nir: Get rid of nir_shader::stage
[mesa.git] / src / intel / vulkan / anv_pipeline.c
index 01bb1f15a49bbf474dc48f3ac772d59ac4592a37..51788928af8a191bac9654578f660c1d53b08440 100644 (file)
@@ -30,7 +30,7 @@
 #include "util/mesa-sha1.h"
 #include "common/gen_l3_config.h"
 #include "anv_private.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
 #include "anv_nir.h"
 #include "spirv/nir_spirv.h"
 
@@ -87,15 +87,14 @@ void anv_DestroyShaderModule(
  * we can't do that yet because we don't have the ability to copy nir.
  */
 static nir_shader *
-anv_shader_compile_to_nir(struct anv_device *device,
+anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
+                          void *mem_ctx,
                           struct anv_shader_module *module,
                           const char *entrypoint_name,
                           gl_shader_stage stage,
                           const VkSpecializationInfo *spec_info)
 {
-   if (strcmp(entrypoint_name, "main") != 0) {
-      anv_finishme("Multiple shaders per module not really supported");
-   }
+   const struct anv_device *device = pipeline->device;
 
    const struct brw_compiler *compiler =
       device->instance->physicalDevice.compiler;
@@ -126,6 +125,12 @@ anv_shader_compile_to_nir(struct anv_device *device,
 
    const struct nir_spirv_supported_extensions supported_ext = {
       .float64 = device->instance->physicalDevice.info.gen >= 8,
+      .int64 = device->instance->physicalDevice.info.gen >= 8,
+      .tessellation = true,
+      .draw_parameters = true,
+      .image_write_without_format = true,
+      .multiview = true,
+      .variable_pointers = true,
    };
 
    nir_function *entry_point =
@@ -133,14 +138,12 @@ anv_shader_compile_to_nir(struct anv_device *device,
                    spec_entries, num_spec_entries,
                    stage, entrypoint_name, &supported_ext, nir_options);
    nir_shader *nir = entry_point->shader;
-   assert(nir->stage == stage);
+   assert(nir->info.stage == stage);
    nir_validate_shader(nir);
+   ralloc_steal(mem_ctx, nir);
 
    free(spec_entries);
 
-   if (stage == MESA_SHADER_FRAGMENT)
-      NIR_PASS_V(nir, nir_lower_wpos_center);
-
    /* We have to lower away local constant initializers right before we
     * inline functions.  That way they get properly initialized at the top
     * of the function and not at the top of its caller.
@@ -160,6 +163,9 @@ anv_shader_compile_to_nir(struct anv_device *device,
    NIR_PASS_V(nir, nir_remove_dead_variables,
               nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
 
+   if (stage == MESA_SHADER_FRAGMENT)
+      NIR_PASS_V(nir, nir_lower_wpos_center, pipeline->sample_shading_enable);
+
    /* Now that we've deleted all but the main function, we can go ahead and
     * lower the rest of the constant initializers.
     */
@@ -170,7 +176,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
    NIR_PASS_V(nir, nir_lower_system_values);
 
    /* Vulkan uses the separate-shader linking model */
-   nir->info->separate_shader = true;
+   nir->info.separate_shader = true;
 
    nir = brw_preprocess_nir(compiler, nir);
 
@@ -179,8 +185,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
    if (stage == MESA_SHADER_FRAGMENT)
       NIR_PASS_V(nir, anv_nir_lower_input_attachments);
 
