}
}
+static bool
+isl_color_value_requires_conversion(union isl_color_value color,
+ const struct isl_surf *surf,
+ const struct isl_view *view)
+{
+ if (surf->format == view->format && isl_swizzle_is_identity(view->swizzle))
+ return false;
+
+ uint32_t surf_pack[4] = { 0, 0, 0, 0 };
+ isl_color_value_pack(&color, surf->format, surf_pack);
+
+ uint32_t view_pack[4] = { 0, 0, 0, 0 };
+ union isl_color_value swiz_color =
+ isl_color_value_swizzle_inv(color, view->swizzle);
+ isl_color_value_pack(&swiz_color, view->format, view_pack);
+
+ return memcmp(surf_pack, view_pack, sizeof(surf_pack)) != 0;
+}
+
static void
color_attachment_compute_aux_usage(struct anv_device * device,
struct anv_cmd_state * cmd_state,
union isl_color_value clear_color = {};
anv_clear_color_from_att_state(&clear_color, att_state, iview);
- att_state->clear_color_is_zero_one =
+ const bool clear_color_is_zero_one =
isl_color_value_is_zero_one(clear_color, iview->planes[0].isl.format);
att_state->clear_color_is_zero =
isl_color_value_is_zero(clear_color, iview->planes[0].isl.format);
att_state->fast_clear = false;
/* On Broadwell and earlier, we can only handle 0/1 clear colors */
- if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one)
+ if (GEN_GEN <= 8 && !clear_color_is_zero_one)
att_state->fast_clear = false;
+ /* If the clear color is one that would require non-trivial format
+ * conversion on resolve, we don't bother with the fast clear. This
+ * shouldn't be common as most clear colors are 0/1 and the most common
+ * format re-interpretation is for sRGB.
+ */
+ if (isl_color_value_requires_conversion(clear_color,
+ &iview->image->planes[0].surface.isl,
+ &iview->planes[0].isl)) {
+ anv_perf_warn(device, iview,
+ "Cannot fast-clear to colors which would require "
+ "format conversion on resolve");
+ att_state->fast_clear = false;
+ }
+
/* We only allow fast clears to the first slice of an image (level 0,
* layer 0) and only for the entire slice. This guarantees us that, at
* any given time, there is only one clear color on any given image at
}
}
-static void
-depth_stencil_attachment_compute_aux_usage(struct anv_device *device,
- struct anv_cmd_state *cmd_state,
- uint32_t att, VkRect2D render_area)
+static bool
+anv_can_hiz_clear_ds_view(struct anv_device *device,
+ struct anv_image_view *iview,
+ VkImageLayout layout,
+ VkImageAspectFlags clear_aspects,
+ float depth_clear_value,
+ VkRect2D render_area)
{
- struct anv_render_pass_attachment *pass_att =
- &cmd_state->pass->attachments[att];
- struct anv_attachment_state *att_state = &cmd_state->attachments[att];
- struct anv_image_view *iview = cmd_state->attachments[att].image_view;
-
- /* These will be initialized after the first subpass transition. */
- att_state->aux_usage = ISL_AUX_USAGE_NONE;
- att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
-
- /* This is unused for depth/stencil but valgrind complains if it
- * isn't initialized
- */
- att_state->clear_color_is_zero_one = false;
-
- if (GEN_GEN == 7) {
- /* We don't do any HiZ or depth fast-clears on gen7 yet */
- att_state->fast_clear = false;
- return;
- }
-
- if (!(att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
- /* If we're just clearing stencil, we can always HiZ clear */
- att_state->fast_clear = true;
- return;
- }
+ /* We don't do any HiZ or depth fast-clears on gen7 yet */
+ if (GEN_GEN == 7)
+ return false;
- /* Default to false for now */
- att_state->fast_clear = false;
+ /* If we're just clearing stencil, we can always HiZ clear */
+ if (!(clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
+ return true;
/* We must have depth in order to have HiZ */
if (!(iview->image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
- return;
+ return false;
- const enum isl_aux_usage first_subpass_aux_usage =
+ const enum isl_aux_usage clear_aux_usage =
anv_layout_to_aux_usage(&device->info, iview->image,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
- pass_att->first_subpass_layout);
+ layout);
if (!blorp_can_hiz_clear_depth(&device->info,
&iview->image->planes[0].surface.isl,
- first_subpass_aux_usage,
+ clear_aux_usage,
iview->planes[0].isl.base_level,
iview->planes[0].isl.base_array_layer,
render_area.offset.x,
render_area.extent.width,
render_area.offset.y +
render_area.extent.height))
- return;
-
- if (att_state->clear_value.depthStencil.depth != ANV_HZ_FC_VAL)
- return;
-
- if (GEN_GEN == 8 && anv_can_sample_with_hiz(&device->info, iview->image)) {
- /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
- * fast-cleared portion of a HiZ buffer. Testing has revealed that Gen8
- * only supports returning 0.0f. Gens prior to gen8 do not support this
- * feature at all.
