#define SPIR_V_MAGIC_NUMBER 0x07230203
+static const uint64_t stage_to_debug[] = {
+ [MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
+ [MESA_SHADER_TESS_EVAL] = DEBUG_TES,
+ [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+ [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+ [MESA_SHADER_COMPUTE] = DEBUG_CS,
+};
+
/* Eventually, this will become part of anv_CreateShader. Unfortunately,
* we can't do that yet because we don't have the ability to copy nir.
*/
static nir_shader *
anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
+ void *mem_ctx,
struct anv_shader_module *module,
const char *entrypoint_name,
gl_shader_stage stage,
}
}
- const struct nir_spirv_supported_extensions supported_ext = {
- .float64 = device->instance->physicalDevice.info.gen >= 8,
- .int64 = device->instance->physicalDevice.info.gen >= 8,
- .tessellation = true,
- .draw_parameters = true,
- .image_write_without_format = true,
- .multiview = true,
+ struct spirv_to_nir_options spirv_options = {
+ .lower_workgroup_access_to_offsets = true,
+ .caps = {
+ .float64 = device->instance->physicalDevice.info.gen >= 8,
+ .int64 = device->instance->physicalDevice.info.gen >= 8,
+ .tessellation = true,
+ .draw_parameters = true,
+ .image_write_without_format = true,
+ .multiview = true,
+ .variable_pointers = true,
+ .storage_16bit = device->instance->physicalDevice.info.gen >= 8,
+ },
};
nir_function *entry_point =
spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
- stage, entrypoint_name, &supported_ext, nir_options);
+ stage, entrypoint_name, &spirv_options, nir_options);
nir_shader *nir = entry_point->shader;
- assert(nir->stage == stage);
+ assert(nir->info.stage == stage);
nir_validate_shader(nir);
+ ralloc_steal(mem_ctx, nir);
free(spec_entries);
+ if (unlikely(INTEL_DEBUG & stage_to_debug[stage])) {
+ fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n",
+ gl_shader_stage_name(stage));
+ nir_print_shader(nir, stderr);
+ }
+
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
+ /* Make sure we lower constant initializers on output variables so that
+ * nir_remove_dead_variables below sees the corresponding stores
+ */
+ NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
+
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
NIR_PASS_V(nir, nir_propagate_invariant);
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
entry_point->impl, true, false);
- NIR_PASS_V(nir, nir_lower_system_values);
/* Vulkan uses the separate-shader linking model */
nir->info.separate_shader = true;
nir = brw_preprocess_nir(compiler, nir);
- NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
-
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, anv_nir_lower_input_attachments);
static void
anv_pipeline_hash_shader(struct anv_pipeline *pipeline,
+ struct anv_pipeline_layout *layout,
struct anv_shader_module *module,
const char *entrypoint,
gl_shader_stage stage,
_mesa_sha1_update(&ctx, &pipeline->subpass->view_mask,
sizeof(pipeline->subpass->view_mask));
}
- if (pipeline->layout) {
- _mesa_sha1_update(&ctx, pipeline->layout->sha1,
- sizeof(pipeline->layout->sha1));
- }
+ if (layout)
+ _mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
_mesa_sha1_update(&ctx, module->sha1, sizeof(module->sha1));
_mesa_sha1_update(&ctx, entrypoint, strlen(entrypoint));
_mesa_sha1_update(&ctx, &stage, sizeof(stage));
static nir_shader *
anv_pipeline_compile(struct anv_pipeline *pipeline,
+ void *mem_ctx,
+ struct anv_pipeline_layout *layout,
struct anv_shader_module *module,
const char *entrypoint,
gl_shader_stage stage,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map)
{
- nir_shader *nir = anv_shader_compile_to_nir(pipeline,
+ const struct brw_compiler *compiler =
+ pipeline->device->instance->physicalDevice.compiler;
+
+ nir_shader *nir = anv_shader_compile_to_nir(pipeline, mem_ctx,