-   nir_shader_gather_info(nir, entry_point->impl);
-
    return nir;
 }
 
@@ -219,13 +223,31 @@ static const uint32_t vk_to_gen_primitive_type[] = {
    [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY]     = _3DPRIM_LINESTRIP_ADJ,
    [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY]  = _3DPRIM_TRILIST_ADJ,
    [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
-/*   [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST]                = _3DPRIM_PATCHLIST_1 */
 };
 
 static void
 populate_sampler_prog_key(const struct gen_device_info *devinfo,
                           struct brw_sampler_prog_key_data *key)
 {
+   /* Almost all multisampled textures are compressed.  The only time when we
+    * don't compress a multisampled texture is for 16x MSAA with a surface
+    * width greater than 8k which is a bit of an edge case.  Since the sampler
+    * just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
+    * to tell the compiler to always assume compression.
+    */
+   key->compressed_multisample_layout_mask = ~0;
+
+   /* SkyLake added support for 16x MSAA.  With this came a new message for
+    * reading from a 16x MSAA surface with compression.  The new message was
+    * needed because now the MCS data is 64 bits instead of 32 or lower as is
+    * the case for 8x, 4x, and 2x.  The key->msaa_16 bit-field controls which
+    * message we use.  Fortunately, the 16x message works for 8x, 4x, and 2x
+    * so we can just use it unconditionally.  This may not be quite as
+    * efficient but it saves us from recompiling.
+    */
+   if (devinfo->gen >= 9)
+      key->msaa_16 = ~0;
+
    /* XXX: Handle texture swizzle on HSW- */
    for (int i = 0; i < MAX_SAMPLERS; i++) {
       /* Assume color sampler, no swizzling. (Works for BDW+) */
@@ -261,7 +283,6 @@ populate_wm_prog_key(const struct anv_pipeline *pipeline,
                      struct brw_wm_prog_key *key)
 {
    const struct gen_device_info *devinfo = &pipeline->device->info;
-   ANV_FROM_HANDLE(anv_render_pass, render_pass, info->renderPass);
 
    memset(key, 0, sizeof(*key));
 
@@ -270,7 +291,7 @@ populate_wm_prog_key(const struct anv_pipeline *pipeline,
    /* TODO: we could set this to 0 based on the information in nir_shader, but
     * this function is called before spirv_to_nir. */
    const struct brw_vue_map *vue_map =
-      anv_pipeline_get_fs_input_map(pipeline);
+      &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
    key->input_slots_valid = vue_map->slots_valid;
 
    /* Vulkan doesn't specify a default */
@@ -279,21 +300,25 @@ populate_wm_prog_key(const struct anv_pipeline *pipeline,
    /* XXX Vulkan doesn't appear to specify */
    key->clamp_fragment_color = false;
 
-   key->nr_color_regions =
-      render_pass->subpasses[info->subpass].color_count;
+   key->nr_color_regions = pipeline->subpass->color_count;
 
    key->replicate_alpha = key->nr_color_regions > 1 &&
                           info->pMultisampleState &&
                           info->pMultisampleState->alphaToCoverageEnable;
 
-   if (info->pMultisampleState && info->pMultisampleState->rasterizationSamples > 1) {
+   if (info->pMultisampleState) {
       /* We should probably pull this out of the shader, but it's fairly
        * harmless to compute it and then let dead-code take care of it.
        */
-      key->persample_interp =
-         (info->pMultisampleState->minSampleShading *
-          info->pMultisampleState->rasterizationSamples) > 1;
-      key->multisample_fbo = true;
+      if (info->pMultisampleState->rasterizationSamples > 1) {
+         key->persample_interp =
+            (info->pMultisampleState->minSampleShading *
+             info->pMultisampleState->rasterizationSamples) > 1;
+         key->multisample_fbo = true;
+      }
+
+      key->frag_coord_adds_sample_pos =
+         info->pMultisampleState->sampleShadingEnable;
    }
 }
 
@@ -306,8 +331,41 @@ populate_cs_prog_key(const struct gen_device_info *devinfo,
    populate_sampler_prog_key(devinfo, &key->tex);
 }
 
