pipeline->stencil_test_enable = info.stencilTestEnable;
pipeline->writes_depth = info.depthWriteEnable;
pipeline->depth_test_enable = info.depthTestEnable;
+ pipeline->depth_bounds_test_enable = info.depthBoundsTestEnable;
/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
* of various prog_data pointers. Make them NULL by default.
*/
memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
+ pipeline->num_executables = 0;
pipeline->needs_data_cache = false;