}
}
-static void
-color_attachment_compute_aux_usage(struct anv_device * device,
- struct anv_cmd_state * cmd_state,
- uint32_t att, VkRect2D render_area,
- union isl_color_value *fast_clear_color)
+static bool
+isl_color_value_requires_conversion(union isl_color_value color,
+ const struct isl_surf *surf,
+ const struct isl_view *view)
{
- struct anv_attachment_state *att_state = &cmd_state->attachments[att];
- struct anv_image_view *iview = cmd_state->attachments[att].image_view;
+ if (surf->format == view->format && isl_swizzle_is_identity(view->swizzle))
+ return false;
+
+ uint32_t surf_pack[4] = { 0, 0, 0, 0 };
+ isl_color_value_pack(&color, surf->format, surf_pack);
+
+ uint32_t view_pack[4] = { 0, 0, 0, 0 };
+ union isl_color_value swiz_color =
+ isl_color_value_swizzle_inv(color, view->swizzle);
+ isl_color_value_pack(&swiz_color, view->format, view_pack);
- assert(iview->n_planes == 1);
+ return memcmp(surf_pack, view_pack, sizeof(surf_pack)) != 0;
+}
+static bool
+anv_can_fast_clear_color_view(struct anv_device * device,
+ struct anv_image_view *iview,
+ VkImageLayout layout,
+ union isl_color_value clear_color,
+ uint32_t num_layers,
+ VkRect2D render_area)
+{
if (iview->planes[0].isl.base_array_layer >=
anv_image_aux_layers(iview->image, VK_IMAGE_ASPECT_COLOR_BIT,
- iview->planes[0].isl.base_level)) {
- /* There is no aux buffer which corresponds to the level and layer(s)
- * being accessed.
- */
- att_state->aux_usage = ISL_AUX_USAGE_NONE;
- att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
- att_state->fast_clear = false;
- return;
- }
-
- att_state->aux_usage =
- anv_layout_to_aux_usage(&device->info, iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ iview->planes[0].isl.base_level))
+ return false;
- /* If we don't have aux, then we should have returned early in the layer
- * check above. If we got here, we must have something.
+ /* Start by getting the fast clear type. We use the first subpass
+ * layout here because we don't want to fast-clear if the first subpass
+ * to use the attachment can't handle fast-clears.
*/
- assert(att_state->aux_usage != ISL_AUX_USAGE_NONE);
-
- if (att_state->aux_usage == ISL_AUX_USAGE_CCS_E ||
- att_state->aux_usage == ISL_AUX_USAGE_MCS) {
- att_state->input_aux_usage = att_state->aux_usage;
- } else {
- /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
- *
- * "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
- * setting is only allowed if Surface Format supported for Fast
- * Clear. In addition, if the surface is bound to the sampling
- * engine, Surface Format must be supported for Render Target
- * Compression for surfaces bound to the sampling engine."
- *
- * In other words, we can only sample from a fast-cleared image if it
- * also supports color compression.
- */
- if (isl_format_supports_ccs_e(&device->info, iview->planes[0].isl.format) &&
- isl_format_supports_ccs_d(&device->info, iview->planes[0].isl.format)) {
- att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
-
- /* While fast-clear resolves and partial resolves are fairly cheap in the
- * case where you render to most of the pixels, full resolves are not
- * because they potentially involve reading and writing the entire
- * framebuffer. If we can't texture with CCS_E, we should leave it off and
- * limit ourselves to fast clears.
- */
- if (cmd_state->pass->attachments[att].first_subpass_layout ==
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
- anv_perf_warn(device, iview->image,
- "Not temporarily enabling CCS_E.");
- }
- } else {
- att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
- }
+ enum anv_fast_clear_type fast_clear_type =
+ anv_layout_to_fast_clear_type(&device->info, iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ layout);
+ switch (fast_clear_type) {
+ case ANV_FAST_CLEAR_NONE:
+ return false;
+ case ANV_FAST_CLEAR_DEFAULT_VALUE:
+ if (!isl_color_value_is_zero(clear_color, iview->planes[0].isl.format))
+ return false;
+ break;
+ case ANV_FAST_CLEAR_ANY:
+ break;
}
- assert(iview->image->planes[0].aux_surface.isl.usage &
- (ISL_SURF_USAGE_CCS_BIT | ISL_SURF_USAGE_MCS_BIT));
-
- union isl_color_value clear_color = {};
- anv_clear_color_from_att_state(&clear_color, att_state, iview);
-
- att_state->clear_color_is_zero_one =
- isl_color_value_is_zero_one(clear_color, iview->planes[0].isl.format);
- att_state->clear_color_is_zero =
- isl_color_value_is_zero(clear_color, iview->planes[0].isl.format);
-
- if (att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
- /* Start by getting the fast clear type. We use the first subpass
- * layout here because we don't want to fast-clear if the first subpass
- * to use the attachment can't handle fast-clears.
- */
- enum anv_fast_clear_type fast_clear_type =
- anv_layout_to_fast_clear_type(&device->info, iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- cmd_state->pass->attachments[att].first_subpass_layout);
- switch (fast_clear_type) {
- case ANV_FAST_CLEAR_NONE:
- att_state->fast_clear = false;
- break;
- case ANV_FAST_CLEAR_DEFAULT_VALUE:
- att_state->fast_clear = att_state->clear_color_is_zero;
- break;
- case ANV_FAST_CLEAR_ANY:
- att_state->fast_clear = true;
- break;
- }
-
- /* Potentially, we could do partial fast-clears but doing so has crazy
- * alignment restrictions. It's easier to just restrict to full size
- * fast clears for now.
- */
- if (render_area.offset.x != 0 ||
- render_area.offset.y != 0 ||
- render_area.extent.width != iview->extent.width ||
- render_area.extent.height != iview->extent.height)
- att_state->fast_clear = false;
-
- /* On Broadwell and earlier, we can only handle 0/1 clear colors */
- if (GEN_GEN <= 8 && !att_state->clear_color_is_zero_one)
- att_state->fast_clear = false;
+ /* Potentially, we could do partial fast-clears but doing so has crazy
+ * alignment restrictions. It's easier to just restrict to full size
+ * fast clears for now.
+ */
+ if (render_area.offset.x != 0 ||
+ render_area.offset.y != 0 ||
+ render_area.extent.width != iview->extent.width ||
+ render_area.extent.height != iview->extent.height)
+ return false;
- /* We only allow fast clears to the first slice of an image (level 0,
- * layer 0) and only for the entire slice. This guarantees us that, at
- * any given time, there is only one clear color on any given image at
- * any given time. At the time of our testing (Jan 17, 2018), there
- * were no known applications which would benefit from fast-clearing
- * more than just the first slice.
