.float64 = device->instance->physicalDevice.info.gen >= 8,
.int64 = device->instance->physicalDevice.info.gen >= 8,
.tessellation = true,
+ .device_group = true,
.draw_parameters = true,
.image_write_without_format = true,
.multiview = true,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
+ /* Make sure we lower constant initializers on output variables so that
+ * nir_remove_dead_variables below sees the corresponding stores
+ */
+ NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
+
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
static void
anv_pipeline_hash_shader(struct anv_pipeline *pipeline,
+ struct anv_pipeline_layout *layout,
struct anv_shader_module *module,
const char *entrypoint,
gl_shader_stage stage,
_mesa_sha1_update(&ctx, &pipeline->subpass->view_mask,
sizeof(pipeline->subpass->view_mask));
}
- if (pipeline->layout) {
- _mesa_sha1_update(&ctx, pipeline->layout->sha1,
- sizeof(pipeline->layout->sha1));
- }
+ if (layout)
+ _mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
_mesa_sha1_update(&ctx, module->sha1, sizeof(module->sha1));
_mesa_sha1_update(&ctx, entrypoint, strlen(entrypoint));
_mesa_sha1_update(&ctx, &stage, sizeof(stage));
static nir_shader *
anv_pipeline_compile(struct anv_pipeline *pipeline,
void *mem_ctx,
+ struct anv_pipeline_layout *layout,
struct anv_shader_module *module,
const char *entrypoint,
gl_shader_stage stage,
if (nir == NULL)
return NULL;
- NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, pipeline);
+ NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout);
NIR_PASS_V(nir, anv_nir_lower_push_constants);
pipeline->needs_data_cache = true;
/* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
- if (pipeline->layout)
- anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);
+ if (layout)
+ anv_nir_apply_pipeline_layout(pipeline, layout, nir, prog_data, map);
if (stage != MESA_SHADER_COMPUTE)
brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->ubo_ranges);
populate_vs_prog_key(&pipeline->device->info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_VERTEX, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
void *mem_ctx = ralloc_context(NULL);
- nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
module, entrypoint,
MESA_SHADER_VERTEX, spec_info,
&prog_data.base.base, &map);
const unsigned *shader_code =
brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- false, -1, NULL);
+ -1, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
populate_sampler_prog_key(&pipeline->device->info, &tes_key.tex);
tcs_key.input_vertices = info->pTessellationState->patchControlPoints;
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, tcs_module, tcs_entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, tcs_module, tcs_entrypoint,
MESA_SHADER_TESS_CTRL, tcs_spec_info,
&tcs_key, sizeof(tcs_key), tcs_sha1);
- anv_pipeline_hash_shader(pipeline, tes_module, tes_entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, tes_module, tes_entrypoint,
MESA_SHADER_TESS_EVAL, tes_spec_info,
&tes_key, sizeof(tes_key), tes_sha1);
memcpy(&tcs_sha1[20], tes_sha1, 20);
void *mem_ctx = ralloc_context(NULL);
nir_shader *tcs_nir =
- anv_pipeline_compile(pipeline, mem_ctx, tcs_module, tcs_entrypoint,
+ anv_pipeline_compile(pipeline, mem_ctx, layout,
+ tcs_module, tcs_entrypoint,
MESA_SHADER_TESS_CTRL, tcs_spec_info,
&tcs_prog_data.base.base, &tcs_map);
nir_shader *tes_nir =
- anv_pipeline_compile(pipeline, mem_ctx, tes_module, tes_entrypoint,
+ anv_pipeline_compile(pipeline, mem_ctx, layout,
+ tes_module, tes_entrypoint,
MESA_SHADER_TESS_EVAL, tes_spec_info,
&tes_prog_data.base.base, &tes_map);
if (tcs_nir == NULL || tes_nir == NULL) {
populate_gs_prog_key(&pipeline->device->info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_GEOMETRY, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
