl->bpb / 8);
+ DIV_ROUND_UP(buffer_row_length, linear_fmtl->bw) *
+ (linear_fmtl->bpb / 8);
const uint32_t buffer_layer_stride =
- DIV_ROUND_UP(bufferImageExtent.height, buffer_fmtl->bh) *
+ DIV_ROUND_UP(buffer_image_height, linear_fmtl->bh) *
buffer_row_pitch;
+ /* Some formats have additional restrictions which may cause ISL to
+ * fail to create a surface for us. Some examples include:
+ *
+ * 1. ASTC formats are not allowed to be LINEAR and must be tiled
+ * 2. YCbCr formats have to have 2-pixel aligned strides
+ *
+ * To avoid these issues, we always bind the buffer as if it's a
+ * "normal" format like RGBA32_UINT. Since we're using blorp_copy,
+ * the format doesn't matter as long as it has the right bpb.
+ */
+ const VkExtent2D buffer_extent = {
+ .width = DIV_ROUND_UP(extent.width, linear_fmtl->bw),
+ .height = DIV_ROUND_UP(extent.height, linear_fmtl->bh),
+ };
+ const enum isl_format buffer_format =
+ isl_format_for_size(linear_fmtl->bpb / 8);
+
struct isl_surf buffer_isl_surf;
get_blorp_surf_for_anv_buffer(cmd_buffer->device,
anv_buffer, pRegions[r].bufferOffset,
- extent.width, extent.height,
+ buffer_extent.width, buffer_extent.height,
buffer_row_pitch, buffer_format,
&buffer.surf, &buffer_isl_surf);
+ bool dst_has_shadow = false;
+ struct blorp_surf dst_shadow_surf;
if (&image == dst) {
+ /* In this case, the source is the buffer and, since blorp takes its
+ * copy dimensions in terms of the source format, we have to use the
+ * scaled down version for compressed textures because the source
+ * format is an RGB format.
+ */
+ extent.width = buffer_extent.width;
+ extent.height = buffer_extent.height;
+
anv_cmd_buffer_mark_image_written(cmd_buffer, anv_image,
aspect, dst->surf.aux_usage,
dst->level,
dst->offset.z, extent.depth);
+
+ dst_has_shadow =
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ anv_image, aspect,
+ &dst_shadow_surf);
}
for (unsigned z = 0; z < extent.depth; z++) {
src->offset.x, src->offset.y, dst->offset.x, dst->offset.y,
extent.width, extent.height);
+ if (dst_has_shadow) {
+ blorp_copy(&batch, &src->surf, src->level, src->offset.z,
+ &dst_shadow_surf, dst->level, dst->offset.z,
+ src->offset.x, src->offset.y,
+ dst->offset.x, dst->offset.y,
+ extent.width, extent.height);
+ }
+
image.offset.z++;
buffer.surf.addr.offset += buffer_layer_stride;
}
copy_buffer_to_image(cmd_buffer, dst_buffer, src_image, srcImageLayout,
regionCount, pRegions, false);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
static bool
struct blorp_surf src, dst;
- uint32_t gl_filter;
+ enum blorp_filter blorp_filter;
switch (filter) {
case VK_FILTER_NEAREST:
- gl_filter = 0x2600; /* GL_NEAREST */
+ blorp_filter = BLORP_FILTER_NEAREST;
break;
case VK_FILTER_LINEAR:
- gl_filter = 0x2601; /* GL_LINEAR */
+ blorp_filter = BLORP_FILTER_BILINEAR;
break;
default:
unreachable("Invalid filter");
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
- get_blorp_surf_for_anv_image(cmd_buffer->device,
- src_image, src_res->aspectMask,
- srcImageLayout, ISL_AUX_USAGE_NONE, &src);
- get_blorp_surf_for_anv_image(cmd_buffer->device,
- dst_image, dst_res->aspectMask,
- dstImageLayout, ISL_AUX_USAGE_NONE, &dst);
-
- struct anv_format_plane src_format =
- anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format,
- src_res->aspectMask, src_image->tiling);
- struct anv_format_plane dst_format =
- anv_get_format_plane(&cmd_buffer->device->info, dst_image->vk_format,
- dst_res->aspectMask, dst_image->tiling);
-
- unsigned dst_start, dst_end;
- if (dst_image->type == VK_IMAGE_TYPE_3D) {
- assert(dst_res->baseArrayLayer == 0);
- dst_start = pRegions[r].dstOffsets[0].z;
- dst_end = pRegions[r].dstOffsets[1].z;
- } else {
- dst_start = dst_res->baseArrayLayer;
- dst_end = dst_start + anv_get_layerCount(dst_image, dst_res);
- }
+ assert(anv_image_aspects_compatible(src_res->aspectMask,
+ dst_res->aspectMask));
+
+ uint32_t aspect_bit;
+ anv_foreach_image_aspect_bit(aspect_bit, src_image, src_res->aspectMask) {
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ src_image, 1U << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ srcImageLayout, ISL_AUX_USAGE_NONE, &src);
+ get_blorp_surf_for_anv_image(cmd_buffer->device,
+ dst_image, 1U << aspect_bit,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ dstImageLayout, ISL_AUX_USAGE_NONE, &dst);
+
+ struct anv_format_plane src_format =
+ anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format,
+ 1U << aspect_bit, src_image->tiling);
+ struct anv_format_plane dst_format =
+ anv_get_format_plane(&cmd_buffer->device->info, dst_image->vk_format,
+ 1U << aspect_bit, dst_image->tiling);
+
+ unsigned dst_start, dst_end;
+ if (dst_image->type == VK_IMAGE_TYPE_3D) {
+ assert(dst_res->baseArrayLayer == 0);
+ dst_start = pRegions[r].dstOffsets[0].z;
+ dst_end = pRegions[r].dstOffsets[1].z;
+ } else {
+ dst_start = dst_res->baseArrayLayer;
+ dst_end = dst_start + anv_get_layerCount(dst_image, dst_res);
+ }
- unsigned src_start, src_end;
- if (src_image->type == VK_IMAGE_TYPE_3D) {
- assert(src_res->baseArrayLayer == 0);
- src_start = pRegions[r].srcOffsets[0].z;
- src_end = pRegions[r].srcOffsets[1].z;
- } else {
- src_start = src_res->baseArrayLayer;
- src_end = src_start + anv_get_layerCount(src_image, src_res);
- }
+ unsigned src_start, src_end;
+ if (src_image->type == VK_IMAGE_TYPE_3D) {
+ assert(src_res->baseArrayLayer == 0);
+ src_start = pRegions[r].srcOffsets[0].z;
+ src_end = pRegions[r].srcOffsets[1].z;
+ } else {
+ src_start = src_res->baseArrayLayer;
+ src_end = src_start + anv_get_layerCount(src_image, src_res);
+ }
- bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
- float src_z_step = (float)(src_end + 1 - src_start) /
- (float)(dst_end + 1 - dst_start);
+ bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
+ float src_z_step = (float)(src_end + 1 - src_start) /
+ (float)(dst_end + 1 - dst_start);
- if (flip_z) {
- src_start = src_end;
- src_z_step *= -1;
- }
+ if (flip_z) {
+ src_start = src_end;
+ src_z_step *= -1;
+ }
- unsigned src_x0 = pRegions[r].srcOffsets[0].x;
- unsigned src_x1 = pRegions[r].srcOffsets[1].x;
- unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
- unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
- bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
-
- unsigned src_y0 = pRegions[r].srcOffsets[0].y;
- unsigned src_y1 = pRegions[r].srcOffsets[1].y;
- unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
- unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
- bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
-
- const unsigned num_layers = dst_end - dst_start;
- anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
- dst_res->aspectMask,
- dst.aux_usage,
- dst_res->mipLevel,
- dst_start, num_layers);
-
- for (unsigned i = 0; i < num_layers; i++) {
- unsigned dst_z = dst_start + i;
- unsigned src_z = src_start + i * src_z_step;
-
- blorp_blit(&batch, &src, src_res->mipLevel, src_z,
- src_format.isl_format, src_format.swizzle,
- &dst, dst_res->mipLevel, dst_z,
- dst_format.isl_format, dst_format.swizzle,
- src_x0, src_y0, src_x1, src_y1,
- dst_x0, dst_y0, dst_x1, dst_y1,
- gl_filter, flip_x, flip_y);
+ unsigned src_x0 = pRegions[r].srcOffsets[0].x;
+ unsigned src_x1 = pRegions[r].srcOffsets[1].x;
+ unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
+ unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
+ bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
+
+ unsigned src_y0 = pRegions[r].srcOffsets[0].y;
+ unsigned src_y1 = pRegions[r].srcOffsets[1].y;
+ unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
+ unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
+ bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
+
+ const unsigned num_layers = dst_end - dst_start;
+ anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+ 1U << aspect_bit,
+ dst.aux_usage,
+ dst_res->mipLevel,
+ dst_start, num_layers);
+
+ for (unsigned i = 0; i < num_layers; i++) {
+ unsigned dst_z = dst_start + i;
+ unsigned src_z = src_start + i * src_z_step;
+
+ blorp_blit(&batch, &src, src_res->mipLevel, src_z,
+ src_format.isl_format, src_format.swizzle,
+ &dst, dst_res->mipLevel, dst_z,
+ dst_format.isl_format, dst_format.swizzle,
+ src_x0, src_y0, src_x1, src_y1,
+ dst_x0, dst_y0, dst_x1, dst_y1,
+ blorp_filter, flip_x, flip_y);
+ }
}
-
}
blorp_batch_finish(&batch);
}
-static enum isl_format
-isl_format_for_size(unsigned size_B)
-{
- switch (size_B) {
- case 4: return ISL_FORMAT_R32_UINT;
- case 8: return ISL_FORMAT_R32G32_UINT;
- case 16: return ISL_FORMAT_R32G32B32A32_UINT;
- default:
- unreachable("Not a power-of-two format size");
- }
-}
-
/**
* Returns the greatest common divisor of a and b that is a power of two.
