#include "compiler/brw_nir.h"
void
-anv_compute_push_layout(const struct anv_physical_device *pdevice,
- struct brw_stage_prog_data *prog_data,
- struct anv_pipeline_bind_map *map)
+anv_nir_compute_push_layout(const struct anv_physical_device *pdevice,
+ nir_shader *nir,
+ struct brw_stage_prog_data *prog_data,
+ struct anv_pipeline_bind_map *map,
+ void *mem_ctx)
{
+ memset(map->push_ranges, 0, sizeof(map->push_ranges));
+
+ unsigned push_start = UINT_MAX, push_end = 0;
+ nir_foreach_function(function, nir) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic != nir_intrinsic_load_push_constant)
+ continue;
+
+ unsigned base = nir_intrinsic_base(intrin);
+ unsigned range = nir_intrinsic_range(intrin);
+ push_start = MIN2(push_start, base);
+ push_end = MAX2(push_end, base + range);
+ }
+ }
+ }
+
+ const bool has_push_intrinsic = push_start <= push_end;
+
+ if (nir->info.stage == MESA_SHADER_COMPUTE) {
+ /* For compute shaders, we always have to have the subgroup ID. The
+ * back-end compiler will "helpfully" add it for us in the last push
+ * constant slot. Yes, there is an off-by-one error here but that's
+ * because the back-end will add it so we want to claim the number of
+ * push constants one dword less than the full amount including
+ * gl_SubgroupId.
+ */
+ assert(push_end <= offsetof(struct anv_push_constants, cs.subgroup_id));
+ push_end = offsetof(struct anv_push_constants, cs.subgroup_id);
+ }
+
+ /* Align push_start down to a 32B boundary and make it no larger than
+ * push_end (no push constants is indicated by push_start = UINT_MAX).
+ */
+ push_start = MIN2(push_start, push_end);
+ push_start &= ~31u;
+
+ if (has_push_intrinsic) {
+ nir_foreach_function(function, nir) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic != nir_intrinsic_load_push_constant)
+ continue;
+
+ intrin->intrinsic = nir_intrinsic_load_uniform;
+ nir_intrinsic_set_base(intrin,
+ nir_intrinsic_base(intrin) -
+ push_start);
+ }
+ }
+ }
+ }
+
+ /* For vec4 our push data size needs to be aligned to a vec4 and for
+ * scalar, it needs to be aligned to a DWORD.
+ */
+ const unsigned align =
+ pdevice->compiler->scalar_stage[nir->info.stage] ? 4 : 16;
+ nir->num_uniforms = ALIGN(push_end - push_start, align);
+ prog_data->nr_params = nir->num_uniforms / 4;
+ prog_data->param = ralloc_array(mem_ctx, uint32_t, prog_data->nr_params);
+
struct anv_push_range push_constant_range = {
.set = ANV_DESCRIPTOR_SET_PUSH_CONSTANTS,
- .length = DIV_ROUND_UP(prog_data->nr_params, 8),
+ .start = push_start / 32,
+ .length = DIV_ROUND_UP(push_end - push_start, 32),
};
- if (pdevice->info.gen >= 8 || pdevice->info.is_haswell) {
+ if ((pdevice->info.gen >= 8 || pdevice->info.is_haswell) &&
+ nir->info.stage != MESA_SHADER_COMPUTE) {
+ brw_nir_analyze_ubo_ranges(pdevice->compiler, nir, NULL,
+ prog_data->ubo_ranges);
+
+ /* We can push at most 64 registers worth of data. The back-end
+ * compiler would do this fixup for us but we'd like to calculate
+ * the push constant layout ourselves.
+ */
+ unsigned total_push_regs = push_constant_range.length;
+ for (unsigned i = 0; i < 4; i++) {
+ if (total_push_regs + prog_data->ubo_ranges[i].length > 64)
+ prog_data->ubo_ranges[i].length = 64 - total_push_regs;
+ total_push_regs += prog_data->ubo_ranges[i].length;
+ }
+ assert(total_push_regs <= 64);
+
/* The Skylake PRM contains the following restriction:
*
* "The driver must ensure The following case does not occur
* rule that would require us to iterate in the other direction
* and possibly mess around with dynamic state base address.
* Don't bother; just emit regular push constants at n = 0.
+ *
+ * In the compute case, we don't have multiple push ranges so it's
+ * better to just provide one in push_ranges[0].
*/
map->push_ranges[0] = push_constant_range;
}
}
+
+void
+anv_nir_validate_push_layout(struct brw_stage_prog_data *prog_data,
+ struct anv_pipeline_bind_map *map)
+{
+#ifndef NDEBUG
+ unsigned prog_data_push_size = DIV_ROUND_UP(prog_data->nr_params, 8);
+ for (unsigned i = 0; i < 4; i++)
+ prog_data_push_size += prog_data->ubo_ranges[i].length;
+
+ unsigned bind_map_push_size = 0;
+ for (unsigned i = 0; i < 4; i++)
+ bind_map_push_size += map->push_ranges[i].length;
+
+ /* We could go through everything again but it should be enough to assert
+ * that they push the same number of registers. This should alert us if
+ * the back-end compiler decides to re-arrange stuff or shrink a range.
+ */
+ assert(prog_data_push_size == bind_map_push_size);
+#endif
+}