#include "anv_private.h"
#include "brw_nir.h"
#include "anv_nir.h"
-#include "nir/spirv/nir_spirv.h"
+#include "spirv/nir_spirv.h"
/* Needed for SWIZZLE macros */
#include "program/prog_instruction.h"
free(spec_entries);
+ if (stage == MESA_SHADER_FRAGMENT) {
+ nir_lower_wpos_center(nir);
+ nir_validate_shader(nir);
+ }
+
nir_lower_returns(nir);
nir_validate_shader(nir);
nir_remove_dead_variables(nir, nir_var_system_value);
nir_validate_shader(nir);
- nir_lower_outputs_to_temporaries(entry_point->shader, entry_point);
+ nir_lower_io_to_temporaries(entry_point->shader, entry_point, true, false);
nir_lower_system_values(nir);
nir_validate_shader(nir);
/* Vulkan uses the separate-shader linking model */
nir->info.separate_shader = true;
- nir = brw_preprocess_nir(nir, compiler->scalar_stage[stage]);
+ nir = brw_preprocess_nir(compiler, nir);
nir_shader_gather_info(nir, entry_point->impl);
- uint32_t indirect_mask = 0;
+ nir_variable_mode indirect_mask = 0;
if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
- indirect_mask |= (1 << nir_var_shader_in);
+ indirect_mask |= nir_var_shader_in;
if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
- indirect_mask |= 1 << nir_var_local;
+ indirect_mask |= nir_var_local;
nir_lower_indirect_derefs(nir, indirect_mask);
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
- for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
- free(pipeline->bindings[s].surface_to_descriptor);
- free(pipeline->bindings[s].sampler_to_descriptor);
- }
-
anv_reloc_list_finish(&pipeline->batch_relocs,
pAllocator ? pAllocator : &device->alloc);
if (pipeline->blend_state.map)
/* XXX Vulkan doesn't appear to specify */
key->clamp_fragment_color = false;
- /* Vulkan always specifies upper-left coordinates */
- key->drawable_height = 0;
- key->render_to_fbo = false;
-
if (extra && extra->color_attachment_count >= 0) {
key->nr_color_regions = extra->color_attachment_count;
} else {
/* We should probably pull this out of the shader, but it's fairly
* harmless to compute it and then let dead-code take care of it.
*/
- key->persample_shading = info->pMultisampleState->sampleShadingEnable;
- if (key->persample_shading)
- key->persample_2x = info->pMultisampleState->rasterizationSamples == 2;
-
- key->compute_pos_offset = info->pMultisampleState->sampleShadingEnable;
- key->compute_sample_id = info->pMultisampleState->sampleShadingEnable;
+ key->persample_interp =
+ (info->pMultisampleState->minSampleShading *
+ info->pMultisampleState->rasterizationSamples) > 1;
+ key->multisample_fbo = true;
}
}
const char *entrypoint,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info,
- struct brw_stage_prog_data *prog_data)
+ struct brw_stage_prog_data *prog_data,
+ struct anv_pipeline_bind_map *map)
{
- const struct brw_compiler *compiler =
- pipeline->device->instance->physicalDevice.compiler;
-
nir_shader *nir = anv_shader_compile_to_nir(pipeline->device,
module, entrypoint, stage,
spec_info);
if (nir == NULL)
return NULL;
- anv_nir_lower_push_constants(nir, compiler->scalar_stage[stage]);
+ anv_nir_lower_push_constants(nir);
/* Figure out the number of parameters */
prog_data->nr_params = 0;
if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
- if (nir->info.num_images > 0)
+ if (nir->info.num_images > 0) {
prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
+ pipeline->needs_data_cache = true;
+ }
+
+ if (stage == MESA_SHADER_COMPUTE)
+ ((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
+ prog_data->nr_params++; /* The CS Thread ID uniform */
+
+ if (nir->info.num_ssbos > 0)
+ pipeline->needs_data_cache = true;
if (prog_data->nr_params > 0) {
/* XXX: I think we're leaking this */
/* Set up dynamic offsets */
anv_nir_apply_dynamic_offsets(pipeline, nir, prog_data);
- char surface_usage_mask[256], sampler_usage_mask[256];
- zero(surface_usage_mask);
- zero(sampler_usage_mask);
-
/* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
if (pipeline->layout)
- anv_nir_apply_pipeline_layout(pipeline, nir, prog_data);
-
- /* All binding table offsets provided by apply_pipeline_layout() are
- * relative to the start of the bindint table (plus MAX_RTS for VS).