*/
for (unsigned r = 0; r < regionCount; r++) {
struct blorp_address src = {
- .buffer = src_buffer->bo,
- .offset = src_buffer->offset + pRegions[r].srcOffset,
- .mocs = cmd_buffer->device->default_mocs,
+ .buffer = src_buffer->address.bo,
+ .offset = src_buffer->address.offset + pRegions[r].srcOffset,
+ .mocs = anv_mocs_for_bo(cmd_buffer->device, src_buffer->address.bo),
};
struct blorp_address dst = {
- .buffer = dst_buffer->bo,
- .offset = dst_buffer->offset + pRegions[r].dstOffset,
- .mocs = cmd_buffer->device->default_mocs,
+ .buffer = dst_buffer->address.bo,
+ .offset = dst_buffer->address.offset + pRegions[r].dstOffset,
+ .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo),
};
blorp_buffer_copy(&batch, src, dst, pRegions[r].size);
}
blorp_batch_finish(&batch);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
void anv_CmdUpdateBuffer(
memcpy(tmp_data.map, pData, copy_size);
- anv_state_flush(cmd_buffer->device, tmp_data);
-
struct blorp_address src = {
- .buffer = &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+ .buffer = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
.offset = tmp_data.offset,
- .mocs = cmd_buffer->device->default_mocs,
+ .mocs = cmd_buffer->device->isl_dev.mocs.internal,
};
struct blorp_address dst = {
- .buffer = dst_buffer->bo,
- .offset = dst_buffer->offset + dstOffset,
- .mocs = cmd_buffer->device->default_mocs,
+ .buffer = dst_buffer->address.bo,
+ .offset = dst_buffer->address.offset + dstOffset,
+ .mocs = anv_mocs_for_bo(cmd_buffer->device, dst_buffer->address.bo),
};
blorp_buffer_copy(&batch, src, dst, copy_size);
}
blorp_batch_finish(&batch);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
void anv_CmdFillBuffer(
}
blorp_batch_finish(&batch);
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_BUFFER_WRITES;
}
void anv_CmdClearColorImage(
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, pRanges[r].aspectMask,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
imageLayout, ISL_AUX_USAGE_NONE, &surf);
struct anv_format_plane src_format =
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
- struct blorp_surf depth, stencil;
+ struct blorp_surf depth, stencil, stencil_shadow;
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
imageLayout, ISL_AUX_USAGE_NONE, &depth);
} else {
memset(&depth, 0, sizeof(depth));
}
+ bool has_stencil_shadow = false;
if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_STENCIL_BIT,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
imageLayout, ISL_AUX_USAGE_NONE, &stencil);
+
+ has_stencil_shadow =
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image,
+ VK_IMAGE_ASPECT_STENCIL_BIT,
+ &stencil_shadow);
} else {
memset(&stencil, 0, sizeof(stencil));
}
clear_depth, pDepthStencil->depth,
clear_stencil ? 0xff : 0,
pDepthStencil->stencil);
+
+ if (clear_stencil && has_stencil_shadow) {
+ union isl_color_value stencil_color = {
+ .u32 = { pDepthStencil->stencil, },
+ };
+ blorp_clear(&batch, &stencil_shadow,
+ ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+ level, base_layer, layer_count,
+ 0, 0, level_width, level_height,
+ stencil_color, NULL);
+ }
}
}
{
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
const uint32_t color_att = attachment->colorAttachment;
+ assert(color_att < subpass->color_count);
const uint32_t att_idx = subpass->color_attachments[color_att].attachment;
if (att_idx == VK_ATTACHMENT_UNUSED)
{
static const union isl_color_value color_value = { .u32 = { 0, } };
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
- const uint32_t att_idx = subpass->depth_stencil_attachment.attachment;
-
- if (att_idx == VK_ATTACHMENT_UNUSED)
+ if (!subpass->depth_stencil_attachment)
return;
+ const uint32_t att_idx = subpass->depth_stencil_attachment->attachment;
+ assert(att_idx != VK_ATTACHMENT_UNUSED);
struct anv_render_pass_attachment *pass_att =
&cmd_buffer->state.pass->attachments[att_idx];
* trash our depth and stencil buffers.
