return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
}
+static inline struct anv_address
+get_scratch_address(struct anv_pipeline *pipeline,
+ gl_shader_stage stage,
+ const struct anv_shader_bin *bin)
+{
+ return (struct anv_address) {
+ .bo = anv_scratch_pool_alloc(pipeline->device,
+ &pipeline->device->scratch_pool,
+ stage, bin->prog_data->total_scratch),
+ .offset = 0,
+ };
+}
+
+static inline uint32_t
+get_scratch_space(const struct anv_shader_bin *bin)
+{
+ return ffs(bin->prog_data->total_scratch / 2048);
+}
+
+static inline uint32_t
+get_urb_output_offset()
+{
+ /* Skip the VUE header and position slots */
+ return 1;
+}
+
+static inline uint32_t
+get_urb_output_length(const struct anv_shader_bin *bin)
+{
+ const struct brw_vue_prog_data *prog_data =
+ (const struct brw_vue_prog_data *)bin->prog_data;
+
+ return (prog_data->vue_map.num_slots + 1) / 2 - get_urb_output_offset();
+}
+
+static void
+emit_3dstate_vs(struct anv_pipeline *pipeline)
+{
+ const struct gen_device_info *devinfo = &pipeline->device->info;
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+ const struct anv_shader_bin *vs_bin =
+ pipeline->shaders[MESA_SHADER_VERTEX];
+
+ assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
+ vs.FunctionEnable = true;
+ vs.StatisticsEnable = true;
+ vs.KernelStartPointer = vs_bin->kernel.offset;
+#if GEN_GEN >= 8
+ vs.SIMD8DispatchEnable =
+ vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
+#endif
+
+ assert(!vs_prog_data->base.base.use_alt_mode);
+ vs.SingleVertexDispatch = false;
+ vs.VectorMaskEnable = false;
+ vs.SamplerCount = get_sampler_count(vs_bin);
+ vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
+ vs.FloatingPointMode = IEEE754;
+ vs.IllegalOpcodeExceptionEnable = false;
+ vs.SoftwareExceptionEnable = false;
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.VertexCacheDisable = false;
+
+ vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
+ vs.VertexURBEntryReadOffset = 0;
+ vs.DispatchGRFStartRegisterForURBData =
+ vs_prog_data->base.base.dispatch_grf_start_reg;
+
+#if GEN_GEN >= 8
+ vs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
+ vs.VertexURBEntryOutputLength = get_urb_output_length(vs_bin);
+
+ /* TODO */
+ vs.UserClipDistanceClipTestEnableBitmask = 0;
+ vs.UserClipDistanceCullTestEnableBitmask = 0;
+#endif
+
+ vs.PerThreadScratchSpace = get_scratch_space(vs_bin);
+ vs.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin);
+ }
+}
+
#endif /* GENX_PIPELINE_UTIL_H */