void *mem_ctx = ralloc_context(NULL);
- nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
module, entrypoint,
MESA_SHADER_GEOMETRY, spec_info,
&prog_data.base.base, &map);
populate_wm_prog_key(pipeline, info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_FRAGMENT, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
void *mem_ctx = ralloc_context(NULL);
- nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
module, entrypoint,
MESA_SHADER_FRAGMENT, spec_info,
&prog_data.base, &map);
}
unsigned num_rts = 0;
- struct anv_pipeline_binding rt_bindings[8];
+ const int max_rt = FRAG_RESULT_DATA7 - FRAG_RESULT_DATA0 + 1;
+ struct anv_pipeline_binding rt_bindings[max_rt];
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
+ int rt_to_bindings[max_rt];
+ memset(rt_to_bindings, -1, sizeof(rt_to_bindings));
+ bool rt_used[max_rt];
+ memset(rt_used, 0, sizeof(rt_used));
+
+ /* Flag used render targets */
nir_foreach_variable_safe(var, &nir->outputs) {
if (var->data.location < FRAG_RESULT_DATA0)
continue;
- unsigned rt = var->data.location - FRAG_RESULT_DATA0;
+ const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
+ /* Out-of-bounds */
+ if (rt >= key.nr_color_regions)
+ continue;
+
+ const unsigned array_len =
+ glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
+ assert(rt + array_len <= max_rt);
+
+ for (unsigned i = 0; i < array_len; i++)
+ rt_used[rt + i] = true;
+ }
+
+ /* Set new, compacted, location */
+ for (unsigned i = 0; i < max_rt; i++) {
+ if (!rt_used[i])
+ continue;
+
+ rt_to_bindings[i] = num_rts;
+ rt_bindings[rt_to_bindings[i]] = (struct anv_pipeline_binding) {
+ .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
+ .binding = 0,
+ .index = i,
+ };
+ num_rts++;
+ }
+
+ nir_foreach_variable_safe(var, &nir->outputs) {
+ if (var->data.location < FRAG_RESULT_DATA0)
+ continue;
+
+ const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
if (rt >= key.nr_color_regions) {
/* Out-of-bounds, throw it away */
var->data.mode = nir_var_local;
continue;
}
- /* Give it a new, compacted, location */
- var->data.location = FRAG_RESULT_DATA0 + num_rts;
-
- unsigned array_len =
- glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
- assert(num_rts + array_len <= 8);
-
- for (unsigned i = 0; i < array_len; i++) {
- rt_bindings[num_rts + i] = (struct anv_pipeline_binding) {
- .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
- .binding = 0,
- .index = rt + i,
- };
- }
-
- num_rts += array_len;
+ /* Give it the new location */
+ assert(rt_to_bindings[rt] != -1);
+ var->data.location = rt_to_bindings[rt] + FRAG_RESULT_DATA0;
}
if (num_rts == 0) {
num_rts = 1;
}
- assert(num_rts <= 8);
+ assert(num_rts <= max_rt);
map.surface_to_descriptor -= num_rts;
map.surface_count += num_rts;
assert(map.surface_count <= 256);
populate_cs_prog_key(&pipeline->device->info, &key);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
+
if (cache) {
- anv_pipeline_hash_shader(pipeline, module, entrypoint,
+ anv_pipeline_hash_shader(pipeline, layout, module, entrypoint,
MESA_SHADER_COMPUTE, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
void *mem_ctx = ralloc_context(NULL);
- nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx,
+ nir_shader *nir = anv_pipeline_compile(pipeline, mem_ctx, layout,
module, entrypoint,
MESA_SHADER_COMPUTE, spec_info,
&prog_data.base, &map);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ NIR_PASS_V(nir, anv_nir_add_base_work_group_id, &prog_data);
+
anv_fill_binding_table(&prog_data.base, 1);
const unsigned *shader_code =
assert(pCreateInfo->subpass < render_pass->subpass_count);
pipeline->subpass = &render_pass->subpasses[pCreateInfo->subpass];
- pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
-
result = anv_reloc_list_init(&pipeline->batch_relocs, alloc);
if (result != VK_SUCCESS)
return result;