#include "common/gen_l3_config.h"
#include "common/gen_sample_positions.h"
+#include "nir/nir_xfb_info.h"
#include "vk_util.h"
#include "vk_format_info.h"
__builtin_popcount(elements_double) / 2;
const uint32_t total_elems =
- elem_count + needs_svgs_elem + vs_prog_data->uses_drawid;
- if (total_elems == 0)
- return;
+ MAX2(1, elem_count + needs_svgs_elem + vs_prog_data->uses_drawid);
uint32_t *p;
const unsigned entry_size[4])
{
const struct gen_device_info *devinfo = &device->info;
-#if GEN_IS_HASWELL
- const unsigned push_constant_kb = devinfo->gt == 3 ? 32 : 16;
-#else
- const unsigned push_constant_kb = GEN_GEN >= 8 ? 32 : 16;
-#endif
-
- const unsigned urb_size_kb = gen_get_l3_config_urb_size(devinfo, l3_config);
unsigned entries[4];
unsigned start[4];
- gen_get_urb_config(devinfo,
- 1024 * push_constant_kb, 1024 * urb_size_kb,
+ gen_get_urb_config(devinfo, l3_config,
active_stages &
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
active_stages & VK_SHADER_STAGE_GEOMETRY_BIT,
anv_batch_emit(batch, GEN7_PIPE_CONTROL, pc) {
pc.DepthStallEnable = true;
pc.PostSyncOperation = WriteImmediateData;
- pc.Address = (struct anv_address) { &device->workaround_bo, 0 };
+ pc.Address = (struct anv_address) { device->workaround_bo, 0 };
}
#endif
if (input_index < 0)
continue;
- /* gl_Layer is stored in the VUE header */
- if (attr == VARYING_SLOT_LAYER) {
+ /* gl_Viewport and gl_Layer are stored in the VUE header */
+ if (attr == VARYING_SLOT_VIEWPORT || attr == VARYING_SLOT_LAYER) {
urb_entry_read_offset = 0;
continue;
}
[VK_FRONT_FACE_CLOCKWISE] = 0
};
+static VkLineRasterizationModeEXT
+vk_line_rasterization_mode(const VkPipelineRasterizationLineStateCreateInfoEXT *line_info,
+ const VkPipelineMultisampleStateCreateInfo *ms_info)
+{
+ VkLineRasterizationModeEXT line_mode =
+ line_info ? line_info->lineRasterizationMode :
+ VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT;
+
+ if (line_mode == VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT) {
+ if (ms_info && ms_info->rasterizationSamples > 1) {
+ return VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT;
+ } else {
+ return VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT;
+ }
+ }
+
+ return line_mode;
+}
+
+/** Returns the final polygon mode for rasterization
+ *
+ * This function takes into account polygon mode, primitive topology and the
+ * different shader stages which might generate their own type of primitives.
+ */
+static VkPolygonMode
+anv_raster_polygon_mode(struct anv_pipeline *pipeline,
+ const VkPipelineInputAssemblyStateCreateInfo *ia_info,
+ const VkPipelineRasterizationStateCreateInfo *rs_info)
+{
+ if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
+ switch (get_gs_prog_data(pipeline)->output_topology) {
+ case _3DPRIM_POINTLIST:
+ return VK_POLYGON_MODE_POINT;
+
+ case _3DPRIM_LINELIST:
+ case _3DPRIM_LINESTRIP:
+ case _3DPRIM_LINELOOP:
+ return VK_POLYGON_MODE_LINE;
+
+ case _3DPRIM_TRILIST:
+ case _3DPRIM_TRIFAN:
+ case _3DPRIM_TRISTRIP:
+ case _3DPRIM_RECTLIST:
+ case _3DPRIM_QUADLIST:
+ case _3DPRIM_QUADSTRIP:
+ case _3DPRIM_POLYGON:
+ return rs_info->polygonMode;
+ }
+ unreachable("Unsupported GS output topology");
+ } else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
+ switch (get_tes_prog_data(pipeline)->output_topology) {
+ case BRW_TESS_OUTPUT_TOPOLOGY_POINT:
+ return VK_POLYGON_MODE_POINT;
+
+ case BRW_TESS_OUTPUT_TOPOLOGY_LINE:
+ return VK_POLYGON_MODE_LINE;
+
+ case BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW:
