Updated code generation so that for vertex shader output position is written at last...
[mesa.git] / src / libre-soc / vulkan / libresoc_shader.c
index 533daa893f6af31d2793015f974dd1a5d0cb60da..fef2f00d5678d32dbbbd5b998d5255c97e6b8345 100644 (file)
@@ -28,7 +28,7 @@
 #include "libresoc_shader.h"
 
 static const struct nir_shader_compiler_options nir_options_llvm = {
-       .vertex_id_zero_based = true,
+       .vertex_id_zero_based = false,
        .lower_scmp = true,
        .lower_flrp16 = true,
        .lower_flrp32 = true,