- */
- return;
- }
-
- /* If we got here, then we can fast clear */
- att_state->fast_clear = true;
-}
+ return false;
-static bool
-need_input_attachment_state(const struct anv_render_pass_attachment *att)
-{
- if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
+ if (depth_clear_value != ANV_HZ_FC_VAL)
return false;
- /* We only allocate input attachment states for color surfaces. Compression
- * is not yet enabled for depth textures and stencil doesn't allow
- * compression so we can just use the texture surface state from the view.
+ /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a fast-cleared
+ * portion of a HiZ buffer. Testing has revealed that Gen8 only supports
+ * returning 0.0f. Gens prior to gen8 do not support this feature at all.
*/
- return vk_format_is_color(att->format);
+ if (GEN_GEN == 8 && anv_can_sample_with_hiz(&device->info, iview->image))
+ return false;
+
+ /* If we got here, then we can fast clear */
+ return true;
}
#define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x))
if (begin) {
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- struct anv_render_pass_attachment *att = &pass->attachments[i];
- VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
+ const struct anv_render_pass_attachment *pass_att = &pass->attachments[i];
+ struct anv_attachment_state *att_state = &state->attachments[i];
+ VkImageAspectFlags att_aspects = vk_format_aspects(pass_att->format);
VkImageAspectFlags clear_aspects = 0;
VkImageAspectFlags load_aspects = 0;
if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
/* color attachment */
- if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
- } else if (att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+ } else if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
load_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
}
} else {
/* depthstencil attachment */
if (att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
- if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
- } else if (att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+ } else if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
load_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
}
if (att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
- if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ if (pass_att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
- } else if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+ } else if (pass_att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
load_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
}
- state->attachments[i].current_layout = att->initial_layout;
- state->attachments[i].current_stencil_layout = att->stencil_initial_layout;
- state->attachments[i].pending_clear_aspects = clear_aspects;
- state->attachments[i].pending_load_aspects = load_aspects;
+ att_state->current_layout = pass_att->initial_layout;
+ att_state->current_stencil_layout = pass_att->stencil_initial_layout;
+ att_state->pending_clear_aspects = clear_aspects;
+ att_state->pending_load_aspects = load_aspects;
if (clear_aspects)
- state->attachments[i].clear_value = begin->pClearValues[i];
+ att_state->clear_value = begin->pClearValues[i];
struct anv_image_view *iview = state->attachments[i].image_view;
- anv_assert(iview->vk_format == att->format);
+ anv_assert(iview->vk_format == pass_att->format);
const uint32_t num_layers = iview->planes[0].isl.array_len;
- state->attachments[i].pending_clear_views = (1 << num_layers) - 1;
+ att_state->pending_clear_views = (1 << num_layers) - 1;
if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
anv_assert(iview->n_planes == 1);
color_attachment_compute_aux_usage(cmd_buffer->device,
state, i, begin->renderArea);
} else {
- depth_stencil_attachment_compute_aux_usage(cmd_buffer->device,
- state, i,
- begin->renderArea);
+ /* These will be initialized after the first subpass transition. */
+ att_state->aux_usage = ISL_AUX_USAGE_NONE;
+ att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+ att_state->fast_clear =
+ anv_can_hiz_clear_ds_view(cmd_buffer->device, iview,
+ pass_att->first_subpass_layout,
+ clear_aspects,
+ att_state->clear_value.depthStencil.depth,
+ begin->renderArea);
}
}
}
*/
static VkResult
genX(cmd_buffer_alloc_att_surf_states)(struct anv_cmd_buffer *cmd_buffer,
- const struct anv_render_pass *pass)
+ const struct anv_render_pass *pass,
+ const struct anv_subpass *subpass)
{
const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
struct anv_cmd_state *state = &cmd_buffer->state;
/* Reserve one for the NULL state. */
unsigned num_states = 1;
- for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- if (vk_format_is_color(pass->attachments[i].format))
- num_states++;
+ for (uint32_t i = 0; i < subpass->attachment_count; i++) {
+ uint32_t att = subpass->attachments[i].attachment;
+ if (att == VK_ATTACHMENT_UNUSED)
+ continue;
- if (need_input_attachment_state(&pass->attachments[i]))
+ assert(att < pass->attachment_count);