*/
struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
- BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
+ enum blorp_batch_flags flags = BLORP_BATCH_NO_EMIT_DEPTH_STENCIL;
+ if (cmd_buffer->state.conditional_render_enabled) {
+ anv_cmd_emit_conditional_render_predicate(cmd_buffer);
+ flags |= BLORP_BATCH_PREDICATE_ENABLE;
+ }
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, flags);
for (uint32_t a = 0; a < attachmentCount; ++a) {
if (pAttachments[a].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
SUBPASS_STAGE_RESOLVE,
};
-static void
-resolve_surface(struct blorp_batch *batch,
- struct blorp_surf *src_surf,
- uint32_t src_level, uint32_t src_layer,
- struct blorp_surf *dst_surf,
- uint32_t dst_level, uint32_t dst_layer,
- uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
- uint32_t width, uint32_t height)
-{
- blorp_blit(batch,
- src_surf, src_level, src_layer,
- ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
- dst_surf, dst_level, dst_layer,
- ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
- src_x, src_y, src_x + width, src_y + height,
- dst_x, dst_y, dst_x + width, dst_y + height,
- 0x2600 /* GL_NEAREST */, false, false);
-}
-
-static void
-resolve_image(struct anv_device *device,
- struct blorp_batch *batch,
- const struct anv_image *src_image,
- VkImageLayout src_image_layout,
- uint32_t src_level, uint32_t src_layer,
- const struct anv_image *dst_image,
- VkImageLayout dst_image_layout,
- uint32_t dst_level, uint32_t dst_layer,
- VkImageAspectFlags aspect_mask,
- uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
- uint32_t width, uint32_t height)
+void
+anv_image_msaa_resolve(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *src_image,
+ enum isl_aux_usage src_aux_usage,
+ uint32_t src_level, uint32_t src_base_layer,
+ const struct anv_image *dst_image,
+ enum isl_aux_usage dst_aux_usage,
+ uint32_t dst_level, uint32_t dst_base_layer,
+ VkImageAspectFlagBits aspect,
+ uint32_t src_x, uint32_t src_y,
+ uint32_t dst_x, uint32_t dst_y,
+ uint32_t width, uint32_t height,
+ uint32_t layer_count,
+ enum blorp_filter filter)
{
- struct anv_cmd_buffer *cmd_buffer = batch->driver_batch;
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
assert(src_image->type == VK_IMAGE_TYPE_2D);
assert(src_image->samples > 1);
assert(dst_image->type == VK_IMAGE_TYPE_2D);
assert(dst_image->samples == 1);
assert(src_image->n_planes == dst_image->n_planes);
+ assert(!src_image->format->can_ycbcr);
+ assert(!dst_image->format->can_ycbcr);
+
+ struct blorp_surf src_surf, dst_surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, aspect,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ src_aux_usage, &src_surf);
+ if (src_aux_usage == ISL_AUX_USAGE_MCS) {
+ src_surf.clear_color_addr = anv_to_blorp_address(
+ anv_image_get_clear_color_addr(cmd_buffer->device, src_image,
+ VK_IMAGE_ASPECT_COLOR_BIT));
+ }
+ get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, aspect,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ dst_aux_usage, &dst_surf);
+ anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
+ aspect, dst_aux_usage,
+ dst_level, dst_base_layer, layer_count);
+
+ if (filter == BLORP_FILTER_NONE) {
+ /* If no explicit filter is provided, then it's implied by the type of
+ * the source image.