+ case BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW:
+ return rs_info->polygonMode;
+ }
+ unreachable("Unsupported TCS output topology");
+ } else {
+ switch (ia_info->topology) {
+ case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+ return VK_POLYGON_MODE_POINT;
+
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ return VK_POLYGON_MODE_LINE;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ return rs_info->polygonMode;
+
+ default:
+ unreachable("Unsupported primitive topology");
+ }
+ }
+}
+
+#if GEN_GEN <= 7
+static uint32_t
+gen7_ms_rast_mode(struct anv_pipeline *pipeline,
+ const VkPipelineInputAssemblyStateCreateInfo *ia_info,
+ const VkPipelineRasterizationStateCreateInfo *rs_info,
+ const VkPipelineMultisampleStateCreateInfo *ms_info)
+{
+ const VkPipelineRasterizationLineStateCreateInfoEXT *line_info =
+ vk_find_struct_const(rs_info->pNext,
+ PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
+
+ VkPolygonMode raster_mode =
+ anv_raster_polygon_mode(pipeline, ia_info, rs_info);
+ if (raster_mode == VK_POLYGON_MODE_LINE) {
+ switch (vk_line_rasterization_mode(line_info, ms_info)) {
+ case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT:
+ return MSRASTMODE_ON_PATTERN;
+
+ case VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT:
+ case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT:
+ return MSRASTMODE_OFF_PIXEL;
+
+ default:
+ unreachable("Unsupported line rasterization mode");
+ }
+ } else {
+ return (ms_info && ms_info->rasterizationSamples > 1) ?
+ MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+ }
+}
+#endif
+
static void
emit_rs_state(struct anv_pipeline *pipeline,
+ const VkPipelineInputAssemblyStateCreateInfo *ia_info,
const VkPipelineRasterizationStateCreateInfo *rs_info,
const VkPipelineMultisampleStateCreateInfo *ms_info,
+ const VkPipelineRasterizationLineStateCreateInfoEXT *line_info,
const struct anv_render_pass *pass,
const struct anv_subpass *subpass)
{
sf.TriangleStripListProvokingVertexSelect = 0;
sf.LineStripListProvokingVertexSelect = 0;
sf.TriangleFanProvokingVertexSelect = 1;
+ sf.VertexSubPixelPrecisionSelect = _8Bit;
+ sf.AALineDistanceMode = true;
+
+#if GEN_IS_HASWELL
+ sf.LineStippleEnable = line_info && line_info->stippledLineEnable;
+#endif
+
+#if GEN_GEN >= 12
+ sf.DerefBlockSize = PerPolyDerefMode;
+#endif
const struct brw_vue_prog_data *last_vue_prog_data =
anv_pipeline_get_last_vue_prog_data(pipeline);
# define raster sf
#endif
+ VkPolygonMode raster_mode =
+ anv_raster_polygon_mode(pipeline, ia_info, rs_info);
+ VkLineRasterizationModeEXT line_mode =
+ vk_line_rasterization_mode(line_info, ms_info);
+
/* For details on 3DSTATE_RASTER multisample state, see the BSpec table
* "Multisample Modes State".
*/
#if GEN_GEN >= 8
- raster.DXMultisampleRasterizationEnable = true;
+ if (raster_mode == VK_POLYGON_MODE_LINE) {
+ /* Unfortunately, configuring our line rasterization hardware on gen8
+ * and later is rather painful. Instead of giving us bits to tell the
+ * hardware what line mode to use like we had on gen7, we now have an
+ * arcane combination of API Mode and MSAA enable bits which do things
+ * in a table which are expected to magically put the hardware into the
+ * right mode for your API. Sadly, Vulkan isn't any of the APIs the
+ * hardware people thought of so nothing works the way you want it to.
+ *
+ * Look at the table titled "Multisample Rasterization Modes" in Vol 7
+ * of the Skylake PRM for more details.
