Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / intel / vulkan / anv_meta_blit2d.c
index 6f0734254bf8bd554affea8ad97be8bac0247f55..734ba8ec1d6f5488b82b35931c396e1364ce2413 100644 (file)
@@ -22,6 +22,7 @@
  */
 
 #include "anv_meta.h"
+#include "nir/nir_builder.h"
 
 static VkFormat
 vk_format_for_size(int bs)
@@ -53,6 +54,264 @@ vk_format_for_size(int bs)
    }
 }
 
+static void
+create_iview(struct anv_cmd_buffer *cmd_buffer,
+             struct anv_meta_blit2d_surf *surf,
+             struct anv_meta_blit2d_rect *rect,
+             VkImageUsageFlags usage,
+             VkImage *img,
+             struct anv_image_view *iview)
+{
+   struct isl_tile_info tile_info;
+   isl_tiling_get_info(&cmd_buffer->device->isl_dev,
+                       surf->tiling, surf->bs, &tile_info);
+   const unsigned tile_width_px = tile_info.width > surf->bs ?
+                                  tile_info.width / surf->bs : 1;
+   uint32_t *rect_y = (usage == VK_IMAGE_USAGE_SAMPLED_BIT) ?
+                      &rect->src_y : &rect->dst_y;
+   uint32_t *rect_x = (usage == VK_IMAGE_USAGE_SAMPLED_BIT) ?
+                      &rect->src_x : &rect->dst_x;
+
+   /* Define the shared state among all created image views */
+   const VkImageCreateInfo image_info = {
+      .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+      .imageType = VK_IMAGE_TYPE_2D,
+      .format = vk_format_for_size(surf->bs),
+      .extent = {
+         .width = rect->width + (*rect_x) % tile_width_px,
+         .height = rect->height + (*rect_y) % tile_info.height,
+         .depth = 1,
+      },
+      .mipLevels = 1,
+      .arrayLayers = 1,
+      .samples = 1,
+      .tiling = surf->tiling == ISL_TILING_LINEAR ?
+                VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL,
+      .usage = usage,
+   };
+
+   /* Create the VkImage that is bound to the surface's memory. */
+   anv_image_create(anv_device_to_handle(cmd_buffer->device),
+                    &(struct anv_image_create_info) {
+                       .vk_info = &image_info,
+                       .isl_tiling_flags = 1 << surf->tiling,
+                       .stride = surf->pitch,
+                    }, &cmd_buffer->pool->alloc, img);
+
+   /* We could use a vk call to bind memory, but that would require
+    * creating a dummy memory object etc. so there's really no point.
+    */
+   anv_image_from_handle(*img)->bo = surf->bo;
+   anv_image_from_handle(*img)->offset = surf->base_offset;
+
+   /* Create a VkImageView that starts at the tile aligned offset closest
+    * to the provided x/y offset into the surface.
+    */
+   uint32_t img_o = 0;
+   isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer->device->isl_dev,
+                                             &anv_image_from_handle(*img)->
+                                                color_surface.isl,
+                                             *rect_x, *rect_y,
+                                             &img_o, rect_x, rect_y);
+   anv_image_view_init(iview, cmd_buffer->device,
+                       &(VkImageViewCreateInfo) {
+                          .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+                          .image = *img,
+                          .viewType = VK_IMAGE_VIEW_TYPE_2D,
+                          .format = image_info.format,
+                          .subresourceRange = {
+                             .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                             .baseMipLevel = 0,
+                             .levelCount = 1,
+                             .baseArrayLayer = 0,
+                             .layerCount = 1
+                          },
+                       }, cmd_buffer, img_o, usage);
+}
+
+static void
+meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
+               struct anv_image_view *src_iview,
+               VkOffset3D src_offset,
+               struct anv_image_view *dest_iview,
+               VkOffset3D dest_offset,
+               VkExtent3D extent)
+{
+   struct anv_device *device = cmd_buffer->device;
+
+   struct blit_vb_data {
+      float pos[2];
+      float tex_coord[3];
+   } *vb_data;
+
+   unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
+
+   struct anv_state vb_state =
+      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
+   memset(vb_state.map, 0, sizeof(struct anv_vue_header));
+   vb_data = vb_state.map + sizeof(struct anv_vue_header);
+
+   vb_data[0] = (struct blit_vb_data) {
+      .pos = {
+         dest_offset.x + extent.width,
+         dest_offset.y + extent.height,
+      },
+      .tex_coord = {
+         src_offset.x + extent.width,
+         src_offset.y + extent.height,
