anv: Clarify behavior of anv_image_aspect_to_plane()
[mesa.git] / src / intel / vulkan / anv_pipeline.c
index 87160aba802d8eede44587f9119fbb50620ba147..e6958c40ce674e3c9f68c53b576eb125c1b9f961 100644 (file)
@@ -30,6 +30,7 @@
 #include "util/mesa-sha1.h"
 #include "util/os_time.h"
 #include "common/gen_l3_config.h"
+#include "common/gen_disasm.h"
 #include "anv_private.h"
 #include "compiler/brw_nir.h"
 #include "anv_nir.h"
@@ -106,6 +107,8 @@ static void anv_spirv_nir_debug(void *private_data,
                                 const char *message)
 {
    struct anv_spirv_debug_data *debug_data = private_data;
+   struct anv_instance *instance = debug_data->device->physical->instance;
+
    static const VkDebugReportFlagsEXT vk_flags[] = {
       [NIR_SPIRV_DEBUG_LEVEL_INFO] = VK_DEBUG_REPORT_INFORMATION_BIT_EXT,
       [NIR_SPIRV_DEBUG_LEVEL_WARNING] = VK_DEBUG_REPORT_WARNING_BIT_EXT,
@@ -115,7 +118,7 @@ static void anv_spirv_nir_debug(void *private_data,
 
    snprintf(buffer, sizeof(buffer), "SPIR-V offset %lu: %s", (unsigned long) spirv_offset, message);
 
-   vk_debug_report(&debug_data->device->instance->debug_report_callbacks,
+   vk_debug_report(&instance->debug_report_callbacks,
                    vk_flags[level],
                    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
                    (uint64_t) (uintptr_t) debug_data->module,
@@ -133,8 +136,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
                           gl_shader_stage stage,
                           const VkSpecializationInfo *spec_info)
 {
-   const struct anv_physical_device *pdevice =
-      &device->instance->physicalDevice;
+   const struct anv_physical_device *pdevice = device->physical;
    const struct brw_compiler *compiler = pdevice->compiler;
    const nir_shader_compiler_options *nir_options =
       compiler->glsl_compiler_options[stage].NirOptions;
@@ -167,6 +169,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
    };
    struct spirv_to_nir_options spirv_options = {
       .frag_coord_is_sysval = true,
+      .use_scoped_memory_barrier = true,
       .caps = {
          .demote_to_helper_invocation = true,
          .derivative_group = true,
@@ -185,11 +188,14 @@ anv_shader_compile_to_nir(struct anv_device *device,
          .int16 = pdevice->info.gen >= 8,
          .int64 = pdevice->info.gen >= 8,
          .int64_atomics = pdevice->info.gen >= 9 && pdevice->use_softpin,
+         .integer_functions2 = pdevice->info.gen >= 8,
          .min_lod = true,
          .multiview = true,
          .physical_storage_buffer_address = pdevice->has_a64_buffer_access,
          .post_depth_coverage = pdevice->info.gen >= 9,
          .runtime_descriptor_array = true,
+         .float_controls = pdevice->info.gen >= 8,
+         .shader_clock = true,
          .shader_viewport_index_layer = true,
          .stencil_export = pdevice->info.gen >= 9,
          .storage_8bit = pdevice->info.gen >= 8,
@@ -203,6 +209,8 @@ anv_shader_compile_to_nir(struct anv_device *device,
          .tessellation = true,
          .transform_feedback = pdevice->info.gen >= 8,
          .variable_pointers = true,
+         .vk_memory_model = true,
+         .vk_memory_model_device_scope = true,
       },
       .ubo_addr_format = nir_address_format_32bit_index_offset,
       .ssbo_addr_format =
@@ -242,7 +250,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
     * inline functions.  That way they get properly initialized at the top
     * of the function and not at the top of its caller.
     */
-   NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+   NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
    NIR_PASS_V(nir, nir_lower_returns);
    NIR_PASS_V(nir, nir_inline_functions);
    NIR_PASS_V(nir, nir_opt_deref);
@@ -259,7 +267,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
     * nir_remove_dead_variables and split_per_member_structs below see the
     * corresponding stores.
     */
-   NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+   NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
 
    /* Split member structs.  We do this before lower_io_to_temporaries so that
     * it doesn't lower system values to temporaries by accident.
@@ -297,6 +305,9 @@ void anv_DestroyPipeline(
 
    anv_reloc_list_finish(&pipeline->batch_relocs,
                          pAllocator ? pAllocator : &device->alloc);
+
+   ralloc_free(pipeline->mem_ctx);
+
    if (pipeline->blend_state.map)
       anv_state_pool_free(&device->dynamic_state_pool, pipeline->blend_state);
 
@@ -439,7 +450,7 @@ populate_wm_prog_key(const struct gen_device_info *devinfo,
          key->color_outputs_valid |= (1 << i);
    }
 
-   key->nr_color_regions = util_bitcount(key->color_outputs_valid);
+   key->nr_color_regions = subpass->color_count;
 
    /* To reduce possible shader recompilations we would need to know if
     * there is a SampleMask output variable to compute if we should emit
@@ -524,7 +535,13 @@ struct anv_pipeline_stage {
 
    union brw_any_prog_data prog_data;
 
+   uint32_t num_stats;
+   struct brw_compile_stats stats[3];
+   char *disasm[3];
+
    VkPipelineCreationFeedbackEXT feedback;
+
+   const unsigned *code;
 };
 
 static void
@@ -609,7 +626,7 @@ anv_pipeline_stage_get_nir(struct anv_pipeline *pipeline,
                            struct anv_pipeline_stage *stage)
 {
    const struct brw_compiler *compiler =
-      pipeline->device->instance->physicalDevice.compiler;
+      pipeline->device->physical->compiler;
    const nir_shader_compiler_options *nir_options =
       compiler->glsl_compiler_options[stage->stage].NirOptions;
    nir_shader *nir;
@@ -643,8 +660,7 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
                        struct anv_pipeline_stage *stage,
                        struct anv_pipeline_layout *layout)
 {
-   const struct anv_physical_device *pdevice =
-      &pipeline->device->instance->physicalDevice;
+   const struct anv_physical_device *pdevice = pipeline->device->physical;
    const struct brw_compiler *compiler = pdevice->compiler;
 
    struct brw_stage_prog_data *prog_data = &stage->prog_data.base;
@@ -657,37 +673,11 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
 
    NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout);
 
-   NIR_PASS_V(nir, anv_nir_lower_push_constants);
-
    if (nir->info.stage != MESA_SHADER_COMPUTE)
       NIR_PASS_V(nir, anv_nir_lower_multiview, pipeline->subpass->view_mask);
 
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
-   if (nir->num_uniforms > 0) {
-      assert(prog_data->nr_params == 0);
-
-      /* If the shader uses any push constants at all, we'll just give
-       * them the maximum possible number
-       */
-      assert(nir->num_uniforms <= MAX_PUSH_CONSTANTS_SIZE);
-      nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE;
-      prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
-      prog_data->param = ralloc_array(mem_ctx, uint32_t, prog_data->nr_params);
-
-      /* We now set the param values to be offsets into a
-       * anv_push_constant_data structure.  Since the compiler doesn't
-       * actually dereference any of the gl_constant_value pointers in the
-       * params array, it doesn't really matter what we put here.
-       */
-      struct anv_push_constants *null_data = NULL;
-      /* Fill out the push constants section of the param array */
-      for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++) {
-         prog_data->param[i] = ANV_PARAM_PUSH(
-            (uintptr_t)&null_data->client_data[i * sizeof(float)]);
-      }
-   }
-
    if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
       pipeline->needs_data_cache = true;
 
@@ -697,32 +687,27 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
               nir_address_format_64bit_global);
 
    /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
-   if (layout) {
-      anv_nir_apply_pipeline_layout(pdevice,
-                                    pipeline->device->robust_buffer_access,
-                                    layout, nir, prog_data,
-                                    &stage->bind_map);
-
-      NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ubo,
-                 nir_address_format_32bit_index_offset);
-      NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ssbo,
-                 anv_nir_ssbo_addr_format(pdevice,
-                    pipeline->device->robust_buffer_access));
-
-      NIR_PASS_V(nir, nir_opt_constant_folding);
-
-      /* We don't support non-uniform UBOs and non-uniform SSBO access is
-       * handled naturally by falling back to A64 messages.
-       */
-      NIR_PASS_V(nir, nir_lower_non_uniform_access,
-                 nir_lower_non_uniform_texture_access |
-                 nir_lower_non_uniform_image_access);
-   }
+   anv_nir_apply_pipeline_layout(pdevice,
+                                 pipeline->device->robust_buffer_access,
+                                 layout, nir, &stage->bind_map);
 
-   if (nir->info.stage != MESA_SHADER_COMPUTE)
-      brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
+   NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ubo,
+              nir_address_format_32bit_index_offset);
+   NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ssbo,
+              anv_nir_ssbo_addr_format(pdevice,
+                 pipeline->device->robust_buffer_access));
+
+   NIR_PASS_V(nir, nir_opt_constant_folding);
+
+   /* We don't support non-uniform UBOs and non-uniform SSBO access is
+    * handled naturally by falling back to A64 messages.
+    */
+   NIR_PASS_V(nir, nir_lower_non_uniform_access,
+              nir_lower_non_uniform_texture_access |
+              nir_lower_non_uniform_image_access);
 
-   assert(nir->num_uniforms == prog_data->nr_params * 4);
+   anv_nir_compute_push_layout(pdevice, nir, prog_data,
+                               &stage->bind_map, mem_ctx);
 
    stage->nir = nir;
 }
@@ -736,7 +721,7 @@ anv_pipeline_link_vs(const struct brw_compiler *compiler,
       brw_nir_link_shaders(compiler, vs_stage->nir, next_stage->nir);
 }
 
-static const unsigned *
+static void
 anv_pipeline_compile_vs(const struct brw_compiler *compiler,
                         void *mem_ctx,
                         struct anv_device *device,
@@ -747,8 +732,12 @@ anv_pipeline_compile_vs(const struct brw_compiler *compiler,
                        vs_stage->nir->info.outputs_written,
                        vs_stage->nir->info.separate_shader);
 
-   return brw_compile_vs(compiler, device, mem_ctx, &vs_stage->key.vs,
-                         &vs_stage->prog_data.vs, vs_stage->nir, -1, NULL);
+   vs_stage->num_stats = 1;
+   vs_stage->code = brw_compile_vs(compiler, device, mem_ctx,
+                                   &vs_stage->key.vs,
+                                   &vs_stage->prog_data.vs,
+                                   vs_stage->nir, -1,
+                                   vs_stage->stats, NULL);
 }
 
 static void
@@ -818,7 +807,7 @@ anv_pipeline_link_tcs(const struct brw_compiler *compiler,
       tes_stage->nir->info.tess.spacing == TESS_SPACING_EQUAL;
 }
 
-static const unsigned *
+static void
 anv_pipeline_compile_tcs(const struct brw_compiler *compiler,
                          void *mem_ctx,
                          struct anv_device *device,
@@ -830,9 +819,12 @@ anv_pipeline_compile_tcs(const struct brw_compiler *compiler,
    tcs_stage->key.tcs.patch_outputs_written =
       tcs_stage->nir->info.patch_outputs_written;
 
-   return brw_compile_tcs(compiler, device, mem_ctx, &tcs_stage->key.tcs,
-                          &tcs_stage->prog_data.tcs, tcs_stage->nir,
-                          -1, NULL);
+   tcs_stage->num_stats = 1;
+   tcs_stage->code = brw_compile_tcs(compiler, device, mem_ctx,
+                                     &tcs_stage->key.tcs,
+                                     &tcs_stage->prog_data.tcs,
+                                     tcs_stage->nir, -1,
+                                     tcs_stage->stats, NULL);
 }
 
 static void
@@ -844,7 +836,7 @@ anv_pipeline_link_tes(const struct brw_compiler *compiler,
       brw_nir_link_shaders(compiler, tes_stage->nir, next_stage->nir);
 }
 