+static void
+anv_pipeline_hash_shader(struct anv_pipeline *pipeline,
+                         struct anv_shader_module *module,
+                         const char *entrypoint,
+                         gl_shader_stage stage,
+                         const VkSpecializationInfo *spec_info,
+                         const void *key, size_t key_size,
+                         unsigned char *sha1_out)
+{
+   struct mesa_sha1 ctx;
+
+   _mesa_sha1_init(&ctx);
+   if (stage != MESA_SHADER_COMPUTE) {
+      _mesa_sha1_update(&ctx, &pipeline->subpass->view_mask,
+                        sizeof(pipeline->subpass->view_mask));
+   }
+   if (pipeline->layout) {
+      _mesa_sha1_update(&ctx, pipeline->layout->sha1,
+                        sizeof(pipeline->layout->sha1));
+   }
+   _mesa_sha1_update(&ctx, module->sha1, sizeof(module->sha1));
+   _mesa_sha1_update(&ctx, entrypoint, strlen(entrypoint));
+   _mesa_sha1_update(&ctx, &stage, sizeof(stage));
+   if (spec_info) {
+      _mesa_sha1_update(&ctx, spec_info->pMapEntries,
+                        spec_info->mapEntryCount * sizeof(*spec_info->pMapEntries));
+      _mesa_sha1_update(&ctx, spec_info->pData, spec_info->dataSize);
+   }
+   _mesa_sha1_update(&ctx, key, key_size);
+   _mesa_sha1_final(&ctx, sha1_out);
+}
+
 static nir_shader *
 anv_pipeline_compile(struct anv_pipeline *pipeline,
+                     void *mem_ctx,
                      struct anv_shader_module *module,
                      const char *entrypoint,
                      gl_shader_stage stage,
@@ -315,44 +373,36 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
                      struct brw_stage_prog_data *prog_data,
                      struct anv_pipeline_bind_map *map)
 {
-   nir_shader *nir = anv_shader_compile_to_nir(pipeline->device,
+   nir_shader *nir = anv_shader_compile_to_nir(pipeline, mem_ctx,
                                                module, entrypoint, stage,
                                                spec_info);
    if (nir == NULL)
       return NULL;
 
+   NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, pipeline);
+
    NIR_PASS_V(nir, anv_nir_lower_push_constants);
 
-   /* Figure out the number of parameters */
-   prog_data->nr_params = 0;
+   if (stage != MESA_SHADER_COMPUTE)
+      NIR_PASS_V(nir, anv_nir_lower_multiview, pipeline->subpass->view_mask);
+
+   if (stage == MESA_SHADER_COMPUTE) {
+      NIR_PASS_V(nir, brw_nir_lower_cs_shared);
+      prog_data->total_shared = nir->num_shared;
+   }
+
+   nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
    if (nir->num_uniforms > 0) {
+      assert(prog_data->nr_params == 0);
+
       /* If the shader uses any push constants at all, we'll just give
        * them the maximum possible number
        */
       assert(nir->num_uniforms <= MAX_PUSH_CONSTANTS_SIZE);
+      nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE;
       prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
-   }
-
-   if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
-      prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
-
-   if (nir->info->num_images > 0) {
-      prog_data->nr_params += nir->info->num_images * BRW_IMAGE_PARAM_SIZE;
-      pipeline->needs_data_cache = true;
-   }
-
-   if (stage == MESA_SHADER_COMPUTE)
-      ((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
-         prog_data->nr_params++; /* The CS Thread ID uniform */
-
-   if (nir->info->num_ssbos > 0)
-      pipeline->needs_data_cache = true;
-
-   if (prog_data->nr_params > 0) {
-      /* XXX: I think we're leaking this */
-      prog_data->param = (const union gl_constant_value **)
-         malloc(prog_data->nr_params * sizeof(union gl_constant_value *));
+      prog_data->param = ralloc_array(mem_ctx, uint32_t, prog_data->nr_params);
 
       /* We now set the param values to be offsets into a
        * anv_push_constant_data structure.  Since the compiler doesn't
@@ -360,25 +410,21 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
        * params array, it doesn't really matter what we put here.
        */
       struct anv_push_constants *null_data = NULL;
-      if (nir->num_uniforms > 0) {
-         /* Fill out the push constants section of the param array */
-         for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++)
-            prog_data->param[i] = (const union gl_constant_value *)
-               &null_data->client_data[i * sizeof(float)];
+      /* Fill out the push constants section of the param array */
+      for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++) {
+         prog_data->param[i] = ANV_PARAM_PUSH(
+            (uintptr_t)&null_data->client_data[i * sizeof(float)]);
       }
    }
 
