#include <stdbool.h>
#include "anv_private.h"
+#include "vk_format_info.h"
+#include "common/gen_l3_config.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
+static void
+emit_lrm(struct anv_batch *batch,
+ uint32_t reg, struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
+ lrm.RegisterAddress = reg;
+ lrm.MemoryAddress = (struct anv_address) { bo, offset };
+ }
+}
+
+static void
+emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
+{
+ anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
+ lri.RegisterOffset = reg;
+ lri.DataDWord = imm;
+ }
+}
+
void
genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
- struct anv_bo *scratch_bo = NULL;
-
- cmd_buffer->state.scratch_size =
- anv_block_pool_size(&device->scratch_block_pool);
- if (cmd_buffer->state.scratch_size > 0)
- scratch_bo = &device->scratch_block_pool.bo;
/* XXX: Do we need this on more than just BDW? */
#if (GEN_GEN >= 8)
* this, we get GPU hangs when using multi-level command buffers which
* clear depth, reset state base address, and then go render stuff.
*/
- anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
- .RenderTargetCacheFlushEnable = true);
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.RenderTargetCacheFlushEnable = true;
+ }
#endif
- anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS),
- .GeneralStateBaseAddress = { scratch_bo, 0 },
- .GeneralStateMemoryObjectControlState = GENX(MOCS),
- .GeneralStateBaseAddressModifyEnable = true,
+ anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) {
+ sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 };
+ sba.GeneralStateMemoryObjectControlState = GENX(MOCS);
+ sba.GeneralStateBaseAddressModifyEnable = true;
- .SurfaceStateBaseAddress = anv_cmd_buffer_surface_base_address(cmd_buffer),
- .SurfaceStateMemoryObjectControlState = GENX(MOCS),
- .SurfaceStateBaseAddressModifyEnable = true,
+ sba.SurfaceStateBaseAddress =
+ anv_cmd_buffer_surface_base_address(cmd_buffer);
+ sba.SurfaceStateMemoryObjectControlState = GENX(MOCS);
+ sba.SurfaceStateBaseAddressModifyEnable = true;
- .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
- .DynamicStateMemoryObjectControlState = GENX(MOCS),
- .DynamicStateBaseAddressModifyEnable = true,
+ sba.DynamicStateBaseAddress =
+ (struct anv_address) { &device->dynamic_state_block_pool.bo, 0 };
+ sba.DynamicStateMemoryObjectControlState = GENX(MOCS);
+ sba.DynamicStateBaseAddressModifyEnable = true;
- .IndirectObjectBaseAddress = { NULL, 0 },
- .IndirectObjectMemoryObjectControlState = GENX(MOCS),
- .IndirectObjectBaseAddressModifyEnable = true,
+ sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 };
+ sba.IndirectObjectMemoryObjectControlState = GENX(MOCS);
+ sba.IndirectObjectBaseAddressModifyEnable = true;
- .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
- .InstructionMemoryObjectControlState = GENX(MOCS),
- .InstructionBaseAddressModifyEnable = true,
+ sba.InstructionBaseAddress =
+ (struct anv_address) { &device->instruction_block_pool.bo, 0 };
+ sba.InstructionMemoryObjectControlState = GENX(MOCS);
+ sba.InstructionBaseAddressModifyEnable = true;
# if (GEN_GEN >= 8)
/* Broadwell requires that we specify a buffer size for a bunch of
* these fields. However, since we will be growing the BO's live, we
* just set them all to the maximum.
*/
- .GeneralStateBufferSize = 0xfffff,
- .GeneralStateBufferSizeModifyEnable = true,
- .DynamicStateBufferSize = 0xfffff,
- .DynamicStateBufferSizeModifyEnable = true,
- .IndirectObjectBufferSize = 0xfffff,
- .IndirectObjectBufferSizeModifyEnable = true,
- .InstructionBufferSize = 0xfffff,
- .InstructionBuffersizeModifyEnable = true,
+ sba.GeneralStateBufferSize = 0xfffff;
+ sba.GeneralStateBufferSizeModifyEnable = true;
+ sba.DynamicStateBufferSize = 0xfffff;
+ sba.DynamicStateBufferSizeModifyEnable = true;
+ sba.IndirectObjectBufferSize = 0xfffff;
+ sba.IndirectObjectBufferSizeModifyEnable = true;
+ sba.InstructionBufferSize = 0xfffff;
+ sba.InstructionBuffersizeModifyEnable = true;
# endif
- );
+ }
/* After re-setting the surface state base address, we have to do some
* cache flusing so that the sampler engine will pick up the new
* units cache the binding table in the texture cache. However, we have
* yet to be able to actually confirm this.
*/
- anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
- .TextureCacheInvalidationEnable = true);
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.TextureCacheInvalidationEnable = true;
+ }
+}
+
+static void
+add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_state state,
+ struct anv_bo *bo, uint32_t offset)
+{
+ const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+
+ anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+ state.offset + isl_dev->ss.addr_offset, bo, offset);
+}
+
+static void
+add_image_view_relocs(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image_view *iview,
+ enum isl_aux_usage aux_usage,
+ struct anv_state state)
+{
+ const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+
+ anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+ state.offset + isl_dev->ss.addr_offset,
+ iview->bo, iview->offset);
+
+ if (aux_usage != ISL_AUX_USAGE_NONE) {
+ uint32_t aux_offset = iview->offset + iview->image->aux_surface.offset;
+
+ /* On gen7 and prior, the bottom 12 bits of the MCS base address are
+ * used to store other information. This should be ok, however, because
+ * surface buffer addresses are always 4K page alinged.
+ */
+ assert((aux_offset & 0xfff) == 0);
+ uint32_t *aux_addr_dw = state.map + isl_dev->ss.aux_addr_offset;
+ aux_offset += *aux_addr_dw & 0xfff;
+
+ anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+ state.offset + isl_dev->ss.aux_addr_offset,
+ iview->bo, aux_offset);
+ }
+}
+
+static bool
+color_is_zero_one(VkClearColorValue value, enum isl_format format)
+{
+ if (isl_format_has_int_channel(format)) {
+ for (unsigned i = 0; i < 4; i++) {
+ if (value.int32[i] != 0 && value.int32[i] != 1)
+ return false;
+ }
+ } else {
+ for (unsigned i = 0; i < 4; i++) {
+ if (value.float32[i] != 0.0f && value.float32[i] != 1.0f)
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static void
+color_attachment_compute_aux_usage(struct anv_device *device,
+ struct anv_attachment_state *att_state,
+ struct anv_image_view *iview,
+ VkRect2D render_area,
+ union isl_color_value *fast_clear_color)
+{
+ if (iview->image->aux_surface.isl.size == 0) {
+ att_state->aux_usage = ISL_AUX_USAGE_NONE;
+ att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+ att_state->fast_clear = false;
+ return;
+ }
+
+ assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);
+
+ att_state->clear_color_is_zero_one =
+ color_is_zero_one(att_state->clear_value.color, iview->isl.format);
+
+ if (att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+ /* Start off assuming fast clears are possible */
+ att_state->fast_clear = true;
+
+ /* Potentially, we could do partial fast-clears but doing so has crazy
+ * alignment restrictions. It's easier to just restrict to full size
+ * fast clears for now.
+ */
+ if (render_area.offset.x != 0 ||
+ render_area.offset.y != 0 ||
+ render_area.extent.width != iview->extent.width ||
+ render_area.extent.height != iview->extent.height)
+ att_state->fast_clear = false;
+
+ if (GEN_GEN <= 7) {
+ /* On gen7, we can't do multi-LOD or multi-layer fast-clears. We
+ * technically can, but it comes with crazy restrictions that we
+ * don't want to deal with now.
+ */
+ if (iview->isl.base_level > 0 ||
+ iview->isl.base_array_layer > 0 ||
+ iview->isl.array_len > 1)
+ att_state->fast_clear = false;
+ }
+
+ /* On Broadwell and earlier, we can only handle 0/1 clear colors */
+ if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one)
+ att_state->fast_clear = false;
+
+ if (att_state->fast_clear) {
+ memcpy(fast_clear_color->u32, att_state->clear_value.color.uint32,
+ sizeof(fast_clear_color->u32));
+ }
+ } else {
+ att_state->fast_clear = false;
+ }
+
+ if (isl_format_supports_lossless_compression(&device->info,
+ iview->isl.format)) {
+ att_state->aux_usage = ISL_AUX_USAGE_CCS_E;
+ att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E;
+ } else if (att_state->fast_clear) {
+ att_state->aux_usage = ISL_AUX_USAGE_CCS_D;
+ if (GEN_GEN >= 9) {
+ /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
+ *
+ * "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
+ * setting is only allowed if Surface Format supported for Fast
+ * Clear. In addition, if the surface is bound to the sampling
+ * engine, Surface Format must be supported for Render Target
+ * Compression for surfaces bound to the sampling engine."
+ *
+ * In other words, we can't sample from a fast-cleared image if it
+ * doesn't also support color compression.
+ */
+ att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+ } else if (GEN_GEN == 8) {
+ /* Broadwell can sample from fast-cleared images */
+ att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
+ } else {
+ /* Ivy Bridge and Haswell cannot */
+ att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+ }
+ } else {
+ att_state->aux_usage = ISL_AUX_USAGE_NONE;
+ att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+ }
+}
+
+static bool
+need_input_attachment_state(const struct anv_render_pass_attachment *att)
+{
+ if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
+ return false;
+
+ /* We only allocate input attachment states for color and depth surfaces.
+ * Stencil doesn't allow compression so we can just use the texture surface
+ * state from the view
+ */
+ return vk_format_is_color(att->format) || vk_format_has_depth(att->format);
+}
+
+/**
+ * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
+ */
+static void
+genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_render_pass *pass,
+ const VkRenderPassBeginInfo *begin)
+{
+ const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+ struct anv_cmd_state *state = &cmd_buffer->state;
+
+ vk_free(&cmd_buffer->pool->alloc, state->attachments);
+
+ if (pass->attachment_count == 0) {
+ state->attachments = NULL;
+ return;
+ }
+
+ state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
+ pass->attachment_count *
+ sizeof(state->attachments[0]),
+ 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ if (state->attachments == NULL) {
+ /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
+ abort();
+ }
+
+ bool need_null_state = false;
+ unsigned num_states = 0;
+ for (uint32_t i = 0; i < pass->attachment_count; ++i) {
+ if (vk_format_is_color(pass->attachments[i].format)) {
+ num_states++;
+ } else {
+ /* We need a null state for any depth-stencil-only subpasses.