+ */
+ switch (line_mode) {
+ case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT:
+ raster.APIMode = DX100;
+ raster.DXMultisampleRasterizationEnable = true;
+ break;
+
+ case VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT:
+ case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT:
+ raster.APIMode = DX9OGL;
+ raster.DXMultisampleRasterizationEnable = false;
+ break;
+
+ default:
+ unreachable("Unsupported line rasterization mode");
+ }
+ } else {
+ raster.APIMode = DX100;
+ raster.DXMultisampleRasterizationEnable = true;
+ }
+
/* NOTE: 3DSTATE_RASTER::ForcedSampleCount affects the BDW and SKL PMA fix
* computations. If we ever set this bit to a different value, they will
* need to be updated accordingly.
raster.ForceMultisampling = false;
#else
raster.MultisampleRasterizationMode =
- (ms_info && ms_info->rasterizationSamples > 1) ?
- MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+ gen7_ms_rast_mode(pipeline, ia_info, rs_info, ms_info);
#endif
+ if (raster_mode == VK_POLYGON_MODE_LINE &&
+ line_mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT)
+ raster.AntialiasingEnable = true;
+
raster.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
raster.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
raster.FrontFaceFillMode = vk_to_gen_fillmode[rs_info->polygonMode];
#if GEN_GEN >= 9
/* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
- raster.ViewportZFarClipTestEnable = !pipeline->depth_clamp_enable;
- raster.ViewportZNearClipTestEnable = !pipeline->depth_clamp_enable;
+ raster.ViewportZFarClipTestEnable = pipeline->depth_clip_enable;
+ raster.ViewportZNearClipTestEnable = pipeline->depth_clip_enable;
#elif GEN_GEN >= 8
- raster.ViewportZClipTestEnable = !pipeline->depth_clamp_enable;
+ raster.ViewportZClipTestEnable = pipeline->depth_clip_enable;
#endif
raster.GlobalDepthOffsetEnableSolid = rs_info->depthBiasEnable;
pipeline->stencil_test_enable = false;
pipeline->writes_depth = false;
pipeline->depth_test_enable = false;
+ pipeline->depth_bounds_test_enable = false;
memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
return;
}
pipeline->stencil_test_enable = info.stencilTestEnable;
pipeline->writes_depth = info.depthWriteEnable;
pipeline->depth_test_enable = info.depthTestEnable;
-
- /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
+ pipeline->depth_bounds_test_enable = info.depthBoundsTestEnable;
#if GEN_GEN <= 7
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
#endif
}
-MAYBE_UNUSED static bool
+static bool
is_dual_src_blend_factor(VkBlendFactor factor)
{
return factor == VK_BLEND_FACTOR_SRC1_COLOR ||
continue;
}
- assert(binding->binding == 0);
const VkPipelineColorBlendAttachmentState *a =
&info->pAttachments[binding->index];
is_dual_src_blend_factor(a->dstColorBlendFactor) ||
is_dual_src_blend_factor(a->srcAlphaBlendFactor) ||
is_dual_src_blend_factor(a->dstAlphaBlendFactor))) {
- vk_debug_report(&device->instance->debug_report_callbacks,
+ vk_debug_report(&device->physical->instance->debug_report_callbacks,
VK_DEBUG_REPORT_WARNING_BIT_EXT,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT,
(uint64_t)(uintptr_t)device,
#endif
GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
- anv_state_flush(device, pipeline->blend_state);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
bsp.BlendStatePointer = pipeline->blend_state.offset;
static void
emit_3dstate_clip(struct anv_pipeline *pipeline,
+ const VkPipelineInputAssemblyStateCreateInfo *ia_info,
const VkPipelineViewportStateCreateInfo *vp_info,
const VkPipelineRasterizationStateCreateInfo *rs_info)
{
clip.ClipEnable = true;
clip.StatisticsEnable = true;
clip.EarlyCullEnable = true;
- clip.APIMode = APIMODE_D3D,
- clip.ViewportXYClipTestEnable = true;
+ clip.APIMode = APIMODE_D3D;
+ clip.GuardbandClipTestEnable = true;
+
+ /* Only enable the XY clip test when the final polygon rasterization
+ * mode is VK_POLYGON_MODE_FILL. We want to leave it disabled for
+ * points and lines so we get "pop-free" clipping.