+         src_offset.z,
+      },
+   };
+
+   vb_data[1] = (struct blit_vb_data) {
+      .pos = {
+         dest_offset.x,
+         dest_offset.y + extent.height,
+      },
+      .tex_coord = {
+         src_offset.x,
+         src_offset.y + extent.height,
+         src_offset.z,
+      },
+   };
+
+   vb_data[2] = (struct blit_vb_data) {
+      .pos = {
+         dest_offset.x,
+         dest_offset.y,
+      },
+      .tex_coord = {
+         src_offset.x,
+         src_offset.y,
+         src_offset.z,
+      },
+   };
+
+   anv_state_clflush(vb_state);
+
+   struct anv_buffer vertex_buffer = {
+      .device = device,
+      .size = vb_size,
+      .bo = &device->dynamic_state_block_pool.bo,
+      .offset = vb_state.offset,
+   };
+
+   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
+      (VkBuffer[]) {
+         anv_buffer_to_handle(&vertex_buffer),
+         anv_buffer_to_handle(&vertex_buffer)
+      },
+      (VkDeviceSize[]) {
+         0,
+         sizeof(struct anv_vue_header),
+      });
+
+   VkDescriptorPool desc_pool;
+   anv_CreateDescriptorPool(anv_device_to_handle(device),
+      &(const VkDescriptorPoolCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+         .pNext = NULL,
+         .flags = 0,
+         .maxSets = 1,
+         .poolSizeCount = 1,
+         .pPoolSizes = (VkDescriptorPoolSize[]) {
+            {
+               .type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+               .descriptorCount = 1
+            },
+         }
+      }, &cmd_buffer->pool->alloc, &desc_pool);
+
+   VkDescriptorSet set;
+   anv_AllocateDescriptorSets(anv_device_to_handle(device),
+      &(VkDescriptorSetAllocateInfo) {
+         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+         .descriptorPool = desc_pool,
+         .descriptorSetCount = 1,
+         .pSetLayouts = &device->meta_state.blit2d.ds_layout
+      }, &set);
+
+   anv_UpdateDescriptorSets(anv_device_to_handle(device),
+      1, /* writeCount */
+      (VkWriteDescriptorSet[]) {
+         {
+            .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+            .dstSet = set,
+            .dstBinding = 0,
+            .dstArrayElement = 0,
+            .descriptorCount = 1,
+            .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+            .pImageInfo = (VkDescriptorImageInfo[]) {
+               {
+                  .sampler = NULL,
+                  .imageView = anv_image_view_to_handle(src_iview),
+                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+               },
+            }
+         }
+      }, 0, NULL);
+
+   VkFramebuffer fb;
+   anv_CreateFramebuffer(anv_device_to_handle(device),
+      &(VkFramebufferCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = (VkImageView[]) {
+            anv_image_view_to_handle(dest_iview),
+         },
+         .width = dest_iview->extent.width,
+         .height = dest_iview->extent.height,
+         .layers = 1
+      }, &cmd_buffer->pool->alloc, &fb);
+
+   ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
+      &(VkRenderPassBeginInfo) {
+         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+         .renderPass = device->meta_state.blit2d.render_pass,
+         .framebuffer = fb,
+         .renderArea = {
+            .offset = { dest_offset.x, dest_offset.y },
+            .extent = { extent.width, extent.height },
+         },
+         .clearValueCount = 0,
+         .pClearValues = NULL,
+      }, VK_SUBPASS_CONTENTS_INLINE);
+
+   VkPipeline pipeline = device->meta_state.blit2d.pipeline_2d_src;
+
+   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
+      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+                          VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+   }
+
+   anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
+                      &(VkViewport) {
+                        .x = 0.0f,
+                        .y = 0.0f,
+                        .width = dest_iview->extent.width,
+                        .height = dest_iview->extent.height,
+                        .minDepth = 0.0f,
+                        .maxDepth = 1.0f,
+                      });
+
+   anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
+                             VK_PIPELINE_BIND_POINT_GRAPHICS,
+                             device->meta_state.blit2d.pipeline_layout, 0, 1,
+                             &set, 0, NULL);
+
+   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
+
+   ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
+
+   /* At the point where we emit the draw call, all data from the
+    * descriptor sets, etc. has been used.  We are free to delete it.