- */
- if (att_state->fast_clear &&
- (iview->planes[0].isl.base_level > 0 ||
- iview->planes[0].isl.base_array_layer > 0)) {
- anv_perf_warn(device, iview->image,
- "Rendering with multi-lod or multi-layer framebuffer "
- "with LOAD_OP_LOAD and baseMipLevel > 0 or "
- "baseArrayLayer > 0. Not fast clearing.");
- att_state->fast_clear = false;
- } else if (att_state->fast_clear && cmd_state->framebuffer->layers > 1) {
- anv_perf_warn(device, iview->image,
- "Rendering to a multi-layer framebuffer with "
- "LOAD_OP_CLEAR. Only fast-clearing the first slice");
- }
+ /* On Broadwell and earlier, we can only handle 0/1 clear colors */
+ if (GEN_GEN <= 8 &&
+ !isl_color_value_is_zero_one(clear_color, iview->planes[0].isl.format))
+ return false;
- if (att_state->fast_clear)
- *fast_clear_color = clear_color;
- } else {
- att_state->fast_clear = false;
+ /* If the clear color is one that would require non-trivial format
+ * conversion on resolve, we don't bother with the fast clear. This
+ * shouldn't be common as most clear colors are 0/1 and the most common
+ * format re-interpretation is for sRGB.
+ */
+ if (isl_color_value_requires_conversion(clear_color,
+ &iview->image->planes[0].surface.isl,
+ &iview->planes[0].isl)) {
+ anv_perf_warn(device, iview,
+ "Cannot fast-clear to colors which would require "
+ "format conversion on resolve");
+ return false;
}
-}
-static void
-depth_stencil_attachment_compute_aux_usage(struct anv_device *device,
- struct anv_cmd_state *cmd_state,
- uint32_t att, VkRect2D render_area)
-{
- struct anv_render_pass_attachment *pass_att =
- &cmd_state->pass->attachments[att];
- struct anv_attachment_state *att_state = &cmd_state->attachments[att];
- struct anv_image_view *iview = cmd_state->attachments[att].image_view;
-
- /* These will be initialized after the first subpass transition. */
- att_state->aux_usage = ISL_AUX_USAGE_NONE;
- att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
-
- /* This is unused for depth/stencil but valgrind complains if it
- * isn't initialized
+ /* We only allow fast clears to the first slice of an image (level 0,
+ * layer 0) and only for the entire slice. This guarantees us that, at
+ * any given time, there is only one clear color on any given image at
+ * any given time. At the time of our testing (Jan 17, 2018), there
+ * were no known applications which would benefit from fast-clearing
+ * more than just the first slice.
*/
- att_state->clear_color_is_zero_one = false;
-
- if (GEN_GEN == 7) {
- /* We don't do any HiZ or depth fast-clears on gen7 yet */
- att_state->fast_clear = false;
- return;
+ if (iview->planes[0].isl.base_level > 0 ||
+ iview->planes[0].isl.base_array_layer > 0) {
+ anv_perf_warn(device, iview->image,
+ "Rendering with multi-lod or multi-layer framebuffer "
+ "with LOAD_OP_LOAD and baseMipLevel > 0 or "
+ "baseArrayLayer > 0. Not fast clearing.");
+ return false;
}
- if (!(att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
- /* If we're just clearing stencil, we can always HiZ clear */
- att_state->fast_clear = true;
- return;
+ if (num_layers > 1) {
+ anv_perf_warn(device, iview->image,
+ "Rendering to a multi-layer framebuffer with "
+ "LOAD_OP_CLEAR. Only fast-clearing the first slice");
}
- /* Default to false for now */
- att_state->fast_clear = false;
+ return true;
+}
+
+static bool
+anv_can_hiz_clear_ds_view(struct anv_device *device,
+ struct anv_image_view *iview,
+ VkImageLayout layout,
+ VkImageAspectFlags clear_aspects,
+ float depth_clear_value,
+ VkRect2D render_area)
+{
+ /* We don't do any HiZ or depth fast-clears on gen7 yet */
+ if (GEN_GEN == 7)
+ return false;
+
+ /* If we're just clearing stencil, we can always HiZ clear */
+ if (!(clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
+ return true;
/* We must have depth in order to have HiZ */
if (!(iview->image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
- return;
+ return false;
- const enum isl_aux_usage first_subpass_aux_usage =
+ const enum isl_aux_usage clear_aux_usage =
anv_layout_to_aux_usage(&device->info, iview->image,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
- pass_att->first_subpass_layout);
+ layout);
if (!blorp_can_hiz_clear_depth(&device->info,
&iview->image->planes[0].surface.isl,
- first_subpass_aux_usage,
+ clear_aux_usage,
iview->planes[0].isl.base_level,
iview->planes[0].isl.base_array_layer,
render_area.offset.x,
render_area.extent.width,
render_area.offset.y +
render_area.extent.height))
- return;
+ return false;
- if (att_state->clear_value.depthStencil.depth != ANV_HZ_FC_VAL)
- return;
+ if (depth_clear_value != ANV_HZ_FC_VAL)
+ return false;
- if (GEN_GEN == 8 && anv_can_sample_with_hiz(&device->info, iview->image)) {
- /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
- * fast-cleared portion of a HiZ buffer. Testing has revealed that Gen8
- * only supports returning 0.0f. Gens prior to gen8 do not support this
- * feature at all.
- */
- return;
- }
+ /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a fast-cleared
+ * portion of a HiZ buffer. Testing has revealed that Gen8 only supports
+ * returning 0.0f. Gens prior to gen8 do not support this feature at all.
+ */
+ if (GEN_GEN == 8 && anv_can_sample_with_hiz(&device->info, iview->image))
+ return false;
/* If we got here, then we can fast clear */
- att_state->fast_clear = true;
+ return true;
}
-static bool
-need_input_attachment_state(const struct anv_render_pass_attachment *att)
+#define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x))
+
+#if GEN_GEN == 12
+static void
+anv_image_init_aux_tt(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ uint32_t base_level, uint32_t level_count,
+ uint32_t base_layer, uint32_t layer_count)
{
- if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
- return false;
+ uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
+
+ uint64_t base_address =
+ anv_address_physical(image->planes[plane].address);
- /* We only allocate input attachment states for color surfaces. Compression
- * is not yet enabled for depth textures and stencil doesn't allow
- * compression so we can just use the texture surface state from the view.
+ const struct isl_surf *isl_surf = &image->planes[plane].surface.isl;
+ uint64_t format_bits = gen_aux_map_format_bits_for_isl_surf(isl_surf);
+
+ /* We're about to live-update the AUX-TT. We really don't want anyone else
+ * trying to read it while we're doing this. We could probably get away
+ * with not having this stall in some cases if we were really careful but
+ * it's better to play it safe. Full stall the GPU.
