num_spec_entries = spec_info->mapEntryCount;
spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
for (uint32_t i = 0; i < num_spec_entries; i++) {
- const uint32_t *data =
- spec_info->pData + spec_info->pMapEntries[i].offset;
- assert((const void *)(data + 1) <=
- spec_info->pData + spec_info->dataSize);
+ VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
+ const void *data = spec_info->pData + entry.offset;
+ assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
spec_entries[i].id = spec_info->pMapEntries[i].constantID;
- spec_entries[i].data = *data;
+ spec_entries[i].data = *(const uint32_t *)data;
}
}
free(spec_entries);
+ if (stage == MESA_SHADER_FRAGMENT) {
+ nir_lower_wpos_center(nir);
+ nir_validate_shader(nir);
+ }
+
nir_lower_returns(nir);
nir_validate_shader(nir);
nir_remove_dead_variables(nir, nir_var_system_value);
nir_validate_shader(nir);
+ nir_propagate_invariant(nir);
+ nir_validate_shader(nir);
+
nir_lower_io_to_temporaries(entry_point->shader, entry_point, true, false);
nir_lower_system_values(nir);
/* XXX Vulkan doesn't appear to specify */
key->clamp_fragment_color = false;
- /* Vulkan always specifies upper-left coordinates */
- key->drawable_height = 0;
- key->render_to_fbo = false;
-
if (extra && extra->color_attachment_count >= 0) {
key->nr_color_regions = extra->color_attachment_count;
} else {
/* If the shader uses any push constants at all, we'll just give
* them the maximum possible number
*/
+ assert(nir->num_uniforms <= MAX_PUSH_CONSTANTS_SIZE);
prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
}
if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
- if (nir->info.num_images > 0)
+ if (nir->info.num_images > 0) {
prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
+ pipeline->needs_data_cache = true;
+ }
+
+ if (stage == MESA_SHADER_COMPUTE)
+ ((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
+ prog_data->nr_params++; /* The CS Thread ID uniform */
+
+ if (nir->info.num_ssbos > 0)
+ pipeline->needs_data_cache = true;
if (prog_data->nr_params > 0) {
/* XXX: I think we're leaking this */
{
prog_data->binding_table.size_bytes = 0;
prog_data->binding_table.texture_start = bias;
+ prog_data->binding_table.gather_texture_start = bias;
prog_data->binding_table.ubo_start = bias;
prog_data->binding_table.ssbo_start = bias;
prog_data->binding_table.image_start = bias;
const struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map)
{
- struct brw_device_info *devinfo = &pipeline->device->info;
- uint32_t max_threads[] = {
- [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
- [MESA_SHADER_TESS_CTRL] = devinfo->max_hs_threads,
- [MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads,
- [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
- [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
- [MESA_SHADER_COMPUTE] = devinfo->max_cs_threads,
- };
-
pipeline->prog_data[stage] = prog_data;
pipeline->active_stages |= mesa_to_vk_shader_stage(stage);
- pipeline->scratch_start[stage] = pipeline->total_scratch;
- pipeline->total_scratch =
- align_u32(pipeline->total_scratch, 1024) +
- prog_data->total_scratch * max_threads[stage];
pipeline->bindings[stage] = *map;
}
for (unsigned i = 0; i < array_len; i++) {
rt_bindings[num_rts] = (struct anv_pipeline_binding) {
.set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
- .offset = rt + i,
+ .binding = 0,
+ .index = rt + i,
};
}
/* If we have no render targets, we need a null render target */
rt_bindings[0] = (struct anv_pipeline_binding) {
.set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
- .offset = UINT16_MAX,
+ .binding = 0,
+ .index = UINT8_MAX,
};
num_rts = 1;
}
return VK_SUCCESS;
}
-static void
-gen7_compute_urb_partition(struct anv_pipeline *pipeline)
+
+void
+anv_setup_pipeline_l3_config(struct anv_pipeline *pipeline)
{
const struct brw_device_info *devinfo = &pipeline->device->info;
+ switch (devinfo->gen) {
+ case 7:
+ if (devinfo->is_haswell)
+ gen75_setup_pipeline_l3_config(pipeline);
+ else
+ gen7_setup_pipeline_l3_config(pipeline);
+ break;
+ case 8:
+ gen8_setup_pipeline_l3_config(pipeline);
+ break;
+ case 9:
+ gen9_setup_pipeline_l3_config(pipeline);
+ break;
+ default:
+ unreachable("unsupported gen\n");
+ }
+}
+
+void
+anv_compute_urb_partition(struct anv_pipeline *pipeline)
+{
+ const struct brw_device_info *devinfo = &pipeline->device->info;
+
bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT;
unsigned vs_size = vs_present ?