+    */
+   anv_DestroyDescriptorPool(anv_device_to_handle(device),
+                             desc_pool, &cmd_buffer->pool->alloc);
+   anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
+                          &cmd_buffer->pool->alloc);
+}
+
 void
 anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer,
                     struct anv_meta_saved_state *save)
@@ -76,136 +335,359 @@ anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer,
                 struct anv_meta_blit2d_rect *rects)
 {
    VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   VkFormat src_format = vk_format_for_size(src->bs);
-   VkFormat dst_format = vk_format_for_size(dst->bs);
    VkImageUsageFlags src_usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    VkImageUsageFlags dst_usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
 
    for (unsigned r = 0; r < num_rects; ++r) {
-
-      /* Create VkImages */
-      VkImageCreateInfo image_info = {
-         .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
-         .imageType = VK_IMAGE_TYPE_2D,
-         .format = 0, /* TEMPLATE */
-         .extent = {
-            .width = 0, /* TEMPLATE */
-            .height = 0, /* TEMPLATE */
-            .depth = 1,
-         },
-         .mipLevels = 1,
-         .arrayLayers = 1,
-         .samples = 1,
-         .tiling = 0, /* TEMPLATE */
-         .usage = 0, /* TEMPLATE */
-      };
-      struct anv_image_create_info anv_image_info = {
-         .vk_info = &image_info,
-         .isl_tiling_flags = 0, /* TEMPLATE */
-      };
-
-      /* The image height is the rect height + src/dst y-offset from the
-       * tile-aligned base address.
-       */
-      struct isl_tile_info tile_info;
-
-      anv_image_info.isl_tiling_flags = 1 << src->tiling;
-      image_info.tiling = src->tiling == ISL_TILING_LINEAR ?
-                          VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
-      image_info.usage = src_usage;
-      image_info.format = src_format,
-      isl_tiling_get_info(&cmd_buffer->device->isl_dev, src->tiling, src->bs,
-                          &tile_info);
-      image_info.extent.height = rects[r].height +
-                                 rects[r].src_y % tile_info.height;
-      image_info.extent.width = src->pitch / src->bs;
-      VkImage src_image;
-      anv_image_create(vk_device, &anv_image_info,
-                       &cmd_buffer->pool->alloc, &src_image);
-
-      anv_image_info.isl_tiling_flags = 1 << dst->tiling;
-      image_info.tiling = dst->tiling == ISL_TILING_LINEAR ?
-                          VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
-      image_info.usage = dst_usage;
-      image_info.format = dst_format,
-      isl_tiling_get_info(&cmd_buffer->device->isl_dev, dst->tiling, dst->bs,
-                          &tile_info);
-      image_info.extent.height = rects[r].height +
-                                 rects[r].dst_y % tile_info.height;
-      image_info.extent.width = dst->pitch / dst->bs;
-      VkImage dst_image;
-      anv_image_create(vk_device, &anv_image_info,
-                       &cmd_buffer->pool->alloc, &dst_image);
-
-      /* We could use a vk call to bind memory, but that would require
-      * creating a dummy memory object etc. so there's really no point.