+ if (!vk_format_is_color(pass->attachments[att].format))
+ continue;
+
+ const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
+ assert(util_bitcount(att_usage) == 1);
+
+ if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT ||
+ att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
num_states++;
}
const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
- state->render_pass_states =
+ state->attachment_states =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
num_states * ss_stride, isl_dev->ss.align);
- if (state->render_pass_states.map == NULL) {
+ if (state->attachment_states.map == NULL) {
return anv_batch_set_error(&cmd_buffer->batch,
VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
- struct anv_state next_state = state->render_pass_states;
+ struct anv_state next_state = state->attachment_states;
next_state.alloc_size = isl_dev->ss.size;
state->null_surface_state = next_state;
next_state.offset += ss_stride;
next_state.map += ss_stride;
- for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- if (vk_format_is_color(pass->attachments[i].format)) {
- state->attachments[i].color.state = next_state;
- next_state.offset += ss_stride;
- next_state.map += ss_stride;
- }
-
- if (need_input_attachment_state(&pass->attachments[i])) {
- state->attachments[i].input.state = next_state;
- next_state.offset += ss_stride;
- next_state.map += ss_stride;
- }
- }
- assert(next_state.offset == state->render_pass_states.offset +
- state->render_pass_states.alloc_size);
-
- return VK_SUCCESS;
-}
+ for (uint32_t i = 0; i < subpass->attachment_count; i++) {
+ uint32_t att = subpass->attachments[i].attachment;
+ if (att == VK_ATTACHMENT_UNUSED)
+ continue;
-static void
-genX(cmd_buffer_fill_att_surf_states)(struct anv_cmd_buffer *cmd_buffer,
- const struct anv_render_pass *pass,
- const struct anv_framebuffer *framebuffer)
-{
- const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
- struct anv_cmd_state *state = &cmd_buffer->state;
+ assert(att < pass->attachment_count);
+ if (!vk_format_is_color(pass->attachments[att].format))
+ continue;
- isl_null_fill_state(isl_dev, state->null_surface_state.map,
- isl_extent3d(framebuffer->width,
- framebuffer->height,
- framebuffer->layers));
+ const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
+ assert(util_bitcount(att_usage) == 1);
- for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- struct anv_image_view *iview = state->attachments[i].image_view;
+ if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
+ state->attachments[att].color.state = next_state;
+ else if (att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
+ state->attachments[att].input.state = next_state;
+ else
+ continue;
- union isl_color_value clear_color = { .u32 = { 0, } };
- if (vk_format_is_color(pass->attachments[i].format)) {
- if (state->attachments[i].fast_clear) {
- anv_clear_color_from_att_state(&clear_color,
- &state->attachments[i], iview);
- }
+ state->attachments[att].color.state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+ }
- anv_image_fill_surface_state(cmd_buffer->device,
- iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- &iview->planes[0].isl,
- ISL_SURF_USAGE_RENDER_TARGET_BIT,
- state->attachments[i].aux_usage,
- &clear_color,
- 0,
- &state->attachments[i].color,
- NULL);
-
- add_surface_state_relocs(cmd_buffer, state->attachments[i].color);
- }
+ assert(next_state.offset == state->attachment_states.offset +
+ state->attachment_states.alloc_size);
- if (need_input_attachment_state(&pass->attachments[i])) {
- anv_image_fill_surface_state(cmd_buffer->device,
- iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- &iview->planes[0].isl,
- ISL_SURF_USAGE_TEXTURE_BIT,
- state->attachments[i].input_aux_usage,
- &clear_color,
- 0,
- &state->attachments[i].input,
- NULL);
-
- add_surface_state_relocs(cmd_buffer, state->attachments[i].input);
- }
- }
+ return VK_SUCCESS;
}
VkResult
if (result != VK_SUCCESS)
return result;
- result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer, pass);
+ result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer, pass,
+ subpass);
if (result != VK_SUCCESS)
return result;
*/
struct anv_bo *ss_bo =
primary->device->surface_state_pool.block_pool.bo;
- struct anv_state src_state = primary->state.render_pass_states;
- struct anv_state dst_state = secondary->state.render_pass_states;
+ struct anv_state src_state = primary->state.attachment_states;
+ struct anv_state dst_state = secondary->state.attachment_states;
assert(src_state.alloc_size == dst_state.alloc_size);
genX(cmd_buffer_so_memcpy)(primary,
uint32_t subpass_id)
{
struct anv_cmd_state *cmd_state = &cmd_buffer->state;
- struct anv_subpass *subpass = &cmd_state->pass->subpasses[subpass_id];
+ struct anv_render_pass *pass = cmd_state->pass;
+ struct anv_subpass *subpass = &pass->subpasses[subpass_id];
cmd_state->subpass = subpass;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
* color or auxiliary buffer usage isn't supported by the sampler.