*/
- return vk_format_is_color(att->format);
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_END_OF_PIPE_SYNC_BIT;
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+ struct gen_mi_builder b;
+ gen_mi_builder_init(&b, &cmd_buffer->batch);
+
+ for (uint32_t a = 0; a < layer_count; a++) {
+ const uint32_t layer = base_layer + a;
+
+ uint64_t start_offset_B = UINT64_MAX, end_offset_B = 0;
+ for (uint32_t l = 0; l < level_count; l++) {
+ const uint32_t level = base_level + l;
+
+ uint32_t logical_array_layer, logical_z_offset_px;
+ if (image->type == VK_IMAGE_TYPE_3D) {
+ logical_array_layer = 0;
+
+ /* If the given miplevel does not have this layer, then any higher
+ * miplevels won't either because miplevels only get smaller the
+ * higher the LOD.
+ */
+ assert(layer < image->extent.depth);
+ if (layer >= anv_minify(image->extent.depth, level))
+ break;
+ logical_z_offset_px = layer;
+ } else {
+ assert(layer < image->array_size);
+ logical_array_layer = layer;
+ logical_z_offset_px = 0;
+ }
+
+ uint32_t slice_start_offset_B, slice_end_offset_B;
+ isl_surf_get_image_range_B_tile(isl_surf, level,
+ logical_array_layer,
+ logical_z_offset_px,
+ &slice_start_offset_B,
+ &slice_end_offset_B);
+
+ start_offset_B = MIN2(start_offset_B, slice_start_offset_B);
+ end_offset_B = MAX2(end_offset_B, slice_end_offset_B);
+ }
+
+ /* Aux operates 64K at a time */
+ start_offset_B = align_down_u64(start_offset_B, 64 * 1024);
+ end_offset_B = align_u64(end_offset_B, 64 * 1024);
+
+ for (uint64_t offset = start_offset_B;
+ offset < end_offset_B; offset += 64 * 1024) {
+ uint64_t address = base_address + offset;
+
+ uint64_t aux_entry_addr64, *aux_entry_map;
+ aux_entry_map = gen_aux_map_get_entry(cmd_buffer->device->aux_map_ctx,
+ address, &aux_entry_addr64);
+
+ assert(cmd_buffer->device->physical->use_softpin);
+ struct anv_address aux_entry_address = {
+ .bo = NULL,
+ .offset = aux_entry_addr64,
+ };
+
+ const uint64_t old_aux_entry = READ_ONCE(*aux_entry_map);
+ uint64_t new_aux_entry =
+ (old_aux_entry & GEN_AUX_MAP_ADDRESS_MASK) | format_bits;
+
+ if (isl_aux_usage_has_ccs(image->planes[plane].aux_usage))
+ new_aux_entry |= GEN_AUX_MAP_ENTRY_VALID_BIT;
+
+ gen_mi_store(&b, gen_mi_mem64(aux_entry_address),
+ gen_mi_imm(new_aux_entry));
+ }
+ }
+
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_AUX_TABLE_INVALIDATE_BIT;
}
+#endif /* GEN_GEN == 12 */
/* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
* the initial layout is undefined, the HiZ buffer and depth buffer will
static void
transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
+ uint32_t base_layer, uint32_t layer_count,
VkImageLayout initial_layout,
VkImageLayout final_layout)
{
if (image->planes[depth_plane].aux_usage == ISL_AUX_USAGE_NONE)
return;
+#if GEN_GEN == 12
+ if ((initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
+ initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) &&
+ cmd_buffer->device->physical->has_implicit_ccs &&
+ cmd_buffer->device->info.has_aux_map) {
+ anv_image_init_aux_tt(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ 0, 1, 0, 1);
+ }
+#endif
+
const enum isl_aux_state initial_state =
anv_layout_to_aux_state(&cmd_buffer->device->info, image,
VK_IMAGE_ASPECT_DEPTH_BIT,
if (final_needs_depth && !initial_depth_valid) {
assert(initial_hiz_valid);
anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
- 0, 0, 1, ISL_AUX_OP_FULL_RESOLVE);
+ 0, base_layer, layer_count, ISL_AUX_OP_FULL_RESOLVE);
} else if (final_needs_hiz && !initial_hiz_valid) {
assert(initial_depth_valid);
anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
- 0, 0, 1, ISL_AUX_OP_AMBIGUATE);
+ 0, base_layer, layer_count, ISL_AUX_OP_AMBIGUATE);
}
}
if (copy_from_surface_state) {
gen_mi_memcpy(&b, entry_addr, ss_clear_addr, copy_size);
} else {
- gen_mi_memcpy(&b, ss_clear_addr, entry_addr, copy_size);
-
- /* Updating a surface state object may require that the state cache be
- * invalidated. From the SKL PRM, Shared Functions -> State -> State
- * Caching:
- *
- * Whenever the RENDER_SURFACE_STATE object in memory pointed to by
- * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
- * modified [...], the L1 state cache must be invalidated to ensure
- * the new surface or sampler state is fetched from system memory.
- *
- * In testing, SKL doesn't actually seem to need this, but HSW does.
- */
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
- }
-}
-
-#define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x))
-
-#if GEN_GEN == 12
-static void
-anv_image_init_aux_tt(struct anv_cmd_buffer *cmd_buffer,
- const struct anv_image *image,
- VkImageAspectFlagBits aspect,
- uint32_t base_level, uint32_t level_count,
- uint32_t base_layer, uint32_t layer_count)
-{
- uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
-
- uint64_t base_address =
- anv_address_physical(image->planes[plane].address);
-
- const struct isl_surf *isl_surf = &image->planes[plane].surface.isl;
- uint64_t format_bits = gen_aux_map_format_bits_for_isl_surf(isl_surf);
-
- /* We're about to live-update the AUX-TT. We really don't want anyone else
- * trying to read it while we're doing this. We could probably get away
- * with not having this stall in some cases if we were really careful but
- * it's better to play it safe. Full stall the GPU.
- */
- cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_END_OF_PIPE_SYNC_BIT;
- genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
-
- struct gen_mi_builder b;
- gen_mi_builder_init(&b, &cmd_buffer->batch);
-
- for (uint32_t a = 0; a < layer_count; a++) {
- const uint32_t layer = base_layer + a;
-
- uint64_t start_offset_B = UINT64_MAX, end_offset_B = 0;
- for (uint32_t l = 0; l < level_count; l++) {
- const uint32_t level = base_level + l;
-
- uint32_t logical_array_layer, logical_z_offset_px;
- if (image->type == VK_IMAGE_TYPE_3D) {
- logical_array_layer = 0;
-
- /* If the given miplevel does not have this layer, then any higher
- * miplevels won't either because miplevels only get smaller the
- * higher the LOD.