+ */
+ if ((src_surf.surf->usage & ISL_SURF_USAGE_DEPTH_BIT) ||
+ (src_surf.surf->usage & ISL_SURF_USAGE_STENCIL_BIT) ||
+ isl_format_has_int_channel(src_surf.surf->format)) {
+ filter = BLORP_FILTER_SAMPLE_0;
+ } else {
+ filter = BLORP_FILTER_AVERAGE;
+ }
+ }
- uint32_t aspect_bit;
-
- anv_foreach_image_aspect_bit(aspect_bit, src_image, aspect_mask) {
- struct blorp_surf src_surf, dst_surf;
- get_blorp_surf_for_anv_image(device, src_image, 1UL << aspect_bit,
- src_image_layout, ISL_AUX_USAGE_NONE,
- &src_surf);
- get_blorp_surf_for_anv_image(device, dst_image, 1UL << aspect_bit,
- dst_image_layout, ISL_AUX_USAGE_NONE,
- &dst_surf);
- anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
- 1UL << aspect_bit,
- dst_surf.aux_usage,
- dst_level, dst_layer, 1);
-
- assert(!src_image->format->can_ycbcr);
- assert(!dst_image->format->can_ycbcr);
-
- resolve_surface(batch,
- &src_surf, src_level, src_layer,
- &dst_surf, dst_level, dst_layer,
- src_x, src_y, dst_x, dst_y, width, height);
+ for (uint32_t l = 0; l < layer_count; l++) {
+ blorp_blit(&batch,
+ &src_surf, src_level, src_base_layer + l,
+ ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
+ &dst_surf, dst_level, dst_base_layer + l,
+ ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
+ src_x, src_y, src_x + width, src_y + height,
+ dst_x, dst_y, dst_x + width, dst_y + height,
+ filter, false, false);
}
+
+ blorp_batch_finish(&batch);
}
void anv_CmdResolveImage(
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+ assert(!src_image->format->can_ycbcr);
for (uint32_t r = 0; r < regionCount; r++) {
assert(pRegions[r].srcSubresource.aspectMask ==
const uint32_t layer_count =
anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
- VkImageAspectFlags src_mask = pRegions[r].srcSubresource.aspectMask,
- dst_mask = pRegions[r].dstSubresource.aspectMask;
-
- assert(anv_image_aspects_compatible(src_mask, dst_mask));
-
- for (uint32_t layer = 0; layer < layer_count; layer++) {
- resolve_image(cmd_buffer->device, &batch,
- src_image, srcImageLayout,
- pRegions[r].srcSubresource.mipLevel,
- pRegions[r].srcSubresource.baseArrayLayer + layer,
- dst_image, dstImageLayout,
- pRegions[r].dstSubresource.mipLevel,
- pRegions[r].dstSubresource.baseArrayLayer + layer,
- pRegions[r].dstSubresource.aspectMask,
- pRegions[r].srcOffset.x, pRegions[r].srcOffset.y,
- pRegions[r].dstOffset.x, pRegions[r].dstOffset.y,
- pRegions[r].extent.width, pRegions[r].extent.height);
- }
- }
-
- blorp_batch_finish(&batch);
-}
-
-static enum isl_aux_usage
-fast_clear_aux_usage(const struct anv_image *image,
- VkImageAspectFlagBits aspect)
-{
- uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
- if (image->planes[plane].aux_usage == ISL_AUX_USAGE_NONE)
- return ISL_AUX_USAGE_CCS_D;
- else
- return image->planes[plane].aux_usage;
-}
-
-void
-anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
-{
- struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- struct anv_subpass *subpass = cmd_buffer->state.subpass;
-
- if (subpass->has_resolve) {
- struct blorp_batch batch;
- blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
-
- /* We are about to do some MSAA resolves. We need to flush so that the
- * result of writes to the MSAA color attachments show up in the sampler
- * when we blit to the single-sampled resolve target.
- */
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
-
- for (uint32_t i = 0; i < subpass->color_count; ++i) {
- uint32_t src_att = subpass->color_attachments[i].attachment;
- uint32_t dst_att = subpass->resolve_attachments[i].attachment;
-
- if (dst_att == VK_ATTACHMENT_UNUSED)
- continue;
-
- assert(src_att < cmd_buffer->state.pass->attachment_count);
- assert(dst_att < cmd_buffer->state.pass->attachment_count);
-
- if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
- /* From the Vulkan 1.0 spec:
- *
- * If the first use of an attachment in a render pass is as a
- * resolve attachment, then the loadOp is effectively ignored
- * as the resolve is guaranteed to overwrite all pixels in the
- * render area.