+ * Importantly, this includes depth/stencil clears so we create one
+ * whenever we have depth or stencil
+ */
+ need_null_state = true;
+ }
+
+ if (need_input_attachment_state(&pass->attachments[i]))
+ num_states++;
+ }
+ num_states += need_null_state;
+
+ const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
+ state->render_pass_states =
+ anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
+ num_states * ss_stride, isl_dev->ss.align);
+
+ struct anv_state next_state = state->render_pass_states;
+ next_state.alloc_size = isl_dev->ss.size;
+
+ if (need_null_state) {
+ state->null_surface_state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+ }
+
+ for (uint32_t i = 0; i < pass->attachment_count; ++i) {
+ if (vk_format_is_color(pass->attachments[i].format)) {
+ state->attachments[i].color_rt_state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+ }
+
+ if (need_input_attachment_state(&pass->attachments[i])) {
+ state->attachments[i].input_att_state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+ }
+ }
+ assert(next_state.offset == state->render_pass_states.offset +
+ state->render_pass_states.alloc_size);
+
+ if (begin) {
+ ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer);
+ assert(pass->attachment_count == framebuffer->attachment_count);
+
+ if (need_null_state) {
+ struct GENX(RENDER_SURFACE_STATE) null_ss = {
+ .SurfaceType = SURFTYPE_NULL,
+ .SurfaceArray = framebuffer->layers > 0,
+ .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
+#if GEN_GEN >= 8
+ .TileMode = YMAJOR,
+#else
+ .TiledSurface = true,
+#endif
+ .Width = framebuffer->width - 1,
+ .Height = framebuffer->height - 1,
+ .Depth = framebuffer->layers - 1,
+ .RenderTargetViewExtent = framebuffer->layers - 1,
+ };
+ GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
+ &null_ss);
+ }
+
+ for (uint32_t i = 0; i < pass->attachment_count; ++i) {
+ struct anv_render_pass_attachment *att = &pass->attachments[i];
+ VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
+ VkImageAspectFlags clear_aspects = 0;
+
+ if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+ /* color attachment */
+ if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
+ }
+ } else {
+ /* depthstencil attachment */
+ if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
+ att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
+ }
+ if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
+ att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
+ }
+ }
+
+ state->attachments[i].pending_clear_aspects = clear_aspects;
+ if (clear_aspects)
+ state->attachments[i].clear_value = begin->pClearValues[i];
+
+ struct anv_image_view *iview = framebuffer->attachments[i];
+ assert(iview->vk_format == att->format);
+
+ union isl_color_value clear_color = { .u32 = { 0, } };
+ if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+ color_attachment_compute_aux_usage(cmd_buffer->device,
+ &state->attachments[i],
+ iview, begin->renderArea,
+ &clear_color);
+
+ struct isl_view view = iview->isl;
+ view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
+ isl_surf_fill_state(isl_dev,
+ state->attachments[i].color_rt_state.map,
+ .surf = &iview->image->color_surface.isl,
+ .view = &view,
+ .aux_surf = &iview->image->aux_surface.isl,
+ .aux_usage = state->attachments[i].aux_usage,
+ .clear_color = clear_color,
+ .mocs = cmd_buffer->device->default_mocs);
+
+ add_image_view_relocs(cmd_buffer, iview,
+ state->attachments[i].aux_usage,
+ state->attachments[i].color_rt_state);
+ } else {
+ state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE;
+ state->attachments[i].input_aux_usage = ISL_AUX_USAGE_NONE;
+ }
+
+ if (need_input_attachment_state(&pass->attachments[i])) {
+ const struct isl_surf *surf;
+ if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+ surf = &iview->image->color_surface.isl;
+ } else {
+ surf = &iview->image->depth_surface.isl;
+ }
+
+ struct isl_view view = iview->isl;
+ view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
+ isl_surf_fill_state(isl_dev,
+ state->attachments[i].input_att_state.map,
+ .surf = surf,
+ .view = &view,
+ .aux_surf = &iview->image->aux_surface.isl,
+ .aux_usage = state->attachments[i].input_aux_usage,
+ .clear_color = clear_color,
+ .mocs = cmd_buffer->device->default_mocs);
+
+ add_image_view_relocs(cmd_buffer, iview,
+ state->attachments[i].input_aux_usage,
+ state->attachments[i].input_att_state);
+ }
+ }
+
+ if (!cmd_buffer->device->info.has_llc)
+ anv_state_clflush(state->render_pass_states);
+ }
+}
+
+VkResult
+genX(BeginCommandBuffer)(
+ VkCommandBuffer commandBuffer,
+ const VkCommandBufferBeginInfo* pBeginInfo)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ /* If this is the first vkBeginCommandBuffer, we must *initialize* the
+ * command buffer's state. Otherwise, we must *reset* its state. In both
+ * cases we reset it.
+ *
+ * From the Vulkan 1.0 spec:
+ *
+ * If a command buffer is in the executable state and the command buffer
+ * was allocated from a command pool with the
+ * VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
+ * vkBeginCommandBuffer implicitly resets the command buffer, behaving
+ * as if vkResetCommandBuffer had been called with
+ * VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
+ * the command buffer in the recording state.
+ */
+ anv_cmd_buffer_reset(cmd_buffer);
+
+ cmd_buffer->usage_flags = pBeginInfo->flags;
+
+ assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY ||
+ !(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT));
+
+ genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
+
+ if (cmd_buffer->usage_flags &
+ VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
+ cmd_buffer->state.pass =
+ anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass);
+ cmd_buffer->state.subpass =
+ &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
+ cmd_buffer->state.framebuffer = NULL;
+
+ genX(cmd_buffer_setup_attachments)(cmd_buffer, cmd_buffer->state.pass,
+ NULL);
+
+ cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+genX(EndCommandBuffer)(
+ VkCommandBuffer commandBuffer)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+ anv_cmd_buffer_end_batch_buffer(cmd_buffer);
+
+ return VK_SUCCESS;
+}
+
+void
+genX(CmdExecuteCommands)(
+ VkCommandBuffer commandBuffer,
+ uint32_t commandBufferCount,
+ const VkCommandBuffer* pCmdBuffers)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer);
+
+ assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+
+ for (uint32_t i = 0; i < commandBufferCount; i++) {
+ ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);
+
+ assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
+
+ if (secondary->usage_flags &
+ VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
+ /* If we're continuing a render pass from the primary, we need to
+ * copy the surface states for the current subpass into the storage
+ * we allocated for them in BeginCommandBuffer.
+ */
+ struct anv_bo *ss_bo = &primary->device->surface_state_block_pool.bo;
+ struct anv_state src_state = primary->state.render_pass_states;
+ struct anv_state dst_state = secondary->state.render_pass_states;
+ assert(src_state.alloc_size == dst_state.alloc_size);
+
+ genX(cmd_buffer_gpu_memcpy)(primary, ss_bo, dst_state.offset,
+ ss_bo, src_state.offset,
+ src_state.alloc_size);
+ }
+
+ anv_cmd_buffer_add_secondary(primary, secondary);
+ }
+
+ /* Each of the secondary command buffers will use its own state base
+ * address. We need to re-emit state base address for the primary after
+ * all of the secondaries are done.
+ *
+ * TODO: Maybe we want to make this a dirty bit to avoid extra state base
+ * address calls?
+ */
+ genX(cmd_buffer_emit_state_base_address)(primary);
+}
+
+#define IVB_L3SQCREG1_SQGHPCI_DEFAULT 0x00730000
+#define VLV_L3SQCREG1_SQGHPCI_DEFAULT 0x00d30000
+#define HSW_L3SQCREG1_SQGHPCI_DEFAULT 0x00610000
+
+/**
+ * Program the hardware to use the specified L3 configuration.
+ */
+void
+genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
+ const struct gen_l3_config *cfg)
+{
+ assert(cfg);
+ if (cfg == cmd_buffer->state.current_l3_config)
+ return;
+
+ if (unlikely(INTEL_DEBUG & DEBUG_L3)) {
+ fprintf(stderr, "L3 config transition: ");
+ gen_dump_l3_config(cfg, stderr);
+ }
+
+ const bool has_slm = cfg->n[GEN_L3P_SLM];
+
+ /* According to the hardware docs, the L3 partitioning can only be changed
+ * while the pipeline is completely drained and the caches are flushed,
+ * which involves a first PIPE_CONTROL flush which stalls the pipeline...
+ */
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.DCFlushEnable = true;
+ pc.PostSyncOperation = NoWrite;
+ pc.CommandStreamerStallEnable = true;
+ }
+
+ /* ...followed by a second pipelined PIPE_CONTROL that initiates
+ * invalidation of the relevant caches. Note that because RO invalidation
+ * happens at the top of the pipeline (i.e. right away as the PIPE_CONTROL
+ * command is processed by the CS) we cannot combine it with the previous
+ * stalling flush as the hardware documentation suggests, because that
+ * would cause the CS to stall on previous rendering *after* RO
+ * invalidation and wouldn't prevent the RO caches from being polluted by
+ * concurrent rendering before the stall completes. This intentionally
+ * doesn't implement the SKL+ hardware workaround suggesting to enable CS
+ * stall on PIPE_CONTROLs with the texture cache invalidation bit set for
+ * GPGPU workloads because the previous and subsequent PIPE_CONTROLs
+ * already guarantee that there is no concurrent GPGPU kernel execution
+ * (see SKL HSD 2132585).
+ */
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.TextureCacheInvalidationEnable = true;
+ pc.ConstantCacheInvalidationEnable = true;
+ pc.InstructionCacheInvalidateEnable = true;
+ pc.StateCacheInvalidationEnable = true;
+ pc.PostSyncOperation = NoWrite;
+ }
+
+ /* Now send a third stalling flush to make sure that invalidation is
+ * complete when the L3 configuration registers are modified.
