memset(state, 0, sizeof(*state));
+ state->current_pipeline = UINT32_MAX;
state->restart_index = UINT32_MAX;
- state->dynamic = default_dynamic_state;
+ state->gfx.dynamic = default_dynamic_state;
}
static void
anv_cmd_state_init(cmd_buffer);
}
+/**
+ * This function updates the size of the push constant buffer we need to emit.
+ * This is called in various parts of the driver to ensure that different
+ * pieces of push constant data get emitted as needed. However, it is important
+ * that we never shrink the size of the buffer. For example, a compute shader
+ * dispatch will always call this for the base group id, which has an
+ * offset in the push constant buffer that is smaller than the offset for
+ * storage image data. If the compute shader has storage images, we will call
+ * this again with a larger size during binding table emission. However,
+ * if we dispatch the compute shader again without dirtying our descriptors,
+ * we would still call this function with a smaller size for the base group
+ * id, and not for the images, which would incorrectly shrink the size of the
+ * push constant data we emit with that dispatch, making us drop the image data.
+ */
VkResult
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage, uint32_t size)
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ (*ptr)->size = size;
} else if ((*ptr)->size < size) {
*ptr = vk_realloc(&cmd_buffer->pool->alloc, *ptr, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ (*ptr)->size = size;
}
- (*ptr)->size = size;
return VK_SUCCESS;
}
anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer)
{
cmd_buffer->usage_flags = 0;
- cmd_buffer->state.current_pipeline = UINT32_MAX;
anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
anv_cmd_state_reset(cmd_buffer);
return anv_cmd_buffer_reset(cmd_buffer);
}
+#define anv_genX_call(devinfo, func, ...) \
+ switch ((devinfo)->gen) { \
+ case 7: \
+ if ((devinfo)->is_haswell) { \
+ gen75_##func(__VA_ARGS__); \
+ } else { \
+ gen7_##func(__VA_ARGS__); \
+ } \
+ break; \
+ case 8: \
+ gen8_##func(__VA_ARGS__); \
+ break; \
+ case 9: \
+ gen9_##func(__VA_ARGS__); \
+ break; \
+ case 10: \
+ gen10_##func(__VA_ARGS__); \
+ break; \
+ case 11: \
+ gen11_##func(__VA_ARGS__); \
+ break; \
+ default: \
+ assert(!"Unknown hardware generation"); \
+ }
+
void
anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
{
- switch (cmd_buffer->device->info.gen) {
- case 7:
- if (cmd_buffer->device->info.is_haswell)
- return gen75_cmd_buffer_emit_state_base_address(cmd_buffer);
- else
- return gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
- case 8:
- return gen8_cmd_buffer_emit_state_base_address(cmd_buffer);
- case 9:
- return gen9_cmd_buffer_emit_state_base_address(cmd_buffer);
- case 10:
- return gen10_cmd_buffer_emit_state_base_address(cmd_buffer);
- default:
- unreachable("unsupported gen\n");
- }
+ anv_genX_call(&cmd_buffer->device->info,
+ cmd_buffer_emit_state_base_address,
+ cmd_buffer);
+}
+
+void
+anv_cmd_buffer_mark_image_written(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ enum isl_aux_usage aux_usage,
+ uint32_t level,
+ uint32_t base_layer,
+ uint32_t layer_count)
+{
+ anv_genX_call(&cmd_buffer->device->info,
+ cmd_buffer_mark_image_written,
+ cmd_buffer, image, aspect, aux_usage,
+ level, base_layer, layer_count);
}
void anv_CmdBindPipeline(
/* Apply the dynamic state from the pipeline */
cmd_buffer->state.gfx.dirty |= pipeline->dynamic_state_mask;
- anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
+ anv_dynamic_state_copy(&cmd_buffer->state.gfx.dynamic,
&pipeline->dynamic_state,
pipeline->dynamic_state_mask);
break;
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstViewport + viewportCount;
- if (cmd_buffer->state.dynamic.viewport.count < total_count)
- cmd_buffer->state.dynamic.viewport.count = total_count;
+ if (cmd_buffer->state.gfx.dynamic.viewport.count < total_count)
+ cmd_buffer->state.gfx.dynamic.viewport.count = total_count;
- memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport,
+ memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports + firstViewport,
pViewports, viewportCount * sizeof(*pViewports));
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstScissor + scissorCount;
- if (cmd_buffer->state.dynamic.scissor.count < total_count)
- cmd_buffer->state.dynamic.scissor.count = total_count;
+ if (cmd_buffer->state.gfx.dynamic.scissor.count < total_count)
+ cmd_buffer->state.gfx.dynamic.scissor.count = total_count;
- memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor,
+ memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors + firstScissor,
pScissors, scissorCount * sizeof(*pScissors));
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- cmd_buffer->state.dynamic.line_width = lineWidth;
+ cmd_buffer->state.gfx.dynamic.line_width = lineWidth;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
}
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor;
- cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
- cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
+ cmd_buffer->state.gfx.dynamic.depth_bias.bias = depthBiasConstantFactor;
+ cmd_buffer->state.gfx.dynamic.depth_bias.clamp = depthBiasClamp;
+ cmd_buffer->state.gfx.dynamic.depth_bias.slope = depthBiasSlopeFactor;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
}
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- memcpy(cmd_buffer->state.dynamic.blend_constants,
+ memcpy(cmd_buffer->state.gfx.dynamic.blend_constants,
blendConstants, sizeof(float) * 4);
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
- cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
+ cmd_buffer->state.gfx.dynamic.depth_bounds.min = minDepthBounds;
+ cmd_buffer->state.gfx.dynamic.depth_bounds.max = maxDepthBounds;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
}
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
- cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask;
+ cmd_buffer->state.gfx.dynamic.stencil_compare_mask.front = compareMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
- cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
+ cmd_buffer->state.gfx.dynamic.stencil_compare_mask.back = compareMask;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
}
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
- cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask;
+ cmd_buffer->state.gfx.dynamic.stencil_write_mask.front = writeMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
- cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
+ cmd_buffer->state.gfx.dynamic.stencil_write_mask.back = writeMask;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
}
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
- cmd_buffer->state.dynamic.stencil_reference.front = reference;
+ cmd_buffer->state.gfx.dynamic.stencil_reference.front = reference;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
- cmd_buffer->state.dynamic.stencil_reference.back = reference;
+ cmd_buffer->state.gfx.dynamic.stencil_reference.back = reference;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
}
cmd_buffer->state.descriptors_dirty |=
set_layout->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
}
+
+ /* Pipeline layout objects are required to live at least while any command
+ * buffers that use them are in recording state. We need to grab a reference
+ * to the pipeline layout being bound here so we can compute correct dynamic
+ * offsets for VK_DESCRIPTOR_TYPE_*_DYNAMIC in dynamic_offset_for_binding()
+ * when we record draw commands that come after this.
+ */
+ pipe_state->layout = layout;
}
void anv_CmdBindDescriptorSets(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
- assert(firstSet + descriptorSetCount < MAX_SETS);
+ assert(firstSet + descriptorSetCount <= MAX_SETS);
for (uint32_t i = 0; i < descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
switch (param) {
case BRW_PARAM_BUILTIN_ZERO:
return 0;
+ case BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X:
+ return data->base_work_group_id[0];
+ case BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y:
+ return data->base_work_group_id[1];
+ case BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z:
+ return data->base_work_group_id[2];
default:
unreachable("Invalid param builtin");
}
return VK_SUCCESS;
}
-void anv_TrimCommandPoolKHR(
+void anv_TrimCommandPool(
VkDevice device,
VkCommandPool commandPool,
- VkCommandPoolTrimFlagsKHR flags)
+ VkCommandPoolTrimFlags flags)
{
/* Nothing for us to do here. Our pools stay pretty tidy. */
}
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- if (subpass->depth_stencil_attachment.attachment == VK_ATTACHMENT_UNUSED)
+ if (subpass->depth_stencil_attachment == NULL)
return NULL;
const struct anv_image_view *iview =
- fb->attachments[subpass->depth_stencil_attachment.attachment];
+ fb->attachments[subpass->depth_stencil_attachment->attachment];
assert(iview->aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT));
assert(_set < MAX_SETS);
- const struct anv_descriptor_set_layout *set_layout =
- layout->set[_set].layout;
+ struct anv_descriptor_set_layout *set_layout = layout->set[_set].layout;
struct anv_push_descriptor_set *push_set =
anv_cmd_buffer_get_push_descriptor_set(cmd_buffer,
void anv_CmdPushDescriptorSetWithTemplateKHR(
VkCommandBuffer commandBuffer,
- VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate,
+ VkDescriptorUpdateTemplate descriptorUpdateTemplate,
VkPipelineLayout _layout,
uint32_t _set,
const void* pData)
assert(_set < MAX_PUSH_DESCRIPTORS);
- const struct anv_descriptor_set_layout *set_layout =
- layout->set[_set].layout;
+ struct anv_descriptor_set_layout *set_layout = layout->set[_set].layout;
struct anv_push_descriptor_set *push_set =
anv_cmd_buffer_get_push_descriptor_set(cmd_buffer,
anv_cmd_buffer_bind_descriptor_set(cmd_buffer, template->bind_point,
layout, _set, set, NULL, NULL);
}
+
+void anv_CmdSetDeviceMask(
+ VkCommandBuffer commandBuffer,
+ uint32_t deviceMask)
+{
+ /* No-op */
+}