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anv: enable shaderFloat64 feature
[mesa.git]
/
src
/
intel
/
vulkan
/
anv_device.c
diff --git
a/src/intel/vulkan/anv_device.c
b/src/intel/vulkan/anv_device.c
index 062fab6fabec1f4938b4d1f06115894e1d1391bb..219c6114083da63d8a78ae500cfd9f2d1cfd543e 100644
(file)
--- a/
src/intel/vulkan/anv_device.c
+++ b/
src/intel/vulkan/anv_device.c
@@
-479,7
+479,7
@@
void anv_GetPhysicalDeviceFeatures(
.shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
- .shaderFloat64 =
false
,
+ .shaderFloat64 =
pdevice->info.gen >= 8
,
.shaderInt64 = false,
.shaderInt16 = false,
.shaderResourceMinLod = false,