+ */
+ VkPolygonMode raster_mode =
+ anv_raster_polygon_mode(pipeline, ia_info, rs_info);
+ clip.ViewportXYClipTestEnable = (raster_mode == VK_POLYGON_MODE_FILL);
+
+#if GEN_GEN >= 8
+ clip.VertexSubPixelPrecisionSelect = _8Bit;
+#endif
clip.ClipMode = CLIPMODE_NORMAL;
#if GEN_GEN == 7
clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
- clip.ViewportZClipTestEnable = !pipeline->depth_clamp_enable;
- if (last) {
- clip.UserClipDistanceClipTestEnableBitmask = last->clip_distance_mask;
- clip.UserClipDistanceCullTestEnableBitmask = last->cull_distance_mask;
- }
+ clip.ViewportZClipTestEnable = pipeline->depth_clip_enable;
+ clip.UserClipDistanceClipTestEnableBitmask = last->clip_distance_mask;
+ clip.UserClipDistanceCullTestEnableBitmask = last->cull_distance_mask;
#else
clip.NonPerspectiveBarycentricEnable = wm_prog_data ?
(wm_prog_data->barycentric_interp_modes &
emit_3dstate_streamout(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *rs_info)
{
+#if GEN_GEN >= 8
+ const struct brw_vue_prog_data *prog_data =
+ anv_pipeline_get_last_vue_prog_data(pipeline);
+ const struct brw_vue_map *vue_map = &prog_data->vue_map;
+#endif
+
+ nir_xfb_info *xfb_info;
+ if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
+ xfb_info = pipeline->shaders[MESA_SHADER_GEOMETRY]->xfb_info;
+ else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
+ xfb_info = pipeline->shaders[MESA_SHADER_TESS_EVAL]->xfb_info;
+ else
+ xfb_info = pipeline->shaders[MESA_SHADER_VERTEX]->xfb_info;
+
+ pipeline->xfb_used = xfb_info ? xfb_info->buffers_written : 0;
+
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_STREAMOUT), so) {
so.RenderingDisable = rs_info->rasterizerDiscardEnable;
+
+#if GEN_GEN >= 8
+ if (xfb_info) {
+ so.SOFunctionEnable = true;
+ so.SOStatisticsEnable = true;
+
+ const VkPipelineRasterizationStateStreamCreateInfoEXT *stream_info =
+ vk_find_struct_const(rs_info, PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT);
+ so.RenderStreamSelect = stream_info ?
+ stream_info->rasterizationStream : 0;
+
+ so.Buffer0SurfacePitch = xfb_info->buffers[0].stride;
+ so.Buffer1SurfacePitch = xfb_info->buffers[1].stride;
+ so.Buffer2SurfacePitch = xfb_info->buffers[2].stride;
+ so.Buffer3SurfacePitch = xfb_info->buffers[3].stride;
+
+ int urb_entry_read_offset = 0;
+ int urb_entry_read_length =
+ (prog_data->vue_map.num_slots + 1) / 2 - urb_entry_read_offset;
+
+ /* We always read the whole vertex. This could be reduced at some
+ * point by reading less and offsetting the register index in the
+ * SO_DECLs.