-   /* Set up dynamic offsets */
-   anv_nir_apply_dynamic_offsets(pipeline, nir, prog_data);
+   if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
+      pipeline->needs_data_cache = true;
 
    /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
    if (pipeline->layout)
       anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);
 
-   /* nir_lower_io will only handle the push constants; we need to set this
-    * to the full number of possible uniforms.
-    */
-   nir->num_uniforms = prog_data->nr_params * 4;
+   assert(nir->num_uniforms == prog_data->nr_params * 4);
 
    return nir;
 }
@@ -436,7 +482,6 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_vs_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -444,45 +489,44 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
    populate_vs_prog_key(&pipeline->device->info, &key);
 
    if (cache) {
-      anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
-                      pipeline->layout, spec_info);
+      anv_pipeline_hash_shader(pipeline, module, entrypoint,
+                               MESA_SHADER_VERTEX, spec_info,
+                               &key, sizeof(key), sha1);
       bin = anv_pipeline_cache_search(cache, sha1, 20);
    }
 
    if (bin == NULL) {
-      struct brw_vs_prog_data prog_data = { 0, };
+      struct brw_vs_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_VERTEX, spec_info,
                                              &prog_data.base.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       anv_fill_binding_table(&prog_data.base.base, 0);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
-      prog_data.inputs_read = nir->info->inputs_read;
-      prog_data.double_inputs_read = nir->info->double_inputs_read;
-
       brw_compute_vue_map(&pipeline->device->info,
                           &prog_data.base.vue_map,
-                          nir->info->outputs_written,
-                          nir->info->separate_shader);
+                          nir->info.outputs_written,
+                          nir->info.separate_shader);
 
       unsigned code_size;
       const unsigned *shader_code =
          brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
-                        NULL, false, -1, &code_size, NULL);
+                        false, -1, &code_size, NULL);
       if (shader_code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
@@ -505,6 +549,191 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
    return VK_SUCCESS;
 }
 