+ */
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.DCFlushEnable = true;
+ pc.PostSyncOperation = NoWrite;
+ pc.CommandStreamerStallEnable = true;
+ }
+
+#if GEN_GEN >= 8
+
+ assert(!cfg->n[GEN_L3P_IS] && !cfg->n[GEN_L3P_C] && !cfg->n[GEN_L3P_T]);
+
+ uint32_t l3cr;
+ anv_pack_struct(&l3cr, GENX(L3CNTLREG),
+ .SLMEnable = has_slm,
+ .URBAllocation = cfg->n[GEN_L3P_URB],
+ .ROAllocation = cfg->n[GEN_L3P_RO],
+ .DCAllocation = cfg->n[GEN_L3P_DC],
+ .AllAllocation = cfg->n[GEN_L3P_ALL]);
+
+ /* Set up the L3 partitioning. */
+ emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG_num), l3cr);
+
+#else
+
+ const bool has_dc = cfg->n[GEN_L3P_DC] || cfg->n[GEN_L3P_ALL];
+ const bool has_is = cfg->n[GEN_L3P_IS] || cfg->n[GEN_L3P_RO] ||
+ cfg->n[GEN_L3P_ALL];
+ const bool has_c = cfg->n[GEN_L3P_C] || cfg->n[GEN_L3P_RO] ||
+ cfg->n[GEN_L3P_ALL];
+ const bool has_t = cfg->n[GEN_L3P_T] || cfg->n[GEN_L3P_RO] ||
+ cfg->n[GEN_L3P_ALL];
+
+ assert(!cfg->n[GEN_L3P_ALL]);
+
+ /* When enabled SLM only uses a portion of the L3 on half of the banks,
+ * the matching space on the remaining banks has to be allocated to a
+ * client (URB for all validated configurations) set to the
+ * lower-bandwidth 2-bank address hashing mode.
+ */
+ const struct gen_device_info *devinfo = &cmd_buffer->device->info;
+ const bool urb_low_bw = has_slm && !devinfo->is_baytrail;
+ assert(!urb_low_bw || cfg->n[GEN_L3P_URB] == cfg->n[GEN_L3P_SLM]);
+
+ /* Minimum number of ways that can be allocated to the URB. */
+ MAYBE_UNUSED const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0;
+ assert(cfg->n[GEN_L3P_URB] >= n0_urb);
+
+ uint32_t l3sqcr1, l3cr2, l3cr3;
+ anv_pack_struct(&l3sqcr1, GENX(L3SQCREG1),
+ .ConvertDC_UC = !has_dc,
+ .ConvertIS_UC = !has_is,
+ .ConvertC_UC = !has_c,
+ .ConvertT_UC = !has_t);
+ l3sqcr1 |=
+ GEN_IS_HASWELL ? HSW_L3SQCREG1_SQGHPCI_DEFAULT :
+ devinfo->is_baytrail ? VLV_L3SQCREG1_SQGHPCI_DEFAULT :
+ IVB_L3SQCREG1_SQGHPCI_DEFAULT;
+
+ anv_pack_struct(&l3cr2, GENX(L3CNTLREG2),
+ .SLMEnable = has_slm,
+ .URBLowBandwidth = urb_low_bw,
+ .URBAllocation = cfg->n[GEN_L3P_URB],
+#if !GEN_IS_HASWELL
+ .ALLAllocation = cfg->n[GEN_L3P_ALL],
+#endif
+ .ROAllocation = cfg->n[GEN_L3P_RO],
+ .DCAllocation = cfg->n[GEN_L3P_DC]);
+
+ anv_pack_struct(&l3cr3, GENX(L3CNTLREG3),
+ .ISAllocation = cfg->n[GEN_L3P_IS],
+ .ISLowBandwidth = 0,
+ .CAllocation = cfg->n[GEN_L3P_C],
+ .CLowBandwidth = 0,
+ .TAllocation = cfg->n[GEN_L3P_T],
+ .TLowBandwidth = 0);
+
+ /* Set up the L3 partitioning. */
+ emit_lri(&cmd_buffer->batch, GENX(L3SQCREG1_num), l3sqcr1);
+ emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG2_num), l3cr2);
+ emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG3_num), l3cr3);
+
+#if GEN_IS_HASWELL
+ if (cmd_buffer->device->instance->physicalDevice.cmd_parser_version >= 4) {
+ /* Enable L3 atomics on HSW if we have a DC partition, otherwise keep
+ * them disabled to avoid crashing the system hard.
+ */
+ uint32_t scratch1, chicken3;
+ anv_pack_struct(&scratch1, GENX(SCRATCH1),
+ .L3AtomicDisable = !has_dc);
+ anv_pack_struct(&chicken3, GENX(CHICKEN3),
+ .L3AtomicDisableMask = true,
+ .L3AtomicDisable = !has_dc);
+ emit_lri(&cmd_buffer->batch, GENX(SCRATCH1_num), scratch1);
+ emit_lri(&cmd_buffer->batch, GENX(CHICKEN3_num), chicken3);
+ }
+#endif
+
+#endif
+
+ cmd_buffer->state.current_l3_config = cfg;
+}
+
+void
+genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
+{
+ enum anv_pipe_bits bits = cmd_buffer->state.pending_pipe_bits;
+
+ /* Flushes are pipelined while invalidations are handled immediately.
+ * Therefore, if we're flushing anything then we need to schedule a stall
+ * before any invalidations can happen.
+ */
+ if (bits & ANV_PIPE_FLUSH_BITS)
+ bits |= ANV_PIPE_NEEDS_CS_STALL_BIT;
+
+ /* If we're going to do an invalidate and we have a pending CS stall that
+ * has yet to be resolved, we do the CS stall now.
+ */
+ if ((bits & ANV_PIPE_INVALIDATE_BITS) &&
+ (bits & ANV_PIPE_NEEDS_CS_STALL_BIT)) {
+ bits |= ANV_PIPE_CS_STALL_BIT;
+ bits &= ~ANV_PIPE_NEEDS_CS_STALL_BIT;
+ }
+
+ if (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT)) {
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+ pipe.DepthCacheFlushEnable = bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
+ pipe.DCFlushEnable = bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT;
+ pipe.RenderTargetCacheFlushEnable =
+ bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+
+ pipe.DepthStallEnable = bits & ANV_PIPE_DEPTH_STALL_BIT;
+ pipe.CommandStreamerStallEnable = bits & ANV_PIPE_CS_STALL_BIT;
+ pipe.StallAtPixelScoreboard = bits & ANV_PIPE_STALL_AT_SCOREBOARD_BIT;
+
+ /*
+ * According to the Broadwell documentation, any PIPE_CONTROL with the
+ * "Command Streamer Stall" bit set must also have another bit set,
+ * with five different options:
+ *
+ * - Render Target Cache Flush
+ * - Depth Cache Flush
+ * - Stall at Pixel Scoreboard
+ * - Post-Sync Operation
+ * - Depth Stall
+ * - DC Flush Enable
+ *
+ * I chose "Stall at Pixel Scoreboard" since that's what we use in
+ * mesa and it seems to work fine. The choice is fairly arbitrary.
+ */
+ if ((bits & ANV_PIPE_CS_STALL_BIT) &&
+ !(bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_DEPTH_STALL_BIT |
+ ANV_PIPE_STALL_AT_SCOREBOARD_BIT)))
+ pipe.StallAtPixelScoreboard = true;
+ }
+
+ bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT);
+ }
+
+ if (bits & ANV_PIPE_INVALIDATE_BITS) {
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+ pipe.StateCacheInvalidationEnable =
+ bits & ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
+ pipe.ConstantCacheInvalidationEnable =
+ bits & ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
+ pipe.VFCacheInvalidationEnable =
+ bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
+ pipe.TextureCacheInvalidationEnable =
+ bits & ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+ pipe.InstructionCacheInvalidateEnable =
+ bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT;
+ }
+
+ bits &= ~ANV_PIPE_INVALIDATE_BITS;
+ }
+
+ cmd_buffer->state.pending_pipe_bits = bits;
}
void genX(CmdPipelineBarrier)(
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- uint32_t b, *dw;
+ uint32_t b;
/* XXX: Right now, we're really dumb and just flush whatever categories
* the app asks for. One of these days we may make this a bit better
dst_flags |= pImageMemoryBarriers[i].dstAccessMask;
}
- /* Mask out the Source access flags we care about */
- const uint32_t src_mask =
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT;
-
- src_flags = src_flags & src_mask;
-
- /* Mask out the destination access flags we care about */
- const uint32_t dst_mask =
- VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_TRANSFER_READ_BIT;
-
- dst_flags = dst_flags & dst_mask;
-
- /* The src flags represent how things were used previously. This is
- * what we use for doing flushes.
- */
- struct GENX(PIPE_CONTROL) flush_cmd = {
- GENX(PIPE_CONTROL_header),
- .PostSyncOperation = NoWrite,
- };
+ enum anv_pipe_bits pipe_bits = 0;
for_each_bit(b, src_flags) {
switch ((VkAccessFlagBits)(1 << b)) {
case VK_ACCESS_SHADER_WRITE_BIT:
- flush_cmd.DCFlushEnable = true;
+ pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
break;
case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
- flush_cmd.RenderTargetCacheFlushEnable = true;
+ pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
break;
case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
- flush_cmd.DepthCacheFlushEnable = true;
+ pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
break;
case VK_ACCESS_TRANSFER_WRITE_BIT:
- flush_cmd.RenderTargetCacheFlushEnable = true;
- flush_cmd.DepthCacheFlushEnable = true;
+ pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+ pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
break;
default:
- unreachable("should've masked this out by now");
+ break; /* Nothing to do */
}
}
- /* If we end up doing two PIPE_CONTROLs, the first, flusing one also has to
- * stall and wait for the flushing to finish, so we don't re-dirty the
- * caches with in-flight rendering after the second PIPE_CONTROL
- * invalidates.
- */
-
- if (dst_flags)
- flush_cmd.CommandStreamerStallEnable = true;
-
- if (src_flags && dst_flags) {
- dw = anv_batch_emit_dwords(&cmd_buffer->batch, GENX(PIPE_CONTROL_length));
- GENX(PIPE_CONTROL_pack)(&cmd_buffer->batch, dw, &flush_cmd);
- }
-
- /* The dst flags represent how things will be used in the future. This
- * is what we use for doing cache invalidations.