+ */
+ so.Stream0VertexReadOffset = urb_entry_read_offset;
+ so.Stream0VertexReadLength = urb_entry_read_length - 1;
+ so.Stream1VertexReadOffset = urb_entry_read_offset;
+ so.Stream1VertexReadLength = urb_entry_read_length - 1;
+ so.Stream2VertexReadOffset = urb_entry_read_offset;
+ so.Stream2VertexReadLength = urb_entry_read_length - 1;
+ so.Stream3VertexReadOffset = urb_entry_read_offset;
+ so.Stream3VertexReadLength = urb_entry_read_length - 1;
+ }
+#endif /* GEN_GEN >= 8 */
+ }
+
+#if GEN_GEN >= 8
+ if (xfb_info) {
+ struct GENX(SO_DECL) so_decl[MAX_XFB_STREAMS][128];
+ int next_offset[MAX_XFB_BUFFERS] = {0, 0, 0, 0};
+ int decls[MAX_XFB_STREAMS] = {0, 0, 0, 0};
+
+ memset(so_decl, 0, sizeof(so_decl));
+
+ for (unsigned i = 0; i < xfb_info->output_count; i++) {
+ const nir_xfb_output_info *output = &xfb_info->outputs[i];
+ unsigned buffer = output->buffer;
+ unsigned stream = xfb_info->buffer_to_stream[buffer];
+
+ /* Our hardware is unusual in that it requires us to program SO_DECLs
+ * for fake "hole" components, rather than simply taking the offset
+ * for each real varying. Each hole can have size 1, 2, 3, or 4; we
+ * program as many size = 4 holes as we can, then a final hole to
+ * accommodate the final 1, 2, or 3 remaining.
+ */
+ int hole_dwords = (output->offset - next_offset[buffer]) / 4;
+ while (hole_dwords > 0) {
+ so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
+ .HoleFlag = 1,
+ .OutputBufferSlot = buffer,
+ .ComponentMask = (1 << MIN2(hole_dwords, 4)) - 1,
+ };
+ hole_dwords -= 4;
+ }
+
+ int varying = output->location;
+ uint8_t component_mask = output->component_mask;
+ /* VARYING_SLOT_PSIZ contains three scalar fields packed together:
+ * - VARYING_SLOT_LAYER in VARYING_SLOT_PSIZ.y
+ * - VARYING_SLOT_VIEWPORT in VARYING_SLOT_PSIZ.z
+ * - VARYING_SLOT_PSIZ in VARYING_SLOT_PSIZ.w
+ */
+ if (varying == VARYING_SLOT_LAYER) {
+ varying = VARYING_SLOT_PSIZ;
+ component_mask = 1 << 1; // SO_DECL_COMPMASK_Y
+ } else if (varying == VARYING_SLOT_VIEWPORT) {
+ varying = VARYING_SLOT_PSIZ;
+ component_mask = 1 << 2; // SO_DECL_COMPMASK_Z
+ } else if (varying == VARYING_SLOT_PSIZ) {
+ component_mask = 1 << 3; // SO_DECL_COMPMASK_W
+ }
+
+ next_offset[buffer] = output->offset +
+ __builtin_popcount(component_mask) * 4;
+
+ const int slot = vue_map->varying_to_slot[varying];
+ if (slot < 0) {
+ /* This can happen if the shader never writes to the varying.
+ * Insert a hole instead of actual varying data.
+ */
+ so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
+ .HoleFlag = true,
+ .OutputBufferSlot = buffer,
+ .ComponentMask = component_mask,
+ };
+ } else {
+ so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
+ .OutputBufferSlot = buffer,
+ .RegisterIndex = slot,
+ .ComponentMask = component_mask,
+ };
+ }
+ }
+
+ int max_decls = 0;
+ for (unsigned s = 0; s < MAX_XFB_STREAMS; s++)
+ max_decls = MAX2(max_decls, decls[s]);
+
+ uint8_t sbs[MAX_XFB_STREAMS] = { };
+ for (unsigned b = 0; b < MAX_XFB_BUFFERS; b++) {
+ if (xfb_info->buffers_written & (1 << b))
+ sbs[xfb_info->buffer_to_stream[b]] |= 1 << b;
+ }
+
+ uint32_t *dw = anv_batch_emitn(&pipeline->batch, 3 + 2 * max_decls,
+ GENX(3DSTATE_SO_DECL_LIST),
+ .StreamtoBufferSelects0 = sbs[0],
+ .StreamtoBufferSelects1 = sbs[1],
+ .StreamtoBufferSelects2 = sbs[2],
+ .StreamtoBufferSelects3 = sbs[3],
+ .NumEntries0 = decls[0],
+ .NumEntries1 = decls[1],
+ .NumEntries2 = decls[2],
+ .NumEntries3 = decls[3]);
+
+ for (int i = 0; i < max_decls; i++) {
+ GENX(SO_DECL_ENTRY_pack)(NULL, dw + 3 + i * 2,
+ &(struct GENX(SO_DECL_ENTRY)) {
+ .Stream0Decl = so_decl[0][i],
+ .Stream1Decl = so_decl[1][i],
+ .Stream2Decl = so_decl[2][i],
+ .Stream3Decl = so_decl[3][i],
+ });
+ }
}
+#endif /* GEN_GEN >= 8 */
}
static uint32_t
* programming 0xB000[30] to '1'.
