anv/cmd_buffer: Move vb_dirty bits into anv_cmd_graphics_state
[mesa.git] / src / intel / vulkan / anv_pipeline.c
index 279d76561a10d869e37a35d3bf5f652e563ae44d..4e66f8665fa8824b450ae9a26fb27ae15a88f37a 100644 (file)
@@ -83,11 +83,21 @@ void anv_DestroyShaderModule(
 
 #define SPIR_V_MAGIC_NUMBER 0x07230203
 
+static const uint64_t stage_to_debug[] = {
+   [MESA_SHADER_VERTEX] = DEBUG_VS,
+   [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
+   [MESA_SHADER_TESS_EVAL] = DEBUG_TES,
+   [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+   [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+   [MESA_SHADER_COMPUTE] = DEBUG_CS,
+};
+
 /* Eventually, this will become part of anv_CreateShader.  Unfortunately,
  * we can't do that yet because we don't have the ability to copy nir.
  */
 static nir_shader *
 anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
+                          void *mem_ctx,
                           struct anv_shader_module *module,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
@@ -122,26 +132,37 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
       }
    }
 
-   const struct nir_spirv_supported_extensions supported_ext = {
-      .float64 = device->instance->physicalDevice.info.gen >= 8,
-      .int64 = device->instance->physicalDevice.info.gen >= 8,
-      .tessellation = true,
-      .draw_parameters = true,
-      .image_write_without_format = true,
-      .multiview = true,
-      .variable_pointers = true,
+   struct spirv_to_nir_options spirv_options = {
+      .lower_workgroup_access_to_offsets = true,
+      .caps = {
+         .float64 = device->instance->physicalDevice.info.gen >= 8,
+         .int64 = device->instance->physicalDevice.info.gen >= 8,
+         .tessellation = true,
+         .draw_parameters = true,
+         .image_write_without_format = true,
+         .multiview = true,
+         .variable_pointers = true,
+         .storage_16bit = device->instance->physicalDevice.info.gen >= 8,
+      },
    };
 
    nir_function *entry_point =
       spirv_to_nir(spirv, module->size / 4,
                    spec_entries, num_spec_entries,
-                   stage, entrypoint_name, &supported_ext, nir_options);
+                   stage, entrypoint_name, &spirv_options, nir_options);
    nir_shader *nir = entry_point->shader;
-   assert(nir->stage == stage);
+   assert(nir->info.stage == stage);
    nir_validate_shader(nir);
+   ralloc_steal(mem_ctx, nir);
 
    free(spec_entries);
 
+   if (unlikely(INTEL_DEBUG & stage_to_debug[stage])) {
+      fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n",
+              gl_shader_stage_name(stage));
+      nir_print_shader(nir, stderr);
+   }
+
    /* We have to lower away local constant initializers right before we
     * inline functions.  That way they get properly initialized at the top
     * of the function and not at the top of its caller.
@@ -171,15 +192,12 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
    NIR_PASS_V(nir, nir_propagate_invariant);
    NIR_PASS_V(nir, nir_lower_io_to_temporaries,
               entry_point->impl, true, false);
-   NIR_PASS_V(nir, nir_lower_system_values);
 
    /* Vulkan uses the separate-shader linking model */
    nir->info.separate_shader = true;
 
    nir = brw_preprocess_nir(compiler, nir);
 
-   NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
-
    if (stage == MESA_SHADER_FRAGMENT)
       NIR_PASS_V(nir, anv_nir_lower_input_attachments);
 
@@ -363,6 +381,7 @@ anv_pipeline_hash_shader(struct anv_pipeline *pipeline,
 
 static nir_shader *
 anv_pipeline_compile(struct anv_pipeline *pipeline,
+                     void *mem_ctx,
                      struct anv_shader_module *module,
                      const char *entrypoint,
                      gl_shader_stage stage,
@@ -370,51 +389,37 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
                      struct brw_stage_prog_data *prog_data,
                      struct anv_pipeline_bind_map *map)
 {
-   nir_shader *nir = anv_shader_compile_to_nir(pipeline,
+   const struct brw_compiler *compiler =
+      pipeline->device->instance->physicalDevice.compiler;
+
+   nir_shader *nir = anv_shader_compile_to_nir(pipeline, mem_ctx,
                                                module, entrypoint, stage,
                                                spec_info);
    if (nir == NULL)
       return NULL;
 
+   NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, pipeline);
+
    NIR_PASS_V(nir, anv_nir_lower_push_constants);
 
    if (stage != MESA_SHADER_COMPUTE)
       NIR_PASS_V(nir, anv_nir_lower_multiview, pipeline->subpass->view_mask);
 
