#include "anv_private.h"
#include "vk_format_info.h"
+#include "vk_util.h"
/** \file anv_cmd_buffer.c
*
memset(state, 0, sizeof(*state));
+ state->current_pipeline = UINT32_MAX;
state->restart_index = UINT32_MAX;
- state->dynamic = default_dynamic_state;
+ state->gfx.dynamic = default_dynamic_state;
+}
+
+static void
+anv_cmd_pipeline_state_finish(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_cmd_pipeline_state *pipe_state)
+{
+ for (uint32_t i = 0; i < ARRAY_SIZE(pipe_state->push_descriptors); i++) {
+ if (pipe_state->push_descriptors[i]) {
+ anv_descriptor_set_layout_unref(cmd_buffer->device,
+ pipe_state->push_descriptors[i]->set.layout);
+ vk_free(&cmd_buffer->pool->alloc, pipe_state->push_descriptors[i]);
+ }
+ }
}
static void
{
struct anv_cmd_state *state = &cmd_buffer->state;
- for (uint32_t i = 0; i < ARRAY_SIZE(state->push_descriptors); i++)
- vk_free(&cmd_buffer->pool->alloc, state->push_descriptors[i]);
+ anv_cmd_pipeline_state_finish(cmd_buffer, &state->gfx.base);
+ anv_cmd_pipeline_state_finish(cmd_buffer, &state->compute.base);
for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
vk_free(&cmd_buffer->pool->alloc, state->push_constants[i]);
anv_cmd_state_init(cmd_buffer);
}
+/**
+ * This function updates the size of the push constant buffer we need to emit.
+ * This is called in various parts of the driver to ensure that different
+ * pieces of push constant data get emitted as needed. However, it is important
+ * that we never shrink the size of the buffer. For example, a compute shader
+ * dispatch will always call this for the base group id, which has an
+ * offset in the push constant buffer that is smaller than the offset for
+ * storage image data. If the compute shader has storage images, we will call
+ * this again with a larger size during binding table emission. However,
+ * if we dispatch the compute shader again without dirtying our descriptors,
+ * we would still call this function with a smaller size for the base group
+ * id, and not for the images, which would incorrectly shrink the size of the
+ * push constant data we emit with that dispatch, making us drop the image data.
+ */
VkResult
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage, uint32_t size)
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ (*ptr)->size = size;
} else if ((*ptr)->size < size) {
*ptr = vk_realloc(&cmd_buffer->pool->alloc, *ptr, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ (*ptr)->size = size;
}
- (*ptr)->size = size;
return VK_SUCCESS;
}
anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer)
{
cmd_buffer->usage_flags = 0;
- cmd_buffer->state.current_pipeline = UINT32_MAX;
anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
anv_cmd_state_reset(cmd_buffer);
return anv_cmd_buffer_reset(cmd_buffer);
}
+#define anv_genX_call(devinfo, func, ...) \
+ switch ((devinfo)->gen) { \
+ case 7: \
+ if ((devinfo)->is_haswell) { \
+ gen75_##func(__VA_ARGS__); \
+ } else { \
+ gen7_##func(__VA_ARGS__); \
+ } \
+ break; \
+ case 8: \
+ gen8_##func(__VA_ARGS__); \
+ break; \
+ case 9: \
+ gen9_##func(__VA_ARGS__); \
+ break; \
+ case 10: \
+ gen10_##func(__VA_ARGS__); \
+ break; \
+ case 11: \
+ gen11_##func(__VA_ARGS__); \
+ break; \
+ default: \
+ assert(!"Unknown hardware generation"); \
+ }
+
void
anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
{
- switch (cmd_buffer->device->info.gen) {
- case 7:
- if (cmd_buffer->device->info.is_haswell)
- return gen75_cmd_buffer_emit_state_base_address(cmd_buffer);
- else
- return gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
- case 8:
- return gen8_cmd_buffer_emit_state_base_address(cmd_buffer);
- case 9:
- return gen9_cmd_buffer_emit_state_base_address(cmd_buffer);
- case 10:
- return gen10_cmd_buffer_emit_state_base_address(cmd_buffer);
- default:
- unreachable("unsupported gen\n");
- }
+ anv_genX_call(&cmd_buffer->device->info,
+ cmd_buffer_emit_state_base_address,
+ cmd_buffer);
+}
+
+void