+static void
+merge_tess_info(struct shader_info *tes_info,
+                const struct shader_info *tcs_info)
+{
+   /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
+    *
+    *    "PointMode. Controls generation of points rather than triangles
+    *     or lines. This functionality defaults to disabled, and is
+    *     enabled if either shader stage includes the execution mode.
+    *
+    * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
+    * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
+    * and OutputVertices, it says:
+    *
+    *    "One mode must be set in at least one of the tessellation
+    *     shader stages."
+    *
+    * So, the fields can be set in either the TCS or TES, but they must
+    * agree if set in both.  Our backend looks at TES, so bitwise-or in
+    * the values from the TCS.
+    */
+   assert(tcs_info->tess.tcs_vertices_out == 0 ||
+          tes_info->tess.tcs_vertices_out == 0 ||
+          tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
+   tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
+
+   assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
+          tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
+          tcs_info->tess.spacing == tes_info->tess.spacing);
+   tes_info->tess.spacing |= tcs_info->tess.spacing;
+
+   assert(tcs_info->tess.primitive_mode == 0 ||
+          tes_info->tess.primitive_mode == 0 ||
+          tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
+   tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
+   tes_info->tess.ccw |= tcs_info->tess.ccw;
+   tes_info->tess.point_mode |= tcs_info->tess.point_mode;
+}
+
+static VkResult
+anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
+                             struct anv_pipeline_cache *cache,
+                             const VkGraphicsPipelineCreateInfo *info,
+                             struct anv_shader_module *tcs_module,
+                             const char *tcs_entrypoint,
+                             const VkSpecializationInfo *tcs_spec_info,
+                             struct anv_shader_module *tes_module,
+                             const char *tes_entrypoint,
+                             const VkSpecializationInfo *tes_spec_info)
+{
+   const struct gen_device_info *devinfo = &pipeline->device->info;
+   const struct brw_compiler *compiler =
+      pipeline->device->instance->physicalDevice.compiler;
+   struct brw_tcs_prog_key tcs_key = {};
+   struct brw_tes_prog_key tes_key = {};
+   struct anv_shader_bin *tcs_bin = NULL;
+   struct anv_shader_bin *tes_bin = NULL;
+   unsigned char tcs_sha1[40];
+   unsigned char tes_sha1[40];
+
+   populate_sampler_prog_key(&pipeline->device->info, &tcs_key.tex);
+   populate_sampler_prog_key(&pipeline->device->info, &tes_key.tex);
+   tcs_key.input_vertices = info->pTessellationState->patchControlPoints;
+
+   if (cache) {
+      anv_pipeline_hash_shader(pipeline, tcs_module, tcs_entrypoint,
+                               MESA_SHADER_TESS_CTRL, tcs_spec_info,
+                               &tcs_key, sizeof(tcs_key), tcs_sha1);
+      anv_pipeline_hash_shader(pipeline, tes_module, tes_entrypoint,
+                               MESA_SHADER_TESS_EVAL, tes_spec_info,
+                               &tes_key, sizeof(tes_key), tes_sha1);
+      memcpy(&tcs_sha1[20], tes_sha1, 20);
+      memcpy(&tes_sha1[20], tcs_sha1, 20);
+      tcs_bin = anv_pipeline_cache_search(cache, tcs_sha1, sizeof(tcs_sha1));
+      tes_bin = anv_pipeline_cache_search(cache, tes_sha1, sizeof(tes_sha1));
+   }
+
+   if (tcs_bin == NULL || tes_bin == NULL) {
+      struct brw_tcs_prog_data tcs_prog_data = {};
+      struct brw_tes_prog_data tes_prog_data = {};
+      struct anv_pipeline_binding tcs_surface_to_descriptor[256];
+      struct anv_pipeline_binding tcs_sampler_to_descriptor[256];
+      struct anv_pipeline_binding tes_surface_to_descriptor[256];
+      struct anv_pipeline_binding tes_sampler_to_descriptor[256];
+
+      struct anv_pipeline_bind_map tcs_map = {
+         .surface_to_descriptor = tcs_surface_to_descriptor,
+         .sampler_to_descriptor = tcs_sampler_to_descriptor
+      };
+      struct anv_pipeline_bind_map tes_map = {
+         .surface_to_descriptor = tes_surface_to_descriptor,
+         .sampler_to_descriptor = tes_sampler_to_descriptor
+      };
+
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *tcs_nir =
+         anv_pipeline_compile(pipeline, mem_ctx, tcs_module, tcs_entrypoint,
+                              MESA_SHADER_TESS_CTRL, tcs_spec_info,
+                              &tcs_prog_data.base.base, &tcs_map);
+      nir_shader *tes_nir =
+         anv_pipeline_compile(pipeline, mem_ctx, tes_module, tes_entrypoint,
+                              MESA_SHADER_TESS_EVAL, tes_spec_info,
+                              &tes_prog_data.base.base, &tes_map);
+      if (tcs_nir == NULL || tes_nir == NULL) {
+         ralloc_free(mem_ctx);
+         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
+
+      nir_lower_tes_patch_vertices(tes_nir,
+                                   tcs_nir->info.tess.tcs_vertices_out);
+
+      /* Copy TCS info into the TES info */
+      merge_tess_info(&tes_nir->info, &tcs_nir->info);
+
+      anv_fill_binding_table(&tcs_prog_data.base.base, 0);
+      anv_fill_binding_table(&tes_prog_data.base.base, 0);
+
+      /* Whacking the key after cache lookup is a bit sketchy, but all of
+       * this comes from the SPIR-V, which is part of the hash used for the
+       * pipeline cache.  So it should be safe.
+       */
+      tcs_key.tes_primitive_mode = tes_nir->info.tess.primitive_mode;
+      tcs_key.outputs_written = tcs_nir->info.outputs_written;
+      tcs_key.patch_outputs_written = tcs_nir->info.patch_outputs_written;
+      tcs_key.quads_workaround =
+         devinfo->gen < 9 &&
+         tes_nir->info.tess.primitive_mode == 7 /* GL_QUADS */ &&
+         tes_nir->info.tess.spacing == TESS_SPACING_EQUAL;
+
+      tes_key.inputs_read = tcs_key.outputs_written;
+      tes_key.patch_inputs_read = tcs_key.patch_outputs_written;
+
+      unsigned code_size;
+      const int shader_time_index = -1;
+      const unsigned *shader_code;
+
+      shader_code =
+         brw_compile_tcs(compiler, NULL, mem_ctx, &tcs_key, &tcs_prog_data,
+                         tcs_nir, shader_time_index, &code_size, NULL);
+      if (shader_code == NULL) {
+         ralloc_free(mem_ctx);
+         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
+
+      tcs_bin = anv_pipeline_upload_kernel(pipeline, cache,
+                                           tcs_sha1, sizeof(tcs_sha1),
+                                           shader_code, code_size,
+                                           &tcs_prog_data.base.base,
+                                           sizeof(tcs_prog_data),
+                                           &tcs_map);
+      if (!tcs_bin) {
+         ralloc_free(mem_ctx);
+         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
+
+      shader_code =
+         brw_compile_tes(compiler, NULL, mem_ctx, &tes_key,
+                         &tcs_prog_data.base.vue_map, &tes_prog_data, tes_nir,
+                         NULL, shader_time_index, &code_size, NULL);
+      if (shader_code == NULL) {
+         ralloc_free(mem_ctx);
+         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
+
+      tes_bin = anv_pipeline_upload_kernel(pipeline, cache,
+                                           tes_sha1, sizeof(tes_sha1),
+                                           shader_code, code_size,
+                                           &tes_prog_data.base.base,
+                                           sizeof(tes_prog_data),
+                                           &tes_map);
+      if (!tes_bin) {
+         ralloc_free(mem_ctx);
+         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
+
+      ralloc_free(mem_ctx);
+   }
+
+   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin);
+   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_TESS_EVAL, tes_bin);
+
+   return VK_SUCCESS;
+}
+
 static VkResult
 anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
                         struct anv_pipeline_cache *cache,
@@ -515,7 +744,6 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_gs_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -523,37 +751,39 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
    populate_gs_prog_key(&pipeline->device->info, &key);
 
