bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask);
bool anv_nir_lower_ycbcr_textures(nir_shader *shader,
- struct anv_pipeline *pipeline);
+ struct anv_pipeline_layout *layout);
void anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
+ struct anv_pipeline_layout *layout,
nir_shader *shader,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map);