- */
- struct GENX(PIPE_CONTROL) invalidate_cmd = {
- GENX(PIPE_CONTROL_header),
- .PostSyncOperation = NoWrite,
- };
-
for_each_bit(b, dst_flags) {
switch ((VkAccessFlagBits)(1 << b)) {
case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
case VK_ACCESS_INDEX_READ_BIT:
case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
- invalidate_cmd.VFCacheInvalidationEnable = true;
+ pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
break;
case VK_ACCESS_UNIFORM_READ_BIT:
- invalidate_cmd.ConstantCacheInvalidationEnable = true;
- /* fallthrough */
+ pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
+ pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+ break;
case VK_ACCESS_SHADER_READ_BIT:
- invalidate_cmd.TextureCacheInvalidationEnable = true;
+ case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
+ case VK_ACCESS_TRANSFER_READ_BIT:
+ pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+ break;
+ default:
+ break; /* Nothing to do */
+ }
+ }
+
+ cmd_buffer->state.pending_pipe_bits |= pipe_bits;
+}
+
+static void
+cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
+{
+ VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages;
+
+ /* In order to avoid thrash, we assume that vertex and fragment stages
+ * always exist. In the rare case where one is missing *and* the other
+ * uses push concstants, this may be suboptimal. However, avoiding stalls
+ * seems more important.
+ */
+ stages |= VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT;
+
+ if (stages == cmd_buffer->state.push_constant_stages)
+ return;
+
+#if GEN_GEN >= 8
+ const unsigned push_constant_kb = 32;
+#elif GEN_IS_HASWELL
+ const unsigned push_constant_kb = cmd_buffer->device->info.gt == 3 ? 32 : 16;
+#else
+ const unsigned push_constant_kb = 16;
+#endif
+
+ const unsigned num_stages =
+ _mesa_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS);
+ unsigned size_per_stage = push_constant_kb / num_stages;
+
+ /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
+ * units of 2KB. Incidentally, these are the same platforms that have
+ * 32KB worth of push constant space.
+ */
+ if (push_constant_kb == 32)
+ size_per_stage &= ~1u;
+
+ uint32_t kb_used = 0;
+ for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
+ unsigned push_size = (stages & (1 << i)) ? size_per_stage : 0;
+ anv_batch_emit(&cmd_buffer->batch,
+ GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
+ alloc._3DCommandSubOpcode = 18 + i;
+ alloc.ConstantBufferOffset = (push_size > 0) ? kb_used : 0;
+ alloc.ConstantBufferSize = push_size;
+ }
+ kb_used += push_size;
+ }
+
+ anv_batch_emit(&cmd_buffer->batch,
+ GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) {
+ alloc.ConstantBufferOffset = kb_used;
+ alloc.ConstantBufferSize = push_constant_kb - kb_used;
+ }
+
+ cmd_buffer->state.push_constant_stages = stages;
+
+ /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
+ *
+ * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to
+ * the next 3DPRIMITIVE command after programming the
+ * 3DSTATE_PUSH_CONSTANT_ALLOC_VS"
+ *
+ * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of
+ * pipeline setup, we need to dirty push constants.
+ */
+ cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
+}
+
+static VkResult
+emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
+ gl_shader_stage stage,
+ struct anv_state *bt_state)
+{
+ struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ struct anv_pipeline *pipeline;
+ uint32_t bias, state_offset;
+
+ switch (stage) {
+ case MESA_SHADER_COMPUTE:
+ pipeline = cmd_buffer->state.compute_pipeline;
+ bias = 1;
+ break;
+ default:
+ pipeline = cmd_buffer->state.pipeline;
+ bias = 0;
+ break;
+ }
+
+ if (!anv_pipeline_has_stage(pipeline, stage)) {
+ *bt_state = (struct anv_state) { 0, };
+ return VK_SUCCESS;
+ }
+
+ struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
+ if (bias + map->surface_count == 0) {
+ *bt_state = (struct anv_state) { 0, };
+ return VK_SUCCESS;
+ }
+
+ *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
+ bias + map->surface_count,
+ &state_offset);
+ uint32_t *bt_map = bt_state->map;
+
+ if (bt_state->map == NULL)
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+ if (stage == MESA_SHADER_COMPUTE &&
+ get_cs_prog_data(cmd_buffer->state.compute_pipeline)->uses_num_work_groups) {
+ struct anv_bo *bo = cmd_buffer->state.num_workgroups_bo;
+ uint32_t bo_offset = cmd_buffer->state.num_workgroups_offset;
+
+ struct anv_state surface_state;
+ surface_state =
+ anv_cmd_buffer_alloc_surface_state(cmd_buffer);
+
+ const enum isl_format format =
+ anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+ anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
+ format, bo_offset, 12, 1);
+
+ bt_map[0] = surface_state.offset + state_offset;
+ add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
+ }
+
+ if (map->surface_count == 0)
+ goto out;
+
+ if (map->image_count > 0) {
+ VkResult result =
+ anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images);
+ if (result != VK_SUCCESS)
+ return result;
+
+ cmd_buffer->state.push_constants_dirty |= 1 << stage;
+ }
+
+ uint32_t image = 0;
+ for (uint32_t s = 0; s < map->surface_count; s++) {
+ struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s];
+
+ struct anv_state surface_state;
+
+ if (binding->set == ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) {
+ /* Color attachment binding */
+ assert(stage == MESA_SHADER_FRAGMENT);
+ assert(binding->binding == 0);
+ if (binding->index < subpass->color_count) {
+ const unsigned att = subpass->color_attachments[binding->index];
+ surface_state = cmd_buffer->state.attachments[att].color_rt_state;
+ } else {
+ surface_state = cmd_buffer->state.null_surface_state;
+ }
+
+ bt_map[bias + s] = surface_state.offset + state_offset;
+ continue;
+ }
+
+ struct anv_descriptor_set *set =
+ cmd_buffer->state.descriptors[binding->set];
+ uint32_t offset = set->layout->binding[binding->binding].descriptor_index;
+ struct anv_descriptor *desc = &set->descriptors[offset + binding->index];
+
+ switch (desc->type) {
+ case VK_DESCRIPTOR_TYPE_SAMPLER:
+ /* Nothing for us to do here */
+ continue;
+
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+ case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+ surface_state = desc->image_view->sampler_surface_state;
+ assert(surface_state.alloc_size);
+ add_image_view_relocs(cmd_buffer, desc->image_view,
+ desc->image_view->image->aux_usage,
+ surface_state);
break;
- case VK_ACCESS_COLOR_ATTACHMENT_READ_BIT:
- invalidate_cmd.TextureCacheInvalidationEnable = true;
+
+ case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+ assert(stage == MESA_SHADER_FRAGMENT);
+ if (desc->image_view->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
+ /* For stencil input attachments, we treat it like any old texture
+ * that a user may have bound.
+ */
+ surface_state = desc->image_view->sampler_surface_state;
+ assert(surface_state.alloc_size);
+ add_image_view_relocs(cmd_buffer, desc->image_view,
+ desc->image_view->image->aux_usage,
+ surface_state);
+ } else {
+ /* For depth and color input attachments, we create the surface
+ * state at vkBeginRenderPass time so that we can include aux
+ * and clear color information.
+ */
+ assert(binding->input_attachment_index < subpass->input_count);
+ const unsigned subpass_att = binding->input_attachment_index;
+ const unsigned att = subpass->input_attachments[subpass_att];
+ surface_state = cmd_buffer->state.attachments[att].input_att_state;
+ }
break;
- case VK_ACCESS_TRANSFER_READ_BIT:
- invalidate_cmd.TextureCacheInvalidationEnable = true;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
+ surface_state = desc->image_view->storage_surface_state;
+ assert(surface_state.alloc_size);
+ add_image_view_relocs(cmd_buffer, desc->image_view,
+ desc->image_view->image->aux_usage,
+ surface_state);
+
+ struct brw_image_param *image_param =
+ &cmd_buffer->state.push_constants[stage]->images[image++];
+
+ *image_param = desc->image_view->storage_image_param;
+ image_param->surface_idx = bias + s;
+ break;
+ }
+
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+ surface_state = desc->buffer_view->surface_state;
+ assert(surface_state.alloc_size);
+ add_surface_state_reloc(cmd_buffer, surface_state,
+ desc->buffer_view->bo,
+ desc->buffer_view->offset);
break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+ surface_state = desc->buffer_view->storage_surface_state;
+ assert(surface_state.alloc_size);
+ add_surface_state_reloc(cmd_buffer, surface_state,
+ desc->buffer_view->bo,
+ desc->buffer_view->offset);
+
+ struct brw_image_param *image_param =
+ &cmd_buffer->state.push_constants[stage]->images[image++];
+
+ *image_param = desc->buffer_view->storage_image_param;
+ image_param->surface_idx = bias + s;
+ break;
+
default:
- unreachable("should've masked this out by now");
+ assert(!"Invalid descriptor type");
+ continue;
}
+
+ bt_map[bias + s] = surface_state.offset + state_offset;
+ }
+ assert(image == map->image_count);
+
+ out:
+ if (!cmd_buffer->device->info.has_llc)
+ anv_state_clflush(*bt_state);
+
+ return VK_SUCCESS;
+}
+
+static VkResult
+emit_samplers(struct anv_cmd_buffer *cmd_buffer,
+ gl_shader_stage stage,
+ struct anv_state *state)
+{
+ struct anv_pipeline *pipeline;
+
+ if (stage == MESA_SHADER_COMPUTE)
+ pipeline = cmd_buffer->state.compute_pipeline;
+ else
+ pipeline = cmd_buffer->state.pipeline;
+
+ if (!anv_pipeline_has_stage(pipeline, stage)) {
+ *state = (struct anv_state) { 0, };
+ return VK_SUCCESS;
+ }
+
+ struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
+ if (map->sampler_count == 0) {
+ *state = (struct anv_state) { 0, };
+ return VK_SUCCESS;
+ }
+
+ uint32_t size = map->sampler_count * 16;
+ *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32);
+
+ if (state->map == NULL)
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+ for (uint32_t s = 0; s < map->sampler_count; s++) {
+ struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s];
+ struct anv_descriptor_set *set =
+ cmd_buffer->state.descriptors[binding->set];
+ uint32_t offset = set->layout->binding[binding->binding].descriptor_index;
+ struct anv_descriptor *desc = &set->descriptors[offset + binding->index];
+
+ if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER &&
+ desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
+ continue;
+
+ struct anv_sampler *sampler = desc->sampler;
+
+ /* This can happen if we have an unfilled slot since TYPE_SAMPLER
+ * happens to be zero.