+anv_cmd_buffer_mark_image_written(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ enum isl_aux_usage aux_usage,
+ uint32_t level,
+ uint32_t base_layer,
+ uint32_t layer_count)
+{
+ anv_genX_call(&cmd_buffer->device->info,
+ cmd_buffer_mark_image_written,
+ cmd_buffer, image, aspect, aux_usage,
+ level, base_layer, layer_count);
+}
+
+void
+anv_cmd_emit_conditional_render_predicate(struct anv_cmd_buffer *cmd_buffer)
+{
+ anv_genX_call(&cmd_buffer->device->info,
+ cmd_emit_conditional_render_predicate,
+ cmd_buffer);
}
void anv_CmdBindPipeline(
switch (pipelineBindPoint) {
case VK_PIPELINE_BIND_POINT_COMPUTE:
cmd_buffer->state.compute.base.pipeline = pipeline;
- cmd_buffer->state.compute_dirty |= ANV_CMD_DIRTY_PIPELINE;
+ cmd_buffer->state.compute.pipeline_dirty = true;
cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
break;
case VK_PIPELINE_BIND_POINT_GRAPHICS:
cmd_buffer->state.gfx.base.pipeline = pipeline;
- cmd_buffer->state.vb_dirty |= pipeline->vb_used;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
+ cmd_buffer->state.gfx.vb_dirty |= pipeline->vb_used;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.push_constants_dirty |= pipeline->active_stages;
cmd_buffer->state.descriptors_dirty |= pipeline->active_stages;
/* Apply the dynamic state from the pipeline */
- cmd_buffer->state.dirty |= pipeline->dynamic_state_mask;
- anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
+ cmd_buffer->state.gfx.dirty |= pipeline->dynamic_state_mask;
+ anv_dynamic_state_copy(&cmd_buffer->state.gfx.dynamic,
&pipeline->dynamic_state,
pipeline->dynamic_state_mask);
break;
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstViewport + viewportCount;
- if (cmd_buffer->state.dynamic.viewport.count < total_count)
- cmd_buffer->state.dynamic.viewport.count = total_count;
+ if (cmd_buffer->state.gfx.dynamic.viewport.count < total_count)
+ cmd_buffer->state.gfx.dynamic.viewport.count = total_count;
- memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport,
+ memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports + firstViewport,
pViewports, viewportCount * sizeof(*pViewports));
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
}
void anv_CmdSetScissor(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
const uint32_t total_count = firstScissor + scissorCount;
- if (cmd_buffer->state.dynamic.scissor.count < total_count)
- cmd_buffer->state.dynamic.scissor.count = total_count;
+ if (cmd_buffer->state.gfx.dynamic.scissor.count < total_count)
+ cmd_buffer->state.gfx.dynamic.scissor.count = total_count;
- memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor,
+ memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors + firstScissor,
pScissors, scissorCount * sizeof(*pScissors));
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
}
void anv_CmdSetLineWidth(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- cmd_buffer->state.dynamic.line_width = lineWidth;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
+ cmd_buffer->state.gfx.dynamic.line_width = lineWidth;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
}
void anv_CmdSetDepthBias(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor;
- cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
- cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
+ cmd_buffer->state.gfx.dynamic.depth_bias.bias = depthBiasConstantFactor;
+ cmd_buffer->state.gfx.dynamic.depth_bias.clamp = depthBiasClamp;
+ cmd_buffer->state.gfx.dynamic.depth_bias.slope = depthBiasSlopeFactor;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
}
void anv_CmdSetBlendConstants(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- memcpy(cmd_buffer->state.dynamic.blend_constants,
+ memcpy(cmd_buffer->state.gfx.dynamic.blend_constants,
blendConstants, sizeof(float) * 4);
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
}
void anv_CmdSetDepthBounds(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
- cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
+ cmd_buffer->state.gfx.dynamic.depth_bounds.min = minDepthBounds;