-      */
-      anv_image_from_handle(src_image)->bo = src->bo;
-      anv_image_from_handle(src_image)->offset = src->base_offset;
-      anv_image_from_handle(dst_image)->bo = dst->bo;
-      anv_image_from_handle(dst_image)->offset = dst->base_offset;
-
-      /* Create VkImageViews */
-      VkImageViewCreateInfo iview_info = {
-         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-         .image = 0, /* TEMPLATE */
-         .viewType = VK_IMAGE_VIEW_TYPE_2D,
-         .format = 0, /* TEMPLATE */
-         .subresourceRange = {
-            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-            .baseMipLevel = 0,
-            .levelCount = 1,
-            .baseArrayLayer = 0,
-            .layerCount = 1
-         },
-      };
-      uint32_t img_o = 0;
-
-      iview_info.image = src_image;
-      iview_info.format = src_format;
-      VkOffset3D src_offset_el = {0};
-      isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer->device->isl_dev,
-                                                &anv_image_from_handle(src_image)->
-                                                   color_surface.isl,
-                                                rects[r].src_x,
-                                                rects[r].src_y,
-                                                &img_o,
-                                                (uint32_t*)&src_offset_el.x,
-                                                (uint32_t*)&src_offset_el.y);
-
+      VkImage src_img;
+      VkImage dst_img;
       struct anv_image_view src_iview;
-      anv_image_view_init(&src_iview, cmd_buffer->device,
-         &iview_info, cmd_buffer, img_o, src_usage);
-
-      iview_info.image = dst_image;
-      iview_info.format = dst_format;
-      VkOffset3D dst_offset_el = {0};
-      isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer->device->isl_dev,
-                                                &anv_image_from_handle(dst_image)->
-                                                   color_surface.isl,
-                                                rects[r].dst_x,
-                                                rects[r].dst_y,
-                                                &img_o,
-                                                (uint32_t*)&dst_offset_el.x,
-                                                (uint32_t*)&dst_offset_el.y);
       struct anv_image_view dst_iview;
-      anv_image_view_init(&dst_iview, cmd_buffer->device,
-         &iview_info, cmd_buffer, img_o, dst_usage);
+      create_iview(cmd_buffer, src, &rects[r], src_usage, &src_img, &src_iview);
+      create_iview(cmd_buffer, dst, &rects[r], dst_usage, &dst_img, &dst_iview);
 
       /* Perform blit */
-      anv_meta_emit_blit(cmd_buffer,
-                     anv_image_from_handle(src_image),
+      meta_emit_blit2d(cmd_buffer,
                      &src_iview,
-                     src_offset_el,
-                     (VkExtent3D){rects[r].width, rects[r].height, 1},
-                     anv_image_from_handle(dst_image),
+                     (VkOffset3D){rects[r].src_x, rects[r].src_y, 0},
                      &dst_iview,
-                     dst_offset_el,
-                     (VkExtent3D){rects[r].width, rects[r].height, 1},
-                     VK_FILTER_NEAREST);
+                     (VkOffset3D){rects[r].dst_x, rects[r].dst_y, 0},
+                     (VkExtent3D){rects[r].width, rects[r].height, 1});
 
-      anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
-      anv_DestroyImage(vk_device, dst_image, &cmd_buffer->pool->alloc);
+      anv_DestroyImage(vk_device, src_img, &cmd_buffer->pool->alloc);
+      anv_DestroyImage(vk_device, dst_img, &cmd_buffer->pool->alloc);
    }
 }
 
+
+static nir_shader *
+build_nir_vertex_shader(void)
+{
+   const struct glsl_type *vec4 = glsl_vec4_type();
+   nir_builder b;
+
+   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
+
+   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                              vec4, "a_pos");
+   pos_in->data.location = VERT_ATTRIB_GENERIC0;
+   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                               vec4, "gl_Position");
+   pos_out->data.location = VARYING_SLOT_POS;
+   nir_copy_var(&b, pos_out, pos_in);
+
+   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                                  vec4, "a_tex_pos");
+   tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
+   nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                   vec4, "v_tex_pos");