+ */
+ if (sampler == NULL)
+ continue;
+
+ memcpy(state->map + (s * 16),
+ sampler->state, sizeof(sampler->state));
+ }
+
+ if (!cmd_buffer->device->info.has_llc)
+ anv_state_clflush(*state);
+
+ return VK_SUCCESS;
+}
+
+static uint32_t
+flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
+{
+ VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty &
+ cmd_buffer->state.pipeline->active_stages;
+
+ VkResult result = VK_SUCCESS;
+ anv_foreach_stage(s, dirty) {
+ result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
+ if (result != VK_SUCCESS)
+ break;
+ result = emit_binding_table(cmd_buffer, s,
+ &cmd_buffer->state.binding_tables[s]);
+ if (result != VK_SUCCESS)
+ break;
+ }
+
+ if (result != VK_SUCCESS) {
+ assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
+
+ result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+ assert(result == VK_SUCCESS);
+
+ /* Re-emit state base addresses so we get the new surface state base
+ * address before we start emitting binding tables etc.
+ */
+ genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
+
+ /* Re-emit all active binding tables */
+ dirty |= cmd_buffer->state.pipeline->active_stages;
+ anv_foreach_stage(s, dirty) {
+ result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
+ if (result != VK_SUCCESS)
+ return result;
+ result = emit_binding_table(cmd_buffer, s,
+ &cmd_buffer->state.binding_tables[s]);
+ if (result != VK_SUCCESS)
+ return result;
+ }
+ }
+
+ cmd_buffer->state.descriptors_dirty &= ~dirty;
+
+ return dirty;
+}
+
+static void
+cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer,
+ uint32_t stages)
+{
+ static const uint32_t sampler_state_opcodes[] = {
+ [MESA_SHADER_VERTEX] = 43,
+ [MESA_SHADER_TESS_CTRL] = 44, /* HS */
+ [MESA_SHADER_TESS_EVAL] = 45, /* DS */
+ [MESA_SHADER_GEOMETRY] = 46,
+ [MESA_SHADER_FRAGMENT] = 47,
+ [MESA_SHADER_COMPUTE] = 0,
+ };
+
+ static const uint32_t binding_table_opcodes[] = {
+ [MESA_SHADER_VERTEX] = 38,
+ [MESA_SHADER_TESS_CTRL] = 39,
+ [MESA_SHADER_TESS_EVAL] = 40,
+ [MESA_SHADER_GEOMETRY] = 41,
+ [MESA_SHADER_FRAGMENT] = 42,
+ [MESA_SHADER_COMPUTE] = 0,
+ };
+
+ anv_foreach_stage(s, stages) {
+ if (cmd_buffer->state.samplers[s].alloc_size > 0) {
+ anv_batch_emit(&cmd_buffer->batch,
+ GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ssp) {
+ ssp._3DCommandSubOpcode = sampler_state_opcodes[s];
+ ssp.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset;
+ }
+ }
+
+ /* Always emit binding table pointers if we're asked to, since on SKL
+ * this is what flushes push constants. */
+ anv_batch_emit(&cmd_buffer->batch,
+ GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), btp) {
+ btp._3DCommandSubOpcode = binding_table_opcodes[s];
+ btp.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset;
+ }
+ }
+}
+
+static uint32_t
+cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
+{
+ static const uint32_t push_constant_opcodes[] = {
+ [MESA_SHADER_VERTEX] = 21,
+ [MESA_SHADER_TESS_CTRL] = 25, /* HS */
+ [MESA_SHADER_TESS_EVAL] = 26, /* DS */
+ [MESA_SHADER_GEOMETRY] = 22,
+ [MESA_SHADER_FRAGMENT] = 23,
+ [MESA_SHADER_COMPUTE] = 0,
+ };
+
+ VkShaderStageFlags flushed = 0;
+
+ anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
+ if (stage == MESA_SHADER_COMPUTE)
+ continue;
+
+ struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
+
+ if (state.offset == 0) {
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c)
+ c._3DCommandSubOpcode = push_constant_opcodes[stage];
+ } else {
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
+ c._3DCommandSubOpcode = push_constant_opcodes[stage],
+ c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) {
+#if GEN_GEN >= 9
+ .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
+ .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+#else
+ .PointerToConstantBuffer0 = { .offset = state.offset },
+ .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+#endif
+ };
+ }
+ }
+
+ flushed |= mesa_to_vk_shader_stage(stage);
+ }
+
+ cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_ALL_GRAPHICS;
+
+ return flushed;
+}
+
+void
+genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+ uint32_t *p;
+
+ uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
+
+ assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
+
+ genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config);
+
+ genX(flush_pipeline_select_3d)(cmd_buffer);
+
+ if (vb_emit) {
+ const uint32_t num_buffers = __builtin_popcount(vb_emit);
+ const uint32_t num_dwords = 1 + num_buffers * 4;
+
+ p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
+ GENX(3DSTATE_VERTEX_BUFFERS));
+ uint32_t vb, i = 0;
+ for_each_bit(vb, vb_emit) {
+ struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
+ uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
+
+ struct GENX(VERTEX_BUFFER_STATE) state = {
+ .VertexBufferIndex = vb,
+
+#if GEN_GEN >= 8
+ .MemoryObjectControlState = GENX(MOCS),
+#else
+ .BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
+ .InstanceDataStepRate = 1,
+ .VertexBufferMemoryObjectControlState = GENX(MOCS),
+#endif
+
+ .AddressModifyEnable = true,
+ .BufferPitch = pipeline->binding_stride[vb],
+ .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+
+#if GEN_GEN >= 8
+ .BufferSize = buffer->size - offset
+#else
+ .EndAddress = { buffer->bo, buffer->offset + buffer->size - 1},
+#endif
+ };
+
+ GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
+ i++;
+ }
+ }
+
+ cmd_buffer->state.vb_dirty &= ~vb_emit;
+
+ if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
+ anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+
+ /* The exact descriptor layout is pulled from the pipeline, so we need
+ * to re-emit binding tables on every pipeline change.
+ */
+ cmd_buffer->state.descriptors_dirty |=
+ cmd_buffer->state.pipeline->active_stages;
+
+ /* If the pipeline changed, we may need to re-allocate push constant
+ * space in the URB.
+ */
+ cmd_buffer_alloc_push_constants(cmd_buffer);
+ }
+
+#if GEN_GEN <= 7
+ if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT ||
+ cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) {
+ /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
+ *
+ * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
+ * stall needs to be sent just prior to any 3DSTATE_VS,
+ * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
+ * 3DSTATE_BINDING_TABLE_POINTER_VS,
+ * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
+ * PIPE_CONTROL needs to be sent before any combination of VS
+ * associated 3DSTATE."
+ */
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.DepthStallEnable = true;
+ pc.PostSyncOperation = WriteImmediateData;
+ pc.Address =
+ (struct anv_address) { &cmd_buffer->device->workaround_bo, 0 };
+ }
+ }
+#endif
+
+ /* Render targets live in the same binding table as fragment descriptors */
+ if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_RENDER_TARGETS)
+ cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
+
+ /* We emit the binding tables and sampler tables first, then emit push
+ * constants and then finally emit binding table and sampler table
+ * pointers. It has to happen in this order, since emitting the binding
+ * tables may change the push constants (in case of storage images). After
+ * emitting push constants, on SKL+ we have to emit the corresponding
+ * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect.
+ */
+ uint32_t dirty = 0;
+ if (cmd_buffer->state.descriptors_dirty)
+ dirty = flush_descriptor_sets(cmd_buffer);
+
+ if (cmd_buffer->state.push_constants_dirty) {
+#if GEN_GEN >= 9
+ /* On Sky Lake and later, the binding table pointers commands are
+ * what actually flush the changes to push constant state so we need
+ * to dirty them so they get re-emitted below.
+ */
+ dirty |= cmd_buffer_flush_push_constants(cmd_buffer);
+#else
+ cmd_buffer_flush_push_constants(cmd_buffer);
+#endif
}
- if (dst_flags) {
- dw = anv_batch_emit_dwords(&cmd_buffer->batch, GENX(PIPE_CONTROL_length));
- GENX(PIPE_CONTROL_pack)(&cmd_buffer->batch, dw, &invalidate_cmd);
+ if (dirty)
+ cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);
+
+ if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
+ gen8_cmd_buffer_emit_viewport(cmd_buffer);
+
+ if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT |
+ ANV_CMD_DIRTY_PIPELINE)) {
+ gen8_cmd_buffer_emit_depth_viewport(cmd_buffer,
+ pipeline->depth_clamp_enable);
}
+
+ if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
+ gen7_cmd_buffer_emit_scissor(cmd_buffer);
+
+ genX(cmd_buffer_flush_dynamic_state)(cmd_buffer);
+
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
}
static void
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
genX(cmd_buffer_flush_state)(cmd_buffer);
- if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
- cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
- .VertexAccessType = SEQUENTIAL,
- .PrimitiveTopologyType = pipeline->topology,
- .VertexCountPerInstance = vertexCount,
- .StartVertexLocation = firstVertex,
- .InstanceCount = instanceCount,
- .StartInstanceLocation = firstInstance,
- .BaseVertexLocation = 0);
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.VertexAccessType = SEQUENTIAL;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ prim.VertexCountPerInstance = vertexCount;
+ prim.StartVertexLocation = firstVertex;
+ prim.InstanceCount = instanceCount;
+ prim.StartInstanceLocation = firstInstance;
+ prim.BaseVertexLocation = 0;
+ }
}
void genX(CmdDrawIndexed)(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
genX(cmd_buffer_flush_state)(cmd_buffer);
- if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
- cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
- .VertexAccessType = RANDOM,
- .PrimitiveTopologyType = pipeline->topology,
- .VertexCountPerInstance = indexCount,
- .StartVertexLocation = firstIndex,
- .InstanceCount = instanceCount,
- .StartInstanceLocation = firstInstance,
- .BaseVertexLocation = vertexOffset);
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.VertexAccessType = RANDOM;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ prim.VertexCountPerInstance = indexCount;
+ prim.StartVertexLocation = firstIndex;
+ prim.InstanceCount = instanceCount;
+ prim.StartInstanceLocation = firstInstance;
+ prim.BaseVertexLocation = vertexOffset;
+ }
}
/* Auto-Draw / Indirect Registers */
#define GEN7_3DPRIM_START_INSTANCE 0x243C
#define GEN7_3DPRIM_BASE_VERTEX 0x2440
-static void
-emit_lrm(struct anv_batch *batch,
- uint32_t reg, struct anv_bo *bo, uint32_t offset)
-{
- anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
- .RegisterAddress = reg,
- .MemoryAddress = { bo, offset });
-}
-
-static void
-emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
-{
- anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM),
- .RegisterOffset = reg,
- .DataDWord = imm);
-}
-
void genX(CmdDrawIndirect)(
VkCommandBuffer commandBuffer,
VkBuffer _buffer,
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
genX(cmd_buffer_flush_state)(cmd_buffer);
- if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
- cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
- .IndirectParameterEnable = true,
- .VertexAccessType = SEQUENTIAL,
- .PrimitiveTopologyType = pipeline->topology);
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.IndirectParameterEnable = true;
+ prim.VertexAccessType = SEQUENTIAL;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ }
}
void genX(CmdDrawIndexedIndirect)(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
genX(cmd_buffer_flush_state)(cmd_buffer);
/* TODO: We need to stomp base vertex to 0 somehow */
- if (cmd_buffer->state.pipeline->vs_prog_data.uses_basevertex ||
- cmd_buffer->state.pipeline->vs_prog_data.uses_baseinstance)
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
- .IndirectParameterEnable = true,
- .VertexAccessType = RANDOM,
- .PrimitiveTopologyType = pipeline->topology);
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.IndirectParameterEnable = true;
+ prim.VertexAccessType = RANDOM;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ }
+}
+
+static VkResult
+flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+ struct anv_state surfaces = { 0, }, samplers = { 0, };
+ VkResult result;
+
+ result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
+ if (result != VK_SUCCESS) {
+ assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
+ result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+ assert(result == VK_SUCCESS);
+
+ /* Re-emit state base addresses so we get the new surface state base
+ * address before we start emitting binding tables etc.