module, entrypoint, stage,
spec_info);
if (nir == NULL)
return NULL;
+ NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout);
+
NIR_PASS_V(nir, anv_nir_lower_push_constants);
if (stage != MESA_SHADER_COMPUTE)
NIR_PASS_V(nir, anv_nir_lower_multiview, pipeline->subpass->view_mask);
- nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+ if (stage == MESA_SHADER_COMPUTE)
+ prog_data->total_shared = nir->num_shared;
- /* Figure out the number of parameters */
- prog_data->nr_params = 0;
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (nir->num_uniforms > 0) {
+ assert(prog_data->nr_params == 0);
+
/* If the shader uses any push constants at all, we'll just give
* them the maximum possible number
*/
assert(nir->num_uniforms <= MAX_PUSH_CONSTANTS_SIZE);
+ nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE;
prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
- }
-
- if (nir->info.num_images > 0) {
- prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
- pipeline->needs_data_cache = true;
- }
-
- if (stage == MESA_SHADER_COMPUTE)
- ((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
- prog_data->nr_params++; /* The CS Thread ID uniform */
-
- if (nir->info.num_ssbos > 0)
- pipeline->needs_data_cache = true;
-
- if (prog_data->nr_params > 0) {
- /* XXX: I think we're leaking this */
- prog_data->param = (const union gl_constant_value **)
- malloc(prog_data->nr_params * sizeof(union gl_constant_value *));
+ prog_data->param = ralloc_array(mem_ctx, uint32_t, prog_data->nr_params);
/* We now set the param values to be offsets into a
* anv_push_constant_data structure. Since the compiler doesn't
* params array, it doesn't really matter what we put here.
*/
struct anv_push_constants *null_data = NULL;
- if (nir->num_uniforms > 0) {
- /* Fill out the push constants section of the param array */
- for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++)
- prog_data->param[i] = (const union gl_constant_value *)
- &null_data->client_data[i * sizeof(float)];
+ /* Fill out the push constants section of the param array */
+ for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++) {
+ prog_data->param[i] = ANV_PARAM_PUSH(
+ (uintptr_t)&null_data->client_data[i * sizeof(float)]);
}
}
+ if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
+ pipeline->needs_data_cache = true;
+
/* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
- if (pipeline->layout)
- anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);
+ if (layout)
+ anv_nir_apply_pipeline_layout(pipeline, layout, nir, prog_data, map);
- /* nir_lower_io will only handle the push constants; we need to set this
- * to the full number of possible uniforms.
- */
- nir->num_uniforms = prog_data->nr_params * 4;
+ if (stage != MESA_SHADER_COMPUTE)
+ brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->ubo_ranges);
+
+ assert(nir->num_uniforms == prog_data->nr_params * 4);
return nir;
}
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct anv_pipeline_bind_map map;
struct brw_vs_prog_key key;
struct anv_shader_bin *bin = NULL;
unsigned char sha1[20];
populate_vs_prog_key(&pipeline->device->info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_VERTEX, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
if (bin == NULL) {
- struct brw_vs_prog_data prog_data = { 0, };
+ struct brw_vs_prog_data prog_data = {};
struct anv_pipeline_binding surface_to_descriptor[256];
struct anv_pipeline_binding sampler_to_descriptor[256];
- map = (struct anv_pipeline_bind_map) {
+ struct anv_pipeline_bind_map map = {
.surface_to_descriptor = surface_to_descriptor,
.sampler_to_descriptor = sampler_to_descriptor
};
- nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+ void *mem_ctx = ralloc_context(NULL);
+
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
+ module, entrypoint,
MESA_SHADER_VERTEX, spec_info,
