anv: emit DrawID if needed
[mesa.git] / src / intel / vulkan / genX_cmd_buffer.c
index e076e18f7e67c36519ceb24e6a28edcfc9344001..303ced982dced7704d90139c8d04bed428db8993 100644 (file)
@@ -55,8 +55,6 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
 {
    struct anv_device *device = cmd_buffer->device;
 
-/* XXX: Do we need this on more than just BDW? */
-#if (GEN_GEN >= 8)
    /* Emit a render target cache flush.
     *
     * This isn't documented anywhere in the PRM.  However, it seems to be
@@ -65,9 +63,10 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
     * clear depth, reset state base address, and then go render stuff.
     */
    anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+      pc.DCFlushEnable = true;
       pc.RenderTargetCacheFlushEnable = true;
+      pc.CommandStreamerStallEnable = true;
    }
-#endif
 
    anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) {
       sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 };
@@ -148,17 +147,257 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
     */
    anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
       pc.TextureCacheInvalidationEnable = true;
+      pc.ConstantCacheInvalidationEnable = true;
+      pc.StateCacheInvalidationEnable = true;
+   }
+}
+
+static void
+add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
+                        struct anv_state state,
+                        struct anv_bo *bo, uint32_t offset)
+{
+   const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+
+   anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+                      state.offset + isl_dev->ss.addr_offset, bo, offset);
+}
+
+static void
+add_image_view_relocs(struct anv_cmd_buffer *cmd_buffer,
+                      const struct anv_image_view *iview,
+                      enum isl_aux_usage aux_usage,
+                      struct anv_state state)
+{
+   const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+
+   anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+                      state.offset + isl_dev->ss.addr_offset,
+                      iview->bo, iview->offset);
+
+   if (aux_usage != ISL_AUX_USAGE_NONE) {
+      uint32_t aux_offset = iview->offset + iview->image->aux_surface.offset;
+
+      /* On gen7 and prior, the bottom 12 bits of the MCS base address are
+       * used to store other information.  This should be ok, however, because
+       * surface buffer addresses are always 4K page alinged.
+       */
+      assert((aux_offset & 0xfff) == 0);
+      uint32_t *aux_addr_dw = state.map + isl_dev->ss.aux_addr_offset;
+      aux_offset += *aux_addr_dw & 0xfff;
+
+      anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+                         state.offset + isl_dev->ss.aux_addr_offset,
+                         iview->bo, aux_offset);
+   }
+}
+
+static bool
+color_is_zero_one(VkClearColorValue value, enum isl_format format)
+{
+   if (isl_format_has_int_channel(format)) {
+      for (unsigned i = 0; i < 4; i++) {
+         if (value.int32[i] != 0 && value.int32[i] != 1)
+            return false;
+      }
+   } else {
+      for (unsigned i = 0; i < 4; i++) {
+         if (value.float32[i] != 0.0f && value.float32[i] != 1.0f)
+            return false;
+      }
    }
+
+   return true;
 }
 