    if (cache) {
-      anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
-                      pipeline->layout, spec_info);
+      anv_pipeline_hash_shader(pipeline, module, entrypoint,
+                               MESA_SHADER_GEOMETRY, spec_info,
+                               &key, sizeof(key), sha1);
       bin = anv_pipeline_cache_search(cache, sha1, 20);
    }
 
    if (bin == NULL) {
-      struct brw_gs_prog_data prog_data = { 0, };
+      struct brw_gs_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_GEOMETRY, spec_info,
                                              &prog_data.base.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       anv_fill_binding_table(&prog_data.base.base, 0);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
       brw_compute_vue_map(&pipeline->device->info,
                           &prog_data.base.vue_map,
-                          nir->info->outputs_written,
-                          nir->info->separate_shader);
+                          nir->info.outputs_written,
+                          nir->info.separate_shader);
 
       unsigned code_size;
       const unsigned *shader_code =
@@ -592,7 +822,6 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_wm_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -600,26 +829,32 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
    populate_wm_prog_key(pipeline, info, &key);
 
    if (cache) {
-      anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
-                      pipeline->layout, spec_info);
+      anv_pipeline_hash_shader(pipeline, module, entrypoint,
+                               MESA_SHADER_FRAGMENT, spec_info,
+                               &key, sizeof(key), sha1);
       bin = anv_pipeline_cache_search(cache, sha1, 20);
    }
 
