anv: Enable tessellation shaders.
[mesa.git] / src / intel / vulkan / anv_device.c
index 320119fd974dedd368d3b4813be0935b8cdfd7f8..f58d1ac24b5b926a5af113eb41dd202c93e54f2c 100644 (file)
@@ -75,8 +75,8 @@ anv_device_get_cache_uuid(void *uuid)
    uint32_t timestamp;
 
    memset(uuid, 0, VK_UUID_SIZE);
-   if (anv_get_function_timestamp(anv_device_get_cache_uuid, &timestamp))
-         return false;
+   if (!anv_get_function_timestamp(anv_device_get_cache_uuid, &timestamp))
+      return false;
 
    snprintf(uuid, VK_UUID_SIZE, "anv-%d", timestamp);
    return true;
@@ -260,6 +260,10 @@ static const VkExtensionProperties device_extensions[] = {
       .extensionName = VK_KHR_SWAPCHAIN_EXTENSION_NAME,
       .specVersion = 68,
    },
+   {
+      .extensionName = VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME,
+      .specVersion = 1,
+   }
 };
 
 static void *
@@ -438,17 +442,17 @@ void anv_GetPhysicalDeviceFeatures(
    *pFeatures = (VkPhysicalDeviceFeatures) {
       .robustBufferAccess                       = true,
       .fullDrawIndexUint32                      = true,
-      .imageCubeArray                           = false,
+      .imageCubeArray                           = true,
       .independentBlend                         = true,
       .geometryShader                           = true,
-      .tessellationShader                       = false,
+      .tessellationShader                       = true,
       .sampleRateShading                        = true,
       .dualSrcBlend                             = true,
       .logicOp                                  = true,
       .multiDrawIndirect                        = false,
-      .drawIndirectFirstInstance                = false,
+      .drawIndirectFirstInstance                = true,
       .depthClamp                               = true,
-      .depthBiasClamp                           = false,
+      .depthBiasClamp                           = true,
       .fillModeNonSolid                         = true,
       .depthBounds                              = false,
       .wideLines                                = true,
@@ -464,21 +468,21 @@ void anv_GetPhysicalDeviceFeatures(
       .pipelineStatisticsQuery                  = false,
       .fragmentStoresAndAtomics                 = true,
       .shaderTessellationAndGeometryPointSize   = true,
-      .shaderImageGatherExtended                = false,
-      .shaderStorageImageExtendedFormats        = false,
+      .shaderImageGatherExtended                = true,
+      .shaderStorageImageExtendedFormats        = true,
       .shaderStorageImageMultisample            = false,
+      .shaderStorageImageReadWithoutFormat      = false,
+      .shaderStorageImageWriteWithoutFormat     = false,
       .shaderUniformBufferArrayDynamicIndexing  = true,
       .shaderSampledImageArrayDynamicIndexing   = true,
       .shaderStorageBufferArrayDynamicIndexing  = true,
       .shaderStorageImageArrayDynamicIndexing   = true,
-      .shaderStorageImageReadWithoutFormat      = false,
-      .shaderStorageImageWriteWithoutFormat     = true,
       .shaderClipDistance                       = true,
       .shaderCullDistance                       = true,
-      .shaderFloat64                            = false,
+      .shaderFloat64                            = pdevice->info.gen >= 8,
       .shaderInt64                              = false,
       .shaderInt16                              = false,
-      .alphaToOne                               = true,
+      .shaderResourceMinLod                     = false,
       .variableMultisampleRate                  = false,
       .inheritedQueries                         = false,
    };
@@ -540,14 +544,14 @@ void anv_GetPhysicalDeviceProperties(
       .maxVertexInputAttributeOffset            = 2047,
       .maxVertexInputBindingStride              = 2048,
       .maxVertexOutputComponents                = 128,
-      .maxTessellationGenerationLevel           = 0,
-      .maxTessellationPatchSize                 = 0,
-      .maxTessellationControlPerVertexInputComponents = 0,
-      .maxTessellationControlPerVertexOutputComponents = 0,
-      .maxTessellationControlPerPatchOutputComponents = 0,
-      .maxTessellationControlTotalOutputComponents = 0,
-      .maxTessellationEvaluationInputComponents = 0,
-      .maxTessellationEvaluationOutputComponents = 0,
+      .maxTessellationGenerationLevel           = 64,
+      .maxTessellationPatchSize                 = 32,
+      .maxTessellationControlPerVertexInputComponents = 128,
+      .maxTessellationControlPerVertexOutputComponents = 128,
+      .maxTessellationControlPerPatchOutputComponents = 128,
+      .maxTessellationControlTotalOutputComponents = 2048,
+      .maxTessellationEvaluationInputComponents = 128,
+      .maxTessellationEvaluationOutputComponents = 128,
       .maxGeometryShaderInvocations             = 32,
       .maxGeometryInputComponents               = 64,
       .maxGeometryOutputComponents              = 128,
@@ -555,7 +559,7 @@ void anv_GetPhysicalDeviceProperties(
       .maxGeometryTotalOutputComponents         = 1024,
       .maxFragmentInputComponents               = 128,
       .maxFragmentOutputAttachments             = 8,
-      .maxFragmentDualSrcAttachments            = 2,
+      .maxFragmentDualSrcAttachments            = 1,
       .maxFragmentCombinedOutputResources       = 8,
       .maxComputeSharedMemorySize               = 32768,
       .maxComputeWorkGroupCount                 = { 65535, 65535, 65535 },
@@ -578,18 +582,18 @@ void anv_GetPhysicalDeviceProperties(
       .viewportSubPixelBits                     = 13, /* We take a float? */
       .minMemoryMapAlignment                    = 4096, /* A page */
       .minTexelBufferOffsetAlignment            = 1,
-      .minUniformBufferOffsetAlignment          = 1,
-      .minStorageBufferOffsetAlignment          = 1,
+      .minUniformBufferOffsetAlignment          = 16,
+      .minStorageBufferOffsetAlignment          = 4,
       .minTexelOffset                           = -8,
       .maxTexelOffset                           = 7,
-      .minTexelGatherOffset                     = -8,
-      .maxTexelGatherOffset                     = 7,
+      .minTexelGatherOffset                     = -32,
+      .maxTexelGatherOffset                     = 31,
       .minInterpolationOffset                   = -0.5,
       .maxInterpolationOffset                   = 0.4375,
       .subPixelInterpolationOffsetBits          = 4,
       .maxFramebufferWidth                      = (1 << 14),
       .maxFramebufferHeight                     = (1 << 14),
-      .maxFramebufferLayers                     = (1 << 10),
+      .maxFramebufferLayers                     = (1 << 11),
       .framebufferColorSampleCounts             = sample_counts,
       .framebufferDepthSampleCounts             = sample_counts,
       .framebufferStencilSampleCounts           = sample_counts,
@@ -642,7 +646,14 @@ void anv_GetPhysicalDeviceQueueFamilyProperties(
       return;
    }
 