+ cmd_buffer->state.gfx.dynamic.depth_bounds.max = maxDepthBounds;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
}
void anv_CmdSetStencilCompareMask(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
- cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask;
+ cmd_buffer->state.gfx.dynamic.stencil_compare_mask.front = compareMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
- cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
+ cmd_buffer->state.gfx.dynamic.stencil_compare_mask.back = compareMask;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
}
void anv_CmdSetStencilWriteMask(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
- cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask;
+ cmd_buffer->state.gfx.dynamic.stencil_write_mask.front = writeMask;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
- cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
+ cmd_buffer->state.gfx.dynamic.stencil_write_mask.back = writeMask;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
}
void anv_CmdSetStencilReference(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
- cmd_buffer->state.dynamic.stencil_reference.front = reference;
+ cmd_buffer->state.gfx.dynamic.stencil_reference.front = reference;
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
- cmd_buffer->state.dynamic.stencil_reference.back = reference;
+ cmd_buffer->state.gfx.dynamic.stencil_reference.back = reference;
- cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
+}
+
+static void
+anv_cmd_buffer_bind_descriptor_set(struct anv_cmd_buffer *cmd_buffer,
+ VkPipelineBindPoint bind_point,
+ struct anv_pipeline_layout *layout,
+ uint32_t set_index,
+ struct anv_descriptor_set *set,
+ uint32_t *dynamic_offset_count,
+ const uint32_t **dynamic_offsets)
+{
+ struct anv_descriptor_set_layout *set_layout =
+ layout->set[set_index].layout;
+
+ struct anv_cmd_pipeline_state *pipe_state;
+ if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
+ pipe_state = &cmd_buffer->state.compute.base;
+ } else {
+ assert(bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS);
+ pipe_state = &cmd_buffer->state.gfx.base;
+ }
+ pipe_state->descriptors[set_index] = set;
+
+ if (dynamic_offsets) {
+ if (set_layout->dynamic_offset_count > 0) {
+ uint32_t dynamic_offset_start =
+ layout->set[set_index].dynamic_offset_start;
+
+ /* Assert that everything is in range */
+ assert(set_layout->dynamic_offset_count <= *dynamic_offset_count);
+ assert(dynamic_offset_start + set_layout->dynamic_offset_count <=
+ ARRAY_SIZE(pipe_state->dynamic_offsets));
+
+ typed_memcpy(&pipe_state->dynamic_offsets[dynamic_offset_start],
+ *dynamic_offsets, set_layout->dynamic_offset_count);
+
+ *dynamic_offsets += set_layout->dynamic_offset_count;
+ *dynamic_offset_count -= set_layout->dynamic_offset_count;
+
+ if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
+ cmd_buffer->state.push_constants_dirty |=
+ VK_SHADER_STAGE_COMPUTE_BIT;
+ } else {
+ cmd_buffer->state.push_constants_dirty |=
+ VK_SHADER_STAGE_ALL_GRAPHICS;
+ }
+ }
+ }
+
+ if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
+ cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
+ } else {
+ assert(bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS);
+ cmd_buffer->state.descriptors_dirty |=
+ set_layout->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
+ }
+
+ /* Pipeline layout objects are required to live at least while any command
+ * buffers that use them are in recording state. We need to grab a reference
+ * to the pipeline layout being bound here so we can compute correct dynamic
+ * offsets for VK_DESCRIPTOR_TYPE_*_DYNAMIC in dynamic_offset_for_binding()
+ * when we record draw commands that come after this.
+ */
+ pipe_state->layout = layout;
}
void anv_CmdBindDescriptorSets(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
- struct anv_descriptor_set_layout *set_layout;
- assert(firstSet + descriptorSetCount < MAX_SETS);
+ assert(firstSet + descriptorSetCount <= MAX_SETS);
