anv: enable shaderFloat64 feature
[mesa.git] / src / intel / vulkan / anv_device.c
index 062fab6fabec1f4938b4d1f06115894e1d1391bb..219c6114083da63d8a78ae500cfd9f2d1cfd543e 100644 (file)
@@ -479,7 +479,7 @@ void anv_GetPhysicalDeviceFeatures(
       .shaderStorageImageArrayDynamicIndexing   = true,
       .shaderClipDistance                       = true,
       .shaderCullDistance                       = true,
-      .shaderFloat64                            = false,
+      .shaderFloat64                            = pdevice->info.gen >= 8,
       .shaderInt64                              = false,
       .shaderInt16                              = false,
       .shaderResourceMinLod                     = false,