+ */
+ genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
+
+ result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
+ assert(result == VK_SUCCESS);
+ }
+
+ result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
+ assert(result == VK_SUCCESS);
+
+ uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
+ struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
+ .BindingTablePointer = surfaces.offset,
+ .SamplerStatePointer = samplers.offset,
+ };
+ GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL, iface_desc_data_dw, &desc);
+
+ struct anv_state state =
+ anv_cmd_buffer_merge_dynamic(cmd_buffer, iface_desc_data_dw,
+ pipeline->interface_descriptor_data,
+ GENX(INTERFACE_DESCRIPTOR_DATA_length),
+ 64);
+
+ uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
+ anv_batch_emit(&cmd_buffer->batch,
+ GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), mid) {
+ mid.InterfaceDescriptorTotalLength = size;
+ mid.InterfaceDescriptorDataStartAddress = state.offset;
+ }
+
+ return VK_SUCCESS;
+}
+
+void
+genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+ MAYBE_UNUSED VkResult result;
+
+ assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
+
+ genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->urb.l3_config);
+
+ genX(flush_pipeline_select_gpgpu)(cmd_buffer);
+
+ if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE) {
+ /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
+ *
+ * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
+ * the only bits that are changed are scoreboard related: Scoreboard
+ * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
+ * these scoreboard related states, a MEDIA_STATE_FLUSH is
+ * sufficient."
+ */
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+ anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+ }
+
+ if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
+ (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
+ /* FIXME: figure out descriptors for gen7 */
+ result = flush_compute_descriptor_set(cmd_buffer);
+ assert(result == VK_SUCCESS);
+ cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
+ }
+
+ if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) {
+ struct anv_state push_state =
+ anv_cmd_buffer_cs_push_constants(cmd_buffer);
+
+ if (push_state.alloc_size) {
+ anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) {
+ curbe.CURBETotalDataLength = push_state.alloc_size;
+ curbe.CURBEDataStartAddress = push_state.offset;
+ }
+ }
+ }
+
+ cmd_buffer->state.compute_dirty = 0;
+
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+}
+
+#if GEN_GEN == 7
+
+static bool
+verify_cmd_parser(const struct anv_device *device,
+ int required_version,
+ const char *function)
+{
+ if (device->instance->physicalDevice.cmd_parser_version < required_version) {
+ vk_errorf(VK_ERROR_FEATURE_NOT_PRESENT,
+ "cmd parser version %d is required for %s",
+ required_version, function);
+ return false;
+ } else {
+ return true;
+ }
}
+#endif
void genX(CmdDispatch)(
VkCommandBuffer commandBuffer,
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
- struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+ const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
if (prog_data->uses_num_work_groups) {
struct anv_state state =
genX(cmd_buffer_flush_compute_state)(cmd_buffer);
- anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
- .SIMDSize = prog_data->simd_size / 16,
- .ThreadDepthCounterMaximum = 0,
- .ThreadHeightCounterMaximum = 0,
- .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
- .ThreadGroupIDXDimension = x,
- .ThreadGroupIDYDimension = y,
- .ThreadGroupIDZDimension = z,
- .RightExecutionMask = pipeline->cs_right_mask,
- .BottomExecutionMask = 0xffffffff);
+ anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), ggw) {
+ ggw.SIMDSize = prog_data->simd_size / 16;
+ ggw.ThreadDepthCounterMaximum = 0;
+ ggw.ThreadHeightCounterMaximum = 0;
+ ggw.ThreadWidthCounterMaximum = prog_data->threads - 1;
+ ggw.ThreadGroupIDXDimension = x;
+ ggw.ThreadGroupIDYDimension = y;
+ ggw.ThreadGroupIDZDimension = z;
+ ggw.RightExecutionMask = pipeline->cs_right_mask;
+ ggw.BottomExecutionMask = 0xffffffff;
+ }
- anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
+ anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH), msf);
}
#define GPGPU_DISPATCHDIMX 0x2500
#define GPGPU_DISPATCHDIMY 0x2504
#define GPGPU_DISPATCHDIMZ 0x2508
+#define MI_PREDICATE_SRC0 0x2400
+#define MI_PREDICATE_SRC1 0x2408
+
void genX(CmdDispatchIndirect)(
VkCommandBuffer commandBuffer,
VkBuffer _buffer,
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
- struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+ const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
struct anv_bo *bo = buffer->bo;
uint32_t bo_offset = buffer->offset + offset;
+ struct anv_batch *batch = &cmd_buffer->batch;
+
+#if GEN_GEN == 7
+ /* Linux 4.4 added command parser version 5 which allows the GPGPU
+ * indirect dispatch registers to be written.
+ */
+ if (!verify_cmd_parser(cmd_buffer->device, 5, "vkCmdDispatchIndirect"))
+ return;
+#endif
if (prog_data->uses_num_work_groups) {
cmd_buffer->state.num_workgroups_offset = bo_offset;
genX(cmd_buffer_flush_compute_state)(cmd_buffer);
- emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
- emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
- emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
+ emit_lrm(batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
+ emit_lrm(batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
+ emit_lrm(batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
+
+#if GEN_GEN <= 7
+ /* Clear upper 32-bits of SRC0 and all 64-bits of SRC1 */
+ emit_lri(batch, MI_PREDICATE_SRC0 + 4, 0);
+ emit_lri(batch, MI_PREDICATE_SRC1 + 0, 0);
+ emit_lri(batch, MI_PREDICATE_SRC1 + 4, 0);
+
+ /* Load compute_dispatch_indirect_x_size into SRC0 */
+ emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 0);
+
+ /* predicate = (compute_dispatch_indirect_x_size == 0); */
+ anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
+ mip.LoadOperation = LOAD_LOAD;
+ mip.CombineOperation = COMBINE_SET;
+ mip.CompareOperation = COMPARE_SRCS_EQUAL;
+ }
+
+ /* Load compute_dispatch_indirect_y_size into SRC0 */
+ emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 4);
+
+ /* predicate |= (compute_dispatch_indirect_y_size == 0); */
+ anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
+ mip.LoadOperation = LOAD_LOAD;
+ mip.CombineOperation = COMBINE_OR;
+ mip.CompareOperation = COMPARE_SRCS_EQUAL;
+ }
+
+ /* Load compute_dispatch_indirect_z_size into SRC0 */
+ emit_lrm(batch, MI_PREDICATE_SRC0, bo, bo_offset + 8);
+
+ /* predicate |= (compute_dispatch_indirect_z_size == 0); */
+ anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
+ mip.LoadOperation = LOAD_LOAD;
+ mip.CombineOperation = COMBINE_OR;
+ mip.CompareOperation = COMPARE_SRCS_EQUAL;
+ }
+
+ /* predicate = !predicate; */
+#define COMPARE_FALSE 1
+ anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
+ mip.LoadOperation = LOAD_LOADINV;
+ mip.CombineOperation = COMBINE_OR;
+ mip.CompareOperation = COMPARE_FALSE;
+ }
+#endif
+
+ anv_batch_emit(batch, GENX(GPGPU_WALKER), ggw) {
+ ggw.IndirectParameterEnable = true;
+ ggw.PredicateEnable = GEN_GEN <= 7;
+ ggw.SIMDSize = prog_data->simd_size / 16;
+ ggw.ThreadDepthCounterMaximum = 0;
+ ggw.ThreadHeightCounterMaximum = 0;
+ ggw.ThreadWidthCounterMaximum = prog_data->threads - 1;
+ ggw.RightExecutionMask = pipeline->cs_right_mask;
+ ggw.BottomExecutionMask = 0xffffffff;
+ }
+
+ anv_batch_emit(batch, GENX(MEDIA_STATE_FLUSH), msf);
+}
- anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
- .IndirectParameterEnable = true,
- .SIMDSize = prog_data->simd_size / 16,
- .ThreadDepthCounterMaximum = 0,
- .ThreadHeightCounterMaximum = 0,
- .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
- .RightExecutionMask = pipeline->cs_right_mask,
- .BottomExecutionMask = 0xffffffff);
+static void
+flush_pipeline_before_pipeline_select(struct anv_cmd_buffer *cmd_buffer,
+ uint32_t pipeline)
+{
+#if GEN_GEN >= 8 && GEN_GEN < 10
+ /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
+ *
+ * Software must clear the COLOR_CALC_STATE Valid field in
+ * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
+ * with Pipeline Select set to GPGPU.
