anv: Move gen8+ push constant packet workaround.
[mesa.git] / src / intel / vulkan / genX_cmd_buffer.c
index 9ffe1ee3aa324fa948353ae14ac0db3e11ca6926..bceae33cfbcf4ef431ec2516e7cbcf5e94eede6e 100644 (file)
 #include "anv_private.h"
 #include "vk_format_info.h"
 #include "vk_util.h"
+#include "util/fast_idiv_by_const.h"
 
+#include "common/gen_aux_map.h"
 #include "common/gen_l3_config.h"
 #include "genxml/gen_macros.h"
 #include "genxml/genX_pack.h"
 
-static void
-emit_lrm(struct anv_batch *batch,
-         uint32_t reg, struct anv_bo *bo, uint32_t offset)
-{
-   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
-      lrm.RegisterAddress  = reg;
-      lrm.MemoryAddress    = (struct anv_address) { bo, offset };
-   }
-}
+/* We reserve GPR 14 and 15 for conditional rendering */
+#define GEN_MI_BUILDER_NUM_ALLOC_GPRS 14
+#define __gen_get_batch_dwords anv_batch_emit_dwords
+#define __gen_address_offset anv_address_add
+#include "common/gen_mi_builder.h"
 
 static void
 emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
@@ -51,21 +49,16 @@ emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
    }
 }
 
-#if GEN_IS_HASWELL || GEN_GEN >= 8
-static void
-emit_lrr(struct anv_batch *batch, uint32_t dst, uint32_t src)
-{
-   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_REG), lrr) {
-      lrr.SourceRegisterAddress        = src;
-      lrr.DestinationRegisterAddress   = dst;
-   }
-}
-#endif
-
 void
 genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
 {
    struct anv_device *device = cmd_buffer->device;
+   uint32_t mocs = device->isl_dev.mocs.internal;
+
+   /* If we are emitting a new state base address we probably need to re-emit
+    * binding tables.
+    */
+   cmd_buffer->state.descriptors_dirty |= ~0;
 
    /* Emit a render target cache flush.
     *
@@ -78,30 +71,35 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
       pc.DCFlushEnable = true;
       pc.RenderTargetCacheFlushEnable = true;
       pc.CommandStreamerStallEnable = true;
+#if GEN_GEN >= 12
+      pc.TileCacheFlushEnable = true;
+#endif
    }
 
    anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) {
       sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 };
-      sba.GeneralStateMemoryObjectControlState = GENX(MOCS);
+      sba.GeneralStateMOCS = mocs;
       sba.GeneralStateBaseAddressModifyEnable = true;
 
+      sba.StatelessDataPortAccessMOCS = mocs;
+
       sba.SurfaceStateBaseAddress =
          anv_cmd_buffer_surface_base_address(cmd_buffer);
-      sba.SurfaceStateMemoryObjectControlState = GENX(MOCS);
+      sba.SurfaceStateMOCS = mocs;
       sba.SurfaceStateBaseAddressModifyEnable = true;
 
       sba.DynamicStateBaseAddress =
-         (struct anv_address) { &device->dynamic_state_pool.block_pool.bo, 0 };
-      sba.DynamicStateMemoryObjectControlState = GENX(MOCS);
+         (struct anv_address) { device->dynamic_state_pool.block_pool.bo, 0 };
+      sba.DynamicStateMOCS = mocs;
       sba.DynamicStateBaseAddressModifyEnable = true;
 
       sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 };
-      sba.IndirectObjectMemoryObjectControlState = GENX(MOCS);
+      sba.IndirectObjectMOCS = mocs;
       sba.IndirectObjectBaseAddressModifyEnable = true;
 
       sba.InstructionBaseAddress =
-         (struct anv_address) { &device->instruction_state_pool.block_pool.bo, 0 };
-      sba.InstructionMemoryObjectControlState = GENX(MOCS);
+         (struct anv_address) { device->instruction_state_pool.block_pool.bo, 0 };
+      sba.InstructionMOCS = mocs;
       sba.InstructionBaseAddressModifyEnable = true;
 
 #  if (GEN_GEN >= 8)
@@ -117,6 +115,43 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
       sba.IndirectObjectBufferSizeModifyEnable  = true;
       sba.InstructionBufferSize                 = 0xfffff;
       sba.InstructionBuffersizeModifyEnable     = true;
+#  else
+      /* On gen7, we have upper bounds instead.  According to the docs,
+       * setting an upper bound of zero means that no bounds checking is
+       * performed so, in theory, we should be able to leave them zero.
+       * However, border color is broken and the GPU bounds-checks anyway.
+       * To avoid this and other potential problems, we may as well set it
+       * for everything.
+       */
+      sba.GeneralStateAccessUpperBound =
+         (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
+      sba.GeneralStateAccessUpperBoundModifyEnable = true;
+      sba.DynamicStateAccessUpperBound =
+         (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
+      sba.DynamicStateAccessUpperBoundModifyEnable = true;
+      sba.InstructionAccessUpperBound =
+         (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
+      sba.InstructionAccessUpperBoundModifyEnable = true;
+#  endif
+#  if (GEN_GEN >= 9)
+      if (cmd_buffer->device->instance->physicalDevice.use_softpin) {
+         sba.BindlessSurfaceStateBaseAddress = (struct anv_address) {
+            .bo = device->surface_state_pool.block_pool.bo,
+            .offset = 0,
+         };
+         sba.BindlessSurfaceStateSize = (1 << 20) - 1;
+      } else {
+         sba.BindlessSurfaceStateBaseAddress = ANV_NULL_ADDRESS;
+         sba.BindlessSurfaceStateSize = 0;
+      }
+      sba.BindlessSurfaceStateMOCS = mocs;
+      sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
+#  endif
+#  if (GEN_GEN >= 10)
+      sba.BindlessSamplerStateBaseAddress = (struct anv_address) { NULL, 0 };
+      sba.BindlessSamplerStateMOCS = mocs;
+      sba.BindlessSamplerStateBaseAddressModifyEnable = true;
+      sba.BindlessSamplerStateBufferSize = 0;
 #  endif
    }
 
@@ -165,69 +200,52 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
 }
 
 static void
-add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
-                        struct anv_state state,
-                        struct anv_bo *bo, uint32_t offset)
+add_surface_reloc(struct anv_cmd_buffer *cmd_buffer,
+                  struct anv_state state, struct anv_address addr)
 {
    const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
 
    VkResult result =
       anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
-                         state.offset + isl_dev->ss.addr_offset, bo, offset);
+                         state.offset + isl_dev->ss.addr_offset,
+                         addr.bo, addr.offset, NULL);
    if (result != VK_SUCCESS)
       anv_batch_set_error(&cmd_buffer->batch, result);
 }
 
 static void
-add_image_relocs(struct anv_cmd_buffer * const cmd_buffer,
-                 const struct anv_image * const image,
-                 const VkImageAspectFlags aspect_mask,
-                 const enum isl_aux_usage aux_usage,
-                 const struct anv_state state)
+add_surface_state_relocs(struct anv_cmd_buffer *cmd_buffer,
+                         struct anv_surface_state state)
 {
    const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
-   const uint32_t surf_offset = image->offset +
-      anv_image_get_surface_for_aspect_mask(image, aspect_mask)->offset;
-
-   add_surface_state_reloc(cmd_buffer, state, image->bo, surf_offset);
 
-   if (aux_usage != ISL_AUX_USAGE_NONE) {
-      uint32_t aux_offset = image->offset + image->aux_surface.offset;
-
-      /* On gen7 and prior, the bottom 12 bits of the MCS base address are
-       * used to store other information.  This should be ok, however, because
-       * surface buffer addresses are always 4K page alinged.
-       */
-      assert((aux_offset & 0xfff) == 0);
-      uint32_t *aux_addr_dw = state.map + isl_dev->ss.aux_addr_offset;
-      aux_offset += *aux_addr_dw & 0xfff;
+   assert(!anv_address_is_null(state.address));
+   add_surface_reloc(cmd_buffer, state.state, state.address);
 
+   if (!anv_address_is_null(state.aux_address)) {
       VkResult result =
          anv_reloc_list_add(&cmd_buffer->surface_relocs,
                             &cmd_buffer->pool->alloc,
-                            state.offset + isl_dev->ss.aux_addr_offset,
-                            image->bo, aux_offset);
+                            state.state.offset + isl_dev->ss.aux_addr_offset,
+                            state.aux_address.bo,
+                            state.aux_address.offset,
+                            NULL);
       if (result != VK_SUCCESS)
          anv_batch_set_error(&cmd_buffer->batch, result);
    }
-}
 
-static bool
-color_is_zero_one(VkClearColorValue value, enum isl_format format)
-{
-   if (isl_format_has_int_channel(format)) {
-      for (unsigned i = 0; i < 4; i++) {
-         if (value.int32[i] != 0 && value.int32[i] != 1)
-            return false;
-      }
-   } else {
-      for (unsigned i = 0; i < 4; i++) {
-         if (value.float32[i] != 0.0f && value.float32[i] != 1.0f)
-            return false;
-      }
+   if (!anv_address_is_null(state.clear_address)) {
+      VkResult result =
+         anv_reloc_list_add(&cmd_buffer->surface_relocs,
+                            &cmd_buffer->pool->alloc,
+                            state.state.offset +
+                            isl_dev->ss.clear_color_state_offset,
+                            state.clear_address.bo,
+                            state.clear_address.offset,
+                            NULL);
+      if (result != VK_SUCCESS)
+         anv_batch_set_error(&cmd_buffer->batch, result);
    }
-
-   return true;
 }
 
 static void
@@ -237,28 +255,98 @@ color_attachment_compute_aux_usage(struct anv_device * device,
                                    union isl_color_value *fast_clear_color)
 {
    struct anv_attachment_state *att_state = &cmd_state->attachments[att];
-   struct anv_image_view *iview = cmd_state->framebuffer->attachments[att];
+   struct anv_image_view *iview = cmd_state->attachments[att].image_view;
 
-   if (iview->image->aux_surface.isl.size == 0) {
+   assert(iview->n_planes == 1);
+
+   if (iview->planes[0].isl.base_array_layer >=
+       anv_image_aux_layers(iview->image, VK_IMAGE_ASPECT_COLOR_BIT,
+                            iview->planes[0].isl.base_level)) {
+      /* There is no aux buffer which corresponds to the level and layer(s)
+       * being accessed.
+       */
       att_state->aux_usage = ISL_AUX_USAGE_NONE;
       att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
       att_state->fast_clear = false;
       return;
-   } else if (iview->image->aux_usage == ISL_AUX_USAGE_MCS) {
-      att_state->aux_usage = ISL_AUX_USAGE_MCS;
-      att_state->input_aux_usage = ISL_AUX_USAGE_MCS;
-      att_state->fast_clear = false;
-      return;
    }
 
-   assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);
+   att_state->aux_usage =
+      anv_layout_to_aux_usage(&device->info, iview->image,
+                              VK_IMAGE_ASPECT_COLOR_BIT,
+                              VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+
+   /* If we don't have aux, then we should have returned early in the layer
+    * check above.  If we got here, we must have something.
+    */
+   assert(att_state->aux_usage != ISL_AUX_USAGE_NONE);
+
+   if (att_state->aux_usage == ISL_AUX_USAGE_CCS_E ||
+       att_state->aux_usage == ISL_AUX_USAGE_MCS) {
+      att_state->input_aux_usage = att_state->aux_usage;
+   } else {
+      /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
+       *
+       *    "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
+       *    setting is only allowed if Surface Format supported for Fast
+       *    Clear. In addition, if the surface is bound to the sampling
+       *    engine, Surface Format must be supported for Render Target
+       *    Compression for surfaces bound to the sampling engine."
+       *
+       * In other words, we can only sample from a fast-cleared image if it
+       * also supports color compression.
+       */
+      if (isl_format_supports_ccs_e(&device->info, iview->planes[0].isl.format) &&
+          isl_format_supports_ccs_d(&device->info, iview->planes[0].isl.format)) {
+         att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
+
+         /* While fast-clear resolves and partial resolves are fairly cheap in the
+          * case where you render to most of the pixels, full resolves are not
+          * because they potentially involve reading and writing the entire
+          * framebuffer.  If we can't texture with CCS_E, we should leave it off and
+          * limit ourselves to fast clears.
+          */
+         if (cmd_state->pass->attachments[att].first_subpass_layout ==
+             VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
+            anv_perf_warn(device->instance, iview->image,
+                          "Not temporarily enabling CCS_E.");
+         }
+      } else {
+         att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+      }
+   }
+
+   assert(iview->image->planes[0].aux_surface.isl.usage &
+          (ISL_SURF_USAGE_CCS_BIT | ISL_SURF_USAGE_MCS_BIT));
+
+   union isl_color_value clear_color = {};
+   anv_clear_color_from_att_state(&clear_color, att_state, iview);
 
    att_state->clear_color_is_zero_one =
-      color_is_zero_one(att_state->clear_value.color, iview->isl.format);
+      isl_color_value_is_zero_one(clear_color, iview->planes[0].isl.format);
+   att_state->clear_color_is_zero =
+      isl_color_value_is_zero(clear_color, iview->planes[0].isl.format);
 
    if (att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
-      /* Start off assuming fast clears are possible */
-      att_state->fast_clear = true;
+      /* Start by getting the fast clear type.  We use the first subpass
+       * layout here because we don't want to fast-clear if the first subpass
+       * to use the attachment can't handle fast-clears.
+       */
+      enum anv_fast_clear_type fast_clear_type =
+         anv_layout_to_fast_clear_type(&device->info, iview->image,
+                                       VK_IMAGE_ASPECT_COLOR_BIT,
+                                       cmd_state->pass->attachments[att].first_subpass_layout);
+      switch (fast_clear_type) {
+      case ANV_FAST_CLEAR_NONE:
+         att_state->fast_clear = false;
+         break;
+      case ANV_FAST_CLEAR_DEFAULT_VALUE:
+         att_state->fast_clear = att_state->clear_color_is_zero;
+         break;
+      case ANV_FAST_CLEAR_ANY:
+         att_state->fast_clear = true;
+         break;
+      }
 
       /* Potentially, we could do partial fast-clears but doing so has crazy
        * alignment restrictions.  It's easier to just restrict to full size
@@ -270,77 +358,102 @@ color_attachment_compute_aux_usage(struct anv_device * device,
           render_area.extent.height != iview->extent.height)
          att_state->fast_clear = false;
 
-      if (GEN_GEN <= 7) {
-         /* On gen7, we can't do multi-LOD or multi-layer fast-clears.  We
-          * technically can, but it comes with crazy restrictions that we
-          * don't want to deal with now.
-          */
-         if (iview->isl.base_level > 0 ||
-             iview->isl.base_array_layer > 0)
-            att_state->fast_clear = false;
-      }
-
       /* On Broadwell and earlier, we can only handle 0/1 clear colors */
       if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one)
          att_state->fast_clear = false;
 
-      /* We allow fast clears when all aux layers of the miplevel are targeted.
-       * See add_fast_clear_state_buffer() for more information. Also, because
-       * we only either do a fast clear or a normal clear and not both, this
-       * complies with the gen7 restriction of not fast-clearing multiple
-       * layers.
+      /* We only allow fast clears to the first slice of an image (level 0,
+       * layer 0) and only for the entire slice.  This guarantees us that, at
+       * any given time, there is only one clear color on any given image at
+       * any given time.  At the time of our testing (Jan 17, 2018), there
+       * were no known applications which would benefit from fast-clearing
+       * more than just the first slice.
        */
-      if (cmd_state->framebuffer->layers !=
-          anv_image_aux_layers(iview->image, iview->isl.base_level)) {
+      if (att_state->fast_clear &&
+          (iview->planes[0].isl.base_level > 0 ||
+           iview->planes[0].isl.base_array_layer > 0)) {
+         anv_perf_warn(device->instance, iview->image,
+                       "Rendering with multi-lod or multi-layer framebuffer "
+                       "with LOAD_OP_LOAD and baseMipLevel > 0 or "
+                       "baseArrayLayer > 0.  Not fast clearing.");
          att_state->fast_clear = false;
-         if (GEN_GEN == 7) {
-            anv_perf_warn("Not fast-clearing the first layer in "
-                          "a multi-layer fast clear.");
-         }
+      } else if (att_state->fast_clear && cmd_state->framebuffer->layers > 1) {
+         anv_perf_warn(device->instance, iview->image,
+                       "Rendering to a multi-layer framebuffer with "
+                       "LOAD_OP_CLEAR.  Only fast-clearing the first slice");
       }
 
-      if (att_state->fast_clear) {
-         memcpy(fast_clear_color->u32, att_state->clear_value.color.uint32,
-                sizeof(fast_clear_color->u32));
-      }
+      if (att_state->fast_clear)
+         *fast_clear_color = clear_color;
    } else {
       att_state->fast_clear = false;
    }
+}
 
-   /**
-    * TODO: Consider using a heuristic to determine if temporarily enabling
-    * CCS_E for this image view would be beneficial.
-    *
-    * While fast-clear resolves and partial resolves are fairly cheap in the
-    * case where you render to most of the pixels, full resolves are not
-    * because they potentially involve reading and writing the entire
-    * framebuffer.  If we can't texture with CCS_E, we should leave it off and
-    * limit ourselves to fast clears.
-    */
-   if (iview->image->aux_usage == ISL_AUX_USAGE_CCS_E) {
-      att_state->aux_usage = ISL_AUX_USAGE_CCS_E;
-      att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E;
-   } else if (att_state->fast_clear) {
-      att_state->aux_usage = ISL_AUX_USAGE_CCS_D;
-      /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
-       *
-       *    "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
-       *    setting is only allowed if Surface Format supported for Fast
-       *    Clear. In addition, if the surface is bound to the sampling
-       *    engine, Surface Format must be supported for Render Target
-       *    Compression for surfaces bound to the sampling engine."
-       *
-       * In other words, we can only sample from a fast-cleared image if it
-       * also supports color compression.
+static void
+depth_stencil_attachment_compute_aux_usage(struct anv_device *device,
+                                           struct anv_cmd_state *cmd_state,
+                                           uint32_t att, VkRect2D render_area)
+{
+   struct anv_render_pass_attachment *pass_att =
+      &cmd_state->pass->attachments[att];
+   struct anv_attachment_state *att_state = &cmd_state->attachments[att];
+   struct anv_image_view *iview = cmd_state->attachments[att].image_view;
+
+   /* These will be initialized after the first subpass transition. */
+   att_state->aux_usage = ISL_AUX_USAGE_NONE;
+   att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+
+   if (GEN_GEN == 7) {
+      /* We don't do any HiZ or depth fast-clears on gen7 yet */
+      att_state->fast_clear = false;
+      return;
+   }
+
+   if (!(att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
+      /* If we're just clearing stencil, we can always HiZ clear */
+      att_state->fast_clear = true;
+      return;
+   }
+
+   /* Default to false for now */
+   att_state->fast_clear = false;
+
+   /* We must have depth in order to have HiZ */
+   if (!(iview->image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
+      return;
+
+   const enum isl_aux_usage first_subpass_aux_usage =
+      anv_layout_to_aux_usage(&device->info, iview->image,
+                              VK_IMAGE_ASPECT_DEPTH_BIT,
+                              pass_att->first_subpass_layout);
+   if (!blorp_can_hiz_clear_depth(&device->info,
+                                  &iview->image->planes[0].surface.isl,
+                                  first_subpass_aux_usage,
+                                  iview->planes[0].isl.base_level,
+                                  iview->planes[0].isl.base_array_layer,
+                                  render_area.offset.x,
+                                  render_area.offset.y,
+                                  render_area.offset.x +
+                                  render_area.extent.width,
+                                  render_area.offset.y +
+                                  render_area.extent.height))
+      return;
+
+   if (att_state->clear_value.depthStencil.depth != ANV_HZ_FC_VAL)
+      return;
+
+   if (GEN_GEN == 8 && anv_can_sample_with_hiz(&device->info, iview->image)) {
+      /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
+       * fast-cleared portion of a HiZ buffer. Testing has revealed that Gen8
+       * only supports returning 0.0f. Gens prior to gen8 do not support this
+       * feature at all.
        */
-      if (isl_format_supports_ccs_e(&device->info, iview->isl.format))
-         att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
-      else
-         att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
-   } else {
-      att_state->aux_usage = ISL_AUX_USAGE_NONE;
-      att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+      return;
    }
+
+   /* If we got here, then we can fast clear */
+   att_state->fast_clear = true;
 }
 
 static bool
@@ -366,176 +479,716 @@ transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
                         VkImageLayout initial_layout,
                         VkImageLayout final_layout)
 {
-   assert(image);
-
-   /* A transition is a no-op if HiZ is not enabled, or if the initial and
-    * final layouts are equal.
-    *
-    * The undefined layout indicates that the user doesn't care about the data
-    * that's currently in the buffer. Therefore, a data-preserving resolve
-    * operation is not needed.
-    */
-   if (image->aux_usage != ISL_AUX_USAGE_HIZ || initial_layout == final_layout)
-      return;
-
    const bool hiz_enabled = ISL_AUX_USAGE_HIZ ==
-      anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects,
-                              initial_layout);
+      anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
+                              VK_IMAGE_ASPECT_DEPTH_BIT, initial_layout);
    const bool enable_hiz = ISL_AUX_USAGE_HIZ ==
-      anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects,
-                              final_layout);
+      anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
+                              VK_IMAGE_ASPECT_DEPTH_BIT, final_layout);
 
-   enum blorp_hiz_op hiz_op;
+   enum isl_aux_op hiz_op;
    if (hiz_enabled && !enable_hiz) {
-      hiz_op = BLORP_HIZ_OP_DEPTH_RESOLVE;
+      hiz_op = ISL_AUX_OP_FULL_RESOLVE;
    } else if (!hiz_enabled && enable_hiz) {
-      hiz_op = BLORP_HIZ_OP_HIZ_RESOLVE;
+      hiz_op = ISL_AUX_OP_AMBIGUATE;
    } else {
       assert(hiz_enabled == enable_hiz);
       /* If the same buffer will be used, no resolves are necessary. */
-      hiz_op = BLORP_HIZ_OP_NONE;
+      hiz_op = ISL_AUX_OP_NONE;
    }
 
-   if (hiz_op != BLORP_HIZ_OP_NONE)
-      anv_gen8_hiz_op_resolve(cmd_buffer, image, hiz_op);
+   if (hiz_op != ISL_AUX_OP_NONE)
+      anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                       0, 0, 1, hiz_op);
 }
 
-static inline uint32_t
-get_fast_clear_state_entry_offset(const struct anv_device *device,
-                                  const struct anv_image *image,
-                                  unsigned level)
+static inline bool
+vk_image_layout_stencil_write_optimal(VkImageLayout layout)
 {
-   assert(device && image);
-   assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
-   assert(level < anv_image_aux_levels(image));
-   const uint32_t offset = image->offset + image->aux_surface.offset +
-                           image->aux_surface.isl.size +
-                           anv_fast_clear_state_entry_size(device) * level;
-   assert(offset < image->offset + image->size);
-   return offset;
+   return layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
+          layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL ||
+          layout == VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR;
 }
 
+/* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
+ * the initial layout is undefined, the HiZ buffer and depth buffer will
+ * represent the same data at the end of this operation.
+ */
 static void
-init_fast_clear_state_entry(struct anv_cmd_buffer *cmd_buffer,
-                            const struct anv_image *image,
-                            unsigned level)
+transition_stencil_buffer(struct anv_cmd_buffer *cmd_buffer,
+                          const struct anv_image *image,
+                          uint32_t base_level, uint32_t level_count,
+                          uint32_t base_layer, uint32_t layer_count,
+                          VkImageLayout initial_layout,
+                          VkImageLayout final_layout)
 {
-   assert(cmd_buffer && image);
-   assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
-   assert(level < anv_image_aux_levels(image));
+#if GEN_GEN == 7
+   uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+                                              VK_IMAGE_ASPECT_STENCIL_BIT);
 