- */
- assert(layer < image->extent.depth);
- if (layer >= anv_minify(image->extent.depth, level))
- break;
- logical_z_offset_px = layer;
- } else {
- assert(layer < image->array_size);
- logical_array_layer = layer;
- logical_z_offset_px = 0;
- }
-
- uint32_t slice_start_offset_B, slice_end_offset_B;
- isl_surf_get_image_range_B_tile(isl_surf, level,
- logical_array_layer,
- logical_z_offset_px,
- &slice_start_offset_B,
- &slice_end_offset_B);
-
- start_offset_B = MIN2(start_offset_B, slice_start_offset_B);
- end_offset_B = MAX2(end_offset_B, slice_end_offset_B);
- }
-
- /* Aux operates 64K at a time */
- start_offset_B = align_down_u64(start_offset_B, 64 * 1024);
- end_offset_B = align_u64(end_offset_B, 64 * 1024);
-
- for (uint64_t offset = start_offset_B;
- offset < end_offset_B; offset += 64 * 1024) {
- uint64_t address = base_address + offset;
-
- uint64_t aux_entry_addr64, *aux_entry_map;
- aux_entry_map = gen_aux_map_get_entry(cmd_buffer->device->aux_map_ctx,
- address, &aux_entry_addr64);
-
- assert(cmd_buffer->device->physical->use_softpin);
- struct anv_address aux_entry_address = {
- .bo = NULL,
- .offset = aux_entry_addr64,
- };
-
- const uint64_t old_aux_entry = READ_ONCE(*aux_entry_map);
- uint64_t new_aux_entry =
- (old_aux_entry & GEN_AUX_MAP_ADDRESS_MASK) | format_bits;
-
- if (isl_aux_usage_has_ccs(image->planes[plane].aux_usage))
- new_aux_entry |= GEN_AUX_MAP_ENTRY_VALID_BIT;
-
- gen_mi_store(&b, gen_mi_mem64(aux_entry_address),
- gen_mi_imm(new_aux_entry));
- }
- }
+ gen_mi_memcpy(&b, ss_clear_addr, entry_addr, copy_size);
- cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_AUX_TABLE_INVALIDATE_BIT;
+ /* Updating a surface state object may require that the state cache be
+ * invalidated. From the SKL PRM, Shared Functions -> State -> State
+ * Caching:
+ *
+ * Whenever the RENDER_SURFACE_STATE object in memory pointed to by
+ * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
+ * modified [...], the L1 state cache must be invalidated to ensure
+ * the new surface or sampler state is fetched from system memory.
+ *
+ * In testing, SKL doesn't actually seem to need this, but HSW does.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
+ }
}
-#endif /* GEN_GEN == 12 */
/**
* @brief Transitions a color buffer from one layout to another.
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
}
-/**
- * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
- */
static VkResult
genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
- struct anv_render_pass *pass,
+ const struct anv_render_pass *pass,
+ const struct anv_framebuffer *framebuffer,
const VkRenderPassBeginInfo *begin)
{
- const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
struct anv_cmd_state *state = &cmd_buffer->state;
- struct anv_framebuffer *framebuffer = cmd_buffer->state.framebuffer;
vk_free(&cmd_buffer->pool->alloc, state->attachments);
if (pass->attachment_count > 0) {
- state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
- pass->attachment_count *
- sizeof(state->attachments[0]),
- 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ state->attachments = vk_zalloc(&cmd_buffer->pool->alloc,
+ pass->attachment_count *
+ sizeof(state->attachments[0]),
+ 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (state->attachments == NULL) {
/* Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
return anv_batch_set_error(&cmd_buffer->batch,
state->attachments = NULL;
}
- /* Reserve one for the NULL state. */
- unsigned num_states = 1;
- for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- if (vk_format_is_color(pass->attachments[i].format))
- num_states++;
-
- if (need_input_attachment_state(&pass->attachments[i]))
- num_states++;
- }
-
- const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
- state->render_pass_states =
- anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
- num_states * ss_stride, isl_dev->ss.align);
-
- struct anv_state next_state = state->render_pass_states;
- next_state.alloc_size = isl_dev->ss.size;
-
- state->null_surface_state = next_state;
- next_state.offset += ss_stride;
- next_state.map += ss_stride;
-
- const VkRenderPassAttachmentBeginInfoKHR *begin_attachment =
+ const VkRenderPassAttachmentBeginInfoKHR *attach_begin =
vk_find_struct_const(begin, RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR);
-
- if (begin && !begin_attachment)
+ if (begin && !attach_begin)
assert(pass->attachment_count == framebuffer->attachment_count);
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- if (vk_format_is_color(pass->attachments[i].format)) {
- state->attachments[i].color.state = next_state;
- next_state.offset += ss_stride;
- next_state.map += ss_stride;
- }
-
- if (need_input_attachment_state(&pass->attachments[i])) {
- state->attachments[i].input.state = next_state;
- next_state.offset += ss_stride;
- next_state.map += ss_stride;
- }
-
- if (begin_attachment && begin_attachment->attachmentCount != 0) {
- assert(begin_attachment->attachmentCount == pass->attachment_count);
- ANV_FROM_HANDLE(anv_image_view, iview, begin_attachment->pAttachments[i]);
- cmd_buffer->state.attachments[i].image_view = iview;
+ if (attach_begin && attach_begin->attachmentCount != 0) {
+ assert(attach_begin->attachmentCount == pass->attachment_count);
+ ANV_FROM_HANDLE(anv_image_view, iview, attach_begin->pAttachments[i]);
+ state->attachments[i].image_view = iview;
} else if (framebuffer && i < framebuffer->attachment_count) {
- cmd_buffer->state.attachments[i].image_view = framebuffer->attachments[i];
+ state->attachments[i].image_view = framebuffer->attachments[i];
+ } else {
+ state->attachments[i].image_view = NULL;
}
}
- assert(next_state.offset == state->render_pass_states.offset +
- state->render_pass_states.alloc_size);
if (begin) {
- isl_null_fill_state(isl_dev, state->null_surface_state.map,
- isl_extent3d(framebuffer->width,
- framebuffer->height,
- framebuffer->layers));
-
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- struct anv_render_pass_attachment *att = &pass->attachments[i];
- VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
+ const struct anv_render_pass_attachment *pass_att = &pass->attachments[i];
+ struct anv_attachment_state *att_state = &state->attachments[i];
+ VkImageAspectFlags att_aspects = vk_format_aspects(pass_att->format);
VkImageAspectFlags clear_aspects = 0;
VkImageAspectFlags load_aspects = 0;
if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
/* color attachment */
- if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
- } else if (att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+ } else if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
load_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
}
} else {
/* depthstencil attachment */
if (att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
- if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
- } else if (att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+ } else if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
load_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
}
if (att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
- if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ if (pass_att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
- } else if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
+ } else if (pass_att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
load_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
}
- state->attachments[i].current_layout = att->initial_layout;
- state->attachments[i].current_stencil_layout = att->stencil_initial_layout;
- state->attachments[i].pending_clear_aspects = clear_aspects;
- state->attachments[i].pending_load_aspects = load_aspects;
+ att_state->current_layout = pass_att->initial_layout;
+ att_state->current_stencil_layout = pass_att->stencil_initial_layout;
+ att_state->pending_clear_aspects = clear_aspects;
+ att_state->pending_load_aspects = load_aspects;
if (clear_aspects)