*/
const bool input_needs_resolve =
- (att_state->fast_clear && !att_state->clear_color_is_zero_one) ||
+ (att_state->fast_clear && !att_state->clear_color_is_zero) ||
att_state->input_aux_usage != att_state->aux_usage;
VkImageLayout target_layout;
assert(att_state->pending_clear_aspects == 0);
}
- if (GEN_GEN < 10 &&
- (att_state->pending_load_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) &&
- image->planes[0].aux_usage != ISL_AUX_USAGE_NONE &&
- iview->planes[0].isl.base_level == 0 &&
- iview->planes[0].isl.base_array_layer == 0) {
- if (att_state->aux_usage != ISL_AUX_USAGE_NONE) {
- genX(copy_fast_clear_dwords)(cmd_buffer, att_state->color.state,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- false /* copy to ss */);
- }
-
- if (need_input_attachment_state(&cmd_state->pass->attachments[a]) &&
- att_state->input_aux_usage != ISL_AUX_USAGE_NONE) {
- genX(copy_fast_clear_dwords)(cmd_buffer, att_state->input.state,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- false /* copy to ss */);
- }
- }
-
/* If multiview is enabled, then we are only done clearing when we no
* longer have pending layers to clear, or when we have processed the
* last subpass that uses this attachment.
att_state->pending_load_aspects = 0;
}
+ /* We've transitioned all our images possibly fast clearing them. Now we
+ * can fill out the surface states that we will use as render targets
+ * during actual subpass rendering.
+ */
+ VkResult result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer,
+ pass, subpass);
+ if (result != VK_SUCCESS)
+ return;
+
+ isl_null_fill_state(&cmd_buffer->device->isl_dev,
+ cmd_state->null_surface_state.map,
+ isl_extent3d(fb->width, fb->height, fb->layers));
+
+ for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
+ const uint32_t att = subpass->attachments[i].attachment;
+ if (att == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(att < cmd_state->pass->attachment_count);
+ struct anv_render_pass_attachment *pass_att = &pass->attachments[att];
+ struct anv_attachment_state *att_state = &cmd_state->attachments[att];
+ struct anv_image_view *iview = att_state->image_view;
+
+ if (!vk_format_is_color(pass_att->format))
+ continue;
+
+ const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
+ assert(util_bitcount(att_usage) == 1);
+
+ struct anv_surface_state *surface_state;
+ isl_surf_usage_flags_t isl_surf_usage;
+ enum isl_aux_usage isl_aux_usage;
+ if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
+ surface_state = &att_state->color;
+ isl_surf_usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
+ isl_aux_usage = att_state->aux_usage;
+ } else if (att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) {
+ surface_state = &att_state->input;
+ isl_surf_usage = ISL_SURF_USAGE_TEXTURE_BIT;
+ isl_aux_usage = att_state->input_aux_usage;
+ } else {
+ continue;
+ }
+
+ /* We had better have a surface state when we get here */
+ assert(surface_state->state.map);
+
+ union isl_color_value clear_color = { .u32 = { 0, } };
+ if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR &&
+ att_state->fast_clear)
+ anv_clear_color_from_att_state(&clear_color, att_state, iview);
+
+ anv_image_fill_surface_state(cmd_buffer->device,
+ iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ &iview->planes[0].isl,
+ isl_surf_usage,
+ isl_aux_usage,
+ &clear_color,
+ 0,
+ surface_state,
+ NULL);
+
+ add_surface_state_relocs(cmd_buffer, *surface_state);
+
+ if (GEN_GEN < 10 &&
+ pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD &&
+ iview->image->planes[0].aux_usage != ISL_AUX_USAGE_NONE &&
+ iview->planes[0].isl.base_level == 0 &&
+ iview->planes[0].isl.base_array_layer == 0) {
+ genX(copy_fast_clear_dwords)(cmd_buffer, surface_state->state,
+ iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ false /* copy to ss */);
+ }
+ }
+
#if GEN_GEN >= 11
/* The PIPE_CONTROL command description says:
*
uint32_t subpass_id = anv_get_subpass_id(&cmd_buffer->state);
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ /* We are done with the previous subpass and all rendering directly to that
+ * subpass is now complete. Zero out all the surface states so we don't
+ * accidentally use them between now and the next subpass.