- */
- cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
- }
-
- struct anv_image_view *src_iview = fb->attachments[src_att];
- struct anv_image_view *dst_iview = fb->attachments[dst_att];
-
+ uint32_t aspect_bit;
+ anv_foreach_image_aspect_bit(aspect_bit, src_image,
+ pRegions[r].srcSubresource.aspectMask) {
enum isl_aux_usage src_aux_usage =
- cmd_buffer->state.attachments[src_att].aux_usage;
+ anv_layout_to_aux_usage(&cmd_buffer->device->info, src_image,
+ (1 << aspect_bit),
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ srcImageLayout);
enum isl_aux_usage dst_aux_usage =
- cmd_buffer->state.attachments[dst_att].aux_usage;
-
- const VkRect2D render_area = cmd_buffer->state.render_area;
-
- assert(src_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT &&
- dst_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT);
-
- struct blorp_surf src_surf, dst_surf;
- get_blorp_surf_for_anv_image(cmd_buffer->device, src_iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
- src_aux_usage, &src_surf);
- if (src_aux_usage == ISL_AUX_USAGE_MCS) {
- src_surf.clear_color_addr = anv_to_blorp_address(
- anv_image_get_clear_color_addr(cmd_buffer->device,
- src_iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT));
- }
- get_blorp_surf_for_anv_image(cmd_buffer->device, dst_iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
- dst_aux_usage, &dst_surf);
-
- uint32_t base_src_layer = src_iview->planes[0].isl.base_array_layer;
- uint32_t base_dst_layer = dst_iview->planes[0].isl.base_array_layer;
-
- assert(src_iview->planes[0].isl.array_len >= fb->layers);
- assert(dst_iview->planes[0].isl.array_len >= fb->layers);
-
- anv_cmd_buffer_mark_image_written(cmd_buffer, dst_iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- dst_surf.aux_usage,
- dst_iview->planes[0].isl.base_level,
- base_dst_layer, fb->layers);
-
- assert(!src_iview->image->format->can_ycbcr);
- assert(!dst_iview->image->format->can_ycbcr);
-
- for (uint32_t i = 0; i < fb->layers; i++) {
- resolve_surface(&batch,
- &src_surf,
- src_iview->planes[0].isl.base_level,
- base_src_layer + i,
- &dst_surf,
- dst_iview->planes[0].isl.base_level,
- base_dst_layer + i,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x, render_area.offset.y,
- render_area.extent.width, render_area.extent.height);
- }
+ anv_layout_to_aux_usage(&cmd_buffer->device->info, dst_image,
+ (1 << aspect_bit),
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ dstImageLayout);
+
+ anv_image_msaa_resolve(cmd_buffer,
+ src_image, src_aux_usage,
+ pRegions[r].srcSubresource.mipLevel,
+ pRegions[r].srcSubresource.baseArrayLayer,
+ dst_image, dst_aux_usage,
+ pRegions[r].dstSubresource.mipLevel,
+ pRegions[r].dstSubresource.baseArrayLayer,
+ (1 << aspect_bit),
+ pRegions[r].srcOffset.x,
+ pRegions[r].srcOffset.y,
+ pRegions[r].dstOffset.x,
+ pRegions[r].dstOffset.y,
+ pRegions[r].extent.width,
+ pRegions[r].extent.height,
+ layer_count, BLORP_FILTER_NONE);
}
-
- blorp_batch_finish(&batch);
}
}
void
anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
uint32_t base_level, uint32_t level_count,
uint32_t base_layer, uint32_t layer_count)
{
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
- assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT && image->n_planes == 1);
+ /* We don't know who touched the main surface last so flush a bunch of
+ * caches to ensure we get good data.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
+ ANV_PIPE_DATA_CACHE_FLUSH_BIT |
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
+ ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
+ image, aspect,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_IMAGE_LAYOUT_GENERAL,
ISL_AUX_USAGE_NONE, &surf);
assert(surf.aux_usage == ISL_AUX_USAGE_NONE);
- struct blorp_surf shadow_surf = {
- .surf = &image->planes[0].shadow_surface.isl,
- .addr = {
- .buffer = image->planes[0].bo,
- .offset = image->planes[0].bo_offset +
- image->planes[0].shadow_surface.offset,
- .mocs = cmd_buffer->device->default_mocs,
- },
- };
+ struct blorp_surf shadow_surf;
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device,
+ image, aspect, &shadow_surf);
for (uint32_t l = 0; l < level_count; l++) {
const uint32_t level = base_level + l;
}
}
+ /* We just wrote to the buffer with the render cache. Flush it. */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+
blorp_batch_finish(&batch);
}
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
aux_usage, &surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, image, aspect, aux_usage,
