intel/genxml: Make 3DSTATE_WM more consistent across gens
[mesa.git] / src / intel / vulkan / gen7_pipeline.c
index 0c8baf6e743b4cd574106ce1967db74bedf6e471..03a29bea93169bf10d2209281eaab5aae493392c 100644 (file)
@@ -134,7 +134,7 @@ genX(graphics_pipeline_create)(
          wm.LineEndCapAntialiasingRegionWidth   = 0; /* 0.5 pixels */
          wm.LineAntialiasingRegionWidth         = 1; /* 1.0 pixels */
          wm.PointRasterizationRule              = RASTRULE_UPPER_RIGHT;
-         wm.PixelShaderKillPixel                = wm_prog_data->uses_kill;
+         wm.PixelShaderKillsPixel               = wm_prog_data->uses_kill;
          wm.PixelShaderComputedDepthMode        = wm_prog_data->computed_depth_mode;
          wm.PixelShaderUsesSourceDepth          = wm_prog_data->uses_src_depth;
          wm.PixelShaderUsesSourceW              = wm_prog_data->uses_src_w;