-   /* The fast clear value dword(s) will be copied into a surface state object.
-    * Ensure that the restrictions of the fields in the dword(s) are followed.
+   /* On gen7, we have to store a texturable version of the stencil buffer in
+    * a shadow whenever VK_IMAGE_USAGE_SAMPLED_BIT is set and copy back and
+    * forth at strategic points. Stencil writes are only allowed in following
+    * layouts:
     *
-    * CCS buffers on SKL+ can have any value set for the clear colors.
+    *  - VK_IMAGE_LAYOUT_GENERAL
+    *  - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
+    *  - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
+    *  - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
+    *  - VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR
+    *
+    * For general, we have no nice opportunity to transition so we do the copy
+    * to the shadow unconditionally at the end of the subpass. For transfer
+    * destinations, we can update it as part of the transfer op. For the other
+    * layouts, we delay the copy until a transition into some other layout.
     */
-   if (image->samples == 1 && GEN_GEN >= 9)
+   if (image->planes[plane].shadow_surface.isl.size_B > 0 &&
+       vk_image_layout_stencil_write_optimal(initial_layout) &&
+       !vk_image_layout_stencil_write_optimal(final_layout)) {
+      anv_image_copy_to_shadow(cmd_buffer, image,
+                               VK_IMAGE_ASPECT_STENCIL_BIT,
+                               base_level, level_count,
+                               base_layer, layer_count);
+   }
+#endif /* GEN_GEN == 7 */
+}
+
+#define MI_PREDICATE_SRC0    0x2400
+#define MI_PREDICATE_SRC1    0x2408
+#define MI_PREDICATE_RESULT  0x2418
+
+static void
+set_image_compressed_bit(struct anv_cmd_buffer *cmd_buffer,
+                         const struct anv_image *image,
+                         VkImageAspectFlagBits aspect,
+                         uint32_t level,
+                         uint32_t base_layer, uint32_t layer_count,
+                         bool compressed)
+{
+   uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+
+   /* We only have compression tracking for CCS_E */
+   if (image->planes[plane].aux_usage != ISL_AUX_USAGE_CCS_E)
       return;
 
-   /* Other combinations of auxiliary buffers and platforms require specific
-    * values in the clear value dword(s).
-    */
-   unsigned i = 0;
-   for (; i < cmd_buffer->device->isl_dev.ss.clear_value_size; i += 4) {
+   for (uint32_t a = 0; a < layer_count; a++) {
+      uint32_t layer = base_layer + a;
       anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
-         const uint32_t entry_offset =
-            get_fast_clear_state_entry_offset(cmd_buffer->device, image, level);
-         sdi.Address = (struct anv_address) { image->bo, entry_offset + i };
+         sdi.Address = anv_image_get_compression_state_addr(cmd_buffer->device,
+                                                            image, aspect,
+                                                            level, layer);
+         sdi.ImmediateData = compressed ? UINT32_MAX : 0;
+      }
+   }
+}
+
+static void
+set_image_fast_clear_state(struct anv_cmd_buffer *cmd_buffer,
+                           const struct anv_image *image,
+                           VkImageAspectFlagBits aspect,
+                           enum anv_fast_clear_type fast_clear)
+{
+   anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
+      sdi.Address = anv_image_get_fast_clear_type_addr(cmd_buffer->device,
+                                                       image, aspect);
+      sdi.ImmediateData = fast_clear;
+   }
+
+   /* Whenever we have fast-clear, we consider that slice to be compressed.
+    * This makes building predicates much easier.
+    */
+   if (fast_clear != ANV_FAST_CLEAR_NONE)
+      set_image_compressed_bit(cmd_buffer, image, aspect, 0, 0, 1, true);
+}
+
+/* This is only really practical on haswell and above because it requires
+ * MI math in order to get it correct.
+ */
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+static void
+anv_cmd_compute_resolve_predicate(struct anv_cmd_buffer *cmd_buffer,
+                                  const struct anv_image *image,
+                                  VkImageAspectFlagBits aspect,
+                                  uint32_t level, uint32_t array_layer,
+                                  enum isl_aux_op resolve_op,
+                                  enum anv_fast_clear_type fast_clear_supported)
+{
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+   const struct gen_mi_value fast_clear_type =
+      gen_mi_mem32(anv_image_get_fast_clear_type_addr(cmd_buffer->device,
+                                                      image, aspect));
+
+   if (resolve_op == ISL_AUX_OP_FULL_RESOLVE) {
+      /* In this case, we're doing a full resolve which means we want the
+       * resolve to happen if any compression (including fast-clears) is
+       * present.
+       *
+       * In order to simplify the logic a bit, we make the assumption that,
+       * if the first slice has been fast-cleared, it is also marked as
+       * compressed.  See also set_image_fast_clear_state.
+       */
+      const struct gen_mi_value compression_state =
+         gen_mi_mem32(anv_image_get_compression_state_addr(cmd_buffer->device,
+                                                           image, aspect,
+                                                           level, array_layer));
+      gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0),
+                       compression_state);
+      gen_mi_store(&b, compression_state, gen_mi_imm(0));
+
+      if (level == 0 && array_layer == 0) {
+         /* If the predicate is true, we want to write 0 to the fast clear type
+          * and, if it's false, leave it alone.  We can do this by writing
+          *
+          * clear_type = clear_type & ~predicate;
+          */
+         struct gen_mi_value new_fast_clear_type =
+            gen_mi_iand(&b, fast_clear_type,
+                            gen_mi_inot(&b, gen_mi_reg64(MI_PREDICATE_SRC0)));
+         gen_mi_store(&b, fast_clear_type, new_fast_clear_type);
+      }
+   } else if (level == 0 && array_layer == 0) {
+      /* In this case, we are doing a partial resolve to get rid of fast-clear
+       * colors.  We don't care about the compression state but we do care
+       * about how much fast clear is allowed by the final layout.
+       */
+      assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
+      assert(fast_clear_supported < ANV_FAST_CLEAR_ANY);
+
+      /* We need to compute (fast_clear_supported < image->fast_clear) */
+      struct gen_mi_value pred =
+         gen_mi_ult(&b, gen_mi_imm(fast_clear_supported), fast_clear_type);
+      gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0),
+                       gen_mi_value_ref(&b, pred));
+
+      /* If the predicate is true, we want to write 0 to the fast clear type
+       * and, if it's false, leave it alone.  We can do this by writing
+       *
+       * clear_type = clear_type & ~predicate;
+       */
+      struct gen_mi_value new_fast_clear_type =
+         gen_mi_iand(&b, fast_clear_type, gen_mi_inot(&b, pred));
+      gen_mi_store(&b, fast_clear_type, new_fast_clear_type);
+   } else {
+      /* In this case, we're trying to do a partial resolve on a slice that
+       * doesn't have clear color.  There's nothing to do.
+       */
+      assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
+      return;
+   }
+
+   /* Set src1 to 0 and use a != condition */
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
+      mip.LoadOperation    = LOAD_LOADINV;
+      mip.CombineOperation = COMBINE_SET;
+      mip.CompareOperation = COMPARE_SRCS_EQUAL;
+   }
+}
+#endif /* GEN_GEN >= 8 || GEN_IS_HASWELL */
+
+#if GEN_GEN <= 8
+static void
+anv_cmd_simple_resolve_predicate(struct anv_cmd_buffer *cmd_buffer,
+                                 const struct anv_image *image,
+                                 VkImageAspectFlagBits aspect,
+                                 uint32_t level, uint32_t array_layer,
+                                 enum isl_aux_op resolve_op,
+                                 enum anv_fast_clear_type fast_clear_supported)
+{
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+   struct gen_mi_value fast_clear_type_mem =
+      gen_mi_mem32(anv_image_get_fast_clear_type_addr(cmd_buffer->device,
+                                                      image, aspect));
+
+   /* This only works for partial resolves and only when the clear color is
+    * all or nothing.  On the upside, this emits less command streamer code
+    * and works on Ivybridge and Bay Trail.
+    */
+   assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
+   assert(fast_clear_supported != ANV_FAST_CLEAR_ANY);
+
+   /* We don't support fast clears on anything other than the first slice. */
+   if (level > 0 || array_layer > 0)
+      return;
+
+   /* On gen8, we don't have a concept of default clear colors because we
+    * can't sample from CCS surfaces.  It's enough to just load the fast clear
+    * state into the predicate register.
+    */
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0), fast_clear_type_mem);
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
+   gen_mi_store(&b, fast_clear_type_mem, gen_mi_imm(0));
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
+      mip.LoadOperation    = LOAD_LOADINV;
+      mip.CombineOperation = COMBINE_SET;
+      mip.CompareOperation = COMPARE_SRCS_EQUAL;
+   }
+}
+#endif /* GEN_GEN <= 8 */
+
+static void
+anv_cmd_predicated_ccs_resolve(struct anv_cmd_buffer *cmd_buffer,
+                               const struct anv_image *image,
+                               enum isl_format format,
+                               VkImageAspectFlagBits aspect,
+                               uint32_t level, uint32_t array_layer,
+                               enum isl_aux_op resolve_op,
+                               enum anv_fast_clear_type fast_clear_supported)
+{
+   const uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+
+#if GEN_GEN >= 9
+   anv_cmd_compute_resolve_predicate(cmd_buffer, image,
+                                     aspect, level, array_layer,
+                                     resolve_op, fast_clear_supported);
+#else /* GEN_GEN <= 8 */
+   anv_cmd_simple_resolve_predicate(cmd_buffer, image,
+                                    aspect, level, array_layer,
+                                    resolve_op, fast_clear_supported);
+#endif
+
+   /* CCS_D only supports full resolves and BLORP will assert on us if we try
+    * to do a partial resolve on a CCS_D surface.
+    */
+   if (resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE &&
+       image->planes[plane].aux_usage == ISL_AUX_USAGE_NONE)
+      resolve_op = ISL_AUX_OP_FULL_RESOLVE;
+
+   anv_image_ccs_op(cmd_buffer, image, format, aspect, level,
+                    array_layer, 1, resolve_op, NULL, true);
+}
+
+static void
+anv_cmd_predicated_mcs_resolve(struct anv_cmd_buffer *cmd_buffer,
+                               const struct anv_image *image,
+                               enum isl_format format,
+                               VkImageAspectFlagBits aspect,
+                               uint32_t array_layer,
+                               enum isl_aux_op resolve_op,
+                               enum anv_fast_clear_type fast_clear_supported)
+{
+   assert(aspect == VK_IMAGE_ASPECT_COLOR_BIT);
+   assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
+
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+   anv_cmd_compute_resolve_predicate(cmd_buffer, image,
+                                     aspect, 0, array_layer,
+                                     resolve_op, fast_clear_supported);
+
+   anv_image_mcs_op(cmd_buffer, image, format, aspect,
+                    array_layer, 1, resolve_op, NULL, true);
+#else
+   unreachable("MCS resolves are unsupported on Ivybridge and Bay Trail");
+#endif
+}
+
+void
+genX(cmd_buffer_mark_image_written)(struct anv_cmd_buffer *cmd_buffer,
+                                    const struct anv_image *image,
+                                    VkImageAspectFlagBits aspect,
+                                    enum isl_aux_usage aux_usage,
+                                    uint32_t level,
+                                    uint32_t base_layer,
+                                    uint32_t layer_count)
+{
+   /* The aspect must be exactly one of the image aspects. */
+   assert(util_bitcount(aspect) == 1 && (aspect & image->aspects));
+
+   /* The only compression types with more than just fast-clears are MCS,
+    * CCS_E, and HiZ.  With HiZ we just trust the layout and don't actually
+    * track the current fast-clear and compression state.  This leaves us
+    * with just MCS and CCS_E.
+    */
+   if (aux_usage != ISL_AUX_USAGE_CCS_E &&
+       aux_usage != ISL_AUX_USAGE_MCS)
+      return;
+
+   set_image_compressed_bit(cmd_buffer, image, aspect,
+                            level, base_layer, layer_count, true);
+}
+
+static void
+init_fast_clear_color(struct anv_cmd_buffer *cmd_buffer,
+                      const struct anv_image *image,
+                      VkImageAspectFlagBits aspect)
+{
+   assert(cmd_buffer && image);
+   assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
+
+   set_image_fast_clear_state(cmd_buffer, image, aspect,
+                              ANV_FAST_CLEAR_NONE);
 
-         if (GEN_GEN >= 9) {
-            /* MCS buffers on SKL+ can only have 1/0 clear colors. */
-            assert(image->aux_usage == ISL_AUX_USAGE_MCS);
+   /* Initialize the struct fields that are accessed for fast-clears so that
+    * the HW restrictions on the field values are satisfied.
+    */
+   struct anv_address addr =
+      anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
+
+   if (GEN_GEN >= 9) {
+      const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+      const unsigned num_dwords = GEN_GEN >= 10 ?
+                                  isl_dev->ss.clear_color_state_size / 4 :
+                                  isl_dev->ss.clear_value_size / 4;
+      for (unsigned i = 0; i < num_dwords; i++) {
+         anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
+            sdi.Address = addr;
+            sdi.Address.offset += i * 4;
             sdi.ImmediateData = 0;
-         } else if (GEN_VERSIONx10 >= 75) {
+         }
+      }
+   } else {
+      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
+         sdi.Address = addr;
+         if (GEN_GEN >= 8 || GEN_IS_HASWELL) {
             /* Pre-SKL, the dword containing the clear values also contains
              * other fields, so we need to initialize those fields to match the
              * values that would be in a color attachment.
              */
-            assert(i == 0);
             sdi.ImmediateData = ISL_CHANNEL_SELECT_RED   << 25 |
                                 ISL_CHANNEL_SELECT_GREEN << 22 |
                                 ISL_CHANNEL_SELECT_BLUE  << 19 |
                                 ISL_CHANNEL_SELECT_ALPHA << 16;
-         }  else if (GEN_VERSIONx10 == 70) {
+         } else if (GEN_GEN == 7) {
             /* On IVB, the dword containing the clear values also contains
              * other fields that must be zero or can be zero.
              */
-            assert(i == 0);
             sdi.ImmediateData = 0;
          }
       }
    }
 }
 
+/* Copy the fast-clear value dword(s) between a surface state object and an
+ * image's fast clear state buffer.
+ */
 static void
-transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
-                        const struct anv_image *image,
-                        const uint32_t base_level, uint32_t level_count,
-                        uint32_t base_layer, uint32_t layer_count,
-                        VkImageLayout initial_layout,
-                        VkImageLayout final_layout)
+genX(copy_fast_clear_dwords)(struct anv_cmd_buffer *cmd_buffer,
+                             struct anv_state surface_state,
+                             const struct anv_image *image,
+                             VkImageAspectFlagBits aspect,
+                             bool copy_from_surface_state)
 {
-   assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+   assert(cmd_buffer && image);
+   assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
 
-   if (image->aux_surface.isl.size == 0 ||
-       base_level >= anv_image_aux_levels(image))
-      return;
+   struct anv_address ss_clear_addr = {
+      .bo = cmd_buffer->device->surface_state_pool.block_pool.bo,
+      .offset = surface_state.offset +
+                cmd_buffer->device->isl_dev.ss.clear_value_offset,
+   };
+   const struct anv_address entry_addr =
+      anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
+   unsigned copy_size = cmd_buffer->device->isl_dev.ss.clear_value_size;
 
-   if (initial_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
-       initial_layout != VK_IMAGE_LAYOUT_PREINITIALIZED)
-      return;
+#if GEN_GEN == 7
+   /* On gen7, the combination of commands used here(MI_LOAD_REGISTER_MEM
+    * and MI_STORE_REGISTER_MEM) can cause GPU hangs if any rendering is
+    * in-flight when they are issued even if the memory touched is not
+    * currently active for rendering.  The weird bit is that it is not the
+    * MI_LOAD/STORE_REGISTER_MEM commands which hang but rather the in-flight
+    * rendering hangs such that the next stalling command after the
+    * MI_LOAD/STORE_REGISTER_MEM commands will catch the hang.
+    *
+    * It is unclear exactly why this hang occurs.  Both MI commands come with
+    * warnings about the 3D pipeline but that doesn't seem to fully explain
+    * it.  My (Jason's) best theory is that it has something to do with the
+    * fact that we're using a GPU state register as our temporary and that
+    * something with reading/writing it is causing problems.
+    *
+    * In order to work around this issue, we emit a PIPE_CONTROL with the
+    * command streamer stall bit set.
+    */
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
+   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+#endif
 
-   /* A transition of a 3D subresource works on all slices at a time. */
-   if (image->type == VK_IMAGE_TYPE_3D) {
-      base_layer = 0;
-      layer_count = anv_minify(image->extent.depth, base_level);
-   }
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
 
-   /* We're interested in the subresource range subset that has aux data. */
-   level_count = MIN2(level_count, anv_image_aux_levels(image) - base_level);
+   if (copy_from_surface_state) {
+      gen_mi_memcpy(&b, entry_addr, ss_clear_addr, copy_size);
+   } else {
+      gen_mi_memcpy(&b, ss_clear_addr, entry_addr, copy_size);
 
-   /* We're transitioning from an undefined layout. We must ensure that the
-    * clear values buffer is filled with valid data.
-    */
-   for (unsigned l = 0; l < level_count; l++)
-      init_fast_clear_state_entry(cmd_buffer, image, base_level + l);
-
-   if (image->aux_usage == ISL_AUX_USAGE_CCS_E ||
-       image->aux_usage == ISL_AUX_USAGE_MCS) {
-      /* We're transitioning from an undefined layout so it doesn't really
-       * matter what data ends up in the color buffer. We do, however, need to
-       * ensure that the auxiliary surface is not in an undefined state. This
-       * state is possible for CCS buffers SKL+ and MCS buffers with certain
-       * sample counts that require certain bits to be reserved (2x and 8x).
-       * One easy way to get to a valid state is to fast-clear the specified
-       * range.
+      /* Updating a surface state object may require that the state cache be
+       * invalidated. From the SKL PRM, Shared Functions -> State -> State
+       * Caching:
+       *
+       *    Whenever the RENDER_SURFACE_STATE object in memory pointed to by
+       *    the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
+       *    modified [...], the L1 state cache must be invalidated to ensure
+       *    the new surface or sampler state is fetched from system memory.
        *
-       * Even for MCS buffers that have sample counts that don't require
-       * certain bits to be reserved (4x and 8x), we're unsure if the hardware
-       * will be okay with the sample mappings given by the undefined buffer.
-       * We don't have any data to show that this is a problem, but we want to
-       * avoid causing difficult-to-debug problems.
+       * In testing, SKL doesn't actually seem to need this, but HSW does.
        */
-      if (image->samples == 4 || image->samples == 16) {
-         anv_perf_warn("Doing a potentially unnecessary fast-clear to define "
-                       "an MCS buffer.");
-      }
-
-      anv_image_fast_clear(cmd_buffer, image, base_level, level_count,
-                           base_layer, layer_count);
+      cmd_buffer->state.pending_pipe_bits |=
+         ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
    }
 }
 
 /**
- * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
+ * @brief Transitions a color buffer from one layout to another.
+ *
+ * See section 6.1.1. Image Layout Transitions of the Vulkan 1.0.50 spec for
+ * more information.
+ *
+ * @param level_count VK_REMAINING_MIP_LEVELS isn't supported.
+ * @param layer_count VK_REMAINING_ARRAY_LAYERS isn't supported. For 3D images,
+ *                    this represents the maximum layers to transition at each
+ *                    specified miplevel.
  */
-static VkResult
+static void
+transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
+                        const struct anv_image *image,
+                        VkImageAspectFlagBits aspect,
+                        const uint32_t base_level, uint32_t level_count,
+                        uint32_t base_layer, uint32_t layer_count,
+                        VkImageLayout initial_layout,
+                        VkImageLayout final_layout)
+{
+   const struct gen_device_info *devinfo = &cmd_buffer->device->info;
+   /* Validate the inputs. */
+   assert(cmd_buffer);
+   assert(image && image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
+   /* These values aren't supported for simplicity's sake. */
+   assert(level_count != VK_REMAINING_MIP_LEVELS &&
+          layer_count != VK_REMAINING_ARRAY_LAYERS);
+   /* Ensure the subresource range is valid. */
+   UNUSED uint64_t last_level_num = base_level + level_count;
+   const uint32_t max_depth = anv_minify(image->extent.depth, base_level);
+   UNUSED const uint32_t image_layers = MAX2(image->array_size, max_depth);
+   assert((uint64_t)base_layer + layer_count  <= image_layers);
+   assert(last_level_num <= image->levels);
+   /* The spec disallows these final layouts. */
+   assert(final_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
+          final_layout != VK_IMAGE_LAYOUT_PREINITIALIZED);
+
+   /* No work is necessary if the layout stays the same or if this subresource
+    * range lacks auxiliary data.
+    */
+   if (initial_layout == final_layout)
+      return;
+
+   uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+
+   if (image->planes[plane].shadow_surface.isl.size_B > 0 &&
+       final_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
+      /* This surface is a linear compressed image with a tiled shadow surface
+       * for texturing.  The client is about to use it in READ_ONLY_OPTIMAL so
+       * we need to ensure the shadow copy is up-to-date.
+       */
+      assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+      assert(image->planes[plane].surface.isl.tiling == ISL_TILING_LINEAR);
+      assert(image->planes[plane].shadow_surface.isl.tiling != ISL_TILING_LINEAR);
+      assert(isl_format_is_compressed(image->planes[plane].surface.isl.format));
+      assert(plane == 0);
+      anv_image_copy_to_shadow(cmd_buffer, image,
+                               VK_IMAGE_ASPECT_COLOR_BIT,
+                               base_level, level_count,
+                               base_layer, layer_count);
+   }
+
+   if (base_layer >= anv_image_aux_layers(image, aspect, base_level))
+      return;
+
+   assert(image->tiling == VK_IMAGE_TILING_OPTIMAL);
+
+   if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
+       initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) {
+      /* A subresource in the undefined layout may have been aliased and
+       * populated with any arrangement of bits. Therefore, we must initialize
+       * the related aux buffer and clear buffer entry with desirable values.
+       * An initial layout of PREINITIALIZED is the same as UNDEFINED for
+       * images with VK_IMAGE_TILING_OPTIMAL.
+       *
+       * Initialize the relevant clear buffer entries.
+       */
+      if (base_level == 0 && base_layer == 0)
+         init_fast_clear_color(cmd_buffer, image, aspect);
+
+      /* Initialize the aux buffers to enable correct rendering.  In order to
+       * ensure that things such as storage images work correctly, aux buffers
+       * need to be initialized to valid data.
+       *
+       * Having an aux buffer with invalid data is a problem for two reasons:
+       *
+       *  1) Having an invalid value in the buffer can confuse the hardware.
+       *     For instance, with CCS_E on SKL, a two-bit CCS value of 2 is
+       *     invalid and leads to the hardware doing strange things.  It
+       *     doesn't hang as far as we can tell but rendering corruption can
+       *     occur.
+       *
+       *  2) If this transition is into the GENERAL layout and we then use the
+       *     image as a storage image, then we must have the aux buffer in the
+       *     pass-through state so that, if we then go to texture from the
+       *     image, we get the results of our storage image writes and not the
+       *     fast clear color or other random data.
+       *
+       * For CCS both of the problems above are real demonstrable issues.  In
+       * that case, the only thing we can do is to perform an ambiguate to
+       * transition the aux surface into the pass-through state.
+       *
+       * For MCS, (2) is never an issue because we don't support multisampled
+       * storage images.  In theory, issue (1) is a problem with MCS but we've
+       * never seen it in the wild.  For 4x and 16x, all bit patters could, in
+       * theory, be interpreted as something but we don't know that all bit
+       * patterns are actually valid.  For 2x and 8x, you could easily end up
+       * with the MCS referring to an invalid plane because not all bits of
+       * the MCS value are actually used.  Even though we've never seen issues
+       * in the wild, it's best to play it safe and initialize the MCS.  We
+       * can use a fast-clear for MCS because we only ever touch from render
+       * and texture (no image load store).
+       */
+      if (image->samples == 1) {
+         for (uint32_t l = 0; l < level_count; l++) {
+            const uint32_t level = base_level + l;
+
+            uint32_t aux_layers = anv_image_aux_layers(image, aspect, level);
+            if (base_layer >= aux_layers)
+               break; /* We will only get fewer layers as level increases */
+            uint32_t level_layer_count =
+               MIN2(layer_count, aux_layers - base_layer);
+
+            anv_image_ccs_op(cmd_buffer, image,
+                             image->planes[plane].surface.isl.format,
+                             aspect, level, base_layer, level_layer_count,
+                             ISL_AUX_OP_AMBIGUATE, NULL, false);
+
+            if (image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_E) {
+               set_image_compressed_bit(cmd_buffer, image, aspect,
+                                        level, base_layer, level_layer_count,
+                                        false);
+            }
+         }
+      } else {
+         if (image->samples == 4 || image->samples == 16) {
+            anv_perf_warn(cmd_buffer->device->instance, image,
+                          "Doing a potentially unnecessary fast-clear to "
+                          "define an MCS buffer.");
+         }
+
+         assert(base_level == 0 && level_count == 1);
+         anv_image_mcs_op(cmd_buffer, image,
+                          image->planes[plane].surface.isl.format,
+                          aspect, base_layer, layer_count,
+                          ISL_AUX_OP_FAST_CLEAR, NULL, false);
+      }
+      return;
+   }
+
+   const enum isl_aux_usage initial_aux_usage =
+      anv_layout_to_aux_usage(devinfo, image, aspect, initial_layout);
+   const enum isl_aux_usage final_aux_usage =
+      anv_layout_to_aux_usage(devinfo, image, aspect, final_layout);
+
+   /* The current code assumes that there is no mixing of CCS_E and CCS_D.
+    * We can handle transitions between CCS_D/E to and from NONE.  What we
+    * don't yet handle is switching between CCS_E and CCS_D within a given
+    * image.  Doing so in a performant way requires more detailed aux state
+    * tracking such as what is done in i965.  For now, just assume that we
+    * only have one type of compression.
+    */
+   assert(initial_aux_usage == ISL_AUX_USAGE_NONE ||
+          final_aux_usage == ISL_AUX_USAGE_NONE ||
+          initial_aux_usage == final_aux_usage);
+
+   /* If initial aux usage is NONE, there is nothing to resolve */
+   if (initial_aux_usage == ISL_AUX_USAGE_NONE)
+      return;
+
+   enum isl_aux_op resolve_op = ISL_AUX_OP_NONE;
+
+   /* If the initial layout supports more fast clear than the final layout
+    * then we need at least a partial resolve.
+    */
+   const enum anv_fast_clear_type initial_fast_clear =
+      anv_layout_to_fast_clear_type(devinfo, image, aspect, initial_layout);
+   const enum anv_fast_clear_type final_fast_clear =
+      anv_layout_to_fast_clear_type(devinfo, image, aspect, final_layout);
+   if (final_fast_clear < initial_fast_clear)
+      resolve_op = ISL_AUX_OP_PARTIAL_RESOLVE;
+
+   if (initial_aux_usage == ISL_AUX_USAGE_CCS_E &&
+       final_aux_usage != ISL_AUX_USAGE_CCS_E)
+      resolve_op = ISL_AUX_OP_FULL_RESOLVE;
+
+   if (resolve_op == ISL_AUX_OP_NONE)
+      return;
+
+   /* Perform a resolve to synchronize data between the main and aux buffer.
+    * Before we begin, we must satisfy the cache flushing requirement specified
+    * in the Sky Lake PRM Vol. 7, "MCS Buffer for Render Target(s)":
+    *
+    *    Any transition from any value in {Clear, Render, Resolve} to a
+    *    different value in {Clear, Render, Resolve} requires end of pipe
+    *    synchronization.
+    *
+    * We perform a flush of the write cache before and after the clear and
+    * resolve operations to meet this requirement.
+    *
+    * Unlike other drawing, fast clear operations are not properly
+    * synchronized. The first PIPE_CONTROL here likely ensures that the
+    * contents of the previous render or clear hit the render target before we
+    * resolve and the second likely ensures that the resolve is complete before
+    * we do any more rendering or clearing.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+
+   for (uint32_t l = 0; l < level_count; l++) {
+      uint32_t level = base_level + l;
+
+      uint32_t aux_layers = anv_image_aux_layers(image, aspect, level);
+      if (base_layer >= aux_layers)
+         break; /* We will only get fewer layers as level increases */
+      uint32_t level_layer_count =
+         MIN2(layer_count, aux_layers - base_layer);
+
+      for (uint32_t a = 0; a < level_layer_count; a++) {
+         uint32_t array_layer = base_layer + a;
+         if (image->samples == 1) {
+            anv_cmd_predicated_ccs_resolve(cmd_buffer, image,
+                                           image->planes[plane].surface.isl.format,
+                                           aspect, level, array_layer, resolve_op,
+                                           final_fast_clear);
+         } else {
+            /* We only support fast-clear on the first layer so partial
+             * resolves should not be used on other layers as they will use
+             * the clear color stored in memory that is only valid for layer0.
+             */
+            if (resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE &&
+                array_layer != 0)
+               continue;
+
+            anv_cmd_predicated_mcs_resolve(cmd_buffer, image,
+                                           image->planes[plane].surface.isl.format,
+                                           aspect, array_layer, resolve_op,
+                                           final_fast_clear);
+         }
+      }
+   }
+
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+}
+
+/**
+ * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
+ */
+static VkResult
 genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
                                    struct anv_render_pass *pass,
                                    const VkRenderPassBeginInfo *begin)
 {
    const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
    struct anv_cmd_state *state = &cmd_buffer->state;
+   struct anv_framebuffer *framebuffer = cmd_buffer->state.framebuffer;
 