+ *
+ * The internal hardware docs recommend the same workaround for Gen9
+ * hardware too.
+ */
+ if (pipeline == GPGPU)
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
+#elif GEN_GEN <= 7
+ /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
+ * PIPELINE_SELECT [DevBWR+]":
+ *
+ * Project: DEVSNB+
+ *
+ * Software must ensure all the write caches are flushed through a
+ * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
+ * command to invalidate read only caches prior to programming
+ * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
+ */
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.RenderTargetCacheFlushEnable = true;
+ pc.DepthCacheFlushEnable = true;
+ pc.DCFlushEnable = true;
+ pc.PostSyncOperation = NoWrite;
+ pc.CommandStreamerStallEnable = true;
+ }
- anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.TextureCacheInvalidationEnable = true;
+ pc.ConstantCacheInvalidationEnable = true;
+ pc.StateCacheInvalidationEnable = true;
+ pc.InstructionCacheInvalidateEnable = true;
+ pc.PostSyncOperation = NoWrite;
+ }
+#endif
}
void
genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer->state.current_pipeline != _3D) {
- anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
+ flush_pipeline_before_pipeline_select(cmd_buffer, _3D);
+
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
#if GEN_GEN >= 9
- .MaskBits = 3,
+ ps.MaskBits = 3;
#endif
- .PipelineSelection = _3D);
+ ps.PipelineSelection = _3D;
+ }
+
cmd_buffer->state.current_pipeline = _3D;
}
}
+void
+genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer)
+{
+ if (cmd_buffer->state.current_pipeline != GPGPU) {
+ flush_pipeline_before_pipeline_select(cmd_buffer, GPGPU);
+
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
+#if GEN_GEN >= 9
+ ps.MaskBits = 3;
+#endif
+ ps.PipelineSelection = GPGPU;
+ }
+
+ cmd_buffer->state.current_pipeline = GPGPU;
+ }
+}
+
+void
+genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
+{
+ if (GEN_GEN >= 8)
+ return;
+
+ /* From the Haswell PRM, documentation for 3DSTATE_DEPTH_BUFFER:
+ *
+ * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., any
+ * combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+ * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
+ * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
+ * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
+ * Depth Flush Bit set, followed by another pipelined depth stall
+ * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
+ * guarantee that the pipeline from WM onwards is already flushed (e.g.,
+ * via a preceding MI_FLUSH)."
+ */
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+ pipe.DepthStallEnable = true;
+ }
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+ pipe.DepthCacheFlushEnable = true;
+ }
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
+ pipe.DepthStallEnable = true;
+ }
+}
+
+static uint32_t
+depth_stencil_surface_type(enum isl_surf_dim dim)
+{
+ switch (dim) {
+ case ISL_SURF_DIM_1D:
+ if (GEN_GEN >= 9) {
+ /* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType
+ *
+ * Programming Notes:
+ * The Surface Type of the depth buffer must be the same as the
+ * Surface Type of the render target(s) (defined in
+ * SURFACE_STATE), unless either the depth buffer or render
+ * targets are SURFTYPE_NULL (see exception below for SKL). 1D
+ * surface type not allowed for depth surface and stencil surface.
+ *
+ * Workaround:
+ * If depth/stencil is enabled with 1D render target,
+ * depth/stencil surface type needs to be set to 2D surface type
+ * and height set to 1. Depth will use (legacy) TileY and stencil
+ * will use TileW. For this case only, the Surface Type of the
+ * depth buffer can be 2D while the Surface Type of the render
+ * target(s) are 1D, representing an exception to a programming
+ * note above.
+ */
+ return SURFTYPE_2D;
+ } else {
+ return SURFTYPE_1D;
+ }
+ case ISL_SURF_DIM_2D:
+ return SURFTYPE_2D;
+ case ISL_SURF_DIM_3D:
+ if (GEN_GEN >= 9) {
+ /* The Sky Lake docs list the value for 3D as "Reserved". However,
+ * they have the exact same layout as 2D arrays on gen9+, so we can
+ * just use 2D here.
+ */
+ return SURFTYPE_2D;
+ } else {
+ return SURFTYPE_3D;
+ }
+ default:
+ unreachable("Invalid surface dimension");
+ }
+}
+
static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
- const struct anv_format *anv_format =
- iview ? anv_format_for_vk_format(iview->vk_format) : NULL;
- const bool has_depth = iview && anv_format->has_depth;
- const bool has_stencil = iview && anv_format->has_stencil;
+ const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
+ const bool has_hiz = image != NULL && anv_image_has_hiz(image);
+ const bool has_stencil =
+ image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
/* FIXME: Implement the PMA stall W/A */
/* FIXME: Width and Height are wrong */
+ genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
+
/* Emit 3DSTATE_DEPTH_BUFFER */
if (has_depth) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
- .SurfaceType = SURFTYPE_2D,
- .DepthWriteEnable = true,
- .StencilWriteEnable = has_stencil,
- .HierarchicalDepthBufferEnable = false,
- .SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
- &image->depth_surface.isl),
- .SurfacePitch = image->depth_surface.isl.row_pitch - 1,
- .SurfaceBaseAddress = {
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
+ db.SurfaceType =
+ depth_stencil_surface_type(image->depth_surface.isl.dim);
+ db.DepthWriteEnable = true;
+ db.StencilWriteEnable = has_stencil;
+
+ if (cmd_buffer->state.pass->subpass_count == 1) {
+ db.HierarchicalDepthBufferEnable = has_hiz;
+ } else {
+ anv_finishme("Multiple-subpass HiZ not implemented");
+ }
+
+ db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
+ &image->depth_surface.isl);
+
+ db.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->depth_surface.offset,
- },
- .Height = fb->height - 1,
- .Width = fb->width - 1,
- .LOD = 0,
- .Depth = 1 - 1,
- .MinimumArrayElement = 0,
- .DepthBufferObjectControlState = GENX(MOCS),
+ };
+ db.DepthBufferObjectControlState = GENX(MOCS);
+
+ db.SurfacePitch = image->depth_surface.isl.row_pitch - 1;
+ db.Height = image->extent.height - 1;
+ db.Width = image->extent.width - 1;
+ db.LOD = iview->isl.base_level;
+ db.Depth = image->array_size - 1; /* FIXME: 3-D */
+ db.MinimumArrayElement = iview->isl.base_array_layer;
+
#if GEN_GEN >= 8
- .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2,
+ db.SurfaceQPitch =
+ isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2;
#endif
- .RenderTargetViewExtent = 1 - 1);
+ db.RenderTargetViewExtent = 1 - 1;
+ }
} else {
/* Even when no depth buffer is present, the hardware requires that
* 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height, even when neither depth buffer
- * nor stencil buffer is present.
+ * nor stencil buffer is present. Also, D16_UNORM is not allowed to
+ * be combined with a stencil buffer so we use D32_FLOAT instead.
*/
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
- .SurfaceType = SURFTYPE_2D,
- .SurfaceFormat = D16_UNORM,
- .Width = fb->width - 1,
- .Height = fb->height - 1,
- .StencilWriteEnable = has_stencil);
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
+ if (has_stencil) {
+ db.SurfaceType =
+ depth_stencil_surface_type(image->stencil_surface.isl.dim);
+ } else {
+ db.SurfaceType = SURFTYPE_2D;
+ }
+ db.SurfaceFormat = D32_FLOAT;
+ db.Width = fb->width - 1;
+ db.Height = fb->height - 1;
+ db.StencilWriteEnable = has_stencil;
+ }
+ }
+
+ if (has_hiz) {
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
+ hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
+ hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1;
+ hdb.SurfaceBaseAddress = (struct anv_address) {
+ .bo = image->bo,
+ .offset = image->offset + image->aux_surface.offset,
+ };
+#if GEN_GEN >= 8
+ /* From the SKL PRM Vol2a:
+ *
+ * The interpretation of this field is dependent on Surface Type
+ * as follows:
+ * - SURFTYPE_1D: distance in pixels between array slices
+ * - SURFTYPE_2D/CUBE: distance in rows between array slices
+ * - SURFTYPE_3D: distance in rows between R - slices
+ *
+ * Unfortunately, the docs aren't 100% accurate here. They fail to
+ * mention that the 1-D rule only applies to linear 1-D images.
+ * Since depth and HiZ buffers are always tiled, they are treated as
+ * 2-D images. Prior to Sky Lake, this field is always in rows.
+ */
+ hdb.SurfaceQPitch =
+ isl_surf_get_array_pitch_el_rows(&image->aux_surface.isl) >> 2;
+#endif
+ }
+ } else {
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb);
}
/* Emit 3DSTATE_STENCIL_BUFFER */
if (has_stencil) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
#if GEN_GEN >= 8 || GEN_IS_HASWELL
- .StencilBufferEnable = true,
+ sb.StencilBufferEnable = true;
#endif
- .StencilBufferObjectControlState = GENX(MOCS),
+ sb.StencilBufferObjectControlState = GENX(MOCS);
- /* Stencil buffers have strange pitch. The PRM says:
- *
- * The pitch must be set to 2x the value computed based on width,
- * as the stencil buffer is stored with two rows interleaved.
- */
- .SurfacePitch = 2 * image->stencil_surface.isl.row_pitch - 1,
+ sb.SurfacePitch = image->stencil_surface.isl.row_pitch - 1;
#if GEN_GEN >= 8
- .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2,
+ sb.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2;
#endif
- .SurfaceBaseAddress = {
+ sb.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->stencil_surface.offset,
- });
+ };
+ }
} else {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER));
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
- /* Disable hierarchial depth buffers. */
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER));
-
- /* Clear the clear params. */
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS));
+ /* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS:
+ *
+ * 3DSTATE_CLEAR_PARAMS must always be programmed in the along with
+ * the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
+ * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)
+ *
+ * Testing also shows that some variant of this restriction may exist HSW+.
+ * On BDW+, it is not possible to emit 2 of these packets consecutively when
+ * both have DepthClearValueValid set. An analysis of such state programming
+ * on SKL showed that the GPU doesn't register the latter packet's clear
+ * value.