level, base_layer, layer_count);
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
depth_aux_usage, &depth);
depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
}
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_STENCIL_BIT,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
ISL_AUX_USAGE_NONE, &stencil);
}
+ /* Blorp may choose to clear stencil using RGBA32_UINT for better
+ * performance. If it does this, we need to flush it out of the depth
+ * cache before rendering to it.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
blorp_clear_depth_stencil(&batch, &depth, &stencil,
level, base_layer, layer_count,
area.offset.x, area.offset.y,
(aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff : 0,
stencil_value);
+ /* Blorp may choose to clear stencil using RGBA32_UINT for better
+ * performance. If it does this, we need to flush it out of the render
+ * cache before someone starts trying to do stencil on it.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+
+ struct blorp_surf stencil_shadow;
+ if ((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
+ get_blorp_surf_for_anv_shadow_image(cmd_buffer->device, image,
+ VK_IMAGE_ASPECT_STENCIL_BIT,
+ &stencil_shadow)) {
+ union isl_color_value stencil_color = {
+ .u32 = { stencil_value },
+ };
+ blorp_clear(&batch, &stencil_shadow,
+ ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ stencil_color, NULL);
+ }
+
blorp_batch_finish(&batch);
}
{
assert(aspect == VK_IMAGE_ASPECT_DEPTH_BIT);
assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level));
- assert(anv_image_aspect_to_plane(image->aspects,
- VK_IMAGE_ASPECT_DEPTH_BIT) == 0);
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+ assert(plane == 0);
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
- ISL_AUX_USAGE_HIZ, &surf);
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage, &surf);
surf.clear_color.f32[0] = ANV_HZ_FC_VAL;
blorp_hiz_op(&batch, &surf, level, base_layer, layer_count, hiz_op);
struct blorp_surf depth = {};
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+ VK_IMAGE_ASPECT_DEPTH_BIT);
assert(base_layer + layer_count <=
anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, level));
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
- ISL_AUX_USAGE_HIZ, &depth);
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage, &depth);
depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
}
struct blorp_surf stencil = {};
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+ VK_IMAGE_ASPECT_STENCIL_BIT);
get_blorp_surf_for_anv_image(cmd_buffer->device,
image, VK_IMAGE_ASPECT_STENCIL_BIT,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
- ISL_AUX_USAGE_NONE, &stencil);
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage, &stencil);
}
+ /* From the Sky Lake PRM Volume 7, "Depth Buffer Clear":
+ *
+ * "The following is required when performing a depth buffer clear with
+ * using the WM_STATE or 3DSTATE_WM:
+ *
+ * * If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
+ * enabled must be issued before the rectangle primitive used for
+ * the depth buffer clear operation.
+ * * [...]"
+ *
+ * Even though the PRM only says that this is required if using 3DSTATE_WM
+ * and a 3DPRIMITIVE, the GPU appears to also need this to avoid occasional
+ * hangs when doing a clear with WM_HZ_OP.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+
blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil,
level, base_layer, layer_count,
area.offset.x, area.offset.y,
/* From the SKL PRM, Depth Buffer Clear:
*
- * Depth Buffer Clear Workaround
- * Depth buffer clear pass using any of the methods (WM_STATE, 3DSTATE_WM
- * or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL command with
- * DEPTH_STALL bit and Depth FLUSH bits “set” before starting to render.
- * DepthStall and DepthFlush are not needed between consecutive depth clear
- * passes nor is it required if the depth-clear pass was done with
- * “full_surf_clear” bit set in the 3DSTATE_WM_HZ_OP.
+ * "Depth Buffer Clear Workaround
+ *
+ * Depth buffer clear pass using any of the methods (WM_STATE,
+ * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL
+ * command with DEPTH_STALL bit and Depth FLUSH bits “set” before
+ * starting to render. DepthStall and DepthFlush are not needed between
+ * consecutive depth clear passes nor is it required if the depth-clear
+ * pass was done with “full_surf_clear” bit set in the
+ * 3DSTATE_WM_HZ_OP."