*/
vs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(vs_bin);
- /* Gen 11 workarounds table #2056 WABTPPrefetchDisable suggests to
- * disable prefetching of binding tables on A0 and B0 steppings.
- * TODO: Revisit this WA on newer steppings.
- */
- vs.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(vs_bin);
+ vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
vs.FloatingPointMode = IEEE754;
vs.IllegalOpcodeExceptionEnable = false;
vs.SoftwareExceptionEnable = false;
hs.KernelStartPointer = tcs_bin->kernel.offset;
/* WA_1606682166 */
hs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(tcs_bin);
- /* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
- hs.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(tcs_bin);
+ hs.BindingTableEntryCount = get_binding_table_entry_count(tcs_bin);
+
+#if GEN_GEN >= 12
+ /* GEN:BUG:1604578095:
+ *
+ * Hang occurs when the number of max threads is less than 2 times
+ * the number of instance count. The number of max threads must be
+ * more than 2 times the number of instance count.
+ */
+ assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances);
+#endif
+
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.PerThreadScratchSpace = get_scratch_space(tcs_bin);
hs.ScratchSpaceBasePointer =
get_scratch_address(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin);
+
+#if GEN_GEN >= 9
+ hs.DispatchMode = tcs_prog_data->base.dispatch_mode;
+ hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;
+#endif
}
const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
ds.KernelStartPointer = tes_bin->kernel.offset;
/* WA_1606682166 */
ds.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(tes_bin);
- /* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
- ds.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(tes_bin);
+ ds.BindingTableEntryCount = get_binding_table_entry_count(tes_bin);
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
ds.ComputeWCoordinateEnable =
gs.VectorMaskEnable = false;
/* WA_1606682166 */
gs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(gs_bin);
- /* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
- gs.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(gs_bin);
+ gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
static void
emit_3dstate_wm(struct anv_pipeline *pipeline, struct anv_subpass *subpass,
+ const VkPipelineInputAssemblyStateCreateInfo *ia,
+ const VkPipelineRasterizationStateCreateInfo *raster,
const VkPipelineColorBlendStateCreateInfo *blend,
- const VkPipelineMultisampleStateCreateInfo *multisample)
+ const VkPipelineMultisampleStateCreateInfo *multisample,
+ const VkPipelineRasterizationLineStateCreateInfoEXT *line)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
- MAYBE_UNUSED uint32_t samples =
- multisample ? multisample->rasterizationSamples : 1;
-
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
wm.StatisticsEnable = true;
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
has_color_buffer_write_enabled(pipeline, blend))
wm.ThreadDispatchEnable = true;
- if (samples > 1) {
- wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+ if (multisample && multisample->rasterizationSamples > 1) {
if (wm_prog_data->persample_dispatch) {
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
} else {
wm.MultisampleDispatchMode = MSDISPMODE_PERPIXEL;
}
} else {
- wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
}
+ wm.MultisampleRasterizationMode =
+ gen7_ms_rast_mode(pipeline, ia, raster, multisample);
#endif
+
+ wm.LineStippleEnable = line && line->stippledLineEnable;
}
}
}
const VkPipelineColorBlendStateCreateInfo *blend,
const VkPipelineMultisampleStateCreateInfo *multisample)
{
- MAYBE_UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;
+ UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;
const struct anv_shader_bin *fs_bin =
pipeline->shaders[MESA_SHADER_FRAGMENT];
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
ps.SingleProgramFlow = false;
- ps.VectorMaskEnable = true;
+ ps.VectorMaskEnable = GEN_GEN >= 8;
/* WA_1606682166 */
ps.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(fs_bin);
- /* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
- ps.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(fs_bin);
+ ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0 ||
wm_prog_data->base.ubo_ranges[0].length;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
#if GEN_GEN >= 8
static void
emit_3dstate_ps_extra(struct anv_pipeline *pipeline,
- struct anv_subpass *subpass,
- const VkPipelineColorBlendStateCreateInfo *blend)
+ struct anv_subpass *subpass)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
/* Use the default pipeline cache if none is specified */
- if (cache == NULL && device->instance->pipeline_cache_enabled)
+ if (cache == NULL && device->physical->instance->pipeline_cache_enabled)
cache = &device->default_pipeline_cache;
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
return result;
}
+ /* If rasterization is not enabled, various CreateInfo structs must be
+ * ignored.