    vk_free(&cmd_buffer->pool->alloc, state->attachments);
 
@@ -575,122 +1228,127 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
    next_state.offset += ss_stride;
    next_state.map += ss_stride;
 
+   const VkRenderPassAttachmentBeginInfoKHR *begin_attachment =
+      vk_find_struct_const(begin, RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR);
+
+   if (begin && !begin_attachment)
+      assert(pass->attachment_count == framebuffer->attachment_count);
+
    for (uint32_t i = 0; i < pass->attachment_count; ++i) {
       if (vk_format_is_color(pass->attachments[i].format)) {
-         state->attachments[i].color_rt_state = next_state;
+         state->attachments[i].color.state = next_state;
          next_state.offset += ss_stride;
          next_state.map += ss_stride;
       }
 
       if (need_input_attachment_state(&pass->attachments[i])) {
-         state->attachments[i].input_att_state = next_state;
+         state->attachments[i].input.state = next_state;
          next_state.offset += ss_stride;
          next_state.map += ss_stride;
       }
+
+      if (begin_attachment && begin_attachment->attachmentCount != 0) {
+         assert(begin_attachment->attachmentCount == pass->attachment_count);
+         ANV_FROM_HANDLE(anv_image_view, iview, begin_attachment->pAttachments[i]);
+         cmd_buffer->state.attachments[i].image_view = iview;
+      } else if (framebuffer && i < framebuffer->attachment_count) {
+         cmd_buffer->state.attachments[i].image_view = framebuffer->attachments[i];
+      }
    }
    assert(next_state.offset == state->render_pass_states.offset +
                                state->render_pass_states.alloc_size);
 
    if (begin) {
-      ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer);
-      assert(pass->attachment_count == framebuffer->attachment_count);
-
-      struct GENX(RENDER_SURFACE_STATE) null_ss = {
-         .SurfaceType = SURFTYPE_NULL,
-         .SurfaceArray = framebuffer->layers > 0,
-         .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
-#if GEN_GEN >= 8
-         .TileMode = YMAJOR,
-#else
-         .TiledSurface = true,
-#endif
-         .Width = framebuffer->width - 1,
-         .Height = framebuffer->height - 1,
-         .Depth = framebuffer->layers - 1,
-         .RenderTargetViewExtent = framebuffer->layers - 1,
-      };
-      GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
-                                      &null_ss);
+      isl_null_fill_state(isl_dev, state->null_surface_state.map,
+                          isl_extent3d(framebuffer->width,
+                                       framebuffer->height,
+                                       framebuffer->layers));
 
       for (uint32_t i = 0; i < pass->attachment_count; ++i) {
          struct anv_render_pass_attachment *att = &pass->attachments[i];
          VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
          VkImageAspectFlags clear_aspects = 0;
+         VkImageAspectFlags load_aspects = 0;
 
-         if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+         if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
             /* color attachment */
             if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
                clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
+            } else if (att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+               load_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
             }
          } else {
             /* depthstencil attachment */
-            if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
-                att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-               clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
+            if (att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+               if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+                  clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
+               } else if (att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+                  load_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
+               }
             }
-            if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
-                att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-               clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
+            if (att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+               if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+                  clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
+               } else if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+                  load_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
+               }
             }
          }
 
          state->attachments[i].current_layout = att->initial_layout;
+         state->attachments[i].current_stencil_layout = att->stencil_initial_layout;
          state->attachments[i].pending_clear_aspects = clear_aspects;
+         state->attachments[i].pending_load_aspects = load_aspects;
          if (clear_aspects)
             state->attachments[i].clear_value = begin->pClearValues[i];
 
-         struct anv_image_view *iview = framebuffer->attachments[i];
+         struct anv_image_view *iview = cmd_buffer->state.attachments[i].image_view;
          anv_assert(iview->vk_format == att->format);
 
+         const uint32_t num_layers = iview->planes[0].isl.array_len;
+         state->attachments[i].pending_clear_views = (1 << num_layers) - 1;
+
          union isl_color_value clear_color = { .u32 = { 0, } };
-         if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+         if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+            anv_assert(iview->n_planes == 1);
+            assert(att_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
             color_attachment_compute_aux_usage(cmd_buffer->device,
                                                state, i, begin->renderArea,
                                                &clear_color);
 
-            struct isl_view view = iview->isl;
-            view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
-            view.swizzle = anv_swizzle_for_render(view.swizzle);
-            isl_surf_fill_state(isl_dev,
-                                state->attachments[i].color_rt_state.map,
-                                .surf = &iview->image->color_surface.isl,
-                                .view = &view,
-                                .aux_surf = &iview->image->aux_surface.isl,
-                                .aux_usage = state->attachments[i].aux_usage,
-                                .clear_color = clear_color,
-                                .mocs = cmd_buffer->device->default_mocs);
-
-            add_image_relocs(cmd_buffer, iview->image, iview->aspect_mask,
-                             state->attachments[i].aux_usage,
-                             state->attachments[i].color_rt_state);
+            anv_image_fill_surface_state(cmd_buffer->device,
+                                         iview->image,
+                                         VK_IMAGE_ASPECT_COLOR_BIT,
+                                         &iview->planes[0].isl,
+                                         ISL_SURF_USAGE_RENDER_TARGET_BIT,
+                                         state->attachments[i].aux_usage,
+                                         &clear_color,
+                                         0,
+                                         &state->attachments[i].color,
+                                         NULL);
+
+            add_surface_state_relocs(cmd_buffer, state->attachments[i].color);
          } else {
-            /* This field will be initialized after the first subpass
-             * transition.
-             */
-            state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE;
-
-            state->attachments[i].input_aux_usage = ISL_AUX_USAGE_NONE;
+            depth_stencil_attachment_compute_aux_usage(cmd_buffer->device,
+                                                       state, i,
+                                                       begin->renderArea);
          }
 
          if (need_input_attachment_state(&pass->attachments[i])) {
-            struct isl_view view = iview->isl;
-            view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
-            isl_surf_fill_state(isl_dev,
-                                state->attachments[i].input_att_state.map,
-                                .surf = &iview->image->color_surface.isl,
-                                .view = &view,
-                                .aux_surf = &iview->image->aux_surface.isl,
-                                .aux_usage = state->attachments[i].input_aux_usage,
-                                .clear_color = clear_color,
-                                .mocs = cmd_buffer->device->default_mocs);
-
-            add_image_relocs(cmd_buffer, iview->image, iview->aspect_mask,
-                             state->attachments[i].input_aux_usage,
-                             state->attachments[i].input_att_state);
+            anv_image_fill_surface_state(cmd_buffer->device,
+                                         iview->image,
+                                         VK_IMAGE_ASPECT_COLOR_BIT,
+                                         &iview->planes[0].isl,
+                                         ISL_SURF_USAGE_TEXTURE_BIT,
+                                         state->attachments[i].input_aux_usage,
+                                         &clear_color,
+                                         0,
+                                         &state->attachments[i].input,
+                                         NULL);
+
+            add_surface_state_relocs(cmd_buffer, state->attachments[i].input);
          }
       }
-
-      anv_state_flush(cmd_buffer->device, state->render_pass_states);
    }
 
    return VK_SUCCESS;
@@ -738,24 +1396,115 @@ genX(BeginCommandBuffer)(
    if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
       cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
 
+   /* We send an "Indirect State Pointers Disable" packet at
+    * EndCommandBuffer, so all push contant packets are ignored during a
+    * context restore. Documentation says after that command, we need to
+    * emit push constants again before any rendering operation. So we
+    * flag them dirty here to make sure they get emitted.
+    */
+   cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
+
    VkResult result = VK_SUCCESS;
    if (cmd_buffer->usage_flags &
        VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
+      assert(pBeginInfo->pInheritanceInfo);
       cmd_buffer->state.pass =
          anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass);
       cmd_buffer->state.subpass =
          &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
-      cmd_buffer->state.framebuffer = NULL;
+
+      /* This is optional in the inheritance info. */
+      cmd_buffer->state.framebuffer =
+         anv_framebuffer_from_handle(pBeginInfo->pInheritanceInfo->framebuffer);
 
       result = genX(cmd_buffer_setup_attachments)(cmd_buffer,
                                                   cmd_buffer->state.pass, NULL);
 
-      cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
+      /* Record that HiZ is enabled if we can. */
+      if (cmd_buffer->state.framebuffer) {
+         const struct anv_image_view * const iview =
+            anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+
+         if (iview) {
+            VkImageLayout layout =
+                cmd_buffer->state.subpass->depth_stencil_attachment->layout;
+
+            enum isl_aux_usage aux_usage =
+               anv_layout_to_aux_usage(&cmd_buffer->device->info, iview->image,
+                                       VK_IMAGE_ASPECT_DEPTH_BIT, layout);
+
+            cmd_buffer->state.hiz_enabled = aux_usage == ISL_AUX_USAGE_HIZ;
+         }
+      }
+
+      cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
+   }
+
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+   if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) {
+      const VkCommandBufferInheritanceConditionalRenderingInfoEXT *conditional_rendering_info =
+         vk_find_struct_const(pBeginInfo->pInheritanceInfo->pNext, COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT);
+
+      /* If secondary buffer supports conditional rendering
+       * we should emit commands as if conditional rendering is enabled.
+       */
+      cmd_buffer->state.conditional_render_enabled =
+         conditional_rendering_info && conditional_rendering_info->conditionalRenderingEnable;
    }
+#endif
 
    return result;
 }
 
+/* From the PRM, Volume 2a:
+ *
+ *    "Indirect State Pointers Disable
+ *
+ *    At the completion of the post-sync operation associated with this pipe
+ *    control packet, the indirect state pointers in the hardware are
+ *    considered invalid; the indirect pointers are not saved in the context.
+ *    If any new indirect state commands are executed in the command stream
+ *    while the pipe control is pending, the new indirect state commands are
+ *    preserved.
+ *
+ *    [DevIVB+]: Using Invalidate State Pointer (ISP) only inhibits context
+ *    restoring of Push Constant (3DSTATE_CONSTANT_*) commands. Push Constant
+ *    commands are only considered as Indirect State Pointers. Once ISP is
+ *    issued in a context, SW must initialize by programming push constant
+ *    commands for all the shaders (at least to zero length) before attempting
+ *    any rendering operation for the same context."
+ *
+ * 3DSTATE_CONSTANT_* packets are restored during a context restore,
+ * even though they point to a BO that has been already unreferenced at
+ * the end of the previous batch buffer. This has been fine so far since
+ * we are protected by these scratch page (every address not covered by
+ * a BO should be pointing to the scratch page). But on CNL, it is
+ * causing a GPU hang during context restore at the 3DSTATE_CONSTANT_*
+ * instruction.
+ *
+ * The flag "Indirect State Pointers Disable" in PIPE_CONTROL tells the
+ * hardware to ignore previous 3DSTATE_CONSTANT_* packets during a
+ * context restore, so the mentioned hang doesn't happen. However,
+ * software must program push constant commands for all stages prior to
+ * rendering anything. So we flag them dirty in BeginCommandBuffer.
+ *
+ * Finally, we also make sure to stall at pixel scoreboard to make sure the
+ * constants have been loaded into the EUs prior to disable the push constants
+ * so that it doesn't hang a previous 3DPRIMITIVE.
+ */
+static void
+emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
+{
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+         pc.StallAtPixelScoreboard = true;
+         pc.CommandStreamerStallEnable = true;
+   }
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+         pc.IndirectStatePointersDisable = true;
+         pc.CommandStreamerStallEnable = true;
+   }
+}
+
 VkResult
 genX(EndCommandBuffer)(
     VkCommandBuffer                             commandBuffer)
@@ -772,6 +1521,8 @@ genX(EndCommandBuffer)(
 
    genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
 
+   emit_isp_disable(cmd_buffer);
+
    anv_cmd_buffer_end_batch_buffer(cmd_buffer);
 
    return VK_SUCCESS;
@@ -806,6 +1557,21 @@ genX(CmdExecuteCommands)(
       assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
       assert(!anv_batch_has_error(&secondary->batch));
 
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+      if (secondary->state.conditional_render_enabled) {
+         if (!primary->state.conditional_render_enabled) {
+            /* Secondary buffer is constructed as if it will be executed
+             * with conditional rendering, we should satisfy this dependency
+             * regardless of conditional rendering being enabled in primary.
+             */
+            struct gen_mi_builder b;
+            gen_mi_builder_init(&b, &primary->batch);
+            gen_mi_store(&b, gen_mi_reg64(ANV_PREDICATE_RESULT_REG),
+                             gen_mi_imm(UINT64_MAX));
+         }
+      }
+#endif
+
       if (secondary->usage_flags &
           VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
          /* If we're continuing a render pass from the primary, we need to
@@ -813,19 +1579,36 @@ genX(CmdExecuteCommands)(
           * we allocated for them in BeginCommandBuffer.
           */
          struct anv_bo *ss_bo =
-            &primary->device->surface_state_pool.block_pool.bo;
+            primary->device->surface_state_pool.block_pool.bo;
          struct anv_state src_state = primary->state.render_pass_states;
          struct anv_state dst_state = secondary->state.render_pass_states;
          assert(src_state.alloc_size == dst_state.alloc_size);
 
-         genX(cmd_buffer_so_memcpy)(primary, ss_bo, dst_state.offset,
-                                    ss_bo, src_state.offset,
+         genX(cmd_buffer_so_memcpy)(primary,
+                                    (struct anv_address) {
+                                       .bo = ss_bo,
+                                       .offset = dst_state.offset,
+                                    },
+                                    (struct anv_address) {
+                                       .bo = ss_bo,
+                                       .offset = src_state.offset,
+                                    },
                                     src_state.alloc_size);
       }
 
       anv_cmd_buffer_add_secondary(primary, secondary);
    }
 
+   /* The secondary may have selected a different pipeline (3D or compute) and
+    * may have changed the current L3$ configuration.  Reset our tracking
+    * variables to invalid values to ensure that we re-emit these in the case
+    * where we do any draws or compute dispatches from the primary after the
+    * secondary has returned.
+    */
+   primary->state.current_pipeline = UINT32_MAX;
+   primary->state.current_l3_config = NULL;
+   primary->state.current_hash_scale = 0;
+
    /* Each of the secondary command buffers will use its own state base
     * address.  We need to re-emit state base address for the primary after
     * all of the secondaries are done.
@@ -852,11 +1635,11 @@ genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
       return;
 
    if (unlikely(INTEL_DEBUG & DEBUG_L3)) {
-      fprintf(stderr, "L3 config transition: ");
+      intel_logd("L3 config transition: ");
       gen_dump_l3_config(cfg, stderr);
    }
 
-   const bool has_slm = cfg->n[GEN_L3P_SLM];
+   UNUSED const bool has_slm = cfg->n[GEN_L3P_SLM];
 
    /* According to the hardware docs, the L3 partitioning can only be changed
     * while the pipeline is completely drained and the caches are flushed,
@@ -903,16 +1686,34 @@ genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
 
    assert(!cfg->n[GEN_L3P_IS] && !cfg->n[GEN_L3P_C] && !cfg->n[GEN_L3P_T]);
 
+#if GEN_GEN >= 12
+#define L3_ALLOCATION_REG GENX(L3ALLOC)
+#define L3_ALLOCATION_REG_num GENX(L3ALLOC_num)
+#else
+#define L3_ALLOCATION_REG GENX(L3CNTLREG)
+#define L3_ALLOCATION_REG_num GENX(L3CNTLREG_num)
+#endif
+
    uint32_t l3cr;
-   anv_pack_struct(&l3cr, GENX(L3CNTLREG),
+   anv_pack_struct(&l3cr, L3_ALLOCATION_REG,
+#if GEN_GEN < 12
                    .SLMEnable = has_slm,
+#endif
+#if GEN_GEN == 11
+   /* WA_1406697149: Bit 9 "Error Detection Behavior Control" must be set
+    * in L3CNTLREG register. The default setting of the bit is not the
+    * desirable behavior.
+   */
+                   .ErrorDetectionBehaviorControl = true,
+                   .UseFullWays = true,
+#endif
                    .URBAllocation = cfg->n[GEN_L3P_URB],
                    .ROAllocation = cfg->n[GEN_L3P_RO],
                    .DCAllocation = cfg->n[GEN_L3P_DC],
                    .AllAllocation = cfg->n[GEN_L3P_ALL]);
 
    /* Set up the L3 partitioning. */
-   emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG_num), l3cr);
+   emit_lri(&cmd_buffer->batch, L3_ALLOCATION_REG_num, l3cr);
 
 #else
 
@@ -936,7 +1737,7 @@ genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
    assert(!urb_low_bw || cfg->n[GEN_L3P_URB] == cfg->n[GEN_L3P_SLM]);
 
    /* Minimum number of ways that can be allocated to the URB. */
-   MAYBE_UNUSED const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0;
+   const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0;
    assert(cfg->n[GEN_L3P_URB] >= n0_urb);
 
    uint32_t l3sqcr1, l3cr2, l3cr3;
@@ -999,6 +1800,9 @@ genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
 {
    enum anv_pipe_bits bits = cmd_buffer->state.pending_pipe_bits;
 
+   if (cmd_buffer->device->instance->physicalDevice.always_flush_cache)
+      bits |= ANV_PIPE_FLUSH_BITS | ANV_PIPE_INVALIDATE_BITS;
+
    /* Flushes are pipelined while invalidations are handled immediately.
     * Therefore, if we're flushing anything then we need to schedule a stall
     * before any invalidations can happen.
@@ -1015,8 +1819,29 @@ genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
       bits &= ~ANV_PIPE_NEEDS_CS_STALL_BIT;
    }
 
+   if (GEN_GEN >= 12 &&
+       ((bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT) ||
+        (bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT))) {
+      /* From the PIPE_CONTROL instruction table, bit 28 (Tile Cache Flush
+       * Enable):
+       *
+       *    Unified Cache (Tile Cache Disabled):
+       *
+       *    When the Color and Depth (Z) streams are enabled to be cached in
+       *    the DC space of L2, Software must use "Render Target Cache Flush
+       *    Enable" and "Depth Cache Flush Enable" along with "Tile Cache
+       *    Flush" for getting the color and depth (Z) write data to be
+       *    globally observable.  In this mode of operation it is not required
+       *    to set "CS Stall" upon setting "Tile Cache Flush" bit.
+       */
+      bits |= ANV_PIPE_TILE_CACHE_FLUSH_BIT;
+   }
+
    if (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT)) {
       anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+#if GEN_GEN >= 12
+         pipe.TileCacheFlushEnable = bits & ANV_PIPE_TILE_CACHE_FLUSH_BIT;
+#endif
          pipe.DepthCacheFlushEnable = bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
          pipe.DCFlushEnable = bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT;
          pipe.RenderTargetCacheFlushEnable =
@@ -1047,10 +1872,29 @@ genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
             pipe.StallAtPixelScoreboard = true;
       }
 
+      /* If a render target flush was emitted, then we can toggle off the bit
+       * saying that render target writes are ongoing.
+       */
+      if (bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
+         bits &= ~(ANV_PIPE_RENDER_TARGET_BUFFER_WRITES);
+
       bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT);
    }
 
    if (bits & ANV_PIPE_INVALIDATE_BITS) {
+      /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
+       *
+       *    "If the VF Cache Invalidation Enable is set to a 1 in a
+       *    PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields sets to
+       *    0, with the VF Cache Invalidation Enable set to 0 needs to be sent
+       *    prior to the PIPE_CONTROL with VF Cache Invalidation Enable set to
+       *    a 1."
+       *
+       * This appears to hang Broadwell, so we restrict it to just gen9.
+       */
+      if (GEN_GEN == 9 && (bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT))
+         anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe);
+
       anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
          pipe.StateCacheInvalidationEnable =
             bits & ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
@@ -1062,6 +1906,18 @@ genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
             bits & ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
          pipe.InstructionCacheInvalidateEnable =
             bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT;
+
+         /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
+          *
+          *    "When VF Cache Invalidate is set “Post Sync Operation” must be
+          *    enabled to “Write Immediate Data” or “Write PS Depth Count” or
+          *    “Write Timestamp”.
+          */
+         if (GEN_GEN == 9 && pipe.VFCacheInvalidationEnable) {
+            pipe.PostSyncOperation = WriteImmediateData;
+            pipe.Address =
+               (struct anv_address) { cmd_buffer->device->workaround_bo, 0 };
+         }
       }
 
       bits &= ~ANV_PIPE_INVALIDATE_BITS;
@@ -1108,18 +1964,42 @@ void genX(CmdPipelineBarrier)(
       const VkImageSubresourceRange *range =
          &pImageMemoryBarriers[i].subresourceRange;
 