- state->attachments[i].clear_value = begin->pClearValues[i];
+ att_state->clear_value = begin->pClearValues[i];
- struct anv_image_view *iview = cmd_buffer->state.attachments[i].image_view;
- anv_assert(iview->vk_format == att->format);
+ struct anv_image_view *iview = state->attachments[i].image_view;
+ anv_assert(iview->vk_format == pass_att->format);
const uint32_t num_layers = iview->planes[0].isl.array_len;
- state->attachments[i].pending_clear_views = (1 << num_layers) - 1;
+ att_state->pending_clear_views = (1 << num_layers) - 1;
- union isl_color_value clear_color = { .u32 = { 0, } };
- if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
- anv_assert(iview->n_planes == 1);
- assert(att_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
- color_attachment_compute_aux_usage(cmd_buffer->device,
- state, i, begin->renderArea,
- &clear_color);
-
- anv_image_fill_surface_state(cmd_buffer->device,
- iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- &iview->planes[0].isl,
- ISL_SURF_USAGE_RENDER_TARGET_BIT,
- state->attachments[i].aux_usage,
- &clear_color,
- 0,
- &state->attachments[i].color,
- NULL);
-
- add_surface_state_relocs(cmd_buffer, state->attachments[i].color);
- } else {
- depth_stencil_attachment_compute_aux_usage(cmd_buffer->device,
- state, i,
- begin->renderArea);
- }
+ /* This will be initialized after the first subpass transition. */
+ att_state->aux_usage = ISL_AUX_USAGE_NONE;
- if (need_input_attachment_state(&pass->attachments[i])) {
- anv_image_fill_surface_state(cmd_buffer->device,
- iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- &iview->planes[0].isl,
- ISL_SURF_USAGE_TEXTURE_BIT,
- state->attachments[i].input_aux_usage,
- &clear_color,
- 0,
- &state->attachments[i].input,
- NULL);
-
- add_surface_state_relocs(cmd_buffer, state->attachments[i].input);
+ att_state->fast_clear = false;
+ if (clear_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+ assert(clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+ att_state->fast_clear =
+ anv_can_fast_clear_color_view(cmd_buffer->device, iview,
+ pass_att->first_subpass_layout,
+ vk_to_isl_color(att_state->clear_value.color),
+ framebuffer->layers,
+ begin->renderArea);
+ } else if (clear_aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+ VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ att_state->fast_clear =
+ anv_can_hiz_clear_ds_view(cmd_buffer->device, iview,
+ pass_att->first_subpass_layout,
+ clear_aspects,
+ att_state->clear_value.depthStencil.depth,
+ begin->renderArea);
}
}
}
return VK_SUCCESS;
}
+/**
+ * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
+ */
+static VkResult
+genX(cmd_buffer_alloc_att_surf_states)(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_render_pass *pass,
+ const struct anv_subpass *subpass)
+{
+ const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+ struct anv_cmd_state *state = &cmd_buffer->state;
+
+ /* Reserve one for the NULL state. */
+ unsigned num_states = 1;
+ for (uint32_t i = 0; i < subpass->attachment_count; i++) {
+ uint32_t att = subpass->attachments[i].attachment;
+ if (att == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(att < pass->attachment_count);
+ if (!vk_format_is_color(pass->attachments[att].format))
+ continue;
+
+ const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
+ assert(util_bitcount(att_usage) == 1);
+
+ if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT ||
+ att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
+ num_states++;
+ }
+
+ const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
+ state->attachment_states =
+ anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
+ num_states * ss_stride, isl_dev->ss.align);
+ if (state->attachment_states.map == NULL) {
+ return anv_batch_set_error(&cmd_buffer->batch,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY);
+ }
+
+ struct anv_state next_state = state->attachment_states;
+ next_state.alloc_size = isl_dev->ss.size;
+
+ state->null_surface_state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+
+ for (uint32_t i = 0; i < subpass->attachment_count; i++) {
+ uint32_t att = subpass->attachments[i].attachment;
+ if (att == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(att < pass->attachment_count);
+ if (!vk_format_is_color(pass->attachments[att].format))
+ continue;
+
+ const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
+ assert(util_bitcount(att_usage) == 1);
+
+ if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
+ state->attachments[att].color.state = next_state;
+ else if (att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
+ state->attachments[att].input.state = next_state;
+ else
+ continue;
+
+ state->attachments[att].color.state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+ }
+
+ assert(next_state.offset == state->attachment_states.offset +
+ state->attachment_states.alloc_size);
+
+ return VK_SUCCESS;
+}
+
VkResult
genX(BeginCommandBuffer)(
VkCommandBuffer commandBuffer,
if (cmd_buffer->usage_flags &
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
assert(pBeginInfo->pInheritanceInfo);
- cmd_buffer->state.pass =
- anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass);
- cmd_buffer->state.subpass =
- &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
+ ANV_FROM_HANDLE(anv_render_pass, pass,
+ pBeginInfo->pInheritanceInfo->renderPass);
+ struct anv_subpass *subpass =
+ &pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
+ ANV_FROM_HANDLE(anv_framebuffer, framebuffer,
+ pBeginInfo->pInheritanceInfo->framebuffer);
+
+ cmd_buffer->state.pass = pass;
+ cmd_buffer->state.subpass = subpass;
/* This is optional in the inheritance info. */
- cmd_buffer->state.framebuffer =
- anv_framebuffer_from_handle(pBeginInfo->pInheritanceInfo->framebuffer);
+ cmd_buffer->state.framebuffer = framebuffer;
+
+ result = genX(cmd_buffer_setup_attachments)(cmd_buffer, pass,
+ framebuffer, NULL);
+ if (result != VK_SUCCESS)
+ return result;
- result = genX(cmd_buffer_setup_attachments)(cmd_buffer,
- cmd_buffer->state.pass, NULL);
+ result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer, pass,
+ subpass);
+ if (result != VK_SUCCESS)
+ return result;
/* Record that HiZ is enabled if we can. */
if (cmd_buffer->state.framebuffer) {
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
layout);
- cmd_buffer->state.hiz_enabled = aux_usage == ISL_AUX_USAGE_HIZ;
+ cmd_buffer->state.hiz_enabled = isl_aux_usage_has_hiz(aux_usage);
}
}
*/
struct anv_bo *ss_bo =
primary->device->surface_state_pool.block_pool.bo;
- struct anv_state src_state = primary->state.render_pass_states;
- struct anv_state dst_state = secondary->state.render_pass_states;
+ struct anv_state src_state = primary->state.attachment_states;
+ struct anv_state dst_state = secondary->state.attachment_states;
assert(src_state.alloc_size == dst_state.alloc_size);
genX(cmd_buffer_so_memcpy)(primary,
if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
transition_depth_buffer(cmd_buffer, image,
+ base_layer, layer_count,
pImageMemoryBarriers[i].oldLayout,
pImageMemoryBarriers[i].newLayout);
}
surface_state = cmd_buffer->state.null_surface_state;
}
+ assert(surface_state.map);
bt_map[s] = surface_state.offset + state_offset;
break;
surface_state, format,
constant_data, constant_data_size, 1);
+ assert(surface_state.map);
bt_map[s] = surface_state.offset + state_offset;
add_surface_reloc(cmd_buffer, surface_state, constant_data);
break;
format,
cmd_buffer->state.compute.num_workgroups,
12, 1);
+
+ assert(surface_state.map);
bt_map[s] = surface_state.offset + state_offset;
if (need_client_mem_relocs) {
add_surface_reloc(cmd_buffer, surface_state,
assert(!"Invalid descriptor type");
continue;
}
+ assert(surface_state.map);
bt_map[s] = surface_state.offset + state_offset;
break;
}
&cmd_buffer->state.push_constants[stage];
if (cmd_buffer->device->robust_buffer_access) {
+ push->push_reg_mask = 0;
+ /* Start of the current range in the shader, relative to the start
+ * of push constants in the shader.