-   if (stage == MESA_SHADER_COMPUTE) {
-      NIR_PASS_V(nir, brw_nir_lower_cs_shared);
+   if (stage == MESA_SHADER_COMPUTE)
       prog_data->total_shared = nir->num_shared;
-   }
 
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
-   /* Figure out the number of parameters */
-   prog_data->nr_params = 0;
-
    if (nir->num_uniforms > 0) {
+      assert(prog_data->nr_params == 0);
+
       /* If the shader uses any push constants at all, we'll just give
        * them the maximum possible number
        */
       assert(nir->num_uniforms <= MAX_PUSH_CONSTANTS_SIZE);
+      nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE;
       prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
-   }
-
-   if (nir->info.num_images > 0) {
-      prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
-      pipeline->needs_data_cache = true;
-   }
-
-   if (stage == MESA_SHADER_COMPUTE)
-      ((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
-         prog_data->nr_params++; /* The CS Thread ID uniform */
-
-   if (nir->info.num_ssbos > 0)
-      pipeline->needs_data_cache = true;
-
-   if (prog_data->nr_params > 0) {
-      /* XXX: I think we're leaking this */
-      prog_data->param = (const union gl_constant_value **)
-         malloc(prog_data->nr_params * sizeof(union gl_constant_value *));
+      prog_data->param = ralloc_array(mem_ctx, uint32_t, prog_data->nr_params);
 
       /* We now set the param values to be offsets into a
        * anv_push_constant_data structure.  Since the compiler doesn't
@@ -422,22 +427,24 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
        * params array, it doesn't really matter what we put here.
        */
       struct anv_push_constants *null_data = NULL;
-      if (nir->num_uniforms > 0) {
-         /* Fill out the push constants section of the param array */
-         for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++)
-            prog_data->param[i] = (const union gl_constant_value *)
-               &null_data->client_data[i * sizeof(float)];
+      /* Fill out the push constants section of the param array */
+      for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++) {
+         prog_data->param[i] = ANV_PARAM_PUSH(
+            (uintptr_t)&null_data->client_data[i * sizeof(float)]);
       }
    }
 
+   if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
+      pipeline->needs_data_cache = true;
+
    /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
    if (pipeline->layout)
       anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);
 
-   /* nir_lower_io will only handle the push constants; we need to set this
-    * to the full number of possible uniforms.
-    */
-   nir->num_uniforms = prog_data->nr_params * 4;
+   if (stage != MESA_SHADER_COMPUTE)
+      brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->ubo_ranges);
+
+   assert(nir->num_uniforms == prog_data->nr_params * 4);
 
    return nir;
 }
@@ -495,7 +502,6 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_vs_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -510,41 +516,42 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
    }
 
    if (bin == NULL) {
-      struct brw_vs_prog_data prog_data = { 0, };
+      struct brw_vs_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_VERTEX, spec_info,
                                              &prog_data.base.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       anv_fill_binding_table(&prog_data.base.base, 0);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
       brw_compute_vue_map(&pipeline->device->info,
                           &prog_data.base.vue_map,
                           nir->info.outputs_written,
                           nir->info.separate_shader);
 
-      unsigned code_size;
       const unsigned *shader_code =
          brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
-                        NULL, false, -1, &code_size, NULL);
+                        -1, NULL);
       if (shader_code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
+      unsigned code_size = prog_data.base.base.program_size;
       bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
                                        shader_code, code_size,
                                        &prog_data.base.base, sizeof(prog_data),
@@ -615,10 +622,8 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
    const struct gen_device_info *devinfo = &pipeline->device->info;
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map tcs_map;
-   struct anv_pipeline_bind_map tes_map;
-   struct brw_tcs_prog_key tcs_key = { 0, };
-   struct brw_tes_prog_key tes_key = { 0, };
+   struct brw_tcs_prog_key tcs_key = {};
+   struct brw_tes_prog_key tes_key = {};
    struct anv_shader_bin *tcs_bin = NULL;
    struct anv_shader_bin *tes_bin = NULL;
    unsigned char tcs_sha1[40];
@@ -642,32 +647,36 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
    }
 
    if (tcs_bin == NULL || tes_bin == NULL) {
-      struct brw_tcs_prog_data tcs_prog_data = { 0, };
-      struct brw_tes_prog_data tes_prog_data = { 0, };
+      struct brw_tcs_prog_data tcs_prog_data = {};
+      struct brw_tes_prog_data tes_prog_data = {};
       struct anv_pipeline_binding tcs_surface_to_descriptor[256];
       struct anv_pipeline_binding tcs_sampler_to_descriptor[256];
       struct anv_pipeline_binding tes_surface_to_descriptor[256];
       struct anv_pipeline_binding tes_sampler_to_descriptor[256];
 
