#include "genX_pipeline_util.h"
-static void
-gen7_emit_rs_state(struct anv_pipeline *pipeline,
- const VkPipelineRasterizationStateCreateInfo *info,
- const struct anv_graphics_pipeline_create_info *extra)
-{
- struct GENX(3DSTATE_SF) sf = {
- GENX(3DSTATE_SF_header),
-
- /* LegacyGlobalDepthBiasEnable */
-
- .StatisticsEnable = true,
- .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
- .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
- .ViewTransformEnable = !(extra && extra->use_rectlist),
- .FrontWinding = vk_to_gen_front_face[info->frontFace],
- /* bool AntiAliasingEnable; */
-
- .CullMode = vk_to_gen_cullmode[info->cullMode],
-
- /* uint32_t LineEndCapAntialiasingRegionWidth; */
- .ScissorRectangleEnable = !(extra && extra->use_rectlist),
-
- /* uint32_t MultisampleRasterizationMode; */
- /* bool LastPixelEnable; */
-
- .TriangleStripListProvokingVertexSelect = 0,
- .LineStripListProvokingVertexSelect = 0,
- .TriangleFanProvokingVertexSelect = 1,
-
- /* uint32_t AALineDistanceMode; */
- /* uint32_t VertexSubPixelPrecisionSelect; */
- .UsePointWidthState = false,
- .PointWidth = 1.0,
- .GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
- .GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
- .GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
- };
-
- GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
-}
-
-static void
-gen7_emit_ds_state(struct anv_pipeline *pipeline,
- const VkPipelineDepthStencilStateCreateInfo *info)
-{
- if (info == NULL) {
- /* We're going to OR this together with the dynamic state. We need
- * to make sure it's initialized to something useful.
- */
- memset(pipeline->gen7.depth_stencil_state, 0,
- sizeof(pipeline->gen7.depth_stencil_state));
- return;
- }
-
- struct GENX(DEPTH_STENCIL_STATE) state = {
- .DepthTestEnable = info->depthTestEnable,
- .DepthBufferWriteEnable = info->depthWriteEnable,
- .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
- .DoubleSidedStencilEnable = true,
-
- .StencilTestEnable = info->stencilTestEnable,
- .StencilBufferWriteEnable = info->stencilTestEnable,
- .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
- .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
- .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
- .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
-
- .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
- .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
- .BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp],
- .BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
- };
-
- GENX(DEPTH_STENCIL_STATE_pack)(NULL, &pipeline->gen7.depth_stencil_state, &state);
-}
-
-static void
-gen7_emit_cb_state(struct anv_pipeline *pipeline,
- const VkPipelineColorBlendStateCreateInfo *info,
- const VkPipelineMultisampleStateCreateInfo *ms_info)
-{
- struct anv_device *device = pipeline->device;
-
- if (info == NULL || info->attachmentCount == 0) {
- pipeline->blend_state =
- anv_state_pool_emit(&device->dynamic_state_pool,
- GENX(BLEND_STATE), 64,
- .ColorBufferBlendEnable = false,
- .WriteDisableAlpha = true,
- .WriteDisableRed = true,
- .WriteDisableGreen = true,
- .WriteDisableBlue = true);
- } else {
- const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
- struct GENX(BLEND_STATE) blend = {
- .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
- .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
-
- .LogicOpEnable = info->logicOpEnable,
- .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
- .ColorBufferBlendEnable = a->blendEnable,
- .ColorClampRange = COLORCLAMP_RTFORMAT,
- .PreBlendColorClampEnable = true,
- .PostBlendColorClampEnable = true,
- .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
- .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
- .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
- .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
- .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
- .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
- .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
- .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
- .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
- .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
- };
-
- /* Our hardware applies the blend factor prior to the blend function
- * regardless of what function is used. Technically, this means the
- * hardware can do MORE than GL or Vulkan specify. However, it also
- * means that, for MIN and MAX, we have to stomp the blend factor to
- * ONE to make it a no-op.