+static void
+color_attachment_compute_aux_usage(struct anv_device *device,
+                                   struct anv_attachment_state *att_state,
+                                   struct anv_image_view *iview,
+                                   VkRect2D render_area,
+                                   union isl_color_value *fast_clear_color)
+{
+   if (iview->image->aux_surface.isl.size == 0) {
+      att_state->aux_usage = ISL_AUX_USAGE_NONE;
+      att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+      att_state->fast_clear = false;
+      return;
+   }
+
+   assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);
+
+   att_state->clear_color_is_zero_one =
+      color_is_zero_one(att_state->clear_value.color, iview->isl.format);
+
+   if (att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+      /* Start off assuming fast clears are possible */
+      att_state->fast_clear = true;
+
+      /* Potentially, we could do partial fast-clears but doing so has crazy
+       * alignment restrictions.  It's easier to just restrict to full size
+       * fast clears for now.
+       */
+      if (render_area.offset.x != 0 ||
+          render_area.offset.y != 0 ||
+          render_area.extent.width != iview->extent.width ||
+          render_area.extent.height != iview->extent.height)
+         att_state->fast_clear = false;
+
+      if (GEN_GEN <= 7) {
+         /* On gen7, we can't do multi-LOD or multi-layer fast-clears.  We
+          * technically can, but it comes with crazy restrictions that we
+          * don't want to deal with now.
+          */
+         if (iview->isl.base_level > 0 ||
+             iview->isl.base_array_layer > 0 ||
+             iview->isl.array_len > 1)
+            att_state->fast_clear = false;
+      }
+
+      /* On Broadwell and earlier, we can only handle 0/1 clear colors */
+      if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one)
+         att_state->fast_clear = false;
+
+      if (att_state->fast_clear) {
+         memcpy(fast_clear_color->u32, att_state->clear_value.color.uint32,
+                sizeof(fast_clear_color->u32));
+      }
+   } else {
+      att_state->fast_clear = false;
+   }
+
+   if (isl_format_supports_lossless_compression(&device->info,
+                                                iview->isl.format)) {
+      att_state->aux_usage = ISL_AUX_USAGE_CCS_E;
+      att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E;
+   } else if (att_state->fast_clear) {
+      att_state->aux_usage = ISL_AUX_USAGE_CCS_D;
+      if (GEN_GEN >= 9) {
+         /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
+          *
+          *    "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
+          *    setting is only allowed if Surface Format supported for Fast
+          *    Clear. In addition, if the surface is bound to the sampling
+          *    engine, Surface Format must be supported for Render Target
+          *    Compression for surfaces bound to the sampling engine."
+          *
+          * In other words, we can't sample from a fast-cleared image if it
+          * doesn't also support color compression.
+          */
+         att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+      } else if (GEN_GEN == 8) {
+         /* Broadwell can sample from fast-cleared images */
+         att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
+      } else {
+         /* Ivy Bridge and Haswell cannot */
+         att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+      }
+   } else {
+      att_state->aux_usage = ISL_AUX_USAGE_NONE;
+      att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+   }
+}
+
+static bool
+need_input_attachment_state(const struct anv_render_pass_attachment *att)
+{
+   if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
+      return false;
+
+   /* We only allocate input attachment states for color surfaces. Compression
+    * is not yet enabled for depth textures and stencil doesn't allow
+    * compression so we can just use the texture surface state from the view.
+    */
+   return vk_format_is_color(att->format);
+}
+
+static enum isl_aux_usage
+layout_to_hiz_usage(VkImageLayout layout, uint8_t samples)
+{
+   switch (layout) {
+   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
+      return ISL_AUX_USAGE_HIZ;
+   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
+   case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
+      if (anv_can_sample_with_hiz(GEN_GEN, samples))
+         return ISL_AUX_USAGE_HIZ;
+      /* Fall-through */
+   case VK_IMAGE_LAYOUT_GENERAL:
+      /* This buffer could be used as a source or destination in a transfer
+       * operation. Transfer operations current don't perform HiZ-enabled reads
+       * and writes.
+       */
+   default:
+      return ISL_AUX_USAGE_NONE;
+   }
+}
+
+/* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
+ * the initial layout is undefined, the HiZ buffer and depth buffer will
+ * represent the same data at the end of this operation.
+ */
+static void
+transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
+                        const struct anv_image *image,
+                        VkImageLayout initial_layout,
+                        VkImageLayout final_layout)
+{
+   assert(image);
+
+   if (image->aux_usage != ISL_AUX_USAGE_HIZ || final_layout == initial_layout)
+      return;
+
+   const bool hiz_enabled = layout_to_hiz_usage(initial_layout, image->samples) ==
+                            ISL_AUX_USAGE_HIZ;
+   const bool enable_hiz = layout_to_hiz_usage(final_layout, image->samples) ==
+                           ISL_AUX_USAGE_HIZ;
+
+   enum blorp_hiz_op hiz_op;
+   if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED) {
+      /* We've already initialized the aux HiZ buffer at BindImageMemory time,
+       * so there's no need to perform a HIZ resolve or clear to avoid GPU hangs.
+       * This initial layout indicates that the user doesn't care about the data
+       * that's currently in the buffer, so resolves are not necessary except
+       * for the special case noted below.
+       */
+      hiz_op = BLORP_HIZ_OP_NONE;
+   } else if (hiz_enabled && !enable_hiz) {
+      hiz_op = BLORP_HIZ_OP_DEPTH_RESOLVE;
+   } else if (!hiz_enabled && enable_hiz) {
+      hiz_op = BLORP_HIZ_OP_HIZ_RESOLVE;
+   } else {
+      assert(hiz_enabled == enable_hiz);
+      /* If the same buffer will be used, no resolves are necessary except for
+       * the special case noted below.
+       */
+      hiz_op = BLORP_HIZ_OP_NONE;
+   }
+
+   if (hiz_op != BLORP_HIZ_OP_NONE)
+      anv_gen8_hiz_op_resolve(cmd_buffer, image, hiz_op);
+
+   /* Images that have sampling with HiZ enabled cause all shader sampling to
+    * load data with the HiZ buffer. Therefore, in the case of transitioning to
+    * the general layout - which currently routes all writes to the depth
+    * buffer - we must ensure that the HiZ buffer remains consistent with the
+    * depth buffer by performing an additional HIZ resolve if the operation
+    * required by this transition was not already a HiZ resolve.
+    */
+   if (final_layout == VK_IMAGE_LAYOUT_GENERAL &&
+       anv_can_sample_with_hiz(GEN_GEN, image->samples) &&
+       hiz_op != BLORP_HIZ_OP_HIZ_RESOLVE) {
+      anv_gen8_hiz_op_resolve(cmd_buffer, image, BLORP_HIZ_OP_HIZ_RESOLVE);
+   }
+}
+
+
 /**
  * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
  */
 static void
 genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
                                    struct anv_render_pass *pass,
-                                   struct anv_framebuffer *framebuffer,
-                                   const VkClearValue *clear_values)
+                                   const VkRenderPassBeginInfo *begin)
 {
    const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
    struct anv_cmd_state *state = &cmd_buffer->state;
@@ -180,18 +419,22 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
    }
 