+      uint32_t base_layer, layer_count;
+      if (image->type == VK_IMAGE_TYPE_3D) {
+         base_layer = 0;
+         layer_count = anv_minify(image->extent.depth, range->baseMipLevel);
+      } else {
+         base_layer = range->baseArrayLayer;
+         layer_count = anv_get_layerCount(image, range);
+      }
+
       if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
          transition_depth_buffer(cmd_buffer, image,
                                  pImageMemoryBarriers[i].oldLayout,
                                  pImageMemoryBarriers[i].newLayout);
-      } else if (range->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
-         transition_color_buffer(cmd_buffer, image,
-                                 range->baseMipLevel,
-                                 anv_get_levelCount(image, range),
-                                 range->baseArrayLayer,
-                                 anv_get_layerCount(image, range),
-                                 pImageMemoryBarriers[i].oldLayout,
-                                 pImageMemoryBarriers[i].newLayout);
+      }
+
+      if (range->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
+         transition_stencil_buffer(cmd_buffer, image,
+                                   range->baseMipLevel,
+                                   anv_get_levelCount(image, range),
+                                   base_layer, layer_count,
+                                   pImageMemoryBarriers[i].oldLayout,
+                                   pImageMemoryBarriers[i].newLayout);
+      }
+
+      if (range->aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+         VkImageAspectFlags color_aspects =
+            anv_image_expand_aspects(image, range->aspectMask);
+         uint32_t aspect_bit;
+         anv_foreach_image_aspect_bit(aspect_bit, image, color_aspects) {
+            transition_color_buffer(cmd_buffer, image, 1UL << aspect_bit,
+                                    range->baseMipLevel,
+                                    anv_get_levelCount(image, range),
+                                    base_layer, layer_count,
+                                    pImageMemoryBarriers[i].oldLayout,
+                                    pImageMemoryBarriers[i].newLayout);
+         }
       }
    }
 
@@ -1131,7 +2011,8 @@ void genX(CmdPipelineBarrier)(
 static void
 cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
 {
-   VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages;
+   VkShaderStageFlags stages =
+      cmd_buffer->state.gfx.base.pipeline->active_stages;
 
    /* In order to avoid thrash, we assume that vertex and fragment stages
     * always exist.  In the rare case where one is missing *and* the other
@@ -1152,7 +2033,7 @@ cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
 #endif
 
    const unsigned num_stages =
-      _mesa_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS);
+      util_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS);
    unsigned size_per_stage = push_constant_kb / num_stages;
 
    /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
@@ -1194,25 +2075,50 @@ cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
    cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
 }
 
+static struct anv_address
+anv_descriptor_set_address(struct anv_cmd_buffer *cmd_buffer,
+                           struct anv_descriptor_set *set)
+{
+   if (set->pool) {
+      /* This is a normal descriptor set */
+      return (struct anv_address) {
+         .bo = set->pool->bo,
+         .offset = set->desc_mem.offset,
+      };
+   } else {
+      /* This is a push descriptor set.  We have to flag it as used on the GPU
+       * so that the next time we push descriptors, we grab a new memory.
+       */
+      struct anv_push_descriptor_set *push_set =
+         (struct anv_push_descriptor_set *)set;
+      push_set->set_used_on_gpu = true;
+
+      return (struct anv_address) {
+         .bo = cmd_buffer->dynamic_state_stream.state_pool->block_pool.bo,
+         .offset = set->desc_mem.offset,
+      };
+   }
+}
+
 static VkResult
 emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
                    gl_shader_stage stage,
                    struct anv_state *bt_state)
 {
    struct anv_subpass *subpass = cmd_buffer->state.subpass;
+   struct anv_cmd_pipeline_state *pipe_state;
    struct anv_pipeline *pipeline;
-   uint32_t bias, state_offset;
+   uint32_t state_offset;
 
    switch (stage) {
    case  MESA_SHADER_COMPUTE:
-      pipeline = cmd_buffer->state.compute_pipeline;
-      bias = 1;
+      pipe_state = &cmd_buffer->state.compute.base;
       break;
    default:
-      pipeline = cmd_buffer->state.pipeline;
-      bias = 0;
+      pipe_state = &cmd_buffer->state.gfx.base;
       break;
    }
+   pipeline = pipe_state->pipeline;
 
    if (!anv_pipeline_has_stage(pipeline, stage)) {
       *bt_state = (struct anv_state) { 0, };
@@ -1220,59 +2126,38 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
    }
 
    struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
-   if (bias + map->surface_count == 0) {
+   if (map->surface_count == 0) {
       *bt_state = (struct anv_state) { 0, };
       return VK_SUCCESS;
    }
 
    *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
-                                                  bias + map->surface_count,
+                                                  map->surface_count,
                                                   &state_offset);
    uint32_t *bt_map = bt_state->map;
 
    if (bt_state->map == NULL)
       return VK_ERROR_OUT_OF_DEVICE_MEMORY;
 
-   if (stage == MESA_SHADER_COMPUTE &&
-       get_cs_prog_data(cmd_buffer->state.compute_pipeline)->uses_num_work_groups) {
-      struct anv_bo *bo = cmd_buffer->state.num_workgroups_bo;
-      uint32_t bo_offset = cmd_buffer->state.num_workgroups_offset;
-
-      struct anv_state surface_state;
-      surface_state =
-         anv_cmd_buffer_alloc_surface_state(cmd_buffer);
-
-      const enum isl_format format =
-         anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
-      anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
-                                    format, bo_offset, 12, 1);
-
-      bt_map[0] = surface_state.offset + state_offset;
-      add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
-   }
-
-   if (map->surface_count == 0)
-      goto out;
-
-   if (map->image_count > 0) {
-      VkResult result =
-         anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images);
-      if (result != VK_SUCCESS)
-         return result;
-
-      cmd_buffer->state.push_constants_dirty |= 1 << stage;
-   }
+   /* We only need to emit relocs if we're not using softpin.  If we are using
+    * softpin then we always keep all user-allocated memory objects resident.
+    */
+   const bool need_client_mem_relocs =
+      !cmd_buffer->device->instance->physicalDevice.use_softpin;
 
-   uint32_t image = 0;
    for (uint32_t s = 0; s < map->surface_count; s++) {
       struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s];
 
       struct anv_state surface_state;
 
-      if (binding->set == ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) {
+      switch (binding->set) {
+      case ANV_DESCRIPTOR_SET_NULL:
+         bt_map[s] = 0;
+         break;
+
+      case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS:
          /* Color attachment binding */
          assert(stage == MESA_SHADER_FRAGMENT);
-         assert(binding->binding == 0);
          if (binding->index < subpass->color_count) {
             const unsigned att =
                subpass->color_attachments[binding->index].attachment;
@@ -1286,143 +2171,192 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
             if (att == VK_ATTACHMENT_UNUSED) {
                surface_state = cmd_buffer->state.null_surface_state;
             } else {
-               surface_state = cmd_buffer->state.attachments[att].color_rt_state;
+               surface_state = cmd_buffer->state.attachments[att].color.state;
             }
          } else {
             surface_state = cmd_buffer->state.null_surface_state;
          }
 
-         bt_map[bias + s] = surface_state.offset + state_offset;
-         continue;
-      }
+         bt_map[s] = surface_state.offset + state_offset;
+         break;
 
-      struct anv_descriptor_set *set =
-         cmd_buffer->state.descriptors[binding->set];
-      uint32_t offset = set->layout->binding[binding->binding].descriptor_index;
-      struct anv_descriptor *desc = &set->descriptors[offset + binding->index];
+      case ANV_DESCRIPTOR_SET_SHADER_CONSTANTS: {
+         struct anv_state surface_state =
+            anv_cmd_buffer_alloc_surface_state(cmd_buffer);
 
-      switch (desc->type) {
-      case VK_DESCRIPTOR_TYPE_SAMPLER:
-         /* Nothing for us to do here */
-         continue;
+         struct anv_address constant_data = {
+            .bo = pipeline->device->dynamic_state_pool.block_pool.bo,
+            .offset = pipeline->shaders[stage]->constant_data.offset,
+         };
+         unsigned constant_data_size =
+            pipeline->shaders[stage]->constant_data_size;
 
-      case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
-      case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
-         surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ?
-            desc->image_view->no_aux_sampler_surface_state :
-            desc->image_view->sampler_surface_state;
-         assert(surface_state.alloc_size);
-         add_image_relocs(cmd_buffer, desc->image_view->image,
-                          desc->image_view->aspect_mask,
-                          desc->aux_usage, surface_state);
-         break;
-      case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
-         assert(stage == MESA_SHADER_FRAGMENT);
-         if (desc->image_view->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) {
-            /* For depth and stencil input attachments, we treat it like any
-             * old texture that a user may have bound.
-             */
-            surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ?
-               desc->image_view->no_aux_sampler_surface_state :
-               desc->image_view->sampler_surface_state;
-            assert(surface_state.alloc_size);
-            add_image_relocs(cmd_buffer, desc->image_view->image,
-                             desc->image_view->aspect_mask,
-                             desc->aux_usage, surface_state);
-         } else {
-            /* For color input attachments, we create the surface state at
-             * vkBeginRenderPass time so that we can include aux and clear
-             * color information.
-             */
-            assert(binding->input_attachment_index < subpass->input_count);
-            const unsigned subpass_att = binding->input_attachment_index;
-            const unsigned att = subpass->input_attachments[subpass_att].attachment;
-            surface_state = cmd_buffer->state.attachments[att].input_att_state;
-         }
+         const enum isl_format format =
+            anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
+         anv_fill_buffer_surface_state(cmd_buffer->device,
+                                       surface_state, format,
+                                       constant_data, constant_data_size, 1);
+
+         bt_map[s] = surface_state.offset + state_offset;
+         add_surface_reloc(cmd_buffer, surface_state, constant_data);
          break;
+      }
 
-      case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
-         surface_state = (binding->write_only)
-            ? desc->image_view->writeonly_storage_surface_state
-            : desc->image_view->storage_surface_state;
-         assert(surface_state.alloc_size);
-         add_image_relocs(cmd_buffer, desc->image_view->image,
-                          desc->image_view->aspect_mask,
-                          desc->image_view->image->aux_usage, surface_state);
+      case ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS: {
+         /* This is always the first binding for compute shaders */
+         assert(stage == MESA_SHADER_COMPUTE && s == 0);
 
-         struct brw_image_param *image_param =
-            &cmd_buffer->state.push_constants[stage]->images[image++];
+         struct anv_state surface_state =
+            anv_cmd_buffer_alloc_surface_state(cmd_buffer);
 
-         *image_param = desc->image_view->storage_image_param;
-         image_param->surface_idx = bias + s;
+         const enum isl_format format =
+            anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+         anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
+                                       format,
+                                       cmd_buffer->state.compute.num_workgroups,
+                                       12, 1);
+         bt_map[s] = surface_state.offset + state_offset;
+         if (need_client_mem_relocs) {
+            add_surface_reloc(cmd_buffer, surface_state,
+                              cmd_buffer->state.compute.num_workgroups);
+         }
          break;
       }
 
-      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
-      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
-      case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
-         surface_state = desc->buffer_view->surface_state;
-         assert(surface_state.alloc_size);
-         add_surface_state_reloc(cmd_buffer, surface_state,
-                                 desc->buffer_view->bo,
-                                 desc->buffer_view->offset);
+      case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
+         /* This is a descriptor set buffer so the set index is actually
+          * given by binding->binding.  (Yes, that's confusing.)
+          */
+         struct anv_descriptor_set *set =
+            pipe_state->descriptors[binding->index];
+         assert(set->desc_mem.alloc_size);
+         assert(set->desc_surface_state.alloc_size);
+         bt_map[s] = set->desc_surface_state.offset + state_offset;
+         add_surface_reloc(cmd_buffer, set->desc_surface_state,
+                           anv_descriptor_set_address(cmd_buffer, set));
          break;
+      }
 
-      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
-      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
-         uint32_t dynamic_offset_idx =
-            pipeline->layout->set[binding->set].dynamic_offset_start +
-            set->layout->binding[binding->binding].dynamic_offset_index +
-            binding->index;
-
-         /* Compute the offset within the buffer */
-         uint64_t offset = desc->offset +
-            cmd_buffer->state.dynamic_offsets[dynamic_offset_idx];
-         /* Clamp to the buffer size */
-         offset = MIN2(offset, desc->buffer->size);
-         /* Clamp the range to the buffer size */
-         uint32_t range = MIN2(desc->range, desc->buffer->size - offset);
-
-         surface_state =
-            anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
-         enum isl_format format =
-            anv_isl_format_for_descriptor_type(desc->type);
+      default: {
+         assert(binding->set < MAX_SETS);
+         const struct anv_descriptor *desc =
+            &pipe_state->descriptors[binding->set]->descriptors[binding->index];
+
+         switch (desc->type) {
+         case VK_DESCRIPTOR_TYPE_SAMPLER:
+            /* Nothing for us to do here */
+            continue;
+
+         case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+         case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
+            struct anv_surface_state sstate =
+               (desc->layout == VK_IMAGE_LAYOUT_GENERAL) ?
+               desc->image_view->planes[binding->plane].general_sampler_surface_state :
+               desc->image_view->planes[binding->plane].optimal_sampler_surface_state;
+            surface_state = sstate.state;
+            assert(surface_state.alloc_size);
+            if (need_client_mem_relocs)
+               add_surface_state_relocs(cmd_buffer, sstate);
+            break;
+         }
+         case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+            assert(stage == MESA_SHADER_FRAGMENT);
+            if ((desc->image_view->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) == 0) {
+               /* For depth and stencil input attachments, we treat it like any
+                * old texture that a user may have bound.
+                */
+               assert(desc->image_view->n_planes == 1);
+               struct anv_surface_state sstate =
+                  (desc->layout == VK_IMAGE_LAYOUT_GENERAL) ?
+                  desc->image_view->planes[0].general_sampler_surface_state :
+                  desc->image_view->planes[0].optimal_sampler_surface_state;
+               surface_state = sstate.state;
+               assert(surface_state.alloc_size);
+               if (need_client_mem_relocs)
+                  add_surface_state_relocs(cmd_buffer, sstate);
+            } else {
+               /* For color input attachments, we create the surface state at
+                * vkBeginRenderPass time so that we can include aux and clear
+                * color information.
+                */
+               assert(binding->input_attachment_index < subpass->input_count);
+               const unsigned subpass_att = binding->input_attachment_index;
+               const unsigned att = subpass->input_attachments[subpass_att].attachment;
+               surface_state = cmd_buffer->state.attachments[att].input.state;
+            }
+            break;
 
-         anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
-                                       format, offset, range, 1);
-         add_surface_state_reloc(cmd_buffer, surface_state,
-                                 desc->buffer->bo,
-                                 desc->buffer->offset + offset);
-         break;
-      }
+         case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
+            struct anv_surface_state sstate = (binding->write_only)
+               ? desc->image_view->planes[binding->plane].writeonly_storage_surface_state
+               : desc->image_view->planes[binding->plane].storage_surface_state;
+            surface_state = sstate.state;
+            assert(surface_state.alloc_size);
+            if (need_client_mem_relocs)
+               add_surface_state_relocs(cmd_buffer, sstate);
+            break;
+         }
 
-      case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
-         surface_state = (binding->write_only)
-            ? desc->buffer_view->writeonly_storage_surface_state
-            : desc->buffer_view->storage_surface_state;
-         assert(surface_state.alloc_size);
-         add_surface_state_reloc(cmd_buffer, surface_state,
-                                 desc->buffer_view->bo,
-                                 desc->buffer_view->offset);
+         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+         case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+            surface_state = desc->buffer_view->surface_state;
+            assert(surface_state.alloc_size);
+            if (need_client_mem_relocs) {
+               add_surface_reloc(cmd_buffer, surface_state,
+                                 desc->buffer_view->address);
+            }
+            break;
+
+         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
+            /* Compute the offset within the buffer */
+            struct anv_push_constants *push =
+               &cmd_buffer->state.push_constants[stage];
+
+            uint32_t dynamic_offset =
+               push->dynamic_offsets[binding->dynamic_offset_index];
+            uint64_t offset = desc->offset + dynamic_offset;
+            /* Clamp to the buffer size */
+            offset = MIN2(offset, desc->buffer->size);
+            /* Clamp the range to the buffer size */
+            uint32_t range = MIN2(desc->range, desc->buffer->size - offset);
+
+            struct anv_address address =
+               anv_address_add(desc->buffer->address, offset);
+
+            surface_state =
+               anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
+            enum isl_format format =
+               anv_isl_format_for_descriptor_type(desc->type);
+
+            anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
+                                          format, address, range, 1);
+            if (need_client_mem_relocs)
+               add_surface_reloc(cmd_buffer, surface_state, address);
+            break;
+         }
 
-         struct brw_image_param *image_param =
-            &cmd_buffer->state.push_constants[stage]->images[image++];
+         case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+            surface_state = (binding->write_only)
+               ? desc->buffer_view->writeonly_storage_surface_state
+               : desc->buffer_view->storage_surface_state;
+            assert(surface_state.alloc_size);
+            if (need_client_mem_relocs) {
+               add_surface_reloc(cmd_buffer, surface_state,
+                                 desc->buffer_view->address);
+            }
+            break;
 
-         *image_param = desc->buffer_view->storage_image_param;
-         image_param->surface_idx = bias + s;
+         default:
+            assert(!"Invalid descriptor type");
+            continue;
+         }
+         bt_map[s] = surface_state.offset + state_offset;
          break;
-
-      default:
-         assert(!"Invalid descriptor type");
-         continue;
       }
-
-      bt_map[bias + s] = surface_state.offset + state_offset;
+      }
    }
-   assert(image == map->image_count);
-
- out:
-   anv_state_flush(cmd_buffer->device, *bt_state);
 
    return VK_SUCCESS;
 }
@@ -1432,12 +2366,10 @@ emit_samplers(struct anv_cmd_buffer *cmd_buffer,
               gl_shader_stage stage,
               struct anv_state *state)
 {
-   struct anv_pipeline *pipeline;
-
-   if (stage == MESA_SHADER_COMPUTE)
-      pipeline = cmd_buffer->state.compute_pipeline;
-   else
-      pipeline = cmd_buffer->state.pipeline;
+   struct anv_cmd_pipeline_state *pipe_state =
+      stage == MESA_SHADER_COMPUTE ? &cmd_buffer->state.compute.base :
+                                     &cmd_buffer->state.gfx.base;
+   struct anv_pipeline *pipeline = pipe_state->pipeline;
 
    if (!anv_pipeline_has_stage(pipeline, stage)) {
       *state = (struct anv_state) { 0, };
@@ -1458,10 +2390,8 @@ emit_samplers(struct anv_cmd_buffer *cmd_buffer,
 
    for (uint32_t s = 0; s < map->sampler_count; s++) {
       struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s];
-      struct anv_descriptor_set *set =
-         cmd_buffer->state.descriptors[binding->set];
-      uint32_t offset = set->layout->binding[binding->binding].descriptor_index;
-      struct anv_descriptor *desc = &set->descriptors[offset + binding->index];
+      const struct anv_descriptor *desc =
+         &pipe_state->descriptors[binding->set]->descriptors[binding->index];
 
       if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER &&
           desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
@@ -1476,19 +2406,19 @@ emit_samplers(struct anv_cmd_buffer *cmd_buffer,
          continue;
 
       memcpy(state->map + (s * 16),
-             sampler->state, sizeof(sampler->state));
+             sampler->state[binding->plane], sizeof(sampler->state[0]));
    }
 
-   anv_state_flush(cmd_buffer->device, *state);
-
    return VK_SUCCESS;
 }
 
 static uint32_t
 flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
 {
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
+
    VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty &
-                              cmd_buffer->state.pipeline->active_stages;
+                              pipeline->active_stages;
 
    VkResult result = VK_SUCCESS;
    anv_foreach_stage(s, dirty) {
@@ -1514,7 +2444,7 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
       genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
 
       /* Re-emit all active binding tables */
-      dirty |= cmd_buffer->state.pipeline->active_stages;
+      dirty |= pipeline->active_stages;
       anv_foreach_stage(s, dirty) {
          result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
          if (result != VK_SUCCESS) {
@@ -1558,6 +2488,9 @@ cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer,
    };
 
    anv_foreach_stage(s, stages) {
+      assert(s < ARRAY_SIZE(binding_table_opcodes));
+      assert(binding_table_opcodes[s] > 0);
+
       if (cmd_buffer->state.samplers[s].alloc_size > 0) {
          anv_batch_emit(&cmd_buffer->batch,
                         GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ssp) {
@@ -1576,9 +2509,13 @@ cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer,
    }
 }
 
-static uint32_t
-cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
+static void
+cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer,
+                                VkShaderStageFlags dirty_stages)
 {
+   const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
+   const struct anv_pipeline *pipeline = gfx_state->base.pipeline;
+
    static const uint32_t push_constant_opcodes[] = {
       [MESA_SHADER_VERTEX]                      = 21,
       [MESA_SHADER_TESS_CTRL]                   = 25, /* HS */
@@ -1590,52 +2527,167 @@ cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
 
    VkShaderStageFlags flushed = 0;
 
-   anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
-      if (stage == MESA_SHADER_COMPUTE)
-         continue;
+   anv_foreach_stage(stage, dirty_stages) {
+      assert(stage < ARRAY_SIZE(push_constant_opcodes));
+      assert(push_constant_opcodes[stage] > 0);
 
-      struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
+         c._3DCommandSubOpcode = push_constant_opcodes[stage];
 
-      if (state.offset == 0) {
-         anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c)
-            c._3DCommandSubOpcode = push_constant_opcodes[stage];
-      } else {
-         anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
-            c._3DCommandSubOpcode = push_constant_opcodes[stage],
-            c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) {
-#if GEN_GEN >= 9
-               .Buffer[2] = { &cmd_buffer->device->dynamic_state_pool.block_pool.bo, state.offset },
-               .ReadLength[2] = DIV_ROUND_UP(state.alloc_size, 32),
+         if (anv_pipeline_has_stage(pipeline, stage)) {
+            const struct anv_pipeline_bind_map *bind_map =
+               &pipeline->shaders[stage]->bind_map;
+
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+            unsigned buffer_count = 0;
+            for (unsigned i = 0; i < 4; i++) {
+               const struct anv_push_range *range = &bind_map->push_ranges[i];
+               if (range->length > 0)
+                  buffer_count++;
+            }
+
+            /* The Skylake PRM contains the following restriction:
+             *
+             *    "The driver must ensure The following case does not occur
+             *     without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
+             *     buffer 3 read length equal to zero committed followed by a
+             *     3DSTATE_CONSTANT_* with buffer 0 read length not equal to
+             *     zero committed."
+             *
+             * To avoid this, we program the buffers in the highest slots.
+             * This way, slot 0 is only used if slot 3 is also used.
+             */
+            assert(buffer_count <= 4);
+            const unsigned shift = 4 - buffer_count;
+            for (unsigned i = 0; i < buffer_count; i++) {
+               const struct anv_push_range *range = &bind_map->push_ranges[i];
+
+               /* At this point we only have non-empty ranges */
+               assert(range->length > 0);
+
+               struct anv_address addr;
+               switch (range->set) {
+               case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
+                  /* This is a descriptor set buffer so the set index is
+                   * actually given by binding->binding.  (Yes, that's
+                   * confusing.)
+                   */
+                  struct anv_descriptor_set *set =
+                     gfx_state->base.descriptors[range->index];
+                  addr = anv_descriptor_set_address(cmd_buffer, set);
+                  break;
+               }
+
+               case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS: {
+                  struct anv_state state =
+                     anv_cmd_buffer_push_constants(cmd_buffer, stage);
+                  addr = (struct anv_address) {
+                     .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+                     .offset = state.offset,
+                  };
+                  break;
+               }
+
+               default: {
+                  assert(range->set < MAX_SETS);
+                  struct anv_descriptor_set *set =
+                     gfx_state->base.descriptors[range->set];
+                  const struct anv_descriptor *desc =
+                     &set->descriptors[range->index];
+
+                  if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
+                     addr = desc->buffer_view->address;
+                  } else {
+                     assert(desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC);
+                     struct anv_push_constants *push =
+                        &cmd_buffer->state.push_constants[stage];
+                     uint32_t dynamic_offset =
+                        push->dynamic_offsets[range->dynamic_offset_index];
+                     addr = anv_address_add(desc->buffer->address,
+                                            desc->offset + dynamic_offset);
+                  }
+               }
+               }
+
+               c.ConstantBody.ReadLength[i + shift] = range->length;
+               c.ConstantBody.Buffer[i + shift] =
+                  anv_address_add(addr, range->start * 32);
+            }
 #else
-               .Buffer[0] = { .offset = state.offset },
-               .ReadLength[0] = DIV_ROUND_UP(state.alloc_size, 32),
+            /* For Ivy Bridge, push constants are relative to dynamic state
+             * base address and we only ever push actual push constants.
+             */
+            if (bind_map->push_ranges[0].length > 0) {
+               assert(bind_map->push_ranges[0].set ==
+                      ANV_DESCRIPTOR_SET_PUSH_CONSTANTS);
+               struct anv_state state =
+                  anv_cmd_buffer_push_constants(cmd_buffer, stage);
+               c.ConstantBody.ReadLength[0] = bind_map->push_ranges[0].length;
+               c.ConstantBody.Buffer[0].offset = state.offset;
+            }
+            assert(bind_map->push_ranges[1].length == 0);
+            assert(bind_map->push_ranges[2].length == 0);
+            assert(bind_map->push_ranges[3].length == 0);
 #endif
-            };
          }
       }
 
       flushed |= mesa_to_vk_shader_stage(stage);
    }
 
-   cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_ALL_GRAPHICS;
+   cmd_buffer->state.push_constants_dirty &= ~flushed;
+}
 