- */
- unsigned bias;
- switch (stage) {
- case MESA_SHADER_FRAGMENT:
- bias = MAX_RTS;
- break;
- case MESA_SHADER_COMPUTE:
- bias = 1;
- break;
- default:
- bias = 0;
- break;
- }
- prog_data->binding_table.size_bytes = 0;
- prog_data->binding_table.texture_start = bias;
- prog_data->binding_table.ubo_start = bias;
- prog_data->binding_table.ssbo_start = bias;
- prog_data->binding_table.image_start = bias;
-
- /* Finish the optimization and compilation process */
- if (nir->stage != MESA_SHADER_VERTEX &&
- nir->stage != MESA_SHADER_TESS_CTRL &&
- nir->stage != MESA_SHADER_TESS_EVAL &&
- nir->stage != MESA_SHADER_FRAGMENT) {
- nir = brw_nir_lower_io(nir, &pipeline->device->info,
- compiler->scalar_stage[stage], false, NULL);
- }
+ anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);
/* nir_lower_io will only handle the push constants; we need to set this
* to the full number of possible uniforms.
return nir;
}
+static void
+anv_fill_binding_table(struct brw_stage_prog_data *prog_data, unsigned bias)
+{
+ prog_data->binding_table.size_bytes = 0;
+ prog_data->binding_table.texture_start = bias;
+ prog_data->binding_table.ubo_start = bias;
+ prog_data->binding_table.ssbo_start = bias;
+ prog_data->binding_table.image_start = bias;
+}
+
static void
anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline,
gl_shader_stage stage,
- struct brw_stage_prog_data *prog_data)
+ const struct brw_stage_prog_data *prog_data,
+ struct anv_pipeline_bind_map *map)
{
struct brw_device_info *devinfo = &pipeline->device->info;
uint32_t max_threads[] = {
pipeline->total_scratch =
align_u32(pipeline->total_scratch, 1024) +
prog_data->total_scratch * max_threads[stage];
+ pipeline->bindings[stage] = *map;
}
static VkResult
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_vs_prog_data *prog_data = &pipeline->vs_prog_data;
+ const struct brw_stage_prog_data *stage_prog_data;
+ struct anv_pipeline_bind_map map;
struct brw_vs_prog_key key;
- uint32_t kernel;
- unsigned char sha1[20], *hash;
+ uint32_t kernel = NO_KERNEL;
+ unsigned char sha1[20];
populate_vs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
- hash = sha1;
- anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
- kernel = anv_pipeline_cache_search(cache, hash, prog_data);
- } else {
- hash = NULL;
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
- if (module->size == 0 || kernel == NO_KERNEL) {
- memset(prog_data, 0, sizeof(*prog_data));
+ if (kernel == NO_KERNEL) {
+ struct brw_vs_prog_data prog_data = { 0, };
+ struct anv_pipeline_binding surface_to_descriptor[256];
+ struct anv_pipeline_binding sampler_to_descriptor[256];
+
+ map = (struct anv_pipeline_bind_map) {
+ .surface_to_descriptor = surface_to_descriptor,
+ .sampler_to_descriptor = sampler_to_descriptor
+ };
nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
MESA_SHADER_VERTEX, spec_info,
- &prog_data->base.base);
+ &prog_data.base.base, &map);
if (nir == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ anv_fill_binding_table(&prog_data.base.base, 0);
+
void *mem_ctx = ralloc_context(NULL);
if (module->nir == NULL)
ralloc_steal(mem_ctx, nir);
- prog_data->inputs_read = nir->info.inputs_read;
- if (nir->info.outputs_written & (1ull << VARYING_SLOT_PSIZ))
- pipeline->writes_point_size = true;
+ prog_data.inputs_read = nir->info.inputs_read;
brw_compute_vue_map(&pipeline->device->info,
- &prog_data->base.vue_map,
+ &prog_data.base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader);
unsigned code_size;
const unsigned *shader_code =
- brw_compile_vs(compiler, NULL, mem_ctx, &key, prog_data, nir,
+ brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