get_vs_prog_data(pipeline)->base.urb_entry_size : 1;
unsigned chunk_size_bytes = 8192;
/* Determine the size of the URB in chunks. */
- unsigned urb_chunks = devinfo->urb.size * 1024 / chunk_size_bytes;
+ unsigned urb_chunks = pipeline->urb.total_size * 1024 / chunk_size_bytes;
/* Reserve space for push constants */
unsigned push_constant_kb;
pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks;
pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1;
pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0;
-
- const unsigned stages =
- _mesa_bitcount(pipeline->active_stages & VK_SHADER_STAGE_ALL_GRAPHICS);
- unsigned size_per_stage = stages ? (push_constant_kb / stages) : 0;
- unsigned used_kb = 0;
-
- /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
- * units of 2KB. Incidentally, these are the same platforms that have
- * 32KB worth of push constant space.
- */
- if (push_constant_kb == 32)
- size_per_stage &= ~1u;
-
- for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
- pipeline->urb.push_size[i] =
- (pipeline->active_stages & (1 << i)) ? size_per_stage : 0;
- used_kb += pipeline->urb.push_size[i];
- assert(used_kb <= push_constant_kb);
- }
-
- pipeline->urb.push_size[MESA_SHADER_FRAGMENT] =
- push_constant_kb - used_kb;
}
+/**
+ * Copy pipeline state not marked as dynamic.
+ * Dynamic state is pipeline state which hasn't been provided at pipeline
+ * creation time, but is dynamically provided afterwards using various
+ * vkCmdSet* functions.
+ *
+ * The set of state considered "non_dynamic" is determined by the pieces of
+ * state that have their corresponding VkDynamicState enums omitted from
+ * VkPipelineDynamicStateCreateInfo::pDynamicStates.
+ *
+ * @param[out] pipeline Destination non_dynamic state.
+ * @param[in] pCreateInfo Source of non_dynamic state to be copied.
+ */
static void
-anv_pipeline_init_dynamic_state(struct anv_pipeline *pipeline,
- const VkGraphicsPipelineCreateInfo *pCreateInfo)
+copy_non_dynamic_state(struct anv_pipeline *pipeline,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
anv_cmd_dirty_mask_t states = ANV_CMD_DIRTY_DYNAMIC_ALL;
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
struct anv_dynamic_state *dynamic = &pipeline->dynamic_state;
- dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
- if (states & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
- typed_memcpy(dynamic->viewport.viewports,
- pCreateInfo->pViewportState->pViewports,
- pCreateInfo->pViewportState->viewportCount);
- }
+ /* Section 9.2 of the Vulkan 1.0.15 spec says:
+ *
+ * pViewportState is [...] NULL if the pipeline
+ * has rasterization disabled.
+ */
+ if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable) {
+ assert(pCreateInfo->pViewportState);
+
+ dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
+ if (states & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
+ typed_memcpy(dynamic->viewport.viewports,
+ pCreateInfo->pViewportState->pViewports,
+ pCreateInfo->pViewportState->viewportCount);
+ }
- dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
- if (states & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
- typed_memcpy(dynamic->scissor.scissors,
- pCreateInfo->pViewportState->pScissors,
- pCreateInfo->pViewportState->scissorCount);
+ dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
+ if (states & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
+ typed_memcpy(dynamic->scissor.scissors,
+ pCreateInfo->pViewportState->pScissors,
+ pCreateInfo->pViewportState->scissorCount);
+ }
}
if (states & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) {
pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
}
- if (states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) {
+ /* Section 9.2 of the Vulkan 1.0.15 spec says:
+ *
+ * pColorBlendState is [...] NULL if the pipeline has rasterization
+ * disabled or if the subpass of the render pass the pipeline is
+ * created against does not use any color attachments.