-   return flushed;
+#if GEN_GEN >= 12
+void
+genX(cmd_buffer_aux_map_state)(struct anv_cmd_buffer *cmd_buffer)
+{
+   void *aux_map_ctx = cmd_buffer->device->aux_map_ctx;
+   if (!aux_map_ctx)
+      return;
+   uint32_t aux_map_state_num = gen_aux_map_get_state_num(aux_map_ctx);
+   if (cmd_buffer->state.last_aux_map_state != aux_map_state_num) {
+      /* If the aux-map state number increased, then we need to rewrite the
+       * register. Rewriting the register is used to both set the aux-map
+       * translation table address, and also to invalidate any previously
+       * cached translations.
+       */
+      uint64_t base_addr = gen_aux_map_get_base(aux_map_ctx);
+      anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
+         lri.RegisterOffset = GENX(GFX_AUX_TABLE_BASE_ADDR_num);
+         lri.DataDWord = base_addr & 0xffffffff;
+      }
+      anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
+         lri.RegisterOffset = GENX(GFX_AUX_TABLE_BASE_ADDR_num) + 4;
+         lri.DataDWord = base_addr >> 32;
+      }
+      cmd_buffer->state.last_aux_map_state = aux_map_state_num;
+   }
 }
+#endif
 
 void
 genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    uint32_t *p;
 
-   uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
+   uint32_t vb_emit = cmd_buffer->state.gfx.vb_dirty & pipeline->vb_used;
+   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE)
+      vb_emit |= pipeline->vb_used;
 
    assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
 
    genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config);
 
+   genX(cmd_buffer_emit_hashing_mode)(cmd_buffer, UINT_MAX, UINT_MAX, 1);
+
    genX(flush_pipeline_select_3d)(cmd_buffer);
 
+#if GEN_GEN >= 12
+   genX(cmd_buffer_aux_map_state)(cmd_buffer);
+#endif
+
    if (vb_emit) {
       const uint32_t num_buffers = __builtin_popcount(vb_emit);
       const uint32_t num_dwords = 1 + num_buffers * 4;
@@ -1650,27 +2702,20 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
          struct GENX(VERTEX_BUFFER_STATE) state = {
             .VertexBufferIndex = vb,
 
-#if GEN_GEN >= 8
-            .MemoryObjectControlState = GENX(MOCS),
-#else
-            .BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
-            /* Our implementation of VK_KHR_multiview uses instancing to draw
-             * the different views.  If the client asks for instancing, we
-             * need to use the Instance Data Step Rate to ensure that we
-             * repeat the client's per-instance data once for each view.
-             */
-            .InstanceDataStepRate = anv_subpass_view_count(pipeline->subpass),
-            .VertexBufferMemoryObjectControlState = GENX(MOCS),
+            .MOCS = anv_mocs_for_bo(cmd_buffer->device, buffer->address.bo),
+#if GEN_GEN <= 7
+            .BufferAccessType = pipeline->vb[vb].instanced ? INSTANCEDATA : VERTEXDATA,
+            .InstanceDataStepRate = pipeline->vb[vb].instance_divisor,
 #endif
 
             .AddressModifyEnable = true,
-            .BufferPitch = pipeline->binding_stride[vb],
-            .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+            .BufferPitch = pipeline->vb[vb].stride,
+            .BufferStartingAddress = anv_address_add(buffer->address, offset),
 
 #if GEN_GEN >= 8
             .BufferSize = buffer->size - offset
 #else
-            .EndAddress = { buffer->bo, buffer->offset + buffer->size - 1},
+            .EndAddress = anv_address_add(buffer->address, buffer->size - 1),
 #endif
          };
 
@@ -1679,21 +2724,48 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
       }
    }
 
-   cmd_buffer->state.vb_dirty &= ~vb_emit;
-
-   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
-      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+   cmd_buffer->state.gfx.vb_dirty &= ~vb_emit;
 
-      /* The exact descriptor layout is pulled from the pipeline, so we need
-       * to re-emit binding tables on every pipeline change.
+#if GEN_GEN >= 8
+   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_XFB_ENABLE) {
+      /* We don't need any per-buffer dirty tracking because you're not
+       * allowed to bind different XFB buffers while XFB is enabled.
        */
-      cmd_buffer->state.descriptors_dirty |=
-         cmd_buffer->state.pipeline->active_stages;
+      for (unsigned idx = 0; idx < MAX_XFB_BUFFERS; idx++) {
+         struct anv_xfb_binding *xfb = &cmd_buffer->state.xfb_bindings[idx];
+         anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_SO_BUFFER), sob) {
+#if GEN_GEN < 12
+            sob.SOBufferIndex = idx;
+#else
+            sob._3DCommandOpcode = 0;
+            sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD + idx;
+#endif
 
-      /* If the pipeline changed, we may need to re-allocate push constant
-       * space in the URB.
-       */
-      cmd_buffer_alloc_push_constants(cmd_buffer);
+            if (cmd_buffer->state.xfb_enabled && xfb->buffer && xfb->size != 0) {
+               sob.SOBufferEnable = true;
+               sob.MOCS = cmd_buffer->device->isl_dev.mocs.internal,
+               sob.StreamOffsetWriteEnable = false;
+               sob.SurfaceBaseAddress = anv_address_add(xfb->buffer->address,
+                                                        xfb->offset);
+               /* Size is in DWords - 1 */
+               sob.SurfaceSize = xfb->size / 4 - 1;
+            }
+         }
+      }
+
+      /* CNL and later require a CS stall after 3DSTATE_SO_BUFFER */
+      if (GEN_GEN >= 10)
+         cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
+   }
+#endif
+
+   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) {
+      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+
+      /* If the pipeline changed, we may need to re-allocate push constant
+       * space in the URB.
+       */
+      cmd_buffer_alloc_push_constants(cmd_buffer);
    }
 
 #if GEN_GEN <= 7
@@ -1713,13 +2785,13 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
          pc.DepthStallEnable  = true;
          pc.PostSyncOperation = WriteImmediateData;
          pc.Address           =
-            (struct anv_address) { &cmd_buffer->device->workaround_bo, 0 };
+            (struct anv_address) { cmd_buffer->device->workaround_bo, 0 };
       }
    }
 #endif
 
    /* Render targets live in the same binding table as fragment descriptors */
-   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_RENDER_TARGETS)
+   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_RENDER_TARGETS)
       cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
 
    /* We emit the binding tables and sampler tables first, then emit push
@@ -1733,31 +2805,29 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
    if (cmd_buffer->state.descriptors_dirty)
       dirty = flush_descriptor_sets(cmd_buffer);
 
-   if (cmd_buffer->state.push_constants_dirty) {
-#if GEN_GEN >= 9
-      /* On Sky Lake and later, the binding table pointers commands are
-       * what actually flush the changes to push constant state so we need
-       * to dirty them so they get re-emitted below.
+   if (dirty || cmd_buffer->state.push_constants_dirty) {
+      /* Because we're pushing UBOs, we have to push whenever either
+       * descriptors or push constants is dirty.
        */
-      dirty |= cmd_buffer_flush_push_constants(cmd_buffer);
-#else
-      cmd_buffer_flush_push_constants(cmd_buffer);
-#endif
+      dirty |= cmd_buffer->state.push_constants_dirty;
+      dirty &= ANV_STAGE_MASK & VK_SHADER_STAGE_ALL_GRAPHICS;
+      cmd_buffer_flush_push_constants(cmd_buffer, dirty);
    }
 
    if (dirty)
       cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);
 
-   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
+   if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
       gen8_cmd_buffer_emit_viewport(cmd_buffer);
 
-   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT |
+   if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT |
                                   ANV_CMD_DIRTY_PIPELINE)) {
       gen8_cmd_buffer_emit_depth_viewport(cmd_buffer,
                                           pipeline->depth_clamp_enable);
    }
 
-   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
+   if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_SCISSOR |
+                                      ANV_CMD_DIRTY_RENDER_TARGETS))
       gen7_cmd_buffer_emit_scissor(cmd_buffer);
 
    genX(cmd_buffer_flush_dynamic_state)(cmd_buffer);
@@ -1767,7 +2837,7 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
 
 static void
 emit_vertex_bo(struct anv_cmd_buffer *cmd_buffer,
-               struct anv_bo *bo, uint32_t offset,
+               struct anv_address addr,
                uint32_t size, uint32_t index)
 {
    uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5,
@@ -1778,39 +2848,45 @@ emit_vertex_bo(struct anv_cmd_buffer *cmd_buffer,
          .VertexBufferIndex = index,
          .AddressModifyEnable = true,
          .BufferPitch = 0,
+         .MOCS = addr.bo ? anv_mocs_for_bo(cmd_buffer->device, addr.bo) : 0,
+         .NullVertexBuffer = size == 0,
 #if (GEN_GEN >= 8)
-         .MemoryObjectControlState = GENX(MOCS),
-         .BufferStartingAddress = { bo, offset },
+         .BufferStartingAddress = addr,
          .BufferSize = size
 #else
-         .VertexBufferMemoryObjectControlState = GENX(MOCS),
-         .BufferStartingAddress = { bo, offset },
-         .EndAddress = { bo, offset + size },
+         .BufferStartingAddress = addr,
+         .EndAddress = anv_address_add(addr, size),
 #endif
       });
 }
 
 static void
 emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
-                             struct anv_bo *bo, uint32_t offset)
+                             struct anv_address addr)
 {
-   emit_vertex_bo(cmd_buffer, bo, offset, 8, ANV_SVGS_VB_INDEX);
+   emit_vertex_bo(cmd_buffer, addr, addr.bo ? 8 : 0, ANV_SVGS_VB_INDEX);
 }
 
 static void
 emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
                           uint32_t base_vertex, uint32_t base_instance)
 {
-   struct anv_state id_state =
-      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4);
+   if (base_vertex == 0 && base_instance == 0) {
+      emit_base_vertex_instance_bo(cmd_buffer, ANV_NULL_ADDRESS);
+   } else {
+      struct anv_state id_state =
+         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4);
 
-   ((uint32_t *)id_state.map)[0] = base_vertex;
-   ((uint32_t *)id_state.map)[1] = base_instance;
+      ((uint32_t *)id_state.map)[0] = base_vertex;
+      ((uint32_t *)id_state.map)[1] = base_instance;
 
-   anv_state_flush(cmd_buffer->device, id_state);
+      struct anv_address addr = {
+         .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+         .offset = id_state.offset,
+      };
 
-   emit_base_vertex_instance_bo(cmd_buffer,
-      &cmd_buffer->device->dynamic_state_pool.block_pool.bo, id_state.offset);
+      emit_base_vertex_instance_bo(cmd_buffer, addr);
+   }
 }
 
 static void
@@ -1821,11 +2897,12 @@ emit_draw_index(struct anv_cmd_buffer *cmd_buffer, uint32_t draw_index)
 
    ((uint32_t *)state.map)[0] = draw_index;
 
-   anv_state_flush(cmd_buffer->device, state);
+   struct anv_address addr = {
+      .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+      .offset = state.offset,
+   };
 
-   emit_vertex_bo(cmd_buffer,
-                  &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
-                  state.offset, 4, ANV_DRAWID_VB_INDEX);
+   emit_vertex_bo(cmd_buffer, addr, 4, ANV_DRAWID_VB_INDEX);
 }
 
 void genX(CmdDraw)(
@@ -1836,7 +2913,7 @@ void genX(CmdDraw)(
     uint32_t                                    firstInstance)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -1844,7 +2921,11 @@ void genX(CmdDraw)(
 
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
-   if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+   if (cmd_buffer->state.conditional_render_enabled)
+      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
+
+   if (vs_prog_data->uses_firstvertex ||
+       vs_prog_data->uses_baseinstance)
       emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
    if (vs_prog_data->uses_drawid)
       emit_draw_index(cmd_buffer, 0);
@@ -1855,6 +2936,7 @@ void genX(CmdDraw)(
    instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
 
    anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+      prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
       prim.VertexAccessType         = SEQUENTIAL;
       prim.PrimitiveTopologyType    = pipeline->topology;
       prim.VertexCountPerInstance   = vertexCount;
@@ -1874,7 +2956,7 @@ void genX(CmdDrawIndexed)(
     uint32_t                                    firstInstance)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -1882,7 +2964,11 @@ void genX(CmdDrawIndexed)(
 
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
-   if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+   if (cmd_buffer->state.conditional_render_enabled)
+      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
+
+   if (vs_prog_data->uses_firstvertex ||
+       vs_prog_data->uses_baseinstance)
       emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance);
    if (vs_prog_data->uses_drawid)
       emit_draw_index(cmd_buffer, 0);
@@ -1893,6 +2979,7 @@ void genX(CmdDrawIndexed)(
    instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
 
    anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+      prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
       prim.VertexAccessType         = RANDOM;
       prim.PrimitiveTopologyType    = pipeline->topology;
       prim.VertexCountPerInstance   = indexCount;
@@ -1911,109 +2998,101 @@ void genX(CmdDrawIndexed)(
 #define GEN7_3DPRIM_START_INSTANCE      0x243C
 #define GEN7_3DPRIM_BASE_VERTEX         0x2440
 
-/* MI_MATH only exists on Haswell+ */
-#if GEN_IS_HASWELL || GEN_GEN >= 8
-
-static uint32_t
-mi_alu(uint32_t opcode, uint32_t op1, uint32_t op2)
+void genX(CmdDrawIndirectByteCountEXT)(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstInstance,
+    VkBuffer                                    counterBuffer,
+    VkDeviceSize                                counterBufferOffset,
+    uint32_t                                    counterOffset,
+    uint32_t                                    vertexStride)
 {
-   struct GENX(MI_MATH_ALU_INSTRUCTION) instr = {
-      .ALUOpcode = opcode,
-      .Operand1 = op1,
-      .Operand2 = op2,
-   };
-
-   uint32_t dw;
-   GENX(MI_MATH_ALU_INSTRUCTION_pack)(NULL, &dw, &instr);
-
-   return dw;
-}
+#if GEN_IS_HASWELL || GEN_GEN >= 8
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_buffer, counter_buffer, counterBuffer);
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
+   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
-#define CS_GPR(n) (0x2600 + (n) * 8)
+   /* firstVertex is always zero for this draw function */
+   const uint32_t firstVertex = 0;
 
-/* Emit dwords to multiply GPR0 by N */
-static void
-build_alu_multiply_gpr0(uint32_t *dw, unsigned *dw_count, uint32_t N)
-{
-   VK_OUTARRAY_MAKE(out, dw, dw_count);
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
 
-#define append_alu(opcode, operand1, operand2) \
-   vk_outarray_append(&out, alu_dw) *alu_dw = mi_alu(opcode, operand1, operand2)
+   genX(cmd_buffer_flush_state)(cmd_buffer);
 
-   assert(N > 0);
-   unsigned top_bit = 31 - __builtin_clz(N);
-   for (int i = top_bit - 1; i >= 0; i--) {
-      /* We get our initial data in GPR0 and we write the final data out to
-       * GPR0 but we use GPR1 as our scratch register.
-       */
-      unsigned src_reg = i == top_bit - 1 ? MI_ALU_REG0 : MI_ALU_REG1;
-      unsigned dst_reg = i == 0 ? MI_ALU_REG0 : MI_ALU_REG1;
+   if (vs_prog_data->uses_firstvertex ||
+       vs_prog_data->uses_baseinstance)
+      emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
+   if (vs_prog_data->uses_drawid)
+      emit_draw_index(cmd_buffer, 0);
 
-      /* Shift the current value left by 1 */
-      append_alu(MI_ALU_LOAD, MI_ALU_SRCA, src_reg);
-      append_alu(MI_ALU_LOAD, MI_ALU_SRCB, src_reg);
-      append_alu(MI_ALU_ADD, 0, 0);
+   /* Our implementation of VK_KHR_multiview uses instancing to draw the
+    * different views.  We need to multiply instanceCount by the view count.
+    */
+   instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
 
-      if (N & (1 << i)) {
-         /* Store ACCU to R1 and add R0 to R1 */
-         append_alu(MI_ALU_STORE, MI_ALU_REG1, MI_ALU_ACCU);
-         append_alu(MI_ALU_LOAD, MI_ALU_SRCA, MI_ALU_REG0);
-         append_alu(MI_ALU_LOAD, MI_ALU_SRCB, MI_ALU_REG1);
-         append_alu(MI_ALU_ADD, 0, 0);
-      }
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+   struct gen_mi_value count =
+      gen_mi_mem32(anv_address_add(counter_buffer->address,
+                                   counterBufferOffset));
+   if (counterOffset)
+      count = gen_mi_isub(&b, count, gen_mi_imm(counterOffset));
+   count = gen_mi_udiv32_imm(&b, count, vertexStride);
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_VERTEX_COUNT), count);
+
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_VERTEX),
+                    gen_mi_imm(firstVertex));
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_INSTANCE_COUNT),
+                    gen_mi_imm(instanceCount));
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_INSTANCE),
+                    gen_mi_imm(firstInstance));
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_BASE_VERTEX), gen_mi_imm(0));
 
-      append_alu(MI_ALU_STORE, dst_reg, MI_ALU_ACCU);
+   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+      prim.IndirectParameterEnable  = true;
+      prim.VertexAccessType         = SEQUENTIAL;
+      prim.PrimitiveTopologyType    = pipeline->topology;
    }
-
-#undef append_alu
-}
-
-static void
-emit_mul_gpr0(struct anv_batch *batch, uint32_t N)
-{
-   uint32_t num_dwords;
-   build_alu_multiply_gpr0(NULL, &num_dwords, N);
-
-   uint32_t *dw = anv_batch_emitn(batch, 1 + num_dwords, GENX(MI_MATH));
-   build_alu_multiply_gpr0(dw + 1, &num_dwords, N);
-}
-
 #endif /* GEN_IS_HASWELL || GEN_GEN >= 8 */
+}
 
 static void
 load_indirect_parameters(struct anv_cmd_buffer *cmd_buffer,
-                         struct anv_buffer *buffer, uint64_t offset,
+                         struct anv_address addr,
                          bool indexed)
 {
-   struct anv_batch *batch = &cmd_buffer->batch;
-   struct anv_bo *bo = buffer->bo;
-   uint32_t bo_offset = buffer->offset + offset;
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
 
-   emit_lrm(batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_VERTEX_COUNT),
+                    gen_mi_mem32(anv_address_add(addr, 0)));
 
+   struct gen_mi_value instance_count = gen_mi_mem32(anv_address_add(addr, 4));
    unsigned view_count = anv_subpass_view_count(cmd_buffer->state.subpass);
    if (view_count > 1) {
 #if GEN_IS_HASWELL || GEN_GEN >= 8
-      emit_lrm(batch, CS_GPR(0), bo, bo_offset + 4);
-      emit_mul_gpr0(batch, view_count);
-      emit_lrr(batch, GEN7_3DPRIM_INSTANCE_COUNT, CS_GPR(0));
+      instance_count = gen_mi_imul_imm(&b, instance_count, view_count);
 #else
-      anv_finishme("Multiview + indirect draw requires MI_MATH\n"
+      anv_finishme("Multiview + indirect draw requires MI_MATH"
                    "MI_MATH is not supported on Ivy Bridge");
-      emit_lrm(batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
 #endif
-   } else {
-      emit_lrm(batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
    }
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_INSTANCE_COUNT), instance_count);
 
-   emit_lrm(batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+   gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_VERTEX),
+                    gen_mi_mem32(anv_address_add(addr, 8)));
 
    if (indexed) {
-      emit_lrm(batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
-      emit_lrm(batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
+      gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_BASE_VERTEX),
+                       gen_mi_mem32(anv_address_add(addr, 12)));
+      gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_INSTANCE),
+                       gen_mi_mem32(anv_address_add(addr, 16)));
    } else {
-      emit_lrm(batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
-      emit_lri(batch, GEN7_3DPRIM_BASE_VERTEX, 0);
+      gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_INSTANCE),
+                       gen_mi_mem32(anv_address_add(addr, 12)));
+      gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_BASE_VERTEX), gen_mi_imm(0));
    }
 }
 
@@ -2026,7 +3105,7 @@ void genX(CmdDrawIndirect)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -2034,19 +3113,23 @@ void genX(CmdDrawIndirect)(
 
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
+   if (cmd_buffer->state.conditional_render_enabled)
+      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
+
    for (uint32_t i = 0; i < drawCount; i++) {
-      struct anv_bo *bo = buffer->bo;
-      uint32_t bo_offset = buffer->offset + offset;
+      struct anv_address draw = anv_address_add(buffer->address, offset);
 
-      if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
-         emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
+      if (vs_prog_data->uses_firstvertex ||
+          vs_prog_data->uses_baseinstance)
+         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 8));
       if (vs_prog_data->uses_drawid)
          emit_draw_index(cmd_buffer, i);
 
-      load_indirect_parameters(cmd_buffer, buffer, offset, false);
+      load_indirect_parameters(cmd_buffer, draw, false);
 
       anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
          prim.IndirectParameterEnable  = true;
+         prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
          prim.VertexAccessType         = SEQUENTIAL;
          prim.PrimitiveTopologyType    = pipeline->topology;
       }
@@ -2064,7 +3147,7 @@ void genX(CmdDrawIndexedIndirect)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
    const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
 
    if (anv_batch_has_error(&cmd_buffer->batch))
@@ -2072,20 +3155,233 @@ void genX(CmdDrawIndexedIndirect)(
 
    genX(cmd_buffer_flush_state)(cmd_buffer);
 