-      tcs_map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map tcs_map = {
          .surface_to_descriptor = tcs_surface_to_descriptor,
          .sampler_to_descriptor = tcs_sampler_to_descriptor
       };
-      tes_map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map tes_map = {
          .surface_to_descriptor = tes_surface_to_descriptor,
          .sampler_to_descriptor = tes_sampler_to_descriptor
       };
 
+      void *mem_ctx = ralloc_context(NULL);
+
       nir_shader *tcs_nir =
-         anv_pipeline_compile(pipeline, tcs_module, tcs_entrypoint,
+         anv_pipeline_compile(pipeline, mem_ctx, tcs_module, tcs_entrypoint,
                               MESA_SHADER_TESS_CTRL, tcs_spec_info,
                               &tcs_prog_data.base.base, &tcs_map);
       nir_shader *tes_nir =
-         anv_pipeline_compile(pipeline, tes_module, tes_entrypoint,
+         anv_pipeline_compile(pipeline, mem_ctx, tes_module, tes_entrypoint,
                               MESA_SHADER_TESS_EVAL, tes_spec_info,
                               &tes_prog_data.base.base, &tes_map);
-      if (tcs_nir == NULL || tes_nir == NULL)
+      if (tcs_nir == NULL || tes_nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       nir_lower_tes_patch_vertices(tes_nir,
                                    tcs_nir->info.tess.tcs_vertices_out);
@@ -678,11 +687,6 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
       anv_fill_binding_table(&tcs_prog_data.base.base, 0);
       anv_fill_binding_table(&tes_prog_data.base.base, 0);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, tcs_nir);
-      ralloc_steal(mem_ctx, tes_nir);
-
       /* Whacking the key after cache lookup is a bit sketchy, but all of
        * this comes from the SPIR-V, which is part of the hash used for the
        * pipeline cache.  So it should be safe.
@@ -698,18 +702,18 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
       tes_key.inputs_read = tcs_key.outputs_written;
       tes_key.patch_inputs_read = tcs_key.patch_outputs_written;
 
-      unsigned code_size;
       const int shader_time_index = -1;
       const unsigned *shader_code;
 
       shader_code =
          brw_compile_tcs(compiler, NULL, mem_ctx, &tcs_key, &tcs_prog_data,
-                         tcs_nir, shader_time_index, &code_size, NULL);
+                         tcs_nir, shader_time_index, NULL);
       if (shader_code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
+      unsigned code_size = tcs_prog_data.base.base.program_size;
       tcs_bin = anv_pipeline_upload_kernel(pipeline, cache,
                                            tcs_sha1, sizeof(tcs_sha1),
                                            shader_code, code_size,
@@ -724,12 +728,13 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
       shader_code =
          brw_compile_tes(compiler, NULL, mem_ctx, &tes_key,
                          &tcs_prog_data.base.vue_map, &tes_prog_data, tes_nir,
-                         NULL, shader_time_index, &code_size, NULL);
+                         NULL, shader_time_index, NULL);
       if (shader_code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
+      code_size = tes_prog_data.base.base.program_size;
       tes_bin = anv_pipeline_upload_kernel(pipeline, cache,
                                            tes_sha1, sizeof(tes_sha1),
                                            shader_code, code_size,
@@ -760,7 +765,6 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_gs_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -775,42 +779,43 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
    }
 
    if (bin == NULL) {
-      struct brw_gs_prog_data prog_data = { 0, };
+      struct brw_gs_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_GEOMETRY, spec_info,
                                              &prog_data.base.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       anv_fill_binding_table(&prog_data.base.base, 0);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
       brw_compute_vue_map(&pipeline->device->info,
                           &prog_data.base.vue_map,
                           nir->info.outputs_written,
                           nir->info.separate_shader);
 