+ *
+ * Even though the PRM provides a bunch of conditions under which this is
+ * supposedly unnecessary, we choose to perform the flush unconditionally
+ * just to be safe.
*/
- if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
- }
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
}
void
anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
+ enum isl_format format, struct isl_swizzle swizzle,
VkImageAspectFlagBits aspect,
uint32_t base_layer, uint32_t layer_count,
enum isl_aux_op mcs_op, union isl_color_value *clear_value,
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
- predicate ? BLORP_BATCH_PREDICATE_ENABLE : 0);
+ BLORP_BATCH_PREDICATE_ENABLE * predicate +
+ BLORP_BATCH_NO_UPDATE_CLEAR_COLOR * !clear_value);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
ISL_AUX_USAGE_MCS, &surf);
/* Blorp will store the clear color for us if we provide the clear color
* address and we are doing a fast clear. So we save the clear value into
- * the blorp surface. However, in some situations we want to do a fast clear
- * without changing the clear value stored in the state buffer. For those
- * cases, we set the clear color address pointer to NULL, so blorp will not
- * try to store a garbage color.
+ * the blorp surface.
*/
- if (mcs_op == ISL_AUX_OP_FAST_CLEAR) {
- if (clear_value)
- surf.clear_color = *clear_value;
- else
- surf.clear_color_addr.buffer = NULL;
- }
+ if (clear_value)
+ surf.clear_color = *clear_value;
/* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
*
* that it is completed before any additional drawing occurs.
*/
cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
switch (mcs_op) {
case ISL_AUX_OP_FAST_CLEAR:
- blorp_fast_clear(&batch, &surf, surf.surf->format,
+ blorp_fast_clear(&batch, &surf, format, swizzle,
0, base_layer, layer_count,
0, 0, image->extent.width, image->extent.height);
break;
case ISL_AUX_OP_PARTIAL_RESOLVE:
- blorp_mcs_partial_resolve(&batch, &surf, surf.surf->format,
+ blorp_mcs_partial_resolve(&batch, &surf, format,
base_layer, layer_count);
break;
case ISL_AUX_OP_FULL_RESOLVE:
}
cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
blorp_batch_finish(&batch);
}
void
anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
+ enum isl_format format, struct isl_swizzle swizzle,
VkImageAspectFlagBits aspect, uint32_t level,
uint32_t base_layer, uint32_t layer_count,
enum isl_aux_op ccs_op, union isl_color_value *clear_value,
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
- predicate ? BLORP_BATCH_PREDICATE_ENABLE : 0);
+ BLORP_BATCH_PREDICATE_ENABLE * predicate +
+ BLORP_BATCH_NO_UPDATE_CLEAR_COLOR * !clear_value);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
- ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
- fast_clear_aux_usage(image, aspect),
+ 0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
+ image->planes[plane].aux_usage,
&surf);
/* Blorp will store the clear color for us if we provide the clear color
* address and we are doing a fast clear. So we save the clear value into
- * the blorp surface. However, in some situations we want to do a fast clear
- * without changing the clear value stored in the state buffer. For those
- * cases, we set the clear color address pointer to NULL, so blorp will not
- * try to store a garbage color.
+ * the blorp surface.
*/
- if (ccs_op == ISL_AUX_OP_FAST_CLEAR) {
- if (clear_value)
- surf.clear_color = *clear_value;
- else
- surf.clear_color_addr.buffer = NULL;
- }
+ if (clear_value)
+ surf.clear_color = *clear_value;
/* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
*
* that it is completed before any additional drawing occurs.
*/
cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
switch (ccs_op) {
case ISL_AUX_OP_FAST_CLEAR:
- blorp_fast_clear(&batch, &surf, surf.surf->format,
+ blorp_fast_clear(&batch, &surf, format, swizzle,
level, base_layer, layer_count,
0, 0, level_width, level_height);
break;
case ISL_AUX_OP_FULL_RESOLVE:
case ISL_AUX_OP_PARTIAL_RESOLVE:
blorp_ccs_resolve(&batch, &surf, level, base_layer, layer_count,
- surf.surf->format, ccs_op);
+ format, ccs_op);
break;
case ISL_AUX_OP_AMBIGUATE:
for (uint32_t a = 0; a < layer_count; a++) {
}
cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
blorp_batch_finish(&batch);
}