+   if (cmd_buffer->state.conditional_render_enabled)
+      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
+
    for (uint32_t i = 0; i < drawCount; i++) {
-      struct anv_bo *bo = buffer->bo;
-      uint32_t bo_offset = buffer->offset + offset;
+      struct anv_address draw = anv_address_add(buffer->address, offset);
+
+      /* TODO: We need to stomp base vertex to 0 somehow */
+      if (vs_prog_data->uses_firstvertex ||
+          vs_prog_data->uses_baseinstance)
+         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 12));
+      if (vs_prog_data->uses_drawid)
+         emit_draw_index(cmd_buffer, i);
+
+      load_indirect_parameters(cmd_buffer, draw, true);
+
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+         prim.IndirectParameterEnable  = true;
+         prim.PredicateEnable          = cmd_buffer->state.conditional_render_enabled;
+         prim.VertexAccessType         = RANDOM;
+         prim.PrimitiveTopologyType    = pipeline->topology;
+      }
+
+      offset += stride;
+   }
+}
+
+#define TMP_DRAW_COUNT_REG 0x2670 /* MI_ALU_REG14 */
+
+static void
+prepare_for_draw_count_predicate(struct anv_cmd_buffer *cmd_buffer,
+                                 struct anv_address count_address,
+                                 const bool conditional_render_enabled)
+{
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+   if (conditional_render_enabled) {
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+      gen_mi_store(&b, gen_mi_reg64(TMP_DRAW_COUNT_REG),
+                       gen_mi_mem32(count_address));
+#endif
+   } else {
+      /* Upload the current draw count from the draw parameters buffer to
+       * MI_PREDICATE_SRC0.
+       */
+      gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0),
+                       gen_mi_mem32(count_address));
+
+      gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC1 + 4), gen_mi_imm(0));
+   }
+}
+
+static void
+emit_draw_count_predicate(struct anv_cmd_buffer *cmd_buffer,
+                          uint32_t draw_index)
+{
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+   /* Upload the index of the current primitive to MI_PREDICATE_SRC1. */
+   gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC1), gen_mi_imm(draw_index));
+
+   if (draw_index == 0) {
+      anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
+         mip.LoadOperation    = LOAD_LOADINV;
+         mip.CombineOperation = COMBINE_SET;
+         mip.CompareOperation = COMPARE_SRCS_EQUAL;
+      }
+   } else {
+      /* While draw_index < draw_count the predicate's result will be
+       *  (draw_index == draw_count) ^ TRUE = TRUE
+       * When draw_index == draw_count the result is
+       *  (TRUE) ^ TRUE = FALSE
+       * After this all results will be:
+       *  (FALSE) ^ FALSE = FALSE
+       */
+      anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
+         mip.LoadOperation    = LOAD_LOAD;
+         mip.CombineOperation = COMBINE_XOR;
+         mip.CompareOperation = COMPARE_SRCS_EQUAL;
+      }
+   }
+}
+
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+static void
+emit_draw_count_predicate_with_conditional_render(
+                          struct anv_cmd_buffer *cmd_buffer,
+                          uint32_t draw_index)
+{
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+   struct gen_mi_value pred = gen_mi_ult(&b, gen_mi_imm(draw_index),
+                                         gen_mi_reg64(TMP_DRAW_COUNT_REG));
+   pred = gen_mi_iand(&b, pred, gen_mi_reg64(ANV_PREDICATE_RESULT_REG));
+
+#if GEN_GEN >= 8
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_RESULT), pred);
+#else
+   /* MI_PREDICATE_RESULT is not whitelisted in i915 command parser
+    * so we emit MI_PREDICATE to set it.
+    */
+
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0), pred);
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
+      mip.LoadOperation    = LOAD_LOADINV;
+      mip.CombineOperation = COMBINE_SET;
+      mip.CompareOperation = COMPARE_SRCS_EQUAL;
+   }
+#endif
+}
+#endif
+
+void genX(CmdDrawIndirectCountKHR)(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    _buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    _countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+   ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
+   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+   struct anv_pipeline *pipeline = cmd_state->gfx.base.pipeline;
+   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
+
+   genX(cmd_buffer_flush_state)(cmd_buffer);
+
+   struct anv_address count_address =
+      anv_address_add(count_buffer->address, countBufferOffset);
+
+   prepare_for_draw_count_predicate(cmd_buffer, count_address,
+                                    cmd_state->conditional_render_enabled);
+
+   for (uint32_t i = 0; i < maxDrawCount; i++) {
+      struct anv_address draw = anv_address_add(buffer->address, offset);
+
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+      if (cmd_state->conditional_render_enabled) {
+         emit_draw_count_predicate_with_conditional_render(cmd_buffer, i);
+      } else {
+         emit_draw_count_predicate(cmd_buffer, i);
+      }
+#else
+      emit_draw_count_predicate(cmd_buffer, i);
+#endif
+
+      if (vs_prog_data->uses_firstvertex ||
+          vs_prog_data->uses_baseinstance)
+         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 8));
+      if (vs_prog_data->uses_drawid)
+         emit_draw_index(cmd_buffer, i);
+
+      load_indirect_parameters(cmd_buffer, draw, false);
+
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+         prim.IndirectParameterEnable  = true;
+         prim.PredicateEnable          = true;
+         prim.VertexAccessType         = SEQUENTIAL;
+         prim.PrimitiveTopologyType    = pipeline->topology;
+      }
+
+      offset += stride;
+   }
+}
+
+void genX(CmdDrawIndexedIndirectCountKHR)(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    _buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    _countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+   ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
+   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+   struct anv_pipeline *pipeline = cmd_state->gfx.base.pipeline;
+   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
+
+   genX(cmd_buffer_flush_state)(cmd_buffer);
+
+   struct anv_address count_address =
+      anv_address_add(count_buffer->address, countBufferOffset);
+
+   prepare_for_draw_count_predicate(cmd_buffer, count_address,
+                                    cmd_state->conditional_render_enabled);
+
+   for (uint32_t i = 0; i < maxDrawCount; i++) {
+      struct anv_address draw = anv_address_add(buffer->address, offset);
+
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+      if (cmd_state->conditional_render_enabled) {
+         emit_draw_count_predicate_with_conditional_render(cmd_buffer, i);
+      } else {
+         emit_draw_count_predicate(cmd_buffer, i);
+      }
+#else
+      emit_draw_count_predicate(cmd_buffer, i);
+#endif
 
       /* TODO: We need to stomp base vertex to 0 somehow */
-      if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
-         emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
+      if (vs_prog_data->uses_firstvertex ||
+          vs_prog_data->uses_baseinstance)
+         emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 12));
       if (vs_prog_data->uses_drawid)
          emit_draw_index(cmd_buffer, i);
 
-      load_indirect_parameters(cmd_buffer, buffer, offset, true);
+      load_indirect_parameters(cmd_buffer, draw, true);
 
       anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
          prim.IndirectParameterEnable  = true;
+         prim.PredicateEnable          = true;
          prim.VertexAccessType         = RANDOM;
          prim.PrimitiveTopologyType    = pipeline->topology;
       }
@@ -2094,10 +3390,111 @@ void genX(CmdDrawIndexedIndirect)(
    }
 }
 
+void genX(CmdBeginTransformFeedbackEXT)(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstCounterBuffer,
+    uint32_t                                    counterBufferCount,
+    const VkBuffer*                             pCounterBuffers,
+    const VkDeviceSize*                         pCounterBufferOffsets)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+   assert(firstCounterBuffer < MAX_XFB_BUFFERS);
+   assert(counterBufferCount <= MAX_XFB_BUFFERS);
+   assert(firstCounterBuffer + counterBufferCount <= MAX_XFB_BUFFERS);
+
+   /* From the SKL PRM Vol. 2c, SO_WRITE_OFFSET:
+    *
+    *    "Ssoftware must ensure that no HW stream output operations can be in
+    *    process or otherwise pending at the point that the MI_LOAD/STORE
+    *    commands are processed. This will likely require a pipeline flush."
+    */
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
+   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+   for (uint32_t idx = 0; idx < MAX_XFB_BUFFERS; idx++) {
+      /* If we have a counter buffer, this is a resume so we need to load the
+       * value into the streamout offset register.  Otherwise, this is a begin
+       * and we need to reset it to zero.
+       */
+      if (pCounterBuffers &&
+          idx >= firstCounterBuffer &&
+          idx - firstCounterBuffer < counterBufferCount &&
+          pCounterBuffers[idx - firstCounterBuffer] != VK_NULL_HANDLE) {
+         uint32_t cb_idx = idx - firstCounterBuffer;
+         ANV_FROM_HANDLE(anv_buffer, counter_buffer, pCounterBuffers[cb_idx]);
+         uint64_t offset = pCounterBufferOffsets ?
+                           pCounterBufferOffsets[cb_idx] : 0;
+
+         anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
+            lrm.RegisterAddress  = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
+            lrm.MemoryAddress    = anv_address_add(counter_buffer->address,
+                                                   offset);
+         }
+      } else {
+         anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
+            lri.RegisterOffset   = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
+            lri.DataDWord        = 0;
+         }
+      }
+   }
+
+   cmd_buffer->state.xfb_enabled = true;
+   cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_XFB_ENABLE;
+}
+
+void genX(CmdEndTransformFeedbackEXT)(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstCounterBuffer,
+    uint32_t                                    counterBufferCount,
+    const VkBuffer*                             pCounterBuffers,
+    const VkDeviceSize*                         pCounterBufferOffsets)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+   assert(firstCounterBuffer < MAX_XFB_BUFFERS);
+   assert(counterBufferCount <= MAX_XFB_BUFFERS);
+   assert(firstCounterBuffer + counterBufferCount <= MAX_XFB_BUFFERS);
+
+   /* From the SKL PRM Vol. 2c, SO_WRITE_OFFSET:
+    *
+    *    "Ssoftware must ensure that no HW stream output operations can be in
+    *    process or otherwise pending at the point that the MI_LOAD/STORE
+    *    commands are processed. This will likely require a pipeline flush."
+    */
+   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
+   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+   for (uint32_t cb_idx = 0; cb_idx < counterBufferCount; cb_idx++) {
+      unsigned idx = firstCounterBuffer + cb_idx;
+
+      /* If we have a counter buffer, this is a resume so we need to load the
+       * value into the streamout offset register.  Otherwise, this is a begin
+       * and we need to reset it to zero.
+       */
+      if (pCounterBuffers &&
+          cb_idx < counterBufferCount &&
+          pCounterBuffers[cb_idx] != VK_NULL_HANDLE) {
+         ANV_FROM_HANDLE(anv_buffer, counter_buffer, pCounterBuffers[cb_idx]);
+         uint64_t offset = pCounterBufferOffsets ?
+                           pCounterBufferOffsets[cb_idx] : 0;
+
+         anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), srm) {
+            srm.MemoryAddress    = anv_address_add(counter_buffer->address,
+                                                   offset);
+            srm.RegisterAddress  = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
+         }
+      }
+   }
+
+   cmd_buffer->state.xfb_enabled = false;
+   cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_XFB_ENABLE;
+}
+
 static VkResult
 flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    struct anv_state surfaces = { 0, }, samplers = { 0, };
    VkResult result;
 
@@ -2153,8 +3550,8 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
 void
 genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
-   MAYBE_UNUSED VkResult result;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
+   VkResult result;
 
    assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
 
@@ -2162,7 +3559,11 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
 
    genX(flush_pipeline_select_gpgpu)(cmd_buffer);
 
-   if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) {
+#if GEN_GEN >= 12
+   genX(cmd_buffer_aux_map_state)(cmd_buffer);
+#endif
+
+   if (cmd_buffer->state.compute.pipeline_dirty) {
       /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
        *
        *    "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
@@ -2175,10 +3576,15 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
       genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
 
       anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+
+      /* The workgroup size of the pipeline affects our push constant layout
+       * so flag push constants as dirty if we change the pipeline.
+       */
+      cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
    }
 
    if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
-       (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
+       cmd_buffer->state.compute.pipeline_dirty) {
       /* FIXME: figure out descriptors for gen7 */
       result = flush_compute_descriptor_set(cmd_buffer);
       if (result != VK_SUCCESS)
@@ -2197,9 +3603,11 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
             curbe.CURBEDataStartAddress   = push_state.offset;
          }
       }
+
+      cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
    }
 
-   cmd_buffer->state.compute_dirty = 0;
+   cmd_buffer->state.compute.pipeline_dirty = false;
 
    genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
 }
@@ -2212,7 +3620,8 @@ verify_cmd_parser(const struct anv_device *device,
                   const char *function)
 {
    if (device->instance->physicalDevice.cmd_parser_version < required_version) {
-      return vk_errorf(VK_ERROR_FEATURE_NOT_PRESENT,
+      return vk_errorf(device->instance, device->instance,
+                       VK_ERROR_FEATURE_NOT_PRESENT,
                        "cmd parser version %d is required for %s",
                        required_version, function);
    } else {
@@ -2222,16 +3631,53 @@ verify_cmd_parser(const struct anv_device *device,
 
 #endif
 
+static void
+anv_cmd_buffer_push_base_group_id(struct anv_cmd_buffer *cmd_buffer,
+                                  uint32_t baseGroupX,
+                                  uint32_t baseGroupY,
+                                  uint32_t baseGroupZ)
+{
+   if (anv_batch_has_error(&cmd_buffer->batch))
+      return;
+
+   struct anv_push_constants *push =
+      &cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE];
+   if (push->cs.base_work_group_id[0] != baseGroupX ||
+       push->cs.base_work_group_id[1] != baseGroupY ||
+       push->cs.base_work_group_id[2] != baseGroupZ) {
+      push->cs.base_work_group_id[0] = baseGroupX;
+      push->cs.base_work_group_id[1] = baseGroupY;
+      push->cs.base_work_group_id[2] = baseGroupZ;
+
+      cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
+   }
+}
+
 void genX(CmdDispatch)(
     VkCommandBuffer                             commandBuffer,
     uint32_t                                    x,
     uint32_t                                    y,
     uint32_t                                    z)
+{
+   genX(CmdDispatchBase)(commandBuffer, 0, 0, 0, x, y, z);
+}
+
+void genX(CmdDispatchBase)(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    baseGroupX,
+    uint32_t                                    baseGroupY,
+    uint32_t                                    baseGroupZ,
+    uint32_t                                    groupCountX,
+    uint32_t                                    groupCountY,
+    uint32_t                                    groupCountZ)
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
 
+   anv_cmd_buffer_push_base_group_id(cmd_buffer, baseGroupX,
+                                     baseGroupY, baseGroupZ);
+
    if (anv_batch_has_error(&cmd_buffer->batch))
       return;
 
@@ -2239,25 +3685,29 @@ void genX(CmdDispatch)(
       struct anv_state state =
          anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4);
       uint32_t *sizes = state.map;
-      sizes[0] = x;
-      sizes[1] = y;
-      sizes[2] = z;
-      anv_state_flush(cmd_buffer->device, state);
-      cmd_buffer->state.num_workgroups_offset = state.offset;
-      cmd_buffer->state.num_workgroups_bo =
-         &cmd_buffer->device->dynamic_state_pool.block_pool.bo;
+      sizes[0] = groupCountX;
+      sizes[1] = groupCountY;
+      sizes[2] = groupCountZ;
+      cmd_buffer->state.compute.num_workgroups = (struct anv_address) {
+         .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+         .offset = state.offset,
+      };
    }
 
    genX(cmd_buffer_flush_compute_state)(cmd_buffer);
 
+   if (cmd_buffer->state.conditional_render_enabled)
+      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
+
    anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), ggw) {
+      ggw.PredicateEnable              = cmd_buffer->state.conditional_render_enabled;
       ggw.SIMDSize                     = prog_data->simd_size / 16;
       ggw.ThreadDepthCounterMaximum    = 0;
       ggw.ThreadHeightCounterMaximum   = 0;
       ggw.ThreadWidthCounterMaximum    = prog_data->threads - 1;
-      ggw.ThreadGroupIDXDimension      = x;
-      ggw.ThreadGroupIDYDimension      = y;
-      ggw.ThreadGroupIDZDimension      = z;
+      ggw.ThreadGroupIDXDimension      = groupCountX;
+      ggw.ThreadGroupIDYDimension      = groupCountY;
+      ggw.ThreadGroupIDZDimension      = groupCountZ;
       ggw.RightExecutionMask           = pipeline->cs_right_mask;
       ggw.BottomExecutionMask          = 0xffffffff;
    }
@@ -2269,9 +3719,6 @@ void genX(CmdDispatch)(
 #define GPGPU_DISPATCHDIMY 0x2504
 #define GPGPU_DISPATCHDIMZ 0x2508
 
-#define MI_PREDICATE_SRC0  0x2400
-#define MI_PREDICATE_SRC1  0x2408
-
 void genX(CmdDispatchIndirect)(
     VkCommandBuffer                             commandBuffer,
     VkBuffer                                    _buffer,
@@ -2279,12 +3726,13 @@ void genX(CmdDispatchIndirect)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+   struct anv_pipeline *pipeline = cmd_buffer->state.compute.base.pipeline;
    const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
-   struct anv_bo *bo = buffer->bo;
-   uint32_t bo_offset = buffer->offset + offset;
+   struct anv_address addr = anv_address_add(buffer->address, offset);
    struct anv_batch *batch = &cmd_buffer->batch;
 
+   anv_cmd_buffer_push_base_group_id(cmd_buffer, 0, 0, 0);
+
 #if GEN_GEN == 7
    /* Linux 4.4 added command parser version 5 which allows the GPGPU
     * indirect dispatch registers to be written.
@@ -2294,47 +3742,42 @@ void genX(CmdDispatchIndirect)(
       return;
 #endif
 
-   if (prog_data->uses_num_work_groups) {
-      cmd_buffer->state.num_workgroups_offset = bo_offset;
-      cmd_buffer->state.num_workgroups_bo = bo;
-   }
+   if (prog_data->uses_num_work_groups)
+      cmd_buffer->state.compute.num_workgroups = addr;
 
    genX(cmd_buffer_flush_compute_state)(cmd_buffer);
 
-   emit_lrm(batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
-   emit_lrm(batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
-   emit_lrm(batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
 
-#if GEN_GEN <= 7
-   /* Clear upper 32-bits of SRC0 and all 64-bits of SRC1 */
-   emit_lri(batch, MI_PREDICATE_SRC0 + 4, 0);
-   emit_lri(batch, MI_PREDICATE_SRC1 + 0, 0);
-   emit_lri(batch, MI_PREDICATE_SRC1 + 4, 0);
+   struct gen_mi_value size_x = gen_mi_mem32(anv_address_add(addr, 0));
+   struct gen_mi_value size_y = gen_mi_mem32(anv_address_add(addr, 4));
+   struct gen_mi_value size_z = gen_mi_mem32(anv_address_add(addr, 8));
 
-   /* Load compute_dispatch_indirect_x_size into SRC0 */
-   emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 0);
+   gen_mi_store(&b, gen_mi_reg32(GPGPU_DISPATCHDIMX), size_x);
+   gen_mi_store(&b, gen_mi_reg32(GPGPU_DISPATCHDIMY), size_y);
+   gen_mi_store(&b, gen_mi_reg32(GPGPU_DISPATCHDIMZ), size_z);
 
+#if GEN_GEN <= 7
    /* predicate = (compute_dispatch_indirect_x_size == 0); */
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0), size_x);
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
    anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
       mip.LoadOperation    = LOAD_LOAD;
       mip.CombineOperation = COMBINE_SET;
       mip.CompareOperation = COMPARE_SRCS_EQUAL;
    }
 
-   /* Load compute_dispatch_indirect_y_size into SRC0 */
-   emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 4);
-
    /* predicate |= (compute_dispatch_indirect_y_size == 0); */
+   gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC0), size_y);
    anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
       mip.LoadOperation    = LOAD_LOAD;
       mip.CombineOperation = COMBINE_OR;
       mip.CompareOperation = COMPARE_SRCS_EQUAL;
    }
 
-   /* Load compute_dispatch_indirect_z_size into SRC0 */
-   emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 8);
-
    /* predicate |= (compute_dispatch_indirect_z_size == 0); */
+   gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC0), size_z);
    anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
       mip.LoadOperation    = LOAD_LOAD;
       mip.CombineOperation = COMBINE_OR;
@@ -2342,17 +3785,34 @@ void genX(CmdDispatchIndirect)(
    }
 
    /* predicate = !predicate; */
-#define COMPARE_FALSE                           1
    anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
       mip.LoadOperation    = LOAD_LOADINV;
       mip.CombineOperation = COMBINE_OR;
       mip.CompareOperation = COMPARE_FALSE;
    }
+
+#if GEN_IS_HASWELL
+   if (cmd_buffer->state.conditional_render_enabled) {
+      /* predicate &= !(conditional_rendering_predicate == 0); */
+      gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC0),
+                       gen_mi_reg32(ANV_PREDICATE_RESULT_REG));
+      anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
+         mip.LoadOperation    = LOAD_LOADINV;
+         mip.CombineOperation = COMBINE_AND;
+         mip.CompareOperation = COMPARE_SRCS_EQUAL;
+      }
+   }
+#endif
+
+#else /* GEN_GEN > 7 */
+   if (cmd_buffer->state.conditional_render_enabled)
+      genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
 #endif
 
    anv_batch_emit(batch, GENX(GPGPU_WALKER), ggw) {
       ggw.IndirectParameterEnable      = true;
-      ggw.PredicateEnable              = GEN_GEN <= 7;
+      ggw.PredicateEnable              = GEN_GEN <= 7 ||
+                                         cmd_buffer->state.conditional_render_enabled;
       ggw.SIMDSize                     = prog_data->simd_size / 16;
       ggw.ThreadDepthCounterMaximum    = 0;
       ggw.ThreadHeightCounterMaximum   = 0;
@@ -2368,6 +3828,8 @@ static void
 genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
                             uint32_t pipeline)
 {
+   UNUSED const struct gen_device_info *devinfo = &cmd_buffer->device->info;
+
    if (cmd_buffer->state.current_pipeline == pipeline)
       return;
 
@@ -2385,6 +3847,25 @@ genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
 #endif
 
+#if GEN_GEN == 9
+   if (pipeline == _3D) {
+      /* There is a mid-object preemption workaround which requires you to
+       * re-emit MEDIA_VFE_STATE after switching from GPGPU to 3D.  However,
+       * even without preemption, we have issues with geometry flickering when
+       * GPGPU and 3D are back-to-back and this seems to fix it.  We don't
+       * really know why.
+       */
+      const uint32_t subslices =
+         MAX2(cmd_buffer->device->instance->physicalDevice.subslice_total, 1);
+      anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_VFE_STATE), vfe) {
+         vfe.MaximumNumberofThreads =
+            devinfo->max_cs_threads * subslices - 1;
+         vfe.NumberofURBEntries     = 2;
+         vfe.URBEntryAllocationSize = 2;
+      }
+   }
+#endif
+
    /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
     * PIPELINE_SELECT [DevBWR+]":
     *
@@ -2401,6 +3882,9 @@ genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
       pc.DCFlushEnable                 = true;
       pc.PostSyncOperation             = NoWrite;
       pc.CommandStreamerStallEnable    = true;
+#if GEN_GEN >= 12
+      pc.TileCacheFlushEnable = true;
+#endif
    }
 
    anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
@@ -2409,6 +3893,9 @@ genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
       pc.StateCacheInvalidationEnable     = true;
       pc.InstructionCacheInvalidateEnable = true;
       pc.PostSyncOperation                = NoWrite;
+#if GEN_GEN >= 12
+      pc.TileCacheFlushEnable = true;
+#endif
    }
 
    anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
@@ -2418,7 +3905,26 @@ genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
       ps.PipelineSelection = pipeline;
    }
 
-   cmd_buffer->state.current_pipeline = pipeline;
+#if GEN_GEN == 9
+   if (devinfo->is_geminilake) {
+      /* Project: DevGLK
+       *
+       * "This chicken bit works around a hardware issue with barrier logic
+       *  encountered when switching between GPGPU and 3D pipelines.  To
+       *  workaround the issue, this mode bit should be set after a pipeline
+       *  is selected."
+       */
+      uint32_t scec;
+      anv_pack_struct(&scec, GENX(SLICE_COMMON_ECO_CHICKEN1),
+                      .GLKBarrierMode =
+                          pipeline == GPGPU ? GLK_BARRIER_MODE_GPGPU
+                                            : GLK_BARRIER_MODE_3D_HULL,
+                      .GLKBarrierModeMask = 1);
+      emit_lri(&cmd_buffer->batch, GENX(SLICE_COMMON_ECO_CHICKEN1_num), scec);
+   }
+#endif
+
+   cmd_buffer->state.current_pipeline = pipeline;
 }
 
 void
@@ -2456,12 +3962,107 @@ genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
    }
    anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
       pipe.DepthCacheFlushEnable = true;
+#if GEN_GEN >= 12
+      pipe.TileCacheFlushEnable = true;
+#endif
    }
    anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
       pipe.DepthStallEnable = true;
    }
 }
 