-      unsigned code_size;
       const unsigned *shader_code =
          brw_compile_gs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
-                        NULL, -1, &code_size, NULL);
+                        NULL, -1, NULL);
       if (shader_code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
       /* TODO: SIMD8 GS */
+      const unsigned code_size = prog_data.base.base.program_size;
       bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
                                        shader_code, code_size,
                                        &prog_data.base.base, sizeof(prog_data),
@@ -838,7 +843,6 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_wm_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -853,29 +857,72 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
    }
 
    if (bin == NULL) {
-      struct brw_wm_prog_data prog_data = { 0, };
+      struct brw_wm_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor + 8,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_FRAGMENT, spec_info,
                                              &prog_data.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       unsigned num_rts = 0;
-      struct anv_pipeline_binding rt_bindings[8];
+      const int max_rt = FRAG_RESULT_DATA7 - FRAG_RESULT_DATA0 + 1;
+      struct anv_pipeline_binding rt_bindings[max_rt];
       nir_function_impl *impl = nir_shader_get_entrypoint(nir);
+      int rt_to_bindings[max_rt];
+      memset(rt_to_bindings, -1, sizeof(rt_to_bindings));
+      bool rt_used[max_rt];
+      memset(rt_used, 0, sizeof(rt_used));
+
+      /* Flag used render targets */
+      nir_foreach_variable_safe(var, &nir->outputs) {
+         if (var->data.location < FRAG_RESULT_DATA0)
+            continue;
+
+         const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
+         /* Out-of-bounds */
+         if (rt >= key.nr_color_regions)
+            continue;
+
+         const unsigned array_len =
+            glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
+         assert(rt + array_len <= max_rt);
+
+         for (unsigned i = 0; i < array_len; i++)
+            rt_used[rt + i] = true;
+      }
+
+      /* Set new, compacted, location */
+      for (unsigned i = 0; i < max_rt; i++) {
+         if (!rt_used[i])
+            continue;
+
+         rt_to_bindings[i] = num_rts;
+         rt_bindings[rt_to_bindings[i]] = (struct anv_pipeline_binding) {
+            .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+            .binding = 0,
+            .index = i,
+         };
+         num_rts++;
+      }
+
       nir_foreach_variable_safe(var, &nir->outputs) {
          if (var->data.location < FRAG_RESULT_DATA0)
             continue;
 
-         unsigned rt = var->data.location - FRAG_RESULT_DATA0;
+         const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
          if (rt >= key.nr_color_regions) {
             /* Out-of-bounds, throw it away */
             var->data.mode = nir_var_local;
@@ -884,22 +931,9 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
             continue;
          }
 
-         /* Give it a new, compacted, location */
-         var->data.location = FRAG_RESULT_DATA0 + num_rts;
-
-         unsigned array_len =
-            glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
-         assert(num_rts + array_len <= 8);
-
-         for (unsigned i = 0; i < array_len; i++) {
-            rt_bindings[num_rts + i] = (struct anv_pipeline_binding) {
-               .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
-               .binding = 0,
-               .index = rt + i,
-            };
-         }
-
-         num_rts += array_len;
+         /* Give it the new location */
+         assert(rt_to_bindings[rt] != -1);
+         var->data.location = rt_to_bindings[rt] + FRAG_RESULT_DATA0;
       }
 
       if (num_rts == 0) {
@@ -907,12 +941,12 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
          rt_bindings[0] = (struct anv_pipeline_binding) {
             .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
             .binding = 0,
-            .index = UINT8_MAX,
+            .index = UINT32_MAX,
          };
          num_rts = 1;
       }
 
-      assert(num_rts <= 8);
+      assert(num_rts <= max_rt);
       map.surface_to_descriptor -= num_rts;
       map.surface_count += num_rts;
       assert(map.surface_count <= 256);
@@ -921,19 +955,15 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
 
       anv_fill_binding_table(&prog_data.base, num_rts);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
-      unsigned code_size;
       const unsigned *shader_code =
          brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
-                        NULL, -1, -1, true, false, NULL, &code_size, NULL);
+                        NULL, -1, -1, true, false, NULL, NULL);
       if (shader_code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
+      unsigned code_size = prog_data.base.program_size;
       bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
                                        shader_code, code_size,
                                        &prog_data.base, sizeof(prog_data),
@@ -961,7 +991,6 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_cs_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -976,36 +1005,37 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
    }
 
    if (bin == NULL) {
-      struct brw_cs_prog_data prog_data = { 0, };
+      struct brw_cs_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_COMPUTE, spec_info,
                                              &prog_data.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       anv_fill_binding_table(&prog_data.base, 1);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
-      unsigned code_size;
       const unsigned *shader_code =
          brw_compile_cs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
-                        -1, &code_size, NULL);
+                        -1, NULL);
       if (shader_code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
+      const unsigned code_size = prog_data.base.program_size;
       bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
                                        shader_code, code_size,
                                        &prog_data.base, sizeof(prog_data),
@@ -1277,8 +1307,8 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
 
    pipeline->active_stages = 0;
 
-   const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
-   struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
+   const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {};
+   struct anv_shader_module *modules[MESA_SHADER_STAGES] = {};
    for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
       gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
       pStages[stage] = &pCreateInfo->pStages[i];