#include "common/gen_l3_config.h"
#include "common/gen_sample_positions.h"
+#include "vk_util.h"
#include "vk_format_info.h"
static uint32_t
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
vfi.InstancingEnable = pipeline->instancing_enable[desc->binding];
vfi.VertexElementIndex = slot;
- /* Our implementation of VK_KHX_multiview uses instancing to draw
+ /* Our implementation of VK_KHR_multiview uses instancing to draw
* the different views. If the client asks for instancing, we
* need to use the Instance Data Step Rate to ensure that we
* repeat the client's per-instance data once for each view.
}
}
-static inline void
+static void
emit_urb_setup(struct anv_pipeline *pipeline)
{
unsigned entry_size[4];
/* We have to subtract two slots to accout for the URB entry output
* read offset in the VS and GS stages.
*/
- assert(slot >= 2);
const int source_attr = slot - 2 * urb_entry_read_offset;
+ assert(source_attr >= 0 && source_attr < 32);
max_source_attr = MAX2(max_source_attr, source_attr);
swiz.Attribute[input_index].SourceAttribute = source_attr;
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) {
ms.NumberofMultisamples = log2_samples;
+ ms.PixelLocation = CENTER;
#if GEN_GEN >= 8
/* The PRM says that this bit is valid only for DX9:
*
* should not have any effect by setting or not setting this bit.
*/
ms.PixelPositionOffsetEnable = false;
- ms.PixelLocation = CENTER;
#else
- ms.PixelLocation = PIXLOC_CENTER;
switch (samples) {
case 1:
}
#else
clip.NonPerspectiveBarycentricEnable = wm_prog_data ?
- (wm_prog_data->barycentric_interp_modes & 0x38) != 0 : 0;
+ (wm_prog_data->barycentric_interp_modes &
+ BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) != 0 : 0;
#endif
}
}
}
}
-static inline uint32_t
+static uint32_t
get_sampler_count(const struct anv_shader_bin *bin)
{
- return DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
+ uint32_t count_by_4 = DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
+
+ /* We can potentially have way more than 32 samplers and that's ok.
+ * However, the 3DSTATE_XS packets only have 3 bits to specify how
+ * many to pre-fetch and all values above 4 are marked reserved.
+ */
+ return MIN2(count_by_4, 4);
}
-static inline uint32_t
+static uint32_t
get_binding_table_entry_count(const struct anv_shader_bin *bin)
{
return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
}
-static inline struct anv_address
+static struct anv_address
get_scratch_address(struct anv_pipeline *pipeline,
gl_shader_stage stage,
const struct anv_shader_bin *bin)
};
}
-static inline uint32_t
+static uint32_t
get_scratch_space(const struct anv_shader_bin *bin)
{
return ffs(bin->prog_data->total_scratch / 2048);
}
-static inline uint32_t
-get_urb_output_offset()
-{
- /* Skip the VUE header and position slots */
- return 1;
-}
-
-static inline uint32_t
-get_urb_output_length(const struct anv_shader_bin *bin)
-{
- const struct brw_vue_prog_data *prog_data =
- (const struct brw_vue_prog_data *)bin->prog_data;
-
- return (prog_data->vue_map.num_slots + 1) / 2 - get_urb_output_offset();
-}
-
static void
emit_3dstate_vs(struct anv_pipeline *pipeline)
{
assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
- vs.FunctionEnable = true;
+ vs.Enable = true;
vs.StatisticsEnable = true;
vs.KernelStartPointer = vs_bin->kernel.offset;
#if GEN_GEN >= 8
#endif
assert(!vs_prog_data->base.base.use_alt_mode);
+#if GEN_GEN < 11
vs.SingleVertexDispatch = false;
+#endif
vs.VectorMaskEnable = false;
vs.SamplerCount = get_sampler_count(vs_bin);
vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