+/**
+ * Update the pixel hashing modes that determine the balancing of PS threads
+ * across subslices and slices.
+ *
+ * \param width Width bound of the rendering area (already scaled down if \p
+ *              scale is greater than 1).
+ * \param height Height bound of the rendering area (already scaled down if \p
+ *               scale is greater than 1).
+ * \param scale The number of framebuffer samples that could potentially be
+ *              affected by an individual channel of the PS thread.  This is
+ *              typically one for single-sampled rendering, but for operations
+ *              like CCS resolves and fast clears a single PS invocation may
+ *              update a huge number of pixels, in which case a finer
+ *              balancing is desirable in order to maximally utilize the
+ *              bandwidth available.  UINT_MAX can be used as shorthand for
+ *              "finest hashing mode available".
+ */
+void
+genX(cmd_buffer_emit_hashing_mode)(struct anv_cmd_buffer *cmd_buffer,
+                                   unsigned width, unsigned height,
+                                   unsigned scale)
+{
+#if GEN_GEN == 9
+   const struct gen_device_info *devinfo = &cmd_buffer->device->info;
+   const unsigned slice_hashing[] = {
+      /* Because all Gen9 platforms with more than one slice require
+       * three-way subslice hashing, a single "normal" 16x16 slice hashing
+       * block is guaranteed to suffer from substantial imbalance, with one
+       * subslice receiving twice as much work as the other two in the
+       * slice.
+       *
+       * The performance impact of that would be particularly severe when
+       * three-way hashing is also in use for slice balancing (which is the
+       * case for all Gen9 GT4 platforms), because one of the slices
+       * receives one every three 16x16 blocks in either direction, which
+       * is roughly the periodicity of the underlying subslice imbalance
+       * pattern ("roughly" because in reality the hardware's
+       * implementation of three-way hashing doesn't do exact modulo 3
+       * arithmetic, which somewhat decreases the magnitude of this effect
+       * in practice).  This leads to a systematic subslice imbalance
+       * within that slice regardless of the size of the primitive.  The
+       * 32x32 hashing mode guarantees that the subslice imbalance within a
+       * single slice hashing block is minimal, largely eliminating this
+       * effect.
+       */
+      _32x32,
+      /* Finest slice hashing mode available. */
+      NORMAL
+   };
+   const unsigned subslice_hashing[] = {
+      /* 16x16 would provide a slight cache locality benefit especially
+       * visible in the sampler L1 cache efficiency of low-bandwidth
+       * non-LLC platforms, but it comes at the cost of greater subslice
+       * imbalance for primitives of dimensions approximately intermediate
+       * between 16x4 and 16x16.
+       */
+      _16x4,
+      /* Finest subslice hashing mode available. */
+      _8x4
+   };
+   /* Dimensions of the smallest hashing block of a given hashing mode.  If
+    * the rendering area is smaller than this there can't possibly be any
+    * benefit from switching to this mode, so we optimize out the
+    * transition.
+    */
+   const unsigned min_size[][2] = {
+         { 16, 4 },
+         { 8, 4 }
+   };
+   const unsigned idx = scale > 1;
+
+   if (cmd_buffer->state.current_hash_scale != scale &&
+       (width > min_size[idx][0] || height > min_size[idx][1])) {
+      uint32_t gt_mode;
+
+      anv_pack_struct(&gt_mode, GENX(GT_MODE),
+                      .SliceHashing = (devinfo->num_slices > 1 ? slice_hashing[idx] : 0),
+                      .SliceHashingMask = (devinfo->num_slices > 1 ? -1 : 0),
+                      .SubsliceHashing = subslice_hashing[idx],
+                      .SubsliceHashingMask = -1);
+
+      cmd_buffer->state.pending_pipe_bits |=
+         ANV_PIPE_CS_STALL_BIT | ANV_PIPE_STALL_AT_SCOREBOARD_BIT;
+      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+      emit_lri(&cmd_buffer->batch, GENX(GT_MODE_num), gt_mode);
+
+      cmd_buffer->state.current_hash_scale = scale;
+   }
+#endif
+}
+
 static void
 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
 {
@@ -2479,171 +4080,822 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
    if (dw == NULL)
       return;
 
-   struct isl_depth_stencil_hiz_emit_info info = {
-      .mocs = device->default_mocs,
-   };
+   struct isl_depth_stencil_hiz_emit_info info = { };
 
    if (iview)
-      info.view = &iview->isl;
+      info.view = &iview->planes[0].isl;
 
    if (image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
-      info.depth_surf = &image->depth_surface.isl;
+      uint32_t depth_plane =
+         anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_DEPTH_BIT);
+      const struct anv_surface *surface = &image->planes[depth_plane].surface;
+
+      info.depth_surf = &surface->isl;
 
       info.depth_address =
          anv_batch_emit_reloc(&cmd_buffer->batch,
                               dw + device->isl_dev.ds.depth_offset / 4,
-                              image->bo,
-                              image->offset + image->depth_surface.offset);
+                              image->planes[depth_plane].address.bo,
+                              image->planes[depth_plane].address.offset +
+                              surface->offset);
+      info.mocs =
+         anv_mocs_for_bo(device, image->planes[depth_plane].address.bo);
 
       const uint32_t ds =
-         cmd_buffer->state.subpass->depth_stencil_attachment.attachment;
+         cmd_buffer->state.subpass->depth_stencil_attachment->attachment;
       info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage;
       if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
-         info.hiz_surf = &image->aux_surface.isl;
+         info.hiz_surf = &image->planes[depth_plane].aux_surface.isl;
 
          info.hiz_address =
             anv_batch_emit_reloc(&cmd_buffer->batch,
                                  dw + device->isl_dev.ds.hiz_offset / 4,
-                                 image->bo,
-                                 image->offset + image->aux_surface.offset);
+                                 image->planes[depth_plane].address.bo,
+                                 image->planes[depth_plane].address.offset +
+                                 image->planes[depth_plane].aux_surface.offset);
 
          info.depth_clear_value = ANV_HZ_FC_VAL;
       }
    }
 
    if (image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
-      info.stencil_surf = &image->stencil_surface.isl;
+      uint32_t stencil_plane =
+         anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_STENCIL_BIT);
+      const struct anv_surface *surface = &image->planes[stencil_plane].surface;
+
+      info.stencil_surf = &surface->isl;
 
       info.stencil_address =
          anv_batch_emit_reloc(&cmd_buffer->batch,
                               dw + device->isl_dev.ds.stencil_offset / 4,
-                              image->bo,
-                              image->offset + image->stencil_surface.offset);
+                              image->planes[stencil_plane].address.bo,
+                              image->planes[stencil_plane].address.offset +
+                              surface->offset);
+      info.mocs =
+         anv_mocs_for_bo(device, image->planes[stencil_plane].address.bo);
    }
 
    isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info);
 
+   if (GEN_GEN >= 12) {
+      /* GEN:BUG:1408224581
+       *
+       * Workaround: Gen12LP Astep only An additional pipe control with
+       * post-sync = store dword operation would be required.( w/a is to
+       * have an additional pipe control after the stencil state whenever
+       * the surface state bits of this state is changing).
+       */
+      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+         pc.PostSyncOperation = WriteImmediateData;
+         pc.Address =
+            (struct anv_address) { cmd_buffer->device->workaround_bo, 0 };
+      }
+   }
    cmd_buffer->state.hiz_enabled = info.hiz_usage == ISL_AUX_USAGE_HIZ;
 }
 
-
 /**
- * @brief Perform any layout transitions required at the beginning and/or end
- *        of the current subpass for depth buffers.
- *
- * TODO: Consider preprocessing the attachment reference array at render pass
- *       create time to determine if no layout transition is needed at the
- *       beginning and/or end of each subpass.
- *
- * @param cmd_buffer The command buffer the transition is happening within.
- * @param subpass_end If true, marks that the transition is happening at the
- *                    end of the subpass.
+ * This ANDs the view mask of the current subpass with the pending clear
+ * views in the attachment to get the mask of views active in the subpass
+ * that still need to be cleared.
  */
-static void
-cmd_buffer_subpass_transition_layouts(struct anv_cmd_buffer * const cmd_buffer,
-                                      const bool subpass_end)
+static inline uint32_t
+get_multiview_subpass_clear_mask(const struct anv_cmd_state *cmd_state,
+                                 const struct anv_attachment_state *att_state)
 {
-   /* We need a non-NULL command buffer. */
-   assert(cmd_buffer);
+   return cmd_state->subpass->view_mask & att_state->pending_clear_views;
+}
 
-   const struct anv_cmd_state * const cmd_state = &cmd_buffer->state;
-   const struct anv_subpass * const subpass = cmd_state->subpass;
+static inline bool
+do_first_layer_clear(const struct anv_cmd_state *cmd_state,
+                     const struct anv_attachment_state *att_state)
+{
+   if (!cmd_state->subpass->view_mask)
+      return true;
 
-   /* This function must be called within a subpass. */
-   assert(subpass);
+   uint32_t pending_clear_mask =
+      get_multiview_subpass_clear_mask(cmd_state, att_state);
 
-   /* If there are attachment references, the array shouldn't be NULL.
-    */
-   if (subpass->attachment_count > 0)
-      assert(subpass->attachments);
+   return pending_clear_mask & 1;
+}
 
-   /* Iterate over the array of attachment references. */
-   for (const VkAttachmentReference *att_ref = subpass->attachments;
-        att_ref < subpass->attachments + subpass->attachment_count; att_ref++) {
+static inline bool
+current_subpass_is_last_for_attachment(const struct anv_cmd_state *cmd_state,
+                                       uint32_t att_idx)
+{
+   const uint32_t last_subpass_idx =
+      cmd_state->pass->attachments[att_idx].last_subpass_idx;
+   const struct anv_subpass *last_subpass =
+      &cmd_state->pass->subpasses[last_subpass_idx];
+   return last_subpass == cmd_state->subpass;
+}
 
-      /* If the attachment is unused, we can't perform a layout transition. */
-      if (att_ref->attachment == VK_ATTACHMENT_UNUSED)
-         continue;
+static void
+cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
+                         uint32_t subpass_id)
+{
+   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+   struct anv_subpass *subpass = &cmd_state->pass->subpasses[subpass_id];
+   cmd_state->subpass = subpass;
 
-      /* This attachment index shouldn't go out of bounds. */
-      assert(att_ref->attachment < cmd_state->pass->attachment_count);
+   cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
 
-      const struct anv_render_pass_attachment * const att_desc =
-         &cmd_state->pass->attachments[att_ref->attachment];
-      struct anv_attachment_state * const att_state =
-         &cmd_buffer->state.attachments[att_ref->attachment];
+   /* Our implementation of VK_KHR_multiview uses instancing to draw the
+    * different views.  If the client asks for instancing, we need to use the
+    * Instance Data Step Rate to ensure that we repeat the client's
+    * per-instance data once for each view.  Since this bit is in
+    * VERTEX_BUFFER_STATE on gen7, we need to dirty vertex buffers at the top
+    * of each subpass.
+    */
+   if (GEN_GEN == 7)
+      cmd_buffer->state.gfx.vb_dirty |= ~0;
+
+   /* It is possible to start a render pass with an old pipeline.  Because the
+    * render pass and subpass index are both baked into the pipeline, this is
+    * highly unlikely.  In order to do so, it requires that you have a render
+    * pass with a single subpass and that you use that render pass twice
+    * back-to-back and use the same pipeline at the start of the second render
+    * pass as at the end of the first.  In order to avoid unpredictable issues
+    * with this edge case, we just dirty the pipeline at the start of every
+    * subpass.
+    */
+   cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE;
 
-      /* The attachment should not be used in a subpass after its last. */
-      assert(att_desc->last_subpass_idx >= anv_get_subpass_id(cmd_state));
+   /* Accumulate any subpass flushes that need to happen before the subpass */
+   cmd_buffer->state.pending_pipe_bits |=
+      cmd_buffer->state.pass->subpass_flushes[subpass_id];
 
-      if (subpass_end && anv_get_subpass_id(cmd_state) <
-          att_desc->last_subpass_idx) {
-         /* We're calling this function on a buffer twice in one subpass and
-          * this is not the last use of the buffer. The layout should not have
-          * changed from the first call and no transition is necessary.
-          */
-         assert(att_ref->layout == att_state->current_layout);
+   VkRect2D render_area = cmd_buffer->state.render_area;
+   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+
+   bool is_multiview = subpass->view_mask != 0;
+
+   for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
+      const uint32_t a = subpass->attachments[i].attachment;
+      if (a == VK_ATTACHMENT_UNUSED)
          continue;
-      }
 
-      /* Get the appropriate target layout for this attachment. */
-      const VkImageLayout target_layout = subpass_end ?
-         att_desc->final_layout : att_ref->layout;
+      assert(a < cmd_state->pass->attachment_count);
+      struct anv_attachment_state *att_state = &cmd_state->attachments[a];
+
+      struct anv_image_view *iview = cmd_state->attachments[a].image_view;
+      const struct anv_image *image = iview->image;
 
-      /* The attachment index must be less than the number of attachments
-       * within the framebuffer.
+      /* A resolve is necessary before use as an input attachment if the clear
+       * color or auxiliary buffer usage isn't supported by the sampler.
        */
-      assert(att_ref->attachment < cmd_state->framebuffer->attachment_count);
+      const bool input_needs_resolve =
+            (att_state->fast_clear && !att_state->clear_color_is_zero_one) ||
+            att_state->input_aux_usage != att_state->aux_usage;
+
+      VkImageLayout target_layout, target_stencil_layout;
+      if (iview->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV &&
+          !input_needs_resolve) {
+         /* Layout transitions before the final only help to enable sampling
+          * as an input attachment. If the input attachment supports sampling
+          * using the auxiliary surface, we can skip such transitions by
+          * making the target layout one that is CCS-aware.
+          */
+         target_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+      } else {
+         target_layout = subpass->attachments[i].layout;
+         target_stencil_layout = subpass->attachments[i].stencil_layout;
+      }
 
-      const struct anv_image_view * const iview =
-         cmd_state->framebuffer->attachments[att_ref->attachment];
-      const struct anv_image * const image = iview->image;
+      uint32_t base_layer, layer_count;
+      if (image->type == VK_IMAGE_TYPE_3D) {
+         base_layer = 0;
+         layer_count = anv_minify(iview->image->extent.depth,
+                                  iview->planes[0].isl.base_level);
+      } else {
+         base_layer = iview->planes[0].isl.base_array_layer;
+         layer_count = fb->layers;
+      }
+
+      if (image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+         assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+         transition_color_buffer(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT,
+                                 iview->planes[0].isl.base_level, 1,
+                                 base_layer, layer_count,
+                                 att_state->current_layout, target_layout);
+      }
 
-      /* Perform the layout transition. */
       if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
          transition_depth_buffer(cmd_buffer, image,
                                  att_state->current_layout, target_layout);
          att_state->aux_usage =
             anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
-                                    image->aspects, target_layout);
-      } else if (image->aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
-         transition_color_buffer(cmd_buffer, image,
-                                 iview->isl.base_level, 1,
-                                 iview->isl.base_array_layer,
-                                 iview->isl.array_len,
-                                 att_state->current_layout, target_layout);
+                                    VK_IMAGE_ASPECT_DEPTH_BIT, target_layout);
       }
 
+      if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+         transition_stencil_buffer(cmd_buffer, image,
+                                   iview->planes[0].isl.base_level, 1,
+                                   base_layer, layer_count,
+                                   att_state->current_stencil_layout,
+                                   target_stencil_layout);
+      }
       att_state->current_layout = target_layout;
+      att_state->current_stencil_layout = target_stencil_layout;
+
+      if (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_COLOR_BIT) {
+         assert(att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+         /* Multi-planar images are not supported as attachments */
+         assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+         assert(image->n_planes == 1);
+
+         uint32_t base_clear_layer = iview->planes[0].isl.base_array_layer;
+         uint32_t clear_layer_count = fb->layers;
+
+         if (att_state->fast_clear &&
+             do_first_layer_clear(cmd_state, att_state)) {
+            /* We only support fast-clears on the first layer */
+            assert(iview->planes[0].isl.base_level == 0);
+            assert(iview->planes[0].isl.base_array_layer == 0);
+
+            union isl_color_value clear_color = {};
+            anv_clear_color_from_att_state(&clear_color, att_state, iview);
+            if (iview->image->samples == 1) {
+               anv_image_ccs_op(cmd_buffer, image,
+                                iview->planes[0].isl.format,
+                                VK_IMAGE_ASPECT_COLOR_BIT,
+                                0, 0, 1, ISL_AUX_OP_FAST_CLEAR,
+                                &clear_color,
+                                false);
+            } else {
+               anv_image_mcs_op(cmd_buffer, image,
+                                iview->planes[0].isl.format,
+                                VK_IMAGE_ASPECT_COLOR_BIT,
+                                0, 1, ISL_AUX_OP_FAST_CLEAR,
+                                &clear_color,
+                                false);
+            }
+            base_clear_layer++;
+            clear_layer_count--;
+            if (is_multiview)
+               att_state->pending_clear_views &= ~1;
+
+            if (att_state->clear_color_is_zero) {
+               /* This image has the auxiliary buffer enabled. We can mark the
+                * subresource as not needing a resolve because the clear color
+                * will match what's in every RENDER_SURFACE_STATE object when
+                * it's being used for sampling.
+                */
+               set_image_fast_clear_state(cmd_buffer, iview->image,
+                                          VK_IMAGE_ASPECT_COLOR_BIT,
+                                          ANV_FAST_CLEAR_DEFAULT_VALUE);
+            } else {
+               set_image_fast_clear_state(cmd_buffer, iview->image,
+                                          VK_IMAGE_ASPECT_COLOR_BIT,
+                                          ANV_FAST_CLEAR_ANY);
+            }
+         }
+
+         /* From the VkFramebufferCreateInfo spec:
+          *
+          * "If the render pass uses multiview, then layers must be one and each
+          *  attachment requires a number of layers that is greater than the
+          *  maximum bit index set in the view mask in the subpasses in which it
+          *  is used."
+          *
+          * So if multiview is active we ignore the number of layers in the
+          * framebuffer and instead we honor the view mask from the subpass.
+          */
+         if (is_multiview) {
+            assert(image->n_planes == 1);
+            uint32_t pending_clear_mask =
+               get_multiview_subpass_clear_mask(cmd_state, att_state);
+
+            uint32_t layer_idx;
+            for_each_bit(layer_idx, pending_clear_mask) {
+               uint32_t layer =
+                  iview->planes[0].isl.base_array_layer + layer_idx;
+
+               anv_image_clear_color(cmd_buffer, image,
+                                     VK_IMAGE_ASPECT_COLOR_BIT,
+                                     att_state->aux_usage,
+                                     iview->planes[0].isl.format,
+                                     iview->planes[0].isl.swizzle,
+                                     iview->planes[0].isl.base_level,
+                                     layer, 1,
+                                     render_area,
+                                     vk_to_isl_color(att_state->clear_value.color));
+            }
+
+            att_state->pending_clear_views &= ~pending_clear_mask;
+         } else if (clear_layer_count > 0) {
+            assert(image->n_planes == 1);
+            anv_image_clear_color(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT,
+                                  att_state->aux_usage,
+                                  iview->planes[0].isl.format,
+                                  iview->planes[0].isl.swizzle,
+                                  iview->planes[0].isl.base_level,
+                                  base_clear_layer, clear_layer_count,
+                                  render_area,
+                                  vk_to_isl_color(att_state->clear_value.color));
+         }
+      } else if (att_state->pending_clear_aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+                                                     VK_IMAGE_ASPECT_STENCIL_BIT)) {
+         if (att_state->fast_clear && !is_multiview) {
+            /* We currently only support HiZ for single-layer images */
+            if (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+               assert(iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
+               assert(iview->planes[0].isl.base_level == 0);
+               assert(iview->planes[0].isl.base_array_layer == 0);
+               assert(fb->layers == 1);
+            }
+
+            anv_image_hiz_clear(cmd_buffer, image,
+                                att_state->pending_clear_aspects,
+                                iview->planes[0].isl.base_level,
+                                iview->planes[0].isl.base_array_layer,
+                                fb->layers, render_area,
+                                att_state->clear_value.depthStencil.stencil);
+         } else if (is_multiview) {
+            uint32_t pending_clear_mask =
+              get_multiview_subpass_clear_mask(cmd_state, att_state);
+
+            uint32_t layer_idx;
+            for_each_bit(layer_idx, pending_clear_mask) {
+               uint32_t layer =
+                  iview->planes[0].isl.base_array_layer + layer_idx;
+
+               anv_image_clear_depth_stencil(cmd_buffer, image,
+                                             att_state->pending_clear_aspects,
+                                             att_state->aux_usage,
+                                             iview->planes[0].isl.base_level,
+                                             layer, 1,
+                                             render_area,
+                                             att_state->clear_value.depthStencil.depth,
+                                             att_state->clear_value.depthStencil.stencil);
+            }
+
+            att_state->pending_clear_views &= ~pending_clear_mask;
+         } else {
+            anv_image_clear_depth_stencil(cmd_buffer, image,
+                                          att_state->pending_clear_aspects,
+                                          att_state->aux_usage,
+                                          iview->planes[0].isl.base_level,
+                                          iview->planes[0].isl.base_array_layer,
+                                          fb->layers, render_area,
+                                          att_state->clear_value.depthStencil.depth,
+                                          att_state->clear_value.depthStencil.stencil);
+         }
+      } else  {
+         assert(att_state->pending_clear_aspects == 0);
+      }
+
+      if (GEN_GEN < 10 &&
+          (att_state->pending_load_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) &&
+          image->planes[0].aux_surface.isl.size_B > 0 &&
+          iview->planes[0].isl.base_level == 0 &&
+          iview->planes[0].isl.base_array_layer == 0) {
+         if (att_state->aux_usage != ISL_AUX_USAGE_NONE) {
+            genX(copy_fast_clear_dwords)(cmd_buffer, att_state->color.state,
+                                         image, VK_IMAGE_ASPECT_COLOR_BIT,
+                                         false /* copy to ss */);
+         }
+
+         if (need_input_attachment_state(&cmd_state->pass->attachments[a]) &&
+             att_state->input_aux_usage != ISL_AUX_USAGE_NONE) {
+            genX(copy_fast_clear_dwords)(cmd_buffer, att_state->input.state,
+                                         image, VK_IMAGE_ASPECT_COLOR_BIT,
+                                         false /* copy to ss */);
+         }
+      }
+
+      if (subpass->attachments[i].usage ==
+          VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
+         /* We assume that if we're starting a subpass, we're going to do some
+          * rendering so we may end up with compressed data.
+          */
+         genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
+                                             VK_IMAGE_ASPECT_COLOR_BIT,
+                                             att_state->aux_usage,
+                                             iview->planes[0].isl.base_level,
+                                             iview->planes[0].isl.base_array_layer,
+                                             fb->layers);
+      } else if (subpass->attachments[i].usage ==
+                 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+         /* We may be writing depth or stencil so we need to mark the surface.
+          * Unfortunately, there's no way to know at this point whether the
+          * depth or stencil tests used will actually write to the surface.
+          *
+          * Even though stencil may be plane 1, it always shares a base_level
+          * with depth.
+          */
+         const struct isl_view *ds_view = &iview->planes[0].isl;
+         if (iview->aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) {
+            genX(cmd_buffer_mark_image_written)(cmd_buffer, image,
+                                                VK_IMAGE_ASPECT_DEPTH_BIT,
+                                                att_state->aux_usage,
+                                                ds_view->base_level,
+                                                ds_view->base_array_layer,
+                                                fb->layers);
+         }
+         if (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) {
+            /* Even though stencil may be plane 1, it always shares a
+             * base_level with depth.
+             */
+            genX(cmd_buffer_mark_image_written)(cmd_buffer, image,
+                                                VK_IMAGE_ASPECT_STENCIL_BIT,
+                                                ISL_AUX_USAGE_NONE,
+                                                ds_view->base_level,
+                                                ds_view->base_array_layer,
+                                                fb->layers);
+         }
+      }
+
+      /* If multiview is enabled, then we are only done clearing when we no
+       * longer have pending layers to clear, or when we have processed the
+       * last subpass that uses this attachment.
+       */
+      if (!is_multiview ||
+          att_state->pending_clear_views == 0 ||
+          current_subpass_is_last_for_attachment(cmd_state, a)) {
+         att_state->pending_clear_aspects = 0;
+      }
+
+      att_state->pending_load_aspects = 0;
+   }
+
+   cmd_buffer_emit_depth_stencil(cmd_buffer);
+
+#if GEN_GEN >= 11
+   /* The PIPE_CONTROL command description says:
+    *
+    *    "Whenever a Binding Table Index (BTI) used by a Render Taget Message
+    *     points to a different RENDER_SURFACE_STATE, SW must issue a Render
+    *     Target Cache Flush by enabling this bit. When render target flush
+    *     is set due to new association of BTI, PS Scoreboard Stall bit must
+    *     be set in this packet."
+    */
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+      pc.RenderTargetCacheFlushEnable  = true;
+      pc.StallAtPixelScoreboard        = true;
+#if GEN_GEN >= 12
+      pc.TileCacheFlushEnable = true;
+#endif
+   }
+#endif
+}
+
+static enum blorp_filter
+vk_to_blorp_resolve_mode(VkResolveModeFlagBitsKHR vk_mode)
+{
+   switch (vk_mode) {
+   case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+      return BLORP_FILTER_SAMPLE_0;
+   case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+      return BLORP_FILTER_AVERAGE;
+   case VK_RESOLVE_MODE_MIN_BIT_KHR:
+      return BLORP_FILTER_MIN_SAMPLE;
+   case VK_RESOLVE_MODE_MAX_BIT_KHR:
+      return BLORP_FILTER_MAX_SAMPLE;
+   default:
+      return BLORP_FILTER_NONE;
    }
 }
 
 static void
-genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
-                             struct anv_subpass *subpass)
+cmd_buffer_end_subpass(struct anv_cmd_buffer *cmd_buffer)
 {
-   cmd_buffer->state.subpass = subpass;
+   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+   struct anv_subpass *subpass = cmd_state->subpass;
+   uint32_t subpass_id = anv_get_subpass_id(&cmd_buffer->state);
+   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
 