NULL, false, -1, &code_size, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
- kernel = anv_pipeline_cache_upload_kernel(cache, hash,
+ stage_prog_data = &prog_data.base.base;
+ kernel = anv_pipeline_cache_upload_kernel(cache,
+ module->size > 0 ? sha1 : NULL,
shader_code, code_size,
- prog_data, sizeof(*prog_data));
+ &stage_prog_data, sizeof(prog_data),
+ &map);
ralloc_free(mem_ctx);
}
- if (prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8) {
+ const struct brw_vs_prog_data *vs_prog_data =
+ (const struct brw_vs_prog_data *) stage_prog_data;
+
+ if (vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8) {
pipeline->vs_simd8 = kernel;
pipeline->vs_vec4 = NO_KERNEL;
} else {
}
anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_VERTEX,
- &prog_data->base.base);
+ stage_prog_data, &map);
return VK_SUCCESS;
}
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_gs_prog_data *prog_data = &pipeline->gs_prog_data;
+ const struct brw_stage_prog_data *stage_prog_data;
+ struct anv_pipeline_bind_map map;
struct brw_gs_prog_key key;
- uint32_t kernel;
- unsigned char sha1[20], *hash;
+ uint32_t kernel = NO_KERNEL;
+ unsigned char sha1[20];
populate_gs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
- hash = sha1;
- anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
- kernel = anv_pipeline_cache_search(cache, hash, prog_data);
- } else {
- hash = NULL;
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
- if (module->size == 0 || kernel == NO_KERNEL) {
- memset(prog_data, 0, sizeof(*prog_data));
+ if (kernel == NO_KERNEL) {
+ struct brw_gs_prog_data prog_data = { 0, };
+ struct anv_pipeline_binding surface_to_descriptor[256];
+ struct anv_pipeline_binding sampler_to_descriptor[256];
+
+ map = (struct anv_pipeline_bind_map) {
+ .surface_to_descriptor = surface_to_descriptor,
+ .sampler_to_descriptor = sampler_to_descriptor
+ };
nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
MESA_SHADER_GEOMETRY, spec_info,
- &prog_data->base.base);
+ &prog_data.base.base, &map);
if (nir == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ anv_fill_binding_table(&prog_data.base.base, 0);
+
void *mem_ctx = ralloc_context(NULL);
if (module->nir == NULL)
ralloc_steal(mem_ctx, nir);
- if (nir->info.outputs_written & (1ull << VARYING_SLOT_PSIZ))
- pipeline->writes_point_size = true;
-
brw_compute_vue_map(&pipeline->device->info,
- &prog_data->base.vue_map,
+ &prog_data.base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader);
unsigned code_size;
const unsigned *shader_code =
- brw_compile_gs(compiler, NULL, mem_ctx, &key, prog_data, nir,
+ brw_compile_gs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
NULL, -1, &code_size, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
}
/* TODO: SIMD8 GS */
- kernel = anv_pipeline_cache_upload_kernel(cache, hash,
+ stage_prog_data = &prog_data.base.base;
+ kernel = anv_pipeline_cache_upload_kernel(cache,
+ module->size > 0 ? sha1 : NULL,
shader_code, code_size,
- prog_data, sizeof(*prog_data));
+ &stage_prog_data, sizeof(prog_data),
+ &map);
ralloc_free(mem_ctx);
}
pipeline->gs_kernel = kernel;
anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_GEOMETRY,
- &prog_data->base.base);
+ stage_prog_data, &map);
return VK_SUCCESS;
}
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_wm_prog_data *prog_data = &pipeline->wm_prog_data;
+ const struct brw_stage_prog_data *stage_prog_data;
+ struct anv_pipeline_bind_map map;
struct brw_wm_prog_key key;
- uint32_t kernel;
- unsigned char sha1[20], *hash;
+ unsigned char sha1[20];
populate_wm_prog_key(&pipeline->device->info, info, extra, &key);
- if (pipeline->use_repclear)
- key.nr_color_regions = 1;
-
if (module->size > 0) {
- hash = sha1;
- anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
- kernel = anv_pipeline_cache_search(cache, hash, prog_data);
- } else {
- hash = NULL;
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ pipeline->ps_ksp0 =
+ anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
- if (module->size == 0 || kernel == NO_KERNEL) {
- memset(prog_data, 0, sizeof(*prog_data));
+ if (pipeline->ps_ksp0 == NO_KERNEL) {
+ struct brw_wm_prog_data prog_data = { 0, };
+ struct anv_pipeline_binding surface_to_descriptor[256];
+ struct anv_pipeline_binding sampler_to_descriptor[256];
- prog_data->binding_table.render_target_start = 0;
+ map = (struct anv_pipeline_bind_map) {
+ .surface_to_descriptor = surface_to_descriptor + 8,
+ .sampler_to_descriptor = sampler_to_descriptor
+ };
nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
MESA_SHADER_FRAGMENT, spec_info,
- &prog_data->base);
+ &prog_data.base, &map);
if (nir == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ unsigned num_rts = 0;
+ struct anv_pipeline_binding rt_bindings[8];
nir_function_impl *impl = nir_shader_get_entrypoint(nir)->impl;
nir_foreach_variable_safe(var, &nir->outputs) {
if (var->data.location < FRAG_RESULT_DATA0)
unsigned rt = var->data.location - FRAG_RESULT_DATA0;
if (rt >= key.nr_color_regions) {
+ /* Out-of-bounds, throw it away */
var->data.mode = nir_var_local;
exec_node_remove(&var->node);
exec_list_push_tail(&impl->locals, &var->node);
+ continue;
+ }
+
+ /* Give it a new, compacted, location */
+ var->data.location = FRAG_RESULT_DATA0 + num_rts;
+
+ unsigned array_len =
+ glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
+ assert(num_rts + array_len <= 8);
+
+ for (unsigned i = 0; i < array_len; i++) {
+ rt_bindings[num_rts] = (struct anv_pipeline_binding) {
+ .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+ .offset = rt + i,
+ };
}
+
+ num_rts += array_len;
+ }
+
+ if (pipeline->use_repclear) {
+ assert(num_rts == 1);
+ key.nr_color_regions = 1;
}
+ if (num_rts == 0) {
+ /* If we have no render targets, we need a null render target */
+ rt_bindings[0] = (struct anv_pipeline_binding) {
+ .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+ .offset = UINT16_MAX,
+ };
+ num_rts = 1;
+ }
+
+ assert(num_rts <= 8);
+ map.surface_to_descriptor -= num_rts;
+ map.surface_count += num_rts;
+ assert(map.surface_count <= 256);
+ memcpy(map.surface_to_descriptor, rt_bindings,
+ num_rts * sizeof(*rt_bindings));
+
+ anv_fill_binding_table(&prog_data.base, num_rts);
+
void *mem_ctx = ralloc_context(NULL);
if (module->nir == NULL)
unsigned code_size;
const unsigned *shader_code =
- brw_compile_fs(compiler, NULL, mem_ctx, &key, prog_data, nir,
- NULL, -1, -1, pipeline->use_repclear, &code_size, NULL);
+ brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
+ NULL, -1, -1, true, pipeline->use_repclear,
+ &code_size, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
- kernel = anv_pipeline_cache_upload_kernel(cache, hash,
- shader_code, code_size,
- prog_data, sizeof(*prog_data));
+ stage_prog_data = &prog_data.base;
+ pipeline->ps_ksp0 =
+ anv_pipeline_cache_upload_kernel(cache,
+ module->size > 0 ? sha1 : NULL,
+ shader_code, code_size,
+ &stage_prog_data, sizeof(prog_data),
+ &map);
ralloc_free(mem_ctx);
}
- if (prog_data->no_8)
- pipeline->ps_simd8 = NO_KERNEL;
- else
- pipeline->ps_simd8 = kernel;
-
- if (prog_data->no_8 || prog_data->prog_offset_16) {
- pipeline->ps_simd16 = kernel + prog_data->prog_offset_16;
- } else {
- pipeline->ps_simd16 = NO_KERNEL;
- }
-
- pipeline->ps_ksp2 = 0;
- pipeline->ps_grf_start2 = 0;
- if (pipeline->ps_simd8 != NO_KERNEL) {
- pipeline->ps_ksp0 = pipeline->ps_simd8;
- pipeline->ps_grf_start0 = prog_data->base.dispatch_grf_start_reg;