- */
- if (a->colorBlendOp == VK_BLEND_OP_MIN ||
- a->colorBlendOp == VK_BLEND_OP_MAX) {
- blend.SourceBlendFactor = BLENDFACTOR_ONE;
- blend.DestinationBlendFactor = BLENDFACTOR_ONE;
- }
- if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
- a->alphaBlendOp == VK_BLEND_OP_MAX) {
- blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
- blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
- }
-
- pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
- GENX(BLEND_STATE_length) * 4,
- 64);
- GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
- if (pipeline->device->info.has_llc)
- anv_state_clflush(pipeline->blend_state);
- }
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
- .BlendStatePointer = pipeline->blend_state.offset);
-}
-
VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
struct anv_pipeline_cache * cache,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
- const struct anv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
+ ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
+ const struct anv_physical_device *physical_device =
+ &device->instance->physicalDevice;
+ const struct gen_device_info *devinfo = &physical_device->info;
+ struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
-
+
pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, cache,
- pCreateInfo, extra, pAllocator);
+ pCreateInfo, pAllocator);
if (result != VK_SUCCESS) {
anv_free2(&device->alloc, pAllocator, pipeline);
return result;
}
assert(pCreateInfo->pVertexInputState);
- emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
+ emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
assert(pCreateInfo->pRasterizationState);
- gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
+ emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
+ pCreateInfo->pMultisampleState, pass, subpass);
- gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
+ emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
- gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
- pCreateInfo->pMultisampleState);
+ emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
+ pCreateInfo->pMultisampleState);
emit_urb_setup(pipeline);
- const VkPipelineRasterizationStateCreateInfo *rs_info =
- pCreateInfo->pRasterizationState;
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
- .FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
- .CullMode = vk_to_gen_cullmode[rs_info->cullMode],
- .ClipEnable = !(extra && extra->use_rectlist),
- .APIMode = APIMODE_OGL,
- .ViewportXYClipTestEnable = true,
- .ClipMode = CLIPMODE_NORMAL,
- .TriangleStripListProvokingVertexSelect = 0,
- .LineStripListProvokingVertexSelect = 0,
- .TriangleFanProvokingVertexSelect = 1,
- .MinimumPointWidth = 0.125,
- .MaximumPointWidth = 255.875,
- .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
-
- if (pCreateInfo->pMultisampleState &&
- pCreateInfo->pMultisampleState->rasterizationSamples > 1)
- anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
-
- uint32_t samples = 1;
- uint32_t log2_samples = __builtin_ffs(samples) - 1;
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
- .PixelLocation = PIXLOC_CENTER,
- .NumberofMultisamples = log2_samples);
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
- .SampleMask = 0xff);
+ emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
+ pCreateInfo->pRasterizationState);
+ emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
+
+ emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
gen7_emit_vs_workaround_flush(brw);
#endif
- if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .VSFunctionEnable = false);
+ if (pipeline->vs_vec4 == NO_KERNEL)
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs);
else
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
- .KernelStartPointer = pipeline->vs_vec4,
- .ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX],
- .PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base),
-
- .DispatchGRFStartRegisterforURBData =
- vs_prog_data->base.base.dispatch_grf_start_reg,
- .VertexURBEntryReadLength = vs_prog_data->base.urb_read_length,
- .VertexURBEntryReadOffset = 0,
-
- .MaximumNumberofThreads = device->info.max_vs_threads - 1,
- .StatisticsEnable = true,
- .VSFunctionEnable = true);
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
+ vs.KernelStartPointer = pipeline->vs_vec4;
+
+ vs.ScratchSpaceBasePointer = (struct anv_address) {
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_VERTEX,
+ vs_prog_data->base.base.total_scratch),
+ .offset = 0,
+ };
+ vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
+
+ vs.DispatchGRFStartRegisterforURBData =
+ vs_prog_data->base.base.dispatch_grf_start_reg;
+
+ vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
+ vs.VertexURBEntryReadOffset = 0;
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.StatisticsEnable = true;
+ vs.VSFunctionEnable = true;
+ }
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
- if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false);
+ if (pipeline->gs_kernel == NO_KERNEL) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
} else {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
- .KernelStartPointer = pipeline->gs_kernel,
- .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
- .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
-
- .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
- .OutputTopology = gs_prog_data->output_topology,
- .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
- .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
- .DispatchGRFStartRegisterforURBData =
- gs_prog_data->base.base.dispatch_grf_start_reg,
-
- .MaximumNumberofThreads = device->info.max_gs_threads - 1,
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
+ gs.KernelStartPointer = pipeline->gs_kernel;
+
+ gs.ScratchSpaceBasePointer = (struct anv_address) {
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_GEOMETRY,
+ gs_prog_data->base.base.total_scratch),
+ .offset = 0,
+ };
+ gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
+
+ gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
+ gs.OutputTopology = gs_prog_data->output_topology;
+ gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
+ gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
+
+ gs.DispatchGRFStartRegisterforURBData =
+ gs_prog_data->base.base.dispatch_grf_start_reg;
+
+ gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
/* This in the next dword on HSW. */
- .ControlDataFormat = gs_prog_data->control_data_format,
- .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
- .InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1,
- .DispatchMode = gs_prog_data->base.dispatch_mode,
- .GSStatisticsEnable = true,
- .IncludePrimitiveID = gs_prog_data->include_primitive_id,
+ gs.ControlDataFormat = gs_prog_data->control_data_format;
+ gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
+ gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
+ gs.DispatchMode = gs_prog_data->base.dispatch_mode;
+ gs.GSStatisticsEnable = true;
+ gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
# if (GEN_IS_HASWELL)
- .ReorderMode = REORDER_TRAILING,
+ gs.ReorderMode = REORDER_TRAILING;
# else
- .ReorderEnable = true,
+ gs.ReorderEnable = true;
# endif
- .GSEnable = true);
+ gs.GSEnable = true;
+ }
}
if (pipeline->ps_ksp0 == NO_KERNEL) {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE));
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
- .StatisticsEnable = true,
- .ThreadDispatchEnable = false,
- .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
- .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
- .EarlyDepthStencilControl = EDSC_NORMAL,
- .PointRasterizationRule = RASTRULE_UPPER_RIGHT);
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
+ wm.StatisticsEnable = true;
+ wm.ThreadDispatchEnable = false;
+ wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
+ wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
+ wm.EarlyDepthStencilControl = EDSC_NORMAL;
+ wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+ }
/* Even if no fragments are ever dispatched, the hardware hangs if we
* don't at least set the maximum number of threads.