+ */
+ unsigned range_start_reg = 0;
for (unsigned i = 0; i < 4; i++) {
const struct anv_push_range *range = &bind_map->push_ranges[i];
- if (range->length == 0) {
- push->push_ubo_sizes[i] = 0;
- } else {
- push->push_ubo_sizes[i] =
- get_push_range_bound_size(cmd_buffer, stage, range);
+ if (range->length == 0)
+ continue;
+
+ unsigned bound_size =
+ get_push_range_bound_size(cmd_buffer, stage, range);
+ if (bound_size >= range->start * 32) {
+ unsigned bound_regs =
+ MIN2(DIV_ROUND_UP(bound_size, 32) - range->start,
+ range->length);
+ assert(range_start_reg + bound_regs <= 64);
+ push->push_reg_mask |= BITFIELD64_RANGE(range_start_reg,
+ bound_regs);
}
+
cmd_buffer->state.push_constants_dirty |=
mesa_to_vk_shader_stage(stage);
+
+ range_start_reg += range->length;
}
}
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
uint32_t *p;
- uint32_t vb_emit = cmd_buffer->state.gfx.vb_dirty & pipeline->vb_used;
- if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE)
- vb_emit |= pipeline->vb_used;
-
assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->base.l3_config);
genX(flush_pipeline_select_3d)(cmd_buffer);
+ /* Apply any pending pipeline flushes we may have. We want to apply them
+ * now because, if any of those flushes are for things like push constants,
+ * the GPU will read the state at weird times.
+ */
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
+ uint32_t vb_emit = cmd_buffer->state.gfx.vb_dirty & pipeline->vb_used;
+ if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE)
+ vb_emit |= pipeline->vb_used;
+
if (vb_emit) {
const uint32_t num_buffers = __builtin_popcount(vb_emit);
const uint32_t num_dwords = 1 + num_buffers * 4;
/* Our implementation of VK_KHR_multiview uses instancing to draw the
* different views. We need to multiply instanceCount by the view count.
*/
- instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
+ if (!pipeline->use_primitive_replication)
+ instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
prim.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
/* Our implementation of VK_KHR_multiview uses instancing to draw the
* different views. We need to multiply instanceCount by the view count.
*/
- instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
+ if (!pipeline->use_primitive_replication)
+ instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
prim.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
/* Our implementation of VK_KHR_multiview uses instancing to draw the
* different views. We need to multiply instanceCount by the view count.
*/
- instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
+ if (!pipeline->use_primitive_replication)
+ instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
struct gen_mi_builder b;
gen_mi_builder_init(&b, &cmd_buffer->batch);
genX(flush_pipeline_select_gpgpu)(cmd_buffer);
+ /* Apply any pending pipeline flushes we may have. We want to apply them
+ * now because, if any of those flushes are for things like push constants,
+ * the GPU will read the state at weird times.
+ */
+ genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
+
if (cmd_buffer->state.compute.pipeline_dirty) {
/* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
*
ggw.SIMDSize = prog_data->simd_size / 16;
ggw.ThreadDepthCounterMaximum = 0;
ggw.ThreadHeightCounterMaximum = 0;
- ggw.ThreadWidthCounterMaximum = prog_data->threads - 1;
+ ggw.ThreadWidthCounterMaximum = anv_cs_threads(pipeline) - 1;
ggw.ThreadGroupIDXDimension = groupCountX;
ggw.ThreadGroupIDYDimension = groupCountY;
ggw.ThreadGroupIDZDimension = groupCountZ;
ggw.SIMDSize = prog_data->simd_size / 16;
ggw.ThreadDepthCounterMaximum = 0;
ggw.ThreadHeightCounterMaximum = 0;
- ggw.ThreadWidthCounterMaximum = prog_data->threads - 1;
+ ggw.ThreadWidthCounterMaximum = anv_cs_threads(pipeline) - 1;
ggw.RightExecutionMask = pipeline->cs_right_mask;
ggw.BottomExecutionMask = 0xffffffff;
}
const uint32_t ds =
cmd_buffer->state.subpass->depth_stencil_attachment->attachment;
info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage;
- if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
+ if (info.hiz_usage != ISL_AUX_USAGE_NONE) {
+ assert(isl_aux_usage_has_hiz(info.hiz_usage));
info.hiz_surf = &image->planes[depth_plane].aux_surface.isl;
info.hiz_address =
(struct anv_address) { cmd_buffer->device->workaround_bo, 0 };
}
}
- cmd_buffer->state.hiz_enabled = info.hiz_usage == ISL_AUX_USAGE_HIZ;
+ cmd_buffer->state.hiz_enabled = isl_aux_usage_has_hiz(info.hiz_usage);
}
/**
uint32_t subpass_id)
{
struct anv_cmd_state *cmd_state = &cmd_buffer->state;
- struct anv_subpass *subpass = &cmd_state->pass->subpasses[subpass_id];
+ struct anv_render_pass *pass = cmd_state->pass;
+ struct anv_subpass *subpass = &pass->subpasses[subpass_id];
cmd_state->subpass = subpass;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
struct anv_image_view *iview = cmd_state->attachments[a].image_view;
const struct anv_image *image = iview->image;
- /* A resolve is necessary before use as an input attachment if the clear
- * color or auxiliary buffer usage isn't supported by the sampler.