    if (bin == NULL) {
-      struct brw_wm_prog_data prog_data = { 0, };
+      struct brw_wm_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor + 8,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_FRAGMENT, spec_info,
                                              &prog_data.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       unsigned num_rts = 0;
       struct anv_pipeline_binding rt_bindings[8];
@@ -660,7 +895,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
          rt_bindings[0] = (struct anv_pipeline_binding) {
             .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
             .binding = 0,
-            .index = UINT8_MAX,
+            .index = UINT32_MAX,
          };
          num_rts = 1;
       }
@@ -674,10 +909,6 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
 
       anv_fill_binding_table(&prog_data.base, num_rts);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
       unsigned code_size;
       const unsigned *shader_code =
          brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
@@ -714,7 +945,6 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
 {
    const struct brw_compiler *compiler =
       pipeline->device->instance->physicalDevice.compiler;
-   struct anv_pipeline_bind_map map;
    struct brw_cs_prog_key key;
    struct anv_shader_bin *bin = NULL;
    unsigned char sha1[20];
@@ -722,33 +952,35 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
    populate_cs_prog_key(&pipeline->device->info, &key);
 
    if (cache) {
-      anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
-                      pipeline->layout, spec_info);
+      anv_pipeline_hash_shader(pipeline, module, entrypoint,
+                               MESA_SHADER_COMPUTE, spec_info,
+                               &key, sizeof(key), sha1);
       bin = anv_pipeline_cache_search(cache, sha1, 20);
    }
 
    if (bin == NULL) {
-      struct brw_cs_prog_data prog_data = { 0, };
+      struct brw_cs_prog_data prog_data = {};
       struct anv_pipeline_binding surface_to_descriptor[256];
       struct anv_pipeline_binding sampler_to_descriptor[256];
 
-      map = (struct anv_pipeline_bind_map) {
+      struct anv_pipeline_bind_map map = {
          .surface_to_descriptor = surface_to_descriptor,
          .sampler_to_descriptor = sampler_to_descriptor
       };
 
-      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+      void *mem_ctx = ralloc_context(NULL);
+
+      nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+                                             module, entrypoint,
                                              MESA_SHADER_COMPUTE, spec_info,
                                              &prog_data.base, &map);
-      if (nir == NULL)
+      if (nir == NULL) {
+         ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+      }
 
       anv_fill_binding_table(&prog_data.base, 1);
 
-      void *mem_ctx = ralloc_context(NULL);
-
-      ralloc_steal(mem_ctx, nir);
-
       unsigned code_size;
       const unsigned *shader_code =
          brw_compile_cs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
@@ -793,8 +1025,7 @@ copy_non_dynamic_state(struct anv_pipeline *pipeline,
                        const VkGraphicsPipelineCreateInfo *pCreateInfo)
 {
    anv_cmd_dirty_mask_t states = ANV_CMD_DIRTY_DYNAMIC_ALL;
-   ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
-   struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
+   struct anv_subpass *subpass = pipeline->subpass;
 
    pipeline->dynamic_state = default_dynamic_state;
 
@@ -853,7 +1084,7 @@ copy_non_dynamic_state(struct anv_pipeline *pipeline,
     */
    bool uses_color_att = false;
    for (unsigned i = 0; i < subpass->color_count; ++i) {
-      if (subpass->color_attachments[i] != VK_ATTACHMENT_UNUSED) {
+      if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) {
          uses_color_att = true;
          break;
       }
@@ -881,7 +1112,7 @@ copy_non_dynamic_state(struct anv_pipeline *pipeline,
     *    against does not use a depth/stencil attachment.
     */
    if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
-       subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
+       subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
       assert(pCreateInfo->pDepthStencilState);
 
       if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) {
@@ -919,6 +1150,7 @@ copy_non_dynamic_state(struct anv_pipeline *pipeline,
 static void
 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
 {
+#ifdef DEBUG
    struct anv_render_pass *renderpass = NULL;
    struct anv_subpass *subpass = NULL;
 