&prog_data.base.base, &map);
- if (nir == NULL)
+ if (nir == NULL) {
+ ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ }
anv_fill_binding_table(&prog_data.base.base, 0);
- void *mem_ctx = ralloc_context(NULL);
-
- ralloc_steal(mem_ctx, nir);
-
brw_compute_vue_map(&pipeline->device->info,
&prog_data.base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader);
- unsigned code_size;
const unsigned *shader_code =
brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- NULL, false, -1, &code_size, NULL);
+ -1, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ unsigned code_size = prog_data.base.base.program_size;
bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
shader_code, code_size,
&prog_data.base.base, sizeof(prog_data),
const struct gen_device_info *devinfo = &pipeline->device->info;
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct anv_pipeline_bind_map tcs_map;
- struct anv_pipeline_bind_map tes_map;
- struct brw_tcs_prog_key tcs_key = { 0, };
- struct brw_tes_prog_key tes_key = { 0, };
+ struct brw_tcs_prog_key tcs_key = {};
+ struct brw_tes_prog_key tes_key = {};
struct anv_shader_bin *tcs_bin = NULL;
struct anv_shader_bin *tes_bin = NULL;
unsigned char tcs_sha1[40];
populate_sampler_prog_key(&pipeline->device->info, &tes_key.tex);
tcs_key.input_vertices = info->pTessellationState->patchControlPoints;
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, tcs_module, tcs_entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, tcs_module, tcs_entrypoint,
MESA_SHADER_TESS_CTRL, tcs_spec_info,
&tcs_key, sizeof(tcs_key), tcs_sha1);
- anv_pipeline_hash_shader(pipeline, tes_module, tes_entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, tes_module, tes_entrypoint,
MESA_SHADER_TESS_EVAL, tes_spec_info,
&tes_key, sizeof(tes_key), tes_sha1);
memcpy(&tcs_sha1[20], tes_sha1, 20);
}
if (tcs_bin == NULL || tes_bin == NULL) {
- struct brw_tcs_prog_data tcs_prog_data = { 0, };
- struct brw_tes_prog_data tes_prog_data = { 0, };
+ struct brw_tcs_prog_data tcs_prog_data = {};
+ struct brw_tes_prog_data tes_prog_data = {};
struct anv_pipeline_binding tcs_surface_to_descriptor[256];
struct anv_pipeline_binding tcs_sampler_to_descriptor[256];
struct anv_pipeline_binding tes_surface_to_descriptor[256];
struct anv_pipeline_binding tes_sampler_to_descriptor[256];
- tcs_map = (struct anv_pipeline_bind_map) {
+ struct anv_pipeline_bind_map tcs_map = {
.surface_to_descriptor = tcs_surface_to_descriptor,
.sampler_to_descriptor = tcs_sampler_to_descriptor
};
- tes_map = (struct anv_pipeline_bind_map) {
+ struct anv_pipeline_bind_map tes_map = {
.surface_to_descriptor = tes_surface_to_descriptor,
.sampler_to_descriptor = tes_sampler_to_descriptor
};
+ void *mem_ctx = ralloc_context(NULL);
+
nir_shader *tcs_nir =
- anv_pipeline_compile(pipeline, tcs_module, tcs_entrypoint,
+ anv_pipeline_compile(pipeline, mem_ctx, layout,
+ tcs_module, tcs_entrypoint,
MESA_SHADER_TESS_CTRL, tcs_spec_info,
&tcs_prog_data.base.base, &tcs_map);
nir_shader *tes_nir =
- anv_pipeline_compile(pipeline, tes_module, tes_entrypoint,
+ anv_pipeline_compile(pipeline, mem_ctx, layout,
+ tes_module, tes_entrypoint,
MESA_SHADER_TESS_EVAL, tes_spec_info,
&tes_prog_data.base.base, &tes_map);
- if (tcs_nir == NULL || tes_nir == NULL)
+ if (tcs_nir == NULL || tes_nir == NULL) {
+ ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ }
nir_lower_tes_patch_vertices(tes_nir,
tcs_nir->info.tess.tcs_vertices_out);
anv_fill_binding_table(&tcs_prog_data.base.base, 0);
anv_fill_binding_table(&tes_prog_data.base.base, 0);
- void *mem_ctx = ralloc_context(NULL);
-
- ralloc_steal(mem_ctx, tcs_nir);
- ralloc_steal(mem_ctx, tes_nir);
-
/* Whacking the key after cache lookup is a bit sketchy, but all of
* this comes from the SPIR-V, which is part of the hash used for the
* pipeline cache. So it should be safe.