+ */
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) {
+ if (has_hiz) {
+ cp.DepthClearValueValid = true;
+ const uint32_t ds =
+ cmd_buffer->state.subpass->depth_stencil_attachment;
+ cp.DepthClearValue =
+ cmd_buffer->state.attachments[ds].clear_value.depthStencil.depth;
+ }
+ }
}
-/**
- * @see anv_cmd_buffer_set_subpass()
- */
-void
+static void
genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass)
{
cmd_buffer->state.subpass = subpass;
- cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
+ cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
cmd_buffer_emit_depth_stencil(cmd_buffer);
+ genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_HIZ_RESOLVE);
+ genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_CLEAR);
+
+ anv_cmd_buffer_clear_subpass(cmd_buffer);
}
void genX(CmdBeginRenderPass)(
cmd_buffer->state.framebuffer = framebuffer;
cmd_buffer->state.pass = pass;
- anv_cmd_state_setup_attachments(cmd_buffer, pRenderPassBegin);
+ cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
+ genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin);
genX(flush_pipeline_select_3d)(cmd_buffer);
- const VkRect2D *render_area = &pRenderPassBegin->renderArea;
-
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DRAWING_RECTANGLE),
- .ClippedDrawingRectangleYMin = render_area->offset.y,
- .ClippedDrawingRectangleXMin = render_area->offset.x,
- .ClippedDrawingRectangleYMax =
- render_area->offset.y + render_area->extent.height - 1,
- .ClippedDrawingRectangleXMax =
- render_area->offset.x + render_area->extent.width - 1,
- .DrawingRectangleOriginY = 0,
- .DrawingRectangleOriginX = 0);
-
genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
- anv_cmd_buffer_clear_subpass(cmd_buffer);
}
void genX(CmdNextSubpass)(
anv_cmd_buffer_resolve_subpass(cmd_buffer);
genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
- anv_cmd_buffer_clear_subpass(cmd_buffer);
}
void genX(CmdEndRenderPass)(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_RESOLVE);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
+
+#ifndef NDEBUG
+ anv_dump_add_framebuffer(cmd_buffer, cmd_buffer->state.framebuffer);
+#endif
+}
+
+static void
+emit_ps_depth_count(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.DestinationAddressType = DAT_PPGTT;
+ pc.PostSyncOperation = WritePSDepthCount;
+ pc.DepthStallEnable = true;
+ pc.Address = (struct anv_address) { bo, offset };
+
+ if (GEN_GEN == 9 && cmd_buffer->device->info.gt == 4)
+ pc.CommandStreamerStallEnable = true;
+ }
+}
+
+static void
+emit_query_availability(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.DestinationAddressType = DAT_PPGTT;
+ pc.PostSyncOperation = WriteImmediateData;
+ pc.Address = (struct anv_address) { bo, offset };
+ pc.ImmediateData = 1;
+ }
+}
+
+void genX(CmdBeginQuery)(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query,
+ VkQueryControlFlags flags)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
+
+ /* Workaround: When meta uses the pipeline with the VS disabled, it seems
+ * that the pipelining of the depth write breaks. What we see is that
+ * samples from the render pass clear leaks into the first query
+ * immediately after the clear. Doing a pipecontrol with a post-sync
+ * operation and DepthStallEnable seems to work around the issue.
+ */
+ if (cmd_buffer->state.need_query_wa) {
+ cmd_buffer->state.need_query_wa = false;
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.DepthCacheFlushEnable = true;
+ pc.DepthStallEnable = true;
+ }
+ }
+
+ switch (pool->type) {
+ case VK_QUERY_TYPE_OCCLUSION:
+ emit_ps_depth_count(cmd_buffer, &pool->bo,
+ query * sizeof(struct anv_query_pool_slot));
+ break;
+
+ case VK_QUERY_TYPE_PIPELINE_STATISTICS:
+ default:
+ unreachable("");
+ }
+}
+
+void genX(CmdEndQuery)(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
+
+ switch (pool->type) {
+ case VK_QUERY_TYPE_OCCLUSION:
+ emit_ps_depth_count(cmd_buffer, &pool->bo,
+ query * sizeof(struct anv_query_pool_slot) + 8);
+
+ emit_query_availability(cmd_buffer, &pool->bo,
+ query * sizeof(struct anv_query_pool_slot) + 16);
+ break;
+
+ case VK_QUERY_TYPE_PIPELINE_STATISTICS:
+ default:
+ unreachable("");
+ }
+}
+
+#define TIMESTAMP 0x2358
+
+void genX(CmdWriteTimestamp)(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlagBits pipelineStage,
+ VkQueryPool queryPool,
+ uint32_t query)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
+ uint32_t offset = query * sizeof(struct anv_query_pool_slot);
+
+ assert(pool->type == VK_QUERY_TYPE_TIMESTAMP);
+
+ switch (pipelineStage) {
+ case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT:
+ anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), srm) {
+ srm.RegisterAddress = TIMESTAMP;
+ srm.MemoryAddress = (struct anv_address) { &pool->bo, offset };
+ }
+ anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), srm) {
+ srm.RegisterAddress = TIMESTAMP + 4;
+ srm.MemoryAddress = (struct anv_address) { &pool->bo, offset + 4 };
+ }
+ break;
+
+ default:
+ /* Everything else is bottom-of-pipe */
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.DestinationAddressType = DAT_PPGTT;
+ pc.PostSyncOperation = WriteTimestamp;
+ pc.Address = (struct anv_address) { &pool->bo, offset };
+
+ if (GEN_GEN == 9 && cmd_buffer->device->info.gt == 4)
+ pc.CommandStreamerStallEnable = true;
+ }
+ break;
+ }
+
+ emit_query_availability(cmd_buffer, &pool->bo, query + 16);
+}
+
+#if GEN_GEN > 7 || GEN_IS_HASWELL
+
+#define alu_opcode(v) __gen_uint((v), 20, 31)
+#define alu_operand1(v) __gen_uint((v), 10, 19)
+#define alu_operand2(v) __gen_uint((v), 0, 9)
+#define alu(opcode, operand1, operand2) \
+ alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2)
+
+#define OPCODE_NOOP 0x000
+#define OPCODE_LOAD 0x080
+#define OPCODE_LOADINV 0x480
+#define OPCODE_LOAD0 0x081
+#define OPCODE_LOAD1 0x481
+#define OPCODE_ADD 0x100
+#define OPCODE_SUB 0x101
+#define OPCODE_AND 0x102
+#define OPCODE_OR 0x103
+#define OPCODE_XOR 0x104
+#define OPCODE_STORE 0x180
+#define OPCODE_STOREINV 0x580
+
+#define OPERAND_R0 0x00
+#define OPERAND_R1 0x01
+#define OPERAND_R2 0x02
+#define OPERAND_R3 0x03
+#define OPERAND_R4 0x04
+#define OPERAND_SRCA 0x20
+#define OPERAND_SRCB 0x21
+#define OPERAND_ACCU 0x31
+#define OPERAND_ZF 0x32
+#define OPERAND_CF 0x33
+
+#define CS_GPR(n) (0x2600 + (n) * 8)
+
+static void
+emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg,
+ struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
+ lrm.RegisterAddress = reg,
+ lrm.MemoryAddress = (struct anv_address) { bo, offset };
+ }
+ anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
+ lrm.RegisterAddress = reg + 4;
+ lrm.MemoryAddress = (struct anv_address) { bo, offset + 4 };
+ }
+}
+
+static void
+store_query_result(struct anv_batch *batch, uint32_t reg,
+ struct anv_bo *bo, uint32_t offset, VkQueryResultFlags flags)
+{
+ anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM), srm) {
+ srm.RegisterAddress = reg;
+ srm.MemoryAddress = (struct anv_address) { bo, offset };
+ }
+
+ if (flags & VK_QUERY_RESULT_64_BIT) {
+ anv_batch_emit(batch, GENX(MI_STORE_REGISTER_MEM), srm) {
+ srm.RegisterAddress = reg + 4;
+ srm.MemoryAddress = (struct anv_address) { bo, offset + 4 };
+ }
+ }
+}
+
+void genX(CmdCopyQueryPoolResults)(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize destStride,
+ VkQueryResultFlags flags)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+ ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
+ ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
+ uint32_t slot_offset, dst_offset;
+
+ if (flags & VK_QUERY_RESULT_WAIT_BIT) {
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.CommandStreamerStallEnable = true;
+ pc.StallAtPixelScoreboard = true;
+ }
+ }
+
+ dst_offset = buffer->offset + destOffset;
+ for (uint32_t i = 0; i < queryCount; i++) {
+
+ slot_offset = (firstQuery + i) * sizeof(struct anv_query_pool_slot);
+ switch (pool->type) {
+ case VK_QUERY_TYPE_OCCLUSION:
+ emit_load_alu_reg_u64(&cmd_buffer->batch,
+ CS_GPR(0), &pool->bo, slot_offset);
+ emit_load_alu_reg_u64(&cmd_buffer->batch,
+ CS_GPR(1), &pool->bo, slot_offset + 8);
+
+ /* FIXME: We need to clamp the result for 32 bit. */
+
+ uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(MI_MATH));
+ dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1);
+ dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0);
+ dw[3] = alu(OPCODE_SUB, 0, 0);
+ dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU);
+ break;
+
+ case VK_QUERY_TYPE_TIMESTAMP:
+ emit_load_alu_reg_u64(&cmd_buffer->batch,
+ CS_GPR(2), &pool->bo, slot_offset);
+ break;
+
+ default:
+ unreachable("unhandled query type");
+ }
+
+ store_query_result(&cmd_buffer->batch,
+ CS_GPR(2), buffer->bo, dst_offset, flags);
+
+ if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
+ emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0),
+ &pool->bo, slot_offset + 16);
+ if (flags & VK_QUERY_RESULT_64_BIT)
+ store_query_result(&cmd_buffer->batch,
+ CS_GPR(0), buffer->bo, dst_offset + 8, flags);
+ else
+ store_query_result(&cmd_buffer->batch,
+ CS_GPR(0), buffer->bo, dst_offset + 4, flags);
+ }
+
+ dst_offset += destStride;
+ }
+}
+
+#else
+void genX(CmdCopyQueryPoolResults)(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize destStride,
+ VkQueryResultFlags flags)
+{
+ anv_finishme("Queries not yet supported on Ivy Bridge");
}
+#endif