@@ -941,7 +1173,7 @@ anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
       assert(info->pViewportState);
       assert(info->pMultisampleState);
 
-      if (subpass && subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED)
+      if (subpass && subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED)
          assert(info->pDepthStencilState);
 
       if (subpass && subpass->color_count > 0)
@@ -958,6 +1190,7 @@ anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
          break;
       }
    }
+#endif
 }
 
 /**
@@ -989,14 +1222,17 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
 {
    VkResult result;
 
-   anv_validate {
-      anv_pipeline_validate_create_info(pCreateInfo);
-   }
+   anv_pipeline_validate_create_info(pCreateInfo);
 
    if (alloc == NULL)
       alloc = &device->alloc;
 
    pipeline->device = device;
+
+   ANV_FROM_HANDLE(anv_render_pass, render_pass, pCreateInfo->renderPass);
+   assert(pCreateInfo->subpass < render_pass->subpass_count);
+   pipeline->subpass = &render_pass->subpasses[pCreateInfo->subpass];
+
    pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
 
    result = anv_reloc_list_init(&pipeline->batch_relocs, alloc);
@@ -1007,11 +1243,15 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
    pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
    pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
    pipeline->batch.relocs = &pipeline->batch_relocs;
+   pipeline->batch.status = VK_SUCCESS;
 
    copy_non_dynamic_state(pipeline, pCreateInfo);
    pipeline->depth_clamp_enable = pCreateInfo->pRasterizationState &&
                                   pCreateInfo->pRasterizationState->depthClampEnable;
 
+   pipeline->sample_shading_enable = pCreateInfo->pMultisampleState &&
+                                     pCreateInfo->pMultisampleState->sampleShadingEnable;
+
    pipeline->needs_data_cache = false;
 
    /* When we free the pipeline, we detect stages based on the NULL status
@@ -1021,8 +1261,8 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
 
    pipeline->active_stages = 0;
 
-   const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
-   struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
+   const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {};
+   struct anv_shader_module *modules[MESA_SHADER_STAGES] = {};
    for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
       gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
       pStages[stage] = &pCreateInfo->pStages[i];
@@ -1038,8 +1278,15 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
          goto compile_fail;
    }
 
-   if (modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL])
-      anv_finishme("no tessellation support");
+   if (modules[MESA_SHADER_TESS_EVAL]) {
+      anv_pipeline_compile_tcs_tes(pipeline, cache, pCreateInfo,
+                                   modules[MESA_SHADER_TESS_CTRL],
+                                   pStages[MESA_SHADER_TESS_CTRL]->pName,
+                                   pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
+                                   modules[MESA_SHADER_TESS_EVAL],
+                                   pStages[MESA_SHADER_TESS_EVAL]->pName,
+                                   pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo);
+   }
 
    if (modules[MESA_SHADER_GEOMETRY]) {
       result = anv_pipeline_compile_gs(pipeline, cache, pCreateInfo,
@@ -1073,7 +1320,7 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
       const VkVertexInputAttributeDescription *desc =
          &vi_info->pVertexAttributeDescriptions[i];
 
-      if (inputs_read & (1 << (VERT_ATTRIB_GENERIC0 + desc->location)))
+      if (inputs_read & (1ull << (VERT_ATTRIB_GENERIC0 + desc->location)))
          pipeline->vb_used |= 1 << desc->binding;
    }
 
@@ -1099,8 +1346,14 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
 
    const VkPipelineInputAssemblyStateCreateInfo *ia_info =
       pCreateInfo->pInputAssemblyState;
+   const VkPipelineTessellationStateCreateInfo *tess_info =
+      pCreateInfo->pTessellationState;
    pipeline->primitive_restart = ia_info->primitiveRestartEnable;
-   pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
+
+   if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
+      pipeline->topology = _3DPRIM_PATCHLIST(tess_info->patchControlPoints);
+   else
+      pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
 
    return VK_SUCCESS;