-static const unsigned *
+static void
 anv_pipeline_compile_tes(const struct brw_compiler *compiler,
                          void *mem_ctx,
                          struct anv_device *device,
@@ -856,10 +848,13 @@ anv_pipeline_compile_tes(const struct brw_compiler *compiler,
    tes_stage->key.tes.patch_inputs_read =
       tcs_stage->nir->info.patch_outputs_written;
 
-   return brw_compile_tes(compiler, device, mem_ctx, &tes_stage->key.tes,
-                          &tcs_stage->prog_data.tcs.base.vue_map,
-                          &tes_stage->prog_data.tes, tes_stage->nir,
-                          NULL, -1, NULL);
+   tes_stage->num_stats = 1;
+   tes_stage->code = brw_compile_tes(compiler, device, mem_ctx,
+                                     &tes_stage->key.tes,
+                                     &tcs_stage->prog_data.tcs.base.vue_map,
+                                     &tes_stage->prog_data.tes,
+                                     tes_stage->nir, -1,
+                                     tes_stage->stats, NULL);
 }
 
 static void
@@ -871,7 +866,7 @@ anv_pipeline_link_gs(const struct brw_compiler *compiler,
       brw_nir_link_shaders(compiler, gs_stage->nir, next_stage->nir);
 }
 
-static const unsigned *
+static void
 anv_pipeline_compile_gs(const struct brw_compiler *compiler,
                         void *mem_ctx,
                         struct anv_device *device,
@@ -883,127 +878,101 @@ anv_pipeline_compile_gs(const struct brw_compiler *compiler,
                        gs_stage->nir->info.outputs_written,
                        gs_stage->nir->info.separate_shader);
 
-   return brw_compile_gs(compiler, device, mem_ctx, &gs_stage->key.gs,
-                         &gs_stage->prog_data.gs, gs_stage->nir,
-                         NULL, -1, NULL);
+   gs_stage->num_stats = 1;
+   gs_stage->code = brw_compile_gs(compiler, device, mem_ctx,
+                                   &gs_stage->key.gs,
+                                   &gs_stage->prog_data.gs,
+                                   gs_stage->nir, NULL, -1,
+                                   gs_stage->stats, NULL);
 }
 
 static void
 anv_pipeline_link_fs(const struct brw_compiler *compiler,
                      struct anv_pipeline_stage *stage)
 {
-   unsigned num_rts = 0;
-   const int max_rt = FRAG_RESULT_DATA7 - FRAG_RESULT_DATA0 + 1;
-   struct anv_pipeline_binding rt_bindings[max_rt];
-   nir_function_impl *impl = nir_shader_get_entrypoint(stage->nir);
-   int rt_to_bindings[max_rt];
-   memset(rt_to_bindings, -1, sizeof(rt_to_bindings));
-   bool rt_used[max_rt];
-   memset(rt_used, 0, sizeof(rt_used));
-
-   /* Flag used render targets */
-   nir_foreach_variable_safe(var, &stage->nir->outputs) {
-      if (var->data.location < FRAG_RESULT_DATA0)
-         continue;
-
-      const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
-      /* Out-of-bounds */
-      if (rt >= MAX_RTS)
-         continue;
-
-      const unsigned array_len =
-         glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
-      assert(rt + array_len <= max_rt);
-
-      /* Unused */
-      if (!(stage->key.wm.color_outputs_valid & BITFIELD_RANGE(rt, array_len))) {
-         /* If this is the RT at location 0 and we have alpha to coverage
-          * enabled we will have to create a null RT for it, so mark it as
-          * used.
-          */
-         if (rt > 0 || !stage->key.wm.alpha_to_coverage)
-            continue;
+   unsigned num_rt_bindings;
+   struct anv_pipeline_binding rt_bindings[MAX_RTS];
+   if (stage->key.wm.nr_color_regions > 0) {
+      assert(stage->key.wm.nr_color_regions <= MAX_RTS);
+      for (unsigned rt = 0; rt < stage->key.wm.nr_color_regions; rt++) {
+         if (stage->key.wm.color_outputs_valid & BITFIELD_BIT(rt)) {
+            rt_bindings[rt] = (struct anv_pipeline_binding) {
+               .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+               .index = rt,
+            };
+         } else {
+            /* Setup a null render target */
+            rt_bindings[rt] = (struct anv_pipeline_binding) {
+               .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+               .index = UINT32_MAX,
+            };
+         }
       }
-
-      for (unsigned i = 0; i < array_len; i++)
-         rt_used[rt + i] = true;
+      num_rt_bindings = stage->key.wm.nr_color_regions;
+   } else {
+      /* Setup a null render target */
+      rt_bindings[0] = (struct anv_pipeline_binding) {
+         .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+         .index = UINT32_MAX,
+      };
+      num_rt_bindings = 1;
    }
 
-   /* Set new, compacted, location */
-   for (unsigned i = 0; i < max_rt; i++) {
-      if (!rt_used[i])
-         continue;
-
-      rt_to_bindings[i] = num_rts;
-
-      if (stage->key.wm.color_outputs_valid & (1 << i)) {
-         rt_bindings[rt_to_bindings[i]] = (struct anv_pipeline_binding) {
-            .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
-            .binding = 0,
-            .index = i,
-         };
-      } else {
-         /* Setup a null render target */
-         rt_bindings[rt_to_bindings[i]] = (struct anv_pipeline_binding) {
-            .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
-            .binding = 0,
-            .index = UINT32_MAX,
-         };
-      }
-
-      num_rts++;
-   }
+   assert(num_rt_bindings <= MAX_RTS);
+   assert(stage->bind_map.surface_count == 0);
+   typed_memcpy(stage->bind_map.surface_to_descriptor,
+                rt_bindings, num_rt_bindings);
+   stage->bind_map.surface_count += num_rt_bindings;
 