    bool need_null_state = false;
-   for (uint32_t s = 0; s < pass->subpass_count; ++s) {
-      if (pass->subpasses[s].color_count == 0) {
+   unsigned num_states = 0;
+   for (uint32_t i = 0; i < pass->attachment_count; ++i) {
+      if (vk_format_is_color(pass->attachments[i].format)) {
+         num_states++;
+      } else {
+         /* We need a null state for any depth-stencil-only subpasses.
+          * Importantly, this includes depth/stencil clears so we create one
+          * whenever we have depth or stencil
+          */
          need_null_state = true;
-         break;
       }
-   }
 
-   unsigned num_states = need_null_state;
-   for (uint32_t i = 0; i < pass->attachment_count; ++i) {
-      if (vk_format_is_color(pass->attachments[i].format))
+      if (need_input_attachment_state(&pass->attachments[i]))
          num_states++;
    }
+   num_states += need_null_state;
 
    const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
    state->render_pass_states =
@@ -213,11 +456,18 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
          next_state.offset += ss_stride;
          next_state.map += ss_stride;
       }
+
+      if (need_input_attachment_state(&pass->attachments[i])) {
+         state->attachments[i].input_att_state = next_state;
+         next_state.offset += ss_stride;
+         next_state.map += ss_stride;
+      }
    }
    assert(next_state.offset == state->render_pass_states.offset +
                                state->render_pass_states.alloc_size);
 
-   if (framebuffer) {
+   if (begin) {
+      ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer);
       assert(pass->attachment_count == framebuffer->attachment_count);
 
       if (need_null_state) {
@@ -261,24 +511,61 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
             }
          }
 
+         state->attachments[i].current_layout = att->initial_layout;
          state->attachments[i].pending_clear_aspects = clear_aspects;
          if (clear_aspects)
-            state->attachments[i].clear_value = clear_values[i];
+            state->attachments[i].clear_value = begin->pClearValues[i];
 
          struct anv_image_view *iview = framebuffer->attachments[i];
          assert(iview->vk_format == att->format);
 
+         union isl_color_value clear_color = { .u32 = { 0, } };
          if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+            color_attachment_compute_aux_usage(cmd_buffer->device,
+                                               &state->attachments[i],
+                                               iview, begin->renderArea,
+                                               &clear_color);
+
             struct isl_view view = iview->isl;
             view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
+            view.swizzle = anv_swizzle_for_render(view.swizzle);
             isl_surf_fill_state(isl_dev,
                                 state->attachments[i].color_rt_state.map,
                                 .surf = &iview->image->color_surface.isl,
                                 .view = &view,
+                                .aux_surf = &iview->image->aux_surface.isl,
+                                .aux_usage = state->attachments[i].aux_usage,
+                                .clear_color = clear_color,
                                 .mocs = cmd_buffer->device->default_mocs);
 