tes_key.inputs_read = tcs_key.outputs_written;
tes_key.patch_inputs_read = tcs_key.patch_outputs_written;
- unsigned code_size;
const int shader_time_index = -1;
const unsigned *shader_code;
shader_code =
brw_compile_tcs(compiler, NULL, mem_ctx, &tcs_key, &tcs_prog_data,
- tcs_nir, shader_time_index, &code_size, NULL);
+ tcs_nir, shader_time_index, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ unsigned code_size = tcs_prog_data.base.base.program_size;
tcs_bin = anv_pipeline_upload_kernel(pipeline, cache,
tcs_sha1, sizeof(tcs_sha1),
shader_code, code_size,
shader_code =
brw_compile_tes(compiler, NULL, mem_ctx, &tes_key,
&tcs_prog_data.base.vue_map, &tes_prog_data, tes_nir,
- NULL, shader_time_index, &code_size, NULL);
+ NULL, shader_time_index, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ code_size = tes_prog_data.base.base.program_size;
tes_bin = anv_pipeline_upload_kernel(pipeline, cache,
tes_sha1, sizeof(tes_sha1),
shader_code, code_size,
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct anv_pipeline_bind_map map;
struct brw_gs_prog_key key;
struct anv_shader_bin *bin = NULL;
unsigned char sha1[20];
populate_gs_prog_key(&pipeline->device->info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_GEOMETRY, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
if (bin == NULL) {
- struct brw_gs_prog_data prog_data = { 0, };
+ struct brw_gs_prog_data prog_data = {};
struct anv_pipeline_binding surface_to_descriptor[256];
struct anv_pipeline_binding sampler_to_descriptor[256];
- map = (struct anv_pipeline_bind_map) {
+ struct anv_pipeline_bind_map map = {
.surface_to_descriptor = surface_to_descriptor,
.sampler_to_descriptor = sampler_to_descriptor
};
- nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+ void *mem_ctx = ralloc_context(NULL);
+
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
+ module, entrypoint,
MESA_SHADER_GEOMETRY, spec_info,
&prog_data.base.base, &map);
- if (nir == NULL)
+ if (nir == NULL) {
+ ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ }
anv_fill_binding_table(&prog_data.base.base, 0);
- void *mem_ctx = ralloc_context(NULL);
-
- ralloc_steal(mem_ctx, nir);
-
brw_compute_vue_map(&pipeline->device->info,
&prog_data.base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader);
- unsigned code_size;
const unsigned *shader_code =
brw_compile_gs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- NULL, -1, &code_size, NULL);
+ NULL, -1, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
/* TODO: SIMD8 GS */
+ const unsigned code_size = prog_data.base.base.program_size;
bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
shader_code, code_size,
&prog_data.base.base, sizeof(prog_data),
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct anv_pipeline_bind_map map;
struct brw_wm_prog_key key;
struct anv_shader_bin *bin = NULL;
unsigned char sha1[20];
populate_wm_prog_key(pipeline, info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_FRAGMENT, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
if (bin == NULL) {
- struct brw_wm_prog_data prog_data = { 0, };
+ struct brw_wm_prog_data prog_data = {};
struct anv_pipeline_binding surface_to_descriptor[256];
struct anv_pipeline_binding sampler_to_descriptor[256];
- map = (struct anv_pipeline_bind_map) {
+ struct anv_pipeline_bind_map map = {
.surface_to_descriptor = surface_to_descriptor + 8,
.sampler_to_descriptor = sampler_to_descriptor
};
- nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+ void *mem_ctx = ralloc_context(NULL);
+
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
+ module, entrypoint,
MESA_SHADER_FRAGMENT, spec_info,
&prog_data.base, &map);
- if (nir == NULL)
+ if (nir == NULL) {
+ ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ }
unsigned num_rts = 0;
- struct anv_pipeline_binding rt_bindings[8];
+ const int max_rt = FRAG_RESULT_DATA7 - FRAG_RESULT_DATA0 + 1;
+ struct anv_pipeline_binding rt_bindings[max_rt];
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
+ int rt_to_bindings[max_rt];
+ memset(rt_to_bindings, -1, sizeof(rt_to_bindings));
+ bool rt_used[max_rt];
+ memset(rt_used, 0, sizeof(rt_used));
+
+ /* Flag used render targets */
+ nir_foreach_variable_safe(var, &nir->outputs) {
+ if (var->data.location < FRAG_RESULT_DATA0)
+ continue;
+
+ const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
+ /* Out-of-bounds */
+ if (rt >= key.nr_color_regions)
+ continue;
+
+ const unsigned array_len =
+ glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
