.Component3Control = (bs >= 16) ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
});
+#if GEN_GEN >= 8
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
+ vfi.InstancingEnable = false;
+ vfi.VertexElementIndex = 0;
+ }
+#endif
+
#if GEN_GEN >= 8
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_SGVS), sgvs);
#endif
genX(emit_urb_setup)(cmd_buffer->device, &cmd_buffer->batch,
cmd_buffer->state.current_l3_config,
- VK_SHADER_STAGE_VERTEX_BIT, entry_size);
+ VK_SHADER_STAGE_VERTEX_BIT, entry_size, NULL);
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_SO_BUFFER), sob) {
#if GEN_GEN < 12
vf.StatisticsEnable = false;
}
+#if GEN_GEN >= 12
+ /* Disable Primitive Replication. */
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr);
+#endif
+
anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
prim.VertexAccessType = SEQUENTIAL;
prim.PrimitiveTopologyType = _3DPRIM_POINTLIST;