.front = 0u,
.back = 0u,
},
+ .stencil_op = {
+ .front = {
+ .fail_op = 0,
+ .pass_op = 0,
+ .depth_fail_op = 0,
+ .compare_op = 0,
+ },
+ .back = {
+ .fail_op = 0,
+ .pass_op = 0,
+ .depth_fail_op = 0,
+ .compare_op = 0,
+ },
+ },
.line_stipple = {
.factor = 0u,
.pattern = 0u,
},
+ .cull_mode = 0,
+ .front_face = 0,
+ .primitive_topology = 0,
+ .depth_test_enable = 0,
+ .depth_write_enable = 0,
+ .depth_compare_op = 0,
+ .depth_bounds_test_enable = 0,
+ .stencil_test_enable = 0,
+ .dyn_vbo_stride = 0,
+ .dyn_vbo_size = 0,
};
/**
ANV_CMP_COPY(line_stipple.factor, ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE);
ANV_CMP_COPY(line_stipple.pattern, ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE);
+ ANV_CMP_COPY(cull_mode, ANV_CMD_DIRTY_DYNAMIC_CULL_MODE);
+ ANV_CMP_COPY(front_face, ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE);
+ ANV_CMP_COPY(primitive_topology, ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY);
+ ANV_CMP_COPY(depth_test_enable, ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE);
+ ANV_CMP_COPY(depth_write_enable, ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE);
+ ANV_CMP_COPY(depth_compare_op, ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP);
+ ANV_CMP_COPY(depth_bounds_test_enable, ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE);
+ ANV_CMP_COPY(stencil_test_enable, ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE);
+
+ if (copy_mask & VK_DYNAMIC_STATE_STENCIL_OP_EXT) {
+ ANV_CMP_COPY(stencil_op.front.fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ ANV_CMP_COPY(stencil_op.front.pass_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ ANV_CMP_COPY(stencil_op.front.depth_fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ ANV_CMP_COPY(stencil_op.front.compare_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ ANV_CMP_COPY(stencil_op.back.fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ ANV_CMP_COPY(stencil_op.back.pass_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ ANV_CMP_COPY(stencil_op.back.depth_fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ ANV_CMP_COPY(stencil_op.back.compare_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP);
+ }
+
+ ANV_CMP_COPY(dyn_vbo_stride, ANV_CMD_DIRTY_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE);
+ ANV_CMP_COPY(dyn_vbo_size, ANV_CMD_DIRTY_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE);
+
#undef ANV_CMP_COPY
return changed;
if (cmd_buffer == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ vk_object_base_init(&device->vk, &cmd_buffer->base,
+ VK_OBJECT_TYPE_COMMAND_BUFFER);
+
cmd_buffer->batch.status = VK_SUCCESS;
- cmd_buffer->_loader_data.loaderMagic = ICD_LOADER_MAGIC;
cmd_buffer->device = device;
cmd_buffer->pool = pool;
cmd_buffer->level = level;
anv_cmd_state_finish(cmd_buffer);
+ vk_object_base_finish(&cmd_buffer->base);
vk_free(&cmd_buffer->pool->alloc, cmd_buffer);
}
anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer)
{
cmd_buffer->usage_flags = 0;
+ cmd_buffer->perf_query_pool = NULL;
anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
anv_cmd_state_reset(cmd_buffer);
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
}
+void anv_CmdSetViewportWithCountEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t viewportCount,
+ const VkViewport* pViewports)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.viewport.count = viewportCount;
+
+ memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports,
+ pViewports, viewportCount * sizeof(*pViewports));
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
+}
+
void anv_CmdSetScissor(
VkCommandBuffer commandBuffer,
uint32_t firstScissor,
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
}
+void anv_CmdSetScissorWithCountEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t scissorCount,
+ const VkRect2D* pScissors)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.scissor.count = scissorCount;
+
+ memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors,
+ pScissors, scissorCount * sizeof(*pScissors));
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
+}
+
+void anv_CmdSetPrimitiveTopologyEXT(
+ VkCommandBuffer commandBuffer,
+ VkPrimitiveTopology primitiveTopology)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.primitive_topology = primitiveTopology;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY;
+}
+
void anv_CmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth)