+ */
+ const bool raster_enabled =
+ !pCreateInfo->pRasterizationState->rasterizerDiscardEnable;
+
+ const VkPipelineViewportStateCreateInfo *vp_info =
+ raster_enabled ? pCreateInfo->pViewportState : NULL;
+
+ const VkPipelineMultisampleStateCreateInfo *ms_info =
+ raster_enabled ? pCreateInfo->pMultisampleState : NULL;
+
+ const VkPipelineDepthStencilStateCreateInfo *ds_info =
+ raster_enabled ? pCreateInfo->pDepthStencilState : NULL;
+
+ const VkPipelineColorBlendStateCreateInfo *cb_info =
+ raster_enabled ? pCreateInfo->pColorBlendState : NULL;
+
+ const VkPipelineRasterizationLineStateCreateInfoEXT *line_info =
+ vk_find_struct_const(pCreateInfo->pRasterizationState->pNext,
+ PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
+
assert(pCreateInfo->pVertexInputState);
emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
assert(pCreateInfo->pRasterizationState);
- emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
- pCreateInfo->pMultisampleState, pass, subpass);
- emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
- emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
- emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
- pCreateInfo->pMultisampleState);
- compute_kill_pixel(pipeline, pCreateInfo->pMultisampleState, subpass);
+ emit_rs_state(pipeline, pCreateInfo->pInputAssemblyState,
+ pCreateInfo->pRasterizationState,
+ ms_info, line_info, pass, subpass);
+ emit_ms_state(pipeline, ms_info);
+ emit_ds_state(pipeline, ds_info, pass, subpass);
+ emit_cb_state(pipeline, cb_info, ms_info);
+ compute_kill_pixel(pipeline, ms_info, subpass);
emit_urb_setup(pipeline);
- emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
+ emit_3dstate_clip(pipeline,
+ pCreateInfo->pInputAssemblyState,
+ vp_info,
pCreateInfo->pRasterizationState);
emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
emit_3dstate_hs_te_ds(pipeline, pCreateInfo->pTessellationState);
emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
- emit_3dstate_wm(pipeline, subpass, pCreateInfo->pColorBlendState,
- pCreateInfo->pMultisampleState);
- emit_3dstate_ps(pipeline, pCreateInfo->pColorBlendState,
- pCreateInfo->pMultisampleState);
+ emit_3dstate_wm(pipeline, subpass,
+ pCreateInfo->pInputAssemblyState,
+ pCreateInfo->pRasterizationState,
+ cb_info, ms_info, line_info);
+ emit_3dstate_ps(pipeline, cb_info, ms_info);
#if GEN_GEN >= 8
- emit_3dstate_ps_extra(pipeline, subpass, pCreateInfo->pColorBlendState);
+ emit_3dstate_ps_extra(pipeline, subpass);
emit_3dstate_vf_topology(pipeline);
#endif
emit_3dstate_vf_statistics(pipeline);
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
- const struct anv_physical_device *physical_device =
- &device->instance->physicalDevice;
- const struct gen_device_info *devinfo = &physical_device->info;
+ const struct gen_device_info *devinfo = &device->info;
struct anv_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
/* Use the default pipeline cache if none is specified */
- if (cache == NULL && device->instance->pipeline_cache_enabled)
+ if (cache == NULL && device->physical->instance->pipeline_cache_enabled)
cache = &device->default_pipeline_cache;
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
pipeline->blend_state.map = NULL;
- result = anv_reloc_list_init(&pipeline->batch_relocs,
- pAllocator ? pAllocator : &device->alloc);
+ const VkAllocationCallbacks *alloc =
+ pAllocator ? pAllocator : &device->alloc;
+
+ result = anv_reloc_list_init(&pipeline->batch_relocs, alloc);
if (result != VK_SUCCESS) {
vk_free2(&device->alloc, pAllocator, pipeline);
return result;
}
+ pipeline->batch.alloc = alloc;
pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
pipeline->batch.relocs = &pipeline->batch_relocs;
pipeline->batch.status = VK_SUCCESS;
+ pipeline->mem_ctx = ralloc_context(NULL);
+ pipeline->flags = pCreateInfo->flags;
+
/* When we free the pipeline, we detect stages based on the NULL status
* of various prog_data pointers. Make them NULL by default.