vs_prog_data->base.base.dispatch_grf_start_reg;
#if GEN_GEN >= 8
- vs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
- vs.VertexURBEntryOutputLength = get_urb_output_length(vs_bin);
-
vs.UserClipDistanceClipTestEnableBitmask =
vs_prog_data->base.clip_distance_mask;
vs.UserClipDistanceCullTestEnableBitmask =
}
static void
-emit_3dstate_hs_te_ds(struct anv_pipeline *pipeline)
+emit_3dstate_hs_te_ds(struct anv_pipeline *pipeline,
+ const VkPipelineTessellationStateCreateInfo *tess_info)
{
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs);
const struct brw_tes_prog_data *tes_prog_data = get_tes_prog_data(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs) {
- hs.FunctionEnable = true;
+ hs.Enable = true;
hs.StatisticsEnable = true;
hs.KernelStartPointer = tcs_bin->kernel.offset;
get_scratch_address(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin);
}
+ const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
+ tess_info ? vk_find_struct_const(tess_info, PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR) : NULL;
+
+ VkTessellationDomainOriginKHR uv_origin =
+ domain_origin_state ? domain_origin_state->domainOrigin :
+ VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR;
+
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te) {
te.Partitioning = tes_prog_data->partitioning;
- te.OutputTopology = tes_prog_data->output_topology;
+
+ if (uv_origin == VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR) {
+ te.OutputTopology = tes_prog_data->output_topology;
+ } else {
+ /* When the origin is upper-left, we have to flip the winding order */
+ if (tes_prog_data->output_topology == OUTPUT_TRI_CCW) {
+ te.OutputTopology = OUTPUT_TRI_CW;
+ } else if (tes_prog_data->output_topology == OUTPUT_TRI_CW) {
+ te.OutputTopology = OUTPUT_TRI_CCW;
+ } else {
+ te.OutputTopology = tes_prog_data->output_topology;
+ }
+ }
+
te.TEDomain = tes_prog_data->domain;
te.TEEnable = true;
te.MaximumTessellationFactorOdd = 63.0;
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_DS), ds) {
- ds.FunctionEnable = true;
+ ds.Enable = true;
ds.StatisticsEnable = true;
ds.KernelStartPointer = tes_bin->kernel.offset;
tes_prog_data->base.base.dispatch_grf_start_reg;
#if GEN_GEN >= 8
- ds.VertexURBEntryOutputReadOffset = 1;
- ds.VertexURBEntryOutputLength =
- (tes_prog_data->base.vue_map.num_slots + 1) / 2 - 1;
-
+#if GEN_GEN < 11
ds.DispatchMode =
tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8 ?
DISPATCH_MODE_SIMD8_SINGLE_PATCH :
DISPATCH_MODE_SIMD4X2;
+#else
+ assert(tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8);
+ ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
+#endif
ds.UserClipDistanceClipTestEnableBitmask =
tes_prog_data->base.clip_distance_mask;
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
- gs.FunctionEnable = true;
+ gs.Enable = true;
gs.StatisticsEnable = true;
gs.KernelStartPointer = gs_bin->kernel.offset;
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
-#if GEN_GEN >= 8 || GEN_IS_HASWELL
gs.ReorderMode = TRAILING;
-#else
- gs.ReorderEnable = true;
-#endif
#if GEN_GEN >= 8
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
gs_prog_data->base.base.dispatch_grf_start_reg;
#if GEN_GEN >= 8
- gs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
- gs.VertexURBEntryOutputLength = get_urb_output_length(gs_bin);
-
gs.UserClipDistanceClipTestEnableBitmask =
gs_prog_data->base.clip_distance_mask;
gs.UserClipDistanceCullTestEnableBitmask =
}
}
-static inline bool
-has_color_buffer_write_enabled(const struct anv_pipeline *pipeline)
+static bool