- if (pipeline->ps_simd16 != NO_KERNEL) {
- pipeline->ps_ksp2 = pipeline->ps_simd16;
- pipeline->ps_grf_start2 = prog_data->dispatch_grf_start_reg_16;
- }
- } else if (pipeline->ps_simd16 != NO_KERNEL) {
- pipeline->ps_ksp0 = pipeline->ps_simd16;
- pipeline->ps_grf_start0 = prog_data->dispatch_grf_start_reg_16;
- }
-
anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT,
- &prog_data->base);
+ stage_prog_data, &map);
return VK_SUCCESS;
}
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+ const struct brw_stage_prog_data *stage_prog_data;
+ struct anv_pipeline_bind_map map;
struct brw_cs_prog_key key;
- uint32_t kernel;
- unsigned char sha1[20], *hash;
+ uint32_t kernel = NO_KERNEL;
+ unsigned char sha1[20];
populate_cs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
- hash = sha1;
- anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
- kernel = anv_pipeline_cache_search(cache, hash, prog_data);
- } else {
- hash = NULL;
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
if (module->size == 0 || kernel == NO_KERNEL) {
- memset(prog_data, 0, sizeof(*prog_data));
+ struct brw_cs_prog_data prog_data = { 0, };
+ struct anv_pipeline_binding surface_to_descriptor[256];
+ struct anv_pipeline_binding sampler_to_descriptor[256];
- prog_data->binding_table.work_groups_start = 0;
+ map = (struct anv_pipeline_bind_map) {
+ .surface_to_descriptor = surface_to_descriptor,
+ .sampler_to_descriptor = sampler_to_descriptor
+ };
nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
MESA_SHADER_COMPUTE, spec_info,
- &prog_data->base);
+ &prog_data.base, &map);
if (nir == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- prog_data->base.total_shared = nir->num_shared;
+ anv_fill_binding_table(&prog_data.base, 1);
void *mem_ctx = ralloc_context(NULL);
unsigned code_size;
const unsigned *shader_code =
- brw_compile_cs(compiler, NULL, mem_ctx, &key, prog_data, nir,
+ brw_compile_cs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
-1, &code_size, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
- kernel = anv_pipeline_cache_upload_kernel(cache, hash,
+ stage_prog_data = &prog_data.base;
+ kernel = anv_pipeline_cache_upload_kernel(cache,
+ module->size > 0 ? sha1 : NULL,
shader_code, code_size,
- prog_data, sizeof(*prog_data));
+ &stage_prog_data, sizeof(prog_data),
+ &map);
+
ralloc_free(mem_ctx);
}
pipeline->cs_simd = kernel;
anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_COMPUTE,
- &prog_data->base);
+ stage_prog_data, &map);
return VK_SUCCESS;
}
-static void
-gen7_compute_urb_partition(struct anv_pipeline *pipeline)
+
+void
+anv_setup_pipeline_l3_config(struct anv_pipeline *pipeline)
{
const struct brw_device_info *devinfo = &pipeline->device->info;
+ switch (devinfo->gen) {
+ case 7:
+ if (devinfo->is_haswell)
+ gen75_setup_pipeline_l3_config(pipeline);
+ else
+ gen7_setup_pipeline_l3_config(pipeline);
+ break;
+ case 8:
+ gen8_setup_pipeline_l3_config(pipeline);
+ break;
+ case 9:
+ gen9_setup_pipeline_l3_config(pipeline);
+ break;
+ default:
+ unreachable("unsupported gen\n");
+ }
+}
+
+void
+anv_compute_urb_partition(struct anv_pipeline *pipeline)
+{
+ const struct brw_device_info *devinfo = &pipeline->device->info;
+
bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT;
- unsigned vs_size = vs_present ? pipeline->vs_prog_data.base.urb_entry_size : 1;
+ unsigned vs_size = vs_present ?
+ get_vs_prog_data(pipeline)->base.urb_entry_size : 1;
unsigned vs_entry_size_bytes = vs_size * 64;
bool gs_present = pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT;
- unsigned gs_size = gs_present ? pipeline->gs_prog_data.base.urb_entry_size : 1;
+ unsigned gs_size = gs_present ?
