extern "C" {
#endif
-void anv_nir_lower_push_constants(nir_shader *shader);
-
bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask);
bool anv_nir_lower_ycbcr_textures(nir_shader *shader,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map);
-void anv_compute_push_layout(const struct anv_physical_device *pdevice,
- struct brw_stage_prog_data *prog_data,
- struct anv_pipeline_bind_map *map);
+void anv_nir_compute_push_layout(const struct anv_physical_device *pdevice,
+ nir_shader *nir,
+ struct brw_stage_prog_data *prog_data,
+ struct anv_pipeline_bind_map *map,
+ void *mem_ctx);
+
+void anv_nir_validate_push_layout(struct brw_stage_prog_data *prog_data,
+ struct anv_pipeline_bind_map *map);
-bool anv_nir_add_base_work_group_id(nir_shader *shader,
- struct brw_cs_prog_data *prog_data);
+bool anv_nir_add_base_work_group_id(nir_shader *shader);
#ifdef __cplusplus
}