-            anv_cmd_buffer_add_surface_state_reloc(cmd_buffer,
-               state->attachments[i].color_rt_state, iview->bo, iview->offset);
+            add_image_view_relocs(cmd_buffer, iview,
+                                  state->attachments[i].aux_usage,
+                                  state->attachments[i].color_rt_state);
+         } else {
+            if (iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
+               state->attachments[i].aux_usage =
+                  layout_to_hiz_usage(att->initial_layout, iview->image->samples);
+            } else {
+               state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE;
+            }
+            state->attachments[i].input_aux_usage = ISL_AUX_USAGE_NONE;
+         }
+
+         if (need_input_attachment_state(&pass->attachments[i])) {
+            struct isl_view view = iview->isl;
+            view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
+            isl_surf_fill_state(isl_dev,
+                                state->attachments[i].input_att_state.map,
+                                .surf = &iview->image->color_surface.isl,
+                                .view = &view,
+                                .aux_surf = &iview->image->aux_surface.isl,
+                                .aux_usage = state->attachments[i].input_aux_usage,
+                                .clear_color = clear_color,
+                                .mocs = cmd_buffer->device->default_mocs);
+
+            add_image_view_relocs(cmd_buffer, iview,
+                                  state->attachments[i].input_aux_usage,
+                                  state->attachments[i].input_att_state);
          }
       }
 
@@ -326,7 +613,7 @@ genX(BeginCommandBuffer)(
       cmd_buffer->state.framebuffer = NULL;
 
       genX(cmd_buffer_setup_attachments)(cmd_buffer, cmd_buffer->state.pass,
-                                         NULL, NULL);
+                                         NULL);
 
       cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
    }
@@ -340,6 +627,8 @@ genX(EndCommandBuffer)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
+   genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
    anv_cmd_buffer_end_batch_buffer(cmd_buffer);
 
    return VK_SUCCESS;
@@ -489,7 +778,7 @@ genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
    assert(!urb_low_bw || cfg->n[GEN_L3P_URB] == cfg->n[GEN_L3P_SLM]);
 
    /* Minimum number of ways that can be allocated to the URB. */
-   const unsigned n0_urb = (devinfo->is_baytrail ? 32 : 0);
+   MAYBE_UNUSED const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0;
    assert(cfg->n[GEN_L3P_URB] >= n0_urb);
 
    uint32_t l3sqcr1, l3cr2, l3cr3;
@@ -658,6 +947,13 @@ void genX(CmdPipelineBarrier)(
    for (uint32_t i = 0; i < imageMemoryBarrierCount; i++) {
       src_flags |= pImageMemoryBarriers[i].srcAccessMask;
       dst_flags |= pImageMemoryBarriers[i].dstAccessMask;
+      ANV_FROM_HANDLE(anv_image, image, pImageMemoryBarriers[i].image);
+      if (pImageMemoryBarriers[i].subresourceRange.aspectMask &
+          VK_IMAGE_ASPECT_DEPTH_BIT) {
+         transition_depth_buffer(cmd_buffer, image,
+                                 pImageMemoryBarriers[i].oldLayout,
+                                 pImageMemoryBarriers[i].newLayout);
+      }
    }
 
    enum anv_pipe_bits pipe_bits = 0;
@@ -694,7 +990,7 @@ void genX(CmdPipelineBarrier)(
          pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
          break;
       case VK_ACCESS_SHADER_READ_BIT:
-      case VK_ACCESS_COLOR_ATTACHMENT_READ_BIT:
+      case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
       case VK_ACCESS_TRANSFER_READ_BIT:
          pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
          break;
@@ -826,8 +1122,7 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
                                     format, bo_offset, 12, 1);
 
       bt_map[0] = surface_state.offset + state_offset;
-      anv_cmd_buffer_add_surface_state_reloc(cmd_buffer, surface_state,
-                                             bo, bo_offset);
+      add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
    }
 
    if (map->surface_count == 0)
@@ -847,8 +1142,6 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
       struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s];
 
       struct anv_state surface_state;
-      struct anv_bo *bo;
-      uint32_t bo_offset;
 
       if (binding->set == ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) {
          /* Color attachment binding */
@@ -877,18 +1170,42 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
 