+   /* Now that we've set up the color attachments, we can go through and
+    * eliminate any shader outputs that map to VK_ATTACHMENT_UNUSED in the
+    * hopes that dead code can clean them up in this and any earlier shader
+    * stages.
+    */
+   nir_function_impl *impl = nir_shader_get_entrypoint(stage->nir);
    bool deleted_output = false;
    nir_foreach_variable_safe(var, &stage->nir->outputs) {
+      /* TODO: We don't delete depth/stencil writes.  We probably could if the
+       * subpass doesn't have a depth/stencil attachment.
+       */
       if (var->data.location < FRAG_RESULT_DATA0)
          continue;
 
       const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
 
-      if (rt >= MAX_RTS || !rt_used[rt]) {
-         /* Unused or out-of-bounds, throw it away, unless it is the first
-          * RT and we have alpha to coverage enabled.
-          */
+      /* If this is the RT at location 0 and we have alpha to coverage
+       * enabled we still need that write because it will affect the coverage
+       * mask even if it's never written to a color target.
+       */
+      if (rt == 0 && stage->key.wm.alpha_to_coverage)
+         continue;
+
+      const unsigned array_len =
+         glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
+      assert(rt + array_len <= MAX_RTS);
+
+      if (rt >= MAX_RTS || !(stage->key.wm.color_outputs_valid &
+                             BITFIELD_RANGE(rt, array_len))) {
          deleted_output = true;
          var->data.mode = nir_var_function_temp;
          exec_node_remove(&var->node);
          exec_list_push_tail(&impl->locals, &var->node);
-         continue;
       }
-
-      /* Give it the new location */
-      assert(rt_to_bindings[rt] != -1);
-      var->data.location = rt_to_bindings[rt] + FRAG_RESULT_DATA0;
    }
 
    if (deleted_output)
       nir_fixup_deref_modes(stage->nir);
 
-   if (num_rts == 0) {
-      /* If we have no render targets, we need a null render target */
-      rt_bindings[0] = (struct anv_pipeline_binding) {
-         .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
-         .binding = 0,
-         .index = UINT32_MAX,
-      };
-      num_rts = 1;
-   }
-
-   /* Now that we've determined the actual number of render targets, adjust
-    * the key accordingly.
+   /* We stored the number of subpass color attachments in nr_color_regions
+    * when calculating the key for caching.  Now that we've computed the bind
+    * map, we can reduce this to the actual max before we go into the back-end
+    * compiler.
     */
-   stage->key.wm.nr_color_regions = num_rts;
-   stage->key.wm.color_outputs_valid = (1 << num_rts) - 1;
-
-   assert(num_rts <= max_rt);
-   assert(stage->bind_map.surface_count == 0);
-   typed_memcpy(stage->bind_map.surface_to_descriptor,
-                rt_bindings, num_rts);
-   stage->bind_map.surface_count += num_rts;
+   stage->key.wm.nr_color_regions =
+      util_last_bit(stage->key.wm.color_outputs_valid);
 }
 
-static const unsigned *
+static void
 anv_pipeline_compile_fs(const struct brw_compiler *compiler,
                         void *mem_ctx,
                         struct anv_device *device,
@@ -1017,13 +986,21 @@ anv_pipeline_compile_fs(const struct brw_compiler *compiler,
    fs_stage->key.wm.input_slots_valid =
       prev_stage->prog_data.vue.vue_map.slots_valid;
 
-   const unsigned *code =
-      brw_compile_fs(compiler, device, mem_ctx, &fs_stage->key.wm,
-                     &fs_stage->prog_data.wm, fs_stage->nir,
-                     NULL, -1, -1, -1, true, false, NULL, NULL);
+   fs_stage->code = brw_compile_fs(compiler, device, mem_ctx,
+                                   &fs_stage->key.wm,
+                                   &fs_stage->prog_data.wm,
+                                   fs_stage->nir, -1, -1, -1,
+                                   true, false, NULL,
+                                   fs_stage->stats, NULL);
+
+   fs_stage->num_stats = (uint32_t)fs_stage->prog_data.wm.dispatch_8 +
+                         (uint32_t)fs_stage->prog_data.wm.dispatch_16 +
+                         (uint32_t)fs_stage->prog_data.wm.dispatch_32;
 
-   if (fs_stage->key.wm.nr_color_regions == 0 &&
+   if (fs_stage->key.wm.color_outputs_valid == 0 &&
        !fs_stage->prog_data.wm.has_side_effects &&
+       !fs_stage->prog_data.wm.uses_omask &&
+       !fs_stage->key.wm.alpha_to_coverage &&
        !fs_stage->prog_data.wm.uses_kill &&
        fs_stage->prog_data.wm.computed_depth_mode == BRW_PSCDEPTH_OFF &&
        !fs_stage->prog_data.wm.computed_stencil) {
@@ -1034,8 +1011,98 @@ anv_pipeline_compile_fs(const struct brw_compiler *compiler,
        */
       memset(&fs_stage->prog_data, 0, sizeof(fs_stage->prog_data));
    }
+}
+
+static void
+anv_pipeline_add_executable(struct anv_pipeline *pipeline,
+                            struct anv_pipeline_stage *stage,
+                            struct brw_compile_stats *stats,
+                            uint32_t code_offset)
+{
+   char *nir = NULL;
+   if (stage->nir &&
+       (pipeline->flags &
+        VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR)) {
+      char *stream_data = NULL;
+      size_t stream_size = 0;
+      FILE *stream = open_memstream(&stream_data, &stream_size);
+
+      nir_print_shader(stage->nir, stream);
+
+      fclose(stream);
+
+      /* Copy it to a ralloc'd thing */
+      nir = ralloc_size(pipeline->mem_ctx, stream_size + 1);
+      memcpy(nir, stream_data, stream_size);
+      nir[stream_size] = 0;
+
+      free(stream_data);
+   }
+
+   char *disasm = NULL;
+   if (stage->code &&
+       (pipeline->flags &
+        VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR)) {
+      char *stream_data = NULL;
+      size_t stream_size = 0;
+      FILE *stream = open_memstream(&stream_data, &stream_size);
+
+      /* Creating this is far cheaper than it looks.  It's perfectly fine to
+       * do it for every binary.
+       */
+      struct gen_disasm *d = gen_disasm_create(&pipeline->device->info);
+      gen_disasm_disassemble(d, stage->code, code_offset, stream);
+      gen_disasm_destroy(d);
 