+ */
+ bool uses_color_att = false;
+ for (unsigned i = 0; i < subpass->color_count; ++i) {
+ if (subpass->color_attachments[i] != VK_ATTACHMENT_UNUSED) {
+ uses_color_att = true;
+ break;
+ }
+ }
+
+ if (uses_color_att &&
+ !pCreateInfo->pRasterizationState->rasterizerDiscardEnable) {
assert(pCreateInfo->pColorBlendState);
- typed_memcpy(dynamic->blend_constants,
- pCreateInfo->pColorBlendState->blendConstants, 4);
+
+ if (states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS))
+ typed_memcpy(dynamic->blend_constants,
+ pCreateInfo->pColorBlendState->blendConstants, 4);
}
/* If there is no depthstencil attachment, then don't read
* no need to override the depthstencil defaults in
* anv_pipeline::dynamic_state when there is no depthstencil attachment.
*
- * From the Vulkan spec (20 Oct 2015, git-aa308cb):
+ * Section 9.2 of the Vulkan 1.0.15 spec says:
*
- * pDepthStencilState [...] may only be NULL if renderPass and subpass
- * specify a subpass that has no depth/stencil attachment.
+ * pDepthStencilState is [...] NULL if the pipeline has rasterization
+ * disabled or if the subpass of the render pass the pipeline is created
+ * against does not use a depth/stencil attachment.
*/
- if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
+ if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
+ subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
+ assert(pCreateInfo->pDepthStencilState);
+
if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) {
- assert(pCreateInfo->pDepthStencilState);
dynamic->depth_bounds.min =
pCreateInfo->pDepthStencilState->minDepthBounds;
dynamic->depth_bounds.max =
}
if (states & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
- assert(pCreateInfo->pDepthStencilState);
dynamic->stencil_compare_mask.front =
pCreateInfo->pDepthStencilState->front.compareMask;
dynamic->stencil_compare_mask.back =
}
if (states & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
- assert(pCreateInfo->pDepthStencilState);
dynamic->stencil_write_mask.front =
pCreateInfo->pDepthStencilState->front.writeMask;
dynamic->stencil_write_mask.back =
}
if (states & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) {
- assert(pCreateInfo->pDepthStencilState);
dynamic->stencil_reference.front =
pCreateInfo->pDepthStencilState->front.reference;
dynamic->stencil_reference.back =
pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
pipeline->batch.relocs = &pipeline->batch_relocs;
- anv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
+ copy_non_dynamic_state(pipeline, pCreateInfo);
+ pipeline->depth_clamp_enable = pCreateInfo->pRasterizationState &&
+ pCreateInfo->pRasterizationState->depthClampEnable;
pipeline->use_repclear = extra && extra->use_repclear;
+ pipeline->needs_data_cache = false;
+
/* When we free the pipeline, we detect stages based on the NULL status
* of various prog_data pointers. Make them NULL by default.
*/
memset(pipeline->prog_data, 0, sizeof(pipeline->prog_data));
- memset(pipeline->scratch_start, 0, sizeof(pipeline->scratch_start));
memset(pipeline->bindings, 0, sizeof(pipeline->bindings));
pipeline->vs_simd8 = NO_KERNEL;
pipeline->ps_ksp0 = NO_KERNEL;
pipeline->active_stages = 0;
- pipeline->total_scratch = 0;
const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
assert(extra->disable_vs);
}
- gen7_compute_urb_partition(pipeline);
+ anv_setup_pipeline_l3_config(pipeline);
+ anv_compute_urb_partition(pipeline);
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
if (extra && extra->use_rectlist)
pipeline->topology = _3DPRIM_RECTLIST;
- while (anv_block_pool_size(&device->scratch_block_pool) <
- pipeline->total_scratch)
- anv_block_pool_alloc(&device->scratch_block_pool);
-
return VK_SUCCESS;
}