       case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
       case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
-      case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
          surface_state = desc->image_view->sampler_surface_state;
          assert(surface_state.alloc_size);
-         bo = desc->image_view->bo;
-         bo_offset = desc->image_view->offset;
+         add_image_view_relocs(cmd_buffer, desc->image_view,
+                               desc->image_view->image->aux_usage,
+                               surface_state);
+         break;
+
+      case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+         assert(stage == MESA_SHADER_FRAGMENT);
+         if (desc->image_view->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) {
+            /* For depth and stencil input attachments, we treat it like any
+             * old texture that a user may have bound.
+             */
+            surface_state = desc->image_view->sampler_surface_state;
+            assert(surface_state.alloc_size);
+            add_image_view_relocs(cmd_buffer, desc->image_view,
+                                  desc->image_view->image->aux_usage,
+                                  surface_state);
+         } else {
+            /* For color input attachments, we create the surface state at
+             * vkBeginRenderPass time so that we can include aux and clear
+             * color information.
+             */
+            assert(binding->input_attachment_index < subpass->input_count);
+            const unsigned subpass_att = binding->input_attachment_index;
+            const unsigned att = subpass->input_attachments[subpass_att];
+            surface_state = cmd_buffer->state.attachments[att].input_att_state;
+         }
          break;
 
       case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
          surface_state = desc->image_view->storage_surface_state;
          assert(surface_state.alloc_size);
-         bo = desc->image_view->bo;
-         bo_offset = desc->image_view->offset;
+         add_image_view_relocs(cmd_buffer, desc->image_view,
+                               desc->image_view->image->aux_usage,
+                               surface_state);
 
          struct brw_image_param *image_param =
             &cmd_buffer->state.push_constants[stage]->images[image++];
@@ -905,15 +1222,17 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
       case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
          surface_state = desc->buffer_view->surface_state;
          assert(surface_state.alloc_size);
-         bo = desc->buffer_view->bo;
-         bo_offset = desc->buffer_view->offset;
+         add_surface_state_reloc(cmd_buffer, surface_state,
+                                 desc->buffer_view->bo,
+                                 desc->buffer_view->offset);
          break;
 
       case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
          surface_state = desc->buffer_view->storage_surface_state;
          assert(surface_state.alloc_size);
-         bo = desc->buffer_view->bo;
-         bo_offset = desc->buffer_view->offset;
+         add_surface_state_reloc(cmd_buffer, surface_state,
+                                 desc->buffer_view->bo,
+                                 desc->buffer_view->offset);
 
          struct brw_image_param *image_param =
             &cmd_buffer->state.push_constants[stage]->images[image++];
@@ -928,8 +1247,6 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
       }
 
       bt_map[bias + s] = surface_state.offset + state_offset;
-      anv_cmd_buffer_add_surface_state_reloc(cmd_buffer, surface_state,
-                                             bo, bo_offset);
    }
    assert(image == map->image_count);
 
@@ -1270,29 +1587,37 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
 }
 
 static void
-emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
-                             struct anv_bo *bo, uint32_t offset)
+emit_vertex_bo(struct anv_cmd_buffer *cmd_buffer,
+               struct anv_bo *bo, uint32_t offset,
+               uint32_t size, uint32_t index)
 {
    uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5,
                                  GENX(3DSTATE_VERTEX_BUFFERS));
 
    GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1,
       &(struct GENX(VERTEX_BUFFER_STATE)) {
-         .VertexBufferIndex = 32, /* Reserved for this */
+         .VertexBufferIndex = index,
          .AddressModifyEnable = true,
          .BufferPitch = 0,
 #if (GEN_GEN >= 8)
          .MemoryObjectControlState = GENX(MOCS),
          .BufferStartingAddress = { bo, offset },
-         .BufferSize = 8
+         .BufferSize = size
 #else
          .VertexBufferMemoryObjectControlState = GENX(MOCS),
          .BufferStartingAddress = { bo, offset },
-         .EndAddress = { bo, offset + 8 },
+         .EndAddress = { bo, offset + size },
 #endif
       });
 }
 
+static void
+emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
+                             struct anv_bo *bo, uint32_t offset)
+{
+   emit_vertex_bo(cmd_buffer, bo, offset, 8, ANV_SVGS_VB_INDEX);
+}
+
 static void
 emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
                           uint32_t base_vertex, uint32_t base_instance)
@@ -1310,6 +1635,22 @@ emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
       &cmd_buffer->device->dynamic_state_block_pool.bo, id_state.offset);
 }
 