- */
- const bool input_needs_resolve =
- (att_state->fast_clear && !att_state->clear_color_is_zero_one) ||
- att_state->input_aux_usage != att_state->aux_usage;
-
- VkImageLayout target_layout;
- if (iview->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV &&
- !input_needs_resolve) {
- /* Layout transitions before the final only help to enable sampling
- * as an input attachment. If the input attachment supports sampling
- * using the auxiliary surface, we can skip such transitions by
- * making the target layout one that is CCS-aware.
- */
- target_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- } else {
- target_layout = subpass->attachments[i].layout;
- }
-
+ VkImageLayout target_layout = subpass->attachments[i].layout;
VkImageLayout target_stencil_layout =
subpass->attachments[i].stencil_layout;
iview->planes[0].isl.base_level, 1,
base_layer, layer_count,
att_state->current_layout, target_layout);
+ att_state->aux_usage =
+ anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+ target_layout);
}
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
transition_depth_buffer(cmd_buffer, image,
+ base_layer, layer_count,
att_state->current_layout, target_layout);
att_state->aux_usage =
anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
if (is_multiview)
att_state->pending_clear_views &= ~1;
- if (att_state->clear_color_is_zero) {
+ if (isl_color_value_is_zero(clear_color,
+ iview->planes[0].isl.format)) {
/* This image has the auxiliary buffer enabled. We can mark the
* subresource as not needing a resolve because the clear color
* will match what's in every RENDER_SURFACE_STATE object when
} else if (att_state->pending_clear_aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (att_state->fast_clear && !is_multiview) {
- /* We currently only support HiZ for single-layer images */
+ /* We currently only support HiZ for single-LOD images */
if (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
- assert(iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
+ assert(isl_aux_usage_has_hiz(iview->image->planes[0].aux_usage));
assert(iview->planes[0].isl.base_level == 0);
- assert(iview->planes[0].isl.base_array_layer == 0);
- assert(fb->layers == 1);
}
anv_image_hiz_clear(cmd_buffer, image,
assert(att_state->pending_clear_aspects == 0);
}
- if (GEN_GEN < 10 &&
- (att_state->pending_load_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) &&
- image->planes[0].aux_usage != ISL_AUX_USAGE_NONE &&
- iview->planes[0].isl.base_level == 0 &&
- iview->planes[0].isl.base_array_layer == 0) {
- if (att_state->aux_usage != ISL_AUX_USAGE_NONE) {
- genX(copy_fast_clear_dwords)(cmd_buffer, att_state->color.state,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- false /* copy to ss */);
- }
-
- if (need_input_attachment_state(&cmd_state->pass->attachments[a]) &&
- att_state->input_aux_usage != ISL_AUX_USAGE_NONE) {
- genX(copy_fast_clear_dwords)(cmd_buffer, att_state->input.state,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- false /* copy to ss */);
- }
- }
-
- if (subpass->attachments[i].usage ==
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
- /* We assume that if we're starting a subpass, we're going to do some
- * rendering so we may end up with compressed data.
- */
- genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->aux_usage,
- iview->planes[0].isl.base_level,
- iview->planes[0].isl.base_array_layer,
- fb->layers);
- } else if (subpass->attachments[i].usage ==
- VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- /* We may be writing depth or stencil so we need to mark the surface.
- * Unfortunately, there's no way to know at this point whether the
- * depth or stencil tests used will actually write to the surface.
- *
- * Even though stencil may be plane 1, it always shares a base_level
- * with depth.
- */
- const struct isl_view *ds_view = &iview->planes[0].isl;
- if (iview->aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) {
- genX(cmd_buffer_mark_image_written)(cmd_buffer, image,
- VK_IMAGE_ASPECT_DEPTH_BIT,
- att_state->aux_usage,
- ds_view->base_level,
- ds_view->base_array_layer,
- fb->layers);
- }
- if (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) {
- /* Even though stencil may be plane 1, it always shares a
- * base_level with depth.
- */
- genX(cmd_buffer_mark_image_written)(cmd_buffer, image,
- VK_IMAGE_ASPECT_STENCIL_BIT,
- ISL_AUX_USAGE_NONE,
- ds_view->base_level,
- ds_view->base_array_layer,
- fb->layers);
- }
- }
-
/* If multiview is enabled, then we are only done clearing when we no
* longer have pending layers to clear, or when we have processed the
* last subpass that uses this attachment.
att_state->pending_load_aspects = 0;
}
+ /* We've transitioned all our images possibly fast clearing them. Now we
+ * can fill out the surface states that we will use as render targets
+ * during actual subpass rendering.
+ */
+ VkResult result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer,
+ pass, subpass);
+ if (result != VK_SUCCESS)
+ return;
+
+ isl_null_fill_state(&cmd_buffer->device->isl_dev,
+ cmd_state->null_surface_state.map,
+ isl_extent3d(fb->width, fb->height, fb->layers));
+
+ for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
+ const uint32_t att = subpass->attachments[i].attachment;
+ if (att == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(att < cmd_state->pass->attachment_count);
+ struct anv_render_pass_attachment *pass_att = &pass->attachments[att];
+ struct anv_attachment_state *att_state = &cmd_state->attachments[att];
+ struct anv_image_view *iview = att_state->image_view;
+
+ if (!vk_format_is_color(pass_att->format))
+ continue;
+
+ const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
+ assert(util_bitcount(att_usage) == 1);
+
+ struct anv_surface_state *surface_state;
+ isl_surf_usage_flags_t isl_surf_usage;
+ enum isl_aux_usage isl_aux_usage;
+ if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
+ surface_state = &att_state->color;
+ isl_surf_usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
+ isl_aux_usage = att_state->aux_usage;
+ } else if (att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) {
+ surface_state = &att_state->input;
+ isl_surf_usage = ISL_SURF_USAGE_TEXTURE_BIT;
+ isl_aux_usage =
+ anv_layout_to_aux_usage(&cmd_buffer->device->info, iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
+ att_state->current_layout);
+ } else {
+ continue;
+ }
+
+ /* We had better have a surface state when we get here */
+ assert(surface_state->state.map);
+
+ union isl_color_value clear_color = { .u32 = { 0, } };
+ if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR &&
+ att_state->fast_clear)
+ anv_clear_color_from_att_state(&clear_color, att_state, iview);
+
+ anv_image_fill_surface_state(cmd_buffer->device,
+ iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ &iview->planes[0].isl,
+ isl_surf_usage,
+ isl_aux_usage,
+ &clear_color,
+ 0,
+ surface_state,
+ NULL);
+
+ add_surface_state_relocs(cmd_buffer, *surface_state);
+
+ if (GEN_GEN < 10 &&
+ pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD &&
+ iview->image->planes[0].aux_usage != ISL_AUX_USAGE_NONE &&
+ iview->planes[0].isl.base_level == 0 &&
+ iview->planes[0].isl.base_array_layer == 0) {
+ genX(copy_fast_clear_dwords)(cmd_buffer, surface_state->state,
+ iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ false /* copy to ss */);
+ }
+ }
+
#if GEN_GEN >= 11
/* The PIPE_CONTROL command description says:
*
uint32_t subpass_id = anv_get_subpass_id(&cmd_buffer->state);
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ /* We are done with the previous subpass and all rendering directly to that
+ * subpass is now complete. Zero out all the surface states so we don't
+ * accidentally use them between now and the next subpass.