-   return code;
+      fclose(stream);
+
+      /* Copy it to a ralloc'd thing */
+      disasm = ralloc_size(pipeline->mem_ctx, stream_size + 1);
+      memcpy(disasm, stream_data, stream_size);
+      disasm[stream_size] = 0;
+
+      free(stream_data);
+   }
+
+   pipeline->executables[pipeline->num_executables++] =
+      (struct anv_pipeline_executable) {
+         .stage = stage->stage,
+         .stats = *stats,
+         .nir = nir,
+         .disasm = disasm,
+      };
+}
+
+static void
+anv_pipeline_add_executables(struct anv_pipeline *pipeline,
+                             struct anv_pipeline_stage *stage,
+                             struct anv_shader_bin *bin)
+{
+   if (stage->stage == MESA_SHADER_FRAGMENT) {
+      /* We pull the prog data and stats out of the anv_shader_bin because
+       * the anv_pipeline_stage may not be fully populated if we successfully
+       * looked up the shader in a cache.
+       */
+      const struct brw_wm_prog_data *wm_prog_data =
+         (const struct brw_wm_prog_data *)bin->prog_data;
+      struct brw_compile_stats *stats = bin->stats;
+
+      if (wm_prog_data->dispatch_8) {
+         anv_pipeline_add_executable(pipeline, stage, stats++, 0);
+      }
+
+      if (wm_prog_data->dispatch_16) {
+         anv_pipeline_add_executable(pipeline, stage, stats++,
+                                     wm_prog_data->prog_offset_16);
+      }
+
+      if (wm_prog_data->dispatch_32) {
+         anv_pipeline_add_executable(pipeline, stage, stats++,
+                                     wm_prog_data->prog_offset_32);
+      }
+   } else {
+      anv_pipeline_add_executable(pipeline, stage, bin->stats, 0);
+   }
 }
 
 static VkResult
@@ -1048,8 +1115,7 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
    };
    int64_t pipeline_start = os_time_get_nano();
 
-   const struct brw_compiler *compiler =
-      pipeline->device->instance->physicalDevice.compiler;
+   const struct brw_compiler *compiler = pipeline->device->physical->compiler;
    struct anv_pipeline_stage stages[MESA_SHADER_STAGES] = {};
 
    pipeline->active_stages = 0;
@@ -1089,12 +1155,15 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
       case MESA_SHADER_GEOMETRY:
          populate_gs_prog_key(devinfo, sinfo->flags, &stages[stage].key.gs);
          break;
-      case MESA_SHADER_FRAGMENT:
+      case MESA_SHADER_FRAGMENT: {
+         const bool raster_enabled =
+            !info->pRasterizationState->rasterizerDiscardEnable;
          populate_wm_prog_key(devinfo, sinfo->flags,
                               pipeline->subpass,
-                              info->pMultisampleState,
+                              raster_enabled ? info->pMultisampleState : NULL,
                               &stages[stage].key.wm);
          break;
+      }
       default:
          unreachable("Invalid graphics shader stage");
       }
@@ -1113,68 +1182,85 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
    unsigned char sha1[20];
    anv_pipeline_hash_graphics(pipeline, layout, stages, sha1);
 
-   unsigned found = 0;
-   unsigned cache_hits = 0;
    for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
       if (!stages[s].entrypoint)
          continue;
 
-      int64_t stage_start = os_time_get_nano();
-
       stages[s].cache_key.stage = s;
       memcpy(stages[s].cache_key.sha1, sha1, sizeof(sha1));
+   }
 
-      bool cache_hit;
-      struct anv_shader_bin *bin =
-         anv_device_search_for_kernel(pipeline->device, cache,
-                                      &stages[s].cache_key,
-                                      sizeof(stages[s].cache_key), &cache_hit);
-      if (bin) {
-         found++;
-         pipeline->shaders[s] = bin;
-      }
+   const bool skip_cache_lookup =
+      (pipeline->flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR);
 
-      if (cache_hit) {
-         cache_hits++;
-         stages[s].feedback.flags |=
-            VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT;
-      }
-      stages[s].feedback.duration += os_time_get_nano() - stage_start;
-   }
+   if (!skip_cache_lookup) {
+      unsigned found = 0;
+      unsigned cache_hits = 0;
+      for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+         if (!stages[s].entrypoint)
+            continue;
+
+         int64_t stage_start = os_time_get_nano();
+
+         bool cache_hit;
+         struct anv_shader_bin *bin =
+            anv_device_search_for_kernel(pipeline->device, cache,
+                                         &stages[s].cache_key,
+                                         sizeof(stages[s].cache_key), &cache_hit);
+         if (bin) {
+            found++;
+            pipeline->shaders[s] = bin;
+         }
 