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE;
}
+void anv_CmdSetCullModeEXT(
+ VkCommandBuffer commandBuffer,
+ VkCullModeFlags cullMode)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.cull_mode = cullMode;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_CULL_MODE;
+}
+
+void anv_CmdSetFrontFaceEXT(
+ VkCommandBuffer commandBuffer,
+ VkFrontFace frontFace)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.front_face = frontFace;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE;
+}
+
+void anv_CmdSetDepthTestEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 depthTestEnable)
+
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.depth_test_enable = depthTestEnable;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE;
+}
+
+void anv_CmdSetDepthWriteEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 depthWriteEnable)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.depth_write_enable = depthWriteEnable;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE;
+}
+
+void anv_CmdSetDepthCompareOpEXT(
+ VkCommandBuffer commandBuffer,
+ VkCompareOp depthCompareOp)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.depth_compare_op = depthCompareOp;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP;
+}
+
+void anv_CmdSetDepthBoundsTestEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 depthBoundsTestEnable)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.depth_bounds_test_enable = depthBoundsTestEnable;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE;
+}
+
+void anv_CmdSetStencilTestEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 stencilTestEnable)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ cmd_buffer->state.gfx.dynamic.stencil_test_enable = stencilTestEnable;
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE;
+}
+
+void anv_CmdSetStencilOpEXT(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ VkStencilOp failOp,
+ VkStencilOp passOp,
+ VkStencilOp depthFailOp,
+ VkCompareOp compareOp)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ if (faceMask & VK_STENCIL_FACE_FRONT_BIT) {
+ cmd_buffer->state.gfx.dynamic.stencil_op.front.fail_op = failOp;
+ cmd_buffer->state.gfx.dynamic.stencil_op.front.pass_op = passOp;
+ cmd_buffer->state.gfx.dynamic.stencil_op.front.depth_fail_op = depthFailOp;
+ cmd_buffer->state.gfx.dynamic.stencil_op.front.compare_op = compareOp;
+ }
+
+ if (faceMask & VK_STENCIL_FACE_BACK_BIT) {
+ cmd_buffer->state.gfx.dynamic.stencil_op.back.fail_op = failOp;
+ cmd_buffer->state.gfx.dynamic.stencil_op.back.pass_op = passOp;
+ cmd_buffer->state.gfx.dynamic.stencil_op.back.depth_fail_op = depthFailOp;
+ cmd_buffer->state.gfx.dynamic.stencil_op.back.compare_op = compareOp;
+ }
+
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP;
+}
+
static void
anv_cmd_buffer_bind_descriptor_set(struct anv_cmd_buffer *cmd_buffer,
VkPipelineBindPoint bind_point,
if (dynamic_offsets) {
if (set_layout->dynamic_offset_count > 0) {
+ struct anv_push_constants *push = &pipe_state->push_constants;
uint32_t dynamic_offset_start =
layout->set[set_index].dynamic_offset_start;
-
- anv_foreach_stage(stage, stages) {
- struct anv_push_constants *push =
- &cmd_buffer->state.push_constants[stage];
- uint32_t *push_offsets =
- &push->dynamic_offsets[dynamic_offset_start];
-
- /* Assert that everything is in range */
- assert(set_layout->dynamic_offset_count <= *dynamic_offset_count);
- assert(dynamic_offset_start + set_layout->dynamic_offset_count <=
- ARRAY_SIZE(push->dynamic_offsets));
-
- unsigned mask = set_layout->stage_dynamic_offsets[stage];
- STATIC_ASSERT(MAX_DYNAMIC_BUFFERS <= sizeof(mask) * 8);
- while (mask) {
- int i = u_bit_scan(&mask);
- if (push_offsets[i] != (*dynamic_offsets)[i]) {
- push_offsets[i] = (*dynamic_offsets)[i];
- dirty_stages |= mesa_to_vk_shader_stage(stage);
- }
+ uint32_t *push_offsets =
+ &push->dynamic_offsets[dynamic_offset_start];
+
+ /* Assert that everything is in range */
+ assert(set_layout->dynamic_offset_count <= *dynamic_offset_count);
+ assert(dynamic_offset_start + set_layout->dynamic_offset_count <=
+ ARRAY_SIZE(push->dynamic_offsets));
+
+ for (uint32_t i = 0; i < set_layout->dynamic_offset_count; i++) {
+ if (push_offsets[i] != (*dynamic_offsets)[i]) {
+ push_offsets[i] = (*dynamic_offsets)[i];
+ /* dynamic_offset_stages[] elements could contain blanket
+ * values like VK_SHADER_STAGE_ALL, so limit this to the
+ * binding point's bits.