- uint32_t dynamic_slot = 0;
for (uint32_t i = 0; i < descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
- set_layout = layout->set[firstSet + i].layout;
-
- cmd_buffer->state.descriptors[firstSet + i] = set;
-
- if (set_layout->dynamic_offset_count > 0) {
- uint32_t dynamic_offset_start =
- layout->set[firstSet + i].dynamic_offset_start;
-
- /* Assert that everything is in range */
- assert(dynamic_offset_start + set_layout->dynamic_offset_count <=
- ARRAY_SIZE(cmd_buffer->state.dynamic_offsets));
- assert(dynamic_slot + set_layout->dynamic_offset_count <=
- dynamicOffsetCount);
-
- typed_memcpy(&cmd_buffer->state.dynamic_offsets[dynamic_offset_start],
- &pDynamicOffsets[dynamic_slot],
- set_layout->dynamic_offset_count);
-
- dynamic_slot += set_layout->dynamic_offset_count;
- }
-
- cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
+ anv_cmd_buffer_bind_descriptor_set(cmd_buffer, pipelineBindPoint,
+ layout, firstSet + i, set,
+ &dynamicOffsetCount,
+ &pDynamicOffsets);
}
}
for (uint32_t i = 0; i < bindingCount; i++) {
vb[firstBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
vb[firstBinding + i].offset = pOffsets[i];
- cmd_buffer->state.vb_dirty |= 1 << (firstBinding + i);
+ cmd_buffer->state.gfx.vb_dirty |= 1 << (firstBinding + i);
+ }
+}
+
+void anv_CmdBindTransformFeedbackBuffersEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets,
+ const VkDeviceSize* pSizes)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ struct anv_xfb_binding *xfb = cmd_buffer->state.xfb_bindings;
+
+ /* We have to defer setting up vertex buffer since we need the buffer
+ * stride from the pipeline. */
+
+ assert(firstBinding + bindingCount <= MAX_XFB_BUFFERS);
+ for (uint32_t i = 0; i < bindingCount; i++) {
+ if (pBuffers[i] == VK_NULL_HANDLE) {
+ xfb[firstBinding + i].buffer = NULL;
+ } else {
+ ANV_FROM_HANDLE(anv_buffer, buffer, pBuffers[i]);
+ xfb[firstBinding + i].buffer = buffer;
+ xfb[firstBinding + i].offset = pOffsets[i];
+ xfb[firstBinding + i].size =
+ anv_buffer_get_range(buffer, pOffsets[i],
+ pSizes ? pSizes[i] : VK_WHOLE_SIZE);
+ }
}
}
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, alignment);
memcpy(state.map, data, size);
- anv_state_flush(cmd_buffer->device, state);
-
VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, size));
return state;
for (uint32_t i = 0; i < dwords; i++)
p[i] = a[i] | b[i];
- anv_state_flush(cmd_buffer->device, state);
-
VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
return state;
}
static uint32_t
-anv_push_constant_value(struct anv_push_constants *data, uint32_t param)
+anv_push_constant_value(const struct anv_cmd_pipeline_state *state,
+ const struct anv_push_constants *data, uint32_t param)
{
if (BRW_PARAM_IS_BUILTIN(param)) {
switch (param) {
case BRW_PARAM_BUILTIN_ZERO:
return 0;
+ case BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X:
+ return data->base_work_group_id[0];
+ case BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y:
+ return data->base_work_group_id[1];
+ case BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z:
+ return data->base_work_group_id[2];
default:
unreachable("Invalid param builtin");
}
- } else {
+ } else if (ANV_PARAM_IS_PUSH(param)) {
uint32_t offset = ANV_PARAM_PUSH_OFFSET(param);
assert(offset % sizeof(uint32_t) == 0);
if (offset < data->size)
return *(uint32_t *)((uint8_t *)data + offset);
else
return 0;
+ } else if (ANV_PARAM_IS_DYN_OFFSET(param)) {
+ unsigned idx = ANV_PARAM_DYN_OFFSET_IDX(param);
+ assert(idx < MAX_DYNAMIC_BUFFERS);
+ return state->dynamic_offsets[idx];
}
+
+ assert(!"Invalid param");
+ return 0;
}
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage)
{
+ struct anv_cmd_pipeline_state *pipeline_state = &cmd_buffer->state.gfx.base;
struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
/* If we don't have this stage, bail. */
pipeline->shaders[stage]->prog_data;
/* If we don't actually have any push constants, bail. */
- if (data == NULL || prog_data == NULL || prog_data->nr_params == 0)
