void
anv_nir_lower_push_constants(nir_shader *shader)
{
- nir_foreach_function(shader, function) {
+ nir_foreach_function(function, shader) {
if (!function->impl)
continue;
nir_foreach_block(block, function->impl) {
- nir_foreach_instr(block, instr) {
+ nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;