uint64_t vma_start;
uint64_t vma_size;
bool supports_48bit_addresses;
+ VkDeviceSize used;
};
struct anv_physical_device {
bool has_context_priority;
bool use_softpin;
bool has_context_isolation;
+ bool has_mem_available;
bool always_use_bindless;
/** True if we can access buffers using A64 messages */
struct {
const struct gen_l3_config * l3_config;
uint32_t total_size;
- unsigned entry_size[4];
} urb;
VkShaderStageFlags active_stages;