-   if (found == __builtin_popcount(pipeline->active_stages)) {
-      if (cache_hits == found) {
-         pipeline_feedback.flags |=
-            VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT;
+         if (cache_hit) {
+            cache_hits++;
+            stages[s].feedback.flags |=
+               VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT;
+         }
+         stages[s].feedback.duration += os_time_get_nano() - stage_start;
       }
-      /* We found all our shaders in the cache.  We're done. */
-      goto done;
-   } else if (found > 0) {
-      /* We found some but not all of our shaders.  This shouldn't happen
-       * most of the time but it can if we have a partially populated
-       * pipeline cache.
-       */
-      assert(found < __builtin_popcount(pipeline->active_stages));
-
-      vk_debug_report(&pipeline->device->instance->debug_report_callbacks,
-                      VK_DEBUG_REPORT_WARNING_BIT_EXT |
-                      VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
-                      VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT,
-                      (uint64_t)(uintptr_t)cache,
-                      0, 0, "anv",
-                      "Found a partial pipeline in the cache.  This is "
-                      "most likely caused by an incomplete pipeline cache "
-                      "import or export");
-
-      /* We're going to have to recompile anyway, so just throw away our
-       * references to the shaders in the cache.  We'll get them out of the
-       * cache again as part of the compilation process.
-       */
-      for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
-         stages[s].feedback.flags = 0;
-         if (pipeline->shaders[s]) {
-            anv_shader_bin_unref(pipeline->device, pipeline->shaders[s]);
-            pipeline->shaders[s] = NULL;
+
+      if (found == __builtin_popcount(pipeline->active_stages)) {
+         if (cache_hits == found) {
+            pipeline_feedback.flags |=
+               VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT;
+         }
+         /* We found all our shaders in the cache.  We're done. */
+         for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+            if (!stages[s].entrypoint)
+               continue;
+
+            anv_pipeline_add_executables(pipeline, &stages[s],
+                                         pipeline->shaders[s]);
+         }
+         goto done;
+      } else if (found > 0) {
+         /* We found some but not all of our shaders.  This shouldn't happen
+          * most of the time but it can if we have a partially populated
+          * pipeline cache.
+          */
+         assert(found < __builtin_popcount(pipeline->active_stages));
+
+         vk_debug_report(&pipeline->device->physical->instance->debug_report_callbacks,
+                         VK_DEBUG_REPORT_WARNING_BIT_EXT |
+                         VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
+                         VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT,
+                         (uint64_t)(uintptr_t)cache,
+                         0, 0, "anv",
+                         "Found a partial pipeline in the cache.  This is "
+                         "most likely caused by an incomplete pipeline cache "
+                         "import or export");
+
+         /* We're going to have to recompile anyway, so just throw away our
+          * references to the shaders in the cache.  We'll get them out of the
+          * cache again as part of the compilation process.
+          */
+         for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+            stages[s].feedback.flags = 0;
+            if (pipeline->shaders[s]) {
+               anv_shader_bin_unref(pipeline->device, pipeline->shaders[s]);
+               pipeline->shaders[s] = NULL;
+            }
          }
       }
    }
@@ -1252,46 +1338,50 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
 
       anv_pipeline_lower_nir(pipeline, stage_ctx, &stages[s], layout);
 
-      const unsigned *code;
       switch (s) {
       case MESA_SHADER_VERTEX:
-         code = anv_pipeline_compile_vs(compiler, stage_ctx, pipeline->device,
-                                        &stages[s]);
+         anv_pipeline_compile_vs(compiler, stage_ctx, pipeline->device,
+                                 &stages[s]);
          break;
       case MESA_SHADER_TESS_CTRL:
-         code = anv_pipeline_compile_tcs(compiler, stage_ctx, pipeline->device,
-                                         &stages[s], prev_stage);
+         anv_pipeline_compile_tcs(compiler, stage_ctx, pipeline->device,
+                                  &stages[s], prev_stage);
          break;
       case MESA_SHADER_TESS_EVAL:
-         code = anv_pipeline_compile_tes(compiler, stage_ctx, pipeline->device,
-                                         &stages[s], prev_stage);
+         anv_pipeline_compile_tes(compiler, stage_ctx, pipeline->device,
+                                  &stages[s], prev_stage);
          break;
       case MESA_SHADER_GEOMETRY:
-         code = anv_pipeline_compile_gs(compiler, stage_ctx, pipeline->device,
-                                        &stages[s], prev_stage);
+         anv_pipeline_compile_gs(compiler, stage_ctx, pipeline->device,
+                                 &stages[s], prev_stage);
          break;
       case MESA_SHADER_FRAGMENT:
-         code = anv_pipeline_compile_fs(compiler, stage_ctx, pipeline->device,
-                                        &stages[s], prev_stage);
+         anv_pipeline_compile_fs(compiler, stage_ctx, pipeline->device,
+                                 &stages[s], prev_stage);
          break;
       default:
          unreachable("Invalid graphics shader stage");
       }
-      if (code == NULL) {
+      if (stages[s].code == NULL) {
          ralloc_free(stage_ctx);
          result = vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
          goto fail;
       }
 
+      anv_nir_validate_push_layout(&stages[s].prog_data.base,
+                                   &stages[s].bind_map);
+
       struct anv_shader_bin *bin =
          anv_device_upload_kernel(pipeline->device, cache,
                                   &stages[s].cache_key,
                                   sizeof(stages[s].cache_key),
-                                  code, stages[s].prog_data.base.program_size,
+                                  stages[s].code,
+                                  stages[s].prog_data.base.program_size,
                                   stages[s].nir->constant_data,
                                   stages[s].nir->constant_data_size,
                                   &stages[s].prog_data.base,
                                   brw_prog_data_size(s),
+                                  stages[s].stats, stages[s].num_stats,
                                   xfb_info, &stages[s].bind_map);
       if (!bin) {
          ralloc_free(stage_ctx);
@@ -1299,6 +1389,8 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
          goto fail;
       }
 
+      anv_pipeline_add_executables(pipeline, &stages[s], bin);
+
       pipeline->shaders[s] = bin;
       ralloc_free(stage_ctx);
 
@@ -1374,8 +1466,7 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
    };
    int64_t pipeline_start = os_time_get_nano();
 
-   const struct brw_compiler *compiler =
-      pipeline->device->instance->physicalDevice.compiler;
+   const struct brw_compiler *compiler = pipeline->device->physical->compiler;
 
    struct anv_pipeline_stage stage = {
       .stage = MESA_SHADER_COMPUTE,
@@ -1406,11 +1497,20 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
 
    ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
 
+   const bool skip_cache_lookup =
+      (pipeline->flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR);
+
    anv_pipeline_hash_compute(pipeline, layout, &stage, stage.cache_key.sha1);
-   bool cache_hit;
-   bin = anv_device_search_for_kernel(pipeline->device, cache, &stage.cache_key,
-                                      sizeof(stage.cache_key), &cache_hit);
 
+   bool cache_hit = false;
+   if (!skip_cache_lookup) {
+      bin = anv_device_search_for_kernel(pipeline->device, cache,
+                                         &stage.cache_key,
+                                         sizeof(stage.cache_key),
+                                         &cache_hit);
+   }
+
+   void *mem_ctx = ralloc_context(NULL);
    if (bin == NULL) {
       int64_t stage_start = os_time_get_nano();
 
@@ -1425,51 +1525,60 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
          .set = ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS,
       };
 