+ get_gs_prog_data(pipeline)->base.urb_entry_size : 1;
unsigned gs_entry_size_bytes = gs_size * 64;
/* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
unsigned chunk_size_bytes = 8192;
/* Determine the size of the URB in chunks. */
- unsigned urb_chunks = devinfo->urb.size * 1024 / chunk_size_bytes;
+ unsigned urb_chunks = pipeline->urb.total_size * 1024 / chunk_size_bytes;
/* Reserve space for push constants */
unsigned push_constant_kb;
pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks;
pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1;
pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0;
-
- const unsigned stages =
- _mesa_bitcount(pipeline->active_stages & VK_SHADER_STAGE_ALL_GRAPHICS);
- const unsigned size_per_stage = push_constant_kb / stages;
- unsigned used_kb = 0;
-
- for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
- pipeline->urb.push_size[i] =
- (pipeline->active_stages & (1 << i)) ? size_per_stage : 0;
- used_kb += pipeline->urb.push_size[i];
- assert(used_kb <= push_constant_kb);
- }
-
- pipeline->urb.push_size[MESA_SHADER_FRAGMENT] =
- push_constant_kb - used_kb;
}
static void
anv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
- if (pCreateInfo->pTessellationState)
- anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
-
pipeline->use_repclear = extra && extra->use_repclear;
- pipeline->writes_point_size = false;
+
+ pipeline->needs_data_cache = false;
/* When we free the pipeline, we detect stages based on the NULL status
* of various prog_data pointers. Make them NULL by default.
pipeline->active_stages = 0;
pipeline->total_scratch = 0;
+ const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
+ struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
- ANV_FROM_HANDLE(anv_shader_module, module,
- pCreateInfo->pStages[i].module);
-
- switch (pCreateInfo->pStages[i].stage) {
- case VK_SHADER_STAGE_VERTEX_BIT:
- anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, module,
- pCreateInfo->pStages[i].pName,
- pCreateInfo->pStages[i].pSpecializationInfo);
- break;
- case VK_SHADER_STAGE_GEOMETRY_BIT:
- anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, module,
- pCreateInfo->pStages[i].pName,
- pCreateInfo->pStages[i].pSpecializationInfo);
- break;
- case VK_SHADER_STAGE_FRAGMENT_BIT:
- anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra, module,
- pCreateInfo->pStages[i].pName,
- pCreateInfo->pStages[i].pSpecializationInfo);
- break;
- default:
- anv_finishme("Unsupported shader stage");
- }
+ gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
+ pStages[stage] = &pCreateInfo->pStages[i];
+ modules[stage] = anv_shader_module_from_handle(pStages[stage]->module);
+ }
+
+ if (modules[MESA_SHADER_VERTEX]) {
+ anv_pipeline_compile_vs(pipeline, cache, pCreateInfo,
+ modules[MESA_SHADER_VERTEX],
+ pStages[MESA_SHADER_VERTEX]->pName,
+ pStages[MESA_SHADER_VERTEX]->pSpecializationInfo);
+ }
+
+ if (modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL])
+ anv_finishme("no tessellation support");
+
+ if (modules[MESA_SHADER_GEOMETRY]) {
+ anv_pipeline_compile_gs(pipeline, cache, pCreateInfo,
+ modules[MESA_SHADER_GEOMETRY],
+ pStages[MESA_SHADER_GEOMETRY]->pName,
+ pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo);
+ }
+
+ if (modules[MESA_SHADER_FRAGMENT]) {
+ anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra,
+ modules[MESA_SHADER_FRAGMENT],
+ pStages[MESA_SHADER_FRAGMENT]->pName,
+ pStages[MESA_SHADER_FRAGMENT]->pSpecializationInfo);
}
if (!(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT)) {
/* Vertex is only optional if disable_vs is set */
assert(extra->disable_vs);
- memset(&pipeline->vs_prog_data, 0, sizeof(pipeline->vs_prog_data));
}
- gen7_compute_urb_partition(pipeline);
+ anv_setup_pipeline_l3_config(pipeline);
+ anv_compute_urb_partition(pipeline);
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
*/
inputs_read = ~0ull;
} else {
- inputs_read = pipeline->vs_prog_data.inputs_read;
+ inputs_read = get_vs_prog_data(pipeline)->inputs_read;
}
pipeline->vb_used = 0;