+   tex_pos_out->data.location = VARYING_SLOT_VAR0;
+   tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+   nir_copy_var(&b, tex_pos_out, tex_pos_in);
+
+   return b.shader;
+}
+
+static nir_shader *
+build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
+{
+   const struct glsl_type *vec4 = glsl_vec4_type();
+   const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
+   nir_builder b;
+
+   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
+
+   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                                  vec3, "v_tex_pos");
+   tex_pos_in->data.location = VARYING_SLOT_VAR0;
+   nir_ssa_def *const tex_pos = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
+
+   const struct glsl_type *sampler_type =
+      glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
+                        glsl_get_base_type(vec4));
+   nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+                                               sampler_type, "s_tex");
+   sampler->data.descriptor_set = 0;
+   sampler->data.binding = 0;
+
+   nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
+   tex->sampler_dim = tex_dim;
+   tex->op = nir_texop_txf;
+   tex->src[0].src_type = nir_tex_src_coord;
+   tex->src[0].src = nir_src_for_ssa(tex_pos);
+   tex->src[1].src_type = nir_tex_src_lod;
+   tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+   tex->dest_type = nir_type_float; /* TODO */
+   tex->is_array = glsl_sampler_type_is_array(sampler_type);
+   tex->coord_components = tex_pos->num_components;
+   tex->texture = nir_deref_var_create(tex, sampler);
+   tex->sampler = NULL;
+
+   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+   nir_builder_instr_insert(&b, &tex->instr);
+
+   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                 vec4, "f_color");
+   color_out->data.location = FRAG_RESULT_DATA0;
+   nir_store_var(&b, color_out, &tex->dest.ssa, 4);
+
+   return b.shader;
+}
+
+void
+anv_device_finish_meta_blit2d_state(struct anv_device *device)
+{
+   anv_DestroyRenderPass(anv_device_to_handle(device),
+                         device->meta_state.blit2d.render_pass,
+                         &device->meta_state.alloc);
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit2d.pipeline_2d_src,
+                       &device->meta_state.alloc);
+   anv_DestroyPipelineLayout(anv_device_to_handle(device),
+                             device->meta_state.blit2d.pipeline_layout,
+                             &device->meta_state.alloc);
+   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+                                  device->meta_state.blit2d.ds_layout,
+                                  &device->meta_state.alloc);
+}
+
+VkResult
+anv_device_init_meta_blit2d_state(struct anv_device *device)
+{
+   VkResult result;
+
+   result = anv_CreateRenderPass(anv_device_to_handle(device),
+      &(VkRenderPassCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = &(VkAttachmentDescription) {
+            .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
+            .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+            .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+            .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+            .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+         },
+         .subpassCount = 1,
+         .pSubpasses = &(VkSubpassDescription) {
+            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+            .inputAttachmentCount = 0,
+            .colorAttachmentCount = 1,
+            .pColorAttachments = &(VkAttachmentReference) {
+               .attachment = 0,
+               .layout = VK_IMAGE_LAYOUT_GENERAL,
+            },
+            .pResolveAttachments = NULL,
+            .pDepthStencilAttachment = &(VkAttachmentReference) {
+               .attachment = VK_ATTACHMENT_UNUSED,
+               .layout = VK_IMAGE_LAYOUT_GENERAL,
+            },
+            .preserveAttachmentCount = 1,
+            .pPreserveAttachments = (uint32_t[]) { 0 },
+         },
+         .dependencyCount = 0,
+      }, &device->meta_state.alloc, &device->meta_state.blit2d.render_pass);
+   if (result != VK_SUCCESS)
+      goto fail;
+
+   /* We don't use a vertex shader for blitting, but instead build and pass
+    * the VUEs directly to the rasterization backend.  However, we do need
+    * to provide GLSL source for the vertex shader so that the compiler
+    * does not dead-code our inputs.