-   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
+   if (subpass->has_color_resolve) {
+      /* We are about to do some MSAA resolves.  We need to flush so that the
+       * result of writes to the MSAA color attachments show up in the sampler
+       * when we blit to the single-sampled resolve target.
+       */
+      cmd_buffer->state.pending_pipe_bits |=
+         ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
+         ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
 
-   /* Our implementation of VK_KHR_multiview uses instancing to draw the
-    * different views.  If the client asks for instancing, we need to use the
-    * Instance Data Step Rate to ensure that we repeat the client's
-    * per-instance data once for each view.  Since this bit is in
-    * VERTEX_BUFFER_STATE on gen7, we need to dirty vertex buffers at the top
-    * of each subpass.
-    */
-   if (GEN_GEN == 7)
-      cmd_buffer->state.vb_dirty |= ~0;
+      for (uint32_t i = 0; i < subpass->color_count; ++i) {
+         uint32_t src_att = subpass->color_attachments[i].attachment;
+         uint32_t dst_att = subpass->resolve_attachments[i].attachment;
+
+         if (dst_att == VK_ATTACHMENT_UNUSED)
+            continue;
+
+         assert(src_att < cmd_buffer->state.pass->attachment_count);
+         assert(dst_att < cmd_buffer->state.pass->attachment_count);
+
+         if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
+            /* From the Vulkan 1.0 spec:
+             *
+             *    If the first use of an attachment in a render pass is as a
+             *    resolve attachment, then the loadOp is effectively ignored
+             *    as the resolve is guaranteed to overwrite all pixels in the
+             *    render area.
+             */
+            cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
+         }
+
+         struct anv_image_view *src_iview = cmd_state->attachments[src_att].image_view;
+         struct anv_image_view *dst_iview = cmd_state->attachments[dst_att].image_view;
+
+         const VkRect2D render_area = cmd_buffer->state.render_area;
+
+         enum isl_aux_usage src_aux_usage =
+            cmd_buffer->state.attachments[src_att].aux_usage;
+         enum isl_aux_usage dst_aux_usage =
+            cmd_buffer->state.attachments[dst_att].aux_usage;
+
+         assert(src_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT &&
+                dst_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT);
+
+         anv_image_msaa_resolve(cmd_buffer,
+                                src_iview->image, src_aux_usage,
+                                src_iview->planes[0].isl.base_level,
+                                src_iview->planes[0].isl.base_array_layer,
+                                dst_iview->image, dst_aux_usage,
+                                dst_iview->planes[0].isl.base_level,
+                                dst_iview->planes[0].isl.base_array_layer,
+                                VK_IMAGE_ASPECT_COLOR_BIT,
+                                render_area.offset.x, render_area.offset.y,
+                                render_area.offset.x, render_area.offset.y,
+                                render_area.extent.width,
+                                render_area.extent.height,
+                                fb->layers, BLORP_FILTER_NONE);
+      }
+   }
+
+   if (subpass->ds_resolve_attachment) {
+      /* We are about to do some MSAA resolves.  We need to flush so that the
+       * result of writes to the MSAA depth attachments show up in the sampler
+       * when we blit to the single-sampled resolve target.
+       */
+      cmd_buffer->state.pending_pipe_bits |=
+         ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
+         ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
+
+      uint32_t src_att = subpass->depth_stencil_attachment->attachment;
+      uint32_t dst_att = subpass->ds_resolve_attachment->attachment;
+
+      assert(src_att < cmd_buffer->state.pass->attachment_count);
+      assert(dst_att < cmd_buffer->state.pass->attachment_count);
+
+      if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
+         /* From the Vulkan 1.0 spec:
+          *
+          *    If the first use of an attachment in a render pass is as a
+          *    resolve attachment, then the loadOp is effectively ignored
+          *    as the resolve is guaranteed to overwrite all pixels in the
+          *    render area.
+          */
+         cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
+      }
+
+      struct anv_image_view *src_iview = cmd_state->attachments[src_att].image_view;
+      struct anv_image_view *dst_iview = cmd_state->attachments[dst_att].image_view;
+
+      const VkRect2D render_area = cmd_buffer->state.render_area;
+
+      struct anv_attachment_state *src_state =
+         &cmd_state->attachments[src_att];
+      struct anv_attachment_state *dst_state =
+         &cmd_state->attachments[dst_att];
+
+      if ((src_iview->image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
+          subpass->depth_resolve_mode != VK_RESOLVE_MODE_NONE_KHR) {
+
+         /* MSAA resolves sample from the source attachment.  Transition the
+          * depth attachment first to get rid of any HiZ that we may not be
+          * able to handle.
+          */
+         transition_depth_buffer(cmd_buffer, src_iview->image,
+                                 src_state->current_layout,
+                                 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+         src_state->aux_usage =
+            anv_layout_to_aux_usage(&cmd_buffer->device->info, src_iview->image,
+                                    VK_IMAGE_ASPECT_DEPTH_BIT,
+                                    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+         src_state->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+         /* MSAA resolves write to the resolve attachment as if it were any
+          * other transfer op.  Transition the resolve attachment accordingly.
+          */
+         VkImageLayout dst_initial_layout = dst_state->current_layout;
 
-   /* Perform transitions to the subpass layout before any writes have
-    * occurred.
+         /* If our render area is the entire size of the image, we're going to
+          * blow it all away so we can claim the initial layout is UNDEFINED
+          * and we'll get a HiZ ambiguate instead of a resolve.
+          */
+         if (dst_iview->image->type != VK_IMAGE_TYPE_3D &&
+             render_area.offset.x == 0 && render_area.offset.y == 0 &&
+             render_area.extent.width == dst_iview->extent.width &&
+             render_area.extent.height == dst_iview->extent.height)
+            dst_initial_layout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+         transition_depth_buffer(cmd_buffer, dst_iview->image,
+                                 dst_initial_layout,
+                                 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+         dst_state->aux_usage =
+            anv_layout_to_aux_usage(&cmd_buffer->device->info, dst_iview->image,
+                                    VK_IMAGE_ASPECT_DEPTH_BIT,
+                                    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+         dst_state->current_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+         enum blorp_filter filter =
+            vk_to_blorp_resolve_mode(subpass->depth_resolve_mode);
+
+         anv_image_msaa_resolve(cmd_buffer,
+                                src_iview->image, src_state->aux_usage,
+                                src_iview->planes[0].isl.base_level,
+                                src_iview->planes[0].isl.base_array_layer,
+                                dst_iview->image, dst_state->aux_usage,
+                                dst_iview->planes[0].isl.base_level,
+                                dst_iview->planes[0].isl.base_array_layer,
+                                VK_IMAGE_ASPECT_DEPTH_BIT,
+                                render_area.offset.x, render_area.offset.y,
+                                render_area.offset.x, render_area.offset.y,
+                                render_area.extent.width,
+                                render_area.extent.height,
+                                fb->layers, filter);
+      }
+
+      if ((src_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
+          subpass->stencil_resolve_mode != VK_RESOLVE_MODE_NONE_KHR) {
+
+         src_state->current_stencil_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+         dst_state->current_stencil_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+         enum isl_aux_usage src_aux_usage = ISL_AUX_USAGE_NONE;
+         enum isl_aux_usage dst_aux_usage = ISL_AUX_USAGE_NONE;
+
+         enum blorp_filter filter =
+            vk_to_blorp_resolve_mode(subpass->stencil_resolve_mode);
+
+         anv_image_msaa_resolve(cmd_buffer,
+                                src_iview->image, src_aux_usage,
+                                src_iview->planes[0].isl.base_level,
+                                src_iview->planes[0].isl.base_array_layer,
+                                dst_iview->image, dst_aux_usage,
+                                dst_iview->planes[0].isl.base_level,
+                                dst_iview->planes[0].isl.base_array_layer,
+                                VK_IMAGE_ASPECT_STENCIL_BIT,
+                                render_area.offset.x, render_area.offset.y,
+                                render_area.offset.x, render_area.offset.y,
+                                render_area.extent.width,
+                                render_area.extent.height,
+                                fb->layers, filter);
+      }
+   }
+
+#if GEN_GEN == 7
+   /* On gen7, we have to store a texturable version of the stencil buffer in
+    * a shadow whenever VK_IMAGE_USAGE_SAMPLED_BIT is set and copy back and
+    * forth at strategic points. Stencil writes are only allowed in following
+    * layouts:
+    *
+    *  - VK_IMAGE_LAYOUT_GENERAL
+    *  - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
+    *  - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
+    *  - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
+    *  - VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR
+    *
+    * For general, we have no nice opportunity to transition so we do the copy
+    * to the shadow unconditionally at the end of the subpass. For transfer
+    * destinations, we can update it as part of the transfer op. For the other
+    * layouts, we delay the copy until a transition into some other layout.
     */
-   cmd_buffer_subpass_transition_layouts(cmd_buffer, false);
+   if (subpass->depth_stencil_attachment) {
+      uint32_t a = subpass->depth_stencil_attachment->attachment;
+      assert(a != VK_ATTACHMENT_UNUSED);
+
+      struct anv_attachment_state *att_state = &cmd_state->attachments[a];
+      struct anv_image_view *iview = cmd_state->attachments[a].image_view;;
+      const struct anv_image *image = iview->image;
+
+      if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+         uint32_t plane = anv_image_aspect_to_plane(image->aspects,
+                                                    VK_IMAGE_ASPECT_STENCIL_BIT);
+
+         if (image->planes[plane].shadow_surface.isl.size_B > 0 &&
+             att_state->current_stencil_layout == VK_IMAGE_LAYOUT_GENERAL) {
+            assert(image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
+            anv_image_copy_to_shadow(cmd_buffer, image,
+                                     VK_IMAGE_ASPECT_STENCIL_BIT,
+                                     iview->planes[plane].isl.base_level, 1,
+                                     iview->planes[plane].isl.base_array_layer,
+                                     fb->layers);
+         }
+      }
+   }
+#endif /* GEN_GEN == 7 */
 
-   cmd_buffer_emit_depth_stencil(cmd_buffer);
+   for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
+      const uint32_t a = subpass->attachments[i].attachment;
+      if (a == VK_ATTACHMENT_UNUSED)
+         continue;
+
+      if (cmd_state->pass->attachments[a].last_subpass_idx != subpass_id)
+         continue;
 
-   anv_cmd_buffer_clear_subpass(cmd_buffer);
+      assert(a < cmd_state->pass->attachment_count);
+      struct anv_attachment_state *att_state = &cmd_state->attachments[a];
+      struct anv_image_view *iview = cmd_state->attachments[a].image_view;
+      const struct anv_image *image = iview->image;
+
+      if ((image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) &&
+          image->vk_format != iview->vk_format) {
+         enum anv_fast_clear_type fast_clear_type =
+            anv_layout_to_fast_clear_type(&cmd_buffer->device->info,
+                                          image, VK_IMAGE_ASPECT_COLOR_BIT,
+                                          att_state->current_layout);
+
+         /* If any clear color was used, flush it down the aux surfaces. If we
+          * don't do it now using the view's format we might use the clear
+          * color incorrectly in the following resolves (for example with an
+          * SRGB view & a UNORM image).
+          */
+         if (fast_clear_type != ANV_FAST_CLEAR_NONE) {
+            anv_perf_warn(cmd_buffer->device->instance, iview,
+                          "Doing a partial resolve to get rid of clear color at the "
+                          "end of a renderpass due to an image/view format mismatch");
+
+            uint32_t base_layer, layer_count;
+            if (image->type == VK_IMAGE_TYPE_3D) {
+               base_layer = 0;
+               layer_count = anv_minify(iview->image->extent.depth,
+                                        iview->planes[0].isl.base_level);
+            } else {
+               base_layer = iview->planes[0].isl.base_array_layer;
+               layer_count = fb->layers;
+            }
+
+            for (uint32_t a = 0; a < layer_count; a++) {
+               uint32_t array_layer = base_layer + a;
+               if (image->samples == 1) {
+                  anv_cmd_predicated_ccs_resolve(cmd_buffer, image,
+                                                 iview->planes[0].isl.format,
+                                                 VK_IMAGE_ASPECT_COLOR_BIT,
+                                                 iview->planes[0].isl.base_level,
+                                                 array_layer,
+                                                 ISL_AUX_OP_PARTIAL_RESOLVE,
+                                                 ANV_FAST_CLEAR_NONE);
+               } else {
+                  anv_cmd_predicated_mcs_resolve(cmd_buffer, image,
+                                                 iview->planes[0].isl.format,
+                                                 VK_IMAGE_ASPECT_COLOR_BIT,
+                                                 base_layer,
+                                                 ISL_AUX_OP_PARTIAL_RESOLVE,
+                                                 ANV_FAST_CLEAR_NONE);
+               }
+            }
+         }
+      }
+
+      /* Transition the image into the final layout for this render pass */
+      VkImageLayout target_layout =
+         cmd_state->pass->attachments[a].final_layout;
+      VkImageLayout target_stencil_layout =
+         cmd_state->pass->attachments[a].stencil_final_layout;
+
+      uint32_t base_layer, layer_count;
+      if (image->type == VK_IMAGE_TYPE_3D) {
+         base_layer = 0;
+         layer_count = anv_minify(iview->image->extent.depth,
+                                  iview->planes[0].isl.base_level);
+      } else {
+         base_layer = iview->planes[0].isl.base_array_layer;
+         layer_count = fb->layers;
+      }
+
+      if (image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+         assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+         transition_color_buffer(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT,
+                                 iview->planes[0].isl.base_level, 1,
+                                 base_layer, layer_count,
+                                 att_state->current_layout, target_layout);
+      }
+
+      if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+         transition_depth_buffer(cmd_buffer, image,
+                                 att_state->current_layout, target_layout);
+      }
+
+      if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+         transition_stencil_buffer(cmd_buffer, image,
+                                   iview->planes[0].isl.base_level, 1,
+                                   base_layer, layer_count,
+                                   att_state->current_stencil_layout,
+                                   target_stencil_layout);
+      }
+   }
+
+   /* Accumulate any subpass flushes that need to happen after the subpass.
+    * Yes, they do get accumulated twice in the NextSubpass case but since
+    * genX_CmdNextSubpass just calls end/begin back-to-back, we just end up
+    * ORing the bits in twice so it's harmless.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      cmd_buffer->state.pass->subpass_flushes[subpass_id + 1];
 }
 
 void genX(CmdBeginRenderPass)(
@@ -2669,10 +4921,16 @@ void genX(CmdBeginRenderPass)(
 
    genX(flush_pipeline_select_3d)(cmd_buffer);
 
-   genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
+   cmd_buffer_begin_subpass(cmd_buffer, 0);
+}
 
-   cmd_buffer->state.pending_pipe_bits |=
-      cmd_buffer->state.pass->subpass_flushes[0];
+void genX(CmdBeginRenderPass2KHR)(
+    VkCommandBuffer                             commandBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBeginInfo,
+    const VkSubpassBeginInfoKHR*                pSubpassBeginInfo)
+{
+   genX(CmdBeginRenderPass)(commandBuffer, pRenderPassBeginInfo,
+                            pSubpassBeginInfo->contents);
 }
 
 void genX(CmdNextSubpass)(
@@ -2686,17 +4944,17 @@ void genX(CmdNextSubpass)(
 
    assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
 
-   anv_cmd_buffer_resolve_subpass(cmd_buffer);
-
-   /* Perform transitions to the final layout after all writes have occurred.
-    */
-   cmd_buffer_subpass_transition_layouts(cmd_buffer, true);
-
-   genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
+   uint32_t prev_subpass = anv_get_subpass_id(&cmd_buffer->state);
+   cmd_buffer_end_subpass(cmd_buffer);
+   cmd_buffer_begin_subpass(cmd_buffer, prev_subpass + 1);
+}
 
-   uint32_t subpass_id = anv_get_subpass_id(&cmd_buffer->state);
-   cmd_buffer->state.pending_pipe_bits |=
-      cmd_buffer->state.pass->subpass_flushes[subpass_id];
+void genX(CmdNextSubpass2KHR)(
+    VkCommandBuffer                             commandBuffer,
+    const VkSubpassBeginInfoKHR*                pSubpassBeginInfo,
+    const VkSubpassEndInfoKHR*                  pSubpassEndInfo)
+{
+   genX(CmdNextSubpass)(commandBuffer, pSubpassBeginInfo->contents);
 }
 
 void genX(CmdEndRenderPass)(
@@ -2707,19 +4965,12 @@ void genX(CmdEndRenderPass)(
    if (anv_batch_has_error(&cmd_buffer->batch))
       return;
 
-   anv_cmd_buffer_resolve_subpass(cmd_buffer);
-
-   /* Perform transitions to the final layout after all writes have occurred.
-    */
-   cmd_buffer_subpass_transition_layouts(cmd_buffer, true);
-
-   cmd_buffer->state.pending_pipe_bits |=
-      cmd_buffer->state.pass->subpass_flushes[cmd_buffer->state.pass->subpass_count];
+   cmd_buffer_end_subpass(cmd_buffer);
 
    cmd_buffer->state.hiz_enabled = false;
 
 #ifndef NDEBUG
-   anv_dump_add_framebuffer(cmd_buffer, cmd_buffer->state.framebuffer);
+   anv_dump_add_attachments(cmd_buffer);
 #endif
 
    /* Remove references to render pass specific state. This enables us to
@@ -2729,3 +4980,243 @@ void genX(CmdEndRenderPass)(
    cmd_buffer->state.pass = NULL;
    cmd_buffer->state.subpass = NULL;
 }
+
+void genX(CmdEndRenderPass2KHR)(
+    VkCommandBuffer                             commandBuffer,
+    const VkSubpassEndInfoKHR*                  pSubpassEndInfo)
+{
+   genX(CmdEndRenderPass)(commandBuffer);
+}
+
+void
+genX(cmd_emit_conditional_render_predicate)(struct anv_cmd_buffer *cmd_buffer)
+{
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0),
+                    gen_mi_reg32(ANV_PREDICATE_RESULT_REG));
+   gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
+      mip.LoadOperation    = LOAD_LOADINV;
+      mip.CombineOperation = COMBINE_SET;
+      mip.CompareOperation = COMPARE_SRCS_EQUAL;
+   }
+#endif
+}
+
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+void genX(CmdBeginConditionalRenderingEXT)(
+   VkCommandBuffer                             commandBuffer,
+   const VkConditionalRenderingBeginInfoEXT*   pConditionalRenderingBegin)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_buffer, buffer, pConditionalRenderingBegin->buffer);
+   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+   struct anv_address value_address =
+      anv_address_add(buffer->address, pConditionalRenderingBegin->offset);
+
+   const bool isInverted = pConditionalRenderingBegin->flags &
+                           VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT;
+
+   cmd_state->conditional_render_enabled = true;
+
+   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+   struct gen_mi_builder b;
+   gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+   /* Section 19.4 of the Vulkan 1.1.85 spec says:
+    *
+    *    If the value of the predicate in buffer memory changes
+    *    while conditional rendering is active, the rendering commands
+    *    may be discarded in an implementation-dependent way.
+    *    Some implementations may latch the value of the predicate
+    *    upon beginning conditional rendering while others
+    *    may read it before every rendering command.
+    *
+    * So it's perfectly fine to read a value from the buffer once.
+    */
+   struct gen_mi_value value =  gen_mi_mem32(value_address);
+
+   /* Precompute predicate result, it is necessary to support secondary
+    * command buffers since it is unknown if conditional rendering is
+    * inverted when populating them.
+    */
+   gen_mi_store(&b, gen_mi_reg64(ANV_PREDICATE_RESULT_REG),
+                    isInverted ? gen_mi_uge(&b, gen_mi_imm(0), value) :
+                                 gen_mi_ult(&b, gen_mi_imm(0), value));
+}
+
+void genX(CmdEndConditionalRenderingEXT)(
+       VkCommandBuffer                             commandBuffer)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   struct anv_cmd_state *cmd_state = &cmd_buffer->state;
+
+   cmd_state->conditional_render_enabled = false;
+}
+#endif
+
+/* Set of stage bits for which are pipelined, i.e. they get queued by the
+ * command streamer for later execution.
+ */
+#define ANV_PIPELINE_STAGE_PIPELINED_BITS \
+   (VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | \
+    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | \
+    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | \
+    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | \
+    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | \
+    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | \
+    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | \
+    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | \
+    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | \
+    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | \
+    VK_PIPELINE_STAGE_TRANSFER_BIT | \
+    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | \
+    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | \
+    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)
+
+void genX(CmdSetEvent)(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     _event,
+    VkPipelineStageFlags                        stageMask)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_event, event, _event);
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+      if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
+         pc.StallAtPixelScoreboard = true;
+         pc.CommandStreamerStallEnable = true;
+      }
+
+      pc.DestinationAddressType  = DAT_PPGTT,
+      pc.PostSyncOperation       = WriteImmediateData,
+      pc.Address = (struct anv_address) {
+         cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+         event->state.offset
+      };
+      pc.ImmediateData           = VK_EVENT_SET;
+   }
+}
+
+void genX(CmdResetEvent)(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     _event,
+    VkPipelineStageFlags                        stageMask)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_event, event, _event);
+
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+      if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
+         pc.StallAtPixelScoreboard = true;
+         pc.CommandStreamerStallEnable = true;
+      }
+
+      pc.DestinationAddressType  = DAT_PPGTT;
+      pc.PostSyncOperation       = WriteImmediateData;
+      pc.Address = (struct anv_address) {
+         cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+         event->state.offset
+      };
+      pc.ImmediateData           = VK_EVENT_RESET;
+   }
+}
+
+void genX(CmdWaitEvents)(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    eventCount,
+    const VkEvent*                              pEvents,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        destStageMask,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers)
+{
+#if GEN_GEN >= 8
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+   for (uint32_t i = 0; i < eventCount; i++) {
+      ANV_FROM_HANDLE(anv_event, event, pEvents[i]);
+
+      anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), sem) {
+         sem.WaitMode            = PollingMode,
+         sem.CompareOperation    = COMPARE_SAD_EQUAL_SDD,
+         sem.SemaphoreDataDword  = VK_EVENT_SET,
+         sem.SemaphoreAddress = (struct anv_address) {
+            cmd_buffer->device->dynamic_state_pool.block_pool.bo,
+            event->state.offset
+         };
+      }
+   }
+#else
+   anv_finishme("Implement events on gen7");
+#endif
+
+   genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask,
+                            false, /* byRegion */
+                            memoryBarrierCount, pMemoryBarriers,
+                            bufferMemoryBarrierCount, pBufferMemoryBarriers,
+                            imageMemoryBarrierCount, pImageMemoryBarriers);
+}
+
+VkResult genX(CmdSetPerformanceOverrideINTEL)(
+    VkCommandBuffer                             commandBuffer,
+    const VkPerformanceOverrideInfoINTEL*       pOverrideInfo)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+   switch (pOverrideInfo->type) {
+   case VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL: {
+      uint32_t dw;
+
+#if GEN_GEN >= 9
+      anv_pack_struct(&dw, GENX(CS_DEBUG_MODE2),
+                      ._3DRenderingInstructionDisable = pOverrideInfo->enable,
+                      .MediaInstructionDisable = pOverrideInfo->enable,
+                      ._3DRenderingInstructionDisableMask = true,
+                      .MediaInstructionDisableMask = true);
+      emit_lri(&cmd_buffer->batch, GENX(CS_DEBUG_MODE2_num), dw);
+#else
+      anv_pack_struct(&dw, GENX(INSTPM),
+                      ._3DRenderingInstructionDisable = pOverrideInfo->enable,
+                      .MediaInstructionDisable = pOverrideInfo->enable,
+                      ._3DRenderingInstructionDisableMask = true,
+                      .MediaInstructionDisableMask = true);
+      emit_lri(&cmd_buffer->batch, GENX(INSTPM_num), dw);
+#endif
+      break;
+   }
+
+   case VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL:
+      if (pOverrideInfo->enable) {
+         /* FLUSH ALL THE THINGS! As requested by the MDAPI team. */
+         cmd_buffer->state.pending_pipe_bits |=
+            ANV_PIPE_FLUSH_BITS |
+            ANV_PIPE_INVALIDATE_BITS;
+         genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+      }
+      break;
+
+   default:
+      unreachable("Invalid override");
+   }
+
+   return VK_SUCCESS;
+}
+
+VkResult genX(CmdSetPerformanceStreamMarkerINTEL)(
+    VkCommandBuffer                             commandBuffer,
+    const VkPerformanceStreamMarkerInfoINTEL*   pMarkerInfo)
+{
+   /* TODO: Waiting on the register to write, might depend on generation. */
+
+   return VK_SUCCESS;
+}