-   assert(*pCount >= 1);
+   /* The spec implicitly allows the incoming count to be 0. From the Vulkan
+    * 1.0.38 spec, Section 4.1 Physical Devices:
+    *
+    *     If the value referenced by pQueueFamilyPropertyCount is not 0 [then
+    *     do stuff].
+    */
+   if (*pCount == 0)
+      return;
 
    *pQueueFamilyProperties = (VkQueueFamilyProperties) {
       .queueFlags = VK_QUEUE_GRAPHICS_BIT |
@@ -652,6 +663,8 @@ void anv_GetPhysicalDeviceQueueFamilyProperties(
       .timestampValidBits = 36, /* XXX: Real value here */
       .minImageTransferGranularity = (VkExtent3D) { 1, 1, 1 },
    };
+
+   *pCount = 1;
 }
 
 void anv_GetPhysicalDeviceMemoryProperties(
@@ -1242,11 +1255,8 @@ VkResult anv_AllocateMemory(
 
    assert(pAllocateInfo->sType == VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
 
-   if (pAllocateInfo->allocationSize == 0) {
-      /* Apparently, this is allowed */
-      *pMem = VK_NULL_HANDLE;
-      return VK_SUCCESS;
-   }
+   /* The Vulkan 1.0.33 spec says "allocationSize must be greater than 0". */
+   assert(pAllocateInfo->allocationSize > 0);
 
    /* We support exactly one memory heap. */
    assert(pAllocateInfo->memoryTypeIndex == 0 ||