anv: fix enumeration of properties
[mesa.git] / src / intel / vulkan / anv_private.h
index 24035f4a41f2e90b91a9d9b782df101369d5b4ae..2fc543daacc8c2c9409bad6ce535b4195c6477b7 100644 (file)
@@ -153,6 +153,19 @@ anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
    }
 }
 
+static inline union isl_color_value
+vk_to_isl_color(VkClearColorValue color)
+{
+   return (union isl_color_value) {
+      .u32 = {
+         color.uint32[0],
+         color.uint32[1],
+         color.uint32[2],
+         color.uint32[3],
+      },
+   };
+}
+
 #define for_each_bit(b, dword)                          \
    for (uint32_t __dword = (dword);                     \
         (b) = __builtin_ffs(__dword) - 1, __dword;      \
@@ -913,6 +926,9 @@ struct anv_pipeline_binding {
 
    /* Index in the binding */
    uint8_t index;
+
+   /* Input attachment index (relative to the subpass) */
+   uint8_t input_attachment_index;
 };
 
 struct anv_pipeline_layout {
@@ -1083,8 +1099,15 @@ void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
  * The clear value is valid only if there exists a pending clear.
  */
 struct anv_attachment_state {
+   enum isl_aux_usage                           aux_usage;
+   enum isl_aux_usage                           input_aux_usage;
+   struct anv_state                             color_rt_state;
+   struct anv_state                             input_att_state;
+
    VkImageAspectFlags                           pending_clear_aspects;
+   bool                                         fast_clear;
    VkClearValue                                 clear_value;
+   bool                                         clear_color_is_zero_one;
 };
 
 /** State required while building cmd buffer */
@@ -1123,6 +1146,19 @@ struct anv_cmd_state {
     */
    struct anv_attachment_state *                attachments;
 
+   /**
+    * Surface states for color render targets.  These are stored in a single
+    * flat array.  For depth-stencil attachments, the surface state is simply
+    * left blank.
+    */
+   struct anv_state                             render_pass_states;
+
+   /**
+    * A null surface state of the right size to match the framebuffer.  This
+    * is one of the states in render_pass_states.
+    */
+   struct anv_state                             null_surface_state;
+
    struct {
       struct anv_buffer *                       index_buffer;
       uint32_t                                  index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
@@ -1238,8 +1274,12 @@ void gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
                                          bool depth_clamp_enable);
 void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
 
-void anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
-                                     const VkRenderPassBeginInfo *info);
+void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
+                                      struct anv_render_pass *pass,
+                                      struct anv_framebuffer *framebuffer,
+                                      const VkClearValue *clear_values);
+
+void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
 
 struct anv_state
 anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
@@ -1253,6 +1293,11 @@ void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer);
 const struct anv_image_view *
 anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
 
+struct anv_state
+anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
+                                         uint32_t num_entries,
+                                         uint32_t *state_offset);
+
 void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
 
 enum anv_fence_state {
@@ -1414,6 +1459,8 @@ struct anv_pipeline {
    struct {
       uint32_t                                  wm_depth_stencil[4];
    } gen9;
+
+   uint32_t                                     interface_descriptor_data[8];
 };
 
 static inline bool
@@ -1524,10 +1571,14 @@ struct anv_image {
 
       struct {
          struct anv_surface depth_surface;
-         struct anv_surface hiz_surface;
          struct anv_surface stencil_surface;
       };
    };
+
+   /** The aux usage for this surface when outside a render pass */
+   enum isl_aux_usage aux_usage;
+
+   struct anv_surface aux_surface;
 };
 
 static inline uint32_t
@@ -1558,9 +1609,6 @@ struct anv_image_view {
    VkFormat vk_format;
    VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
 
-   /** RENDER_SURFACE_STATE when using image as a color render target. */
-   struct anv_state color_rt_surface_state;
-
    /** RENDER_SURFACE_STATE when using image as a sampler surface. */
    struct anv_state sampler_surface_state;
 
@@ -1591,11 +1639,11 @@ anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
 static inline bool
 anv_image_has_hiz(const struct anv_image *image)
 {
-   /* We must check the aspect because anv_image::hiz_surface belongs to
-    * a union.
+   /* We must check the aspect because anv_image::aux_surface may be used for
+    * any type of auxiliary surface, not just HiZ.
     */
    return (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
-          image->hiz_surface.isl.size > 0;
+          image->aux_surface.isl.size > 0;
 }
 
 struct anv_buffer_view {
@@ -1680,22 +1728,37 @@ struct anv_subpass {
    uint32_t *                                   resolve_attachments;
    uint32_t                                     depth_stencil_attachment;
 
+   /** Subpass has a depth/stencil self-dependency */
+   bool                                         has_ds_self_dep;
+
    /** Subpass has at least one resolve attachment */
    bool                                         has_resolve;
 };
 
+enum anv_subpass_usage {
+   ANV_SUBPASS_USAGE_DRAW =         (1 << 0),
+   ANV_SUBPASS_USAGE_INPUT =        (1 << 1),
+   ANV_SUBPASS_USAGE_RESOLVE_SRC =  (1 << 2),
+   ANV_SUBPASS_USAGE_RESOLVE_DST =  (1 << 3),
+};
+
 struct anv_render_pass_attachment {
    VkFormat                                     format;
    uint32_t                                     samples;
+   VkImageUsageFlags                            usage;
    VkAttachmentLoadOp                           load_op;
    VkAttachmentStoreOp                          store_op;
    VkAttachmentLoadOp                           stencil_load_op;
+
+   /* An array, indexed by subpass id, of how the attachment will be used. */
+   enum anv_subpass_usage *                     subpass_usage;
 };
 
 struct anv_render_pass {
    uint32_t                                     attachment_count;
    uint32_t                                     subpass_count;
    uint32_t *                                   subpass_attachments;
+   enum anv_subpass_usage *                     subpass_usages;
    struct anv_render_pass_attachment *          attachments;
    struct anv_subpass                           subpasses[0];
 };