.extensionName = VK_KHR_SURFACE_EXTENSION_NAME,
.specVersion = 25,
},
+#ifdef VK_USE_PLATFORM_XCB_KHR
{
.extensionName = VK_KHR_XCB_SURFACE_EXTENSION_NAME,
.specVersion = 5,
},
-#ifdef HAVE_WAYLAND_PLATFORM
+#endif
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
{
.extensionName = VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME,
.specVersion = 4,
.alphaToOne = true,
.multiViewport = true,
.samplerAnisotropy = false, /* FINISHME */
- .textureCompressionETC2 = true,
- .textureCompressionASTC_LDR = true,
+ .textureCompressionETC2 = pdevice->info->gen >= 8 ||
+ pdevice->info->is_baytrail,
+ .textureCompressionASTC_LDR = false, /* FINISHME */
.textureCompressionBC = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = false,
- .vertexPipelineStoresAndAtomics = pdevice->info->gen >= 8,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = true,
.shaderImageGatherExtended = true,
.variableMultisampleRate = false,
.inheritedQueries = false,
};
+
+ /* We can't do image stores in vec4 shaders */
+ pFeatures->vertexPipelineStoresAndAtomics =
+ pdevice->compiler->scalar_stage[MESA_SHADER_VERTEX] &&
+ pdevice->compiler->scalar_stage[MESA_SHADER_GEOMETRY];
}
void
batch.start = batch.next = cmds;
batch.end = (void *) cmds + sizeof(cmds);
- anv_batch_emit(&batch, GEN7_MI_BATCH_BUFFER_END);
- anv_batch_emit(&batch, GEN7_MI_NOOP);
+ anv_batch_emit(&batch, GEN7_MI_BATCH_BUFFER_END, bbe);
+ anv_batch_emit(&batch, GEN7_MI_NOOP, noop);
return anv_device_submit_simple_batch(device, &batch);
}
const uint32_t batch_offset = align_u32(sizeof(*fence), CACHELINE_SIZE);
batch.next = batch.start = fence->bo.map + batch_offset;
batch.end = fence->bo.map + fence->bo.size;
- anv_batch_emit(&batch, GEN7_MI_BATCH_BUFFER_END);
- anv_batch_emit(&batch, GEN7_MI_NOOP);
+ anv_batch_emit(&batch, GEN7_MI_BATCH_BUFFER_END, bbe);
+ anv_batch_emit(&batch, GEN7_MI_NOOP, noop);
if (!device->info.has_llc) {
assert(((uintptr_t) batch.start & CACHELINE_MASK) == 0);