+ */
+ dirty_stages |= set_layout->dynamic_offset_stages[i] & stages;
}
}
}
}
-void anv_CmdBindVertexBuffers(
- VkCommandBuffer commandBuffer,
- uint32_t firstBinding,
- uint32_t bindingCount,
- const VkBuffer* pBuffers,
- const VkDeviceSize* pOffsets)
+void anv_CmdBindVertexBuffers2EXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets,
+ const VkDeviceSize* pSizes,
+ const VkDeviceSize* pStrides)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_vertex_binding *vb = cmd_buffer->state.vertex_bindings;
/* We have to defer setting up vertex buffer since we need the buffer
* stride from the pipeline. */
+ if (pSizes)
+ cmd_buffer->state.gfx.dynamic.dyn_vbo_size = true;
+ if (pStrides)
+ cmd_buffer->state.gfx.dynamic.dyn_vbo_stride = true;
+
assert(firstBinding + bindingCount <= MAX_VBS);
for (uint32_t i = 0; i < bindingCount; i++) {
vb[firstBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
vb[firstBinding + i].offset = pOffsets[i];
+ vb[firstBinding + i].size = pSizes ? pSizes[i] : 0;
+ vb[firstBinding + i].stride = pStrides ? pStrides[i] : 0;
cmd_buffer->state.gfx.vb_dirty |= 1 << (firstBinding + i);
}
}
+void anv_CmdBindVertexBuffers(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets)
+{
+ return anv_CmdBindVertexBuffers2EXT(commandBuffer, firstBinding,
+ bindingCount, pBuffers, pOffsets,
+ NULL, NULL);
+}
+
void anv_CmdBindTransformFeedbackBuffersEXT(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
}
struct anv_state
-anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
- gl_shader_stage stage)
+anv_cmd_buffer_gfx_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_push_constants *data =
- &cmd_buffer->state.push_constants[stage];
+ &cmd_buffer->state.gfx.base.push_constants;
struct anv_state state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_push_constants *data =
- &cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE];
+ &cmd_buffer->state.compute.base.push_constants;
struct anv_compute_pipeline *pipeline = cmd_buffer->state.compute.pipeline;
const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
const struct anv_push_range *range = &pipeline->cs->bind_map.push_ranges[0];
+ const struct anv_cs_parameters cs_params = anv_cs_parameters(pipeline);
const unsigned total_push_constants_size =
- brw_cs_push_const_total_size(cs_prog_data, cs_prog_data->threads);
+ brw_cs_push_const_total_size(cs_prog_data, cs_params.threads);
if (total_push_constants_size == 0)
return (struct anv_state) { .offset = 0 };
}
if (cs_prog_data->push.per_thread.size > 0) {
- for (unsigned t = 0; t < cs_prog_data->threads; t++) {
+ for (unsigned t = 0; t < cs_params.threads; t++) {
memcpy(dst, src, cs_prog_data->push.per_thread.size);
uint32_t *subgroup_id = dst +
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- anv_foreach_stage(stage, stageFlags) {
- memcpy(cmd_buffer->state.push_constants[stage].client_data + offset,
- pValues, size);
+ if (stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS) {
+ struct anv_cmd_pipeline_state *pipe_state =
+ &cmd_buffer->state.gfx.base;
+
+ memcpy(pipe_state->push_constants.client_data + offset, pValues, size);
+ }
+ if (stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
+ struct anv_cmd_pipeline_state *pipe_state =
+ &cmd_buffer->state.compute.base;
+
+ memcpy(pipe_state->push_constants.client_data + offset, pValues, size);
}
cmd_buffer->state.push_constants_dirty |= stageFlags;
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_cmd_pool *pool;
- pool = vk_alloc2(&device->alloc, pAllocator, sizeof(*pool), 8,
+ pool = vk_alloc2(&device->vk.alloc, pAllocator, sizeof(*pool), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pool == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ vk_object_base_init(&device->vk, &pool->base, VK_OBJECT_TYPE_COMMAND_POOL);
+
if (pAllocator)
pool->alloc = *pAllocator;
else
- pool->alloc = device->alloc;
+ pool->alloc = device->vk.alloc;
list_inithead(&pool->cmd_buffers);
anv_cmd_buffer_destroy(cmd_buffer);
}
- vk_free2(&device->alloc, pAllocator, pool);
+ vk_object_base_finish(&pool->base);
+ vk_free2(&device->vk.alloc, pAllocator, pool);
}
VkResult anv_ResetCommandPool(
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
- assert(write->pBufferInfo[j].buffer);
ANV_FROM_HANDLE(anv_buffer, buffer, write->pBufferInfo[j].buffer);
- assert(buffer);
anv_descriptor_set_write_buffer(cmd_buffer->device, set,
&cmd_buffer->surface_state_stream,