void
anv_nir_lower_push_constants(nir_shader *shader)
{
- nir_foreach_function(shader, function) {
+ nir_foreach_function(function, shader) {
if (!function->impl)
continue;
continue;
assert(intrin->const_index[0] % 4 == 0);
- assert(intrin->const_index[1] == 128);
/* We just turn them into uniform loads */
intrin->intrinsic = nir_intrinsic_load_uniform;