+ */
+ for (uint32_t i = 0; i < cmd_state->pass->attachment_count; ++i) {
+ memset(&cmd_state->attachments[i].color, 0,
+ sizeof(cmd_state->attachments[i].color));
+ memset(&cmd_state->attachments[i].input, 0,
+ sizeof(cmd_state->attachments[i].input));
+ }
+ cmd_state->null_surface_state = ANV_STATE_NULL;
+ cmd_state->attachment_states = ANV_STATE_NULL;
+
+ for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
+ const uint32_t a = subpass->attachments[i].attachment;
+ if (a == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ assert(a < cmd_state->pass->attachment_count);
+ struct anv_attachment_state *att_state = &cmd_state->attachments[a];
+ struct anv_image_view *iview = att_state->image_view;
+
+ assert(util_bitcount(subpass->attachments[i].usage) == 1);
+ if (subpass->attachments[i].usage ==
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
+ /* We assume that if we're ending a subpass, we did do some rendering
+ * so we may end up with compressed data.
+ */
+ genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ att_state->aux_usage,
+ iview->planes[0].isl.base_level,
+ iview->planes[0].isl.base_array_layer,
+ fb->layers);
+ } else if (subpass->attachments[i].usage ==
+ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ /* We may be writing depth or stencil so we need to mark the surface.
+ * Unfortunately, there's no way to know at this point whether the
+ * depth or stencil tests used will actually write to the surface.
+ *
+ * Even though stencil may be plane 1, it always shares a base_level
+ * with depth.
+ */
+ const struct isl_view *ds_view = &iview->planes[0].isl;
+ if (iview->aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
+ VK_IMAGE_ASPECT_DEPTH_BIT,
+ att_state->aux_usage,
+ ds_view->base_level,
+ ds_view->base_array_layer,
+ fb->layers);
+ }
+ if (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ /* Even though stencil may be plane 1, it always shares a
+ * base_level with depth.
+ */
+ genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
+ VK_IMAGE_ASPECT_STENCIL_BIT,
+ ISL_AUX_USAGE_NONE,
+ ds_view->base_level,
+ ds_view->base_array_layer,
+ fb->layers);
+ }
+ }
+ }
+
if (subpass->has_color_resolve) {
/* We are about to do some MSAA resolves. We need to flush so that the
* result of writes to the MSAA color attachments show up in the sampler
* able to handle.
*/
transition_depth_buffer(cmd_buffer, src_iview->image,
+ src_iview->planes[0].isl.base_array_layer,
+ fb->layers,
src_state->current_layout,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
src_state->aux_usage =
dst_initial_layout = VK_IMAGE_LAYOUT_UNDEFINED;
transition_depth_buffer(cmd_buffer, dst_iview->image,
+ dst_iview->planes[0].isl.base_array_layer,
+ fb->layers,
dst_initial_layout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
dst_state->aux_usage =
struct anv_image_view *iview = cmd_state->attachments[a].image_view;
const struct anv_image *image = iview->image;
- if ((image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) &&
- image->vk_format != iview->vk_format) {
- enum anv_fast_clear_type fast_clear_type =
- anv_layout_to_fast_clear_type(&cmd_buffer->device->info,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->current_layout);
-
- /* If any clear color was used, flush it down the aux surfaces. If we
- * don't do it now using the view's format we might use the clear
- * color incorrectly in the following resolves (for example with an
- * SRGB view & a UNORM image).
- */
- if (fast_clear_type != ANV_FAST_CLEAR_NONE) {
- anv_perf_warn(cmd_buffer->device, iview,
- "Doing a partial resolve to get rid of clear color at the "
- "end of a renderpass due to an image/view format mismatch");
-
- uint32_t base_layer, layer_count;
- if (image->type == VK_IMAGE_TYPE_3D) {
- base_layer = 0;
- layer_count = anv_minify(iview->image->extent.depth,
- iview->planes[0].isl.base_level);
- } else {
- base_layer = iview->planes[0].isl.base_array_layer;
- layer_count = fb->layers;
- }
-
- for (uint32_t a = 0; a < layer_count; a++) {
- uint32_t array_layer = base_layer + a;
- if (image->samples == 1) {
- anv_cmd_predicated_ccs_resolve(cmd_buffer, image,
- iview->planes[0].isl.format,
- iview->planes[0].isl.swizzle,
- VK_IMAGE_ASPECT_COLOR_BIT,
- iview->planes[0].isl.base_level,
- array_layer,
- ISL_AUX_OP_PARTIAL_RESOLVE,
- ANV_FAST_CLEAR_NONE);
- } else {
- anv_cmd_predicated_mcs_resolve(cmd_buffer, image,
- iview->planes[0].isl.format,
- iview->planes[0].isl.swizzle,
- VK_IMAGE_ASPECT_COLOR_BIT,
- base_layer,
- ISL_AUX_OP_PARTIAL_RESOLVE,
- ANV_FAST_CLEAR_NONE);
- }
- }
- }
- }
-
/* Transition the image into the final layout for this render pass */
VkImageLayout target_layout =
cmd_state->pass->attachments[a].final_layout;
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
transition_depth_buffer(cmd_buffer, image,
+ base_layer, layer_count,
att_state->current_layout, target_layout);
}
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
+ VkResult result;
cmd_buffer->state.framebuffer = framebuffer;
cmd_buffer->state.pass = pass;
cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
- VkResult result =
- genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, pRenderPassBegin);
- /* If we failed to setup the attachments we should not try to go further */
+ result = genX(cmd_buffer_setup_attachments)(cmd_buffer, pass,
+ framebuffer,
+ pRenderPassBegin);
if (result != VK_SUCCESS) {
assert(anv_batch_has_error(&cmd_buffer->batch));
return;