+ if (prog_data == NULL || prog_data->nr_params == 0)
return (struct anv_state) { .offset = 0 };
struct anv_state state =
/* Walk through the param array and fill the buffer with data */
uint32_t *u32_map = state.map;
- for (unsigned i = 0; i < prog_data->nr_params; i++)
- u32_map[i] = anv_push_constant_value(data, prog_data->param[i]);
-
- anv_state_flush(cmd_buffer->device, state);
+ for (unsigned i = 0; i < prog_data->nr_params; i++) {
+ u32_map[i] = anv_push_constant_value(pipeline_state, data,
+ prog_data->param[i]);
+ }
return state;
}
struct anv_state
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
+ struct anv_cmd_pipeline_state *pipeline_state = &cmd_buffer->state.compute.base;
struct anv_push_constants *data =
cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE];
struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
i < cs_prog_data->push.cross_thread.dwords;
i++) {
assert(prog_data->param[i] != BRW_PARAM_BUILTIN_SUBGROUP_ID);
- u32_map[i] = anv_push_constant_value(data, prog_data->param[i]);
+ u32_map[i] = anv_push_constant_value(pipeline_state, data,
+ prog_data->param[i]);
}
}
if (prog_data->param[src] == BRW_PARAM_BUILTIN_SUBGROUP_ID) {
u32_map[dst] = t;
} else {
- u32_map[dst] =
- anv_push_constant_value(data, prog_data->param[src]);
+ u32_map[dst] = anv_push_constant_value(pipeline_state, data,
+ prog_data->param[src]);
}
}
}
}
- anv_state_flush(cmd_buffer->device, state);
-
return state;
}
return VK_SUCCESS;
}
-void anv_TrimCommandPoolKHR(
+void anv_TrimCommandPool(
VkDevice device,
VkCommandPool commandPool,
- VkCommandPoolTrimFlagsKHR flags)
+ VkCommandPoolTrimFlags flags)
{
/* Nothing for us to do here. Our pools stay pretty tidy. */
}
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- if (subpass->depth_stencil_attachment.attachment == VK_ATTACHMENT_UNUSED)
+ if (subpass->depth_stencil_attachment == NULL)
return NULL;
const struct anv_image_view *iview =
- fb->attachments[subpass->depth_stencil_attachment.attachment];
+ fb->attachments[subpass->depth_stencil_attachment->attachment];
assert(iview->aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT));
return iview;
}
-static struct anv_push_descriptor_set *
-anv_cmd_buffer_get_push_descriptor_set(struct anv_cmd_buffer *cmd_buffer,
- uint32_t set)
+static struct anv_descriptor_set *
+anv_cmd_buffer_push_descriptor_set(struct anv_cmd_buffer *cmd_buffer,
+ VkPipelineBindPoint bind_point,
+ struct anv_descriptor_set_layout *layout,
+ uint32_t _set)
{
+ struct anv_cmd_pipeline_state *pipe_state;
+ if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
+ pipe_state = &cmd_buffer->state.compute.base;
+ } else {
+ assert(bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS);
+ pipe_state = &cmd_buffer->state.gfx.base;
+ }
+
struct anv_push_descriptor_set **push_set =
- &cmd_buffer->state.push_descriptors[set];
+ &pipe_state->push_descriptors[_set];
if (*push_set == NULL) {
- *push_set = vk_alloc(&cmd_buffer->pool->alloc,
- sizeof(struct anv_push_descriptor_set), 8,
- VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ *push_set = vk_zalloc(&cmd_buffer->pool->alloc,
+ sizeof(struct anv_push_descriptor_set), 8,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (*push_set == NULL) {
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return NULL;
}
}
- return *push_set;
+ struct anv_descriptor_set *set = &(*push_set)->set;
+
+ if (set->layout != layout) {
+ if (set->layout)
+ anv_descriptor_set_layout_unref(cmd_buffer->device, set->layout);
+ anv_descriptor_set_layout_ref(layout);
+ set->layout = layout;
+ }
+ set->size = anv_descriptor_set_layout_size(layout);
+ set->buffer_view_count = layout->buffer_view_count;
+ set->buffer_views = (*push_set)->buffer_views;
+
+ if (layout->descriptor_buffer_size &&
+ ((*push_set)->set_used_on_gpu ||
+ set->desc_mem.alloc_size < layout->descriptor_buffer_size)) {
+ /* The previous buffer is either actively used by some GPU command (so
+ * we can't modify it) or is too small. Allocate a new one.