*/
memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
+ pipeline->num_executables = 0;
pipeline->needs_data_cache = false;
pCreateInfo->stage.pName,
pCreateInfo->stage.pSpecializationInfo);
if (result != VK_SUCCESS) {
+ ralloc_free(pipeline->mem_ctx);
vk_free2(&device->alloc, pAllocator, pipeline);
return result;
}
ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
cs_prog_data->push.cross_thread.regs, 2);
- const uint32_t subslices = MAX2(physical_device->subslice_total, 1);
+ const uint32_t subslices = MAX2(device->physical->subslice_total, 1);
const struct anv_shader_bin *cs_bin =
pipeline->shaders[MESA_SHADER_COMPUTE];
vfe.URBEntryAllocationSize = GEN_GEN <= 7 ? 0 : 2;
vfe.CURBEAllocationSize = vfe_curbe_allocation;
- vfe.PerThreadScratchSpace = get_scratch_space(cs_bin);
- vfe.ScratchSpaceBasePointer =
- get_scratch_address(pipeline, MESA_SHADER_COMPUTE, cs_bin);
+ if (cs_bin->prog_data->total_scratch) {
+ if (GEN_GEN >= 8) {
+ /* Broadwell's Per Thread Scratch Space is in the range [0, 11]
+ * where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
+ */
+ vfe.PerThreadScratchSpace =
+ ffs(cs_bin->prog_data->total_scratch) - 11;
+ } else if (GEN_IS_HASWELL) {
+ /* Haswell's Per Thread Scratch Space is in the range [0, 10]
+ * where 0 = 2k, 1 = 4k, 2 = 8k, ..., 10 = 2M.
+ */
+ vfe.PerThreadScratchSpace =
+ ffs(cs_bin->prog_data->total_scratch) - 12;
+ } else {
+ /* IVB and BYT use the range [0, 11] to mean [1kB, 12kB]
+ * where 0 = 1kB, 1 = 2kB, 2 = 3kB, ..., 11 = 12kB.
+ */
+ vfe.PerThreadScratchSpace =
+ cs_bin->prog_data->total_scratch / 1024 - 1;
+ }
+ vfe.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_COMPUTE, cs_bin);
+ }
}
struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
.KernelStartPointer = cs_bin->kernel.offset,
/* WA_1606682166 */
.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(cs_bin),
- /* Gen 11 workarounds table #2056 WABTPPrefetchDisable
- *
- * We add 1 because the CS indirect parameters buffer isn't accounted
+ /* We add 1 because the CS indirect parameters buffer isn't accounted
* for in bind_map.surface_count.
*/
- .BindingTableEntryCount = GEN_GEN == 11 ? 0 : 1 + MIN2(cs_bin->bind_map.surface_count, 30),
+ .BindingTableEntryCount = 1 + MIN2(cs_bin->bind_map.surface_count, 30),
.BarrierEnable = cs_prog_data->uses_barrier,
.SharedLocalMemorySize =
encode_slm_size(GEN_GEN, cs_prog_data->base.total_shared),