-      void *mem_ctx = ralloc_context(NULL);
-
       stage.nir = anv_pipeline_stage_get_nir(pipeline, cache, mem_ctx, &stage);
       if (stage.nir == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
-      anv_pipeline_lower_nir(pipeline, mem_ctx, &stage, layout);
+      NIR_PASS_V(stage.nir, anv_nir_add_base_work_group_id);
 
-      NIR_PASS_V(stage.nir, anv_nir_add_base_work_group_id,
-                 &stage.prog_data.cs);
+      anv_pipeline_lower_nir(pipeline, mem_ctx, &stage, layout);
 
       NIR_PASS_V(stage.nir, nir_lower_vars_to_explicit_types,
                  nir_var_mem_shared, shared_type_info);
       NIR_PASS_V(stage.nir, nir_lower_explicit_io,
                  nir_var_mem_shared, nir_address_format_32bit_offset);
 
-      const unsigned *shader_code =
-         brw_compile_cs(compiler, pipeline->device, mem_ctx, &stage.key.cs,
-                        &stage.prog_data.cs, stage.nir, -1, NULL);
-      if (shader_code == NULL) {
+      stage.num_stats = 1;
+      stage.code = brw_compile_cs(compiler, pipeline->device, mem_ctx,
+                                  &stage.key.cs, &stage.prog_data.cs,
+                                  stage.nir, -1, stage.stats, NULL);
+      if (stage.code == NULL) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
+      anv_nir_validate_push_layout(&stage.prog_data.base, &stage.bind_map);
+
+      if (!stage.prog_data.cs.uses_num_work_groups) {
+         assert(stage.bind_map.surface_to_descriptor[0].set ==
+                ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS);
+         stage.bind_map.surface_to_descriptor[0].set = ANV_DESCRIPTOR_SET_NULL;
+      }
+
       const unsigned code_size = stage.prog_data.base.program_size;
       bin = anv_device_upload_kernel(pipeline->device, cache,
                                      &stage.cache_key, sizeof(stage.cache_key),
-                                     shader_code, code_size,
+                                     stage.code, code_size,
                                      stage.nir->constant_data,
                                      stage.nir->constant_data_size,
                                      &stage.prog_data.base,
                                      sizeof(stage.prog_data.cs),
+                                     stage.stats, stage.num_stats,
                                      NULL, &stage.bind_map);
       if (!bin) {
          ralloc_free(mem_ctx);
          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
       }
 
-      ralloc_free(mem_ctx);
-
       stage.feedback.duration = os_time_get_nano() - stage_start;
    }
 
+   anv_pipeline_add_executables(pipeline, &stage, bin);
+
+   ralloc_free(mem_ctx);
+
    if (cache_hit) {
       stage.feedback.flags |=
          VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT;
@@ -1751,9 +1860,13 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
    pipeline->batch.relocs = &pipeline->batch_relocs;
    pipeline->batch.status = VK_SUCCESS;
 
+   pipeline->mem_ctx = ralloc_context(NULL);
+   pipeline->flags = pCreateInfo->flags;
+
+   assert(pCreateInfo->pRasterizationState);
+
    copy_non_dynamic_state(pipeline, pCreateInfo);
-   pipeline->depth_clamp_enable = pCreateInfo->pRasterizationState &&
-                                  pCreateInfo->pRasterizationState->depthClampEnable;
+   pipeline->depth_clamp_enable = pCreateInfo->pRasterizationState->depthClampEnable;
 
    /* Previously we enabled depth clipping when !depthClampEnable.
     * DepthClipStateCreateInfo now makes depth clipping explicit so if the
@@ -1765,8 +1878,10 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
                            PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
    pipeline->depth_clip_enable = clip_info ? clip_info->depthClipEnable : !pipeline->depth_clamp_enable;
 
-   pipeline->sample_shading_enable = pCreateInfo->pMultisampleState &&
-                                     pCreateInfo->pMultisampleState->sampleShadingEnable;
+   pipeline->sample_shading_enable =
+      !pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
+      pCreateInfo->pMultisampleState &&
+      pCreateInfo->pMultisampleState->sampleShadingEnable;
 
    pipeline->needs_data_cache = false;
 
@@ -1774,9 +1889,11 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
     * of various prog_data pointers.  Make them NULL by default.
     */
    memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
+   pipeline->num_executables = 0;
 
    result = anv_pipeline_compile_graphics(pipeline, cache, pCreateInfo);
    if (result != VK_SUCCESS) {
+      ralloc_free(pipeline->mem_ctx);
       anv_reloc_list_finish(&pipeline->batch_relocs, alloc);
       return result;
    }
@@ -1859,3 +1976,198 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
 