+    */
+   struct anv_shader_module vs = {
+      .nir = build_nir_vertex_shader(),
+   };
+
+   struct anv_shader_module fs_2d = {
+      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
+   };
+
+   VkPipelineVertexInputStateCreateInfo vi_create_info = {
+      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+      .vertexBindingDescriptionCount = 2,
+      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+         {
+            .binding = 0,
+            .stride = 0,
+            .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
+         },
+         {
+            .binding = 1,
+            .stride = 5 * sizeof(float),
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+         },
+      },
+      .vertexAttributeDescriptionCount = 3,
+      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+         {
+            /* VUE Header */
+            .location = 0,
+            .binding = 0,
+            .format = VK_FORMAT_R32G32B32A32_UINT,
+            .offset = 0
+         },
+         {
+            /* Position */
+            .location = 1,
+            .binding = 1,
+            .format = VK_FORMAT_R32G32_SFLOAT,
+            .offset = 0
+         },
+         {
+            /* Texture Coordinate */
+            .location = 2,
+            .binding = 1,
+            .format = VK_FORMAT_R32G32B32_SFLOAT,
+            .offset = 8
+         }
+      }
+   };
+
+   VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+      .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+      .bindingCount = 1,
+      .pBindings = (VkDescriptorSetLayoutBinding[]) {
+         {
+            .binding = 0,
+            .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+            .descriptorCount = 1,
+            .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+            .pImmutableSamplers = NULL
+         },
+      }
+   };
+   result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
+                                          &ds_layout_info,
+                                          &device->meta_state.alloc,
+                                          &device->meta_state.blit2d.ds_layout);
+   if (result != VK_SUCCESS)
+      goto fail_render_pass;
+
+   result = anv_CreatePipelineLayout(anv_device_to_handle(device),
+      &(VkPipelineLayoutCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+         .setLayoutCount = 1,
+         .pSetLayouts = &device->meta_state.blit2d.ds_layout,
+      },
+      &device->meta_state.alloc, &device->meta_state.blit2d.pipeline_layout);
+   if (result != VK_SUCCESS)
+      goto fail_descriptor_set_layout;
+
+   VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+      {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+         .stage = VK_SHADER_STAGE_VERTEX_BIT,
+         .module = anv_shader_module_to_handle(&vs),
+         .pName = "main",
+         .pSpecializationInfo = NULL
+      }, {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+         .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+         .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+         .pName = "main",
+         .pSpecializationInfo = NULL
+      },
+   };
+
+   const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+      .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+      .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+      .pStages = pipeline_shader_stages,
+      .pVertexInputState = &vi_create_info,
+      .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+         .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+         .primitiveRestartEnable = false,
+      },
+      .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+         .viewportCount = 1,
+         .scissorCount = 1,
+      },
+      .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+         .rasterizerDiscardEnable = false,
+         .polygonMode = VK_POLYGON_MODE_FILL,
+         .cullMode = VK_CULL_MODE_NONE,
+         .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+      },
+      .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+         .rasterizationSamples = 1,
+         .sampleShadingEnable = false,
+         .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+      },
+      .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+            { .colorWriteMask =
+                 VK_COLOR_COMPONENT_A_BIT |
+                 VK_COLOR_COMPONENT_R_BIT |
+                 VK_COLOR_COMPONENT_G_BIT |
+                 VK_COLOR_COMPONENT_B_BIT },
+         }
+      },
+      .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+         .dynamicStateCount = 9,
+         .pDynamicStates = (VkDynamicState[]) {
+            VK_DYNAMIC_STATE_VIEWPORT,
+            VK_DYNAMIC_STATE_SCISSOR,
+            VK_DYNAMIC_STATE_LINE_WIDTH,
+            VK_DYNAMIC_STATE_DEPTH_BIAS,
+            VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+            VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+            VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+            VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+            VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+         },
+      },
+      .flags = 0,
+      .layout = device->meta_state.blit2d.pipeline_layout,
+      .renderPass = device->meta_state.blit2d.render_pass,
+      .subpass = 0,
+   };
+
+   const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
+      .color_attachment_count = -1,
+      .use_repclear = false,
+      .disable_viewport = true,
+      .disable_scissor = true,
+      .disable_vs = true,
+      .use_rectlist = true
+   };
+
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
+   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+      VK_NULL_HANDLE,
+      &vk_pipeline_info, &anv_pipeline_info,
+      &device->meta_state.alloc, &device->meta_state.blit2d.pipeline_2d_src);
+   if (result != VK_SUCCESS)
+      goto fail_pipeline_layout;
+
+   ralloc_free(vs.nir);
+   ralloc_free(fs_2d.nir);
+
+   return VK_SUCCESS;
+
+ fail_pipeline_layout:
+   anv_DestroyPipelineLayout(anv_device_to_handle(device),
+                             device->meta_state.blit2d.pipeline_layout,
+                             &device->meta_state.alloc);
+ fail_descriptor_set_layout:
+   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+                                  device->meta_state.blit2d.ds_layout,
+                                  &device->meta_state.alloc);
+ fail_render_pass:
+   anv_DestroyRenderPass(anv_device_to_handle(device),
+                         device->meta_state.blit2d.render_pass,
+                         &device->meta_state.alloc);
+
+   ralloc_free(vs.nir);
+   ralloc_free(fs_2d.nir);
+ fail:
+   return result;
+}