+has_color_buffer_write_enabled(const struct anv_pipeline *pipeline,
+ const VkPipelineColorBlendStateCreateInfo *blend)
{
const struct anv_shader_bin *shader_bin =
pipeline->shaders[MESA_SHADER_FRAGMENT];
const struct anv_pipeline_bind_map *bind_map = &shader_bin->bind_map;
for (int i = 0; i < bind_map->surface_count; i++) {
- if (bind_map->surface_to_descriptor[i].set !=
- ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
+ struct anv_pipeline_binding *binding = &bind_map->surface_to_descriptor[i];
+
+ if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
continue;
- if (bind_map->surface_to_descriptor[i].index != UINT8_MAX)
+
+ if (binding->index == UINT32_MAX)
+ continue;
+
+ if (blend->pAttachments[binding->index].colorWriteMask != 0)
return true;
}
static void
emit_3dstate_wm(struct anv_pipeline *pipeline, struct anv_subpass *subpass,
+ const VkPipelineColorBlendStateCreateInfo *blend,
const VkPipelineMultisampleStateCreateInfo *multisample)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
if (wm.PixelShaderComputedDepthMode != PSCDEPTH_OFF ||
wm_prog_data->has_side_effects ||
wm.PixelShaderKillsPixel ||
- has_color_buffer_write_enabled(pipeline))
+ has_color_buffer_write_enabled(pipeline, blend))
wm.ThreadDispatchEnable = true;
if (samples > 1) {
}
}
-static inline bool
+UNUSED static bool
is_dual_src_blend_factor(VkBlendFactor factor)
{
return factor == VK_BLEND_FACTOR_SRC1_COLOR ||
ps.VectorMaskEnable = true;
ps.SamplerCount = get_sampler_count(fs_bin);
ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
- ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
+ ps.PushConstantEnable = wm_prog_data->base.nr_params > 0 ||
+ wm_prog_data->base.ubo_ranges[0].length;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE: POSOFFSET_NONE;
#if GEN_GEN < 8
#if GEN_GEN >= 8
static void
emit_3dstate_ps_extra(struct anv_pipeline *pipeline,
- struct anv_subpass *subpass)
+ struct anv_subpass *subpass,
+ const VkPipelineColorBlendStateCreateInfo *blend)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
* attachments, we need to force-enable here.
*/
if ((wm_prog_data->has_side_effects || wm_prog_data->uses_kill) &&
- !has_color_buffer_write_enabled(pipeline))
+ !has_color_buffer_write_enabled(pipeline, blend))
ps.PixelShaderHasUAV = true;
#if GEN_GEN >= 9
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
* Stall" bit set.
*/
- if (!brw->is_haswell && !brw->is_baytrail)
+ if (!device->info.is_haswell && !device->info.is_baytrail)
gen7_emit_vs_workaround_flush(brw);
#endif
emit_3dstate_vs(pipeline);
- emit_3dstate_hs_te_ds(pipeline);
+ emit_3dstate_hs_te_ds(pipeline, pCreateInfo->pTessellationState);
emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
- emit_3dstate_wm(pipeline, subpass, pCreateInfo->pMultisampleState);
+ emit_3dstate_wm(pipeline, subpass, pCreateInfo->pColorBlendState,
+ pCreateInfo->pMultisampleState);
emit_3dstate_ps(pipeline, pCreateInfo->pColorBlendState);
#if GEN_GEN >= 8
- emit_3dstate_ps_extra(pipeline, subpass);
+ emit_3dstate_ps_extra(pipeline, subpass, pCreateInfo->pColorBlendState);
emit_3dstate_vf_topology(pipeline);
#endif
emit_3dstate_vf_statistics(pipeline);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
pipeline->device = device;
- pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
pipeline->blend_state.map = NULL;
vfe.MaximumNumberofThreads =
devinfo->max_cs_threads * subslices - 1;
vfe.NumberofURBEntries = GEN_GEN <= 7 ? 0 : 2;
+#if GEN_GEN < 11
vfe.ResetGatewayTimer = true;
+#endif
#if GEN_GEN <= 8
vfe.BypassGatewayControl = true;
#endif