anv: Advertise support for VK_EXT_shader_atomic_float
[mesa.git] / src / intel / vulkan / anv_device.c
index f6b41b79de651a4bc4c738bcffa76f9e903e909c..b68b81f94ddebe762451746c5e76b25eeccb672c 100644 (file)
@@ -1199,6 +1199,13 @@ void anv_GetPhysicalDeviceFeatures2(
          break;
       }
 
+      case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT: {
+         VkPhysicalDeviceImageRobustnessFeaturesEXT *features =
+            (VkPhysicalDeviceImageRobustnessFeaturesEXT *)ext;
+         features->robustImageAccess = true;
+         break;
+      }
+
       case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT: {
          VkPhysicalDeviceIndexTypeUint8FeaturesEXT *features =
             (VkPhysicalDeviceIndexTypeUint8FeaturesEXT *)ext;
@@ -1314,6 +1321,23 @@ void anv_GetPhysicalDeviceFeatures2(
          break;
       }
 
+      case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT: {
+         VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *features = (void *)ext;
+         features->shaderBufferFloat32Atomics =    true;
+         features->shaderBufferFloat32AtomicAdd =  false;
+         features->shaderBufferFloat64Atomics =    false;
+         features->shaderBufferFloat64AtomicAdd =  false;
+         features->shaderSharedFloat32Atomics =    true;
+         features->shaderSharedFloat32AtomicAdd =  false;
+         features->shaderSharedFloat64Atomics =    false;
+         features->shaderSharedFloat64AtomicAdd =  false;
+         features->shaderImageFloat32Atomics =     true;
+         features->shaderImageFloat32AtomicAdd =   false;
+         features->sparseImageFloat32Atomics =     false;
+         features->sparseImageFloat32AtomicAdd =   false;
+         break;
+      }
+
       case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR: {
          VkPhysicalDeviceShaderAtomicInt64FeaturesKHR *features = (void *)ext;
          CORE_FEATURE(1, 2, shaderBufferInt64Atomics);