    return VK_SUCCESS;
 }
+
+#define WRITE_STR(field, ...) ({                               \
+   memset(field, 0, sizeof(field));                            \
+   UNUSED int i = snprintf(field, sizeof(field), __VA_ARGS__); \
+   assert(i > 0 && i < sizeof(field));                         \
+})
+
+VkResult anv_GetPipelineExecutablePropertiesKHR(
+    VkDevice                                    device,
+    const VkPipelineInfoKHR*                    pPipelineInfo,
+    uint32_t*                                   pExecutableCount,
+    VkPipelineExecutablePropertiesKHR*          pProperties)
+{
+   ANV_FROM_HANDLE(anv_pipeline, pipeline, pPipelineInfo->pipeline);
+   VK_OUTARRAY_MAKE(out, pProperties, pExecutableCount);
+
+   for (uint32_t i = 0; i < pipeline->num_executables; i++) {
+      vk_outarray_append(&out, props) {
+         gl_shader_stage stage = pipeline->executables[i].stage;
+         props->stages = mesa_to_vk_shader_stage(stage);
+
+         unsigned simd_width = pipeline->executables[i].stats.dispatch_width;
+         if (stage == MESA_SHADER_FRAGMENT) {
+            WRITE_STR(props->name, "%s%d %s",
+                      simd_width ? "SIMD" : "vec",
+                      simd_width ? simd_width : 4,
+                      _mesa_shader_stage_to_string(stage));
+         } else {
+            WRITE_STR(props->name, "%s", _mesa_shader_stage_to_string(stage));
+         }
+         WRITE_STR(props->description, "%s%d %s shader",
+                   simd_width ? "SIMD" : "vec",
+                   simd_width ? simd_width : 4,
+                   _mesa_shader_stage_to_string(stage));
+
+         /* The compiler gives us a dispatch width of 0 for vec4 but Vulkan
+          * wants a subgroup size of 1.
+          */
+         props->subgroupSize = MAX2(simd_width, 1);
+      }
+   }
+
+   return vk_outarray_status(&out);
+}
+
+VkResult anv_GetPipelineExecutableStatisticsKHR(
+    VkDevice                                    device,
+    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
+    uint32_t*                                   pStatisticCount,
+    VkPipelineExecutableStatisticKHR*           pStatistics)
+{
+   ANV_FROM_HANDLE(anv_pipeline, pipeline, pExecutableInfo->pipeline);
+   VK_OUTARRAY_MAKE(out, pStatistics, pStatisticCount);
+
+   assert(pExecutableInfo->executableIndex < pipeline->num_executables);
+   const struct anv_pipeline_executable *exe =
+      &pipeline->executables[pExecutableInfo->executableIndex];
+   const struct brw_stage_prog_data *prog_data =
+      pipeline->shaders[exe->stage]->prog_data;
+
+   vk_outarray_append(&out, stat) {
+      WRITE_STR(stat->name, "Instruction Count");
+      WRITE_STR(stat->description,
+                "Number of GEN instructions in the final generated "
+                "shader executable.");
+      stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+      stat->value.u64 = exe->stats.instructions;
+   }
+
+   vk_outarray_append(&out, stat) {
+      WRITE_STR(stat->name, "Loop Count");
+      WRITE_STR(stat->description,
+                "Number of loops (not unrolled) in the final generated "
+                "shader executable.");
+      stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+      stat->value.u64 = exe->stats.loops;
+   }
+
+   vk_outarray_append(&out, stat) {
+      WRITE_STR(stat->name, "Cycle Count");
+      WRITE_STR(stat->description,
+                "Estimate of the number of EU cycles required to execute "
+                "the final generated executable.  This is an estimate only "
+                "and may vary greatly from actual run-time performance.");
+      stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+      stat->value.u64 = exe->stats.cycles;
+   }
+
+   vk_outarray_append(&out, stat) {
+      WRITE_STR(stat->name, "Spill Count");
+      WRITE_STR(stat->description,
+                "Number of scratch spill operations.  This gives a rough "
+                "estimate of the cost incurred due to spilling temporary "
+                "values to memory.  If this is non-zero, you may want to "
+                "adjust your shader to reduce register pressure.");
+      stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+      stat->value.u64 = exe->stats.spills;
+   }
+
+   vk_outarray_append(&out, stat) {
+      WRITE_STR(stat->name, "Fill Count");
+      WRITE_STR(stat->description,
+                "Number of scratch fill operations.  This gives a rough "
+                "estimate of the cost incurred due to spilling temporary "
+                "values to memory.  If this is non-zero, you may want to "
+                "adjust your shader to reduce register pressure.");
+      stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+      stat->value.u64 = exe->stats.fills;
+   }
+
+   vk_outarray_append(&out, stat) {
+      WRITE_STR(stat->name, "Scratch Memory Size");
+      WRITE_STR(stat->description,
+                "Number of bytes of scratch memory required by the "
+                "generated shader executable.  If this is non-zero, you "
+                "may want to adjust your shader to reduce register "
+                "pressure.");
+      stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+      stat->value.u64 = prog_data->total_scratch;
+   }
+
+   if (exe->stage == MESA_SHADER_COMPUTE) {
+      vk_outarray_append(&out, stat) {
+         WRITE_STR(stat->name, "Workgroup Memory Size");
+         WRITE_STR(stat->description,
+                   "Number of bytes of workgroup shared memory used by this "
+                   "compute shader including any padding.");
+         stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+         stat->value.u64 = prog_data->total_scratch;
+      }
+   }
+
+   return vk_outarray_status(&out);
+}
+
+static bool
+write_ir_text(VkPipelineExecutableInternalRepresentationKHR* ir,
+              const char *data)
+{
+   ir->isText = VK_TRUE;
+
+   size_t data_len = strlen(data) + 1;
+
+   if (ir->pData == NULL) {
+      ir->dataSize = data_len;
+      return true;
+   }
+
+   strncpy(ir->pData, data, ir->dataSize);
+   if (ir->dataSize < data_len)
+      return false;
+
+   ir->dataSize = data_len;
+   return true;
+}
+
+VkResult anv_GetPipelineExecutableInternalRepresentationsKHR(
+    VkDevice                                    device,
+    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
+    uint32_t*                                   pInternalRepresentationCount,
+    VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations)
+{
+   ANV_FROM_HANDLE(anv_pipeline, pipeline, pExecutableInfo->pipeline);
+   VK_OUTARRAY_MAKE(out, pInternalRepresentations,
+                    pInternalRepresentationCount);
+   bool incomplete_text = false;
+
+   assert(pExecutableInfo->executableIndex < pipeline->num_executables);
+   const struct anv_pipeline_executable *exe =
+      &pipeline->executables[pExecutableInfo->executableIndex];
+
+   if (exe->nir) {
+      vk_outarray_append(&out, ir) {
+         WRITE_STR(ir->name, "Final NIR");
+         WRITE_STR(ir->description,
+                   "Final NIR before going into the back-end compiler");
+
+         if (!write_ir_text(ir, exe->nir))
+            incomplete_text = true;
+      }
+   }
+
+   if (exe->disasm) {
+      vk_outarray_append(&out, ir) {
+         WRITE_STR(ir->name, "GEN Assembly");
+         WRITE_STR(ir->description,
+                   "Final GEN assembly for the generated shader binary");
+
+         if (!write_ir_text(ir, exe->disasm))
+            incomplete_text = true;
+      }
+   }
+
+   return incomplete_text ? VK_INCOMPLETE : vk_outarray_status(&out);
+}