+ */
+ struct anv_state desc_mem =
+ anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
+ layout->descriptor_buffer_size, 32);
+ if (set->desc_mem.alloc_size) {
+ /* TODO: Do we really need to copy all the time? */
+ memcpy(desc_mem.map, set->desc_mem.map,
+ MIN2(desc_mem.alloc_size, set->desc_mem.alloc_size));
+ }
+ set->desc_mem = desc_mem;
+
+ struct anv_address addr = {
+ .bo = cmd_buffer->dynamic_state_stream.state_pool->block_pool.bo,
+ .offset = set->desc_mem.offset,
+ };
+
+ const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+ set->desc_surface_state =
+ anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
+ isl_dev->ss.size, isl_dev->ss.align);
+ anv_fill_buffer_surface_state(cmd_buffer->device,
+ set->desc_surface_state,
+ ISL_FORMAT_R32G32B32A32_FLOAT,
+ addr, layout->descriptor_buffer_size, 1);
+ }
+
+ return set;
}
void anv_CmdPushDescriptorSetKHR(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
- assert(pipelineBindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS ||
- pipelineBindPoint == VK_PIPELINE_BIND_POINT_COMPUTE);
assert(_set < MAX_SETS);
- const struct anv_descriptor_set_layout *set_layout =
- layout->set[_set].layout;
+ struct anv_descriptor_set_layout *set_layout = layout->set[_set].layout;
- struct anv_push_descriptor_set *push_set =
- anv_cmd_buffer_get_push_descriptor_set(cmd_buffer, _set);
- if (!push_set)
+ struct anv_descriptor_set *set =
+ anv_cmd_buffer_push_descriptor_set(cmd_buffer, pipelineBindPoint,
+ set_layout, _set);
+ if (!set)
return;
- struct anv_descriptor_set *set = &push_set->set;
-
- set->layout = set_layout;
- set->size = anv_descriptor_set_layout_size(set_layout);
- set->buffer_count = set_layout->buffer_count;
- set->buffer_views = push_set->buffer_views;
-
/* Go through the user supplied descriptors. */
for (uint32_t i = 0; i < descriptorWriteCount; i++) {
const VkWriteDescriptorSet *write = &pDescriptorWrites[i];
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
- anv_descriptor_set_write_image_view(set, &cmd_buffer->device->info,
+ anv_descriptor_set_write_image_view(cmd_buffer->device, set,
write->pImageInfo + j,
write->descriptorType,
write->dstBinding,
ANV_FROM_HANDLE(anv_buffer_view, bview,
write->pTexelBufferView[j]);
- anv_descriptor_set_write_buffer_view(set,
+ anv_descriptor_set_write_buffer_view(cmd_buffer->device, set,
write->descriptorType,
bview,
write->dstBinding,
ANV_FROM_HANDLE(anv_buffer, buffer, write->pBufferInfo[j].buffer);
assert(buffer);
- anv_descriptor_set_write_buffer(set,
- cmd_buffer->device,
+ anv_descriptor_set_write_buffer(cmd_buffer->device, set,
&cmd_buffer->surface_state_stream,
write->descriptorType,
buffer,
}
break;
+ case VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT: {
+ const VkWriteDescriptorSetInlineUniformBlockEXT *inline_write =
+ vk_find_struct_const(write->pNext,
+ WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT);
+ assert(inline_write->dataSize == write->descriptorCount);
+ anv_descriptor_set_write_inline_uniform_data(cmd_buffer->device, set,
+ write->dstBinding,
+ inline_write->pData,
+ write->dstArrayElement,
+ inline_write->dataSize);
+ break;
+ }
+
default:
break;
}
}
- cmd_buffer->state.descriptors[_set] = set;
- cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
+ anv_cmd_buffer_bind_descriptor_set(cmd_buffer, pipelineBindPoint,
+ layout, _set, set, NULL, NULL);
}
void anv_CmdPushDescriptorSetWithTemplateKHR(
VkCommandBuffer commandBuffer,
- VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate,
+ VkDescriptorUpdateTemplate descriptorUpdateTemplate,
VkPipelineLayout _layout,
uint32_t _set,
const void* pData)
assert(_set < MAX_PUSH_DESCRIPTORS);
- const struct anv_descriptor_set_layout *set_layout =
- layout->set[_set].layout;
+ struct anv_descriptor_set_layout *set_layout = layout->set[_set].layout;
- struct anv_push_descriptor_set *push_set =
- anv_cmd_buffer_get_push_descriptor_set(cmd_buffer, _set);
- if (!push_set)
+ struct anv_descriptor_set *set =
+ anv_cmd_buffer_push_descriptor_set(cmd_buffer, template->bind_point,
+ set_layout, _set);
+ if (!set)
return;
- struct anv_descriptor_set *set = &push_set->set;
-
- set->layout = set_layout;
- set->size = anv_descriptor_set_layout_size(set_layout);
- set->buffer_count = set_layout->buffer_count;
- set->buffer_views = push_set->buffer_views;
-
- anv_descriptor_set_write_template(set,
- cmd_buffer->device,
+ anv_descriptor_set_write_template(cmd_buffer->device, set,
&cmd_buffer->surface_state_stream,
template,
pData);
- cmd_buffer->state.descriptors[_set] = set;
- cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
+ anv_cmd_buffer_bind_descriptor_set(cmd_buffer, template->bind_point,
+ layout, _set, set, NULL, NULL);
+}
+
+void anv_CmdSetDeviceMask(
+ VkCommandBuffer commandBuffer,
+ uint32_t deviceMask)
+{
+ /* No-op */
}