+static void
+emit_draw_index(struct anv_cmd_buffer *cmd_buffer, uint32_t draw_index)
+{
+   struct anv_state state =
+      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 4, 4);
+
+   ((uint32_t *)state.map)[0] = draw_index;
+
+   if (!cmd_buffer->device->info.has_llc)
+      anv_state_clflush(state);
+
+   emit_vertex_bo(cmd_buffer,
+                  &cmd_buffer->device->dynamic_state_block_pool.bo,
+                  state.offset, 4, ANV_DRAWID_VB_INDEX);
+}
+
 void genX(CmdDraw)(
     VkCommandBuffer                             commandBuffer,
     uint32_t                                    vertexCount,
@@ -1325,6 +1666,8 @@ void genX(CmdDraw)(
 
    if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
       emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
+   if (vs_prog_data->uses_drawid)
+      emit_draw_index(cmd_buffer, 0);
 
    anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
       prim.VertexAccessType         = SEQUENTIAL;
@@ -1353,6 +1696,8 @@ void genX(CmdDrawIndexed)(
 
    if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
       emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance);
+   if (vs_prog_data->uses_drawid)
+      emit_draw_index(cmd_buffer, 0);
 
    anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
       prim.VertexAccessType         = RANDOM;
@@ -1391,6 +1736,8 @@ void genX(CmdDrawIndirect)(
 
    if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
       emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
+   if (vs_prog_data->uses_drawid)
+      emit_draw_index(cmd_buffer, 0);
 
    emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
    emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
@@ -1424,6 +1771,8 @@ void genX(CmdDrawIndexedIndirect)(
    /* TODO: We need to stomp base vertex to 0 somehow */
    if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
       emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
+   if (vs_prog_data->uses_drawid)
+      emit_draw_index(cmd_buffer, 0);
 
    emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
    emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
@@ -1445,22 +1794,24 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
    struct anv_state surfaces = { 0, }, samplers = { 0, };
    VkResult result;
 
-   result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
-   if (result != VK_SUCCESS)
-      return result;
    result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
-   if (result != VK_SUCCESS)
-      return result;
+   if (result != VK_SUCCESS) {
+      assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
+      result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+      assert(result == VK_SUCCESS);
 
-   struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer);
+      /* Re-emit state base addresses so we get the new surface state base
+       * address before we start emitting binding tables etc.
+       */
+      genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
 
-   if (push_state.alloc_size) {
-      anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) {
-         curbe.CURBETotalDataLength    = push_state.alloc_size;
-         curbe.CURBEDataStartAddress   = push_state.offset;
-      }
+      result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
+      assert(result == VK_SUCCESS);
    }
 
+   result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
+   assert(result == VK_SUCCESS);
+
    uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
    struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
       .BindingTablePointer = surfaces.offset,
@@ -1496,8 +1847,20 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
 
    genX(flush_pipeline_select_gpgpu)(cmd_buffer);
 
-   if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
+   if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) {
+      /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
+       *
+       *    "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
+       *    the only bits that are changed are scoreboard related: Scoreboard
+       *    Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
+       *    these scoreboard related states, a MEDIA_STATE_FLUSH is
+       *    sufficient."
+       */
+      cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
+      genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
       anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+   }
 
    if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
        (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
@@ -1507,6 +1870,18 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
       cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
    }
 
+   if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) {
+      struct anv_state push_state =
+         anv_cmd_buffer_cs_push_constants(cmd_buffer);
+
+      if (push_state.alloc_size) {
+         anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) {
+            curbe.CURBETotalDataLength    = push_state.alloc_size;
+            curbe.CURBEDataStartAddress   = push_state.offset;
+         }
+      }
+   }
+
    cmd_buffer->state.compute_dirty = 0;
 
    genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
@@ -1749,6 +2124,80 @@ genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer)
    }
 }
 
