#include "brw_surface_formats.h"
#include "vk_format_info.h"
-#define RGBA { 0, 1, 2, 3 }
-#define BGRA { 2, 1, 0, 3 }
+#define ISL_SWIZZLE(r, g, b, a) { \
+ ISL_CHANNEL_SELECT_##r, \
+ ISL_CHANNEL_SELECT_##g, \
+ ISL_CHANNEL_SELECT_##b, \
+ ISL_CHANNEL_SELECT_##a, \
+}
+
+#define RGBA ISL_SWIZZLE(RED, GREEN, BLUE, ALPHA)
+#define BGRA ISL_SWIZZLE(BLUE, GREEN, RED, ALPHA)
+#define RGB1 ISL_SWIZZLE(RED, GREEN, BLUE, ONE)
#define swiz_fmt(__vk_fmt, __hw_fmt, __swizzle) \
[__vk_fmt] = { \
* Exactly one bit must be set in \a aspect.
*/
struct anv_format
-anv_get_format(VkFormat vk_format, VkImageAspectFlags aspect,
- VkImageTiling tiling)
+anv_get_format(const struct brw_device_info *devinfo, VkFormat vk_format,
+ VkImageAspectFlags aspect, VkImageTiling tiling)
{
struct anv_format format = anv_formats[vk_format];
- const struct isl_format_layout *isl_layout =
- isl_format_get_layout(format.isl_format);
-
- switch (aspect) {
- case VK_IMAGE_ASPECT_COLOR_BIT:
- if (format.isl_format == ISL_FORMAT_UNSUPPORTED) {
- return format;
- } else if (tiling == VK_IMAGE_TILING_OPTIMAL &&
- !util_is_power_of_two(isl_layout->bs)) {
- /* Tiled formats *must* be power-of-two because we need up upload
- * them with the render pipeline. For 3-channel formats, we fix
- * this by switching them over to RGBX or RGBA formats under the
- * hood.
- */
- enum isl_format rgbx = isl_format_rgb_to_rgbx(format.isl_format);
- if (rgbx != ISL_FORMAT_UNSUPPORTED)
- format.isl_format = rgbx;
- else
- format.isl_format = isl_format_rgb_to_rgba(format.isl_format);
- return format;
- } else {
- return format;
- }
-
- case VK_IMAGE_ASPECT_DEPTH_BIT:
- case (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT):
- assert(vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT);
+ if (format.isl_format == ISL_FORMAT_UNSUPPORTED)
return format;
- case VK_IMAGE_ASPECT_STENCIL_BIT:
+ if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
assert(vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT);
format.isl_format = ISL_FORMAT_R8_UINT;
return format;
+ }
- default:
- unreachable("bad VkImageAspect");
+ if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ assert(vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT);
return format;
}
+
+ assert(aspect == VK_IMAGE_ASPECT_COLOR_BIT);
+ assert(vk_format_aspects(vk_format) == VK_IMAGE_ASPECT_COLOR_BIT);
+
+ const struct isl_format_layout *isl_layout =
+ isl_format_get_layout(format.isl_format);
+
+ if (tiling == VK_IMAGE_TILING_OPTIMAL &&
+ !util_is_power_of_two(isl_layout->bs)) {
+ /* Tiled formats *must* be power-of-two because we need up upload
+ * them with the render pipeline. For 3-channel formats, we fix
+ * this by switching them over to RGBX or RGBA formats under the
+ * hood.
+ */
+ enum isl_format rgbx = isl_format_rgb_to_rgbx(format.isl_format);
+ if (rgbx != ISL_FORMAT_UNSUPPORTED) {
+ format.isl_format = rgbx;
+ } else {
+ format.isl_format = isl_format_rgb_to_rgba(format.isl_format);
+ format.swizzle = (struct anv_format_swizzle) RGB1;
+ }
+ }
+
+ /* The B4G4R4A4 format isn't available prior to Sky Lake so we have to fall
+ * back to a format with a more complex swizzle.
+ */
+ if (vk_format == VK_FORMAT_B4G4R4A4_UNORM_PACK16 && devinfo->gen < 9) {
+ return (struct anv_format) {
+ .isl_format = ISL_FORMAT_B4G4R4A4_UNORM,
+ .swizzle = ISL_SWIZZLE(GREEN, RED, ALPHA, BLUE),
+ };
+ }
+
+ return format;
}
// Format capabilities
* moved, then blending won't work correctly. The PRM tells us
* straight-up not to render to such a surface.
*/
- if (info->render_target <= gen && format.swizzle.a == 3) {
+ if (info->render_target <= gen &&
+ format.swizzle.a == ISL_CHANNEL_SELECT_ALPHA) {
flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT |
VK_FORMAT_FEATURE_BLIT_DST_BIT;
}
- if (info->alpha_blend <= gen && format.swizzle.a == 3)
+ if (info->alpha_blend <= gen &&
+ format.swizzle.a == ISL_CHANNEL_SELECT_ALPHA) {
flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;
+ }
/* Load/store is determined based on base format. This prevents RGB
* formats from showing up as load/store capable.
VK_FORMAT_FEATURE_BLIT_DST_BIT;
} else {
struct anv_format linear_fmt, tiled_fmt;
- linear_fmt = anv_get_format(format, VK_IMAGE_ASPECT_COLOR_BIT,
+ linear_fmt = anv_get_format(physical_device->info, format,
+ VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_TILING_LINEAR);
- tiled_fmt = anv_get_format(format, VK_IMAGE_ASPECT_COLOR_BIT,
+ tiled_fmt = anv_get_format(physical_device->info, format,
+ VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_TILING_OPTIMAL);
linear = get_image_format_properties(gen, linear_fmt.isl_format,