*/
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
- .MaximumNumberofThreads = device->info.max_wm_threads - 1);
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
+ ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
+ }
} else {
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
emit_3dstate_sbe(pipeline);
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
- .KernelStartPointer0 = pipeline->ps_ksp0,
- .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
- .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
-
- .MaximumNumberofThreads = device->info.max_wm_threads - 1,
- .PushConstantEnable = wm_prog_data->base.nr_params > 0,
- .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
- .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
-
- .RenderTargetFastClearEnable = false,
- .DualSourceBlendEnable = false,
- .RenderTargetResolveEnable = false,
-
- .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
- POSOFFSET_SAMPLE : POSOFFSET_NONE,
-
- ._32PixelDispatchEnable = false,
- ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
- ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
-
- .DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0,
- .DispatchGRFStartRegisterforConstantSetupData1 = 0,
- .DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2,
-
-#if 0
- /* Haswell requires the sample mask to be set in this packet as well as
- * in 3DSTATE_SAMPLE_MASK; the values should match. */
- /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
+ ps.KernelStartPointer0 = pipeline->ps_ksp0;
+ ps.KernelStartPointer1 = 0;
+ ps.KernelStartPointer2 = pipeline->ps_ksp0 + wm_prog_data->prog_offset_2;
+
+ ps.ScratchSpaceBasePointer = (struct anv_address) {
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_FRAGMENT,
+ wm_prog_data->base.total_scratch),
+ .offset = 0,
+ };
+ ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
+ ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
+ ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
+ ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
+ ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
+
+ ps.RenderTargetFastClearEnable = false;
+ ps.DualSourceBlendEnable = false;
+ ps.RenderTargetResolveEnable = false;
+
+ ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
+ POSOFFSET_SAMPLE : POSOFFSET_NONE;
+
+ ps._32PixelDispatchEnable = false;
+ ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
+ ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
+
+ ps.DispatchGRFStartRegisterforConstantSetupData0 =
+ wm_prog_data->base.dispatch_grf_start_reg,
+ ps.DispatchGRFStartRegisterforConstantSetupData1 = 0,
+ ps.DispatchGRFStartRegisterforConstantSetupData2 =
+ wm_prog_data->dispatch_grf_start_reg_2;
+
+ /* Haswell requires the sample mask to be set in this packet as well as
+ * in 3DSTATE_SAMPLE_MASK; the values should match. */
+ /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
+#if GEN_IS_HASWELL
+ ps.SampleMask = 0xff;
#endif
+ }
- .KernelStartPointer1 = 0,
- .KernelStartPointer2 = pipeline->ps_ksp2);
+ uint32_t samples = pCreateInfo->pMultisampleState ?
+ pCreateInfo->pMultisampleState->rasterizationSamples : 1;
/* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
- .StatisticsEnable = true,
- .ThreadDispatchEnable = true,
- .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
- .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
- .EarlyDepthStencilControl = EDSC_NORMAL,
- .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
- .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
- .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
- .PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
- .PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask,
- .BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes);
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
+ wm.StatisticsEnable = true;
+ wm.ThreadDispatchEnable = true;
+ wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
+ wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
+ wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+ wm.PixelShaderKillPixel = wm_prog_data->uses_kill;
+ wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
+ wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
+ wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
+ wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
+
+ if (wm_prog_data->early_fragment_tests) {
+ wm.EarlyDepthStencilControl = EDSC_PREPS;
+ } else if (wm_prog_data->has_side_effects) {
+ wm.EarlyDepthStencilControl = EDSC_PSEXEC;
+ } else {
+ wm.EarlyDepthStencilControl = EDSC_NORMAL;
+ }
+
+ wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
+
+ wm.MultisampleRasterizationMode = samples > 1 ?
+ MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+ wm.MultisampleDispatchMode = ((samples == 1) ||
+ (samples > 1 && wm_prog_data->persample_dispatch)) ?
+ MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
+ }
}
*pPipeline = anv_pipeline_to_handle(pipeline);