+ assert(rt + array_len <= max_rt);
+
+ for (unsigned i = 0; i < array_len; i++)
+ rt_used[rt + i] = true;
+ }
+
+ /* Set new, compacted, location */
+ for (unsigned i = 0; i < max_rt; i++) {
+ if (!rt_used[i])
+ continue;
+
+ rt_to_bindings[i] = num_rts;
+ rt_bindings[rt_to_bindings[i]] = (struct anv_pipeline_binding) {
+ .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+ .binding = 0,
+ .index = i,
+ };
+ num_rts++;
+ }
+
nir_foreach_variable_safe(var, &nir->outputs) {
if (var->data.location < FRAG_RESULT_DATA0)
continue;
- unsigned rt = var->data.location - FRAG_RESULT_DATA0;
+ const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
if (rt >= key.nr_color_regions) {
/* Out-of-bounds, throw it away */
var->data.mode = nir_var_local;
continue;
}
- /* Give it a new, compacted, location */
- var->data.location = FRAG_RESULT_DATA0 + num_rts;
-
- unsigned array_len =
- glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
- assert(num_rts + array_len <= 8);
-
- for (unsigned i = 0; i < array_len; i++) {
- rt_bindings[num_rts + i] = (struct anv_pipeline_binding) {
- .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
- .binding = 0,
- .index = rt + i,
- };
- }
-
- num_rts += array_len;
+ /* Give it the new location */
+ assert(rt_to_bindings[rt] != -1);
+ var->data.location = rt_to_bindings[rt] + FRAG_RESULT_DATA0;
}
if (num_rts == 0) {
rt_bindings[0] = (struct anv_pipeline_binding) {
.set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
.binding = 0,
- .index = UINT8_MAX,
+ .index = UINT32_MAX,
};
num_rts = 1;
}
- assert(num_rts <= 8);
+ assert(num_rts <= max_rt);
map.surface_to_descriptor -= num_rts;
map.surface_count += num_rts;
assert(map.surface_count <= 256);
anv_fill_binding_table(&prog_data.base, num_rts);
- void *mem_ctx = ralloc_context(NULL);
-
- ralloc_steal(mem_ctx, nir);
-
- unsigned code_size;
const unsigned *shader_code =
brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- NULL, -1, -1, true, false, NULL, &code_size, NULL);
+ NULL, -1, -1, true, false, NULL, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ unsigned code_size = prog_data.base.program_size;
bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
shader_code, code_size,
&prog_data.base, sizeof(prog_data),
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct anv_pipeline_bind_map map;
struct brw_cs_prog_key key;
struct anv_shader_bin *bin = NULL;
unsigned char sha1[20];
populate_cs_prog_key(&pipeline->device->info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_COMPUTE, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
if (bin == NULL) {
- struct brw_cs_prog_data prog_data = { 0, };
+ struct brw_cs_prog_data prog_data = {};
struct anv_pipeline_binding surface_to_descriptor[256];
struct anv_pipeline_binding sampler_to_descriptor[256];
- map = (struct anv_pipeline_bind_map) {
+ struct anv_pipeline_bind_map map = {
.surface_to_descriptor = surface_to_descriptor,
.sampler_to_descriptor = sampler_to_descriptor
};
- nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
+ void *mem_ctx = ralloc_context(NULL);
+
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
+ module, entrypoint,
MESA_SHADER_COMPUTE, spec_info,
&prog_data.base, &map);
- if (nir == NULL)
+ if (nir == NULL) {
+ ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ }
anv_fill_binding_table(&prog_data.base, 1);
- void *mem_ctx = ralloc_context(NULL);
-
- ralloc_steal(mem_ctx, nir);
-
- unsigned code_size;
const unsigned *shader_code =
brw_compile_cs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- -1, &code_size, NULL);
+ -1, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ const unsigned code_size = prog_data.base.program_size;
bin = anv_pipeline_upload_kernel(pipeline, cache, sha1, 20,
shader_code, code_size,
&prog_data.base, sizeof(prog_data),
assert(pCreateInfo->subpass < render_pass->subpass_count);
pipeline->subpass = &render_pass->subpasses[pCreateInfo->subpass];
- pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
-
result = anv_reloc_list_init(&pipeline->batch_relocs, alloc);
if (result != VK_SUCCESS)
return result;
pipeline->active_stages = 0;
- const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
- struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
+ const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {};
+ struct anv_shader_module *modules[MESA_SHADER_STAGES] = {};
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
pStages[stage] = &pCreateInfo->pStages[i];