anv: Require vertex buffers to come from a 32-bit heap
[mesa.git] / src / intel / vulkan / anv_nir_lower_push_constants.c
index ea39dc36f4cdacf54121453780a2e45dcab9ab4f..b66552825b9b13cc7f3868349f8560f55352f05f 100644 (file)
@@ -26,7 +26,7 @@
 void
 anv_nir_lower_push_constants(nir_shader *shader)
 {
-   nir_foreach_function(shader, function) {
+   nir_foreach_function(function, shader) {
       if (!function->impl)
          continue;
 
@@ -42,7 +42,6 @@ anv_nir_lower_push_constants(nir_shader *shader)
                continue;
 
             assert(intrin->const_index[0] % 4 == 0);
-            assert(intrin->const_index[1] == 128);
 
             /* We just turn them into uniform loads */
             intrin->intrinsic = nir_intrinsic_load_uniform;