+void
+genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
+{
+   if (GEN_GEN >= 8)
+      return;
+
+   /* From the Haswell PRM, documentation for 3DSTATE_DEPTH_BUFFER:
+    *
+    *    "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., any
+    *    combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+    *    3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
+    *    issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
+    *    set), followed by a pipelined depth cache flush (PIPE_CONTROL with
+    *    Depth Flush Bit set, followed by another pipelined depth stall
+    *    (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
+    *    guarantee that the pipeline from WM onwards is already flushed (e.g.,
+    *    via a preceding MI_FLUSH)."
+    */
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+      pipe.DepthStallEnable = true;
+   }
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+      pipe.DepthCacheFlushEnable = true;
+   }
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+      pipe.DepthStallEnable = true;
+   }
+}
+
+static uint32_t
+depth_stencil_surface_type(enum isl_surf_dim dim)
+{
+   switch (dim) {
+   case ISL_SURF_DIM_1D:
+      if (GEN_GEN >= 9) {
+         /* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType
+          *
+          *    Programming Notes:
+          *    The Surface Type of the depth buffer must be the same as the
+          *    Surface Type of the render target(s) (defined in
+          *    SURFACE_STATE), unless either the depth buffer or render
+          *    targets are SURFTYPE_NULL (see exception below for SKL).  1D
+          *    surface type not allowed for depth surface and stencil surface.
+          *
+          *    Workaround:
+          *    If depth/stencil is enabled with 1D render target,
+          *    depth/stencil surface type needs to be set to 2D surface type
+          *    and height set to 1. Depth will use (legacy) TileY and stencil
+          *    will use TileW. For this case only, the Surface Type of the
+          *    depth buffer can be 2D while the Surface Type of the render
+          *    target(s) are 1D, representing an exception to a programming
+          *    note above.
+          */
+         return SURFTYPE_2D;
+      } else {
+         return SURFTYPE_1D;
+      }
+   case ISL_SURF_DIM_2D:
+      return SURFTYPE_2D;
+   case ISL_SURF_DIM_3D:
+      if (GEN_GEN >= 9) {
+         /* The Sky Lake docs list the value for 3D as "Reserved".  However,
+          * they have the exact same layout as 2D arrays on gen9+, so we can
+          * just use 2D here.
+          */
+         return SURFTYPE_2D;
+      } else {
+         return SURFTYPE_3D;
+      }
+   default:
+      unreachable("Invalid surface dimension");
+   }
+}
+
 static void
 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
 {
@@ -1758,25 +2207,25 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
       anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
    const struct anv_image *image = iview ? iview->image : NULL;
    const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
-   const bool has_hiz = image != NULL && anv_image_has_hiz(image);
+   const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment;
+   const bool has_hiz = image != NULL &&
+      cmd_buffer->state.attachments[ds].aux_usage == ISL_AUX_USAGE_HIZ;
    const bool has_stencil =
       image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
 
    /* FIXME: Implement the PMA stall W/A */
    /* FIXME: Width and Height are wrong */
 
+   genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
+
    /* Emit 3DSTATE_DEPTH_BUFFER */
    if (has_depth) {
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
-         db.SurfaceType                   = SURFTYPE_2D;
+         db.SurfaceType                   =
+            depth_stencil_surface_type(image->depth_surface.isl.dim);
          db.DepthWriteEnable              = true;
          db.StencilWriteEnable            = has_stencil;
-
-         if (cmd_buffer->state.pass->subpass_count == 1) {
-            db.HierarchicalDepthBufferEnable = has_hiz;
-         } else {
-            anv_finishme("Multiple-subpass HiZ not implemented");
-         }
+         db.HierarchicalDepthBufferEnable = has_hiz;
 
          db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
                                                       &image->depth_surface.isl);
@@ -1791,14 +2240,17 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
          db.Height               = image->extent.height - 1;
          db.Width                = image->extent.width - 1;
          db.LOD                  = iview->isl.base_level;
-         db.Depth                = image->array_size - 1; /* FIXME: 3-D */
          db.MinimumArrayElement  = iview->isl.base_array_layer;
 