+ */
+ for (uint32_t i = 0; i < cmd_state->pass->attachment_count; ++i) {
+ memset(&cmd_state->attachments[i].color, 0,
+ sizeof(cmd_state->attachments[i].color));
+ memset(&cmd_state->attachments[i].input, 0,
+ sizeof(cmd_state->attachments[i].input));
+ }
+ cmd_state->null_surface_state = ANV_STATE_NULL;
+ cmd_state->attachment_states = ANV_STATE_NULL;
+
for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
const uint32_t a = subpass->attachments[i].attachment;
if (a == VK_ATTACHMENT_UNUSED)
struct anv_image_view *iview = cmd_state->attachments[a].image_view;
const struct anv_image *image = iview->image;
- if ((image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) &&
- image->vk_format != iview->vk_format) {
- enum anv_fast_clear_type fast_clear_type =
- anv_layout_to_fast_clear_type(&cmd_buffer->device->info,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->current_layout);
-
- /* If any clear color was used, flush it down the aux surfaces. If we
- * don't do it now using the view's format we might use the clear
- * color incorrectly in the following resolves (for example with an
- * SRGB view & a UNORM image).
- */
- if (fast_clear_type != ANV_FAST_CLEAR_NONE) {
- anv_perf_warn(cmd_buffer->device, iview,
- "Doing a partial resolve to get rid of clear color at the "
- "end of a renderpass due to an image/view format mismatch");
-
- uint32_t base_layer, layer_count;
- if (image->type == VK_IMAGE_TYPE_3D) {
- base_layer = 0;
- layer_count = anv_minify(iview->image->extent.depth,
- iview->planes[0].isl.base_level);
- } else {
- base_layer = iview->planes[0].isl.base_array_layer;
- layer_count = fb->layers;
- }
-
- for (uint32_t a = 0; a < layer_count; a++) {
- uint32_t array_layer = base_layer + a;
- if (image->samples == 1) {
- anv_cmd_predicated_ccs_resolve(cmd_buffer, image,
- iview->planes[0].isl.format,
- iview->planes[0].isl.swizzle,
- VK_IMAGE_ASPECT_COLOR_BIT,
- iview->planes[0].isl.base_level,
- array_layer,
- ISL_AUX_OP_PARTIAL_RESOLVE,
- ANV_FAST_CLEAR_NONE);
- } else {
- anv_cmd_predicated_mcs_resolve(cmd_buffer, image,
- iview->planes[0].isl.format,
- iview->planes[0].isl.swizzle,
- VK_IMAGE_ASPECT_COLOR_BIT,
- base_layer,
- ISL_AUX_OP_PARTIAL_RESOLVE,
- ANV_FAST_CLEAR_NONE);
- }
- }
- }
- }
-
/* Transition the image into the final layout for this render pass */
VkImageLayout target_layout =
cmd_state->pass->attachments[a].final_layout;
return;
}
- result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer, pass);
- if (result != VK_SUCCESS) {
- assert(anv_batch_has_error(&cmd_buffer->batch));
- return;
- }
-
- genX(cmd_buffer_fill_att_surf_states)(cmd_buffer, pass, framebuffer);
-
genX(flush_pipeline_select_3d)(cmd_buffer);
cmd_buffer_begin_subpass(cmd_buffer, 0);