+         assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
+         db.Depth =
+         db.RenderTargetViewExtent =
+            iview->isl.array_len - iview->isl.base_array_layer - 1;
+
 #if GEN_GEN >= 8
          db.SurfaceQPitch =
             isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2;
 #endif
-         db.RenderTargetViewExtent = 1 - 1;
       }
    } else {
       /* Even when no depth buffer is present, the hardware requires that
@@ -1820,10 +2272,15 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
        * be combined with a stencil buffer so we use D32_FLOAT instead.
        */
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
-         db.SurfaceType          = SURFTYPE_2D;
+         if (has_stencil) {
+            db.SurfaceType       =
+               depth_stencil_surface_type(image->stencil_surface.isl.dim);
+         } else {
+            db.SurfaceType       = SURFTYPE_2D;
+         }
          db.SurfaceFormat        = D32_FLOAT;
-         db.Width                = fb->width - 1;
-         db.Height               = fb->height - 1;
+         db.Width                = MAX2(fb->width, 1) - 1;
+         db.Height               = MAX2(fb->height, 1) - 1;
          db.StencilWriteEnable   = has_stencil;
       }
    }
@@ -1831,10 +2288,10 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
    if (has_hiz) {
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
          hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
-         hdb.SurfacePitch = image->hiz_surface.isl.row_pitch - 1;
+         hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1;
          hdb.SurfaceBaseAddress = (struct anv_address) {
             .bo = image->bo,
-            .offset = image->offset + image->hiz_surface.offset,
+            .offset = image->offset + image->aux_surface.offset,
          };
 #if GEN_GEN >= 8
          /* From the SKL PRM Vol2a:
@@ -1844,11 +2301,14 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
           *    - SURFTYPE_1D: distance in pixels between array slices
           *    - SURFTYPE_2D/CUBE: distance in rows between array slices
           *    - SURFTYPE_3D: distance in rows between R - slices
+          *
+          * Unfortunately, the docs aren't 100% accurate here.  They fail to
+          * mention that the 1-D rule only applies to linear 1-D images.
+          * Since depth and HiZ buffers are always tiled, they are treated as
+          * 2-D images.  Prior to Sky Lake, this field is always in rows.
           */
          hdb.SurfaceQPitch =
-            image->hiz_surface.isl.dim == ISL_SURF_DIM_1D ?
-               isl_surf_get_array_pitch_el(&image->hiz_surface.isl) >> 2 :
-               isl_surf_get_array_pitch_el_rows(&image->hiz_surface.isl) >> 2;
+            isl_surf_get_array_pitch_sa_rows(&image->aux_surface.isl) >> 2;
 #endif
       }
    } else {
@@ -1892,10 +2352,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) {
       if (has_hiz) {
          cp.DepthClearValueValid = true;
-         const uint32_t ds =
-            cmd_buffer->state.subpass->depth_stencil_attachment;
-         cp.DepthClearValue =
-            cmd_buffer->state.attachments[ds].clear_value.depthStencil.depth;
+         cp.DepthClearValue = ANV_HZ_FC_VAL;
       }
    }
 }
@@ -1908,9 +2365,22 @@ genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
 
    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
 
+   const struct anv_image_view *iview =
+      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+
+   if (iview && iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
+      const uint32_t ds = subpass->depth_stencil_attachment;
+      transition_depth_buffer(cmd_buffer, iview->image,
+                              cmd_buffer->state.attachments[ds].current_layout,
+                              cmd_buffer->state.subpass->depth_stencil_layout);
+      cmd_buffer->state.attachments[ds].current_layout =
+         cmd_buffer->state.subpass->depth_stencil_layout;
+      cmd_buffer->state.attachments[ds].aux_usage =
+         layout_to_hiz_usage(cmd_buffer->state.subpass->depth_stencil_layout,
+                             iview->image->samples);
+   }
+
    cmd_buffer_emit_depth_stencil(cmd_buffer);
-   genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_HIZ_RESOLVE);
-   genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_CLEAR);
 
    anv_cmd_buffer_clear_subpass(cmd_buffer);
 }
@@ -1927,8 +2397,7 @@ void genX(CmdBeginRenderPass)(
    cmd_buffer->state.framebuffer = framebuffer;
    cmd_buffer->state.pass = pass;
    cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
-   genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, framebuffer,
-                                      pRenderPassBegin->pClearValues);
+   genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin);
 
    genX(flush_pipeline_select_3d)(cmd_buffer);
 
@@ -1943,6 +2412,20 @@ void genX(CmdNextSubpass)(
 
    assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
 
+   const struct anv_image_view *iview =
+      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+
+   if (iview && iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
+      const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment;
+
+      if (cmd_buffer->state.subpass - cmd_buffer->state.pass->subpasses ==
+          cmd_buffer->state.pass->attachments[ds].last_subpass_idx) {
+         transition_depth_buffer(cmd_buffer, iview->image,
+                                 cmd_buffer->state.attachments[ds].current_layout,
+                                 cmd_buffer->state.pass->attachments[ds].final_layout);
+      }
+   }
+
    anv_cmd_buffer_resolve_subpass(cmd_buffer);
    genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
 }
@@ -1952,7 +2435,20 @@ void genX(CmdEndRenderPass)(
 {
    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
-   genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_RESOLVE);
+   const struct anv_image_view *iview =
+      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+
+   if (iview && iview->image->aux_usage == ISL_AUX_USAGE_HIZ) {
+      const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment;
+
+      if (cmd_buffer->state.subpass - cmd_buffer->state.pass->subpasses ==
+          cmd_buffer->state.pass->attachments[ds].last_subpass_idx) {
+         transition_depth_buffer(cmd_buffer, iview->image,
+                                 cmd_buffer->state.attachments[ds].current_layout,
+                                 cmd_buffer->state.pass->attachments[ds].final_layout);
+      }
+   }
+
    anv_cmd_buffer_resolve_subpass(cmd_buffer);
 
 #ifndef NDEBUG